Guess ya werent kidding...
Posted: Wed Feb 08, 2006 10:44 pm
*Georj* tries to strike your arms, but misses.
You tickle *Georj*'s body as you pierce him.
You tickle *Georj*'s arms as you pierce him.
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
nar on
You narrate, 'on'
HP:Healthy MV:Good - Georj: Battered>
s
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You pierce *Georj*'s head.
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
cw
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
Mood changed to: Wimpy
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
*Georj* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Georj: Battered>
k human
s
k human
s
*Georj* strikes your feet into bloody fragments!
HP:Scratched MV:Good - Georj: Battered>
k human
s
k human
Scyn narrates, 'heading north, parents are about kill me'
HP:Scratched MV:Good - Georj: Battered>
*Georj* strikes your body.
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
*Georj* tries to strike your legs, but misses.
You tickle *Georj*'s legs as you pierce him.
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
nar k
You narrate, 'k'
HP:Hurt MV:Good - Georj: Battered>
cw
k human
Mood changed to: Wimpy
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
s
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
k human
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
*Georj* tries to strike your head, but misses.
You barely pierce *Georj*'s head.
You barely pierce *Georj*'s legs.
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
You pierce *Georj*'s shoulders.
You pierce *Georj*'s shoulders.
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
*Georj* sends you sprawling with a powerful bash!
HP:Hurt MV:Good - Georj: Battered>
nar he low bat
*Georj* strikes your feet into bloody fragments!
HP:Hurt MV:Good - Georj: Battered>
*Georj* strikes your shoulders into bloody fragments!
HP:Wounded MV:Good - Georj: Battered>
k human
You narrate, 'he low bat'
HP:Wounded MV:Good - Georj: Battered>
You do the best you can!
HP:Wounded MV:Good - Georj: Battered>
we
Players in your Zone
--------------------
Nocrim - Scorched Grassland
You hear and smell horses in the surrounding area.
HP:Wounded MV:Good - Georj: Battered>
cw
Mood changed to: Wimpy
HP:Wounded MV:Good - Georj: Battered>
save
*Georj* tries to strike your body, but misses.
You tickle *Georj*'s body as you pierce him.
Saving Nocrim.
HP:Wounded MV:Good - Georj: Battered>
we
l
Players in your Zone
--------------------
Nocrim - Scorched Grassland
You hear and smell horses in the surrounding area.
HP:Wounded MV:Good - Georj: Battered>
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
*Georj* is here, fighting YOU!, riding a black warhorse.
HP:Wounded MV:Good - Georj: Battered>
we
*Georj* tries to strike your feet, but misses.
You tickle *Georj*'s body as you pierce him.
You pierce *Georj*'s hands.
HP:Wounded MV:Good - Georj: Beaten>
Players in your Zone
--------------------
Nocrim - Scorched Grassland
You hear and smell horses in the surrounding area.
HP:Wounded MV:Good - Georj: Beaten>
sc
You have 233(329) hit and 175(252) movement points.
You have scored 114100544 exp, 0 total quest points
You need 1899456 exp to reach your next level.
You have been playing for 2 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Nocrim the Dhjin'nen (level 34)
You are not a member of any clans.
You are fighting *Georj*.
HP:Wounded MV:Good - Georj: Beaten>
nar beat
*Georj* panics, and attempts to flee!
HP:Wounded MV:Good - Georj: Beaten>
You narrate, 'beat'
HP:Wounded MV:Good - Georj: Beaten>
k human
s
You do the best you can!
HP:Wounded MV:Good - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Wounded MV:Good - Georj: Beaten>
s
You do the best you can!
HP:Wounded MV:Good - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Wounded MV:Good - Georj: Beaten>
s
You do the best you can!
HP:Wounded MV:Good - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Wounded MV:Good - Georj: Beaten>
s
You tickle *Georj*'s body as you pierce him.
The sun slowly disappears in the west.
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
k human
*Georj* leaves north, riding a black warhorse.
*Georj* has arrived from the north, riding a black warhorse.
You tickle *Georj*'s body as you pierce him.
HP:Hurt MV:Strong - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
*Georj* panics, and attempts to flee!
Scyn narrates, 'nice'
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
You barely pierce *Georj*'s body.
