Clean up, aisle seven!
Posted: Tue Aug 25, 2009 11:52 pm
So it's 3v6 in TV: me, Heritage and Uhl vs Evilina, Kombat, Plague, Syk, Angst and Viral. We're grouped in Hammar and they hit us, I get shielded and bail temporarily to get rid of it and then come back for this:
HP:Scratched SP:Full MV:Faint >
s
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
*Syk* is standing here.
k syk
HP:Scratched SP:Full MV:Faint >
You try to strike *Syk*'s arms, but miss.
*Syk* panics, and attempts to flee!
HP:Scratched SP:Full MV:Faint - Syk: Critical>
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Scratched SP:Full MV:Faint - Syk: Critical>
channel 'sandstorm' syk
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Faint - Syk: Critical>
= e
k syk
*Syk* leaves east.
*Syk* has arrived from the east.
HP:Scratched SP:Full MV:Faint >
-
*Syk* leaves west.
HP:Scratched SP:Full MV:Faint >
*Plague* has arrived from the north.
Cancelled...
Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
HP:Scratched SP:Full MV:Faint >
They don't seem to be here.
HP:Scratched SP:Full MV:Faint >
e
k syk
e
k syk
*Plague* has arrived from the west.
Alas, you cannot go that way...
HP:Scratched SP:Full MV:Faint >
*Plague* tries to slice your legs, but misses.
They don't seem to be here.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
No way! You're fighting for your life!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
They don't seem to be here.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
f
You panic and attempt to flee!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
e
e
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
*Kombat* is standing here.
You flee head over heels.
Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
*Plague* is standing here.
HP:Scratched SP:Full MV:Faint >
Alas, you cannot go that way...
HP:Scratched SP:Full MV:Faint >
*Plague* tries to slice your body, but misses.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
f
You try to strike *Plague*'s arms, but miss.
*Plague* tries to slice your head, but misses.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
PANIC! You couldn't escape!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
*Kombat* has arrived from the west.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
not
You will now look around more carefully.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
l
Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
You feel the presence of someone nearby....
A white stallion is standing here, being ridden by you.
*Plague* is here, fighting YOU!.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
w
*Kombat* tries to pierce your hands, but misses.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
No way! You're fighting for your life!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
w
*Kombat* tries to pierce your head, but misses.
You try to strike *Plague*'s body, but miss.
*Plague* tries to slice your body, but misses.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
No way! You're fighting for your life!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Scratched SP:Excellent MV:Faint - Plague: Wounded>
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Faint - Plague: Wounded>
= -
You are interrupted and stop what you are doing.
*Kombat* pierces your legs into bloody fragments!
*Kombat* tries to pierce your hands, but misses.
You try to strike *Plague*'s legs, but miss.
*Plague* tries to slice your head, but misses.
HP:Scratched SP:Excellent MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Faint - Plague: Wounded>
= -
You are interrupted and stop what you are doing.
*Plague* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
*Kombat* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
= -
*
*Plague* tries to slice your feet, but misses.
*Kombat* leaves south.
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
=
You are interrupted and stop what you are doing.
*Plague* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
*Kombat* has arrived from the south.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
*Kombat* leaves west.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
You try to strike *Plague*'s body, but miss.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
=
You are interrupted and stop what you are doing.
*Plague* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
= -
*Plague* tries to slice your feet, but misses.
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Faint - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Faint - Plague: Battered>
= -
*Plague* tries to slice your legs, but misses.
HP:Wounded SP:Good MV:Draining - Plague: Wounded>
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Draining - Plague: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Plague: Wounded>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Plague: Battered>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Plague: Battered>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Plague: Battered>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
= -
You dodge a bash from *Plague* who loses his balance and falls!
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
= -
*Plague* tries to slice your legs, but misses.
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
*Plague* panics, and attempts to flee!
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
*
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Weakening MV:Draining - Plague: Beaten>
*Plague* leaves south.
HP:Wounded SP:Weakening MV:Draining >
w
w
w
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
Tower Path
The Tower looms up next to the path, its sheer size intimidating at this close
range. A few rocks fall outside of the boundaries of the path, soon to be
noticed and replaced in its rightful place by a Novice. A square can be seen
in either direction the path takes.
[ Exits: e s ]
The corpse of A stern patrolman is lying here. [3]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
s
s
Sunset Square
A large fountain, seemingly made entirely of amber sits in the middle of the
square. The ground around the fountain glimmers with red and orange hues as
light is cast through the clear substance. To the west, the roadway opens and
reveals many colorful shops and homes, though none of these compare to the
amazing sight of this square.
[ Exits: n e s w ]
A fountain made of amber is flowing here.
The corpse of A stern Tar Valon watchguard is lying here.
The corpse of A tall Gaidin is lying here.
The corpse of An officer of the Tar Valon guard is lying here.
The corpse of A stern patrolman is lying here. [3]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
HP:Wounded SP:Weakening MV:Draining >
Tower Path
While the Tower soars into the sky on one side, the Ogier grove can be seen on
the other. The beautiful sung trees of the Ogier are enough to take anyone's
breath away. The haven of trees does not house many Ogier anymore, though one
or two can still be found during the day. It is said that an elderly Ogier can
often be found under one of the trees, waiting to tell stories.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
e
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
Tower Path
A cool breeze wafts from the north, bringing the scent of fresh water with it.
