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Overpowered?

Posted: Sat Aug 29, 2009 8:04 pm
by Jaina
Here's some excerpts taken from PK earlier today. The parts where I flee around like a pansy have not been included. The log picks up after I had been playing with Eleanor, Bhark and Lykabos around north FD for a while:

HP:Battered SP:Excellent MV:Fresh >
e
s
Forest Corner
You are at the southeast corner of the forest. The trees here block out almost
all of the light except tiny little sliver of it get through the treetop. You
look around wearily watching out for sign of an attack from animals or beasts.
An animal scamper across your path and you decide I am out of here.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Eleanor* is here, fighting A tough grey wolf!.
A tough grey wolf is here, fighting *Eleanor*!.

HP:Battered SP:Excellent MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Excellent MV:Fresh >

*Eleanor* panics, and attempts to flee!

HP:Battered SP:Excellent MV:Fresh >

*Eleanor* panics, and attempts to flee!

HP:Battered SP:Excellent MV:Fresh >
channel 'shield' dark
You begin channeling the appropriate flows...

HP:Battered SP:Excellent MV:Fresh >
=
*Eleanor* leaves west.

HP:Battered SP:Excellent MV:Fresh >
%
A tough grey wolf tries to hit *Eleanor*'s head, but she dodges the attack.
*Eleanor* strikes A tough grey wolf's legs into bloody fragments!
A tough grey wolf tries to hit *Eleanor*'s head, but she parries the attack.

HP:Battered SP:Excellent MV:Fresh >
= -
*Eleanor* panics, and attempts to flee!

HP:Battered SP:Excellent MV:Fresh >

*
Okay.
*Eleanor* has been shielded from the True Source.
A strange sensation from nearby gets weaker.

HP:Battered SP:Strong MV:Fresh >
k dark
k dark
You try to strike *Eleanor*'s body, but miss.

HP:Battered SP:Strong MV:Fresh - Eleanor: Scratched --- A tough grey wolf: Hurt>
*Eleanor* leaves north.
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
w
Forest Corner
You are at the southwest corner of the forest. The trees here block out almost
all of the light except tiny little sliver of it get through the treetop. You
look around wearily watching out for sign of an attack from animals or beasts.
An animal scamper across your path and you decide I am out of here.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
w
s
s
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Fresh >
s
Thicking Forest
As you go north you notice that the trees are growing closer and closer
together and they are also getting bigger. It's also getting harder and harder
to see without a light source. What could be lurking in the darkness and
shadowy forest up a head?
[ Exits: n s ]
The corpse of A shienaran patrolman is lying here. [2]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Strong MV:Fresh >
s
Light Forest
It a pleasant forest where the trees provide shade but doesn't block out the
sun. At night it gives you a pleasant view of the stars in the sky. You feel
like relaxing your guard but you never know what dangers lurk ahead and
especially in these areas.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A tough grey wolf is here, its upper lip pulled back in a snarl.

HP:Battered SP:Strong MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Fresh >
e
Light Forest Entrance
Animals teem the area as they come out of the denser part of the forest in
search of water. You notice all the animals are gathered in a circle. You
walk up closer and notice that there is a small pond full of clear water. You
bend down to have a drink.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >

Eleanor yells, 'hah'

HP:Battered SP:Strong MV:Fresh >
e
s
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so many
animals be interested in. You ponder this question as you suddenly notice the
smell of water. Could it be after this long travel or is it your imagination?
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Battered SP:Strong MV:Fresh >
s
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
s
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Fresh >
yell lawl
w
s
You yell, 'lawl'

HP:Battered SP:Strong MV:Fresh >
s
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A tall man stands here, fingering his weapon.

HP:Battered SP:Strong MV:Fresh >
w
w
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
s
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A brittle branch lies here. [2]
The corpse of A gnarled ancient tree is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
k dark
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
*Lykabos* is standing here.

HP:Battered SP:Strong MV:Fresh >
You strike *Lykabos*'s waist very hard.

HP:Battered SP:Strong MV:Fresh - Lykabos: Scratched>
change mood wimpy
Mood changed to: Wimpy

HP:Battered SP:Strong MV:Fresh - Lykabos: Scratched>
c
f
It's already closed!

HP:Battered SP:Strong MV:Fresh - Lykabos: Scratched>
PANIC! You couldn't escape!

HP:Battered SP:Strong MV:Fresh - Lykabos: Scratched>
f
You panic and attempt to flee!

HP:Battered SP:Strong MV:Fresh - Lykabos: Scratched>
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
e
e
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
n
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Battered SP:Strong MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Fresh >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Battered SP:Strong MV:Fresh >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Strong MV:Fresh >
tr bhark
HP:Battered SP:Strong MV:Fresh >
- +
*
You see fairly recent tracks of a trolloc leaving north.

HP:Battered SP:Strong MV:Fresh >
k dark
n
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
w
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
k dark
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
tr bhark
HP:Battered SP:Strong MV:Fresh >
-
*Bhark* panics, and attempts to flee!
*Bhark* leaves west.

HP:Battered SP:Strong MV:Fresh >
+
*
You see fresh tracks of a trolloc leaving west.

HP:Battered SP:Strong MV:Fresh >
w
k dark
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >

*Bhark* has arrived from the west.

HP:Battered SP:Strong MV:Fresh >
scan w
HP:Battered SP:Strong MV:Fresh >
-
*Bhark* leaves east.

HP:Battered SP:Strong MV:Fresh >
k dark
+ Cancelled...
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
e
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
s
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.

HP:Battered SP:Strong MV:Fresh >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Strong MV:Fresh >
tr
HP:Battered SP:Strong MV:Fresh >
k dark
- k dark
k dark
Cancelled...
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
n
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
k dark
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
*Bhark* has arrived from the west.
You try to strike *Bhark*'s hands, but miss.

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>
w
*Bhark* tries to pierce your body, but misses.
*Bhark* tries to pierce your hands, but misses.
You try to strike *Bhark*'s shoulders, but miss.
No way! You're fighting for your life!

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>

*Bhark* panics, and attempts to flee!

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>
channel 'sandstorm' dark
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>
=
*Bhark* leaves south.