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
*Georj* leaves north, riding a black warhorse.
*Georj* has arrived from the north, riding a black warhorse.
You tickle *Georj*'s legs as you pierce him.
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
*Georj* panics, and attempts to flee!
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
You barely pierce *Georj*'s arms.
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
k human
*Georj* leaves south, riding a black warhorse.
They don't seem to be here.
HP:Hurt MV:Strong >
s
k human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
HP:Hurt MV:Strong >
s
They don't seem to be here.
HP:Hurt MV:Strong >
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
HP:Hurt MV:Strong >
k human
They don't seem to be here.
HP:Hurt MV:Strong >
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
Long chainmail looped chains form sleeves on the ground.
*Georj* is standing here, riding a black warhorse.
HP:Hurt MV:Strong >
s
You barely pierce *Georj*'s hands.
HP:Hurt MV:Strong - Georj: Beaten>
s
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
s
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
w
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
*Georj* panics, and attempts to flee!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
You pierce *Georj*'s shoulders hard.
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
*Georj* leaves north, riding a black warhorse.
Scyn narrates, 'shit no quit'
HP:Hurt MV:Strong >
w
They don't seem to be here.
HP:Hurt MV:Strong >
k human
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
k human
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Hurt MV:Strong >
e
They don't seem to be here.
HP:Hurt MV:Strong >
k human
e
*Georj* has arrived from the east, riding a black warhorse.
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
k human
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
Long chainmail looped chains form sleeves on the ground.
HP:Hurt MV:Strong >
e
They don't seem to be here.
HP:Hurt MV:Strong >
k human
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
They don't seem to be here.
HP:Hurt MV:Strong >
w
s
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Strong >
s
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Hurt MV:Strong >
s
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]
HP:Hurt MV:Strong >
s
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]
HP:Hurt MV:Strong >
Scyn narrates, 'i have to ld'
HP:Hurt MV:Strong >
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Hurt MV:Strong >
s
s
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]
HP:Hurt MV:Strong >
s
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
HP:Hurt MV:Strong >
s
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
HP:Hurt MV:Strong >
Alas, you cannot go that way...
HP:Hurt MV:Strong >
s
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
A small brass lantern is setting here.
HP:Hurt MV:Strong >
s
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
A bandana, red as dark as blood, has been left aside here.
HP:Hurt MV:Good >
s
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Hurt MV:Good >
s
Alas, you cannot go that way...
HP:Hurt MV:Good >
s
Alas, you cannot go that way...
HP:Hurt MV:Good >
w
Alas, you cannot go that way...
HP:Hurt MV:Good >
s
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Hurt MV:Good >
s
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Hurt MV:Good >
s
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Hurt MV:Good >
Alas, you cannot go that way...
HP:Hurt MV:Good >
w
Alas, you cannot go that way...
HP:Hurt MV:Good >
w
w
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Hurt MV:Good >
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Hurt MV:Good >
w
k human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt MV:Good >
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
we
They don't seem to be here.
HP:Hurt MV:Good >
k human
Players in your Zone
--------------------
Nocrim - Approaching the Fal Dara Gates
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see almost fresh tracks of a human leaving east.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
n
k human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see faint tracks of a human leaving south.
HP:Hurt MV:Good >
Gristlyn narrates, 'THATS FUCKED UP'
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
s
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
we
They don't seem to be here.
HP:Hurt MV:Good >
k human
Players in your Zone
--------------------
Nocrim - Approaching the Fal Dara Gates
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
-
Gristlyn narrates, 'Whenever i bet over 20'
HP:Hurt MV:Good >
+
*
You see almost fresh tracks of a human leaving east.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
we
k human
Players in your Zone
--------------------
Nocrim - Approaching the Fal Dara Gates
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
k human
Gristlyn narrates, 'i got a 1 every time'
HP:Hurt MV:Good >
e
They don't seem to be here.
HP:Hurt MV:Good >
k human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt MV:Good >
e
They don't seem to be here.
HP:Hurt MV:Good >
k human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Hurt MV:Good >
e
They don't seem to be here.
HP:Hurt MV:Good >
k human
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Hurt MV:Good >
n
They don't seem to be here.
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
e
Alas, you cannot go that way...
