Page 1 of 1

1 vs 1

Posted: Sun Feb 05, 2006 7:17 pm
by Kilik
Had a hard time hitting dak, missed alot of bashes(massive cutlass), and patty pwned me. I tryed some beserk bashes and there was alot of close calls.


HP:Wounded MV:Strong >
n
e
Alas, you cannot go that way...

HP:Wounded MV:Strong >
n
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds
loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]

HP:Wounded MV:Strong >
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Wounded MV:Strong >


Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Wounded MV:Strong >

Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
e
g
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Wounded MV:Strong >
b
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Scyn - Between the Foothills

HP:Wounded MV:Strong >
g
TICK IN 5 SECONDS (+/- drift)

They don't seem to be here.

HP:Wounded MV:Strong >

They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
time
g

It is 7 o'clock pm, on Sunday
The 28th Day of the Third Month, Year 88.
Server: Sun Feb 5 16:39:48 2006

THE MUD WILL REBOOT IN 1063 MINUTES.

HP:Wounded MV:Strong >

They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
stat
n
You are a 18 year old trolloc.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 286 pounds, weight carried 2.0 lbs,
worn: 47.6 lbs.
Offensive Bonus: 143 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 10, Wis: 10, Dex: 10, Con: 19
You have died 7 times, 5 times to other players, 2 times to monsters, and
killed 0 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Strong >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow
passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Wounded MV:Good >
notice

You look around less carefully.

HP:Hurt MV:Excellent >
g

You will now look around more carefully.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
s
They don't seem to be here.

HP:Hurt MV:Excellent >
g
b
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
e
Bash who?

HP:Hurt MV:Excellent >
g
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop
up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
s
g
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
*Dakeyras* is standing here.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.
*Dakeyras* pierces your shoulders.

HP:Wounded MV:Excellent - Dakeyras: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dakeyras: Wounded>
b
HP:Wounded MV:Excellent - Dakeyras: Wounded>

*
A shienaran patrolman slashes your head hard.
A shienaran patrolman slashes your shoulders.
A hardened Shienaran soldier slashes your head.

HP:Wounded MV:Excellent - Dakeyras: Wounded>
-
A hardened Shienaran soldier tickles your feet as he slashes you.
A shienaran patrolman tickles your body as he slashes you.
A shienaran patrolman barely slashes your body.
*Dakeyras* barely pierces your body.
*Dakeyras* barely pierces your legs.

HP:Wounded MV:Excellent - Dakeyras: Wounded>
% -
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Excellent - Dakeyras: Wounded>
f

A hardened Shienaran soldier tickles your legs as he slashes you.
A shienaran patrolman barely slashes your hands.
A shienaran patrolman barely slashes your legs.
*Dakeyras* tickles your legs as he pierces you.
*Dakeyras* barely pierces your legs.

HP:Wounded MV:Excellent - Dakeyras: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Excellent - Dakeyras: Wounded>

Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.
A tall white stallion is standing here.
You flee head over heels.

HP:Wounded MV:Excellent >
n
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
*Dakeyras* is standing here.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Wounded MV:Strong >


A shienaran patrolman barely slashes your feet.
A shienaran patrolman slashes your shoulders.
A hardened Shienaran soldier tickles your arms as he slashes you.

HP:Wounded MV:Strong - a shienaran patrolman: Healthy>

*Dakeyras* barely pierces your hands.

HP:Wounded MV:Strong - a shienaran patrolman: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Strong - a shienaran patrolman: Healthy>
f
You panic and attempt to flee!

HP:Wounded MV:Strong - a shienaran patrolman: Healthy>

*Dakeyras* pierces your waist.
*Dakeyras* tickles your body as he pierces you.
A hardened Shienaran soldier barely slashes your legs.
A shienaran patrolman barely slashes your head.
A shienaran patrolman tickles your shoulders as he slashes you.

HP:Battered MV:Strong - a shienaran patrolman: Healthy>
g

Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.
A tall white stallion is standing here.
You flee head over heels.

HP:Battered MV:Strong >


They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
w

Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction of
Tarwin's
Gap. The dark edge of the forests draw closer here to the mountains that loom
up. The vegetation is sparser than on the plains and there is nowhere to hide
in this desolate place.
[ Exits: n e s w ]

HP:Battered MV:Strong >

Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
n
Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Strong >

Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]

HP:Battered MV:Strong >
e
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Strong >
g

They don't seem to be here.

HP:Battered MV:Strong >
where
They don't seem to be here.

HP:Battered MV:Strong >
g
Players in your Zone
--------------------
Scyn - Between the Foothills

HP:Battered MV:Strong >
g

gg

*Dakeyras* has arrived from the east.

HP:Battered MV:Strong >
You try to slash *Dakeyras*'s legs, but he parries the attack.

HP:Battered MV:Strong - Dakeyras: Wounded>
g
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
b
You try to slash *Dakeyras*'s shoulders, but he parries the attack.
What?!?

HP:Battered MV:Strong - Dakeyras: Wounded>
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
They must have left already...

HP:Battered MV:Strong - Dakeyras: Wounded>

*Dakeyras* panics, and attempts to flee!

HP:Battered MV:Strong - Dakeyras: Wounded>
bg
What?!?

