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Trying out the Heron

Posted: Fri Dec 04, 2009 1:54 pm
by Dariec
Nothing really special, i finally got kitted and leveld appropriately and was ready for pk with the heron, so I go face off Otar. Figured I may as well post. Note i'm not the best pker nor claim to be, i guess I just timed a few things right, got lucky, and didn't die when i got bashed at mobs. And yeah, my zone knowledge isn't so great. :/ workin on it tho






HP:Healthy MV:Excellent >
n
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Excellent >
n
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Healthy MV:Excellent >
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
The gatekeeper is here, watching over the gate.
A tall white stallion is standing here.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy MV:Excellent >
who
-------------- Immortals --------------

-------------- Players --------------
Heritage "The Big B" Benton [Queen's Guards Council]
Dariec al'Dante
Kelly Owens [White Tower] (idle) (linkless)
Jerez is >>>AFK<<<


-------------- Statistics --------------
Players: 4 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 13 players.
Yesterday there was a high of 15 players, achieved at 17:29:16.
The greatest high on record was 20 players on 11-30-09.

HP:Healthy MV:Excellent >
call
You call for the gate to be opened.

HP:Healthy MV:Excellent >

The north gate keeper says 'Right away!'

HP:Healthy MV:Excellent >
n
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see fairly recent tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving south.
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
n
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fairly recent tracks of a trolloc leaving west.
You see half day old tracks of a trolloc leaving south.
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Excellent >
w
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see very recent tracks of a trolloc leaving west.
You see fairly recent tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Excellent >
w
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Otar* is here, fighting A tall soldier!.
A terrified woman is here, fighting A tall soldier!.
A wearied man is here, fighting A tall soldier!.
A tall soldier is here, fighting A terrified woman!.

HP:Healthy MV:Excellent >
kill dark
You slice *Otar*'s legs.

HP:Healthy MV:Excellent - Otar: Scratched --- A tall soldier: Beaten>
b
HP:Healthy MV:Excellent - Otar: Scratched --- A tall soldier: Beaten>

* -
*Otar* smites A tall soldier's legs.
A tall soldier tries to cleave A terrified woman's legs, but misses.
A terrified woman slices A tall soldier's feet very hard.
A wearied man barely pierces A tall soldier's legs.
A wearied man barely pierces A tall soldier's head.

HP:Healthy MV:Excellent - Otar: Scratched --- A tall soldier: Beaten>
%
*Otar* panics, and attempts to flee!

HP:Healthy MV:Excellent - Otar: Scratched --- A tall soldier: Beaten>
-
*Otar* leaves east.

HP:Healthy MV:Excellent >

*
They must have left already...

HP:Healthy MV:Excellent >
e
kill dark
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving west.
You see very recent tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
*Otar* leaves west.

HP:Healthy MV:Excellent >
b
They don't seem to be here.

HP:Healthy MV:Excellent >
Bash who?

HP:Healthy MV:Excellent >
w
kill dark
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A terrified woman is here, fighting A tall soldier!.
A wearied man is here, fighting A tall soldier!.
A tall soldier is here, fighting A terrified woman!.
*Otar* leaves east.

HP:Healthy MV:Fresh >
b
They don't seem to be here.

HP:Healthy MV:Fresh >
Bash who?

HP:Healthy MV:Fresh >
e

*Otar* has arrived from the east.

HP:Healthy MV:Fresh >
kill dark
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
b
They don't seem to be here.

HP:Healthy MV:Fresh >
Bash who?

HP:Healthy MV:Fresh >
w
kill dark
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A terrified woman is here, fighting A tall soldier!.
A wearied man is here, fighting A tall soldier!.
A tall soldier is here, fighting A terrified woman!.

HP:Healthy MV:Fresh >
b
They don't seem to be here.

HP:Healthy MV:Fresh >
Bash who?

HP:Healthy MV:Fresh >
kill dark
They don't seem to be here.
*Otar* has arrived from the west.

HP:Healthy MV:Fresh >

*Otar* leaves east.

HP:Healthy MV:Fresh >

A tall soldier tries to cleave A terrified woman's feet, but misses.
A terrified woman slices A tall soldier's legs.
A wearied man tickles A tall soldier's arms as he pierces him.
A wearied man barely pierces A tall soldier's legs.

HP:Healthy MV:Fresh >
e
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
kill dark
They don't seem to be here.

HP:Healthy MV:Fresh >
b
Bash who?

HP:Healthy MV:Fresh >
kill dark
They don't seem to be here.

HP:Healthy MV:Fresh >
e

*Otar* has arrived from the east.

HP:Healthy MV:Fresh >
kill dark
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Fresh >
b
They don't seem to be here.

HP:Healthy MV:Fresh >
Bash who?

HP:Healthy MV:Fresh >
w
kill dark
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.

HP:Healthy MV:Fresh >
b
You slice *Otar*'s legs.

HP:Healthy MV:Fresh - Otar: Scratched>
HP:Healthy MV:Fresh - Otar: Scratched>

*
*Otar* tickles your body as he smites you.

HP:Scratched MV:Fresh - Otar: Scratched>
- % -
*
Your bash at *Otar* sends him sprawling!
This session you've landed 1 out of 1 bashes (100% landed)
You slice *Otar*'s head extremely hard.

HP:Scratched MV:Fresh - Otar: Scratched>

You slice *Otar*'s head extremely hard.

HP:Scratched MV:Fresh - Otar: Hurt>
throw
You may want to wield an obsidian throwing knife first!

HP:Scratched MV:Fresh - Otar: Hurt>
rs
You stop using a heron-marked blade from the Age of Legends.

HP:Scratched MV:Fresh - Otar: Hurt>

*Otar* looks at you.

HP:Scratched MV:Fresh - Otar: Hurt>

*Otar* tickles your body as he smites you.
You draw a sharp, sleek-edged poniard from a fur cloak, held by a silver brooch.
You barely hit *Otar*'s legs.

HP:Scratched MV:Fresh - Otar: Hurt>
wkthrow
What?!?

HP:Scratched MV:Fresh - Otar: Hurt>
throw
You may want to wield an obsidian throwing knife first!<----- here i'm noobin it up, goin WTF! I just wielded it! lol oh wells

HP:Scratched MV:Fresh - Otar: Hurt>
ws
You're already wielding a weapon.