HP:Hurt MV:Good >
Gristlyn narrates, 'execpt once'
HP:Hurt MV:Good >
k human
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Hurt MV:Good >
n
They don't seem to be here.
HP:Hurt MV:Good >
n
k human
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Hurt MV:Good >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
Gristlyn narrates, 'wher ei go ta 5'
HP:Hurt MV:Good >
*
You see almost fresh tracks of a human leaving east.
HP:Hurt MV:Good >
k human
e
They don't seem to be here.
HP:Hurt MV:Good >
k human
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Hurt MV:Good >
n
They don't seem to be here.
HP:Hurt MV:Good >
k human
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
A bandana, red as dark as blood, has been left aside here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
e
k human
Gristlyn narrates, 'and he got a 6'
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
A small brass lantern is setting here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
e
k human
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
yr
What?!?
HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see almost fresh tracks of a human leaving north.
HP:Hurt MV:Good >
we
k human
Players in your Zone
--------------------
Nocrim - Thick Foliage
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
n
k human
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see almost fresh tracks of a human leaving north.
HP:Hurt MV:Good >
n
hide
backstab human
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]
HP:Hurt MV:Good >
You attempt to hide yourself.
HP:Hurt MV:Good >
tr
Backstab who?
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see almost fresh tracks of a human leaving east.
HP:Hurt MV:Good >
we
e
Players in your Zone
--------------------
Nocrim - Dense Foliage
HP:Hurt MV:Good >
e
e
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Hurt MV:Good >
e
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]
HP:Hurt MV:Good >
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
Gristlyn narrates, 'im out this bookie is crooked'
HP:Hurt MV:Good >
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]
HP:Hurt MV:Good >
e
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Hurt MV:Good >
e
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Good >
e
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
Long chainmail looped chains form sleeves on the ground.
HP:Hurt MV:Good >
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
HP:Hurt MV:Good >
e
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt MV:Good >
Inside a Small Desert
The ground here has turn to sand from the heat that it get in the day and the
contrasting coldness it get at night. The heat is everywhere no matter how
hard you try to get away from it. You see a pool but as soon as you walk up to
it, it turns out to be a mirage and you despair.
[ Exits: n w d ]
A heavy metal helm lies here with its visor raised. [4]
A large metal breastplate lies here in prime condition. [4]
Long chainmail looped chains form sleeves on the ground. [4]
A long wide chain lies here. [4]
A pair of steel-backed leather gauntlets lie crumpled here. [4]
A sword with a brass hilt lies here. [4]
A pair of tight leggings with overlapping thick metal plates lie here. [4]
A pair of thin metal boots rest here. [4]
HP:Hurt MV:Draining >
e
Alas, you cannot go that way...
HP:Hurt MV:Draining >
n
tr
The night has begun.
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook an
egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: e s w ]
A heavy metal helm lies here with its visor raised.
A large metal breastplate lies here in prime condition.
Long chainmail looped chains form sleeves on the ground.
A long wide chain lies here.
A pair of steel-backed leather gauntlets lie crumpled here.
A sword with a brass hilt lies here.
A pair of tight leggings with overlapping thick metal plates lie here.
A pair of thin metal boots rest here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see day old tracks of a human leaving west.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
we
w
Players in your Zone
--------------------
Nocrim - Heated Ground
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good >
k human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving south.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
s
k human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt MV:Good >
s
They don't seem to be here.
HP:Hurt MV:Good >
k human
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
s
s
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
Long chainmail looped chains form sleeves on the ground.
HP:Hurt MV:Good >
k human
Alas, you cannot go that way...
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving west.
HP:Hurt MV:Good >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Good >
w
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving west.
HP:Hurt MV:Good >
we
w
Players in your Zone
--------------------
Nocrim - Plain Edgeline
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good >
k human
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving north.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
n
k human
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can
see for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
*Georj* is standing here, riding a black warhorse.
HP:Hurt MV:Good >
You barely pierce *Georj*'s hands.
HP:Hurt MV:Good - Georj: Battered>
k human
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
cw
Mood changed to: Wimpy
HP:Hurt MV:Good - Georj: Battered>
we
*Georj* tries to strike your hands, but misses.
You pierce *Georj*'s feet.