HP:Battered SP:Strong MV:Fresh >
- s
k dark
Cancelled...
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Strong MV:Fresh >
They don't seem to be here.

HP:Battered SP:Strong MV:Fresh >
e
tr
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.
A sparrow is here singing.

HP:Battered SP:Strong MV:Fresh >
*Bhark* leaves west.

HP:Battered SP:Strong MV:Fresh >
- + w
k dark

* You see fresh tracks of a trolloc leaving west.
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
A small deer is here watching over herself.

HP:Battered SP:Strong MV:Fresh >
You try to strike *Bhark*'s head, but miss.

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>

*Bhark* panics, and attempts to flee!

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>
channel 'sandstorm' dark
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>
= -
*Bhark* leaves south.

HP:Battered SP:Strong MV:Fresh >
channel 'create fire' dark

*
Your target could not be found.

HP:Battered SP:Strong MV:Fresh >
s
Your target could not be found.

HP:Battered SP:Strong MV:Fresh >
k dark
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.
A large elk stares at you.
A small deer is here watching over herself.
A small deer is here watching over herself.
The brush stirs with the sound of wildlife foraging for food.

HP:Battered SP:Strong MV:Fresh >
You try to strike *Bhark*'s body, but miss.

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>
channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Fresh - Bhark: Battered>
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Bhark*'s skin.

HP:Battered SP:Good MV:Fresh - Bhark: Battered>
channel 'immolate' dark

*Bhark* panics, and attempts to flee!

HP:Battered SP:Good MV:Fresh - Bhark: Battered>
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Bhark: Battered>
=
* + -
*Bhark* leaves north.

HP:Battered SP:Good MV:Fresh >
= % =
*Bhark* leaves south.

HP:Battered SP:Good MV:Fresh >
- +
*
Your target could not be found.

HP:Battered SP:Good MV:Fresh >
s
k dark
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
w
w
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
w
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded SP:Strong MV:Fresh >
w
k dark
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.
*Lykabos* is standing here.

HP:Wounded SP:Strong MV:Fresh >
You try to strike *Bhark*'s arms, but miss.

HP:Wounded SP:Strong MV:Fresh - Bhark: Battered>

*Lykabos* tries to blast your head, but misses.

HP:Wounded SP:Strong MV:Fresh - Bhark: Battered>

*Lykabos* tries to blast your legs, but misses.
*Bhark* tries to pierce your hands, but misses.
*Bhark* tries to pierce your hands, but misses.
You try to strike *Bhark*'s legs, but miss.

HP:Wounded SP:Strong MV:Fresh - Bhark: Battered>
channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Bhark: Battered>
= -
*Bhark* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Fresh - Bhark: Battered>
f

*
Okay.
Your flows of Fire burst into existance, and lick at *Bhark*'s skin.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>
PANIC! You couldn't escape!

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>

*Bhark* leaves east.

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>

You barely strike *Lykabos*'s legs.

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>

You dodge a bash from *Lykabos* who loses his balance and falls!

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
change mood wimpy
Mood changed to: Wimpy

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
channel 'immolate' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
=
*Eleanor* tries to strike your body, but misses.

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>

* + - f

*Eleanor* tries to strike your body, but misses.

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
e
Cancelled...
You panic and attempt to flee!

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
e
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
n
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A large elk stares at you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Wounded SP:Good MV:Fresh >
tr
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Good MV:Fresh >
HP:Wounded SP:Good MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving south.

HP:Wounded SP:Good MV:Fresh >
n
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Fresh >
w
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
k dark
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
sc
You have 158(312) hit, 139(196) mana and 138(138) movement points.
You have scored 387517351 exp, 185 total quest points
You need 8482649 exp to reach your next level.
You have been playing for 0 days and 22 hours.
You have gathered 191 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.

HP:Wounded SP:Good MV:Fresh >
w
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
s
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A tall man stands here, fingering his weapon.

HP:Wounded SP:Good MV:Fresh >
w
w
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
k dark
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A brittle branch lies here. [2]
The corpse of A gnarled ancient tree is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
sc
You have 158(312) hit, 139(196) mana and 138(138) movement points.
You have scored 387517351 exp, 185 total quest points
You need 8482649 exp to reach your next level.
You have been playing for 0 days and 22 hours.
You have gathered 191 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.

HP:Wounded SP:Good MV:Fresh >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 22.2 lbs.
Offensive Bonus: 151 Dodge Bonus: 120, Parry Bonus: 181
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 40 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION

HP:Wounded SP:Good MV:Fresh >
l
k dark
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A brittle branch lies here. [2]
The corpse of A gnarled ancient tree is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
k dark
stat
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 22.2 lbs.
Offensive Bonus: 151 Dodge Bonus: 120, Parry Bonus: 181
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 40 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION

HP:Wounded SP:Good MV:Fresh >
l
k dark
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A brittle branch lies here. [2]
The corpse of A gnarled ancient tree is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
k dark
k dark
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
k dark
You try to strike *Bhark*'s body, but miss.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>

*Bhark* tries to pierce your body, but misses.
You try to strike *Bhark*'s waist, but miss.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>

*Bhark* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>
take branch
take branch
You get a frail tree branch.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>
take branch
You get a frail tree branch.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>
l
You don't see a branch here.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
The corpse of A gnarled ancient tree is lying here. [2]
*Bhark* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>

*Bhark* leaves west.

HP:Wounded SP:Good MV:Fresh >
e
k dark
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
w
k dark
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
The corpse of A gnarled ancient tree is lying here. [2]
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.

HP:Wounded SP:Good MV:Fresh >
You try to strike *Bhark*'s legs, but miss.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>

*Bhark* tries to pierce your legs, but misses.
You try to strike *Bhark*'s hands, but miss.

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>
channel 'immolate' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>
=
*Bhark* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bhark: Battered>

* + - =
*Bhark* leaves east.

HP:Wounded SP:Good MV:Fresh >
% = - +
*Bhark* has arrived from the east.

HP:Wounded SP:Good MV:Fresh >

*
Okay.
*Bhark* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>
k dark
*Bhark* panics, and attempts to flee!
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>

You try to strike *Bhark*'s legs, but miss.

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>
e
k bhark
No way! You're fighting for your life!