HP:Scratched MV:Fresh - Otar: Hurt>
f
You panic and attempt to flee!

HP:Scratched MV:Fresh - Otar: Hurt>

You dodge a bash from *Otar* who loses his balance and falls!

HP:Scratched MV:Fresh - Otar: Hurt>

Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A terrified woman is here, fighting A tall soldier!.
A wearied man is here, fighting A tall soldier!.
A tall soldier is here, fighting A terrified woman!.
You flee head over heels.

HP:Scratched MV:Fresh >
kill dark
They don't seem to be here.

HP:Scratched MV:Fresh >

*Otar* has arrived from the east.

HP:Scratched MV:Fresh >

*Otar* smites your feet hard.

HP:Scratched MV:Fresh - Otar: Hurt>
rs
You don't seem to be using a heron.

HP:Scratched MV:Fresh - Otar: Hurt>
wk
You're already wielding a weapon.

HP:Scratched MV:Fresh - Otar: Hurt>

You barely pierce *Otar*'s legs.
A tall soldier tries to cleave A terrified woman's feet, but misses.
A terrified woman slices A tall soldier's feet hard.
Your blood freezes as you hear A tall soldier's death cry.
A tall soldier is dead! R.I.P.

HP:Scratched MV:Fresh - Otar: Hurt>
throw
You may want to wield an obsidian throwing knife first!<------ *glare* i'll figure it out in a minute. ..

HP:Scratched MV:Fresh - Otar: Hurt>
f
You panic and attempt to flee!

HP:Scratched MV:Fresh - Otar: Hurt>

Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Scratched MV:Fresh >
eq
You are using:
<used as light> a small brass lantern
<worn around neck> a black cord with a raven pendant
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a thick earring made of gold
<worn in left ear> a thick earring made of gold
<worn on head> a shimmering steel helmet
<worn about body> a fur cloak, held by a silver brooch
<worn on back> a moderate sized backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a shimmering steel belt
<worn around wrist> a golden bracelet
<worn around wrist> a golden bracelet
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a sharp, sleek-edged poniard<----- DOH!
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots

HP:Scratched MV:Fresh >

*Otar* has arrived from the west.
A wearied man has arrived from the west.
A terrified woman has arrived from the west.

HP:Scratched MV:Fresh >
e
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving west.
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Fresh >
kill dark
They don't seem to be here.

HP:Scratched MV:Fresh >

*Otar* has arrived from the west.
A wearied man has arrived from the west.
A terrified woman has arrived from the west.

HP:Scratched MV:Fresh >
kill dark

*Otar* smites your hands.

HP:Scratched MV:Fresh - Otar: Hurt>
kill dark
A wearied man assists *Otar*.
A terrified woman assists A wearied man.
A gnarled ancient tree tries to hit A terrified woman's legs, but she parries the attack.
A gnarled ancient tree tries to hit A wearied man's waist, but he parries the attack.
You do the best you can!

HP:Scratched MV:Fresh - Otar: Hurt>
You do the best you can!

HP:Scratched MV:Fresh - Otar: Hurt>

A gnarled ancient tree barely hits A wearied man's head.
A gnarled ancient tree tries to hit A terrified woman's feet, but she parries the attack.
A terrified woman slices your shoulders hard.
A terrified woman slices a gnarled ancient tree's body extremely hard.
A wearied man tickles your arms as he pierces you.
A wearied man barely pierces your feet.
You pierce *Otar*'s head.

HP:Hurt MV:Fresh - Otar: Hurt>

A wearied man growls 'I didn't sign on to mess with someone like Dariec!'
A wearied man stops using a necklace of precious emeralds.
A wearied man stops using an old rusted earring.
A wearied man stops using a velvet leather shoufa.
A wearied man stops using a dark brown cloak.
A wearied man stops using a worn animal hide vest.
A wearied man stops using a set of loosely fitted white cloth sleeves.
A wearied man stops using a green dangling circlet.
A wearied man stops using a pair of leather gauntlets.
A wearied man stops using a glistening steel ring.
A wearied man stops using an opallescent crystalline dagger.
A wearied man stops using a curved silver shield.
A wearied man stops using a pair of dull green earthen breeches.
A wearied man stops using a pair of black tooled silver boots.
A wearied man drops a pair of black tooled silver boots.
A wearied man drops a pair of dull green earthen breeches.
A wearied man drops a curved silver shield.
A wearied man drops an opallescent crystalline dagger.
A wearied man drops a glistening steel ring.
A wearied man drops a pair of leather gauntlets.
A wearied man drops a green dangling circlet.
A wearied man drops a set of loosely fitted white cloth sleeves.
A wearied man drops a worn animal hide vest.
A wearied man drops a dark brown cloak.
A wearied man drops a velvet leather shoufa.
A wearied man drops an old rusted earring.
A wearied man drops a necklace of precious emeralds.
A wearied man growls 'I'll wait for you where you picked me up.'
A terrified woman growls 'I didn't sign on to mess with someone like Dariec!'
A terrified woman stops using an old rusted earring.
A terrified woman stops using a ruby earring in the shape of a heart.
A terrified woman stops using a hat with white plumes.
A terrified woman stops using a dark brown cloak.
A terrified woman stops using a worn animal hide vest.
A terrified woman stops using a set of loosely fitted white cloth sleeves.
A terrified woman stops using a pair of sleek black gloves.
A terrified woman stops using a steel, dart-tipped chain whip.
A terrified woman stops using a tall metal tower shield.
A terrified woman stops using a pair of dull green earthen breeches.
A terrified woman stops using a pair of black tooled silver boots.
A terrified woman drops a pair of black tooled silver boots.
A terrified woman drops a pair of dull green earthen breeches.
A terrified woman drops a tall metal tower shield.
A terrified woman drops a steel, dart-tipped chain whip.
A terrified woman drops a pair of sleek black gloves.
A terrified woman drops a set of loosely fitted white cloth sleeves.
A terrified woman drops a worn animal hide vest.
A terrified woman drops a dark brown cloak.
A terrified woman drops a hat with white plumes.
A terrified woman drops a ruby earring in the shape of a heart.
A terrified woman drops an old rusted earring.
A terrified woman drops a short dagger.
A terrified woman drops a light wooden bow.
A terrified woman drops a pair of shimmering steel gauntlets.
A terrified woman drops a pair of shimmering steel vambraces.
A terrified woman growls 'I'll wait for you where you picked me up.'