HP:Hurt MV:Good - Georj: Battered>
k human
Players in your Zone
--------------------
Nocrim - A Grassy Hill
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
s
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
k human
s
*Georj* panics, and attempts to flee!
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
*Georj* leaves west, riding a black warhorse.
HP:Hurt MV:Good >
s
They don't seem to be here.
HP:Hurt MV:Good >
k human
s
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can
see for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
HP:Hurt MV:Good >
k human
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can
see for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
HP:Hurt MV:Good >
k human
North Side of a Hill
The grassy hill drops off here suddenly with a huge cliff sperating you from
the plains below. From here you can look out over the grassy plains the seem
to extend as far as the horizon. The steep rock face is unpassable and the
only way is to go back.
[ Exits: s ]
A tall white stallion is standing here.
*Jaerr* is standing here.
A tall white stallion is standing here.
*Chase* is standing here.
HP:Hurt MV:Good >
*Chase* tries to strike your feet, but misses.
HP:Hurt MV:Good - Chase: Healthy>
*Georj* has arrived from the south, riding a black warhorse.
HP:Hurt MV:Good - Chase: Healthy>
*Jaerr* tries to blast your head, but you parry the attack.
You do the best you can!
HP:Hurt MV:Good - Chase: Healthy>
*Georj* tries to strike your body, but misses.
*Chase* closes the grassmat.
HP:Hurt MV:Good - Chase: Healthy>
f
s
PANIC! You couldn't escape!
HP:Hurt MV:Good - Chase: Healthy>
No way! You're fighting for your life!
HP:Hurt MV:Good - Chase: Healthy>
s
No way! You're fighting for your life!
HP:Hurt MV:Good - Chase: Healthy>
*Jaerr* blasts your head very hard.
You pierce *Chase*'s shoulders.
*Chase* tries to strike your legs, but misses.
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
*Georj* sends you sprawling with a powerful bash!
*Chase* closes the grassmat.
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
*Georj* strikes your body.
*Jaerr* blasts your legs into bloody fragments!
*Chase* strikes your head extremely hard.
HP:Wounded MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
*Georj* strikes your hands into bloody fragments!
*Jaerr* blasts your arms into bloody fragments!
*Chase* strikes your legs into bloody fragments!
HP:Battered MV:Good - Chase: Scratched>
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
*Jaerr* tries to blast your arms, but you dodge the attack.
You try to pierce *Chase*'s waist, but he dodges the attack.
*Chase* tries to strike your arms, but misses.
Okay.
HP:Battered MV:Good - Chase: Scratched>
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
*Jaerr* closes the grassmat.
Okay.
HP:Battered MV:Good - Chase: Scratched>
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
PANIC! You couldn't escape!
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
PANIC! You couldn't escape!
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Battered MV:Good - Chase: Scratched>
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Jaerr* tries to blast your hands, but you parry the attack.
You pierce *Chase*'s head.
You pierce *Chase*'s feet.
*Chase* tries to strike your head, but misses.
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
You dodge a bash from *Georj* who loses his balance and falls!
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Battered MV:Good - Chase: Scratched>
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Battered MV:Good - Chase: Scratched>
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
open grassmat
f
*Jaerr* blasts your feet very hard.
*Chase* strikes your arms extremely hard.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
PANIC! You couldn't escape!
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
Okay.
HP:Beaten MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Beaten MV:Good - Chase: Scratched>
*Georj* sends you sprawling with a powerful bash!
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
*Georj* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Jaerr* blasts your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Chase* strikes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Chase: Scratched>
open grassmat
f
*Georj* strikes your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
With his powerful blast, *Jaerr* tears your life from your body!
*Jaerr* blasts your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You feel significantly less important.
You are dead! Sorry...
Crossway of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Say 'Food' to be given some food.
For additional help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You tickle *Georj*'s body as you pierce him.
You tickle *Georj*'s arms as you pierce him.
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
nar on
You narrate, 'on'
HP:Healthy MV:Good - Georj: Battered>
s
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You pierce *Georj*'s head.
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
cw
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
Mood changed to: Wimpy
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
You do the best you can!
HP:Healthy MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Healthy MV:Good - Georj: Battered>
s
*Georj* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Georj: Battered>
k human
s
k human
s
*Georj* strikes your feet into bloody fragments!