Other, more unwelcome smells also float on the breeze, such as that of the
Great Fish Market. The path curves tightly around the Tower, leading to the
squares located at different entrances.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
e
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
n
Ranalin Square
It is immediately obvious that this square is not often visited by large groups
of people. A beautiful white marble fountain flows in the center of the square
and a bench can be seen close to the wall of the Tower. A lone flower can be
seen floating in the center of the fountain, its petals slowly soaking in the
water.
[ Exits: n e s w ]
A white marble fountain spills water into a basin with a constant patter.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
e
A Split in the Road
Ranalin Way splits here, a road heading north and the main road continuing to
the west, towards the White Tower. The roadway is wide here, carving a clear
path towards the White Tower. Water pattering in the nearest fountain can be
heard faintly. The white cobblestones have been swept nearly spotless and
remain in pristine condition, much to the happiness of the citizens of the
city.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded SP:Weakening MV:Draining >
Heritage narrates, 'jaina?'
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
k plague
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
Uhl narrates, 'jaina?'
HP:Wounded SP:Weakening MV:Draining >
nar I'm fine
w
You narrate, 'I'm fine'
HP:Wounded SP:Weakening MV:Draining >
k plague
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
Heritage narrates, 'need you'
HP:Wounded SP:Weakening MV:Draining >
nar Syk was crit
You narrate, 'Syk was crit'
HP:Wounded SP:Weakening MV:Draining >
Heritage narrates, 'they low'
HP:Wounded SP:Weakening MV:Draining >
nar got plague batt
You narrate, 'got plague batt'
HP:Wounded SP:Weakening MV:Draining >
l
Heritage narrates, '1e'
HP:Wounded SP:Weakening MV:Draining >
stat
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded SP:Weakening MV:Draining >
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
l
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded SP:Weakening MV:Draining >
rel
You release the One Power.
HP:Wounded SP:Weakening MV:Draining >
w
w
A Split in the Road
Ranalin Way splits here, a road heading north and the main road continuing to
the west, towards the White Tower. The roadway is wide here, carving a clear
path towards the White Tower. Water pattering in the nearest fountain can be
heard faintly. The white cobblestones have been swept nearly spotless and
remain in pristine condition, much to the happiness of the citizens of the
city.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
w
Ranalin Square
It is immediately obvious that this square is not often visited by large groups
of people. A beautiful white marble fountain flows in the center of the square
and a bench can be seen close to the wall of the Tower. A lone flower can be
seen floating in the center of the fountain, its petals slowly soaking in the
water.
[ Exits: n e s w ]
A white marble fountain spills water into a basin with a constant patter.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
You cannot ride in there!
HP:Wounded SP:Weakening MV:Draining >
n
n
Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
w
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
w
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
Tower Path
The Tower looms up next to the path, its sheer size intimidating at this close
range. A few rocks fall outside of the boundaries of the path, soon to be
noticed and replaced in its rightful place by a Novice. A square can be seen
in either direction the path takes.
[ Exits: e s ]
The corpse of A stern patrolman is lying here. [3]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
n
w
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai puts up with such nuisances so close to their home.
[ Exits: n e s w ]
A medallion of brilliant gold lies here attached to a golden cord.
A thick loop of gold lies here glinting on the ground.
A dark silver cuff is setting here, absorbing all nearby light.
A gold flecked ring lies forgotten here.
A staff with hanging tassels has been misplaced here.
A gleaming shield of gold lies here.
An ancient iron bracelet is here, dull with age.
A pair of fur sleeves lie here.
A white stallion is standing here, being ridden by you.
*Angst* is standing here.
...*Angst* glows with a bright light!
*Viral* is standing here.
*Kombat* is standing here.
HP:Wounded SP:Weakening MV:Draining >
Uhl narrates, 'we good if you get back'
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
not
You look around less carefully.
HP:Wounded SP:Weakening MV:Draining >
nod
You nod in agreement.
HP:Wounded SP:Weakening MV:Draining >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
Uhl says 'eas'
HP:Wounded SP:Weakening MV:Draining >
l
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Wounded SP:Weakening MV:Draining >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
not
You will now look around more carefully.
HP:Wounded SP:Weakening MV:Draining >
l
k plague
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
Uhl says 'pwned'
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
l
Heritage says 'how many e?'
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
say if they are low then
You say 'if they are low then'
HP:Wounded SP:Weakening MV:Draining >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
say hit
You say 'hit'
HP:Wounded SP:Weakening MV:Draining >
l
k dark
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
scan e
Uhl shakes his head.
HP:Wounded SP:Weakening MV:Draining >
HP:Wounded SP:Weakening MV:Draining >
- +
*
*Angst* is standing here.
...*Angst* glows with a bright light!
*Viral* is standing here.
*Kombat* is standing here.
HP:Wounded SP:Weakening MV:Draining >
l
k dark
Uhl says 'not that low heh'
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
say only 3 1e
You say 'only 3 1e'
HP:Wounded SP:Weakening MV:Draining >
l
k dark
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
Heritage nods in agreement.
HP:Wounded SP:Weakening MV:Draining >
say Syk and Plague bailed, they were low
You say 'Syk and Plague bailed, they were low'
HP:Wounded SP:Weakening MV:Draining >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
l
Uhl says 'hps?'
HP:Wounded SP:Weakening MV:Draining >
k dark
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
Heritage says 'we get back in if need be'
HP:Wounded SP:Weakening MV:Draining >
scan e
Heritage leaves east, riding A white stallion.