HP:Hurt MV:Fresh - Otar: Hurt>

*Otar* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Otar: Hurt>

A gnarled ancient tree tickles *Otar*'s head as it hits him.
A gnarled ancient tree tickles *Otar*'s shoulders as it hits him.
A gnarled ancient tree barely tickles *Otar*'s arms with its hit,
A gnarled ancient tree barely tickles *Otar*'s legs with its hit,
*Otar* barely smites your body.

HP:Hurt MV:Fresh - Otar: Hurt>

*Otar* panics, and attempts to flee!

HP:Hurt MV:Fresh - Otar: Hurt>
rem knife
ws
*Otar* leaves east.
You don't seem to be using a knife.

HP:Hurt MV:Fresh >
You're already wielding a weapon.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
w
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You see fresh tracks of a humanoid leaving east.
You see fresh tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
s
Alas, you cannot go that way...

HP:Hurt MV:Fresh >
i
You are carrying:
an obsidian throwing knife
a heron-marked blade from the Age of Legends

HP:Hurt MV:Fresh >
wield heron
You're already wielding a weapon.

HP:Hurt MV:Fresh >
alias ws wield heron
Alias added.

HP:Hurt MV:Fresh >
sh
You shake your head.

HP:Hurt MV:Fresh >
sheath
You slide a sharp, sleek-edged poniard into a fur cloak, held by a silver brooch.<------ it finally registered. hehe

HP:Hurt MV:Fresh >
ws
You wield a heron-marked blade from the Age of Legends.

HP:Hurt MV:Fresh >
e
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving east.
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A curving shield of silver sits here, shining brightly.
A mesmerizing dagger has been left here, refracting many different colors of light.
A dark steel ring glistens here.
A pair of gauntlets lie here gathering dust.
A green loop dangles from a chain on the ground here.
A dark shoufa made of leather and velvet veil lies here.
A necklace adorned with emeralds lies here, glinting in the light.
A pair of silver boots with black edging lie on their side here. [2]
Green breeches lie folded neatly on the ground. [2]
A tall shield lies here beaten from use.
A series of metal lengths are attached at loose joints here, ending in a sharp steel dart.
A thin pair of sleek black gloves gather dust here.
A pair of oversized cloth sleeves lie here. [2]
A battered looking vest made from animal hides lies here. [2]
A dark brown cloak is here. [2]
A white feathery hat lies here unattended.
A heart shaped piece of jewelry shines red as the light shines through it.
An old earring lies here on the ground covered in rust. [2]
A plain dagger sits here.
A bow of light wood sits here.
A pair of gauntlets lie shimmering here.
Some armguards lie here, shimmering in the light.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
e
kill dark
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
e
kill dark
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Hurt MV:Fresh >
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
n
kill dark
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see half day old tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
e
kill dark
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
e
kill dark
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
s
kill dark
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
e
kill dark
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
n
kill dark
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
e
e
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Scratched MV:Fresh >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
n
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
A sparrow is here singing.

HP:Scratched MV:Fresh >
n
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notice the stagnate air has a funny
[ Exits: e s w ]
You see very recent tracks of a critter leaving east.
You see fairly recent tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
where
e
Players in your Zone
--------------------
Dariec - Dense Foliage

HP:Scratched MV:Fresh >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.

HP:Scratched MV:Fresh >
kill dark
They don't seem to be here.

HP:Scratched MV:Fresh >
e
e
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.

HP:Scratched MV:Fresh >
Alas, you cannot go that way...
*Otar* leaves west.

HP:Scratched MV:Fresh >
kill dark
They don't seem to be here.

HP:Scratched MV:Fresh >
w
kill dark
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
*Otar* has arrived from the south.

HP:Scratched MV:Fresh >
b
You barely slice *Otar*'s body.

HP:Scratched MV:Fresh - Otar: Hurt>
HP:Scratched MV:Fresh - Otar: Hurt>

* - % -
*
As *Otar* avoids your bash, you topple over and fall to the ground!
This session you've missed 1 out of 2 bashes (50% landed)

HP:Scratched MV:Fresh - Otar: Hurt>

*Otar* sends you sprawling with a powerful bash!

HP:Scratched MV:Fresh - Otar: Hurt>

*Otar* smites your body.

HP:Hurt MV:Fresh - Otar: Hurt>
b

*Otar* looks at you.

HP:Hurt MV:Fresh - Otar: Hurt>

*Otar* smites your feet hard.

HP:Hurt MV:Fresh - Otar: Hurt>
HP:Hurt MV:Fresh - Otar: Hurt>

* - % -
*
You dodge a bash from *Otar* who loses his balance and falls!
Your bash at *Otar* sends him sprawling!
This session you've landed 2 out of 3 bashes (66% landed)

HP:Hurt MV:Fresh - Otar: Hurt>

You slice *Otar*'s legs very hard.

HP:Hurt MV:Fresh - Otar: Hurt>

You slice *Otar*'s arms very hard.

HP:Hurt MV:Fresh - Otar: Hurt>
rs
wk
throw
You stop using a heron-marked blade from the Age of Legends.

HP:Hurt MV:Fresh - Otar: Hurt>
You wield an obsidian throwing knife.

HP:Hurt MV:Fresh - Otar: Hurt>
You take aim, looking for a chance to throw an obsidian throwing knife at Otar!

HP:Hurt MV:Fresh - Otar: Hurt>
ws
You're already wielding a weapon.

HP:Hurt MV:Fresh - Otar: Hurt>

You tickle *Otar*'s legs as you pierce him.
Dariec throws an obsidian throwing knife at Otar!

HP:Hurt MV:Fresh - Otar: Hurt>
ws

An obsidian throwing knife flashes through the air...

HP:Hurt MV:Fresh - Otar: Hurt>
You wield a heron-marked blade from the Age of Legends.

HP:Hurt MV:Fresh - Otar: Hurt>

A small deer quietly enters from the east.

HP:Hurt MV:Fresh - Otar: Hurt>

*Otar* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Otar: Hurt>

*Otar* barely smites your body.

HP:Hurt MV:Fresh - Otar: Hurt>

An obsidian throwing knife hits Otar with amazing accuracy, spraying blood everywhere!
*Otar* screams loudly!