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>
*Bhark* leaves south.
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
e
k bhark
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
s
k bhark
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.

HP:Wounded SP:Good MV:Fresh >
k bhark
You try to strike *Bhark*'s head, but miss.

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>
k bhark
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>

*Bhark* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>
channel 'create fire' bhark
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Bhark: Critical>
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Bhark*'s skin.

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
e
k bhark
No way! You're fighting for your life!

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
e
k bhark
You do the best you can!

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
e
k bhark
No way! You're fighting for your life!

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
You do the best you can!

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
e
k bhark
*Bhark* leaves west.
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
e
k bhark
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
n
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A large elk stares at you.
A small deer is here watching over herself.

HP:Wounded SP:Weakening MV:Fresh >
k bhark
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
k bhark
k bhark
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
k bhark
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
k bhark
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Weakening MV:Fresh >
n
w
*Bhark* leaves north.
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.

HP:Wounded SP:Weakening MV:Fresh >
k bhark
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
k bhark
You try to strike *Bhark*'s body, but miss.

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
You do the best you can!

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>

*Bhark* panics, and attempts to flee!

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
channel 'create fire' bhark
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
=
*Bhark* panics, and attempts to flee!

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>
-
*Bhark* panics, and attempts to flee!

HP:Wounded SP:Weakening MV:Fresh - Bhark: Critical>

*
Okay.
You weave a flow of Fire around *Bhark*, and suddenly flames burst to life, consuming him.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Bhark*'s death cry.
*Bhark* is dead! R.I.P.

Posted: Sat Aug 29, 2009 8:09 pm
by Jaina
I then run around a little to get sps and this happens:

HP:Wounded SP:Good MV:Fresh >
s
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
A gnarled ancient tree is standing here.

HP:Wounded SP:Good MV:Fresh >
channel 'poison' dark
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >
k dark
k dark
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
sc
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >

*Lykabos* has arrived from the north.

HP:Wounded SP:Good MV:Fresh >
stat
You have 205(312) hit, 128(196) mana and 138(137) movement points.
You have scored 388501436 exp, 185 total quest points
You need 7498564 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 209 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount is full of energy.
You are riding A black warhorse.
You are standing.

HP:Wounded SP:Good MV:Fresh >
*Lykabos* tries to blast your head, but misses.
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.4 lbs.
Offensive Bonus: 152 Dodge Bonus: 120, Parry Bonus: 187
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 41 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Wounded SP:Good MV:Fresh - Lykabos: Healthy>
k dark
You do the best you can!

HP:Wounded SP:Good MV:Fresh - Lykabos: Healthy>
l
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
*Lykabos* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
A gnarled ancient tree is standing here.

HP:Wounded SP:Good MV:Fresh - Lykabos: Healthy>
f
PANIC! You couldn't escape!

HP:Wounded SP:Good MV:Fresh - Lykabos: Healthy>
f

You tickle *Lykabos*'s body as you strike him.

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
You panic and attempt to flee!

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Fresh >
e
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Fresh >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >
s
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Lykabos* is here, fighting A gnarled ancient tree!.
A small deer is here watching over herself.
A gnarled ancient tree is here, fighting *Lykabos*!.
A gnarled ancient tree is here, fighting *Lykabos*!.

HP:Wounded SP:Good MV:Fresh >
channel 'poison' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh >
- = % = - +
A gnarled ancient tree barely tickles *Lykabos*'s body with its hit,
*Lykabos* blasts A gnarled ancient tree's arms extremely hard.
A gnarled ancient tree tickles *Lykabos*'s head as it hits him.

HP:Wounded SP:Good MV:Fresh >

*
Okay.
*Lykabos* gets violently ill!

HP:Wounded SP:Good MV:Fresh >
k dark
You tickle *Lykabos*'s body as you strike him.

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched --- A gnarled ancient tree: Hurt>

*Lykabos* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched --- A gnarled ancient tree: Hurt>
channel 'immolate' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched --- A gnarled ancient tree: Hurt>
=
*Lykabos* leaves north.

HP:Wounded SP:Good MV:Fresh >
k dark

* k dark
Cancelled...
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Good MV:Fresh >
stat
l
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.4 lbs.
Offensive Bonus: 152 Dodge Bonus: 120, Parry Bonus: 187
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 41 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Wounded SP:Good MV:Fresh >
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
A gnarled ancient tree is standing here.

HP:Wounded SP:Good MV:Fresh >
n
k dark
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Lykabos* is standing here.

HP:Wounded SP:Good MV:Fresh >
channel 'immolate' dark
You strike *Lykabos*'s hands.

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Lykabos: Scratched>
=
* + - = % = - +
*
Okay.
*Lykabos* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Wounded SP:Weakening MV:Fresh - Lykabos: Hurt>
channel 'immolate' dark

You have no idea how.
You dodge a bash from *Lykabos* who loses his balance and falls!

HP:Wounded SP:Weakening MV:Fresh - Lykabos: Hurt>
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Lykabos: Hurt>
=
* + - =
*Lykabos* tries to blast your head, but misses.

HP:Wounded SP:Weakening MV:Fresh - Lykabos: Hurt>
% = - +
*
Okay.
*Lykabos* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Wounded>
channel 'immolate' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Wounded>
=
* + -
You dodge a bash from *Lykabos* who loses his balance and falls!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Wounded>
= % = - +
*
Okay.
*Lykabos* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Wounded>
channel 'immolate' dark

You strike *Lykabos*'s feet.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
=
* + - = %
*Eleanor* leaves east.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
= -
You dodge a bash from *Lykabos* who loses his balance and falls!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
+
*
Okay.
*Lykabos* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Wounded SP:Wasted MV:Fresh - Lykabos: Beaten>
rel
l
You release the One Power.

HP:Wounded SP:Wasted MV:Fresh - Lykabos: Beaten>
f
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Eleanor* is standing here.
A black warhorse is standing here, being ridden by you.
*Lykabos* is here, fighting YOU!.

HP:Wounded SP:Wasted MV:Fresh - Lykabos: Beaten>
*Lykabos* panics, and attempts to flee!
You panic and attempt to flee!

