Child Roleplay Logs
Posted: Tue Dec 29, 2009 2:38 am
Inductin of a new brother, Ranking of a sister, and death of a minion
Jule puts her hand to his head and gives you a respectful salute.
HP:Healthy MV:Fresh >
salute jule
You put your hand to your head and give Jule a respectful salute.
HP:Healthy MV:Fresh >
Jule gives a bloody scalp of a young Novice to an Officer of the Children of the Light.
HP:Healthy MV:Fresh >
An Officer of the Children of the Light yells, 'A young Novice has been brought to the Light!'
HP:Healthy MV:Fresh >
An Officer of the Children of the Light says 'Bless the Light, great job Jule!'
HP:Healthy MV:Fresh >
emot speaks Sternly 'At ease'
Hayato speaks Sternly 'At ease'
HP:Healthy MV:Fresh >
Jule relaxes some in her saddle.
HP:Healthy MV:Fresh >
Jule looks at Jier.
HP:Healthy MV:Fresh >
Jule says 'This is the one?'
HP:Healthy MV:Fresh >
emot speaks clearly 'Well Let us begin then, ive heard tale that a new recruit is come in'
Hayato speaks clearly 'Well Let us begin then, ive heard tale that a new recruit is come in'
HP:Healthy MV:Fresh >
Jule tells you, 'still got cloaks?'
HP:Healthy MV:Fresh >
emot speaks clearly 'Aye tis be the one that we have heard tale of'
Hayato speaks clearly 'Aye tis be the one that we have heard tale of'
HP:Healthy MV:Fresh >
emot speaks clearly to Jier 'Soldier what brings you here today'
Hayato speaks clearly to Jier 'Soldier what brings you here today'
HP:Healthy MV:Fresh >
Jule nods in agreement.
HP:Healthy MV:Fresh >
Jier says 'I have heard the call from the Children of Light and their fight against the Dark One.'
HP:Healthy MV:Fresh >
Jule says 'Hayato, this is the one that you have asked me to write the Inquisitors about?'
HP:Healthy MV:Fresh >
nod
You nod in agreement.
HP:Healthy MV:Fresh >
Jier says 'It is my wish to walk in the light and offer my protection of those who walk in it.'
HP:Healthy MV:Fresh >
A courier arrives and bows at Jule's feet, holding a letter over his head.
HP:Healthy MV:Fresh >
emot speaks clearly ' Our battle is a fierce one, one that entails battle on both fronts, against the dark and its minions in tar valon and the black tower'
Hayato speaks clearly ' Our battle is a fierce one, one that entails battle on both fronts, against the dark and its minions in tar valon and the black tower'
HP:Healthy MV:Fresh >
The sun rises in the east.
HP:Healthy MV:Fresh >
Jule reaches out and takes the letter from the courier, tossing him a few coins.
HP:Healthy MV:Fresh >
emot speaks clearly 'Are your readily prepared to take on this fight soldier?'
Hayato speaks clearly 'Are your readily prepared to take on this fight soldier?'
HP:Healthy MV:Fresh >
Jule breaks the seal on the letter, and studies the header.
HP:Healthy MV:Fresh >
Jier says 'The one power is the Dark Ones weapon, those who wield it can only be servants to him. I am prepared.'
HP:Healthy MV:Fresh >
smile
You smile happily.
HP:Healthy MV:Fresh >
Jule says 'Hundredmen Hayato, this is from the Inquisitors, concerning Jier.'
HP:Healthy MV:Fresh >
Jule hands Hayato the letter.
HP:Healthy MV:Fresh >
The day has begun.
HP:Healthy MV:Fresh >
emot inspects the letter.
Hayato inspects the letter.
HP:Healthy MV:Fresh >
emot speaks clearly 'Nothing unsightly, apparently you are a steadworthy man, one that we can come to call brother'
Hayato speaks clearly 'Nothing unsightly, apparently you are a steadworthy man, one that we can come to call brother'
HP:Healthy MV:Fresh >
Jier bows deeply.
HP:Healthy MV:Fresh >
Jule says 'No questionable family history?'
HP:Healthy MV:Fresh >
Jier says 'It would be my honour.'
HP:Healthy MV:Fresh >
emot speaks clearly 'Once you don the white, you remain in it until u die sir, are you ready to take on the white and join our brotherhood?'
Hayato speaks clearly 'Once you don the white, you remain in it until u die sir, are you ready to take on the white and join our brotherhood?'
HP:Healthy MV:Fresh >
Jule says 'Jier, where are you from?'
HP:Healthy MV:Fresh >
rem cloak
You stop using a white cloak with an emroidered sunburst.
HP:Healthy MV:Fresh >
emot sits back in his saddle.
Hayato sits back in his saddle.
HP:Healthy MV:Fresh >
Jier says 'By my sword and my life I will serve and protect the Light.'
HP:Healthy MV:Fresh >
smile
You smile happily.
HP:Healthy MV:Fresh >
Jule says 'He sounds sincere enough, this is your call Hundredman.'
HP:Healthy MV:Fresh >
emot speaks clearly 'I am satisfied, once Trooper Jule is done speaking with you We shall decide'
Hayato speaks clearly 'I am satisfied, once Trooper Jule is done speaking with you We shall decide'
Alec narrates, 'Forward the Light!'
HP:Healthy MV:Fresh >
Jier says 'I am from a small village in the borderlands, Trooper Jule.'
HP:Healthy MV:Fresh >
Jule looks to Hayato, anticipating his decision.
HP:Healthy MV:Fresh >
give cloak jier
You give a white cloak with an emroidered sunburst to Jier.
HP:Healthy MV:Fresh >
Jule says 'You will be the first borderlander in this regiment then.'
HP:Healthy MV:Fresh >
Jule says 'Welcome, brother.'
HP:Healthy MV:Fresh >
emot speaks clearly 'May you wear it forever brother!'