Uhl leaves east.
You follow Heritage.
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai puts up with such nuisances so close to their home.
[ Exits: n e s w ]
A medallion of brilliant gold lies here attached to a golden cord.
A thick loop of gold lies here glinting on the ground.
A dark silver cuff is setting here, absorbing all nearby light.
A gold flecked ring lies forgotten here.
A staff with hanging tassels has been misplaced here.
A gleaming shield of gold lies here.
An ancient iron bracelet is here, dull with age.
A pair of fur sleeves lie here.
A white stallion is standing here, being ridden by you.
Uhl "The Cruel" Benton is standing here.
Heritage "The Big B" Benton is standing here, riding A white stallion.
*Angst* is standing here.
...*Angst* glows with a bright light!
*Viral* is standing here.
HP:Wounded SP:Weakening MV:Draining >
Heritage blasts *Angst*'s feet.
HP:Wounded SP:Weakening MV:Draining >
Uhl stings *Viral*'s feet.
HP:Wounded SP:Weakening MV:Draining >
- k dark
+ Cancelled...
You barely strike *Angst*'s head.
HP:Wounded SP:Weakening MV:Draining - Angst: Battered --- Heritage: Battered>
You barely strike *Angst*'s head.
*Viral* tries to blast Uhl's legs, but misses.
Uhl stings *Viral*'s head hard.
*Angst* tries to crush your body, but misses.
*Angst* barely crushes Heritage's body.
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
channel 'immolate'
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
=
*
Heritage sends *Angst* sprawling with a powerful bash!
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
+
Heritage blasts *Angst*'s body.
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
-
*Viral* sends Uhl sprawling with a powerful bash!
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
= % = - +
*
Okay.
*Angst* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Hurt SP:Weakening MV:Good - Angst: Beaten --- Heritage: Battered>
channel 'fireball'
Heritage narrates, 'got angst abshed'
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Angst: Beaten --- Heritage: Battered>
*
*Viral* blasts Uhl's arms extremely hard.
Heritage blasts *Angst*'s body.
HP:Hurt SP:Weakening MV:Good - Angst: Beaten --- Heritage: Battered>
+ - = % = - +
*Angst* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Good - Angst: Beaten --- Heritage: Battered>
*
Okay.
You throw a fireball at *Angst* and have the satisfaction of seeing him enveloped in flames!
HP:Hurt SP:Flickering MV:Good - Angst: Critical --- Heritage: Battered>
You barely strike *Angst*'s hands.
*Viral* tries to blast Uhl's body, but misses.
*Angst* tries to crush your body, but misses.
*Angst* crushes Heritage's head hard.
Heritage barely blasts *Angst*'s body.
HP:Hurt SP:Flickering MV:Good - Angst: Critical --- Heritage: Battered>
*Angst* leaves north.
HP:Hurt SP:Flickering MV:Good >
s
k dark
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
n
n
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai puts up with such nuisances so close to their home.
[ Exits: n e s w ]
A medallion of brilliant gold lies here attached to a golden cord.
A thick loop of gold lies here glinting on the ground.
A dark silver cuff is setting here, absorbing all nearby light.
A gold flecked ring lies forgotten here.
A staff with hanging tassels has been misplaced here.
A gleaming shield of gold lies here.
An ancient iron bracelet is here, dull with age.
A pair of fur sleeves lie here.
A white stallion is standing here, being ridden by you.
Uhl "The Cruel" Benton is here, fighting *Viral*!.
Heritage "The Big B" Benton is here, fighting *Viral*!, riding A white stallion.
*Viral* is here, fighting Uhl!.
*Viral* panics, and attempts to flee!
HP:Hurt SP:Flickering MV:Good >
k dark
An Intersection
In the center of Northharbor Boulevard sits an enormous statue of an Aes Sedai.
Her name is unknown, but the fact that she is indeed Aes Sedai is easy to
recognize by the ageless face she was given. The monument stands facing the
White Tower to the south and easily takes up nearly the entire intersection.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
e
*Viral* has arrived from the south.
*Viral* leaves east.
HP:Hurt SP:Flickering MV:Good >
e
e
Near the Intersection
The enormous statue stands to the west, dominating much of the sky in that
direction. The ageless face is gorgeous, yet frightening in her obvious
control of her emotions. It is unknown whether the monument is tribute to a
real Aes Sedai or if it is simply a symbol of the power the White Tower holds.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
*Viral* is standing here.