HP:Wounded SP:Wasted MV:Fresh - Lykabos: Beaten>
k dark

*Lykabos* panics, and attempts to flee!

HP:Wounded SP:Wasted MV:Fresh - Lykabos: Beaten>
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >
k dark
k dark
k dark
*Lykabos* has arrived from the west.
*Lykabos* leaves north.
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >
n
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >
n
They don't seem to be here.

HP:Wounded SP:Wasted MV:Fresh >
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Wasted MV:Fresh >
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Wasted MV:Fresh >
n
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Wasted MV:Fresh >
n
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Lykabos* is standing here.

HP:Wounded SP:Wasted MV:Fresh >
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Wasted MV:Fresh >
not

*Lykabos* has arrived from the south.

HP:Wounded SP:Wasted MV:Fresh >
You look around less carefully.

HP:Wounded SP:Wasted MV:Fresh >
k dark
*Lykabos* tries to blast your hands, but misses.
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
sc
You have 224(312) hit, 36(196) mana and 138(137) movement points.
You have scored 388516796 exp, 185 total quest points
You need 7483204 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 209 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount is full of energy.
You are riding A black warhorse.
You are fighting *Lykabos*.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
stat
l

*Lykabos* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.4 lbs.
Offensive Bonus: 152 Dodge Bonus: 120, Parry Bonus: 187
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 41 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NIGHT VISION
STRENGTH

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
f
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
*Lykabos* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
You panic and attempt to flee!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>

*Lykabos* leaves east.

HP:Wounded SP:Flickering MV:Fresh >
k dark
e
e
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
e
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Flickering MV:Fresh >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded SP:Flickering MV:Fresh >
k dark
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
*Lykabos* is standing here.
A small buck is here, looking frisky.
A large elk stares at you.

HP:Wounded SP:Flickering MV:Fresh >
k dark
You tickle *Lykabos*'s body as you strike him.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
k dark

*Lykabos* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
k dark
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
s
k dark
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Battered>
*Lykabos* leaves east.
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
s
k dark
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
n
e
e
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A large elk stares at you.

HP:Wounded SP:Flickering MV:Fresh >
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Lykabos* is standing here.

HP:Wounded SP:Flickering MV:Fresh >
n
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
*Lykabos* has arrived from the west.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
k dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
k dark
k dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
k dark
k dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
k dark
k dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
s
k dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
s
k dark
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
w
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
w
w
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
k dark
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
*Eleanor* is standing here.
A small buck is here, looking frisky.
A large elk stares at you.

HP:Wounded SP:Flickering MV:Fresh >
You try to strike *Eleanor*'s feet, but miss.

HP:Wounded SP:Flickering MV:Fresh - Eleanor: Wounded>
f
You panic and attempt to flee!

HP:Wounded SP:Flickering MV:Fresh - Eleanor: Wounded>

You feel a strange sensation from somewhere nearby.

HP:Wounded SP:Flickering MV:Fresh - Eleanor: Wounded>

The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
You flee head over heels.

HP:Wounded SP:Flickering MV:Fresh >
n
n
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
*Eleanor* is standing here.
A small buck is here, looking frisky.
A large elk stares at you.

HP:Wounded SP:Flickering MV:Fresh >
n
n
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded SP:Flickering MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
n
e
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A tall white stallion is standing here.

HP:Wounded SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
tr
n
HP:Wounded SP:Flickering MV:Fresh >
e
- Cancelled...
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
tr
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
HP:Wounded SP:Flickering MV:Fresh >
- +
*
You see almost fresh tracks of a humanoid leaving east.

HP:Wounded SP:Flickering MV:Fresh >
sc
You have 224(312) hit, 36(196) mana and 138(137) movement points.
You have scored 388516881 exp, 185 total quest points
You need 7483119 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 209 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
e
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded SP:Flickering MV:Fresh >
s
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
e
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded SP:Flickering MV:Fresh >
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Wounded SP:Flickering MV:Fresh >
w
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
sc
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
You have 224(312) hit, 36(196) mana and 138(137) movement points.
You have scored 388516881 exp, 185 total quest points
You need 7483119 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 209 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >
w
w
w
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
s
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A large elk stares at you.

HP:Wounded SP:Flickering MV:Fresh >
s
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded SP:Flickering MV:Fresh >
s
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
w
w
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
tr
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
*Lykabos* is standing here.
A small deer is here watching over herself.

HP:Wounded SP:Flickering MV:Fresh >
HP:Wounded SP:Flickering MV:Fresh >
- k dark
+ Cancelled...
You tickle *Lykabos*'s body as you strike him.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Beaten>

*Lykabos* tries to blast your waist, but misses.
You strike *Lykabos*'s shoulders.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Beaten>
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Beaten>
channel 'immolate' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Beaten>
=
* + - = % =
You dodge a bash from *Lykabos* who loses his balance and falls!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Beaten>
- +
*
Okay.
*Lykabos* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
channel 'create fire'

*Lykabos* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You are too drained to complete the weave.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
*Lykabos* tries to blast your hands, but misses.
You strike *Lykabos*'s head.
*Lykabos* panics, and attempts to flee!
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
*Lykabos* leaves south.
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
e
k dark
*Lykabos* has arrived from the south.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
e
k dark
*Lykabos* has arrived from the west.
You barely strike *Lykabos*'s legs.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
rel

*Lykabos* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You release the One Power.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
l
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
*Lykabos* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark

You strike *Lykabos*'s head.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
*Lykabos* leaves east.
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Lykabos* is standing here.
*Eleanor* is standing here.

HP:Wounded SP:Flickering MV:Fresh >
You barely strike *Lykabos*'s legs.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
e
k dark
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>

*Eleanor* tries to strike your body, but misses.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
n
k dark
*Lykabos* panics, and attempts to flee!
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>

*Lykabos* panics, and attempts to flee!
You feel a strange sensation from somewhere nearby.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>

*Eleanor* tries to strike your arms, but misses.
You barely strike *Lykabos*'s arms.

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
f
PANIC! You couldn't escape!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>
f
You panic and attempt to flee!

HP:Wounded SP:Flickering MV:Fresh - Lykabos: Critical>

*Lykabos* leaves north.