HP:Battered MV:Strong - Dakeyras: Wounded>

*Dakeyras* leaves west.

HP:Battered MV:Strong >
g
They don't seem to be here.

HP:Battered MV:Strong >
w
g
b
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]
*Dakeyras* is standing here.

HP:Battered MV:Strong >

*Dakeyras* pierces your head hard.

HP:Battered MV:Strong - Dakeyras: Wounded>
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
HP:Battered MV:Strong - Dakeyras: Wounded>

* - %
*Dakeyras* panics, and attempts to flee!

HP:Battered MV:Strong - Dakeyras: Wounded>
-
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Strong - Dakeyras: Wounded>

*Dakeyras* leaves east.

HP:Battered MV:Strong >
e
g
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Strong >
b
They don't seem to be here.

HP:Battered MV:Strong >
n
Bash who?

HP:Battered MV:Strong >
g
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow
passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Battered MV:Strong >
b
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
score
n
You have 177(422) hit and 212(256) movement points.
You have scored 101380758 exp, 0 total quest points
You need 14619242 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Battered MV:Strong >
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
A tall white stallion is standing here.

HP:Battered MV:Strong >
g
They don't seem to be here.

HP:Battered MV:Strong >
n
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from
the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Battered MV:Strong >
s
g
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
A tall white stallion is standing here.

HP:Battered MV:Strong >

They don't seem to be here.

HP:Battered MV:Strong >

They don't seem to be here.

HP:Battered MV:Strong >
where
They don't seem to be here.

HP:Battered MV:Strong >
g

Players in your Zone
--------------------
Scyn - In the Gap

HP:Battered MV:Strong >

They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
s
g
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow
passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Battered MV:Strong >
b
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
g
They don't seem to be here.

HP:Battered MV:Strong >
s
g
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Strong >
b
They don't seem to be here.

HP:Battered MV:Strong >
e
Bash who?

HP:Battered MV:Strong >
g
b
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop
up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
w
Bash who?

HP:Battered MV:Strong >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Strong >
n


In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow
passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Battered MV:Strong >
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
A tall white stallion is standing here.

HP:Battered MV:Strong >
where
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from
the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Battered MV:Strong >
Players in your Zone
--------------------
Scyn - Tarwin's Gap

HP:Battered MV:Strong >
g
They don't seem to be here.

HP:Battered MV:Strong >
who
g

-------------- Immortals --------------
Galnor - El Fundador, the "Not So Simple"

-------------- Players --------------
Scyn
Viral Infection (idle)

3 characters displayed.
Today there was a high of 7 players.

HP:Battered MV:Strong >
wTICK IN 5 SECONDS (+/- drift)T
hey
don't seem to be here.

HP:Battered MV:Strong >
where
They don't seem to be here.

HP:Battered MV:Strong >
Players in your Zone
--------------------
Scyn - Tarwin's Gap

HP:Battered MV:Strong >
g

They don't seem to be here.

HP:Battered MV:Strong >
s

They don't seem to be here.

HP:Battered MV:Strong >

In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
A tall white stallion is standing here.

HP:Battered MV:Good >
where
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow
passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Battered MV:Good >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Good >
Players in your Zone
--------------------
Scyn - Between the Foothills

HP:Battered MV:Good >
w
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]

HP:Battered MV:Good >
s

The sun slowly disappears in the west.

HP:Battered MV:Excellent >
g
Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Excellent >
They don't seem to be here.

HP:Battered MV:Excellent >
e
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]

HP:Battered MV:Strong >
w
Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Strong >
e
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >

Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]

HP:Battered MV:Strong >
w
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
n
Alas, you cannot go that way...

HP:Battered MV:Strong >
w
Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Strong >
n
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]

HP:Battered MV:Strong >
e

Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Dakeyras* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop
up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]

HP:Battered MV:Strong >
w
g
b
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Dakeyras* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
You slash *Dakeyras*'s body.

HP:Battered MV:Strong - Dakeyras: Wounded>
HP:Battered MV:Strong - Dakeyras: Wounded>

* -
*Dakeyras* panics, and attempts to flee!

HP:Battered MV:Strong - Dakeyras: Wounded>
% -
*Dakeyras* leaves north, riding a black warhorse.

HP:Battered MV:Strong >

*
They must have left already...

HP:Battered MV:Strong >
n
b
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow
passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
*Dakeyras* is standing here, riding a black warhorse.
*Dakeyras* pierces your shoulders.

HP:Battered MV:Strong - Dakeyras: Wounded>
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
HP:Battered MV:Strong - Dakeyras: Wounded>

*
*Dakeyras* pierces your hands.

HP:Battered MV:Strong - Dakeyras: Wounded>
- %
*Dakeyras* panics, and attempts to flee!

HP:Battered MV:Strong - Dakeyras: Wounded>
-
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Strong - Dakeyras: Wounded>

*Dakeyras* leaves north, riding a black warhorse.
*Dakeyras* has arrived from the north, riding a black warhorse.

HP:Battered MV:Strong >

*Dakeyras* leaves south, riding a black warhorse.

HP:Battered MV:Strong >

g
Bash who?

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >



They don't seem to be here.

HP:Battered MV:Strong >

They don't seem to be here.

