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Wps from Raid mobs

Posted: Mon Dec 07, 2009 12:38 am
by Chase
I know I am going to get lit up by people for saying this, but raid mobs should not give wps. Especially not the 120 max wps for the long lasting raids. I am not saying that people rely on this or anything, just saying it makes no sense and they already give a nice reward in some great eq loads.

Posted: Mon Dec 07, 2009 12:47 am
by Kombat
I agree, just nix it..it was an awesome idea..but people running away from pk and nailing mobs for wps seems like a bad idea.. make it worth qps so theres incentive but not the wps like it is currently =).

Posted: Mon Dec 07, 2009 1:08 am
by Summer
I agree and I dont agree with getting qps for it either. Because I could totally let one smob kill the other smob then i go and kill the surviving smob and waalaah i got qps. Then i could wait for another hour and do the same thing. Heck I wont lie I have done the exact thing once just so I could loot both mobs. It can and will happen, then next thing ya know there be lotsa multibashers :P

I however will get choke, Then I shall choke the living daylight outta the following: Crunch, Erurk, Asylum, Monsta, Sartak and lastly the one that starts with V :shock:

Posted: Mon Dec 07, 2009 3:46 am
by Evilina
Summer wrote:I agree and I dont agree with getting qps for it either. Because I could totally let one smob kill the other smob then I go and kill the surviving smob and waalaah I got qps. Then I could wait for another hour and do the same thing. Heck I wont lie I have done the exact thing once just so I could loot both mobs. It can and will happen, then next thing ya know there be lotsa multibashers :P

I however will get choke, Then I shall choke the living daylight outta the following: Crunch, Erurk, Asylum, Monsta, Sartak and lastly the one that starts with V :shock:
V agina?

Posted: Mon Dec 07, 2009 10:31 am
by Chase
Choke stops channeling. There is no reason to choke half that list because they don't channel. :wink:

Posted: Mon Dec 07, 2009 5:04 pm
by Alder
If anything we should be glad they give weave points and not quest points. Weave points have no tangible value. Quest points on the other hand ultimately result in an issuable uber weapon and overpoweredness as remort.

Posted: Mon Dec 07, 2009 6:37 pm
by Heritage
should be worth the fun of doing it and a nice peice of eq...qps and wps are stupid

Posted: Mon Dec 07, 2009 7:13 pm
by Koradin
Damn. That script took me a while to conjure up! :(

Posted: Mon Dec 07, 2009 7:36 pm
by Dariec
I agree with alder. I DO think though, that 120 qps from them is a bit excessive. maybe cap it. 50ish or so max

Posted: Tue Dec 08, 2009 5:37 pm
by Erurk
I wasnt implying make it auto qps to whomever killed it... that would be over the top.. Dont make it load any auto qp/wp. It has good enough gear and is relatively fun to fight..Im saying make the scalp worth qps. 3 qps or something. People dice someone walks away with a lil extra qp after it dies.

Posted: Tue Dec 08, 2009 5:59 pm
by Ivonkta
if it went the qp route then make it a low qp per mob scalp, with no option to repeat 'quest'

Posted: Wed Dec 09, 2009 10:35 am
by Koradin
Raid leaders are now worth a fraction of the wps they once were.

Posted: Sun Dec 13, 2009 5:13 am
by Eve
Ivonkta wrote:if it went the qp route then make it a low qp per mob scalp, with no option to repeat 'quest'
I like this!