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Soloable smobs
Posted: Mon Aug 21, 2006 3:30 am
by Trin
could some be brought in game? This game really doesn't have the capacity for these smobs that take many people to kill. I would love soloable smobs that load decent stuff. When C&G were taken out noone really cared because all the good stuff was maxed out anyway but with this new creation of lances people that want to test it out on ls can't really because not enough people are ever online.
(The mob you have to equip really doesn't count because i don't want to lose equipment to gain little. I'm not even sure you can smob with just that mob either)
Posted: Mon Aug 21, 2006 6:58 pm
by Aj
I've been thinink about this, if you want to solo smob these days you need to equip both mercs in perfect sets, and if a troll happens to walk in on you all they have to do is type k danir or k woman and boom, bamm, magic they have a full set and you are fucked!
A few of us have been saying the same thing for months if not years, we need soloable smobs, each smob should load 1 piece of nice eq on a low %.
ls
Let's look at smobs atm, torm loads dung, aiel loads dung, dhoon loads a cutlass which is semi dung, supposed to load a glittering which now sells in a shop, and shimmering stuff on % when its not maxed (dhoon is not soloable with mercs btw) hl loads buggy vials, a dungy axe and club. mal loads daggers which are dung because the thief class is dung!
Yurian loads a golden shield but is impossible to kill without C&G.
ds
scout loads armlets, chunky rings, golden shield, dark leggings, onyx, black rings, cloak, and more that I cant think of atm.
Posted: Mon Aug 21, 2006 7:13 pm
by Aj
dung I tell you dung!
Posted: Mon Aug 21, 2006 7:13 pm
by Aj
dung
Posted: Mon Aug 21, 2006 8:25 pm
by Viral
You forgot Garwin for ls.Torm loads black spear. And Yurian doesnt load gold shield because someone finally fixed him holding a two handed staff and shield. Snake king I believe now loads much nicer than before. Renegade lt loads a good chain dont know if its maxed ot what though. He also loads nice abs on percent. Jotun loads DL set and is in ls smob zone technically. You make it sound as though ls smobs are suckier than they really are.
Posted: Mon Aug 21, 2006 8:31 pm
by Aj
Lies!
I just felt like saying the word dung!
dung dung dung
You will never stop the dung train!
Did I mention garwin takes 4+ with mercs, sk has been loading the same as of 2 days ago and I don't mess with fd to much, I try to keep the towers balanced to encourage pk.
Posted: Tue Aug 22, 2006 1:38 am
by Trin
Garwin has been renamed and look at the number of mobs. i'm not talking about what they load i'm talking about how they can be taken. i don't want to use the mobs because i don't want to lose a set to no reimbursement crash to get fairly little in return.
A Grand Hall
[ Exits: n e ]
A bandit guard stands here, protecting his Lord.
A bandit guard stands here, protecting his Lord.
A bandit guard stands here, protecting his Lord.
A bandit guard stands here, protecting his Lord.
A bandit guard stands here, protecting his Lord.
A bandit guard stands here, protecting his Lord.
A bandit guard stands here, protecting his Lord.
A bandit guard stands here, protecting his Lord.
A dark-toned man with a sly expression on his face steps nimbly here.
HP:Healthy MV:Strong >
A bandit guard barely slashes your legs.
A bandit guard barely slashes your feet.
A bandit guard barely slashes your legs.
A bandit guard slashes your legs.
A bandit guard barely slashes your legs.
A bandit guard slashes your waist hard.
A bandit guard slashes your hands.
A bandit guard barely slashes your arms.
Shiekh the hooded mongrel bites your hands hard.
HP:Hurt MV:Strong - a bandit guard: Healthy>
Shiekh the hooded mongrel bites your legs.
A bandit guard barely slashes your legs.
A bandit guard slashes your feet.
A bandit guard slashes your shoulders.
A bandit guard barely slashes your arms.
A bandit guard slashes your hands hard.
A bandit guard slashes your head.
A bandit guard tickles your body as he slashes you.
You slash a bandit guard's body.
A bandit guard barely slashes your legs.
HP:Wounded MV:Strong - a bandit guard: Scratched>
l shiekh
Dark and ominous from head to toe, Shiekh is the perfect dark lord of the
criminal world.
Shiekh the hooded mongrel is in excellent condition.