HP:Wounded SP:Flickering MV:Fresh - Eleanor: Wounded>
e
n
n
k lyabos
k lyabos
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Eleanor* is standing here.

HP:Wounded SP:Flickering MV:Fresh >
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded SP:Flickering MV:Fresh >
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A large elk stares at you.

HP:Wounded SP:Flickering MV:Fresh >
n
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >
n
n
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
n
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
n
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A tall white stallion is standing here.

HP:Wounded SP:Flickering MV:Fresh >
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
e
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.

HP:Wounded SP:Flickering MV:Fresh >
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
n

HP:Wounded SP:Flickering MV:Fresh >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
tr
HP:Wounded SP:Flickering MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving south.

HP:Wounded SP:Flickering MV:Fresh >
n
n
n
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
w
s
s
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
s
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >
e
s
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Flickering MV:Fresh >
s
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >
dism
You stop riding A black warhorse.

HP:Hurt SP:Flickering MV:Fresh >
e
k lyabos
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
*Eleanor* is standing here.
*Lykabos* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Flickering MV:Excellent >
channel 'fireball' lyabos
They don't seem to be here.

HP:Hurt SP:Flickering MV:Excellent >

*Eleanor* tries to strike your legs, but misses.

HP:Hurt SP:Flickering MV:Excellent - Eleanor: Hurt>

You try to strike *Eleanor*'s body, but miss.
*Eleanor* tries to strike your hands, but misses.

HP:Hurt SP:Flickering MV:Excellent - Eleanor: Hurt>
Your target could not be found.

HP:Hurt SP:Flickering MV:Excellent - Eleanor: Hurt>
f
You panic and attempt to flee!

HP:Hurt SP:Flickering MV:Excellent - Eleanor: Hurt>

*Lykabos* tries to blast your body, but misses.

HP:Hurt SP:Flickering MV:Excellent - Eleanor: Hurt>
emb
w
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Healthy>
No way! You're fighting for your life!

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Healthy>

A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
You strike A Ko'bal trolloc's arms very hard.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Scratched>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A Ko'bal trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Scratched>
change mood wimpy
Mood changed to: Wimpy

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Scratched>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A Ko'bal trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Scratched>
sc
You have 243(312) hit, 45(196) mana and 134(137) movement points.
You have scored 388523873 exp, 185 total quest points
You need 7476127 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 209 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
You are fighting A Ko'bal trolloc.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Scratched>

A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
You strike A Ko'bal trolloc's legs very hard.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
rel
You release the One Power.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A Ko'bal trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.4 lbs.
Offensive Bonus: 145 Dodge Bonus: 125, Parry Bonus: 18

Posted: Sat Aug 29, 2009 8:10 pm
by Jaina
HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
l

A Ko'bal trolloc tries to pierce your head, but misses.
You strike A Ko'bal trolloc's body very hard.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A Ko'bal trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
not
You will now look around more carefully.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A Ko'bal trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
sc
You have 243(312) hit, 45(196) mana and 134(137) movement points.
You have scored 388526244 exp, 185 total quest points
You need 7473756 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 209 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
You are fighting A Ko'bal trolloc.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>

A Ko'bal trolloc tries to pierce your legs, but misses.
You strike A Ko'bal trolloc's body very hard.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>
f
k lykabos
You panic and attempt to flee!

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Hurt>

A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tickles your head as he pierces you.
You strike A Ko'bal trolloc's body very hard.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.

HP:Hurt SP:Flickering MV:Excellent - A Ko'bal trolloc: Wounded>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You flee head over heels.
They don't seem to be here.

HP:Hurt SP:Flickering MV:Excellent >
f
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Hurt SP:Flickering MV:Excellent >
scan e
HP:Hurt SP:Flickering MV:Excellent >
- +
*
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Flickering MV:Excellent >
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt SP:Flickering MV:Excellent >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Excellent >
k lykabos
They don't seem to be here.

HP:Hurt SP:Flickering MV:Excellent >
s
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt SP:Flickering MV:Strong >
k lykabos
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Hurt SP:Flickering MV:Strong >
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
scan e
HP:Hurt SP:Flickering MV:Strong >
- +
*
*Lykabos* is standing here.
*Eleanor* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Flickering MV:Strong >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.4 lbs.
Offensive Bonus: 145 Dodge Bonus: 125, Parry Bonus: 187
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 41 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Hurt SP:Flickering MV:Strong >
l
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Hurt SP:Flickering MV:Strong >
k lykabos
They don't seem to be here.

HP:Hurt SP:Flickering MV:Strong >
sc
change mood wimpy
You have 240(312) hit, 45(196) mana and 119(137) movement points.
You have scored 388528462 exp, 185 total quest points
You need 7471538 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 209 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
You are standing.

HP:Hurt SP:Flickering MV:Strong >
Mood changed to: Wimpy

HP:Hurt SP:Flickering MV:Strong >
l
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Hurt SP:Flickering MV:Strong >
who
-------------- Immortals --------------

-------------- Players --------------
Trysstianna "Call me Anna" Platinum [White Tower]
Jaina Proudmoore, the Hater of Dodge! [Green Ajah] [White Tower]


-------------- Statistics --------------
Players: 2 humans, 3 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 11 players, achieved at 00:00:31.
The greatest high on record was 17 players on 07-16-09.

HP:Hurt SP:Flickering MV:Strong >
rel
You aren't even connected to the True Source.

HP:Hurt SP:Flickering MV:Strong >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.4 lbs.
Offensive Bonus: 145 Dodge Bonus: 125, Parry Bonus: 187
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 41 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Hurt SP:Flickering MV:Strong >
l
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Hurt SP:Flickering MV:Strong >
emb
l
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Flickering MV:Strong >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Hurt SP:Flickering MV:Strong >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.4 lbs.
Offensive Bonus: 145 Dodge Bonus: 125, Parry Bonus: 187
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 41 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Hurt SP:Flickering MV:Strong >
e
channel 'fireball' lykabos
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
*Lykabos* is standing here.
*Eleanor* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Flickering MV:Strong >
You begin channeling the appropriate flows...