Hayato speaks clearly 'May you wear it forever brother!'
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
Jier wears a white cloak with an emroidered sunburst about his body.
HP:Healthy MV:Fresh >
say kneel
You say 'kneel'
HP:Healthy MV:Fresh >
Jier says 'Thank you, brothers.'
HP:Healthy MV:Fresh >
Jule says 'Kneel down.'
HP:Healthy MV:Fresh >
Jier dismounts, and kneels down before you.
HP:Healthy MV:Fresh >
Jier stops riding a black warhorse.
HP:Healthy MV:Fresh >
emot speaks clearly 'repeat after me'
Hayato speaks clearly 'repeat after me'
HP:Healthy MV:Fresh >
emot speaks clearly 'By this oath I shall fight for the light, and alongside my brothers and sisters through thick and thin'
Hayato speaks clearly 'By this oath I shall fight for the light, and alongside my brothers and sisters through thick and thin'
HP:Healthy MV:Fresh >
Jier says 'By this oath I shall fight for the light, and alongside my brothers and sisters through thick and thin.'
HP:Healthy MV:Fresh >
emot speaks clearly 'Until my dying day I shall remain stallwart in my efforts to preserve the light'
Hayato speaks clearly 'Until my dying day I shall remain stallwart in my efforts to preserve the light'
HP:Healthy MV:Fresh >
Jier says 'Until my dying day I shall remain stallwart in my efforts to preserve the light.'
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
emot speaks happily 'Rise Brother Jier! Trooper of the Children of the Light!'
Hayato speaks happily 'Rise Brother Jier! Trooper of the Children of the Light!'
HP:Healthy MV:Fresh >
Beginning autosave. Please wait...
Autosave complete.
HP:Healthy MV:Fresh >
Jier stands up and salutes to you.
HP:Healthy MV:Fresh >
shout Tremble In fear Minions of the Dark! Jier has joined our ranks and shall ride forth in the name of the light!
You shout, 'Tremble In fear Minions of the Dark! Jier has joined our ranks and shall ride forth in the name of the light!'
HP:Critical MV:Fresh >
Jule shouts, 'All welcome Jeir, Trooper of the Children of the Light. The Dark One will cower on this day!'
HP:Critical MV:Fresh >
Zrog shouts, 'wAatS'
HP:Critical MV:Fresh >
Zrog shouts, 'wJ[t?'
HP:Critical MV:Fresh >
tell jier change title the Trooper [Child of Light]
You tell Jier, 'change title the Trooper [Child of Light]'
HP:Critical MV:Fresh >
Alec narrates, 'Welcome Chile Jier'
HP:Critical MV:Fresh >
Alec narrates, 'Child*'
HP:Critical MV:Fresh >
emot speaks sternly 'Onto other matters, Jule are you prepared to take on more responsibility in our brotherhood?'
Hayato speaks sternly 'Onto other matters, Jule are you prepared to take on more responsibility in our brotherhood?'
HP:Beaten MV:Fresh >
smile jule
You smile at her.
HP:Beaten MV:Fresh >
Jule says 'So you've reviewed my file, sir?'
HP:Beaten MV:Fresh >
Jule says 'I do believe that I am prepared, Hundredman.'
HP:Beaten MV:Fresh >
emot speaks clearly 'Im quite capable of reading, and do much like seeing our companions flourish'
Hayato speaks clearly 'Im quite capable of reading, and do much like seeing our companions flourish'
HP:Beaten MV:Fresh >
Chase narrates, 'anything magical happen for the past 3-4 mins while my internet decided to die?'
HP:Beaten MV:Fresh >
Chase narrates, 'I think its supplied by fedex hayato'
HP:Beaten MV:Fresh >
emot speaks clearly 'What things have you learned and accomplished since joining our proud brotherhood'
Hayato speaks clearly 'What things have you learned and accomplished since joining our proud brotherhood'
HP:Beaten MV:Fresh >
Myra speaks loudly to the Light 'I became a billionaire'
HP:Beaten MV:Fresh >
Chase narrates, 'only excuse for how crappy it is being'
HP:Beaten MV:Fresh >
Chase narrates, 'likely story!'
HP:Beaten MV:Fresh >
Chase narrates, 'you seduced Galnor or Heritage'
HP:Beaten MV:Fresh >
Chase narrates, 'We all know!'
HP:Beaten MV:Fresh >
Jule says 'I find the tasks of the Trooper are a waste of my abilities, and would welcome the chance at more responsibility. I have learned many things, but primarily combat skills.'
HP:Beaten MV:Fresh >
Jule says 'My ability to lead a squadron of men has greatly increased sir.'
HP:Beaten MV:Fresh >
emot speaks clearly 'Ambitious gal, we do need those around'
Hayato speaks clearly 'Ambitious gal, we do need those around'
HP:Beaten MV:Fresh >
Jule smirks.
HP:Beaten MV:Fresh >
emot speaks clearly 'From the things I have firsthand witness you are more then capable'
Hayato speaks clearly 'From the things I have firsthand witness you are more then capable'
HP:Beaten MV:Fresh >
Jule says 'Thank you, sir.'
HP:Beaten MV:Fresh >
tell jule second rank?!
You tell Jule, 'second rank?!'
HP:Beaten MV:Fresh >
Jule tells you, 'yea'
HP:Beaten MV:Fresh >
whois alec
Alec the Second Squadman [Child of Light] is a level 50 human ranger.
HP:Beaten MV:Fresh >
Jule tells you, 'Second Squadmen'
HP:Beaten MV:Fresh >
Jule tells you, 'Second Squadman'
HP:Beaten MV:Fresh >
emot speaks clearly and happily 'Jule the trooper is NO more, you are now Jule the Second Squadmen'
Hayato speaks clearly and happily 'Jule the trooper is NO more, you are now Jule the Second Squadmen'
HP:Beaten MV:Fresh >
Jier puts his hand to his head and gives Jule a respectful salute.