Shiekh the hooded mongrel is using:
<used as light> a large glass-cased lantern
<worn around neck> a gold plated skeleton key on a thin chain
<worn on head> a full helm
<worn about body> a brilliant red cloak
<worn on body> a polished silver breastplate
<worn on shoulders> a set of iron-forged pauldrons
<worn on arms> a pair of full-plated vambraces
<worn about waist> a shimmering steel belt
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of gleaming silver gauntlets
<worn on finger> a black ring
<wielded> an iron barbed scourge
<worn on legs> a pair of full-plated greaves
<worn on feet> a pair of steel-plated war boots
definitely not soloable.
Posted: Tue Aug 22, 2006 1:42 am
by Trin
also jotun is far from soloable. why would a human use a black spear atm you can't charge with it. what's the point of chains anyway? the only way to use their advantage is to be getting stomped. imo not worth it. i'd rather destroy one mob with a claymore than be able to tank a bunch and get destroyed fairly quickly.
Posted: Tue Aug 22, 2006 3:17 pm
by Logan
by soloable i hope you mean with the mercs.
as it is, most smobs are fine, except for the LS ones
Comar is doable with ok equipped mercs + another human basher, or solo if you want a long fight and chance for locked door repop.
torm is insane sometimes, can be done with 2 and mercs with mercs in dodge
DOON i dont wanna talk about doon, he's rough no matter what
galnor - piss easy, really his load is too good for how easy he is, however i'm not complaining, just pointing out
shiekh - definetly not for this game, needs fewer guards or a MUCH better load % for his good stuff, maybe different stuff at an even load.
yurian ... no point, he destroys anything that comes by
channeling aiel warrior - easy enough cept you cant bash, takes a while
governer adan - not too hard, just right actually, cept if you come in in DS there's tons of mobs that track in the way, however this is balanced because it is after all a big human city
here's the most rediculous one of them all though
HAUGHTY LORD - I've never seen this thing load that neat combo tunic
and snake king is about as bad, not too hard though with another and mobs... but it's loaded junk for the past few weeks.
malandric loads junk too, but she's easy, good source of chains
bandit lord is a good strength for his load, as well as serane
shadow knight could be harder - if his load is upped to something neat to have
i'd like to see a lot more diversity in these smobs, perhaps different ways to do them all, like some for stabbing, some for bashing, some for buffing(like serane and aiel channeler), etc
Also I'd like to see a better diversity in the weapons on this game. We don't have enough types for one, short blades could be better for melee, we could use more 2h chains-they weren't uncommon in history. axes - 1h and 2 we need more, lblades need work too, whats so wrong with common 2h swords that give parry, can do damage, but lack in the bashing department? or 2h abs swords that are different than claymores and e swords...
anywho, everything should be more linear, by that i mean fall in line with other things, i.e. make a 2h sword that gives parry, has ok ob, and great damage, but cant bash, then make the opposite points(or something like that) on another sword, then convert those points to another weapon etc etc.
Posted: Tue Aug 22, 2006 3:28 pm
by Viral
I would call Shiekh or whatever he is called now a pretty decent load being that he loads at least a good 45 abs or so set and sometimes loads gleaming I think. And if you think black spear isnt useful for a human because they cant charge with spears, well you go and try one out as an abs basher or dodge basher and you will realize it destroys in bash vs bash fights. It lands an insane amount versus nearly any weapon. Damage is also very nice on it. But yeah Sheikh is pretty hard from the looks of him though I have never hit him. Jotun is soloable with 2 mobs in like 230 or so dodge and chains or something but you just have to have a nice tactic to pull it off. And Aj hitting renegade commander doesnt have to do at all with taking towers or anything. It is a smob for both sides and loads nicely imo.
Posted: Tue Aug 22, 2006 3:35 pm
by Viral
Also agree with Logan on the matter of weapons being simpler or linear as he put it. I think there should be three or so more of high end weapons for each weapon class. Each one has its certain strength and weakness as in this spear is set up for a melee type of player. But that spear has very nice skewer etc. Stab damage should also be greatly upped. It should take no more than three stabs with say an emerald knife to kill another stabber with suppose 375 max hp. Whereas abs should affect stab damage and it would take more like 4-5 stabs to kill a high end abser with the same hp although most absers have much more hp. But just as an example. Atm stab is rather obsolete and pointless to play with new skills like skewer and charge coming in so stabbers need a much higher benefit to play.
Posted: Tue Aug 22, 2006 5:45 pm
by Rhollor
Just an idea but check mob loads.