HP:Scratched MV:Good - Georj: Battered>
k human
s
k human
Scyn narrates, 'heading north, parents are about kill me'
HP:Scratched MV:Good - Georj: Battered>
*Georj* strikes your body.
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
*Georj* tries to strike your legs, but misses.
You tickle *Georj*'s legs as you pierce him.
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
nar k
You narrate, 'k'
HP:Hurt MV:Good - Georj: Battered>
cw
k human
Mood changed to: Wimpy
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
s
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
k human
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
*Georj* tries to strike your head, but misses.
You barely pierce *Georj*'s head.
You barely pierce *Georj*'s legs.
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
You pierce *Georj*'s shoulders.
You pierce *Georj*'s shoulders.
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
*Georj* sends you sprawling with a powerful bash!
HP:Hurt MV:Good - Georj: Battered>
nar he low bat
*Georj* strikes your feet into bloody fragments!
HP:Hurt MV:Good - Georj: Battered>
*Georj* strikes your shoulders into bloody fragments!
HP:Wounded MV:Good - Georj: Battered>
k human
You narrate, 'he low bat'
HP:Wounded MV:Good - Georj: Battered>
You do the best you can!
HP:Wounded MV:Good - Georj: Battered>
we
Players in your Zone
--------------------
Nocrim - Scorched Grassland
You hear and smell horses in the surrounding area.
HP:Wounded MV:Good - Georj: Battered>
cw
Mood changed to: Wimpy
HP:Wounded MV:Good - Georj: Battered>
save
*Georj* tries to strike your body, but misses.
You tickle *Georj*'s body as you pierce him.
Saving Nocrim.
HP:Wounded MV:Good - Georj: Battered>
we
l
Players in your Zone
--------------------
Nocrim - Scorched Grassland
You hear and smell horses in the surrounding area.
HP:Wounded MV:Good - Georj: Battered>
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
*Georj* is here, fighting YOU!, riding a black warhorse.
HP:Wounded MV:Good - Georj: Battered>
we
*Georj* tries to strike your feet, but misses.
You tickle *Georj*'s body as you pierce him.
You pierce *Georj*'s hands.
HP:Wounded MV:Good - Georj: Beaten>
Players in your Zone
--------------------
Nocrim - Scorched Grassland
You hear and smell horses in the surrounding area.
HP:Wounded MV:Good - Georj: Beaten>
sc
You have 233(329) hit and 175(252) movement points.
You have scored 114100544 exp, 0 total quest points
You need 1899456 exp to reach your next level.
You have been playing for 2 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Nocrim the Dhjin'nen (level 34)
You are not a member of any clans.
You are fighting *Georj*.
HP:Wounded MV:Good - Georj: Beaten>
nar beat
*Georj* panics, and attempts to flee!
HP:Wounded MV:Good - Georj: Beaten>
You narrate, 'beat'
HP:Wounded MV:Good - Georj: Beaten>
k human
s
You do the best you can!
HP:Wounded MV:Good - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Wounded MV:Good - Georj: Beaten>
s
You do the best you can!
HP:Wounded MV:Good - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Wounded MV:Good - Georj: Beaten>
s
You do the best you can!
HP:Wounded MV:Good - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Wounded MV:Good - Georj: Beaten>
s
You tickle *Georj*'s body as you pierce him.
The sun slowly disappears in the west.
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
k human
*Georj* leaves north, riding a black warhorse.
*Georj* has arrived from the north, riding a black warhorse.
You tickle *Georj*'s body as you pierce him.
HP:Hurt MV:Strong - Georj: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
*Georj* panics, and attempts to flee!
Scyn narrates, 'nice'
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
You barely pierce *Georj*'s body.
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
*Georj* leaves north, riding a black warhorse.
*Georj* has arrived from the north, riding a black warhorse.
You tickle *Georj*'s legs as you pierce him.
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
*Georj* panics, and attempts to flee!
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Battered>
k human
You barely pierce *Georj*'s arms.
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Battered>
s
k human
*Georj* leaves south, riding a black warhorse.
They don't seem to be here.
HP:Hurt MV:Strong >
s
k human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
HP:Hurt MV:Strong >
s
They don't seem to be here.
HP:Hurt MV:Strong >
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
HP:Hurt MV:Strong >
k human
They don't seem to be here.