HP:Hurt MV:Fresh - Otar: Wounded>
b

*Otar* smites your body.

HP:Hurt MV:Fresh - Otar: Wounded>
HP:Hurt MV:Fresh - Otar: Wounded>

*
*Otar* smites your head hard.

HP:Hurt MV:Fresh - Otar: Wounded>
- % -
*
Your bash at *Otar* sends him sprawling!
This session you've landed 3 out of 4 bashes (75% landed)
You slice *Otar*'s head very hard.

HP:Hurt MV:Fresh - Otar: Wounded>
strike
HP:Hurt MV:Fresh - Otar: Wounded>
- = % = Beginning autosaving. Please wait...

Autosave complete.
HP:Hurt MV:Fresh - Otar: Wounded>
- +
*
You swiftly attempt to penetrate the defenses of *Otar*, but miss completely.

HP:Hurt MV:Fresh - Otar: Wounded>

You slice *Otar*'s arms.

HP:Hurt MV:Fresh - Otar: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Fresh - Otar: Wounded>
s
s
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a critter leaving west.
You see fresh tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Alas, you cannot go that way...

HP:Hurt MV:Fresh >
Alas, you cannot go that way...

HP:Hurt MV:Fresh >

*Otar* has arrived from the west.

HP:Hurt MV:Fresh >
w

*Otar* smites your head.

HP:Hurt MV:Fresh - Otar: Wounded>
No way! You're fighting for your life!

HP:Hurt MV:Fresh - Otar: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Fresh - Otar: Wounded>
kill dark
kill dark
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.
You flee head over heels.
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
bash
Bash who?

HP:Hurt MV:Fresh >
kill dark

*Otar* has arrived from the south.

HP:Hurt MV:Fresh >

*Otar* barely smites your body.

HP:Hurt MV:Fresh - Otar: Wounded>
You do the best you can!

HP:Hurt MV:Fresh - Otar: Wounded>
bash
HP:Hurt MV:Fresh - Otar: Wounded>

* - % -
*Otar* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - Otar: Wounded>
bash

*** A NEW RAID HAS BEGUN! ***

HP:Hurt MV:Fresh - Otar: Wounded>

*Otar* smites your waist very hard.

HP:Hurt MV:Fresh - Otar: Wounded>

*Otar* smites your arms very hard.

HP:Wounded MV:Fresh - Otar: Wounded>
HP:Wounded MV:Fresh - Otar: Wounded>

*
A small fluffy rabbit leaves south.

HP:Wounded MV:Fresh - Otar: Wounded>
- % -
*
Your bash at *Otar* sends him sprawling!
This session you've landed 4 out of 5 bashes (80% landed)

HP:Wounded MV:Fresh - Otar: Wounded>
look
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a trolloc leaving south.
*Otar* is sitting here.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.

HP:Wounded MV:Fresh - Otar: Wounded>
look
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a trolloc leaving south.
*Otar* is sitting here.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.

HP:Wounded MV:Fresh - Otar: Wounded>

You slice *Otar*'s body.

HP:Wounded MV:Fresh - Otar: Wounded>

You slice *Otar*'s legs hard.

HP:Wounded MV:Fresh - Otar: Wounded>
cw
f
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Wounded>
s
s
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a humanoid leaving west.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
*Otar* has arrived from the west.

HP:Wounded MV:Fresh >

*Otar* barely smites your body.

HP:Wounded MV:Fresh - Otar: Wounded>
cb
Mood changed to: Brave

HP:Wounded MV:Fresh - Otar: Wounded>
b
HP:Wounded MV:Fresh - Otar: Wounded>

*
*Otar* panics, and attempts to flee!

HP:Wounded MV:Fresh - Otar: Wounded>

*Otar* leaves north.

HP:Wounded MV:Fresh >
- % n
Cancelled...
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.

HP:Wounded MV:Fresh >
kill dark
b
You slice *Otar*'s body.

HP:Wounded MV:Fresh - Otar: Wounded>
HP:Wounded MV:Fresh - Otar: Wounded>

* - % -
*
As *Otar* avoids your bash, you topple over and fall to the ground!
This session you've missed 2 out of 6 bashes (66% landed)
*Otar* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Otar: Wounded>
cw
f
s
s

*Otar* smites your head very hard.

HP:Wounded MV:Fresh - Otar: Wounded>
cb
kill dark

*Otar* smites your feet hard.

HP:Wounded MV:Fresh - Otar: Wounded>
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Wounded>
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see almost day old tracks of a trolloc leaving south.
You see almost day old tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.
You flee head over heels.
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a humanoid leaving west.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Mood changed to: Brave

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
w
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.
The brush stirs with the sound of wildlife foraging for food.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
e
kill dark
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
n
kill dark
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A large rat is here scurrying out of sight.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
b
You slice *Otar*'s legs.

HP:Wounded MV:Fresh - Otar: Wounded>
HP:Wounded MV:Fresh - Otar: Wounded>

* - %
*Otar* panics, and attempts to flee!

HP:Wounded MV:Fresh - Otar: Wounded>
-
*Otar* leaves east.

HP:Wounded MV:Fresh >

* e

They must have left already...

HP:Wounded MV:Fresh >
kill dark
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
cb
Mood changed to: Brave

HP:Wounded MV:Fresh >
n
kill dark
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.

HP:Wounded MV:Fresh >
b
You slice *Otar*'s arms.

HP:Wounded MV:Fresh - Otar: Wounded>
HP:Wounded MV:Fresh - Otar: Wounded>

* - % -
As *Otar* avoids your bash, you topple over and fall to the ground! <----- gettin annoyed at missed bashes
This session you've missed 3 out of 7 bashes (57% landed)
*Otar* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Otar: Wounded>
cw
f
s

*Otar* smites your hands very hard.

HP:Wounded MV:Fresh - Otar: Wounded>
cb
kill dark

*Otar* smites your head very hard.
You slice *Otar*'s legs hard.

HP:Wounded MV:Fresh - Otar: Wounded>
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Wounded>
kill dark
kill dark
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Mood changed to: Brave

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.

HP:Wounded MV:Fresh >
kill dark
b
You slice *Otar*'s arms hard.

HP:Wounded MV:Fresh - Otar: Wounded>
HP:Wounded MV:Fresh - Otar: Wounded>

*
*Otar* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Otar: Wounded>
cw
f

*Otar* smites your hands very hard.

