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yay for pk!

Posted: Fri Sep 11, 2009 9:04 pm
by Sakura
HP:Healthy MV:Excellent >
*Kadaj* leaves east, riding A black warhorse.
Backstab who?

HP:Healthy MV:Excellent >
e
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
East : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Healthy MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >

*Kadaj* has arrived from the east, riding A black warhorse.

HP:Healthy MV:Excellent >
e
hide
backstab human

*Kadaj* begins charging towards you.

HP:Healthy MV:Excellent >
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
West : *Kadaj* is standing here, riding A black warhorse.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >

Anthrax narrates, '2.5 secs'

HP:Healthy MV:Excellent >
w
kill human
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.
*Kadaj* is standing here, riding A black warhorse.

HP:Healthy MV:Excellent >
You try to pierce *Kadaj*'s head, but miss.

HP:Healthy MV:Excellent - Kadaj: Healthy>
p
*Kadaj* begins charging towards you.

HP:Healthy MV:Excellent - Kadaj: Healthy>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>
p
HP:Healthy MV:Excellent - Kadaj: Scratched>
- = %
An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Excellent - Kadaj: Scratched>
=
Anthrax narrates, 'Err 2.25'

HP:Healthy MV:Excellent - Kadaj: Scratched>
- +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Healthy MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>

You try to pierce *Kadaj*'s hands, but miss.
You try to pierce *Kadaj*'s body, but miss.

HP:Healthy MV:Excellent - Kadaj: Scratched>
p
HP:Healthy MV:Excellent - Kadaj: Scratched>
- =
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Healthy MV:Excellent - Kadaj: Scratched>
% = - +
Anthrax narrates, 'Half of stab at any rate'

HP:Healthy MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>

*Kadaj* stings your feet into bloody fragments!
You try to pierce *Kadaj*'s hands, but miss.

HP:Scratched MV:Excellent - Kadaj: Scratched>
p
HP:Scratched MV:Excellent - Kadaj: Scratched>
- = % = - +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Scratched MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Scratched MV:Excellent - Kadaj: Hurt>
nar on

*Kadaj* stings your legs into bloody fragments!
You try to pierce *Kadaj*'s shoulders, but miss.
You try to pierce *Kadaj*'s legs, but miss.

HP:Hurt MV:Excellent - Kadaj: Hurt>
hide
backstab human
You narrate, 'on'

HP:Hurt MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life here!

HP:Hurt MV:Excellent - Kadaj: Hurt>
p
*Kadaj*'s sudden attack hits you before you can dodge out of the way.

HP:Hurt MV:Excellent - Kadaj: Hurt>
- =
*Kadaj* stings your head into bloody fragments!

HP:Wounded MV:Excellent - Kadaj: Hurt>
% = - +
*
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
*Kadaj* stings your arms into bloody fragments!
You try to pierce *Kadaj*'s body, but miss.
You try to pierce *Kadaj*'s arms, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.
You step to the side as *Kadaj* clumsily attempts to strike you.
*Kadaj* stings your legs extremely hard.
You try to pierce *Kadaj*'s feet, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You step to the side as *Kadaj* clumsily attempts to strike you.
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.
*Kadaj* tries to sting your legs, but you dodge the attack.
You try to pierce *Kadaj*'s shoulders, but miss.
You try to pierce *Kadaj*'s legs, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
nar he hurt :P
You narrate, 'he hurt :P'

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>

*
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
w
You panic and attempt to flee!

HP:Wounded MV:Excellent - Kadaj: Hurt>
hide
backstab human
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
South: *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
East : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
East : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
e
hide
backstab human
*Kadaj* has arrived from the east, riding A black warhorse.
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
West : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Alas, you cannot go that way...

HP:Wounded MV:Excellent >

*Kadaj* has arrived from the west, riding A black warhorse.

HP:Wounded MV:Fresh >
e

*Kadaj* begins charging towards you.

HP:Wounded MV:Fresh >
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
West : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >

*Kadaj* has arrived from the west, riding A black warhorse.

HP:Wounded MV:Excellent >

*Kadaj* begins charging towards you.

HP:Wounded MV:Excellent >
w
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
East : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Wounded MV:Excellent >
n
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
hide
You attempt to hide yourself.
HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
scan d
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
sn
Okay, you will now stop sneaking.

HP:Wounded MV:Excellent >
whe
Players in your Zone
--------------------
Sakura - A Blighted Dune
You hear and smell horses in the surrounding area.

HP:Wounded MV:Excellent >
sn
Okay, you'll try to move silently for a while
HP:Wounded MV:Excellent >
whe
Players in your Zone
--------------------
Sakura - A Blighted Dune
You hear and smell horses in the surrounding area.

HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.
HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
sn
Okay, you will now stop sneaking.

HP:Wounded MV:Excellent >
sn

*Kadaj* has arrived from below.

HP:Wounded MV:Excellent >
Okay, you'll try to move silently for a while.

HP:Wounded MV:Excellent >

*Kadaj* tries to sting your arms, but you parry the attack.

HP:Wounded MV:Excellent - Kadaj: Hurt>
d
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>

You try to pierce *Kadaj*'s body, but miss.
You try to pierce *Kadaj*'s legs, but miss.
*Kadaj* tries to sting your legs, but you parry the attack.

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
PANIC! You couldn't escape!

HP:Wounded MV:Excellent - Kadaj: Hurt>
u
hide
backstab human
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life here!

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
You panic and attempt to flee!

HP:Wounded MV:Excellent - Kadaj: Hurt>
u
hide
backstab human
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
South: A strong, black warhorse stands here, full of energy.
Up : *Kadaj* is standing here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.
*Kadaj* is standing here.

HP:Wounded MV:Excellent >
Anthrax narrates, 'Who?'
You attempt to hide yourself.

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* +
*Kadaj* leaves down.

HP:Wounded MV:Excellent >
- = % = - +
*
They must have left already...

HP:Wounded MV:Excellent >
nar kadaj
You narrate, 'kadaj'

HP:Wounded MV:Excellent >
d
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
West : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
nar spam charges :P
You narrate, 'spam charges :P'

HP:Wounded MV:Excellent >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
East : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
East : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
e
hide
backstab human
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.
*Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* + - = % = -
*Kadaj* begins charging towards you.

HP:Wounded MV:Excellent >
+
*
*Kadaj* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Kadaj* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kadaj*'s death cry.
*Kadaj* is dead! R.I.P.

Posted: Fri Sep 11, 2009 9:22 pm
by Kadaj
Thats weird... I didnt even get 1 pulse into my charge before you landed but you got 2. Maybe its just the spacing difference.

Fogel is there a lag to starting a charge or is it just the time difference?

And btw my notice failed on first look so figured you had just entered room.

Posted: Fri Sep 11, 2009 11:22 pm
by Sakura
Figured I got lucky or you lagged or something, am still happy about it because it's one of my first kills hehe

Posted: Fri Sep 11, 2009 11:34 pm
by Sakura
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
Up : The floortrap obstructs your view.
A crumbling stone well is here, ready to collapse.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
You are released from the grasp of the shadows, and flung onto the ground, rendering you breathless!

HP:Healthy MV:Strong >
whe
Players in your Zone
--------------------
Sakura - The Dank Cellar
You hear and smell horses in the surrounding area.

HP:Healthy MV:Good >
whe
Players in your Zone
--------------------
Sakura - The Dank Cellar
You hear and smell horses in the surrounding area.

HP:Healthy MV:Good >
whe
Players in your Zone
--------------------
Sakura - The Dank Cellar
You hear and smell horses in the surrounding area.

HP:Healthy MV:Good >
whe
Players in your Zone
--------------------
Sakura - The Dank Cellar
You hear and smell horses in the surrounding area.

HP:Healthy MV:Good >
o
Order who to do what?

HP:Healthy MV:Good >
whe
Players in your Zone
--------------------
Sakura - The Dank Cellar
You hear and smell horses in the surrounding area.

HP:Healthy MV:Good >
open floortrap
You open the floortrap.

HP:Healthy MV:Good >
sn
Okay, you will now stop sneaking.

HP:Healthy MV:Good >
sn
Okay, you'll try to move silently for a while.

HP:Healthy MV:Good >
u
A Large Home
Coming into a small foyer you can see the beautifully woven rugs gracing the
floors and high hung tapestries decorating the walls. It seems this is the
home of some wealthy merchant and his family, as a few child's toys are
scattered about the area. A small outline in the dust on the floor indicates
there is a seldom used trapdoor in the corner.
[ Exits: s d ]
South: A strong, black warhorse stands here, full of energy.
Down : A tainted shadow stallion snorts and stamps a hoof impatiently.
*Raiden* is standing here.

HP:Healthy MV:Good >

*Raiden* slashes your head into bloody fragments!

HP:Scratched MV:Good - Raiden: Healthy>
grin

You try to pierce *Raiden*'s arms, but miss.
You try to pierce *Raiden*'s head, but miss.
*Raiden* slashes your legs extremely hard.

HP:Hurt MV:Good - Raiden: Healthy>
You grin evilly.

HP:Hurt MV:Good - Raiden: Healthy>
nar raiden

Raiden closes the floortrap.

