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Mercenaries

Posted: Sat Dec 26, 2009 6:03 am
by Rhollor
Mercenaries have changed slightly. You now issue orders using the syntax: "order MERC_ALIAS COMMAND" or "order all COMMAND". For further information see the wiki article. http://kinslayermud.org/wiki/index.php/Mercenary

Major Improvements: Saving equipment!!!! (please read the wiki as there are certain ways you will lose equipment that would have been saved!)

Please address any suggestions or problems to me on the forums or through PMs.

Posted: Fri Jan 01, 2010 7:58 pm
by Rhollor
A small update:
If your mercenary is attacked by a fellow PC then they will drop their equipment and leave you. If you have set an rendezvous point for them, however, they will meet you there instead.

Posted: Sat Jan 09, 2010 2:25 pm
by Rhollor
Rescue has been fixed. You can now have them rescue each other and other mobs.

Posted: Sat Jan 09, 2010 2:52 pm
by Rhollor
The commands have been made slightly more flexible to make it easier to give orders.

"or a ba", "ord al bas", "order a bash", etc is equivilant to "order all bash"

If you have any problems relating to this syntax change please bring it to my attention.

Posted: Sat Jan 09, 2010 4:53 pm
by Rhollor
You can now make mercenaries hold/grab items.

Posted: Sat Jan 09, 2010 5:50 pm
by Rhollor
You can now "order merc put item container".

Posted: Sat Jan 09, 2010 6:44 pm
by Rhollor
You can now "order merc take item container".

If you didn't notice there have been several new announcements to read above.

Posted: Sat Jan 09, 2010 7:17 pm
by Rhollor
You can now "order merc give item person".

Please see all other announcements above.

Posted: Sun Jan 10, 2010 1:53 pm
by Rhollor
Please note that saving equipment is over _crashes_ only. Reboots act similar to renting which removes all merc saved equipment.

Posted: Wed Jan 20, 2010 5:30 pm
by Rhollor
Some mercenary commands may seem broken for the next couple days as some new things are begun to be implemented. They will be fixed and hopefully you will enjoy them more than ever soon!

Posted: Mon Jan 25, 2010 6:01 pm
by Rhollor
Mercenaries have been revamped a bit more!

You will no longer find your familiar friends to hire, but can purchase mercenaries from a shop. There is one for each race. The trolloc shop is some where in keep and the human shop is somewhere in the zone that Danir used to load in.

This new system allows for different classes of mercenaries to posses different skills. I wiki article will follow within the next day or two to explain all the changes.

As always please report any problems you have and enjoy!

Posted: Mon Jan 25, 2010 6:03 pm
by Rhollor
You can also retrieve your lost equipment from these locations using the "retrieve" command.

Posted: Mon Jan 25, 2010 10:04 pm
by Rhollor
The wiki has been updated to reflect the recent changes. Please let me know if you would like anything else included, or add it yourself!

Posted: Sun Apr 25, 2010 2:50 pm
by Rhollor
Just wanted to let you know that the bug where the mercs stats were reset if you removed their eq has been fixed. So the stats they have matter now, espcially if you want them to wield something heavy, or use dodge.

Re: Mercenaries

Posted: Mon Dec 08, 2014 10:44 pm
by Alder
I think the issue of mercenaries not reloading in the for-hire list has been brought up in a couple spots, so I'm just going to address those here. When you order a mercenary to 'return home' they should now go back into the list for hire. If there continue to be availability problems due to people not returning mercs or mercs dying, then additional repopulation measures can be taken.