HP:Wounded MV:Fresh - Otar: Wounded>

*Otar* smites your body.

HP:Wounded MV:Fresh - Otar: Wounded>
kill dark
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Wounded>
kill dark
kill dark
kill dark
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
s
s
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a critter leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
kill dark
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
e
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
look
look
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
kill dark
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
save
kill dark
Saving Dariec.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
cb
Mood changed to: Brave

HP:Wounded MV:Fresh >
n
kill dark
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
w
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
e
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
w
kill dark
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
b
You slice *Otar*'s arms.

HP:Wounded MV:Fresh - Otar: Wounded>
HP:Wounded MV:Fresh - Otar: Wounded>

* - % -
*
Your bash at *Otar* sends him sprawling!
This session you've landed 5 out of 8 bashes (62% landed)

HP:Wounded MV:Fresh - Otar: Wounded>
cb
You slice *Otar*'s hands into bloody fragments!
Mood changed to: Brave

HP:Wounded MV:Fresh - Otar: Wounded>

You slice *Otar*'s legs very hard.

HP:Wounded MV:Fresh - Otar: Wounded>
cw
f
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Wounded>
cb
kill dark
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.
You flee head over heels.
Mood changed to: Brave

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
e
e
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.

Posted: Fri Dec 04, 2009 1:56 pm
by Dariec
HP:Wounded MV:Fresh - Otar: Wounded>
kill dark
kill dark
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Mood changed to: Brave

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.

HP:Wounded MV:Fresh >
kill dark
b
You slice *Otar*'s arms hard.

HP:Wounded MV:Fresh - Otar: Wounded>
HP:Wounded MV:Fresh - Otar: Wounded>

*
*Otar* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Otar: Wounded>
cw
f

*Otar* smites your hands very hard.

HP:Wounded MV:Fresh - Otar: Wounded>

*Otar* smites your body.

HP:Wounded MV:Fresh - Otar: Wounded>
kill dark
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Wounded>
kill dark
kill dark
kill dark
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
s
s
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a critter leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
kill dark
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
e
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
look
look
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
kill dark
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
save
kill dark
Saving Dariec.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
cb
Mood changed to: Brave

HP:Wounded MV:Fresh >
n
kill dark
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
w
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
e
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
w
kill dark
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
b
You slice *Otar*'s arms.

HP:Wounded MV:Fresh - Otar: Wounded>
HP:Wounded MV:Fresh - Otar: Wounded>

* - % -
*
Your bash at *Otar* sends him sprawling!
This session you've landed 5 out of 8 bashes (62% landed)

HP:Wounded MV:Fresh - Otar: Wounded>
cb
You slice *Otar*'s hands into bloody fragments!
Mood changed to: Brave

HP:Wounded MV:Fresh - Otar: Wounded>

You slice *Otar*'s legs very hard.

HP:Wounded MV:Fresh - Otar: Wounded>
cw
f
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Wounded>
cb
kill dark
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.
You flee head over heels.
Mood changed to: Brave

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
e
e
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
kill dark
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Wounded MV:Fresh >
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
w
kill dark
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
b
You slice *Otar*'s arms.

HP:Wounded MV:Fresh - Otar: Battered>
HP:Wounded MV:Fresh - Otar: Battered>

* - % -
You dodge a bash from *Otar* who loses his balance and falls!
Your bash at *Otar* sends him sprawling!
This session you've landed 6 out of 9 bashes (66% landed)

HP:Wounded MV:Fresh - Otar: Battered>
cb
Mood changed to: Brave

HP:Wounded MV:Fresh - Otar: Battered>

You slice *Otar*'s legs very hard.

HP:Wounded MV:Fresh - Otar: Battered>

You slice *Otar*'s body.

HP:Wounded MV:Fresh - Otar: Battered>
strike
HP:Wounded MV:Fresh - Otar: Battered>
- = % = - +
*
You deftly weave through *Otar*'s defenses, scoring a hit.

HP:Wounded MV:Fresh - Otar: Battered>

You slice *Otar*'s arms.

HP:Wounded MV:Fresh - Otar: Battered>
b
HP:Wounded MV:Fresh - Otar: Battered>

*
*Otar* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Otar: Battered>

*Otar* smites your legs.

HP:Wounded MV:Fresh - Otar: Battered>
b

*Otar* smites your legs.

HP:Wounded MV:Fresh - Otar: Battered>

A large rat has arrived from the east.

HP:Wounded MV:Fresh - Otar: Battered>
HP:Wounded MV:Fresh - Otar: Battered>

* - % -
*
You dodge a bash from *Otar* who loses his balance and falls!
Your bash at *Otar* sends him sprawling!
This session you've landed 7 out of 10 bashes (70% landed)
You slice *Otar*'s legs very hard.

HP:Wounded MV:Fresh - Otar: Beaten>

You slice *Otar*'s arms hard.

HP:Wounded MV:Fresh - Otar: Beaten>
strike
HP:Wounded MV:Fresh - Otar: Beaten>
- = % = - +
*Otar* barely smites your body.

HP:Wounded MV:Fresh - Otar: Beaten>

*
You swiftly attempt to penetrate the defenses of *Otar*, but miss completely.
*Otar* panics, and attempts to flee!

HP:Wounded MV:Fresh - Otar: Beaten>

*Otar* leaves north.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
n
kill dark
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
e
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
e
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Inside a Small Desert
The ground here has turn to sand from the heat that it get in the day and the
contrasting coldness it get at night. The heat is everywhere no matter how
hard you try to get away from it. You see a pool but as soon as you walk up to
it, it turns out to be a mirage and you despair.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook an
egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded MV:Fresh >
n
n
n
The sun sets in the west.
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
look
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook an
egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded MV:Fresh >
w
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded MV:Fresh >
n
n
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see day old tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see day old tracks of a ridden mount leaving south.
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
e
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see day old tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see day old tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see very recent tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fairly recent tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
e
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see day old tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
kill dark
A Dhjin'nen trolloc tickles your body as he cleaves you.
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tickles your head as he pierces you.
A Dhjin'nen trolloc blasts your legs.
You do the best you can!