HP:Battered MV:Strong >


They don't seem to be here.

HP:Battered MV:Strong >


They don't seem to be here.

HP:Battered MV:Strong >

They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
/*/*
They don't seem to be here.

HP:Battered MV:Strong >
Mood changed to: Berserk

HP:Battered MV:Strong >
s
g
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
w
g
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
s
g
Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
n
e
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]

HP:Battered MV:Strong >
g
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
e
g
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop
up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
w
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Strong >
g


They don't seem to be here.

HP:Battered MV:Strong >
cb
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Mood changed to: Brave

HP:Battered MV:Strong >
w
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]

HP:Battered MV:Strong >
s
e
Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Battered MV:Strong >
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]

HP:Battered MV:Good >
g
They don't seem to be here.

HP:Battered MV:Good >
e
g
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
*Dakeyras* is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Good >
You try to slash *Dakeyras*'s body, but he parries the attack.

HP:Battered MV:Good - Dakeyras: Wounded>
b

A shienaran patrolman barely tickles your body with his slash.
A shienaran patrolman slashes your feet.
A hardened Shienaran soldier tickles your arms as he slashes you.

HP:Battered MV:Good - Dakeyras: Wounded>
HP:Battered MV:Good - Dakeyras: Wounded>

* -
A hardened Shienaran soldier slashes your head.
A shienaran patrolman tickles your body as he slashes you.
A shienaran patrolman barely slashes your legs.
*Dakeyras* pierces your hands.
*Dakeyras* barely pierces your legs.

HP:Battered MV:Good - Dakeyras: Wounded>
% -
*
Your bash at *Dakeyras* sends him sprawling!

HP:Battered MV:Good - Dakeyras: Wounded>
cw
Mood changed to: Wimpy

HP:Battered MV:Good - Dakeyras: Wounded>

A hardened Shienaran soldier slashes your head hard.
A shienaran patrolman tickles your body as he slashes you.
A shienaran patrolman tickles your legs as he slashes you.
You slash *Dakeyras*'s body hard.

HP:Beaten MV:Good - Dakeyras: Wounded>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Dakeyras: Wounded>

A hardened Shienaran soldier barely tickles your body with his slash.
A shienaran patrolman barely slashes your body.
A shienaran patrolman tickles your body as he slashes you.

HP:Beaten MV:Good - Dakeyras: Wounded>
w

Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to
the very core of your being, scaring even the bravest of souls. Bushes crop
up
every now and then but they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
You flee head over heels.

HP:Beaten MV:Good >
n
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off
to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Beaten MV:Good >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow
passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Beaten MV:Good >
n
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
A tall white stallion is standing here.

HP:Beaten MV:Good >



Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from
the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Beaten MV:Good >





Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]

HP:Beaten MV:Good >
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and
bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Beaten MV:Good >
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]

HP:Beaten MV:Good >
Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood
seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]

HP:Beaten MV:Good >
score
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]

HP:Beaten MV:Good >
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the
silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Beaten MV:Good >
Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]

HP:Beaten MV:Good >
You have 113(422) hit and 164(256) movement points.
You have scored 101382524 exp, 0 total quest points
You need 14617476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Beaten MV:Good >
e
Tarwin's Gap
As you enter this part of Tarwin's Gap, the canyon walls become a mess of dark
crimson color. The air smells rancid with the odor of a newly rotting
carcass.
It is so horrible that you want to vomit but you hold it in. The path to the
north grows a little bit wider and you feel the urge to move on.
[ Exits: n w ]

HP:Beaten MV:Good >
TICK IN 5 SECONDS (+/- drift)
n
e
Tarwin's Gap
Directly to the north of you, a dark hill looms. Black clouds spread rapidly
overhead as it begins to rain. You constantly eye your surroundings in every
direction, making sure death does not await you around any unsuspecting
corner.
The first drops of rain splash off your clothes.
[ Exits: n s w ]

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
score
You have 113(422) hit and 160(256) movement points.
You have scored 101382524 exp, 0 total quest points
You need 14617476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Beaten MV:Good >
n
Before the Hills
To the north are insurmountable hills. You hear the rumble of rocks and
boulders falling but you can't see anything. The path only goes southwards or
west around the hill-like mountain. Rocks litter the road making it hard to
travel. From the look of it, very little passes through this way.
[ Exits: s w ]

HP:Beaten MV:Good >
e
Alas, you cannot go that way...

HP:Beaten MV:Good >
w
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
HP:Beaten MV:Good >
n
Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]

HP:Beaten MV:Good >
Removed delay key: RegularTickTimer
Delay entry not found.
Delay entry added.

The night has begun.

HP:Battered MV:Strong >
time
It is 10 o'clock pm, on Sunday
The 28th Day of the Third Month, Year 88.
Server: Sun Feb 5 16:41:53 2006

THE MUD WILL REBOOT IN 1060 MINUTES.

HP:Battered MV:Strong >

*Dakeyras* has arrived from the south, riding a black warhorse.

HP:Battered MV:Strong >
n

*Dakeyras* leaves north, riding a black warhorse.

HP:Battered MV:Strong >
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]

HP:Battered MV:Strong >
cb
Mood changed to: Brave

HP:Battered MV:Strong >
w
n
Alas, you cannot go that way...