HP:Hurt MV:Good - Raiden: Healthy>
f
You narrate, 'raiden'

HP:Hurt MV:Good - Raiden: Healthy>
u
PANIC! You couldn't escape!

HP:Hurt MV:Good - Raiden: Healthy>
No way! You're fighting for your life!

HP:Hurt MV:Good - Raiden: Healthy>
u
No way! You're fighting for your life!

HP:Hurt MV:Good - Raiden: Healthy>
f
PANIC! You couldn't escape!

HP:Hurt MV:Good - Raiden: Healthy>
n
hide
backstab human
No way! You're fighting for your life!

HP:Hurt MV:Good - Raiden: Healthy>
No way! You're fighting for your life!

HP:Hurt MV:Good - Raiden: Healthy>
No way! You're fighting for your life here!

HP:Hurt MV:Good - Raiden: Healthy>
f
You try to pierce *Raiden*'s body, but miss.
You panic and attempt to flee!

HP:Hurt MV:Good - Raiden: Healthy>
n
hide
backstab human
Intersection of Four Kings
Coming to the intersection in the middle of Four Kings one notices the bustling
people and the seemingly wonderful way in the which the people greet you. The
buildings are strong and sturdy and the road devoid of dirt or grime except for
a small section to the south.
[ Exits: n e s w ]
North: *Raiden* is standing here.
West : An officer of the Murandian Cavalry is here, sneering at you.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
A Large Home
Coming into a small foyer you can see the beautifully woven rugs gracing the
floors and high hung tapestries decorating the walls. It seems this is the
home of some wealthy merchant and his family, as a few child's toys are
scattered about the area. A small outline in the dust on the floor indicates
there is a seldom used trapdoor in the corner.
[ Exits: s ]
South: A strong, black warhorse stands here, full of energy.
*Raiden* is standing here.

HP:Hurt MV:Good >
You attempt to hide yourself.

HP:Hurt MV:Good >
HP:Hurt MV:Good >
=
*
*Raiden* leaves south.

HP:Hurt MV:Good >
+ - = %
*Raiden* has arrived from the south.

HP:Hurt MV:Good >
= -
*Raiden* tries to slash your body, but misses.

HP:Hurt MV:Good - Raiden: Healthy>
+
*
You can't sneak up on a fighting target.

HP:Hurt MV:Good - Raiden: Healthy>
roll
You roll your eyes in disgust.

HP:Hurt MV:Good - Raiden: Healthy>
snick

You try to pierce *Raiden*'s hands, but miss.
You try to pierce *Raiden*'s arms, but miss.

HP:Hurt MV:Good - Raiden: Healthy>
You snicker softly.

HP:Hurt MV:Good - Raiden: Healthy>
f
You panic and attempt to flee!

HP:Hurt MV:Good - Raiden: Healthy>
n
hide
backstab human

You have no idea how.
*Raiden* sends you sprawling with a powerful bash!

HP:Hurt MV:Good - Raiden: Healthy>

*Raiden* slashes your shoulders into bloody fragments!

HP:Hurt MV:Strong - Raiden: Healthy>

*Raiden* slashes your legs into bloody fragments!

HP:Hurt MV:Strong - Raiden: Healthy>
Intersection of Four Kings
Coming to the intersection in the middle of Four Kings one notices the bustling
people and the seemingly wonderful way in the which the people greet you. The
buildings are strong and sturdy and the road devoid of dirt or grime except for
a small section to the south.
[ Exits: n e s w ]
North: *Raiden* is standing here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
A Large Home
Coming into a small foyer you can see the beautifully woven rugs gracing the
floors and high hung tapestries decorating the walls. It seems this is the
home of some wealthy merchant and his family, as a few child's toys are
scattered about the area. A small outline in the dust on the floor indicates
there is a seldom used trapdoor in the corner.
[ Exits: s ]
South: A strong, black warhorse stands here, full of energy.
*Raiden* is standing here.

HP:Hurt MV:Strong >
You attempt to hide yourself.

HP:Hurt MV:Strong >
HP:Hurt MV:Strong >
=
* w
You are interrupted and stop what you are doing.
*Raiden* slashes your arms extremely hard.
No way! You're fighting for your life!

HP:Wounded MV:Strong - Raiden: Healthy>

You pierce *Raiden*'s arms very hard.
*Raiden* tries to slash your legs, but misses.

HP:Wounded MV:Strong - Raiden: Scratched>
f
You panic and attempt to flee!