HP:Hurt SP:Flickering MV:Good >
Northharbor Boulevard
The wide road has been freshly swept and seems very very clean. The shimmering
wall spreads indefinitely around the city. An impenetrable defense that allows
many citizens to sleep well at night. A small sheet of paper is tacked to a
nearby store, though the untidy scrawling is barely recognizable.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
e
Traveling Along Northharbor
A small stand sits near the shining wall, it's awning fluttering gently in the
breeze. Atop the stripped canvas, an enormous seagull sits, surveying the
city. The wind brings a slightly salty smell with it from the world outside of
the city.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
Nearing the End
The north-eastern watchtower comes into view to the east, the thin windows
barely visible on the top floor of the tower. Houses cram side by side to the
south part of the road, battling for prominence with their brightly painted
walls. Yards are virtually extinct in this part of town, where people must vie
for any amount of space to build houses on.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Good >
e
s
s
North-East Curve
The road curves tightly here, connecting Northharbor and Osenrein Way. The
street is wide enough for wagons to rumble up and down it. One of the four
large guard towers in the city sits to the north, in the corner of the wall.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
Nearing Northharbor
The northern part of the city is visible from this point in the road, as well
as one of the eastern gates to the south. The wall of the city is a constant
reminder of the power of Tar Valon as it encompasses the city. Smells of the
Great Fish Market carry faintly on the breeze, though they are hardly very
strong yet.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
Luagde Gate
The enormous Luagde gate dwarves the guards standing on watch before it. The
bronze strapping reflects light into the road, giving the cobblestones a
strangely golden appearance. A tiny road branches off to the west here,
showing cramped shops and other buildings down the way.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Hurt SP:Flickering MV:Good >
Osenrein Avenue
To the north, the Luagde gate can be seen while the Osenrein gate is faintly
visible in the south. The roadway is empty of shops and other buildings and
the left side is instead dedicated to a large park. The roadway here is
straight, and the cobblestones stay freshly swept.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
e
Osenrein Avenue
To the west a large building can be seen, its enormous wooden door barred by a
thick strip of iron. The Osenrein Gate can be seen to the south, the bronze
strapping on the enormous gates splash golden reflections across the road. No
carts or other buildings are located in this area, as the Valon's quarters take
up most of the space to the west side of the road.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Good >
k dark
s
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
e
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Hurt SP:Flickering MV:Good >
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
tr
HP:Hurt SP:Flickering MV:Good >
- +
*
You see almost fresh tracks of a ridden mount leaving west.
HP:Hurt SP:Flickering MV:Good >
w
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Viral* is standing here.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Hurt SP:Flickering MV:Good >
c
*Viral* leaves east.
HP:Hurt SP:Flickering MV:Good >
You close the gate.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
open gate
e
k dark
You open the gate.
HP:Hurt SP:Flickering MV:Good >
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
n
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
e
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
*Viral* is standing here.
HP:Hurt SP:Flickering MV:Good >
n
The Tar Valon Road
Continuing along the hard-packed road of Tar Valon the forest grant welcoming
shade to the weary traveler making a tough journey a little easier. To the
north the road continues on straight and true for some distance, while a bend
can be spotted to the im
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
n
The Tar Valon Road
Traveling along the Tar Valon road a great narrow bend winding westwards can
been seen to the immediate north, while to south another similar bend is
readliy apparent.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
Rounding the Bend
As you round the bend you notice the road becoming narrower at points due to
recent flooding carrying a portion of the road down the hillside, to the south
another bend can be seen in the distance.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
s
w
The Tar Valon Road
Traveling along the Tar Valon road a great narrow bend winding westwards can
been seen to the immediate north, while to south another similar bend is
readliy apparent.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
k dark
The Tar Valon Road
Continuing along the hard-packed road of Tar Valon the forest grant welcoming
shade to the weary traveler making a tough journey a little easier. To the
north the road continues on straight and true for some distance, while a bend
can be spotted to the im
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
*Viral* is standing here.
*Viral* tries to blast your hands, but misses.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
You do the best you can!
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
Uhl narrates, 'im hammar again'
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
nar on Viral out e
You narrate, 'on Viral out e'
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
*Angst* has arrived from the south.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
l
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
*Angst* is standing here.
...*Angst* glows with a bright light!
A white stallion is standing here, being ridden by you.
*Viral* is here, fighting YOU!.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
rel
f
You barely strike *Viral*'s legs.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
You release the One Power.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
PANIC! You couldn't escape!
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
You dodge a bash from *Viral* who loses his balance and falls!
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
f
You panic and attempt to flee!
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
You flee head over heels.
HP:Hurt SP:Flickering MV:Good >
emb
You surrender yourself to saidar as you embrace the True Source.
l
*Viral* has arrived from the north.
*Angst* has arrived from the north.
HP:Hurt SP:Flickering MV:Good >
*Viral* leaves south.
*Angst* leaves south.
HP:Hurt SP:Flickering MV:Good >
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing da
HP:Scratched SP:Full MV:Faint >
s
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
*Syk* is standing here.
k syk
HP:Scratched SP:Full MV:Faint >
You try to strike *Syk*'s arms, but miss.
*Syk* panics, and attempts to flee!
HP:Scratched SP:Full MV:Faint - Syk: Critical>
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Scratched SP:Full MV:Faint - Syk: Critical>
channel 'sandstorm' syk
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Faint - Syk: Critical>
= e
k syk
*Syk* leaves east.
*Syk* has arrived from the east.
HP:Scratched SP:Full MV:Faint >
-
*Syk* leaves west.
HP:Scratched SP:Full MV:Faint >
*Plague* has arrived from the north.
Cancelled...
Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
HP:Scratched SP:Full MV:Faint >
They don't seem to be here.
HP:Scratched SP:Full MV:Faint >
e
k syk
e
k syk
*Plague* has arrived from the west.
Alas, you cannot go that way...
HP:Scratched SP:Full MV:Faint >
*Plague* tries to slice your legs, but misses.
They don't seem to be here.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
No way! You're fighting for your life!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
They don't seem to be here.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
f
You panic and attempt to flee!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
e
e
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
*Kombat* is standing here.
You flee head over heels.
Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
*Plague* is standing here.
HP:Scratched SP:Full MV:Faint >
Alas, you cannot go that way...