HP:Hurt SP:Flickering MV:Strong >

* +
*Eleanor* says 'we '

HP:Hurt SP:Flickering MV:Strong >

*Eleanor* tries to strike your feet, but misses.

HP:Hurt SP:Flickering MV:Strong - Eleanor: Hurt>
-
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.

HP:Hurt SP:Flickering MV:Strong - Eleanor: Hurt>
=
You feel a strange sensation from somewhere nearby.

HP:Hurt SP:Flickering MV:Strong - Eleanor: Hurt>
% = -
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.

HP:Hurt SP:Flickering MV:Strong - Eleanor: Hurt>
+
*
You lose your concentration.

HP:Hurt SP:Flickering MV:Strong - Eleanor: Hurt>
w
No way! You're fighting for your life!

HP:Hurt SP:Flickering MV:Strong - Eleanor: Hurt>
f

You have no idea how.
You dodge a bash from *Lykabos* who loses his balance and falls!

HP:Hurt SP:Flickering MV:Strong - Eleanor: Hurt>
You panic and attempt to flee!

HP:Hurt SP:Flickering MV:Strong - Eleanor: Hurt>

A Ko'bal trolloc pierces your waist.
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc barely pierces your waist.
A Ko'bal trolloc pierces your head.
*Eleanor* tries to strike your body, but misses.

HP:Wounded SP:Flickering MV:Strong - Eleanor: Hurt>

In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Dhjin'nen trolloc tries to blast your hands, but misses.
A Dhjin'nen trolloc tries to blast your arms, but misses.

HP:Wounded SP:Flickering MV:Strong - A Ko'bal trolloc: Healthy>

*Lykabos* has arrived from the south.

HP:Wounded SP:Flickering MV:Strong - A Ko'bal trolloc: Healthy>

*Eleanor* tries to strike your head, but misses.

HP:Wounded SP:Flickering MV:Strong - A Ko'bal trolloc: Healthy>
l
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
*Lykabos* is standing here.
*Eleanor* is here, fighting YOU!.
A Dhjin'nen trolloc is here, fighting YOU!.
A Dhjin'nen trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.

HP:Wounded SP:Flickering MV:Strong - A Ko'bal trolloc: Healthy>
channel 'fireball' lykabos
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Strong - A Ko'bal trolloc: Healthy>

* +
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.

HP:Wounded SP:Flickering MV:Strong - A Ko'bal trolloc: Healthy>
- = % = - +
*
Okay.
Your fireball hits *Lykabos* with full force, causing an immediate death!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Lykabos*'s death cry.
*Lykabos* is dead! R.I.P.


Bhark comes back right after this, so I play with Eleanor a bit around Gap while he is blocking. Eventually I manage to get back to north FD and after a bit more skirmishing this happens:

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>
l
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
*Eleanor* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
A tall man stands here, fingering his weapon.

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>
emb
channel 'sandstorm'
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>
= -
A tall soldier tries to cleave *Eleanor*'s arms, but misses.

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>

*
Okay.
You quickly weave flows together into a net and launch it at *Eleanor*, who grunts in pain as she is struck by the sand cloud.

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>
channel 'immolate' dark

A tall soldier cleaves *Eleanor*'s hands hard.
*Eleanor* tries to strike your arms, but misses.
You try to strike *Eleanor*'s body, but miss.

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>
=
* + - = % = -
A tall soldier cleaves *Eleanor*'s body.
*Eleanor* tries to strike your legs, but misses.

HP:Battered SP:Good MV:Fresh - Eleanor: Wounded>
+
*
Okay.
*Eleanor* screams in agony and tears at her skin as your flows of Fire char her insides.
*Eleanor* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>
channel 'sandstorm'
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>
= e
k dark
- Cancelled...
No way! You're fighting for your life!

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>
You do the best you can!

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>

*Eleanor* leaves east.
*Bhark* leaves east.

HP:Battered SP:Weakening MV:Fresh >
e
k dark
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Eleanor* is standing here.
A small deer is here watching over herself.

HP:Battered SP:Weakening MV:Fresh >
You try to strike *Eleanor*'s feet, but miss.

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>
channel 'sandstorm'
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>
=
*Bhark* tries to pierce your shoulders, but misses.

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>

*Bhark* tries to pierce your hands, but misses.
*Bhark* tries to pierce your shoulders, but misses.
*Eleanor* tries to strike your legs, but misses.

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>
-
* channel 'sandstorm'

Okay.
You quickly weave flows together into a net and launch it at *Eleanor*, who grunts in pain as she is struck by the sand cloud.

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Eleanor: Battered>
= -
* channel 'sandstorm'

Okay.
You quickly weave flows together into a net and launch it at *Eleanor*, who grunts in pain as she is struck by the sand cloud.

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>
=
*Bhark* tries to pierce your body, but misses.
*Eleanor* tries to strike your body, but misses.

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>
-
* channel 'sandstorm'

Okay.
You quickly weave flows together into a net and launch it at *Eleanor*, who grunts in pain as she is struck by the sand cloud.

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>
= -
* channel 'sandstorm'

Okay.
You quickly weave flows together into a net and launch it at *Eleanor*, who grunts in pain as she is struck by the sand cloud.

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>
= -
You are interrupted and stop what you are doing.
*Bhark* pierces your head very hard.
*Bhark* tries to pierce your head, but misses.
You try to strike *Eleanor*'s shoulders, but miss.

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>

You feel shards of sand sent by *Eleanor* tear your flesh apart.

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>
f
You panic and attempt to flee!

HP:Battered SP:Flickering MV:Fresh - Eleanor: Beaten>

Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Battered SP:Flickering MV:Fresh >
rel
n
You release the One Power.

HP:Battered SP:Flickering MV:Fresh >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
The corpse of Bhark is lying here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
sc
You have 100(312) hit, 30(196) mana and 137(137) movement points.
You have scored 389442016 exp, 185 total quest points
You need 6557984 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 220 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount is full of energy.
You are riding A black warhorse.
You are standing.