HP:Battered MV:Strong >


Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]

HP:Battered MV:Strong >

g
b
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
*Dakeyras* has arrived from the north, riding a black warhorse.

HP:Battered MV:Strong >
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills
sprout
to the east.
[ Exits: n e s ]

HP:Battered MV:Strong >
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
g

They don't seem to be here.

HP:Battered MV:Strong >

They don't seem to be here.

HP:Battered MV:Strong >

They don't seem to be here.

HP:Battered MV:Strong >




They don't seem to be here.

HP:Battered MV:Strong >


They don't seem to be here.
*Dakeyras* has arrived from the south, riding a black warhorse.

HP:Battered MV:Strong >
You try to slash *Dakeyras*'s hands, but he dodges the attack.

HP:Battered MV:Strong - Dakeyras: Wounded>
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
You do the best you can!

HP:Battered MV:Strong - Dakeyras: Wounded>
/*/*
Mood changed to: Berserk

HP:Battered MV:Strong - Dakeyras: Wounded>
b
HP:Battered MV:Strong - Dakeyras: Wounded>

*
*Dakeyras* tickles your body as he pierces you.

HP:Battered MV:Strong - Dakeyras: Wounded>

*Dakeyras* stops riding a black warhorse.

HP:Battered MV:Strong - Dakeyras: Wounded>
- % -
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Strong - Dakeyras: Wounded>

*Dakeyras* barely pierces your legs.
*Dakeyras* barely pierces your body.

HP:Beaten MV:Strong - Dakeyras: Wounded>
b
HP:Beaten MV:Strong - Dakeyras: Wounded>

*
*Dakeyras* barely pierces your arms.

HP:Beaten MV:Strong - Dakeyras: Wounded>
- % -
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Beaten MV:Strong - Dakeyras: Wounded>

*Dakeyras* pierces your shoulders.
*Dakeyras* pierces your feet.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Dakeyras: Wounded>

HP:Beaten MV:Strong - Dakeyras: Wounded>

* - %
*Dakeyras* barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Dakeyras* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Dakeyras: Wounded>
-
*
Your bash at *Dakeyras* sends him sprawling!

HP:Beaten MV:Strong - Dakeyras: Wounded>

You slash *Dakeyras*'s arms into bloody fragments!

HP:Beaten MV:Strong - Dakeyras: Battered>

You slash *Dakeyras*'s body hard.

HP:Beaten MV:Strong - Dakeyras: Battered>
b
They already seem stunned!

HP:Beaten MV:Strong - Dakeyras: Battered>

HP:Beaten MV:Strong - Dakeyras: Battered>

*Dakeyras* shivers uncomfortably.

HP:Beaten MV:Strong - Dakeyras: Battered>

* - %
*Dakeyras* pierces your head.
You wish that your wounds would stop BLEEDING so much!
*Dakeyras* pierces your feet.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Dakeyras: Battered>
-
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Beaten MV:Strong - Dakeyras: Battered>

HP:Beaten MV:Strong - Dakeyras: Battered>

*
*Dakeyras* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Dakeyras* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Dakeyras: Battered>
- % -
*
Your bash at *Dakeyras* sends him sprawling!
You slash *Dakeyras*'s arms into bloody fragments!

HP:Critical MV:Strong - Dakeyras: Battered>
score
You have 53(422) hit and 194(256) movement points.
You have scored 101388684 exp, 0 total quest points
You need 14611316 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are fighting *Dakeyras*.

HP:Critical MV:Strong - Dakeyras: Battered>

You slash *Dakeyras*'s hands very hard.

HP:Critical MV:Strong - Dakeyras: Beaten>
b
They already seem stunned!

HP:Critical MV:Strong - Dakeyras: Beaten>
b
They already seem stunned!

HP:Critical MV:Strong - Dakeyras: Beaten>

They already seem stunned!

HP:Critical MV:Strong - Dakeyras: Beaten>
TICK IN 5 SECONDS
Delay entry added.

HP:Critical MV:Strong - Dakeyras: Beaten>
*Dakeyras* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Dakeyras*'s waist, but he dodges the attack.

HP:Critical MV:Strong - Dakeyras: Beaten>

* - % -
*Dakeyras* barely pierces your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Dakeyras: Battered>

*
Your bash at *Dakeyras* sends him sprawling!

HP:Beaten MV:Excellent - Dakeyras: Battered>
score
You have 68(422) hit and 244(256) movement points.
You have scored 101390204 exp, 0 total quest points
You need 14609796 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are fighting *Dakeyras*.

HP:Beaten MV:Excellent - Dakeyras: Battered>

You slash *Dakeyras*'s legs into bloody fragments!

HP:Beaten MV:Excellent - Dakeyras: Beaten>
grin
You grin evilly.

HP:Beaten MV:Excellent - Dakeyras: Beaten>

You slash *Dakeyras*'s legs into bloody fragments!