HP:Wounded MV:Fresh - A Dhjin'nen trolloc: Healthy>
cw
f
Mood changed to: Wimpy

HP:Wounded MV:Fresh - A Dhjin'nen trolloc: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Fresh - A Dhjin'nen trolloc: Healthy>
cb
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a humanoid leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Mood changed to: Brave

HP:Wounded MV:Fresh >
s
s
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
w
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
cb
Mood changed to: Brave

HP:Wounded MV:Fresh >

*Otar* has arrived from the north.

HP:Wounded MV:Fresh >

*Otar* leaves north.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
n
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.

HP:Wounded MV:Fresh >
b
You slice *Otar*'s feet hard.

HP:Wounded MV:Fresh - Otar: Beaten>
HP:Wounded MV:Fresh - Otar: Beaten>

* -
*Otar* panics, and attempts to flee!

HP:Wounded MV:Fresh - Otar: Beaten>
%
*Otar* leaves south.

HP:Wounded MV:Fresh >
-
*Otar* has arrived from the south.

HP:Wounded MV:Fresh >

*
Your bash at *Otar* sends him sprawling!
This session you've landed 8 out of 11 bashes (72% landed)

HP:Wounded MV:Fresh - Otar: Beaten>
na on otar woods patty gap
You narrate, 'on otar woods patty gap'

HP:Wounded MV:Fresh - Otar: Beaten>
cb

You slice *Otar*'s body.

HP:Wounded MV:Fresh - Otar: Beaten>
Mood changed to: Brave

HP:Wounded MV:Fresh - Otar: Beaten>
snicker
You snicker softly.

HP:Wounded MV:Fresh - Otar: Beaten>

You barely slice *Otar*'s body.

HP:Wounded MV:Fresh - Otar: Beaten>
strike
HP:Wounded MV:Fresh - Otar: Beaten>
- = %
*Otar* panics, and attempts to flee!

HP:Wounded MV:Fresh - Otar: Beaten>
=
*Otar* panics, and attempts to flee!

HP:Wounded MV:Fresh - Otar: Beaten>
- +
*
You deftly weave through *Otar*'s defenses, scoring a hit.

HP:Wounded MV:Fresh - Otar: Beaten>

*Otar* leaves west.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
w
kill dark
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
n
kill dark
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see day old tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
e
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
cw
Mood changed to: Wimpy

HP:Wounded MV:Fresh >
n
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
cb
Mood changed to: Brave

HP:Wounded MV:Fresh >
sco
You have 214(xx) hit and 140(140) movement points.
You have scored 396065976 exp, 0 total quest points
You need 603934023 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Dariec - A Small Path in the Forest

HP:Wounded MV:Fresh >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
n
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
e
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a humanoid leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
w

A Dhjin'nen trolloc has arrived from the south.
A Ko'bal trolloc tickles your shoulders as he pierces you.
A Dhjin'nen trolloc has arrived from the south.

HP:Wounded MV:Fresh - A Ko'bal trolloc: Healthy>
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh - A Ko'bal trolloc: Healthy>
kill dark
No way! You're fighting for your life!

HP:Wounded MV:Fresh - A Ko'bal trolloc: Healthy>
cw
They don't seem to be here.

HP:Wounded MV:Fresh - A Ko'bal trolloc: Healthy>

You slice A Ko'bal trolloc's body very hard.
A Ko'bal trolloc barely tickles your head with his pierce.
A Ko'bal trolloc tickles your waist as he pierces you.

HP:Wounded MV:Fresh - A Ko'bal trolloc: Scratched>
f
Mood changed to: Wimpy
*Otar* has arrived from the south.

HP:Wounded MV:Fresh - A Ko'bal trolloc: Scratched>
You panic and attempt to flee!

HP:Wounded MV:Fresh - A Ko'bal trolloc: Scratched>
cb
s
w
s
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Mood changed to: Brave

HP:Wounded MV:Fresh >
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
s
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
cb
sco
where
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Mood changed to: Brave

HP:Wounded MV:Fresh >
You have 227(xx) hit and 140(140) movement points.
You have scored 396065957 exp, 0 total quest points
You need 603934042 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
Players in your Zone
--------------------
Dariec - A Small Path in the Forest

HP:Wounded MV:Fresh >
n
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.

HP:Wounded MV:Fresh >
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a humanoid leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
You slice *Otar*'s body.

HP:Wounded MV:Fresh - Otar: Beaten>
cw
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Beaten>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Beaten>
cb
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Mood changed to: Brave

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
e
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
kill dark

*Otar* smites your legs.

HP:Wounded MV:Fresh - Otar: Beaten>
You do the best you can!

HP:Wounded MV:Fresh - Otar: Beaten>
cw
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Beaten>
f

You slice *Otar*'s legs hard.

HP:Wounded MV:Fresh - Otar: Beaten>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Beaten>

Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
cb
Mood changed to: Brave

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
cw
Mood changed to: Wimpy

HP:Wounded MV:Fresh >
e
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
You slice *Otar*'s legs hard.

HP:Wounded MV:Fresh - Otar: Beaten>
cw
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Otar: Beaten>
f

You slice *Otar*'s legs hard.

HP:Wounded MV:Fresh - Otar: Beaten>
You panic and attempt to flee!

HP:Wounded MV:Fresh - Otar: Beaten>

A Dhjin'nen trolloc cleaves your head.
A Ko'bal trolloc tickles your arms as he pierces you.
A Dhjin'nen trolloc tickles your body as he blasts you.

HP:Wounded MV:Fresh - Otar: Beaten>

Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
save
s
Saving Dariec.

HP:Wounded MV:Fresh >
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
look
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
look
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
sco
You have 204(400) hit and 140(140) movement points.
You have scored 396064956 exp, 0 total quest points
You need 603935043 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
e
n
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a humanoid leaving south.
You see fresh tracks of a humanoid leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
You barely slice *Otar*'s body.

HP:Wounded MV:Fresh - Otar: Beaten>
b
HP:Wounded MV:Fresh - Otar: Beaten>

* - % -
*Otar* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Otar: Beaten>
b

A Dhjin'nen trolloc has arrived from the south.
A Ko'bal trolloc barely tickles your arms with his pierce.
A Dhjin'nen trolloc has arrived from the south.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc barely tickles your body with his pierce.
*Otar* smites your legs hard.