Posted: Tue Aug 22, 2006 5:49 pm
by Trin
when i say soloable i do not mean with mercs because you must use your own gear with mercs. to get gear you must smob.
Posted: Tue Aug 22, 2006 6:13 pm
by Trin
wtf exactly is a 250 set.... this is only a 222 set only.
You are using:
<used as light> a lightstick made of crystal
<worn around neck> a gleaming gold medallion
<worn around neck> a gleaming gold medallion
<worn in right ear> a ruby earring in the shape of a heart
<worn in left ear> a thick earring made of gold
<worn on head> a murky colored hood
<worn about body> a cloak of distorted fancloth
<worn on body> a thick green knit tunic
<worn on shoulders> golden knots of rank
<worn on arms> a pair of gold-embroidered silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a green dangling circlet
<worn around wrist> a green dangling circlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a glistening steel ring
<worn on finger> a twisted iron band
<wielded> a tough stone spear with a razor sharp tip
<worn as shield> a golden engraved shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of wolfhide boots
edit: nevermind on danir this is a 249 dodge set but that's one sick ass set to give to a mob and have the possibility of losing it to dumb stuff.
HP:Healthy MV:Fresh >
give all danir
You give a pair of wolfhide boots to A local tough named Danir.
You give a pair of dark cloth leggings to A local tough named Danir.
You give a golden engraved shield to A local tough named Danir.
You give a tough stone spear with a razor sharp tip to A local tough named Danir.
You give a twisted iron band to A local tough named Danir.
You give a glistening steel ring to A local tough named Danir.
You give a pair of swordsman gloves to A local tough named Danir.
You give a green dangling circlet to A local tough named Danir.
You give a green dangling circlet to A local tough named Danir.
You give a swordsman's belt to A local tough named Danir.
You give a pair of gold-embroidered silk sleeves to A local tough named Danir.
You give golden knots of rank to A local tough named Danir.
You give a thick green knit tunic to A local tough named Danir.
You give a cloak of distorted fancloth to A local tough named Danir.
You give a murky colored hood to A local tough named Danir.
You give a thick earring made of gold to A local tough named Danir.
You give a ruby earring in the shape of a heart to A local tough named Danir.
You give a gleaming gold medallion to A local tough named Danir.
You give a gleaming gold medallion to A local tough named Danir.
You give a lightstick made of crystal to A local tough named Danir.
You give a large slab of meat to A local tough named Danir.
HP:Healthy MV:Fresh >
say wear all
You say 'wear all'
HP:Healthy MV:Fresh >
A local tough named Danir wears a gleaming gold medallion around his neck.
A local tough named Danir wears a gleaming gold medallion around his neck.
A local tough named Danir slides a ruby earring in the shape of a heart into his right ear.
A local tough named Danir slides a thick earring made of gold into his left ear.
A local tough named Danir wears a murky colored hood on his head.
A local tough named Danir wears a cloak of distorted fancloth about his body.
A local tough named Danir wears a thick green knit tunic on his body.
A local tough named Danir straps golden knots of rank onto his shoulders.
A local tough named Danir wears a pair of gold-embroidered silk sleeves on his arms.
A local tough named Danir wears a swordsman's belt around his waist.
A local tough named Danir puts a green dangling circlet on around his right wrist.
A local tough named Danir puts a green dangling circlet on around his left wrist.
A local tough named Danir puts a pair of swordsman gloves on his hands.
A local tough named Danir slides a glistening steel ring on to his right ring finger.
A local tough named Danir slides a twisted iron band on to his left ring finger.
A local tough named Danir wields a tough stone spear with a razor sharp tip.
A local tough named Danir straps a golden engraved shield around his arm as a shield.
A local tough named Danir puts a pair of dark cloth leggings on his legs.
A local tough named Danir wears a pair of wolfhide boots on his feet.
HP:Healthy MV:Fresh >
say stat
You say 'stat'
HP:Healthy MV:Fresh >
A local tough named Danir says 'My stats are: Str: 20 Int: 20 Wis: 20 Dex: 20 Con: 20.'
HP:Healthy MV:Fresh >
A local tough named Danir says 'I have 99 dodge bonus, 150 parry bonus, for 249 defense, 146 offensive bonus, and 2 total abs.
Posted: Tue Aug 22, 2006 6:51 pm
by Trin
i think what aj was talking about was jotun who does have to do about the towers. no wonder there is no dodge in game you guys are horading it to give to those mobs to smob with.