HP:Beaten MV:Excellent - Dakeyras: Beaten>
b
HP:Beaten MV:Excellent - Dakeyras: Beaten>

* - %
*Dakeyras* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Dakeyras* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
-
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Critical MV:Excellent - Dakeyras: Beaten>

HP:Critical MV:Excellent - Dakeyras: Beaten>

*
*Dakeyras* pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Dakeyras* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
- % -
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Critical MV:Excellent - Dakeyras: Beaten>

*Dakeyras* pierces your hands.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>

HP:Critical MV:Excellent - Dakeyras: Beaten>

* - %
*Dakeyras* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
-
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Critical MV:Excellent - Dakeyras: Beaten>
score
b
You have 34(422) hit and 244(256) movement points.
You have scored 101394044 exp, 0 total quest points
You need 14605956 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are fighting *Dakeyras*.

HP:Critical MV:Excellent - Dakeyras: Beaten>
HP:Critical MV:Excellent - Dakeyras: Beaten>

*
*Dakeyras* pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
- % -
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!
*Dakeyras* barely pierces your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>

HP:Critical MV:Excellent - Dakeyras: Beaten>

* -
*Dakeyras* pierces your head.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
% -
*
Your bash at *Dakeyras* sends him sprawling!

HP:Critical MV:Excellent - Dakeyras: Beaten>

You slash *Dakeyras*'s legs into bloody fragments!
*Dakeyras* panics, and attempts to flee! <----I might live

HP:Critical MV:Excellent - Dakeyras: Critical>
score
You have 11(422) hit and 244(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are fighting *Dakeyras*.

HP:Critical MV:Excellent - Dakeyras: Critical>

*Dakeyras* leaves south.

HP:Critical MV:Excellent >
cb
n
Mood changed to: Brave

HP:Critical MV:Excellent >




Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]

HP:Critical MV:Excellent >

The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]

HP:Critical MV:Excellent >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Critical MV:Excellent >
w
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Critical MV:Excellent >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Critical MV:Excellent >

The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Critical MV:Strong >
e

Alas, you cannot go that way...

HP:Critical MV:Strong >
An ear piercing howl sounds from somewhere in the distance.
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Critical MV:Strong >
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Critical MV:Strong >
n


The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Critical MV:Strong >


The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A trolloc stands here, snarling at all who pass by.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
g
Alas, you cannot go that way...

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >



They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
score
g
You have 11(422) hit and 222(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >

They don't seem to be here.

HP:Critical MV:Strong >



They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >

They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
TICK IN 5 SECONDS (+/- drift)
They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >

They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >

They don't seem to be here.

HP:Critical MV:Strong >



They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >



They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >


a snarling trolloc snarls softly as he looks at you.
The shrieking sound of death fills the area.
They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >


They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >

They don't seem to be here.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >



They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
score
g

You have 38(422) hit and 256(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
l
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g


The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A trolloc stands here, snarling at all who pass by.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
stat
They don't seem to be here.

HP:Critical MV:Fresh >
g

They don't seem to be here.
HP:Critical MV:Fresh >


You are a 18 year old trolloc.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 286 pounds, weight carried 2.0 lbs,
worn: 47.6 lbs.
Offensive Bonus: 143 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 10, Wis: 10, Dex: 10, Con: 19
You have died 7 times, 5 times to other players, 2 times to monsters, and
killed 0 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
The shrieking sound of death fills the area.
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
l
g
They don't seem to be here.

HP:Critical MV:Fresh >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A trolloc stands here, snarling at all who pass by.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
where
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g


Players in your Zone
--------------------
Scyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g


They don't seem to be here.

HP:Critical MV:Fresh >




*Dakeyras* has arrived from the south, riding a black warhorse.

HP:Critical MV:Fresh >
You try to slash *Dakeyras*'s hands, but he parries the attack.

HP:Critical MV:Fresh - Dakeyras: Beaten>
You do the best you can!

HP:Critical MV:Fresh - Dakeyras: Beaten>
An ear piercing howl sounds from somewhere in the distance.
You do the best you can!

HP:Critical MV:Fresh - Dakeyras: Beaten>
You do the best you can!

HP:Critical MV:Fresh - Dakeyras: Beaten>
b
You do the best you can!

HP:Critical MV:Fresh - Dakeyras: Beaten>
A rotting tree tries to thrash *Dakeyras*'s arms, but he parries the attack.
A rotting tree tries to thrash *Dakeyras*'s feet, but he parries the attack.
A snarling trolloc tries to pound *Dakeyras*'s arms, but he dodges the attack.

HP:Critical MV:Fresh - Dakeyras: Beaten>

*
*Dakeyras* panic

Posted: Sun Feb 05, 2006 7:29 pm
by Kilik
i think this is where it cut off

HP:Critical MV:Fresh - Dakeyras: Beaten>
-
A snarling trolloc pounds *Dakeyras*'s head hard.
A rotting tree tries to thrash *Dakeyras*'s body, but he dodges the attack.
A rotting tree thrashes *Dakeyras*'s feet hard.
*Dakeyras* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Dakeyras: Critical>
%
*Dakeyras* panics, and attempts to flee!

HP:Critical MV:Fresh - Dakeyras: Critical>

*Dakeyras* leaves west, riding a black warhorse.

HP:Critical MV:Fresh >
-
*
They must have left already...

HP:Critical MV:Fresh >
g

They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
score
They don't seem to be here.

HP:Critical MV:Fresh >

A snarling trolloc leaves west.