HP:Scratched SP:Full MV:Faint >
*Plague* tries to slice your body, but misses.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
f
You try to strike *Plague*'s arms, but miss.
*Plague* tries to slice your head, but misses.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
PANIC! You couldn't escape!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
*Kombat* has arrived from the west.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
not
You will now look around more carefully.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
l
Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
You feel the presence of someone nearby....
A white stallion is standing here, being ridden by you.
*Plague* is here, fighting YOU!.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
w
*Kombat* tries to pierce your hands, but misses.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
No way! You're fighting for your life!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
w
*Kombat* tries to pierce your head, but misses.
You try to strike *Plague*'s body, but miss.
*Plague* tries to slice your body, but misses.
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
No way! You're fighting for your life!
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Faint - Plague: Wounded>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Scratched SP:Excellent MV:Faint - Plague: Wounded>
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Faint - Plague: Wounded>
= -
You are interrupted and stop what you are doing.
*Kombat* pierces your legs into bloody fragments!
*Kombat* tries to pierce your hands, but misses.
You try to strike *Plague*'s legs, but miss.
*Plague* tries to slice your head, but misses.
HP:Scratched SP:Excellent MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Faint - Plague: Wounded>
= -
You are interrupted and stop what you are doing.
*Plague* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
*Kombat* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
= -
*
*Plague* tries to slice your feet, but misses.
*Kombat* leaves south.
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
=
You are interrupted and stop what you are doing.
*Plague* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
*Kombat* has arrived from the south.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
*Kombat* leaves west.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
You try to strike *Plague*'s body, but miss.
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Faint - Plague: Wounded>
=
You are interrupted and stop what you are doing.
*Plague* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
channel 'sandstorm' plague
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
= -
*Plague* tries to slice your feet, but misses.
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Faint - Plague: Wounded>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Faint - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Faint - Plague: Battered>
= -
*Plague* tries to slice your legs, but misses.
HP:Wounded SP:Good MV:Draining - Plague: Wounded>
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Draining - Plague: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Plague: Wounded>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Plague: Battered>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Plague: Battered>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Good MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Plague: Battered>
= -
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
= -
You dodge a bash from *Plague* who loses his balance and falls!
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
* channel 'sandstorm' plague
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
= -
*Plague* tries to slice your legs, but misses.
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
*Plague* panics, and attempts to flee!
HP:Wounded SP:Weakening MV:Draining - Plague: Battered>
*
Okay.
You quickly weave flows together into a net and launch it at *Plague*, who grunts in pain as he is struck by the sand cloud.
HP:Wounded SP:Weakening MV:Draining - Plague: Beaten>
*Plague* leaves south.
HP:Wounded SP:Weakening MV:Draining >
w
w
w
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
Tower Path
The Tower looms up next to the path, its sheer size intimidating at this close
range. A few rocks fall outside of the boundaries of the path, soon to be
noticed and replaced in its rightful place by a Novice. A square can be seen
in either direction the path takes.
[ Exits: e s ]
The corpse of A stern patrolman is lying here. [3]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
s
s
Sunset Square
A large fountain, seemingly made entirely of amber sits in the middle of the
square. The ground around the fountain glimmers with red and orange hues as
light is cast through the clear substance. To the west, the roadway opens and
reveals many colorful shops and homes, though none of these compare to the
amazing sight of this square.
[ Exits: n e s w ]
A fountain made of amber is flowing here.
The corpse of A stern Tar Valon watchguard is lying here.
The corpse of A tall Gaidin is lying here.
The corpse of An officer of the Tar Valon guard is lying here.
The corpse of A stern patrolman is lying here. [3]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
HP:Wounded SP:Weakening MV:Draining >
Tower Path
While the Tower soars into the sky on one side, the Ogier grove can be seen on
the other. The beautiful sung trees of the Ogier are enough to take anyone's
breath away. The haven of trees does not house many Ogier anymore, though one
or two can still be found during the day. It is said that an elderly Ogier can
often be found under one of the trees, waiting to tell stories.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
e
Tarlomen's Square
The fact that no fountain can be found in this square is enough to mark it odd,
though the benches in place of the fountain are even odder. The beautifully
sculpted benches are made entirely of marble, and are often used by Novices and
Accepted while they are free of chores.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
Tower Path
A cool breeze wafts from the north, bringing the scent of fresh water with it.
Other, more unwelcome smells also float on the breeze, such as that of the
Great Fish Market. The path curves tightly around the Tower, leading to the
squares located at different entrances.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
e
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
n
Ranalin Square
It is immediately obvious that this square is not often visited by large groups
of people. A beautiful white marble fountain flows in the center of the square
and a bench can be seen close to the wall of the Tower. A lone flower can be
seen floating in the center of the fountain, its petals slowly soaking in the
water.
[ Exits: n e s w ]
A white marble fountain spills water into a basin with a constant patter.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
e
A Split in the Road
Ranalin Way splits here, a road heading north and the main road continuing to
the west, towards the White Tower. The roadway is wide here, carving a clear
path towards the White Tower. Water pattering in the nearest fountain can be
heard faintly. The white cobblestones have been swept nearly spotless and
remain in pristine condition, much to the happiness of the citizens of the
city.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded SP:Weakening MV:Draining >
Heritage narrates, 'jaina?'
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
k plague
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
Uhl narrates, 'jaina?'