HP:Beaten MV:Fresh >
*Zrog* has arrived from the north.
HP:Beaten MV:Fresh >
shout On this Day Jule has Proven her worth and Risen to the Rank of Second Squadmen, Shake in fear spawn!
You shout, 'On this Day Jule has Proven her worth and Risen to the Rank of Second Squadmen, Shake in fear spawn!'
HP:Critical MV:Fresh >
*Zrog* begins charging towards Jule.
HP:Critical MV:Fresh >
Jule puts his hand to his head and salutes.
HP:Critical MV:Fresh >
Jule leaves north, riding a black warhorse.
HP:Critical MV:Fresh >
q
q
You smite *Zrog*'s legs.
HP:Critical MV:Fresh - Zrog: Beaten>
You do the best you can!
HP:Critical MV:Fresh - Zrog: Beaten>
cmb
Mood changed to: Brave
HP:Critical MV:Fresh - Zrog: Beaten>
bas
HP:Critical MV:Fresh - Zrog: Beaten>
*
Jier tries to hit *Zrog*'s legs, but he parries the attack.
HP:Critical MV:Fresh - Zrog: Beaten>
Jule has arrived from the north, riding a black warhorse.
HP:Critical MV:Fresh - Zrog: Beaten>
-
Jier barely tickles *Zrog*'s legs with his hit,
*Zrog* strikes your arms.
You wish that your wounds would stop BLEEDING so much!
Jule hacks *Zrog*'s arms.
HP:Critical MV:Fresh - Zrog: Critical>
*Zrog* panics, and attempts to flee!
HP:Critical MV:Fresh - Zrog: Critical>
%
You step back from the fight long enough to fire an arrow into the air!
HP:Critical MV:Fresh - Zrog: Critical>
*Zrog* leaves north.
HP:Critical MV:Fresh >
-
Jule leaves north, riding a black warhorse.
HP:Critical MV:Fresh >
An arrow flies through the air...
HP:Critical MV:Fresh >
* n
q
bas
They must have left already...
HP:Critical MV:Fresh >
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
Jule the Second Squadman [Child of Light] is standing here, riding a black warhorse.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Jier has arrived from the south.
Bash who?
HP:Critical MV:Fresh >
n
q
n
q
You are hungry.
Jule leaves north, riding a black warhorse.
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
Jule the Second Squadman [Child of Light] is standing here, riding a black warhorse.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
An old stone well is starting to crumble here.
The nearby light sparkles against a green marble.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Someone shouts, 'CxPC`ly'
HP:Critical MV:Fresh >
s
s
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
q
They don't seem to be here.
HP:Critical MV:Fresh >
Alec narrates, 'Congrats Child Jule!'
HP:Critical MV:Fresh >
e
In the Brush
The bushes come close together here, tightning up and suffacating the path.
It always seem to be quite humid in this area, the air is thick. The dried
leaves from the trees form most of the path, some roots stick out in random
places, enough to trip travelers.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
A large war axe marked by a wolf rests here.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
q
They don't seem to be here.
HP:Critical MV:Fresh >
w
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a human leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
Jule narrates, 'on patty'
HP:Critical MV:Fresh >
Jier narrates, 'he in'
HP:Critical MV:Fresh >
nar troll walked in while i shouted my way to no health
You narrate, 'troll walked in while i shouted my way to no health'
HP:Critical MV:Fresh >
cmb
Mood changed to: Brave
HP:Critical MV:Fresh >
stat
You are a 132 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 176 pounds, weight carried 3.3 lbs, worn: 69.3 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: White Tower
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 7 times, 2 times to other players, 5 times to monsters, and killed 9 other worthy players.
Your armor absorbs 62% damage on average.
You are affected by:
NO QUIT
HP:Critical MV:Fresh >
i
You are carrying:
a large traveler's backpack
a silver curving dagger
HP:Critical MV:Fresh >
stat
You are a 132 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 176 pounds, weight carried 3.3 lbs, worn: 69.3 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: White Tower
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 7 times, 2 times to other players, 5 times to monsters, and killed 9 other worthy players.
Your armor absorbs 62% damage on average.
You are affected by:
NO QUIT
HP:Critical MV:Fresh >
notice
You will now look around more carefully.
HP:Critical MV:Fresh >
score
You have 57(420) hit and 160(160) movement points.
You have scored 211916973 exp, 0 total quest points
You need 4083027 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 92 Weave Points so far.
This ranks you as Hayato al'Kaden the Hundredman [Child of Light Council] (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
You are hungry.
HP:Critical MV:Fresh >
n
n
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a human leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
n
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
An old stone well is starting to crumble here.
The nearby light sparkles against a green marble.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Chase narrates, 'Who?!'
HP:Critical MV:Fresh >
k deer
You smite a small deer's feet into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
HP:Critical MV:Fresh >
nar brt
You narrate, 'brt'
HP:Critical MV:Fresh >
rs
You stop using a long, sharp bladed claymore.
HP:Critical MV:Fresh >
wd
You wield a silver curving dagger.
HP:Critical MV:Fresh >
but corpse
but corpse
You lean over and butcher a large slab of meat from the corpse of a small deer.
HP:Critical MV:Fresh >
but corpse
You lean over and butcher a large slab of meat from the corpse of a small deer.
HP:Critical MV:Fresh >
You lean over and butcher a large slab of meat from the corpse of a small deer.
HP:Critical MV:Fresh >
eat meat
eat meat
You eat a large slab of meat.
HP:Critical MV:Fresh >
You eat a large slab of meat.
You are full.
HP:Critical MV:Fresh >
Jier narrates, 'on outsite'
HP:Critical MV:Fresh >
rd
You stop using a silver curving dagger.
HP:Critical MV:Fresh >
ws
You wield a long, sharp bladed claymore.
HP:Critical MV:Fresh >
n
Alas, you cannot go that way...
HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
HP:Critical MV:Fresh >
s
w
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
You see fresh tracks of Jier leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
You see fresh tracks of Jier leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
nar omw
You narrate, 'omw'
HP:Critical MV:Fresh >
s
w
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
You see fresh tracks of Jier leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
You see fresh tracks of Jier leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
w
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving south.
The corpse of a spiky patch of grass is lying here. [2]
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
e
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a human leaving north.
A black warhorse is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
n
You cannot ride in there!
HP:Critical MV:Fresh >
dism
You stop riding a black warhorse.
HP:Critical MV:Fresh >
n
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
HP:Critical MV:Excellent >
q
They don't seem to be here.
HP:Critical MV:Excellent >
q
They don't seem to be here.
HP:Critical MV:Excellent >
cmb
Mood changed to: Brave
HP:Critical MV:Excellent >
e
q
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
Jier de'Vallio the Trooper [Child of Light] is sitting here.
Jule the Second Squadman [Child of Light] is here, fighting *Zrog*!.
*Zrog* is sitting here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Critical MV:Excellent >
You smite *Zrog*'s body.
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
bas
They already seem stunned!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
A Dhjin'nen trolloc tickles your body as he cleaves you.
You wish that your wounds would stop BLEEDING so much!
A myrddraal slashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
You step back from the fight long enough to fire an arrow into the air!
A myrddraal tickles your body as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tickles your body as he cleaves you.
You wish that your wounds would stop BLEEDING so much!
You smite *Zrog*'s arms hard.
Jule barely hacks *Zrog*'s body.
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
f
You panic and attempt to flee!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
You flee head over heels.
HP:Critical MV:Excellent >
q
q
They don't seem to be here.
HP:Critical MV:Excellent >
q
They don't seem to be here.
HP:Critical MV:Excellent >
q
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
cmb
Mood changed to: Brave
HP:Critical MV:Excellent >
e
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
Jier de'Vallio the Trooper [Child of Light] is sitting here.
Jule the Second Squadman [Child of Light] is here, fighting *Zrog*!.
*Zrog* is sitting here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Critical MV:Excellent >
q
You smite *Zrog*'s head very hard.
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
q
You do the best you can!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
An arrow hits *Zrog* lightly.
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
f
*Zrog* clambers to his feet.
PANIC! You couldn't escape!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
*Zrog* panics, and attempts to flee!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
You smite *Zrog*'s legs.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Zrog*'s death cry.
*Zrog* is dead! R.I.P.
HP:Critical MV:Excellent >
cmw
f
Mood changed to: Wimpy
HP:Critical MV:Excellent >
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
You flee head over heels.
HP:Critical MV:Excellent >
Jule has arrived from the east.
HP:Critical MV:Excellent >
nar rip
You narrate, 'rip'
HP:Critical MV:Excellent >
Jier narrates, 'rip'
HP:Critical MV:Excellent >
rs
You stop using a long, sharp bladed claymore.
HP:Critical MV:Excellent >
wd
You wield a silver curving dagger.
HP:Critical MV:Excellent >
e
scalp corpse
Jier has arrived from the east.
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
The corpse of Zrog is lying here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Critical MV:Strong >
w
You sever a bloody head from the corpse of Zrog.
HP:Critical MV:Strong >
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
Jier de'Vallio the Trooper [Child of Light] is standing here.
Jule the Second Squadman [Child of Light] is standing here.
HP:Critical MV:Strong >
rd
You stop using a silver curving dagger.
HP:Critical MV:Strong >
ws
You wield a long, sharp bladed claymore.
HP:Critical MV:Strong >
give scalp jule
You give a bloody head of Zrog to Jule.
HP:Critical MV:Strong >
Jule tells you, 'give jier the scalp'
HP:Critical MV:Strong >
say going back
You say 'going back'
HP:Critical MV:Strong >
s
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving west.
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Strong >
Jier has arrived from the north.
HP:Critical MV:Strong >
ride warhorse
You begin riding a black warhorse.
HP:Critical MV:Strong >
e
Jule has arrived from the north.
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Jier leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
s
e
Alas, you cannot go that way...
HP:Critical MV:Strong >
e
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Jier leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
n
n
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Jier leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
e
e
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Jier leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a human leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
e
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
n
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
An old stone well is starting to crumble here.
The nearby light sparkles against a green marble.
The corpse of a small deer is lying here.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
s
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
e
Turn in the Path
The path turns abruptly to the south and west. The direction it swirves in can
be seen, but nothing more beyond in the line of sight. The brush is thick to
the south, making the path disapear somewhat before it goes on. The path
splits in every direction to the west.
[ Exits: s w ]
You see fairly recent tracks of a critter leaving west.
You see day old tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
s
s
In the Brush
The bushes come close together here, tightning up and suffacating the path.
It always seem to be quite humid in this area, the air is thick. The dried
leaves from the trees form most of the path, some roots stick out in random
places, enough to trip travelers.
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a trolloc leaving west.
A large war axe marked by a wolf rests here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
s
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
w
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
s
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A large war axe marked by a wolf rests here. [2]
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.
Jule the Second Squadman [Child of Light] is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.
HP:Beaten MV:Fresh >
s
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
i
Jier has arrived from the north.
HP:Beaten MV:Fresh >
You are carrying:
a large traveler's backpack
a large slab of meat
a silver curving dagger
HP:Beaten MV:Fresh >
Jule gives a bloody head of Zrog to Jier.
HP:Beaten MV:Fresh >
clap jier
You clap him on the back.
HP:Beaten MV:Fresh >
Jule says 'ok Jier'
HP:Beaten MV:Fresh >
Jule says 'oocly now'
HP:Beaten MV:Fresh >
tell jule fill him in
You tell Jule, 'fill him in '
HP:Beaten MV:Fresh >
Jier nods in agreement.
Jule puts her hand to his head and gives you a respectful salute.