HP:Wounded MV:Strong - Raiden: Scratched>
w
Intersection of Four Kings
Coming to the intersection in the middle of Four Kings one notices the bustling
people and the seemingly wonderful way in the which the people greet you. The
buildings are strong and sturdy and the road devoid of dirt or grime except for
a small section to the south.
[ Exits: n e s w ]
North: *Raiden* is standing here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Western Side of Four Kings
On the western side of this small city, one can hear the sounds of commotion
coming from the nearby inn and the grocer. The road leads west towards
Whitebridge. The paving here is wonderfully constructed of all different
styles and colors of flagstones.
[ Exits: n e s w ]
North: A furtive man is standing here.
East : A strong, black warhorse stands here, full of energy.
West : An officer of the Murandian Cavalry is here, sneering at you.

HP:Wounded MV:Strong >
w
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
An officer of the Murandian Cavalry is here, sneering at you.
A sly looking lord of Murandy is here looking for a fight.

HP:Wounded MV:Strong >
w
A Thin Section of the Caemlyn Road
Just west of a small city the road begins to smooth and level. Obviously this
is where the road crews begin there work to keep things in a condition for the
traveling merchants and traders. As you glance around a small path branches
toward the north the smell of wildflowers wafts from a northern wind.
[ Exits: n e w ]
North: The gate obstructs your view.
East : An officer of the Murandian Cavalry is here, sneering at you.

HP:Wounded MV:Strong >
w
Along the Caemlyn Road
Not far in the distance to the west you can see the small city of Four Kings.
While to the west you can make out a sharp turn that heads obviously into more
wooded areas and continuing the way towards Whitebridge.
[ Exits: e w ]

HP:Wounded MV:Strong >
w
Twist Along the Caemlyn Road
At this sharp twist in the thoroughfare you can tell the distinct difference
between the way to the south and the road to the west. The way to east is much
smoother and seems much more traveled while the way to the south gives way to
large areas of green forest.
[ Exits: e s ]

HP:Wounded MV:Strong >
w
Alas, you cannot go that way...

HP:Wounded MV:Strong >
s
Southward Along the Caemlyn Road
Nearing a heavily forested area to the south and a sharp twist in the road to
the south you see more and more big game coming onto the road. You can smell
the damp forest giving off its essence to all who pass by.
[ Exits: n s ]

HP:Wounded MV:Strong >
s
The Caemlyn Road Bordering a Large Forest
Coming upon an extensive portion of old forest you hear the sounds beginning to
emmanate as the road begins to intrude on the forest dwellers. To either side
are vast areas of old growth. Looking closely you see moss lining all the
trees on either side of the road.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
West : A small deer is here watching over herself.

HP:Wounded MV:Strong >
e
Scattered Leaves inside the Forest
The numerous trees here seem to make it an everlasting early autumn with the
number of leaves laying about the forest floor. There is a perpetual cold
chill in this part of the forest brought out by moss covering any spaces not
filled with leaves.
[ Exits: e s w ]
East : A bulky-brown moose is here, examining her surroundings.
South: A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.
The brush stirs with the sound of wildlife foraging for food.

HP:Wounded MV:Strong >
h
You attempt to hide yourself.

HP:Wounded MV:Strong >
4
Backstab who?

HP:Wounded MV:Strong >
4
Backstab who?

HP:Wounded MV:Strong >
4

*Raiden* has arrived from the west, riding A black warhorse.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
*Raiden* tries to slash your head, but misses.

HP:Wounded MV:Strong - Raiden: Scratched>

* + - f
Cancelled...
PANIC! You couldn't escape!

HP:Wounded MV:Strong - Raiden: Scratched>
n
No way! You're fighting for your life!

HP:Wounded MV:Strong - Raiden: Scratched>

You try to pierce *Raiden*'s shoulders, but miss.
You try to pierce *Raiden*'s body, but miss.

HP:Wounded MV:Strong - Raiden: Scratched>
f
n
You panic and attempt to flee!

HP:Wounded MV:Strong - Raiden: Scratched>
n
The Caemlyn Road Bordering a Large Forest
Coming upon an extensive portion of old forest you hear the sounds beginning to
emmanate as the road begins to intrude on the forest dwellers. To either side
are vast areas of old growth. Looking closely you see moss lining all the
trees on either side of the road.
[ Exits: n e s w ]
East : *Raiden* is standing here, riding A black warhorse.
West : A small deer is here watching over herself.
You flee head over heels.
Southward Along the Caemlyn Road
Nearing a heavily forested area to the south and a sharp twist in the road to
the south you see more and more big game coming onto the road. You can smell
the damp forest giving off its essence to all who pass by.
[ Exits: n s ]

HP:Wounded MV:Good >
Twist Along the Caemlyn Road
At this sharp twist in the thoroughfare you can tell the distinct difference
between the way to the south and the road to the west. The way to east is much
smoother and seems much more traveled while the way to the south gives way to
large areas of green forest.
[ Exits: e s ]

HP:Wounded MV:Good >
n
Alas, you cannot go that way...