HP:Wounded SP:Weakening MV:Draining >
nar I'm fine
w
You narrate, 'I'm fine'
HP:Wounded SP:Weakening MV:Draining >
k plague
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
Heritage narrates, 'need you'
HP:Wounded SP:Weakening MV:Draining >
nar Syk was crit
You narrate, 'Syk was crit'
HP:Wounded SP:Weakening MV:Draining >
Heritage narrates, 'they low'
HP:Wounded SP:Weakening MV:Draining >
nar got plague batt
You narrate, 'got plague batt'
HP:Wounded SP:Weakening MV:Draining >
l
Heritage narrates, '1e'
HP:Wounded SP:Weakening MV:Draining >
stat
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded SP:Weakening MV:Draining >
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
l
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Wounded SP:Weakening MV:Draining >
rel
You release the One Power.
HP:Wounded SP:Weakening MV:Draining >
w
w
A Split in the Road
Ranalin Way splits here, a road heading north and the main road continuing to
the west, towards the White Tower. The roadway is wide here, carving a clear
path towards the White Tower. Water pattering in the nearest fountain can be
heard faintly. The white cobblestones have been swept nearly spotless and
remain in pristine condition, much to the happiness of the citizens of the
city.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
w
Ranalin Square
It is immediately obvious that this square is not often visited by large groups
of people. A beautiful white marble fountain flows in the center of the square
and a bench can be seen close to the wall of the Tower. A lone flower can be
seen floating in the center of the fountain, its petals slowly soaking in the
water.
[ Exits: n e s w ]
A white marble fountain spills water into a basin with a constant patter.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
You cannot ride in there!
HP:Wounded SP:Weakening MV:Draining >
n
n
Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
w
Alas, you cannot go that way...
HP:Wounded SP:Weakening MV:Draining >
w
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
Tower Path
The Tower looms up next to the path, its sheer size intimidating at this close
range. A few rocks fall outside of the boundaries of the path, soon to be
noticed and replaced in its rightful place by a Novice. A square can be seen
in either direction the path takes.
[ Exits: e s ]
The corpse of A stern patrolman is lying here. [3]
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
e
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
HP:Wounded SP:Weakening MV:Draining >
n
w
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai puts up with such nuisances so close to their home.
[ Exits: n e s w ]
A medallion of brilliant gold lies here attached to a golden cord.
A thick loop of gold lies here glinting on the ground.
A dark silver cuff is setting here, absorbing all nearby light.
A gold flecked ring lies forgotten here.
A staff with hanging tassels has been misplaced here.
A gleaming shield of gold lies here.
An ancient iron bracelet is here, dull with age.
A pair of fur sleeves lie here.
A white stallion is standing here, being ridden by you.
*Angst* is standing here.
...*Angst* glows with a bright light!
*Viral* is standing here.
*Kombat* is standing here.
HP:Wounded SP:Weakening MV:Draining >
Uhl narrates, 'we good if you get back'
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
not
You look around less carefully.
HP:Wounded SP:Weakening MV:Draining >
nod
You nod in agreement.
HP:Wounded SP:Weakening MV:Draining >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
Uhl says 'eas'
HP:Wounded SP:Weakening MV:Draining >
l
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Wounded SP:Weakening MV:Draining >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
not
You will now look around more carefully.
HP:Wounded SP:Weakening MV:Draining >
l
k plague
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
Uhl says 'pwned'
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
l
Heritage says 'how many e?'
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
say if they are low then
You say 'if they are low then'
HP:Wounded SP:Weakening MV:Draining >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
say hit
You say 'hit'
HP:Wounded SP:Weakening MV:Draining >
l
k dark
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
scan e
Uhl shakes his head.
HP:Wounded SP:Weakening MV:Draining >
HP:Wounded SP:Weakening MV:Draining >
- +
*
*Angst* is standing here.
...*Angst* glows with a bright light!
*Viral* is standing here.
*Kombat* is standing here.
HP:Wounded SP:Weakening MV:Draining >
l
k dark
Uhl says 'not that low heh'
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
say only 3 1e
You say 'only 3 1e'
HP:Wounded SP:Weakening MV:Draining >
l
k dark
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
Heritage nods in agreement.
HP:Wounded SP:Weakening MV:Draining >
say Syk and Plague bailed, they were low
You say 'Syk and Plague bailed, they were low'
HP:Wounded SP:Weakening MV:Draining >
stat
You are a 36 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.6 lbs.
Offensive Bonus: 152 Dodge Bonus: 119, Parry Bonus: 176
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 35 times, 23 times to other players, 12 times to monsters, and killed 37 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Wounded SP:Weakening MV:Draining >
l
Uhl says 'hps?'
HP:Wounded SP:Weakening MV:Draining >
k dark
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Evilina is lying here.
A pair of golden cords lie here.
A light leather flask is lying here.
A dagger of pure silver sits here.
A large key ring with metal keys on it lies here.
A magnificent piece of cuendillar fitted on a necklace lies forgotten. [2]
A diamond in the form of a small circle lies here. [2]
A turban of fine golden silk lies here.
A cloak of pure black cloth lies here.
A backpack of moderate size is sitting here.
A scaled tunic of a dull green lies here.
A set of white leather shoulder pads are here collecting dust.
Some scale covered sleeves emit a soft sheen here.
A swordsman's belt is here, fashioned by a master.
A cuendillar bracelet lies here, etched with a tight spiral.
A gold worked armlet sparkles brightly here.
A pair of gloves, looking to be made of dry, green skin lies here.