HP:Healthy MV:Fresh >
salute jule
You put your hand to your head and give Jule a respectful salute.
HP:Healthy MV:Fresh >
Jule gives a bloody scalp of a young Novice to an Officer of the Children of the Light.
HP:Healthy MV:Fresh >
An Officer of the Children of the Light yells, 'A young Novice has been brought to the Light!'
HP:Healthy MV:Fresh >
An Officer of the Children of the Light says 'Bless the Light, great job Jule!'
HP:Healthy MV:Fresh >
emot speaks Sternly 'At ease'
Hayato speaks Sternly 'At ease'
HP:Healthy MV:Fresh >
Jule relaxes some in her saddle.
HP:Healthy MV:Fresh >
Jule looks at Jier.
HP:Healthy MV:Fresh >
Jule says 'This is the one?'
HP:Healthy MV:Fresh >
emot speaks clearly 'Well Let us begin then, ive heard tale that a new recruit is come in'
Hayato speaks clearly 'Well Let us begin then, ive heard tale that a new recruit is come in'
HP:Healthy MV:Fresh >
Jule tells you, 'still got cloaks?'
HP:Healthy MV:Fresh >
emot speaks clearly 'Aye tis be the one that we have heard tale of'
Hayato speaks clearly 'Aye tis be the one that we have heard tale of'
HP:Healthy MV:Fresh >
emot speaks clearly to Jier 'Soldier what brings you here today'
Hayato speaks clearly to Jier 'Soldier what brings you here today'
HP:Healthy MV:Fresh >
Jule nods in agreement.
HP:Healthy MV:Fresh >
Jier says 'I have heard the call from the Children of Light and their fight against the Dark One.'
HP:Healthy MV:Fresh >
Jule says 'Hayato, this is the one that you have asked me to write the Inquisitors about?'
HP:Healthy MV:Fresh >
nod
You nod in agreement.
HP:Healthy MV:Fresh >
Jier says 'It is my wish to walk in the light and offer my protection of those who walk in it.'
HP:Healthy MV:Fresh >
A courier arrives and bows at Jule's feet, holding a letter over his head.
HP:Healthy MV:Fresh >
emot speaks clearly ' Our battle is a fierce one, one that entails battle on both fronts, against the dark and its minions in tar valon and the black tower'
Hayato speaks clearly ' Our battle is a fierce one, one that entails battle on both fronts, against the dark and its minions in tar valon and the black tower'
HP:Healthy MV:Fresh >
The sun rises in the east.
HP:Healthy MV:Fresh >
Jule reaches out and takes the letter from the courier, tossing him a few coins.
HP:Healthy MV:Fresh >
emot speaks clearly 'Are your readily prepared to take on this fight soldier?'
Hayato speaks clearly 'Are your readily prepared to take on this fight soldier?'
HP:Healthy MV:Fresh >
Jule breaks the seal on the letter, and studies the header.
HP:Healthy MV:Fresh >
Jier says 'The one power is the Dark Ones weapon, those who wield it can only be servants to him. I am prepared.'
HP:Healthy MV:Fresh >
smile
You smile happily.
HP:Healthy MV:Fresh >
Jule says 'Hundredmen Hayato, this is from the Inquisitors, concerning Jier.'
HP:Healthy MV:Fresh >
Jule hands Hayato the letter.
HP:Healthy MV:Fresh >
The day has begun.
HP:Healthy MV:Fresh >
emot inspects the letter.
Hayato inspects the letter.
HP:Healthy MV:Fresh >
emot speaks clearly 'Nothing unsightly, apparently you are a steadworthy man, one that we can come to call brother'
Hayato speaks clearly 'Nothing unsightly, apparently you are a steadworthy man, one that we can come to call brother'
HP:Healthy MV:Fresh >
Jier bows deeply.
HP:Healthy MV:Fresh >
Jule says 'No questionable family history?'
HP:Healthy MV:Fresh >
Jier says 'It would be my honour.'
HP:Healthy MV:Fresh >
emot speaks clearly 'Once you don the white, you remain in it until u die sir, are you ready to take on the white and join our brotherhood?'
Hayato speaks clearly 'Once you don the white, you remain in it until u die sir, are you ready to take on the white and join our brotherhood?'
HP:Healthy MV:Fresh >
Jule says 'Jier, where are you from?'
HP:Healthy MV:Fresh >
rem cloak
You stop using a white cloak with an emroidered sunburst.
HP:Healthy MV:Fresh >
emot sits back in his saddle.
Hayato sits back in his saddle.
HP:Healthy MV:Fresh >
Jier says 'By my sword and my life I will serve and protect the Light.'
HP:Healthy MV:Fresh >
smile
You smile happily.
HP:Healthy MV:Fresh >
Jule says 'He sounds sincere enough, this is your call Hundredman.'
HP:Healthy MV:Fresh >
emot speaks clearly 'I am satisfied, once Trooper Jule is done speaking with you We shall decide'
Hayato speaks clearly 'I am satisfied, once Trooper Jule is done speaking with you We shall decide'
Alec narrates, 'Forward the Light!'
HP:Healthy MV:Fresh >
Jier says 'I am from a small village in the borderlands, Trooper Jule.'
HP:Healthy MV:Fresh >
Jule looks to Hayato, anticipating his decision.
HP:Healthy MV:Fresh >
give cloak jier
You give a white cloak with an emroidered sunburst to Jier.
HP:Healthy MV:Fresh >
Jule says 'You will be the first borderlander in this regiment then.'
HP:Healthy MV:Fresh >
Jule says 'Welcome, brother.'
HP:Healthy MV:Fresh >
emot speaks clearly 'May you wear it forever brother!'
Hayato speaks clearly 'May you wear it forever brother!'
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
Jier wears a white cloak with an emroidered sunburst about his body.