HP:Battered SP:Flickering MV:Fresh >
n
n
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so many
animals be interested in. You ponder this question as you suddenly notice the
smell of water. Could it be after this long travel or is it your imagination?
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Battered SP:Flickering MV:Fresh >
w
w
Light Forest Entrance
Animals teem the area as they come out of the denser part of the forest in
search of water. You notice all the animals are gathered in a circle. You
walk up closer and notice that there is a small pond full of clear water. You
bend down to have a drink.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A tough grey wolf is here, its upper lip pulled back in a snarl.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
Light Forest
It a pleasant forest where the trees provide shade but doesn't block out the
sun. At night it gives you a pleasant view of the stars in the sky. You feel
like relaxing your guard but you never know what dangers lurk ahead and
especially in these areas.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
sc
You have 100(312) hit, 30(196) mana and 137(137) movement points.
You have scored 389442016 exp, 185 total quest points
You need 6557984 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 220 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.

HP:Battered SP:Flickering MV:Fresh >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 151 Dodge Bonus: 119, Parry Bonus: 186
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 42 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Battered SP:Flickering MV:Fresh >
n
n
Thicking Forest
As you go north you notice that the trees are growing closer and closer
together and they are also getting bigger. It's also getting harder and harder
to see without a light source. What could be lurking in the darkness and
shadowy forest up a head?
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
Forest Corner
You are at the southwest corner of the forest. The trees here block out almost
all of the light except tiny little sliver of it get through the treetop. You
look around wearily watching out for sign of an attack from animals or beasts.
An animal scamper across your path and you decide I am out of here.
[ Exits: n e s ]
The corpse of A tough grey wolf is lying here.
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
sc
You have 100(312) hit, 30(196) mana and 137(137) movement points.
You have scored 389442016 exp, 185 total quest points
You need 6557984 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 220 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.

HP:Battered SP:Flickering MV:Fresh >
who
-------------- Immortals --------------
Avaine

-------------- Players --------------
Trysstianna "Call me Anna" Platinum [White Tower]
Jaina Proudmoore, the Hater of Dodge! [Green Ajah] [White Tower]


-------------- Statistics --------------
Players: 2 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 11 players, achieved at 00:00:31.
The greatest high on record was 17 players on 07-16-09.

HP:Battered SP:Flickering MV:Fresh >
e
Forest Corner
You are at the southeast corner of the forest. The trees here block out almost
all of the light except tiny little sliver of it get through the treetop. You
look around wearily watching out for sign of an attack from animals or beasts.
An animal scamper across your path and you decide I am out of here.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
A scarred Shienaran commander stands here, watching for trouble.

HP:Battered SP:Flickering MV:Fresh >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 151 Dodge Bonus: 119, Parry Bonus: 186
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 42 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Battered SP:Flickering MV:Fresh >
l
Forest Corner
You are at the southeast corner of the forest. The trees here block out almost
all of the light except tiny little sliver of it get through the treetop. You
look around wearily watching out for sign of an attack from animals or beasts.
An animal scamper across your path and you decide I am out of here.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
A scarred Shienaran commander stands here, watching for trouble.

HP:Battered SP:Flickering MV:Fresh >
Beginning autosaving. Please wait...

Autosave complete.
HP:Battered SP:Flickering MV:Fresh >
sc
You have 119(312) hit, 66(196) mana and 137(137) movement points.
You have scored 389442016 exp, 185 total quest points
You need 6557984 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 220 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount is full of energy.
You are riding A black warhorse.
You are standing.
l

HP:Battered SP:Weakening MV:Fresh >
Forest Corner
You are at the southeast corner of the forest. The trees here block out almost
all of the light except tiny little sliver of it get through the treetop. You
look around wearily watching out for sign of an attack from animals or beasts.
An animal scamper across your path and you decide I am out of here.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
A scarred Shienaran commander stands here, watching for trouble.

HP:Battered SP:Weakening MV:Fresh >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Weakening MV:Fresh >
stat
w
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 151 Dodge Bonus: 119, Parry Bonus: 186
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 42 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Battered SP:Weakening MV:Fresh >
Forest Corner
You are at the southwest corner of the forest. The trees here block out almost
all of the light except tiny little sliver of it get through the treetop. You
look around wearily watching out for sign of an attack from animals or beasts.
An animal scamper across your path and you decide I am out of here.
[ Exits: n e s ]
The corpse of A tough grey wolf is lying here.
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Fresh >
s
s
s
Thicking Forest
As you go north you notice that the trees are growing closer and closer
together and they are also getting bigger. It's also getting harder and harder
to see without a light source. What could be lurking in the darkness and
shadowy forest up a head?
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Fresh >
Light Forest
It a pleasant forest where the trees provide shade but doesn't block out the
sun. At night it gives you a pleasant view of the stars in the sky. You feel
like relaxing your guard but you never know what dangers lurk ahead and
especially in these areas.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Weakening MV:Fresh >
e
Light Forest Entrance
Animals teem the area as they come out of the denser part of the forest in
search of water. You notice all the animals are gathered in a circle. You
walk up closer and notice that there is a small pond full of clear water. You
bend down to have a drink.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A tough grey wolf is here, its upper lip pulled back in a snarl.
A small deer is here watching over herself.

HP:Battered SP:Weakening MV:Fresh >
e
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so many
animals be interested in. You ponder this question as you suddenly notice the
smell of water. Could it be after this long travel or is it your imagination?
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Battered SP:Weakening MV:Fresh >
s
channel 'immolate' eleanor
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Weakening MV:Fresh >
Your target could not be found.

HP:Battered SP:Weakening MV:Fresh >
s
channel 'immolate' eleanor
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
The corpse of Bhark is lying here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Weakening MV:Fresh >
stat
Your target could not be found.

HP:Battered SP:Weakening MV:Fresh >
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 151 Dodge Bonus: 119, Parry Bonus: 186
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 42 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Battered SP:Weakening MV:Fresh >
w
channel 'immolate' eleanor
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.
*Eleanor* is standing here.

HP:Battered SP:Weakening MV:Fresh >
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh >
=
*Eleanor* leaves east.
*Bhark* leaves east.

HP:Battered SP:Weakening MV:Fresh >

*
*Bhark* has arrived from the east.

HP:Battered SP:Weakening MV:Fresh >
+
*Bhark* tries to pierce your legs, but misses.

HP:Battered SP:Weakening MV:Fresh - Bhark: Hurt>
- = % = - +
*Bhark* tries to pierce your legs, but misses.