A gold flecked ring lies forgotten here. [2]
An aged sword marked with a heron lies here, absorbing all light.
A shield carved from crystal is here.
A pair of riveted chainmail leggings are here.
A pair of boots with animal fur circling the tops have been dropped here.
A white stallion is standing here, being ridden by you.
Heritage "The Big B" Benton is standing here, riding A white stallion.
Uhl "The Cruel" Benton is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A tall white stallion is standing here.
A strong, black warhorse stands here, full of energy.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.
HP:Wounded SP:Weakening MV:Draining >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Draining >
Heritage says 'we get back in if need be'
HP:Wounded SP:Weakening MV:Draining >
scan e
Heritage leaves east, riding A white stallion.
Uhl leaves east.
You follow Heritage.
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai puts up with such nuisances so close to their home.
[ Exits: n e s w ]
A medallion of brilliant gold lies here attached to a golden cord.
A thick loop of gold lies here glinting on the ground.
A dark silver cuff is setting here, absorbing all nearby light.
A gold flecked ring lies forgotten here.
A staff with hanging tassels has been misplaced here.
A gleaming shield of gold lies here.
An ancient iron bracelet is here, dull with age.
A pair of fur sleeves lie here.
A white stallion is standing here, being ridden by you.
Uhl "The Cruel" Benton is standing here.
Heritage "The Big B" Benton is standing here, riding A white stallion.
*Angst* is standing here.
...*Angst* glows with a bright light!
*Viral* is standing here.
HP:Wounded SP:Weakening MV:Draining >
Heritage blasts *Angst*'s feet.
HP:Wounded SP:Weakening MV:Draining >
Uhl stings *Viral*'s feet.
HP:Wounded SP:Weakening MV:Draining >
- k dark
+ Cancelled...
You barely strike *Angst*'s head.
HP:Wounded SP:Weakening MV:Draining - Angst: Battered --- Heritage: Battered>
You barely strike *Angst*'s head.
*Viral* tries to blast Uhl's legs, but misses.
Uhl stings *Viral*'s head hard.
*Angst* tries to crush your body, but misses.
*Angst* barely crushes Heritage's body.
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
channel 'immolate'
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
=
*
Heritage sends *Angst* sprawling with a powerful bash!
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
+
Heritage blasts *Angst*'s body.
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
-
*Viral* sends Uhl sprawling with a powerful bash!
HP:Hurt SP:Weakening MV:Good - Angst: Battered --- Heritage: Battered>
= % = - +
*
Okay.
*Angst* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Hurt SP:Weakening MV:Good - Angst: Beaten --- Heritage: Battered>
channel 'fireball'
Heritage narrates, 'got angst abshed'
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Angst: Beaten --- Heritage: Battered>
*
*Viral* blasts Uhl's arms extremely hard.
Heritage blasts *Angst*'s body.
HP:Hurt SP:Weakening MV:Good - Angst: Beaten --- Heritage: Battered>
+ - = % = - +
*Angst* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Good - Angst: Beaten --- Heritage: Battered>
*
Okay.
You throw a fireball at *Angst* and have the satisfaction of seeing him enveloped in flames!
HP:Hurt SP:Flickering MV:Good - Angst: Critical --- Heritage: Battered>
You barely strike *Angst*'s hands.
*Viral* tries to blast Uhl's body, but misses.
*Angst* tries to crush your body, but misses.
*Angst* crushes Heritage's head hard.
Heritage barely blasts *Angst*'s body.
HP:Hurt SP:Flickering MV:Good - Angst: Critical --- Heritage: Battered>
*Angst* leaves north.
HP:Hurt SP:Flickering MV:Good >
s
k dark
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
A small pool nestles against the Tower.
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
n
n
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai puts up with such nuisances so close to their home.
[ Exits: n e s w ]
A medallion of brilliant gold lies here attached to a golden cord.
A thick loop of gold lies here glinting on the ground.
A dark silver cuff is setting here, absorbing all nearby light.
A gold flecked ring lies forgotten here.
A staff with hanging tassels has been misplaced here.
A gleaming shield of gold lies here.
An ancient iron bracelet is here, dull with age.
A pair of fur sleeves lie here.
A white stallion is standing here, being ridden by you.
Uhl "The Cruel" Benton is here, fighting *Viral*!.
Heritage "The Big B" Benton is here, fighting *Viral*!, riding A white stallion.
*Viral* is here, fighting Uhl!.
*Viral* panics, and attempts to flee!
HP:Hurt SP:Flickering MV:Good >
k dark
An Intersection
In the center of Northharbor Boulevard sits an enormous statue of an Aes Sedai.
Her name is unknown, but the fact that she is indeed Aes Sedai is easy to
recognize by the ageless face she was given. The monument stands facing the
White Tower to the south and easily takes up nearly the entire intersection.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
e
*Viral* has arrived from the south.
*Viral* leaves east.
HP:Hurt SP:Flickering MV:Good >
e
e
Near the Intersection
The enormous statue stands to the west, dominating much of the sky in that
direction. The ageless face is gorgeous, yet frightening in her obvious
control of her emotions. It is unknown whether the monument is tribute to a
real Aes Sedai or if it is simply a symbol of the power the White Tower holds.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
*Viral* is standing here.