HP:Critical MV:Fresh >
g


You have 33(422) hit and 256(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
l
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >

g
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
where
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
score
Players in your Zone
--------------------
Scyn - The Great Blight

HP:Critical MV:Fresh >
g


You have 33(422) hit and 256(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g
g

They don't seem to be here.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
where
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Players in your Zone
--------------------
Scyn - The Great Blight

HP:Critical MV:Fresh >
time
g

It is 12 o'clock am, on Monday
The 29th Day of the Third Month, Year 88.
Server: Sun Feb 5 16:44:38 2006

THE MUD WILL REBOOT IN 1058 MINUTES.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
where
g

An ear piercing howl sounds from somewhere in the distance.
They don't seem to be here.

HP:Critical MV:Fresh >

Players in your Zone
--------------------
Scyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
g
g
g
They don't seem to be here.

HP:Critical MV:Fresh >
g

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
gg
A snarling trolloc has arrived from the west.
They don't seem to be here.

HP:Critical MV:Fresh >


What?!?

HP:Critical MV:Fresh >
TICK IN 5 SECONDS (+/- drift)
What?!?

HP:Critical MV:Fresh >
g
What?!?

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
time
g
They don't seem to be here.

HP:Critical MV:Fresh >


It is 12 o'clock am, on Monday
The 29th Day of the Third Month, Year 88.
Server: Sun Feb 5 16:44:50 2006

THE MUD WILL REBOOT IN 1058 MINUTES.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >

A snarling trolloc leaves south.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >



They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
save
g

Saving Scyn.

HP:Critical MV:Fresh >


They don't seem to be here.

HP:Critical MV:Fresh >

They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
score
g

You have 60(422) hit and 256(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
w
They don't seem to be here.

HP:Critical MV:Fresh >

g
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Critical MV:Excellent >
b
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
Bash who?

HP:Critical MV:Excellent >
w
n
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A trolloc stands here, snarling at all who pass by.

HP:Critical MV:Excellent >
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Excellent >

Alas, you cannot go that way...

HP:Critical MV:Excellent >
where
Players in your Zone
--------------------
Scyn - The Great Blight

HP:Critical MV:Excellent >
where
Players in your Zone
--------------------
Scyn - The Great Blight

HP:Critical MV:Excellent >

An ear piercing howl sounds from somewhere in the distance.

HP:Critical MV:Excellent >
score
You have 60(422) hit and 248(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Critical MV:Excellent >
score
You have 60(422) hit and 248(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Critical MV:Excellent >
where
g
Players in your Zone
--------------------
Scyn - The Great Blight

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
s
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A trolloc stands here, snarling at all who pass by.

HP:Critical MV:Excellent >
n
g
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
g

They don't seem to be here.

HP:Critical MV:Excellent >
where
They don't seem to be here.

HP:Critical MV:Excellent >
Players in your Zone
--------------------
Scyn - The Great Blight

HP:Critical MV:Excellent >
s
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A trolloc stands here, snarling at all who pass by.

HP:Critical MV:Excellent >
n
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Excellent >
s
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A trolloc stands here, snarling at all who pass by.

HP:Critical MV:Excellent >
e


The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks
and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Critical MV:Excellent >

g
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Critical MV:Excellent >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
*Dakeyras* is standing here, riding a black warhorse.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
*Dakeyras* leaves west, riding a black warhorse.

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
where
They don't seem to be here.

HP:Critical MV:Excellent >
Players in your Zone
--------------------
Scyn - The Great Blight
You hear and smell horses in the surrounding area.

HP:Critical MV:Excellent >
g

They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >


They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >

A snarling trolloc has arrived from the south.
They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >


They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >
l
They don't seem to be here.

HP:Critical MV:Excellent >
g
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A trolloc stands here, snarling at all who pass by.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >

They don't seem to be here.

HP:Critical MV:Excellent >
where
g
Players in your Zone
--------------------
Scyn - The Great Blight

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
score

A rotting tree tries to thrash *Dakeyras*'s body, but he parries the attack.
A rotting tree tries to thrash *Dakeyras*'s hands, but he parries the attack.
A snarling trolloc tries to pound *Dakeyras*'s shoulders, but he parries the
attack.

HP:Critical MV:Excellent >
g
You have 60(422) hit and 232(256) movement points.
You have scored 101396524 exp, 0 total quest points
You need 14603476 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are standing.

HP:Critical MV:Excellent >

A snarling trolloc barely pounds *Dakeyras*'s feet.
A rotting tree tries to thrash *Dakeyras*'s body, but he parries the attack.
*Dakeyras* pierces a rotting tree's shoulders hard.
A rotting tree tries to thrash *Dakeyras*'s shoulders, but he parries the
attack.

HP:Critical MV:Excellent >
b
You slash *Dakeyras*'s hands very hard.

HP:Critical MV:Excellent - Dakeyras: Critical --- a rotting tree: Scratched>
HP:Critical MV:Excellent - Dakeyras: Critical --- a rotting tree: Scratched>

*
*Dakeyras* panics, and attempts to flee!

HP:Critical MV:Excellent - Dakeyras: Critical --- a rotting tree: Scratched>
-
*Dakeyras* leaves south.