Posted: Tue Aug 22, 2006 7:01 pm
by Aj
most dodge does not have a cap, the sets I use for mobs consist primarily of scout eq which easliy gives mercs 105ish db and 140+ pb. as for weapons I equip them with scythes.
Posted: Tue Aug 22, 2006 7:31 pm
by Viral
A smob that is doable with one person by himself no assistance whatsoever shouldnt be considered a smob. It would be way too easy even if it loaded nice stuff on low percent because you just sit around and farm it until you get it.
Posted: Tue Aug 22, 2006 10:15 pm
by Lithium
Make stabbing a viable option for smobbing. I think that the mobs at least on most smobs should be stabbable, giving thieves a purpose in a smob group. Right now we're useless unless in a high end set
Posted: Tue Aug 22, 2006 11:14 pm
by Aj
thieves aren't useless outside of smobbing?

Posted: Wed Aug 23, 2006 1:37 am
by Trin
and this is why using those mercs is not worth it.
Bend in the Road
[ Exits: e s w ]
a white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
An ill-kempt woman has arrived from the east.
A local tough named Danir has arrived from the east.
HP:Hurt MV:Draining >
An ill-kempt woman is saving her equipment...
Done.
HP:Hurt MV:Draining >
*Grime* has arrived from the east.
*Aj* has arrived from the east.
*Typhon* has arrived from the east.
HP:Hurt MV:Draining >
*Grime* leaves west.
*Aj* leaves west.
*Typhon* leaves west.
HP:Hurt MV:Draining >
sc
#Ok. {report} now equals {360}.
#Ok. {maxhit} now equals {433}.
You have 360(433) hit and 47(148) movement points.
You have scored 136559116 exp, 75 total quest points
You need 9440884 exp to reach your next level.
You have been playing for 3 days and 18 hours.
You have gathered 26 Weave Points so far.
This ranks you as Trin Skye (level 36)
You are in the following clans:
Borderguards : 75 Quest Points, rank 3, 0 Quest Points to rank.
Your mount looks weary.
You are riding a white stallion.
You are standing.
HP:Hurt MV:Draining >
*Grime* has arrived from the west.
*Aj* has arrived from the west.
*Typhon* has arrived from the west.
HP:Hurt MV:Draining >
w
*Aj* tickles your body as he slices you.
HP:Hurt MV:Draining - Aj: Healthy>
No way! You're fighting for your life!
*Typhon* tries to slice A local tough named Danir's head, but misses.
*Grime* tries to thrash An ill-kempt woman's legs, but she dodges the attack.
HP:Hurt MV:Draining - Aj: Healthy>
An ill-kempt woman tries to slash *Grime*'s feet, but he dodges the attack.
*Grime* tries to thrash An ill-kempt woman's arms, but she parries the attack.
A local tough named Danir tries to slash *Typhon*'s head, but he dodges the attack.
*Typhon* tries to slice A local tough named Danir's waist, but misses.
You slash *Aj*'s head extremely hard.
*Aj* tickles your body as he slices you.
HP:Hurt MV:Draining - Aj: Scratched>
A local tough named Danir says 'I didn't sign on to mess with someone like Typhon!'
A local tough named Danir stops using a delicate gold chain.
A local tough named Danir stops using a strange ruby necklace.
A local tough named Danir stops using a thick earring made of gold.
A local tough named Danir stops using a thick earring made of gold.
A local tough named Danir stops using a murky colored hood.
A local tough named Danir stops using a shadow-gray cloak.
A local tough named Danir stops using a blue silk shirt.
A local tough named Danir stops using a set of shoulder pads worked with silver.
A local tough named Danir stops using a pair of dark fur sleeves.
A local tough named Danir stops using a green dangling circlet.
A local tough named Danir stops using a green dangling circlet.
A local tough named Danir stops using a pair of black gloves.
A local tough named Danir stops using a glistening steel ring.
A local tough named Danir stops using a shiny silver ring.
A local tough named Danir stops using a jewel encrusted cutlass.
A local tough named Danir stops using a golden engraved shield.
A local tough named Danir stops using a pair of dark cloth leggings.
A local tough named Danir stops using a pair of gold-fringed boots.
A local tough named Danir drops a pair of gold-fringed boots.
A local tough named Danir drops a pair of dark cloth leggings.
A local tough named Danir drops a golden engraved shield.
A local tough named Danir drops a jewel encrusted cutlass.
A local tough named Danir drops a shiny silver ring.
A local tough named Danir drops a glistening steel ring.
A local tough named Danir drops a pair of black gloves.
A local tough named Danir drops a green dangling circlet.
A local tough named Danir drops a green dangling circlet.
A local tough named Danir drops a pair of dark fur sleeves.
A local tough named Danir drops a set of shoulder pads worked with silver.
A local tough named Danir drops a blue silk shirt.
A local tough named Danir drops a shadow-gray cloak.
A local tough named Danir drops a murky colored hood.
A local tough named Danir drops a thick earring made of gold.
A local tough named Danir drops a thick earring made of gold.
A local tough named Danir drops a strange ruby necklace.
A local tough named Danir drops a delicate gold chain.
A local tough named Danir says 'I'll wait for you where you picked me up.'
An ill-kempt woman says 'I didn't sign on to mess with someone like Grime!'
An ill-kempt woman stops using a delicate gold chain.
An ill-kempt woman stops using a delicate gold chain.
An ill-kempt woman stops using a thick earring made of gold.
An ill-kempt woman stops using a sparkling ruby earring.
An ill-kempt woman stops using a murky colored hood.
An ill-kempt woman stops using a shadow-gray cloak.
An ill-kempt woman stops using a thick green knit tunic.
An ill-kempt woman stops using a pair of tough leather shoulder pads.
An ill-kempt woman stops using a pair of gold-embroidered silk sleeves.
An ill-kempt woman stops using a silver bracelet.
An ill-kempt woman stops using a silver bracelet.
An ill-kempt woman stops using a pair of thick boarhide gloves.
An ill-kempt woman stops using a black handled longsword.
An ill-kempt woman stops using a bright silver shield.
An ill-kempt woman stops using a pair of ranger boots.
An ill-kempt woman drops a pair of ranger boots.
An ill-kempt woman drops a bright silver shield.
An ill-kempt woman drops a black handled longsword.
An ill-kempt woman drops a pair of thick boarhide gloves.
An ill-kempt woman drops a silver bracelet.
An ill-kempt woman drops a silver bracelet.
An ill-kempt woman drops a pair of gold-embroidered silk sleeves.
An ill-kempt woman drops a pair of tough leather shoulder pads.
An ill-kempt woman drops a thick green knit tunic.
An ill-kempt woman drops a shadow-gray cloak.
An ill-kempt woman drops a murky colored hood.
An ill-kempt woman drops a sparkling ruby earring.
An ill-kempt woman drops a thick earring made of gold.
An ill-kempt woman drops a delicate gold chain.
An ill-kempt woman drops a delicate gold chain.
An ill-kempt woman says 'I'll wait for you where you picked me up.'
*Typhon* slices your shoulders.
HP:Hurt MV:Draining - Aj: Scratched>
get all
You get a delicate gold chain.
You get a delicate gold chain.
You get a thick earring made of gold.
You get a sparkling ruby earring.
You get a murky colored hood.
You get a shadow-gray cloak.
You get a thick green knit tunic.
You get a pair of tough leather shoulder pads.
You get a pair of gold-embroidered silk sleeves.
You get a silver bracelet.
You get a silver bracelet.
You get a pair of thick boarhide gloves.
You get a black handled longsword.
You get a bright silver shield.
You get a pair of ranger boots.
You get a delicate gold chain.
You get a strange ruby necklace.
You get a thick earring made of gold.
You get a thick earring made of gold.
You get a murky colored hood.
You get a shadow-gray cloak.
You get a blue silk shirt.
You get a set of shoulder pads worked with silver.
You get a pair of dark fur sleeves.
You get a green dangling circlet.
You get a green dangling circlet.
You get a pair of black gloves.
A glistening steel ring: you can't carry that many items.
A shiny silver ring: you can't carry that many items.
A jewel encrusted cutlass: you can't carry that many items.
A golden engraved shield: you can't carry that many items.
A pair of dark cloth leggings: you can't carry that many items.
A pair of gold-fringed boots: you can't carry that many items.
HP:Hurt MV:Draining - Aj: Scratched>
*Grime* gets a glistening steel ring.
*Grime* gets a shiny silver ring.
*Grime* gets a jewel encrusted cutlass.
*Grime* gets a golden engraved shield.
*Grime* gets a pair of dark cloth leggings.
*Grime* gets a pair of gold-fringed boots.
HP:Hurt MV:Draining - Aj: Scratched>
*Typhon* slices your head.
You slash *Aj*'s arms very hard.
He gave it back but that could have went a lot differently.