HP:Hurt SP:Flickering MV:Good >
Northharbor Boulevard
The wide road has been freshly swept and seems very very clean. The shimmering
wall spreads indefinitely around the city. An impenetrable defense that allows
many citizens to sleep well at night. A small sheet of paper is tacked to a
nearby store, though the untidy scrawling is barely recognizable.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
e
Traveling Along Northharbor
A small stand sits near the shining wall, it's awning fluttering gently in the
breeze. Atop the stripped canvas, an enormous seagull sits, surveying the
city. The wind brings a slightly salty smell with it from the world outside of
the city.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
Nearing the End
The north-eastern watchtower comes into view to the east, the thin windows
barely visible on the top floor of the tower. Houses cram side by side to the
south part of the road, battling for prominence with their brightly painted
walls. Yards are virtually extinct in this part of town, where people must vie
for any amount of space to build houses on.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Good >
e
s
s
North-East Curve
The road curves tightly here, connecting Northharbor and Osenrein Way. The
street is wide enough for wagons to rumble up and down it. One of the four
large guard towers in the city sits to the north, in the corner of the wall.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
Nearing Northharbor
The northern part of the city is visible from this point in the road, as well
as one of the eastern gates to the south. The wall of the city is a constant
reminder of the power of Tar Valon as it encompasses the city. Smells of the
Great Fish Market carry faintly on the breeze, though they are hardly very
strong yet.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
Luagde Gate
The enormous Luagde gate dwarves the guards standing on watch before it. The
bronze strapping reflects light into the road, giving the cobblestones a
strangely golden appearance. A tiny road branches off to the west here,
showing cramped shops and other buildings down the way.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Hurt SP:Flickering MV:Good >
Osenrein Avenue
To the north, the Luagde gate can be seen while the Osenrein gate is faintly
visible in the south. The roadway is empty of shops and other buildings and
the left side is instead dedicated to a large park. The roadway here is
straight, and the cobblestones stay freshly swept.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
e
Osenrein Avenue
To the west a large building can be seen, its enormous wooden door barred by a
thick strip of iron. The Osenrein Gate can be seen to the south, the bronze
strapping on the enormous gates splash golden reflections across the road. No
carts or other buildings are located in this area, as the Valon's quarters take
up most of the space to the west side of the road.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Good >
k dark
s
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
e
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Hurt SP:Flickering MV:Good >
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
tr
HP:Hurt SP:Flickering MV:Good >
- +
*
You see almost fresh tracks of a ridden mount leaving west.
HP:Hurt SP:Flickering MV:Good >
w
The Osenrein Gate
The huge Osenrein Gate is nestled in the city wall here, its bronze strapped
doors throw light onto the cobblestones before it. When open, the gate allows
the bulk of traffic to enter and exit while guards watch closely on either
side. A street leads straight off to the west from here, straight for the
Tower.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Viral* is standing here.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
HP:Hurt SP:Flickering MV:Good >
c
*Viral* leaves east.
HP:Hurt SP:Flickering MV:Good >
You close the gate.
HP:Hurt SP:Flickering MV:Good >
k dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
open gate
e
k dark
You open the gate.
HP:Hurt SP:Flickering MV:Good >
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A tall post stands here holding a torch to create a lamp.
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
They don't seem to be here.
HP:Hurt SP:Flickering MV:Good >
n
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
e
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
*Viral* is standing here.
HP:Hurt SP:Flickering MV:Good >
n
The Tar Valon Road
Continuing along the hard-packed road of Tar Valon the forest grant welcoming
shade to the weary traveler making a tough journey a little easier. To the
north the road continues on straight and true for some distance, while a bend
can be spotted to the im
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
n
The Tar Valon Road
Traveling along the Tar Valon road a great narrow bend winding westwards can
been seen to the immediate north, while to south another similar bend is
readliy apparent.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
Rounding the Bend
As you round the bend you notice the road becoming narrower at points due to
recent flooding carrying a portion of the road down the hillside, to the south
another bend can be seen in the distance.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
s
s
w
The Tar Valon Road
Traveling along the Tar Valon road a great narrow bend winding westwards can
been seen to the immediate north, while to south another similar bend is
readliy apparent.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
k dark
The Tar Valon Road
Continuing along the hard-packed road of Tar Valon the forest grant welcoming
shade to the weary traveler making a tough journey a little easier. To the
north the road continues on straight and true for some distance, while a bend
can be spotted to the im
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
HP:Hurt SP:Flickering MV:Good >
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
*Viral* is standing here.
*Viral* tries to blast your hands, but misses.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
You do the best you can!
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
Uhl narrates, 'im hammar again'
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
nar on Viral out e
You narrate, 'on Viral out e'
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
*Angst* has arrived from the south.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
l
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
*Angst* is standing here.
...*Angst* glows with a bright light!
A white stallion is standing here, being ridden by you.
*Viral* is here, fighting YOU!.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
rel
f
You barely strike *Viral*'s legs.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
You release the One Power.
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
PANIC! You couldn't escape!
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
You dodge a bash from *Viral* who loses his balance and falls!
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
f
You panic and attempt to flee!
HP:Hurt SP:Flickering MV:Good - Viral: Wounded>
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
You flee head over heels.
HP:Hurt SP:Flickering MV:Good >
emb
You surrender yourself to saidar as you embrace the True Source.
l
*Viral* has arrived from the north.
*Angst* has arrived from the north.
HP:Hurt SP:Flickering MV:Good >
*Viral* leaves south.
*Angst* leaves south.
HP:Hurt SP:Flickering MV:Good >
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing da