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Stab brick lag

Posted: Wed Mar 01, 2006 5:18 pm
by Guest
Could we please get this lowered? I just bricked on Darcon three times, 2 of which he easily fled out, reentered, and landed a stab on me before I could get a command through.

Posted: Wed Mar 01, 2006 5:49 pm
by Darcon
Yeah love when brick on you and get stabbed ;) Couldnt hurt to get this crap removed.

Posted: Thu Mar 02, 2006 9:39 pm
by Sartak
I say, keep the brick lag, but have it go away when not engaged

Posted: Thu Mar 02, 2006 9:43 pm
by Lithium
Sartak's idea is best.

Posted: Thu Mar 02, 2006 10:40 pm
by Vurek
That would work perfect.

Posted: Thu Mar 02, 2006 11:52 pm
by Guest
another idea...

instead of brick lag, brick adds like 5(or a higher value) flees worth of fleelag.

Posted: Fri Mar 03, 2006 2:07 am
by Aj
think of all this lag when channies are introduced, not gonna be much fun.

I agree 3 rounds of lag is just retarded, how about a missed bash giving a few rounds of lag.

thieves already have the crappiness of dodge, pb and stab to deal with 3 rounds of lag isnt really necesary.

Posted: Fri Mar 03, 2006 3:27 pm
by Vurek
Pretty sure bash does have a small lag at the end of missing it, and it can result in an easy fleestab from 2 stabbers who flee right as they miss.

Posted: Fri Mar 03, 2006 6:58 pm
by Lithium
Missed bash lag is 1-2 pulses, enough to get someone stabbed as Nicotine and myself have demonstrated a few times in the past.