HP:Healthy MV:Fresh >
say kneel
You say 'kneel'
HP:Healthy MV:Fresh >
Jier says 'Thank you, brothers.'
HP:Healthy MV:Fresh >
Jule says 'Kneel down.'
HP:Healthy MV:Fresh >
Jier dismounts, and kneels down before you.
HP:Healthy MV:Fresh >
Jier stops riding a black warhorse.
HP:Healthy MV:Fresh >
emot speaks clearly 'repeat after me'
Hayato speaks clearly 'repeat after me'
HP:Healthy MV:Fresh >
emot speaks clearly 'By this oath I shall fight for the light, and alongside my brothers and sisters through thick and thin'
Hayato speaks clearly 'By this oath I shall fight for the light, and alongside my brothers and sisters through thick and thin'
HP:Healthy MV:Fresh >
Jier says 'By this oath I shall fight for the light, and alongside my brothers and sisters through thick and thin.'
HP:Healthy MV:Fresh >
emot speaks clearly 'Until my dying day I shall remain stallwart in my efforts to preserve the light'
Hayato speaks clearly 'Until my dying day I shall remain stallwart in my efforts to preserve the light'
HP:Healthy MV:Fresh >
Jier says 'Until my dying day I shall remain stallwart in my efforts to preserve the light.'
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
emot speaks happily 'Rise Brother Jier! Trooper of the Children of the Light!'
Hayato speaks happily 'Rise Brother Jier! Trooper of the Children of the Light!'
HP:Healthy MV:Fresh >
Beginning autosave. Please wait...
Autosave complete.
HP:Healthy MV:Fresh >
Jier stands up and salutes to you.
HP:Healthy MV:Fresh >
shout Tremble In fear Minions of the Dark! Jier has joined our ranks and shall ride forth in the name of the light!
You shout, 'Tremble In fear Minions of the Dark! Jier has joined our ranks and shall ride forth in the name of the light!'
HP:Critical MV:Fresh >
Jule shouts, 'All welcome Jeir, Trooper of the Children of the Light. The Dark One will cower on this day!'
HP:Critical MV:Fresh >
Zrog shouts, 'wAatS'
HP:Critical MV:Fresh >
Zrog shouts, 'wJ[t?'
HP:Critical MV:Fresh >
tell jier change title the Trooper [Child of Light]
You tell Jier, 'change title the Trooper [Child of Light]'
HP:Critical MV:Fresh >
Alec narrates, 'Welcome Chile Jier'
HP:Critical MV:Fresh >
Alec narrates, 'Child*'
HP:Critical MV:Fresh >
emot speaks sternly 'Onto other matters, Jule are you prepared to take on more responsibility in our brotherhood?'
Hayato speaks sternly 'Onto other matters, Jule are you prepared to take on more responsibility in our brotherhood?'
HP:Beaten MV:Fresh >
smile jule
You smile at her.
HP:Beaten MV:Fresh >
Jule says 'So you've reviewed my file, sir?'
HP:Beaten MV:Fresh >
Jule says 'I do believe that I am prepared, Hundredman.'
HP:Beaten MV:Fresh >
emot speaks clearly 'Im quite capable of reading, and do much like seeing our companions flourish'
Hayato speaks clearly 'Im quite capable of reading, and do much like seeing our companions flourish'
HP:Beaten MV:Fresh >
Chase narrates, 'anything magical happen for the past 3-4 mins while my internet decided to die?'
HP:Beaten MV:Fresh >
Chase narrates, 'I think its supplied by fedex hayato'
HP:Beaten MV:Fresh >
emot speaks clearly 'What things have you learned and accomplished since joining our proud brotherhood'
Hayato speaks clearly 'What things have you learned and accomplished since joining our proud brotherhood'
HP:Beaten MV:Fresh >
Myra speaks loudly to the Light 'I became a billionaire'
HP:Beaten MV:Fresh >
Chase narrates, 'only excuse for how crappy it is being'
HP:Beaten MV:Fresh >
Chase narrates, 'likely story!'
HP:Beaten MV:Fresh >
Chase narrates, 'you seduced Galnor or Heritage'
HP:Beaten MV:Fresh >
Chase narrates, 'We all know!'
HP:Beaten MV:Fresh >
Jule says 'I find the tasks of the Trooper are a waste of my abilities, and would welcome the chance at more responsibility. I have learned many things, but primarily combat skills.'
HP:Beaten MV:Fresh >
Jule says 'My ability to lead a squadron of men has greatly increased sir.'
HP:Beaten MV:Fresh >
emot speaks clearly 'Ambitious gal, we do need those around'
Hayato speaks clearly 'Ambitious gal, we do need those around'
HP:Beaten MV:Fresh >
Jule smirks.
HP:Beaten MV:Fresh >
emot speaks clearly 'From the things I have firsthand witness you are more then capable'
Hayato speaks clearly 'From the things I have firsthand witness you are more then capable'
HP:Beaten MV:Fresh >
Jule says 'Thank you, sir.'
HP:Beaten MV:Fresh >
tell jule second rank?!
You tell Jule, 'second rank?!'
HP:Beaten MV:Fresh >
Jule tells you, 'yea'
HP:Beaten MV:Fresh >
whois alec
Alec the Second Squadman [Child of Light] is a level 50 human ranger.
HP:Beaten MV:Fresh >
Jule tells you, 'Second Squadmen'
HP:Beaten MV:Fresh >
Jule tells you, 'Second Squadman'
HP:Beaten MV:Fresh >
emot speaks clearly and happily 'Jule the trooper is NO more, you are now Jule the Second Squadmen'
Hayato speaks clearly and happily 'Jule the trooper is NO more, you are now Jule the Second Squadmen'
HP:Beaten MV:Fresh >
Jier puts his hand to his head and gives Jule a respectful salute.
HP:Beaten MV:Fresh >
*Zrog* has arrived from the north.