HP:Critical MV:Excellent >
% -
* s

They must have left already...

HP:Critical MV:Excellent >


The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Critical MV:Strong >
g

A snarling trolloc has arrived from the north.

HP:Critical MV:Strong >
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
w

The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
HP:Critical MV:Strong >
s
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Critical MV:Strong >
e
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Dakeyras* is standing here.
*Dakeyras* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Dakeyras: Critical>
g
No way! You're fighting for your life!

HP:Critical MV:Strong - Dakeyras: Critical>
b
You do the best you can!

HP:Critical MV:Strong - Dakeyras: Critical>
HP:Critical MV:Strong - Dakeyras: Critical>

* TICK IN 5 SECONDS (+/- drift)
-
*Dakeyras* pierces your feet.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Dakeyras: Critical>
% -
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Critical MV:Strong - Dakeyras: Critical>

*Dakeyras* pierces your head.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Dakeyras: Beaten>

*Dakeyras* panics, and attempts to flee!

HP:Beaten MV:Fresh - Dakeyras: Beaten>
/*/*

*Dakeyras* leaves west.

HP:Beaten MV:Fresh >
b
Mood changed to: Berserk

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
w
g
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the
mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
*Dakeyras* is standing here.

HP:Beaten MV:Excellent >
b
You try to slash *Dakeyras*'s body, but he dodges the attack.

HP:Beaten MV:Excellent - Dakeyras: Beaten>
HP:Beaten MV:Excellent - Dakeyras: Beaten>

*Dakeyras* pierces your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>

* -
*Dakeyras* panics, and attempts to flee!

HP:Critical MV:Excellent - Dakeyras: Beaten>
% -
*Dakeyras* leaves west.

HP:Critical MV:Excellent >

*
They must have left already...

HP:Critical MV:Excellent >
remove bag;drop bag
w
You stop using a brown bag.

HP:Critical MV:Excellent >
g
b
You drop a brown bag.

HP:Critical MV:Excellent >
The Great Blight
Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen
things that appear to decay while you watch them. The air is ripe with the
sweet stench of decay, and it is difficult to avoid gagging when you breathe.
The sparse vegetation here, gnarled scrub and trees.
[ Exits: e s ]
*Dakeyras* is standing here.

HP:Critical MV:Excellent >
You try to slash *Dakeyras*'s head, but he parries the attack.

HP:Critical MV:Excellent - Dakeyras: Beaten>
HP:Critical MV:Excellent - Dakeyras: Beaten>

* -
*Dakeyras* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Dakeyras* pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
% -
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Critical MV:Excellent - Dakeyras: Beaten>


*Dakeyras* pierces your hands.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>

*Dakeyras* panics, and attempts to flee!

HP:Critical MV:Excellent - Dakeyras: Beaten>
HP:Critical MV:Excellent - Dakeyras: Beaten>

* - cb

*Dakeyras* leaves east.

HP:Critical MV:Excellent >
Cancelled...
Mood changed to: Brave

HP:Critical MV:Excellent >
n
e
Alas, you cannot go that way...

HP:Critical MV:Excellent >
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the
mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
A brown bag is setting here, collecting dust.
*Dakeyras* is standing here.
*Dakeyras* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
n
No way! You're fighting for your life!

HP:Critical MV:Excellent - Dakeyras: Beaten>
f
PANIC! You couldn't escape!

HP:Critical MV:Excellent - Dakeyras: Beaten>

An ear piercing howl sounds from somewhere in the distance.

HP:Critical MV:Excellent - Dakeyras: Beaten>
e
No way! You're fighting for your life!

HP:Critical MV:Excellent - Dakeyras: Beaten>
b
HP:Critical MV:Excellent - Dakeyras: Beaten>

*
*Dakeyras* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
*Dakeyras* pierces your head.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
- % -
*
As *Dakeyras* avoids your bash, you topple over and fall to the ground!

HP:Critical MV:Excellent - Dakeyras: Beaten>

*Dakeyras* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
l
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the
mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
A brown bag is setting here, collecting dust.
*Dakeyras* is here, fighting YOU!.

HP:Critical MV:Excellent - Dakeyras: Beaten>
f
You panic and attempt to flee!

HP:Critical MV:Excellent - Dakeyras: Beaten>
e

The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You flee head over heels.

HP:Critical MV:Excellent >
n
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
w
Alas, you cannot go that way...

HP:Critical MV:Excellent >
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch
of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Dakeyras* has arrived from the west.

HP:Critical MV:Excellent >
n


*Dakeyras* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Dakeyras: Beaten>
No way! You're fighting for your life!

HP:Critical MV:Excellent - Dakeyras: Beaten>
f
No way! You're fighting for your life!

HP:Critical MV:Excellent - Dakeyras: Beaten>
You panic and attempt to flee!

HP:Critical MV:Excellent - Dakeyras: Beaten>

The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You flee head over heels.

HP:Critical MV:Excellent >
e
n
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
e
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Critical MV:Excellent >

Alas, you cannot go that way...

HP:Critical MV:Excellent >
n



The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang
of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Critical MV:Excellent >
g
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >



*Dakeyras* has arrived from the south.

HP:Critical MV:Excellent >
You try to slash *Dakeyras*'s hands, but he parries the attack.