HP:Wounded MV:Good >
e
e
Along the Caemlyn Road
Not far in the distance to the west you can see the small city of Four Kings.
While to the west you can make out a sharp turn that heads obviously into more
wooded areas and continuing the way towards Whitebridge.
[ Exits: e w ]

HP:Wounded MV:Good >
A Thin Section of the Caemlyn Road
Just west of a small city the road begins to smooth and level. Obviously this
is where the road crews begin there work to keep things in a condition for the
traveling merchants and traders. As you glance around a small path branches
toward the north the smell of wildflowers wafts from a northern wind.
[ Exits: n e w ]
North: The gate obstructs your view.
East : An officer of the Murandian Cavalry is here, sneering at you.

HP:Wounded MV:Good >
open gate
n
You open the gate.

HP:Wounded MV:Good >
*Raiden* has arrived from the west, riding A black warhorse.
A Small Path
This small stone path leads north to a sizeable field filled with horses
wandering about. Nearing the end of this short path you can see mayn forms of
wildflowers blooming all about. The smell is very pleasing to the senses
relaxing one might say.
[ Exits: n s w ]
North: A bulky-brown moose is here, examining her surroundings.
South: *Raiden* is standing here, riding A black warhorse.
West : A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
The brush stirs with the sound of wildlife foraging for food.

HP:Wounded MV:Good >

*Raiden* has arrived from the south, riding A black warhorse.

HP:Wounded MV:Good >
n

*Raiden* slashes your feet very hard.

HP:Wounded MV:Good - Raiden: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Good - Raiden: Scratched>
f
s
You panic and attempt to flee!

HP:Wounded MV:Good - Raiden: Scratched>
s

*Raiden* slashes your arms into bloody fragments!

HP:Wounded MV:Good - Raiden: Scratched>
A Thin Section of the Caemlyn Road
Just west of a small city the road begins to smooth and level. Obviously this
is where the road crews begin there work to keep things in a condition for the
traveling merchants and traders. As you glance around a small path branches
toward the north the smell of wildflowers wafts from a northern wind.
[ Exits: n e w ]
North: *Raiden* is standing here, riding A black warhorse.
East : An officer of the Murandian Cavalry is here, sneering at you.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
w

The gate is closed from the other side.

HP:Wounded MV:Good >
s
Along the Caemlyn Road
Not far in the distance to the west you can see the small city of Four Kings.
While to the west you can make out a sharp turn that heads obviously into more
wooded areas and continuing the way towards Whitebridge.
[ Exits: e w ]

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
w
Twist Along the Caemlyn Road
At this sharp twist in the thoroughfare you can tell the distinct difference
between the way to the south and the road to the west. The way to east is much
smoother and seems much more traveled while the way to the south gives way to
large areas of green forest.
[ Exits: e s ]

HP:Wounded MV:Good >
w
Alas, you cannot go that way...

HP:Wounded MV:Good >
s
s
Southward Along the Caemlyn Road
Nearing a heavily forested area to the south and a sharp twist in the road to
the south you see more and more big game coming onto the road. You can smell
the damp forest giving off its essence to all who pass by.
[ Exits: n s ]

HP:Wounded MV:Good >
The Caemlyn Road Bordering a Large Forest
Coming upon an extensive portion of old forest you hear the sounds beginning to
emmanate as the road begins to intrude on the forest dwellers. To either side
are vast areas of old growth. Looking closely you see moss lining all the
trees on either side of the road.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
West : A small deer is here watching over herself.

HP:Wounded MV:Good >
w
w
Tree Cover Near the Road
As soon as you move off the road you seem to be lost in huge trees and thick
undergrowth. If you listen carefully you can still here the sound of traffic
along the road and small game running through the shadows.
[ Exits: e s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Wounded MV:Good >
At a Pile of Sticks
In this part of the forest you notice a small burnt up pile of wood as if
someone used this as there camping area not long ago. The tall trees almost
add a sense of warmth in which they keep out the wind on the cold Andoran
nights.
[ Exits: n e s ]
East : A small deer is here watching over herself.
South: A small deer is here watching over herself.

HP:Wounded MV:Good >
w
Alas, you cannot go that way...

HP:Wounded MV:Good >
n
At the Towering Trees
As you come to this clearing of the woods you notice the thick brush seems
overly grown here. The way north seems to thicken with woods as you can only
see a short distance before the area is swallowed up in darkness.
[ Exits: n s ]
North: A bulky-brown moose is here, examining her surroundings.