HP:Battered SP:Weakening MV:Fresh - Bhark: Hurt>

*
Okay.
*Eleanor* screams in agony and tears at her skin as your flows of Fire char her insides.

HP:Battered SP:Flickering MV:Fresh - Bhark: Hurt>

*Eleanor* panics, and attempts to flee!

HP:Battered SP:Flickering MV:Fresh - Bhark: Hurt>
channel 'sandstorm'

*Eleanor* panics, and attempts to flee!

HP:Battered SP:Flickering MV:Fresh - Bhark: Hurt>
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Fresh - Bhark: Hurt>
f
= - e
Cancelled...
You panic and attempt to flee!

HP:Battered SP:Flickering MV:Fresh - Bhark: Hurt>
e
e

*Eleanor* leaves south.

HP:Battered SP:Flickering MV:Fresh - Bhark: Hurt>
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Eleanor* is standing here.
You flee head over heels.
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
k eleanor
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
You strike *Eleanor*'s hands.

HP:Battered SP:Flickering MV:Fresh - Eleanor: Critical>

*Eleanor* tries to strike your body, but misses.
You try to strike *Eleanor*'s legs, but miss.

HP:Battered SP:Flickering MV:Fresh - Eleanor: Critical>
channel 'sandstorm' eleanor

*Eleanor* panics, and attempts to flee!

HP:Battered SP:Flickering MV:Fresh - Eleanor: Critical>
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Fresh - Eleanor: Critical>
= -
*Eleanor* leaves south.

HP:Battered SP:Flickering MV:Fresh >

*
Your target could not be found.

HP:Battered SP:Flickering MV:Fresh >
n
k eleanor
s
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Bhark* is standing here.

HP:Battered SP:Flickering MV:Fresh >
s
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
k eleanor
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
w
w
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A tall man stands here, fingering his weapon.

HP:Battered SP:Flickering MV:Fresh >
s
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is standing here.
A gnarled ancient tree is standing here.

HP:Battered SP:Flickering MV:Fresh >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A brittle branch lies here. [2]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
k eleanor
They don't seem to be here.

HP:Battered SP:Flickering MV:Fresh >
tr
HP:Battered SP:Flickering MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving east.

HP:Battered SP:Flickering MV:Fresh >
not
e
You look around less carefully.

HP:Battered SP:Flickering MV:Fresh >
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

e
HP:Battered SP:Flickering MV:Fresh >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
n
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
e
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
n
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Battered SP:Flickering MV:Fresh >
e
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
n
n
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
e
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
e
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Battered SP:Flickering MV:Fresh >
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
A gnarled ancient tree is standing here.

HP:Battered SP:Flickering MV:Fresh >
n
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
e
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
e
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
n
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.

HP:Battered SP:Flickering MV:Fresh >
e
e
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
n
n
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
n
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Battered SP:Flickering MV:Fresh >
n
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
n
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
e
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Battered SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
n
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Battered SP:Flickering MV:Fresh >
n
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
tr
e
HP:Battered SP:Flickering MV:Fresh >
- n
Cancelled...
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
tr
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Battered SP:Flickering MV:Fresh >
HP:Battered SP:Flickering MV:Fresh >
- +
*
You see fresh tracks of a trolloc leaving east.

HP:Battered SP:Flickering MV:Fresh >
sc
e
e
You have 119(312) hit, 39(196) mana and 137(137) movement points.
You have scored 389447572 exp, 185 total quest points
You need 6552428 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 220 Weave Points so far.
This ranks you as Jaina Proudmoore, the Hater of Dodge! (level 49)
You are in the following clans:
Green Ajah : 34 Quest Points, rank 3, 31 Quest Points to rank.
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
Your mount looks weary.
You are riding A black warhorse.
You are standing.

HP:Battered SP:Flickering MV:Fresh >
e
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.

HP:Battered SP:Flickering MV:Fresh >
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
n
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
n
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Fresh >
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Fresh >
dism
You stop riding A black warhorse.

HP:Battered SP:Flickering MV:Fresh >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 144 Dodge Bonus: 124, Parry Bonus: 186
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 36 times, 23 times to other players, 13 times to monsters, and killed 42 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NIGHT VISION
STRENGTH

HP:Battered SP:Flickering MV:Fresh >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Flickering MV:Fresh >
not
You will now look around more carefully.

HP:Battered SP:Flickering MV:Fresh >
e
channel 'create fire' eleanor
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Battered SP:Flickering MV:Excellent >
Your target could not be found.

HP:Battered SP:Flickering MV:Excellent >
n
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
The corpse of Lykabos is lying here.
*Eleanor* is standing here.
An elite assassin trolloc is here, barely noticable.

HP:Battered SP:Flickering MV:Excellent >
channel 'create fire' eleanor
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Excellent >
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Eleanor*'s skin.
*Eleanor* is incapacitated and will slowly die, if not aided.

HP:Battered SP:Flickering MV:Excellent - Eleanor: Incapacitated>
channel 'create fire' eleanor
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Excellent - Eleanor: Incapacitated>
= -
*
Okay.
You weave a flow of Fire around *Eleanor*, and suddenly flames burst to life, consuming her.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Eleanor*'s death cry.
A strange sensation from nearby gets weaker.
*Eleanor* is dead! R.I.P.


And the sweep is complete.

Posted: Sat Aug 29, 2009 9:34 pm
by Guest
Knowing how to pk makes you overpowered, yes.

Posted: Sun Aug 30, 2009 12:09 am
by Sonea
them playing like pansies also makes you overpowered

Posted: Sun Aug 30, 2009 1:43 am
by Guest
elea cant stand and fight, he/she's a charger, :| thats why he flees alot and doesnt want to hit you straight on.

no pracs left for bash n etc

Posted: Sun Aug 30, 2009 11:57 am
by Jaina
Eleanor is very good, arguably better than I am. I just happened to get her to make a couple of mistakes and capitalized off of them.

I also benefited greatly from them not grouping up and staying together. Had that happened, I would have had to camp inside FD resulting in a much more boring fight. But instead I got to utilize the great mob support north of FD and was able to hold them off and eventually win.