HP:Hurt MV:Strong >
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
Long chainmail looped chains form sleeves on the ground.
*Georj* is standing here, riding a black warhorse.
HP:Hurt MV:Strong >
s
You barely pierce *Georj*'s hands.
HP:Hurt MV:Strong - Georj: Beaten>
s
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
s
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
s
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
w
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
*Georj* panics, and attempts to flee!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
You pierce *Georj*'s shoulders hard.
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
w
You do the best you can!
HP:Hurt MV:Strong - Georj: Beaten>
k human
No way! You're fighting for your life!
HP:Hurt MV:Strong - Georj: Beaten>
*Georj* leaves north, riding a black warhorse.
Scyn narrates, 'shit no quit'
HP:Hurt MV:Strong >
w
They don't seem to be here.
HP:Hurt MV:Strong >
k human
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
k human
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Hurt MV:Strong >
e
They don't seem to be here.
HP:Hurt MV:Strong >
k human
e
*Georj* has arrived from the east, riding a black warhorse.
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
k human
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
Long chainmail looped chains form sleeves on the ground.
HP:Hurt MV:Strong >
e
They don't seem to be here.
HP:Hurt MV:Strong >
k human
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
They don't seem to be here.
HP:Hurt MV:Strong >
w
s
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Strong >
s
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Hurt MV:Strong >
s
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]
HP:Hurt MV:Strong >
s
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]
HP:Hurt MV:Strong >
Scyn narrates, 'i have to ld'
HP:Hurt MV:Strong >
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Hurt MV:Strong >
s
s
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]
HP:Hurt MV:Strong >
s
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
HP:Hurt MV:Strong >
s
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
HP:Hurt MV:Strong >
Alas, you cannot go that way...
HP:Hurt MV:Strong >
s
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
A small brass lantern is setting here.
HP:Hurt MV:Strong >
s
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
A bandana, red as dark as blood, has been left aside here.
HP:Hurt MV:Good >
s
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Hurt MV:Good >
s
Alas, you cannot go that way...
HP:Hurt MV:Good >
s
Alas, you cannot go that way...
HP:Hurt MV:Good >
w
Alas, you cannot go that way...
HP:Hurt MV:Good >
s
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Hurt MV:Good >
s
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Hurt MV:Good >
s
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Hurt MV:Good >
Alas, you cannot go that way...
HP:Hurt MV:Good >
w
Alas, you cannot go that way...
HP:Hurt MV:Good >
w
w
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Hurt MV:Good >
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Hurt MV:Good >
w
k human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt MV:Good >
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
we
They don't seem to be here.
HP:Hurt MV:Good >
k human
Players in your Zone
--------------------
Nocrim - Approaching the Fal Dara Gates
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see almost fresh tracks of a human leaving east.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
n
k human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see faint tracks of a human leaving south.
HP:Hurt MV:Good >
Gristlyn narrates, 'THATS FUCKED UP'
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
s
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
we
They don't seem to be here.
HP:Hurt MV:Good >
k human
Players in your Zone
--------------------
Nocrim - Approaching the Fal Dara Gates
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
-
Gristlyn narrates, 'Whenever i bet over 20'
HP:Hurt MV:Good >
+
*
You see almost fresh tracks of a human leaving east.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
we
k human
Players in your Zone
--------------------
Nocrim - Approaching the Fal Dara Gates
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
k human
Gristlyn narrates, 'i got a 1 every time'
HP:Hurt MV:Good >
e
They don't seem to be here.
HP:Hurt MV:Good >
k human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt MV:Good >
e
They don't seem to be here.
HP:Hurt MV:Good >
k human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Hurt MV:Good >
e
They don't seem to be here.
HP:Hurt MV:Good >
k human
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Hurt MV:Good >
n
They don't seem to be here.
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
e
Alas, you cannot go that way...
HP:Hurt MV:Good >
Gristlyn narrates, 'execpt once'
HP:Hurt MV:Good >
k human
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Hurt MV:Good >
n
They don't seem to be here.
HP:Hurt MV:Good >
n
k human
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Hurt MV:Good >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
Gristlyn narrates, 'wher ei go ta 5'
HP:Hurt MV:Good >
*
You see almost fresh tracks of a human leaving east.