HP:Wounded MV:Good >
n
A Dead-End in the Forest
As you come to the end of the small animal trail you notice small white pieces
of wood. As you look closer you notice they are bones some still with sall
bits of flesh on them.
[ Exits: s ]
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Wounded MV:Good >
h
You attempt to hide yourself.

HP:Wounded MV:Good >
4
Backstab who?

HP:Wounded MV:Good >

*Raiden* has arrived from the south, riding A black warhorse.

HP:Wounded MV:Good >
4
HP:Wounded MV:Good >
=
* + - =
*Raiden* tries to slash your hands, but misses.

HP:Wounded MV:Good - Raiden: Scratched>
% = - +
*
You can't sneak up on a fighting target.

HP:Wounded MV:Good - Raiden: Scratched>
lick raiden
You lick him.

HP:Wounded MV:Good - Raiden: Scratched>

You try to pierce *Raiden*'s body, but miss.
You try to pierce *Raiden*'s body, but miss.

HP:Wounded MV:Good - Raiden: Scratched>
p
HP:Wounded MV:Good - Raiden: Scratched>
- =
*Raiden* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Raiden: Scratched>

*Raiden* waves.

HP:Wounded MV:Good - Raiden: Scratched>

*Raiden* slashes your legs into bloody fragments!

HP:Battered MV:Good - Raiden: Scratched>

*Raiden* looks at you.

HP:Battered MV:Good - Raiden: Scratched>
f
e

*Raiden* slashes your head into bloody fragments!

HP:Battered MV:Good - Raiden: Scratched>
PANIC! You couldn't escape!

HP:Battered MV:Good - Raiden: Scratched>
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Scratched>
f
e
PANIC! You couldn't escape!

HP:Battered MV:Good - Raiden: Scratched>
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Scratched>
cw
Mood changed to: Wimpy

HP:Battered MV:Good - Raiden: Scratched>
f
You panic and attempt to flee!

HP:Battered MV:Good - Raiden: Scratched>
e

*Raiden* tries to slash your feet, but misses.

HP:Battered MV:Good - Raiden: Scratched>
e
At the Towering Trees
As you come to this clearing of the woods you notice the thick brush seems
overly grown here. The way north seems to thicken with woods as you can only
see a short distance before the area is swallowed up in darkness.
[ Exits: n s ]
North: *Raiden* is standing here, riding A black warhorse.
You flee head over heels.
Alas, you cannot go that way...

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >

*Raiden* has arrived from the north, riding A black warhorse.

HP:Battered MV:Good >
s

*Raiden* slashes your arms into bloody fragments!

HP:Battered MV:Good - Raiden: Scratched>
s
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Scratched>
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Scratched>
f
s
PANIC! You couldn't escape!

HP:Battered MV:Good - Raiden: Scratched>
s
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Scratched>
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Scratched>

You try to pierce *Raiden*'s waist, but miss.

HP:Battered MV:Strong - Raiden: Healthy>
f
You panic and attempt to flee!

HP:Battered MV:Strong - Raiden: Healthy>
s
s
s
A Dead-End in the Forest
As you come to the end of the small animal trail you notice small white pieces
of wood. As you look closer you notice they are bones some still with sall
bits of flesh on them.
[ Exits: s ]
South: *Raiden* is standing here, riding A black warhorse.
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
You flee head over heels.
At the Towering Trees
As you come to this clearing of the woods you notice the thick brush seems
overly grown here. The way north seems to thicken with woods as you can only
see a short distance before the area is swallowed up in darkness.
[ Exits: n s ]
North: A bulky-brown moose is here, examining her surroundings.
*Raiden* is standing here, riding A black warhorse.

HP:Battered MV:Strong >
At a Pile of Sticks
In this part of the forest you notice a small burnt up pile of wood as if
someone used this as there camping area not long ago. The tall trees almost
add a sense of warmth in which they keep out the wind on the cold Andoran
nights.
[ Exits: n e s ]
North: *Raiden* is standing here, riding A black warhorse.
East : A small deer is here watching over herself.
South: A small deer is here watching over herself.

HP:Battered MV:Strong >
The Forest Bordering Some Trees
As you venture further from the safety of the road the trees begin the converge
and grow thicker with coverage. Listening intently you see lichen and moss
covering the rocks and dead trees.
[ Exits: n e ]
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
The brush stirs with the sound of wildlife foraging for food.

