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I always get that instant just perfect ;)

Posted: Sat Feb 18, 2006 10:08 pm
by Darcon
Ranilin Way
You are at an intesection between Ranilin Way and Val'Andro Road. To your east
you spot the massive east gates of Tar Valon and the Tar Valon road which leads
to Fal Dara. Ranilin Way countinues to the north and south. The White Tower
soars above you in the distance to the east.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A rough gray stallion is standing here, being ridden by you.
*Lithium* is standing here.

HP:Wounded MV:Faint >
k dark
Ranilin Way
You are on the massive road known as Ranilin Way. It stretches at the eastern
border of the city of Tar Valon. The crowd is busy here, and many
ageless-looking women are among the crowd. You spot an intersection to the
north.
[ Exits: n s ]
A tall post stands here holding a torch to create a lamp.
A rough gray stallion is standing here, being ridden by you.
A stern Tar Valon watch-guard patrols the street.
A sleek Gaidin gracefully moves about.
A stern Tar Valon watch-guard patrols the street.

HP:Wounded MV:Faint >
They don't seem to be here.

HP:Wounded MV:Faint >
k dark
k dark
They don't seem to be here.

HP:Wounded MV:Faint >
k dark
They don't seem to be here.

HP:Wounded MV:Faint >
k dark
They don't seem to be here.

HP:Wounded MV:Faint >
k dark
They don't seem to be here.

HP:Wounded MV:Faint >
k dark
They don't seem to be here.

HP:Wounded MV:Faint >
k dark
They don't seem to be here.

HP:Wounded MV:Faint >
where
They don't seem to be here.

HP:Wounded MV:Faint >
l
Players in your Zone
--------------------
Darcon - Ranilin Way

HP:Wounded MV:Faint >
k dark
Ranilin Way
You are on the massive road known as Ranilin Way. It stretches at the eastern
border of the city of Tar Valon. The crowd is busy here, and many
ageless-looking women are among the crowd. You spot an intersection to the
north.
[ Exits: n s ]
A tall post stands here holding a torch to create a lamp.
A rough gray stallion is standing here, being ridden by you.
A stern Tar Valon watch-guard patrols the street.
A sleek Gaidin gracefully moves about.
A stern Tar Valon watch-guard patrols the street.

HP:Wounded MV:Faint >
k dark
They don't seem to be here.

HP:Wounded MV:Faint >

A stern Tar Valon watchguard leaves south.
A sleek Gaidin leaves south.

HP:Wounded MV:Faint >
k dark
They don't seem to be here.

HP:Wounded MV:Faint >
n
They don't seem to be here.

HP:Wounded MV:Faint >
k dark
Ranilin Way
You are at an intesection between Ranilin Way and Val'Andro Road. To your east
you spot the massive east gates of Tar Valon and the Tar Valon road which leads
to Fal Dara. Ranilin Way countinues to the north and south. The White Tower
soars above you in the distance to the east.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A rough gray stallion is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Wounded MV:Faint >
e
Suddenly *Lithium* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
You feel significantly less important.
You are dead! Sorry...
Crossroads of Fate
WELCOME TO KINSLAYERMUD!

New Players should type: HELP START
Type 'KIT' to be given startup gear.
Say 'Food' to be given some food.

For additional help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n e s w d ]
A smooth stone fountain with an elaborate design is here.
A large, cooked slab of meat is lying here, waiting to be eaten. [2]
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

Always seem to walk back into things like that. Fun stuff.

Posted: Sat Feb 18, 2006 10:11 pm
by Lithium
Those stabs always feel great to pull off :) It was a nice stabwar before though, don't get too many of those these days. Good stuff

Posted: Sat Feb 18, 2006 10:12 pm
by Darcon
Grin, have fun with dagger :P

Posted: Sat Feb 18, 2006 10:46 pm
by Axxey
cursed darcon gave it to you!

high hurt to dead on me :(

Posted: Sat Feb 18, 2006 10:48 pm
by Darcon
Hehe, then I missed loot on ya :P Im just screwin everyone over tonight!

Posted: Sat Feb 18, 2006 11:08 pm
by Darcon
You try to pierce *Lithium*'s body, but he parries the attack.
*Lithium* pierces your head hard.
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated MV:Burning - Lithium: Healthy>

*Nicotine* aims a kick at your face which splits your head in two!
You wish that your wounds would stop BLEEDING so much!
You feel significantly less important.
You are dead! Sorry...

Fruit cake :) Little unnecessary :P heheh

Posted: Sat Feb 18, 2006 11:48 pm
by Nicotine
I love that message :)

Posted: Sat Feb 18, 2006 11:48 pm
by Lithium
Teehee. It's just like oldschool PK, except slightly fewer blicks!

Posted: Sat Feb 18, 2006 11:57 pm
by Axxey
gimme an obsid and there would be many dead trollocs today! so many stabs and no kill stabs :(
end the day down 23db and 37pb :(

but up a whole lot of fun

I shoulda been dead so many times, burning mvs all the time, going from tick to tick, waiting for each, plus my horses kept getting killed.

Posted: Sat Feb 18, 2006 11:59 pm
by Nicotine
i bricked about 32 times during that pk.

with the new notice changes, it's pretty much a gamble stabwarring, especially 2v2. man, that was crazy :)

Posted: Sat Feb 18, 2006 11:59 pm
by Kilik
*gasp* the kick of doom!!! :twisted:

Posted: Sun Feb 19, 2006 12:00 am
by Nicotine
would also like it if brick lag didnt equal a free stab for the other guy... its too long atm.

Posted: Sun Feb 19, 2006 1:42 pm
by Vurek
Brick lag is still that big? Gah :(

Posted: Sun Feb 19, 2006 2:28 pm
by Chase
Brick lag for stabs should only last as long as that person is engaged on you.. So there are no free stabs, but you can still get bashed if you do brick.

Posted: Sun Feb 19, 2006 2:44 pm
by Viral
What about on mobs? They dont get off you unless they are certain types that flee if they are crit or low like that.

Posted: Sun Feb 19, 2006 5:40 pm
by Chase
I meant the normal period of lag currently in game should stay the same. If someone flees off you during that period, the lag should end.. This would stop you from getting stabbed during brick timer..