HP:Hurt MV:Good >
k human
e
They don't seem to be here.
HP:Hurt MV:Good >
k human
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Hurt MV:Good >
n
They don't seem to be here.
HP:Hurt MV:Good >
k human
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
A bandana, red as dark as blood, has been left aside here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
e
k human
Gristlyn narrates, 'and he got a 6'
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
A small brass lantern is setting here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
e
k human
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
yr
What?!?
HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see almost fresh tracks of a human leaving north.
HP:Hurt MV:Good >
we
k human
Players in your Zone
--------------------
Nocrim - Thick Foliage
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
n
k human
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see almost fresh tracks of a human leaving north.
HP:Hurt MV:Good >
n
hide
backstab human
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]
HP:Hurt MV:Good >
You attempt to hide yourself.
HP:Hurt MV:Good >
tr
Backstab who?
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see almost fresh tracks of a human leaving east.
HP:Hurt MV:Good >
we
e
Players in your Zone
--------------------
Nocrim - Dense Foliage
HP:Hurt MV:Good >
e
e
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Hurt MV:Good >
e
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]
HP:Hurt MV:Good >
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
Gristlyn narrates, 'im out this bookie is crooked'
HP:Hurt MV:Good >
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]
HP:Hurt MV:Good >
e
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Hurt MV:Good >
e
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Good >
e
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
Long chainmail looped chains form sleeves on the ground.
HP:Hurt MV:Good >
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
HP:Hurt MV:Good >
e
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt MV:Good >
Inside a Small Desert
The ground here has turn to sand from the heat that it get in the day and the
contrasting coldness it get at night. The heat is everywhere no matter how
hard you try to get away from it. You see a pool but as soon as you walk up to
it, it turns out to be a mirage and you despair.
[ Exits: n w d ]
A heavy metal helm lies here with its visor raised. [4]
A large metal breastplate lies here in prime condition. [4]
Long chainmail looped chains form sleeves on the ground. [4]
A long wide chain lies here. [4]
A pair of steel-backed leather gauntlets lie crumpled here. [4]
A sword with a brass hilt lies here. [4]
A pair of tight leggings with overlapping thick metal plates lie here. [4]
A pair of thin metal boots rest here. [4]
HP:Hurt MV:Draining >
e
Alas, you cannot go that way...
HP:Hurt MV:Draining >
n
tr
The night has begun.
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook an
egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: e s w ]
A heavy metal helm lies here with its visor raised.
A large metal breastplate lies here in prime condition.
Long chainmail looped chains form sleeves on the ground.
A long wide chain lies here.
A pair of steel-backed leather gauntlets lie crumpled here.
A sword with a brass hilt lies here.
A pair of tight leggings with overlapping thick metal plates lie here.
A pair of thin metal boots rest here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see day old tracks of a human leaving west.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
we
w
Players in your Zone
--------------------
Nocrim - Heated Ground
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good >
k human
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving south.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
s
k human
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt MV:Good >
s
They don't seem to be here.
HP:Hurt MV:Good >
k human
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
s
s
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
Long chainmail looped chains form sleeves on the ground.
HP:Hurt MV:Good >
k human
Alas, you cannot go that way...
HP:Hurt MV:Good >
tr
They don't seem to be here.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving west.
HP:Hurt MV:Good >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
A dull spiked mace is waiting here for a wielder.
HP:Hurt MV:Good >
w
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving west.
HP:Hurt MV:Good >
we
w
Players in your Zone
--------------------
Nocrim - Plain Edgeline
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good >
k human
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving north.
HP:Hurt MV:Good >
k human
They don't seem to be here.
HP:Hurt MV:Good >
n
k human
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can
see for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
*Georj* is standing here, riding a black warhorse.
HP:Hurt MV:Good >
You barely pierce *Georj*'s hands.
HP:Hurt MV:Good - Georj: Battered>
k human
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
cw
Mood changed to: Wimpy
HP:Hurt MV:Good - Georj: Battered>
we
*Georj* tries to strike your hands, but misses.
You pierce *Georj*'s feet.
HP:Hurt MV:Good - Georj: Battered>
k human
Players in your Zone
--------------------
Nocrim - A Grassy Hill
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good - Georj: Battered>
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
s
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
k human
s
*Georj* panics, and attempts to flee!