HP:Beaten MV:Fresh >
shout On this Day Jule has Proven her worth and Risen to the Rank of Second Squadmen, Shake in fear spawn!
You shout, 'On this Day Jule has Proven her worth and Risen to the Rank of Second Squadmen, Shake in fear spawn!'
HP:Critical MV:Fresh >
*Zrog* begins charging towards Jule.
HP:Critical MV:Fresh >
Jule puts his hand to his head and salutes.
HP:Critical MV:Fresh >
Jule leaves north, riding a black warhorse.
HP:Critical MV:Fresh >
q
q
You smite *Zrog*'s legs.
HP:Critical MV:Fresh - Zrog: Beaten>
You do the best you can!
HP:Critical MV:Fresh - Zrog: Beaten>
cmb
Mood changed to: Brave
HP:Critical MV:Fresh - Zrog: Beaten>
bas
HP:Critical MV:Fresh - Zrog: Beaten>
*
Jier tries to hit *Zrog*'s legs, but he parries the attack.
HP:Critical MV:Fresh - Zrog: Beaten>
Jule has arrived from the north, riding a black warhorse.
HP:Critical MV:Fresh - Zrog: Beaten>
-
Jier barely tickles *Zrog*'s legs with his hit,
*Zrog* strikes your arms.
You wish that your wounds would stop BLEEDING so much!
Jule hacks *Zrog*'s arms.
HP:Critical MV:Fresh - Zrog: Critical>
*Zrog* panics, and attempts to flee!
HP:Critical MV:Fresh - Zrog: Critical>
%
You step back from the fight long enough to fire an arrow into the air!
HP:Critical MV:Fresh - Zrog: Critical>
*Zrog* leaves north.
HP:Critical MV:Fresh >
-
Jule leaves north, riding a black warhorse.
HP:Critical MV:Fresh >
An arrow flies through the air...
HP:Critical MV:Fresh >
* n
q
bas
They must have left already...
HP:Critical MV:Fresh >
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
Jule the Second Squadman [Child of Light] is standing here, riding a black warhorse.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Jier has arrived from the south.
Bash who?
HP:Critical MV:Fresh >
n
q
n
q
You are hungry.
Jule leaves north, riding a black warhorse.
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
Jule the Second Squadman [Child of Light] is standing here, riding a black warhorse.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
An old stone well is starting to crumble here.
The nearby light sparkles against a green marble.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Someone shouts, 'CxPC`ly'
HP:Critical MV:Fresh >
s
s
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
q
They don't seem to be here.
HP:Critical MV:Fresh >
Alec narrates, 'Congrats Child Jule!'
HP:Critical MV:Fresh >
e
In the Brush
The bushes come close together here, tightning up and suffacating the path.
It always seem to be quite humid in this area, the air is thick. The dried
leaves from the trees form most of the path, some roots stick out in random
places, enough to trip travelers.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
A large war axe marked by a wolf rests here.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
q
They don't seem to be here.
HP:Critical MV:Fresh >
w
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a human leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
Jule narrates, 'on patty'
HP:Critical MV:Fresh >
Jier narrates, 'he in'
HP:Critical MV:Fresh >
nar troll walked in while i shouted my way to no health
You narrate, 'troll walked in while i shouted my way to no health'
HP:Critical MV:Fresh >
cmb
Mood changed to: Brave
HP:Critical MV:Fresh >
stat
You are a 132 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 176 pounds, weight carried 3.3 lbs, worn: 69.3 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: White Tower
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 7 times, 2 times to other players, 5 times to monsters, and killed 9 other worthy players.
Your armor absorbs 62% damage on average.
You are affected by:
NO QUIT
HP:Critical MV:Fresh >
i
You are carrying:
a large traveler's backpack
a silver curving dagger
HP:Critical MV:Fresh >
stat
You are a 132 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 176 pounds, weight carried 3.3 lbs, worn: 69.3 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: White Tower
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 7 times, 2 times to other players, 5 times to monsters, and killed 9 other worthy players.
Your armor absorbs 62% damage on average.
You are affected by:
NO QUIT
HP:Critical MV:Fresh >
notice
You will now look around more carefully.
HP:Critical MV:Fresh >
score
You have 57(420) hit and 160(160) movement points.
You have scored 211916973 exp, 0 total quest points
You need 4083027 exp to reach your next level.
You have been playing for 1 days and 2 hours.
You have gathered 92 Weave Points so far.
This ranks you as Hayato al'Kaden the Hundredman [Child of Light Council] (level 40)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
You are hungry.
HP:Critical MV:Fresh >
n
n
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a human leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
n
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving south.
An old stone well is starting to crumble here.
The nearby light sparkles against a green marble.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Chase narrates, 'Who?!'
HP:Critical MV:Fresh >
k deer
You smite a small deer's feet into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
HP:Critical MV:Fresh >
nar brt
You narrate, 'brt'
HP:Critical MV:Fresh >
rs
You stop using a long, sharp bladed claymore.
HP:Critical MV:Fresh >
wd
You wield a silver curving dagger.
HP:Critical MV:Fresh >
but corpse
but corpse
You lean over and butcher a large slab of meat from the corpse of a small deer.
HP:Critical MV:Fresh >
but corpse
You lean over and butcher a large slab of meat from the corpse of a small deer.
HP:Critical MV:Fresh >
You lean over and butcher a large slab of meat from the corpse of a small deer.
HP:Critical MV:Fresh >
eat meat
eat meat
You eat a large slab of meat.
HP:Critical MV:Fresh >
You eat a large slab of meat.
You are full.
HP:Critical MV:Fresh >
Jier narrates, 'on outsite'
HP:Critical MV:Fresh >
rd
You stop using a silver curving dagger.
HP:Critical MV:Fresh >
ws
You wield a long, sharp bladed claymore.
HP:Critical MV:Fresh >
n
Alas, you cannot go that way...
HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
HP:Critical MV:Fresh >
s
w
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
You see fresh tracks of Jier leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
You see fresh tracks of Jier leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
nar omw
You narrate, 'omw'
HP:Critical MV:Fresh >
s
w
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
You see fresh tracks of Jier leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
You see fresh tracks of Jier leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
w
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving south.
The corpse of a spiky patch of grass is lying here. [2]
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
e
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a human leaving north.
A black warhorse is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
n
You cannot ride in there!
HP:Critical MV:Fresh >
dism
You stop riding a black warhorse.
HP:Critical MV:Fresh >
n
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
HP:Critical MV:Excellent >
q
They don't seem to be here.
HP:Critical MV:Excellent >
q
They don't seem to be here.
HP:Critical MV:Excellent >
cmb
Mood changed to: Brave
HP:Critical MV:Excellent >
e
q
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
Jier de'Vallio the Trooper [Child of Light] is sitting here.
Jule the Second Squadman [Child of Light] is here, fighting *Zrog*!.
*Zrog* is sitting here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Critical MV:Excellent >
You smite *Zrog*'s body.
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
bas
They already seem stunned!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
A Dhjin'nen trolloc tickles your body as he cleaves you.
You wish that your wounds would stop BLEEDING so much!
A myrddraal slashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
You step back from the fight long enough to fire an arrow into the air!
A myrddraal tickles your body as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc tickles your body as he cleaves you.
You wish that your wounds would stop BLEEDING so much!
You smite *Zrog*'s arms hard.
Jule barely hacks *Zrog*'s body.
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
f
You panic and attempt to flee!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
You flee head over heels.
HP:Critical MV:Excellent >
q
q
They don't seem to be here.
HP:Critical MV:Excellent >
q
They don't seem to be here.
HP:Critical MV:Excellent >
q
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
cmb
Mood changed to: Brave
HP:Critical MV:Excellent >
e
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
Jier de'Vallio the Trooper [Child of Light] is sitting here.
Jule the Second Squadman [Child of Light] is here, fighting *Zrog*!.
*Zrog* is sitting here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Critical MV:Excellent >
q
You smite *Zrog*'s head very hard.
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
q
You do the best you can!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
An arrow hits *Zrog* lightly.
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
f
*Zrog* clambers to his feet.
PANIC! You couldn't escape!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
*Zrog* panics, and attempts to flee!
HP:Critical MV:Excellent - Zrog: Critical --- Jule: Beaten>
You smite *Zrog*'s legs.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Zrog*'s death cry.
*Zrog* is dead! R.I.P.
HP:Critical MV:Excellent >
cmw
f
Mood changed to: Wimpy
HP:Critical MV:Excellent >
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
You flee head over heels.
HP:Critical MV:Excellent >
Jule has arrived from the east.
HP:Critical MV:Excellent >
nar rip
You narrate, 'rip'
HP:Critical MV:Excellent >
Jier narrates, 'rip'
HP:Critical MV:Excellent >
rs
You stop using a long, sharp bladed claymore.
HP:Critical MV:Excellent >
wd
You wield a silver curving dagger.
HP:Critical MV:Excellent >
e
scalp corpse
Jier has arrived from the east.
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
The corpse of Zrog is lying here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Critical MV:Strong >
w
You sever a bloody head from the corpse of Zrog.
HP:Critical MV:Strong >
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
Jier de'Vallio the Trooper [Child of Light] is standing here.
Jule the Second Squadman [Child of Light] is standing here.
HP:Critical MV:Strong >
rd
You stop using a silver curving dagger.
HP:Critical MV:Strong >
ws
You wield a long, sharp bladed claymore.
HP:Critical MV:Strong >
give scalp jule
You give a bloody head of Zrog to Jule.
HP:Critical MV:Strong >
Jule tells you, 'give jier the scalp'
HP:Critical MV:Strong >
say going back
You say 'going back'
HP:Critical MV:Strong >
s
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving west.
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Strong >
Jier has arrived from the north.
HP:Critical MV:Strong >
ride warhorse
You begin riding a black warhorse.
HP:Critical MV:Strong >
e
Jule has arrived from the north.
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Jier leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
s
e
Alas, you cannot go that way...
HP:Critical MV:Strong >
e
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Jier leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
n
n
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Jier leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
e
e
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Jier leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a human leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
e
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
n
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
An old stone well is starting to crumble here.
The nearby light sparkles against a green marble.
The corpse of a small deer is lying here.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
s
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Strong >
e
Turn in the Path
The path turns abruptly to the south and west. The direction it swirves in can
be seen, but nothing more beyond in the line of sight. The brush is thick to
the south, making the path disapear somewhat before it goes on. The path
splits in every direction to the west.
[ Exits: s w ]
You see fairly recent tracks of a critter leaving west.
You see day old tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
s
s
In the Brush
The bushes come close together here, tightning up and suffacating the path.
It always seem to be quite humid in this area, the air is thick. The dried
leaves from the trees form most of the path, some roots stick out in random
places, enough to trip travelers.
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a trolloc leaving west.
A large war axe marked by a wolf rests here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
s
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
w
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
s
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
You see almost fresh tracks of a human leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A large war axe marked by a wolf rests here. [2]
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.
Jule the Second Squadman [Child of Light] is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.
HP:Beaten MV:Fresh >
s
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
i
Jier has arrived from the north.
HP:Beaten MV:Fresh >
You are carrying:
a large traveler's backpack
a large slab of meat
a silver curving dagger
HP:Beaten MV:Fresh >
Jule gives a bloody head of Zrog to Jier.
HP:Beaten MV:Fresh >
clap jier
You clap him on the back.
HP:Beaten MV:Fresh >
Jule says 'ok Jier'
HP:Beaten MV:Fresh >
Jule says 'oocly now'
HP:Beaten MV:Fresh >
tell jule fill him in
You tell Jule, 'fill him in '
HP:Beaten MV:Fresh >
Jier nods in agreement.