HP:Battered MV:Strong >
e
Inside the Forest
Being just west of the road it is amazing how many old growth trees there are.
Occassionally you see and elk walk through the shadows. Still just east you
can sometimes here the clunk of a cart as it rolls by.
[ Exits: n e w ]
North: A small deer is here watching over herself.
West : A small deer is here watching over herself.

HP:Battered MV:Strong >
e
The Caemlyn Road Through a Forest
Looking to the east the forest stretches are far as the eye can see. While to
the north hug trees of oak and birch rise high above the sycamore and small
berry trees. Not surprisingly there is little in the way of forest floor
coverage as the tall trees keep out much of the sunlight.
[ Exits: n e s w ]
East : A small deer is here watching over herself.

HP:Battered MV:Strong >
e
Forest Bordering the Caemlyn Road
Just east of the road the game trail seems to run east deeper into the woods.
The large trees of the forest provide good coverage from the Caemlyn road while
the small underbrush make it easily passable for horses and people alike.
[ Exits: n w ]
North: A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Battered MV:Strong >
n
Scattered Leaves inside the Forest
The numerous trees here seem to make it an everlasting early autumn with the
number of leaves laying about the forest floor. There is a perpetual cold
chill in this part of the forest brought out by moss covering any spaces not
filled with leaves.
[ Exits: e s w ]
East : A bulky-brown moose is here, examining her surroundings.
South: A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.

HP:Battered MV:Good >
s
Forest Bordering the Caemlyn Road
Just east of the road the game trail seems to run east deeper into the woods.
The large trees of the forest provide good coverage from the Caemlyn road while
the small underbrush make it easily passable for horses and people alike.
[ Exits: n w ]
North: A small deer is here watching over herself.
West : *Raiden* is standing here, riding A black warhorse.
A small deer is here watching over herself.

HP:Battered MV:Good >
w
The Caemlyn Road Through a Forest
Looking to the east the forest stretches are far as the eye can see. While to
the north hug trees of oak and birch rise high above the sycamore and small
berry trees. Not surprisingly there is little in the way of forest floor
coverage as the tall trees keep out much of the sunlight.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
*Raiden* is standing here, riding A black warhorse.

HP:Battered MV:Good >
h
You attempt to hide yourself.

HP:Battered MV:Good >
hide
backstab human

*Raiden* leaves east, riding A black warhorse.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
e
hide
backstab human
Forest Bordering the Caemlyn Road
Just east of the road the game trail seems to run east deeper into the woods.
The large trees of the forest provide good coverage from the Caemlyn road while
the small underbrush make it easily passable for horses and people alike.
[ Exits: n w ]
North: *Raiden* is standing here, riding A black warhorse.
A small deer is here watching over herself.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >

*Raiden* has arrived from the north, riding A black warhorse.

HP:Battered MV:Good >
e

*Raiden* leaves west, riding A black warhorse.

HP:Battered MV:Good >
hide
backstab human
Alas, you cannot go that way...

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >

*Raiden* has arrived from the west, riding A black warhorse.

HP:Battered MV:Good >
w

*Raiden* leaves north, riding A black warhorse.

HP:Battered MV:Good >
hide
backstab human
The Caemlyn Road Through a Forest
Looking to the east the forest stretches are far as the eye can see. While to
the north hug trees of oak and birch rise high above the sycamore and small
berry trees. Not surprisingly there is little in the way of forest floor
coverage as the tall trees keep out much of the sunlight.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
West : A bulky-brown moose is here, examining her surroundings.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
e
Forest Bordering the Caemlyn Road
Just east of the road the game trail seems to run east deeper into the woods.
The large trees of the forest provide good coverage from the Caemlyn road while
the small underbrush make it easily passable for horses and people alike.
[ Exits: n w ]
North: *Raiden* is standing here, riding A black warhorse.
A small deer is here watching over herself.

HP:Battered MV:Good >
n
hide
backstab human
Scattered Leaves inside the Forest
The numerous trees here seem to make it an everlasting early autumn with the
number of leaves laying about the forest floor. There is a perpetual cold
chill in this part of the forest brought out by moss covering any spaces not
filled with leaves.
[ Exits: e s w ]
East : A bulky-brown moose is here, examining her surroundings.
South: A small deer is here watching over herself.
*Raiden* is standing here, riding A black warhorse.
A small deer is here watching over herself.
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
HP:Battered MV:Good >
=
*Raiden* leaves east, riding A black warhorse.

HP:Battered MV:Good >

* + - = % = - +
*Raiden* has arrived from the east, riding A black warhorse.

HP:Battered MV:Good >

*
*Raiden* makes a strange sound as you place a curved, ruby studded knife in his back!
*Raiden* grimaces in pain.
*Raiden* has been heavily wounded, noticeably slowing his movement speed!