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
s
You do the best you can!
HP:Hurt MV:Good - Georj: Battered>
k human
No way! You're fighting for your life!
HP:Hurt MV:Good - Georj: Battered>
*Georj* leaves west, riding a black warhorse.
HP:Hurt MV:Good >
s
They don't seem to be here.
HP:Hurt MV:Good >
k human
s
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can
see for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
HP:Hurt MV:Good >
k human
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can
see for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
HP:Hurt MV:Good >
k human
North Side of a Hill
The grassy hill drops off here suddenly with a huge cliff sperating you from
the plains below. From here you can look out over the grassy plains the seem
to extend as far as the horizon. The steep rock face is unpassable and the
only way is to go back.
[ Exits: s ]
A tall white stallion is standing here.
*Jaerr* is standing here.
A tall white stallion is standing here.
*Chase* is standing here.
HP:Hurt MV:Good >
*Chase* tries to strike your feet, but misses.
HP:Hurt MV:Good - Chase: Healthy>
*Georj* has arrived from the south, riding a black warhorse.
HP:Hurt MV:Good - Chase: Healthy>
*Jaerr* tries to blast your head, but you parry the attack.
You do the best you can!
HP:Hurt MV:Good - Chase: Healthy>
*Georj* tries to strike your body, but misses.
*Chase* closes the grassmat.
HP:Hurt MV:Good - Chase: Healthy>
f
s
PANIC! You couldn't escape!
HP:Hurt MV:Good - Chase: Healthy>
No way! You're fighting for your life!
HP:Hurt MV:Good - Chase: Healthy>
s
No way! You're fighting for your life!
HP:Hurt MV:Good - Chase: Healthy>
*Jaerr* blasts your head very hard.
You pierce *Chase*'s shoulders.
*Chase* tries to strike your legs, but misses.
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
*Georj* sends you sprawling with a powerful bash!
*Chase* closes the grassmat.
HP:Hurt MV:Good - Chase: Scratched>
open grassmat
f
*Georj* strikes your body.
*Jaerr* blasts your legs into bloody fragments!
*Chase* strikes your head extremely hard.
HP:Wounded MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
*Georj* strikes your hands into bloody fragments!
*Jaerr* blasts your arms into bloody fragments!
*Chase* strikes your legs into bloody fragments!
HP:Battered MV:Good - Chase: Scratched>
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
*Jaerr* tries to blast your arms, but you dodge the attack.
You try to pierce *Chase*'s waist, but he dodges the attack.
*Chase* tries to strike your arms, but misses.
Okay.
HP:Battered MV:Good - Chase: Scratched>
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
*Jaerr* closes the grassmat.
Okay.
HP:Battered MV:Good - Chase: Scratched>
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
PANIC! You couldn't escape!
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
PANIC! You couldn't escape!
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Battered MV:Good - Chase: Scratched>
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Jaerr* tries to blast your hands, but you parry the attack.
You pierce *Chase*'s head.
You pierce *Chase*'s feet.
*Chase* tries to strike your head, but misses.
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
You dodge a bash from *Georj* who loses his balance and falls!
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Battered MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Battered MV:Good - Chase: Scratched>
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
Okay.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Battered MV:Good - Chase: Scratched>
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
HP:Battered MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
open grassmat
f
*Jaerr* blasts your feet very hard.
*Chase* strikes your arms extremely hard.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
PANIC! You couldn't escape!
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
Okay.
HP:Beaten MV:Good - Chase: Scratched>
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Jaerr* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
Okay.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
PANIC! You couldn't escape!
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
Okay.
HP:Beaten MV:Good - Chase: Scratched>
*Georj* sends you sprawling with a powerful bash!
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
*Chase* closes the grassmat.
HP:Beaten MV:Good - Chase: Scratched>
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
open grassmat
f
*Georj* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Jaerr* blasts your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Chase* strikes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Chase: Scratched>
open grassmat
f
*Georj* strikes your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
With his powerful blast, *Jaerr* tears your life from your body!
*Jaerr* blasts your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You feel significantly less important.
You are dead! Sorry...
Crossway of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Say 'Food' to be given some food.
For additional help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.