HP:Battered MV:Fresh - Otar: Beaten>
cw
f
s
s

A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc tickles your waist as he pierces you.
*Otar* smites your body.

HP:Battered MV:Fresh - Otar: Beaten>
HP:Battered MV:Fresh - Otar: Beaten>
Cancelled...
Mood changed to: Wimpy

HP:Battered MV:Fresh - Otar: Beaten>
You panic and attempt to flee!

HP:Battered MV:Fresh - Otar: Beaten>

A Dhjin'nen trolloc cleaves your hands.
A Dhjin'nen trolloc blasts your legs.

HP:Battered MV:Fresh - Otar: Beaten>

A Dhjin'nen trolloc tickles your body as he blasts you.
A Dhjin'nen trolloc barely cleaves your arms.
A Ko'bal trolloc barely tickles your body with his pierce.

HP:Battered MV:Fresh - Otar: Beaten>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less th

Posted: Fri Dec 04, 2009 1:59 pm
by Dariec
HP:Battered MV:Fresh - Otar: Beaten>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alas, you cannot go that way...

HP:Battered MV:Fresh >
Alas, you cannot go that way...

HP:Battered MV:Fresh >
w
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
s
s
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Battered MV:Fresh >
Alas, you cannot go that way...

HP:Battered MV:Fresh >
sco
You have 143(xx) hit and 140(140) movement points.
You have scored 396064598 exp, 0 total quest points
You need 603935401 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Battered MV:Fresh >
look
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Battered MV:Fresh >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
kill dark
They don't seem to be here.

HP:Battered MV:Fresh >
save
Saving Dariec.

HP:Battered MV:Fresh >
na he wont leave pat
You narrate, 'he wont leave pat'<------ know he's got higher base hp than me, and one bash at those mobs is gonna hurt. bleh. screw it!

HP:Battered MV:Fresh >
n
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
save
Saving Dariec.

HP:Battered MV:Fresh >
sco
You have 165(xx) hit and 140(140) movement points.
You have scored 396064598 exp, 0 total quest points
You need 603935401 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Battered MV:Fresh >
na he beat tho
You narrate, 'he beat tho'

HP:Battered MV:Fresh >
who
-------------- Immortals --------------
Avaine

-------------- Players --------------
Dariec al'Dante
Kelly Owens [White Tower] (idle) (linkless)
Jerez Del'Sol the Dragon Reborn


-------------- Statistics --------------
Players: 3 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 13 players.
Yesterday there was a high of 15 players, achieved at 17:29:16.
The greatest high on record was 20 players on 11-30-09.

HP:Battered MV:Fresh >
save
Saving Dariec.

HP:Battered MV:Fresh >
save
Saving Dariec.
HP:Battered MV:Fresh >
e
w
Alas, you cannot go that way...

HP:Battered MV:Fresh >
Alas, you cannot go that way...

HP:Battered MV:Fresh >
l
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
n
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.

HP:Battered MV:Fresh >
You slice *Otar*'s head hard.

HP:Battered MV:Fresh - Otar: Beaten>

*Otar* barely smites your body.
You barely slice *Otar*'s body.

HP:Battered MV:Fresh - Otar: Beaten>
b
HP:Battered MV:Fresh - Otar: Beaten>

*Otar* panics, and attempts to flee!

HP:Battered MV:Fresh - Otar: Beaten>

*
*Otar* leaves west.

HP:Battered MV:Fresh >
- w
kill dark
Cancelled...
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
Sneaking around in the shadows stands a shienaran scout.
*Otar* leaves north.

HP:Battered MV:Fresh >
b
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Battered MV:Fresh >
kill dark
They don't seem to be here.

HP:Battered MV:Fresh >
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
s
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
kill dark
They don't seem to be here.

HP:Battered MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
kill dark
They don't seem to be here.

HP:Battered MV:Fresh >
sco
You have 159(xx) hit and 140(140) movement points.
You have scored 396064598 exp, 0 total quest points
You need 603935401 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Battered MV:Fresh >
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Dariec - A Small Path in the Forest

HP:Battered MV:Fresh >
n
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
kill dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Battered MV:Fresh >
You slice *Otar*'s arms.<---- HIT!

HP:Battered MV:Fresh - Otar: Critical>

You slice *Otar*'s shoulders hard.

HP:Battered MV:Fresh - Otar: Critical>
cw
f
Mood changed to: Wimpy

HP:Battered MV:Fresh - Otar: Critical>
You panic and attempt to flee!<-------- AND RUN!

HP:Battered MV:Fresh - Otar: Critical>

*Otar* sends you sprawling with a powerful bash!<---- Oh sh**

HP:Battered MV:Fresh - Otar: Critical>

A Dhjin'nen trolloc tickles your body as he cleaves you.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc barely pierces your head.
A Dhjin'nen trolloc blasts your legs.
A Dhjin'nen trolloc blasts your legs.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc barely pierces your hands.
A Ko'bal trolloc barely pierces your legs.
A Ko'bal trolloc tickles your body as he pierces you.
A Dhjin'nen trolloc cleaves your hands hard.
You wish that your wounds would stop BLEEDING so much!
*Otar* smites your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Otar: Critical>
s

A Dhjin'nen trolloc blasts your feet hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc pierces your feet.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc cleaves your legs.
You wish that your wounds would stop BLEEDING so much!
*Otar* smites your head very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Otar: Critical>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
s
s
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
sco
w
You have 33(xx) hit and 140(140) movement points.
You have scored 396064221 exp, 0 total quest points
You need 603935778 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Critical MV:Fresh >
w
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a humanoid leaving east.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
w
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
w
Alas, you cannot go that way...

HP:Critical MV:Fresh >
s
s
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
s
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
rel
And you want to release what?<----- channie playin habits :P

HP:Critical MV:Fresh >
w
w
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
w
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a trolloc leaving east.
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Critical MV:Fresh >
w
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
You see fresh tracks of a critter leaving south.
You see fresh tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
s
Alas, you cannot go that way...

HP:Critical MV:Fresh >
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
You see fresh tracks of a critter leaving north.
You see very recent tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical MV:Fresh >
look
w
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
You see fresh tracks of a critter leaving north.
You see very recent tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical MV:Fresh >
Turn in the Road
To the north the forest borders the road heavily. The jagged black peaks of
the Mountains of Dhoom can be seen thrusting into the northern sky. To the
southwest, the tip of a Fal Dara can be seen poking through the forest, while
the road itself leads east and west. Ancient and broken road markers are set
into the earth beside the road, half-buried by time.
[ Exits: e s ]
You see almost fresh tracks of a critter leaving east.
You see very recent tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Critical MV:Fresh >

*Otar* has arrived from the east.