HP:Battered MV:Good - Raiden: Critical>
cac
You cackle gleefully.

HP:Battered MV:Good - Raiden: Critical>

*Raiden* slashes your feet extremely hard.
You pierce *Raiden*'s legs very hard.

HP:Beaten MV:Good - Raiden: Critical>
kill human
*Raiden* strokes his chin in thought.
You do the best you can!

HP:Beaten MV:Good - Raiden: Critical>

*Raiden* panics, and attempts to flee!

HP:Beaten MV:Good - Raiden: Critical>

*Raiden* leaves west, riding A black warhorse.

HP:Beaten MV:Good >
Merchant Path in Market Sheran
As you come into the town you see amazing stone work and artwork in the center
square. To the north you see a bustling bar while to the south you see a small
inn here to welcome all travelers.
[ Exits: n e s w ]
North: The bardoor obstructs your view.
East : *Raiden* is standing here, riding A black warhorse.
South: A local tough named Danir is sitting here.
Some tough leather is standing upright here, forming the shape of a hat.
A simple looking leather tunic is collecting dust here.
A pair of gauntlets lie here gathering dust.
A pair of leggings have been abandoned here.
Thick leather boots sit on the ground here.

HP:Beaten MV:Good >
e
Market Sheran
The cobblestone road seems welcome incoming traders and merchant into this
quaint little town. Making for an appealing and comforting area to trade in
and gossip which merchants are known to do.
[ Exits: e w ]
*Raiden* is standing here, riding A black warhorse.
A large elk stares at you.
A Queen's guardsman stands here in his gleaming armor and red cloak.
An officer of the Queen's guard patrols the streets.

HP:Beaten MV:Good >
*Raiden* slashes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!

HP:Beaten MV:Good - Raiden: Critical>
kill human
kill human

You pierce *Raiden*'s body very hard.
*Raiden* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Raiden: Critical>
kill human
You do the best you can!

HP:Critical MV:Good - Raiden: Critical>
You do the best you can!

HP:Critical MV:Good - Raiden: Critical>
You do the best you can!

HP:Critical MV:Good - Raiden: Critical>

*Raiden* panics, and attempts to flee!

HP:Critical MV:Good - Raiden: Critical>
kill human
You do the best you can!

HP:Critical MV:Good - Raiden: Critical>
kill human

A Queen's Guard of Andor tries to stab your arms, but misses.
A Queen's guard officer stabs your legs hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Raiden: Critical>
kill human
You do the best you can!

HP:Critical MV:Good - Raiden: Critical>
kill human
You do the best you can!

HP:Critical MV:Good - Raiden: Critical>
*Raiden* leaves east, riding A black warhorse.
They don't seem to be here.

HP:Critical MV:Good - A Queen's Guard of Andor: Healthy>
f
You panic and attempt to flee!

HP:Critical MV:Good - A Queen's Guard of Andor: Healthy>

A Queen's guard officer stabs your body hard.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard of Andor tries to stab your hands, but misses.

HP:Critical MV:Good - A Queen's Guard of Andor: Healthy>

*Raiden* has arrived from the east, riding A black warhorse.

HP:Critical MV:Good - A Queen's Guard of Andor: Healthy>
e

*Raiden* tries to slash your shoulders, but misses.

HP:Critical MV:Good - A Queen's Guard of Andor: Healthy>
e
Merchant Path in Market Sheran
As you come into the town you see amazing stone work and artwork in the center
square. To the north you see a bustling bar while to the south you see a small
inn here to welcome all travelers.
[ Exits: n e s w ]
North: The bardoor obstructs your view.
East : *Raiden* is standing here, riding A black warhorse.
South: A local tough named Danir is sitting here.
Some tough leather is standing upright here, forming the shape of a hat.
A simple looking leather tunic is collecting dust here.
A pair of gauntlets lie here gathering dust.
A pair of leggings have been abandoned here.
Thick leather boots sit on the ground here.
You flee head over heels.
Market Sheran
The cobblestone road seems welcome incoming traders and merchant into this
quaint little town. Making for an appealing and comforting area to trade in
and gossip which merchants are known to do.
[ Exits: e w ]
*Raiden* is standing here, riding A black warhorse.
A large elk stares at you.
A Queen's guardsman stands here in his gleaming armor and red cloak.
An officer of the Queen's guard patrols the streets.

HP:Critical MV:Draining >
*Raiden* tries to slash your arms, but misses.
No way! You're fighting for your life!

HP:Critical MV:Draining - Raiden: Critical>
f
You panic and attempt to flee!

HP:Critical MV:Draining - Raiden: Critical>
w
w

*Raiden* slashes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...