HP:Critical MV:Excellent - Dakeyras: Beaten>

*Dakeyras* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Dakeyras* pierces your head.
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated MV:Excellent - Dakeyras: Beaten>
score
g
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent - Dakeyras: Beaten>
b
You have -3(422) hit and 234(256) movement points.
You have scored 101397298 exp, 0 total quest points
You need 14602702 exp to reach your next level.
You have been playing for 0 days and 23 hours.
You have gathered 1 Weave Points so far.
This ranks you as Scyn (level 34)
You are not a member of any clans.
You are incapacitated, slowly fading away...

HP:Incapacitated MV:Excellent - Dakeyras: Beaten>
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent - Dakeyras: Beaten>
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent - Dakeyras: Beaten>
g
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent - Dakeyras: Beaten>
time
It is 2 o'clock am, on Monday
The 29th Day of the Third Month, Year 88.
Server: Sun Feb 5 16:46:35 2006

THE MUD WILL REBOOT IN 1056 MINUTES.

HP:Incapacitated MV:Excellent >
g


You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent >
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent >
g

You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent >

You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent >
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Excellent >
g
g
Suddenly *Dakeyras* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
You feel significantly less important.

Posted: Sun Feb 05, 2006 8:42 pm
by Vurek
Hilarious he went for stab at the end :)

Proud of you man, that's exactly how you do it when it was high gap and you went zerk, you layed the smackdown and showed who was boss :)

You gotta hand it to dakeyras, was pretty nice of him not to fleehit you to hell when you were crit/zerk, as that would have hurt you even more :P

That looks like a very respectable fight, really good to see :)

At the end you can tell when you turned into "panic" mode and the flees started coming.

That signifies a change in the fight, as the "upper hand" was given to dakeyras.

I think if you had zerked 1w of schoke when you were on right after you dropped bag, and started bashing, you just stay the course and go all the way.

Once you choose to flee however, that sets yourself up to a even lesser % of living, as dakeyras is a pretty effective chaser and will find and catch you.

So all I can suggest, is when your fighting a great 1vs1 fight such as that, and one so close, stay the course. If you lose, You did it with balls, if you win, you still did it with balls, and so did the other player.

GJ guys :)

Posted: Sun Feb 05, 2006 8:54 pm
by Vurek
Also another little tip:

When you were chasing him at the end there when he fled off of the trees 1n 2e 2n from schoke, the fight turned into a seeming you on the offensive.

But if you the more and more you pk and learn other peoples pk tactics, you'll learn what they will do.

From viewing the log, I predicted that Dakeyras would sit in another room spamming, which is what happened :)

So i suggest next time when your moving after him, move the room then hit k dark, rinse and repeat until you find him.

This is a good tactic when you know your opponent is going to stick around, the true balls vs balls players will do this.

In the end if you get the first hit, this will not hurt his defense, but it will stop you from losing an excess of hps to it, as that one little round makes a difference.

Think it happened 2-3 times that you were spamming to another room(1 extra direction) when you got hit by him, so it could have made a difference :)

It's the little things that get yah :D

And the big ones too :)

Posted: Sun Feb 05, 2006 10:18 pm
by Kilik
ya, i have noticed how every first hit counts, all adds up. Thx for the advice vurek, you really help me out :D

Posted: Sun Feb 05, 2006 10:43 pm
by Vurek
Sure anytime, one of the most important things you'll learn the more and more you die and kill and die and kill and die and kill and die and kill etc., is that you will learn to see when you are going to lose a situation, you'll learn to know where your opponents going to go to when you flee at critical, all this other great stuff.

Generally, you can learn how another pker pks just by pking a couple minutes with them, although you won't tell if they have any balls or not untill they are beaten/critical generally.

That's part of the fun I enjoy, but of lately, there are alot of newbies(which is great), but it's annoying being solo and beaten, and 3 trolls are spamming at blight patty vs me and there's no way in hell i could beat them solo with them all in one room :)

Posted: Mon Feb 06, 2006 8:36 am
by Axxey
had too much fleelag for fleehitting, as it was thankfully i got mounted(much lower db) flee off at the trees before bash went off, thought i was gonna bite it many times there. Human mvs are cursed, only times i was mounted was pretty hagg, was an absolute ton of so nearly finished stabs before this with you walking out or back into room with running stab and hitting me at last second.

Had 83db i think, thankfully you didnt melee me as were breaking my def quite often unbashed :P

Posted: Mon Feb 06, 2006 8:11 pm
by Kilik
My client shows both misses attacks and hitting attacks as green, I dont know how to change it. Same way with getting hit, it doesnt show it as red but when its a mob hitting me it shows as red. Does it work like that with you guys? That kind of confused me on if i was breaking def by a little or if i was doing it every other hit. I should of payed more attention. I think i just have it highlight the word miss.

I knew your running those timers, think only one went off, and it was a brick when i was high hurt :twisted:

Posted: Mon Feb 06, 2006 10:21 pm
by Vurek
Seems the clients you have are screwed up.

Could do it the old fashioned way, delete the suckers and re download them.

Really think you should do that, seeing both green for attacking and defending is kinda not helping at all :P