HP:Critical MV:Fresh >
e
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical MV:Fresh >
kill dark
Santa Claus shouts, 'Ho Ho Ho!'
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
cb
Mood changed to: Brave

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
sco
You have 33(xx) hit and 140(140) movement points.
You have scored 396064221 exp, 0 total quest points
You need 603935778 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Critical MV:Fresh >
save
kill dark
Saving Dariec.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
l
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical MV:Fresh >
look
look
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical MV:Fresh >
kill dark
kill dark
kill dark
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small fluffy rabbit hides from predators.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

*Otar* has arrived from the west.

HP:Critical MV:Fresh >

*Otar* leaves west.

HP:Critical MV:Fresh >
where
kill dark
Players in your Zone
--------------------
Dariec - Twist in the Path

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark

A small deer skitters off north.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.
*Otar* has arrived from the west.

HP:Critical MV:Fresh >
kill dark
You barely slice *Otar*'s body.

HP:Critical MV:Fresh - Otar: Beaten>

You slice *Otar*'s legs hard.

HP:Critical MV:Fresh - Otar: Critical>
cw
f
Mood changed to: Wimpy

HP:Critical MV:Fresh - Otar: Critical>
PANIC! You couldn't escape!

HP:Critical MV:Fresh - Otar: Critical>
cb
Mood changed to: Brave

HP:Critical MV:Fresh - Otar: Critical>

A gnarled ancient tree tickles *Otar*'s head as it hits him.
A gnarled ancient tree tickles *Otar*'s shoulders as it hits him.

HP:Critical MV:Fresh - Otar: Critical>
b
You dodge a bash from *Otar* who loses his balance and falls!

HP:Critical MV:Fresh - Otar: Critical>

*
A gnarled ancient tree tickles *Otar*'s waist as it hits him.
A gnarled ancient tree barely tickles *Otar*'s legs with its hit,

HP:Critical MV:Fresh - Otar: Critical>
-
*Otar* panics, and attempts to flee!

HP:Critical MV:Fresh - Otar: Critical>
%
*Otar* leaves north.

HP:Critical MV:Fresh >
-
*Otar* has arrived from the north.

HP:Critical MV:Fresh >

*
As *Otar* avoids your bash, you topple over and fall to the ground!<---- ZOMG
This session you've missed 4 out of 12 bashes (66% landed)

HP:Critical MV:Fresh - Otar: Critical>

*Otar* smites your feet.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Otar: Critical>

*Otar* panics, and attempts to flee!

HP:Critical MV:Fresh - Otar: Critical>
b

*Otar* panics, and attempts to flee!

HP:Critical MV:Fresh - Otar: Critical>
HP:Critical MV:Fresh - Otar: Critical>

*
A gnarled ancient tree tickles *Otar*'s head as it hits him.
A gnarled ancient tree barely tickles *Otar*'s legs with its hit,

HP:Critical MV:Fresh - Otar: Critical>
-
*Otar* leaves west.

HP:Critical MV:Fresh >
% -
*
They must have left already...

HP:Critical MV:Fresh >
sco
You have 46(xx) hit and 140(140) movement points.
You have scored 396064221 exp, 0 total quest points
You need 603935778 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 12 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Critical MV:Fresh >
save
Saving Dariec.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
w <-------- Screw it i'm going for him
kill dark
Turn in the Road
To the north the forest borders the road heavily. The jagged black peaks of
the Mountains of Dhoom can be seen thrusting into the northern sky. To the
southwest, the tip of a Fal Dara can be seen poking through the forest, while
the road itself leads east and west. Ancient and broken road markers are set
into the earth beside the road, half-buried by time.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Critical MV:Fresh >
You slice *Otar*'s arms.

HP:Critical MV:Fresh - Otar: Critical>
b
HP:Critical MV:Fresh - Otar: Critical>

* - % -
*
Your bash at *Otar* sends him sprawling!<--- YESH!
This session you've landed 9 out of 13 bashes (69% landed)

HP:Critical MV:Fresh - Otar: Critical>
cb
Mood changed to: Brave

HP:Critical MV:Fresh - Otar: Critical>

You slice *Otar*'s arms very hard.

HP:Critical MV:Fresh - Otar: Critical>

You slice *Otar*'s body.

HP:Critical MV:Fresh - Otar: Critical>
strike <----- c'mon land land land
HP:Critical MV:Fresh - Otar: Critical>
- = % = - +
*
Your skillful strike destroys the throat of *Otar*, ending his life.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Otar*'s death cry.
*Otar* is dead! R.I.P.

HP:Critical MV:Fresh >

A small deer skitters off east.

HP:Critical MV:Fresh >
na otar rip
You narrate, 'otar rip'

HP:Critical MV:Fresh >
exa corpse
You see nothing special..
When you look inside, you see:
corpse (here):
0 Gold, 8 Silver, 80 Copper
a silver curving dagger
an obsidian throwing knife
a small black sack
a polished amulet of onyx [2]
a shimmering steel helmet
a thick cloak of black cloth, adorned with a crimson crescent moon
a moderate sized backpack
a shimmering steel breastplate
a set of shimmering steel pauldrons
a pair of shimmering steel vambraces
a shimmering steel belt
a pair of shimmering steel gauntlets
a long, sharp bladed claymore
a pair of shimmering steel greaves
a pair of black steel war boots

HP:Critical MV:Fresh >
save
Saving Dariec.

HP:Critical MV:Fresh >
get knife corpse
You get an obsidian throwing knife from the corpse of Otar.

HP:Critical MV:Fresh >
i
You are carrying:
an obsidian throwing knife

HP:Critical MV:Fresh >
sc
You have 46(xxx) hit and 140(140) movement points.
You have scored 396064221 exp, 0 total quest points
You need 603935778 exp to reach your next level.
You have been playing for 0 days and 17 hours.
You have gathered 29 Weave Points so far.
This ranks you as Dariec al'Dante (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

Posted: Tue Jan 26, 2010 8:09 am
by Guest
nice