Page 1 of 1

An exciting ending

Posted: Wed Dec 28, 2005 3:45 am
by Sartak
Was playing around with Lucyler in the blight when Kilik joined in, so he split to the patty and had a small fight there before he made a dash to FD...

Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
*Lucyler* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >

*Lucyler* leaves west, riding a black warhorse.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
w
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
s
s
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling
that way. The road is just ahead to the north and you can almost see the
darkness of the gap. The ground start to bloom with grass as you travel north
and start to die as you travel south.
[ Exits: n s ]

HP:Wounded MV:Excellent >
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]

HP:Wounded MV:Excellent >
s
s
Scorch Plain
Everything around you seems dead. You notice some grass that use to be
alive but now they are brown and so dry that the turn to dust at a touch. The
land for miles are scorched from the heat of the sun by day and frozen by the
night.
[ Exits: n e s w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.

HP:Wounded MV:Excellent >
s
Barren Plain
Heat waves assault you during the day and freezing winds assault you during
the night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]

HP:Wounded MV:Excellent >
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]

HP:Wounded MV:Excellent >
s
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the
scorching plains are not pleasant either. To the west though you see
grasslands and think maybe there's a road or an easier path that way. As you
stand in the tall grass you try to decide which way to go.
[ Exits: e s w ]

HP:Wounded MV:Excellent >
s
w
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the tree. But be weary there are
other things lurking in the tall grass that are just as bad.
[ Exits: n w ]

HP:Wounded MV:Excellent >
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You rejoice at the thought of no more forest.
You relax a little but the eerie wind coming in from the north make you
unrelax. Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]

HP:Wounded MV:Strong >
s
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]

HP:Wounded MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded MV:Strong >
w
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]

HP:Wounded MV:Strong >
s
w
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree
are more sinister looking and seem to want to move in and cage you up Vines can
be seen moving because of the eerie wind or by some other unseen forces.
Little eyes peek out at you from behind the darkness.
[ Exits: n s w ]

HP:Wounded MV:Strong >
Shadowy Forest
Plants and trees tower over you as you make your way through the forest.
As you hold up a light you create more shadows but these shadows move and
flicker creating a gloomy feeling. Small rustling sound can be heard as
animals and things move in the dark to hide from the light.
[ Exits: n e s ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.

HP:Wounded MV:Strong >
s
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
A sword with a brass hilt lies here.
An chainmail shirt lies here rusting from age.
Long leggings made of chainmail loops lie here.

HP:Wounded MV:Strong >
w
Dense Forest
The trees here grow so densely that they block out most of the sun. When
you look up all you can see are tree's leaves and little rays of light. You
see shadows moving at an animalistic rate but you wonder was that an animal or
my mind playing trick on me.
[ Exits: e w ]

HP:Wounded MV:Strong >
w
Forest
This is a beginning of a dark and mysterious forest. You try to look past
the first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]

HP:Wounded MV:Strong >
s
w
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy
vines. You hack carefully through the vines as you travel across this area.
You hear the vines rustle and you look around wearily. All of a sudden a
lizard lands next to you scaring you half to death.
[ Exits: n w ]

HP:Wounded MV:Strong >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]

HP:Wounded MV:Strong >
s
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Wounded MV:Strong >
s
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
*Lucyler* is standing here, riding a black warhorse.

HP:Wounded MV:Strong >

*Lucyler* leaves west, riding a black warhorse.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
w
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]

HP:Wounded MV:Strong >
k human
w
k human
They don't seem to be here.

HP:Wounded MV:Strong >
w
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]

HP:Wounded MV:Strong >
k human
w
They don't seem to be here.

HP:Wounded MV:Strong >
k human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
w
k human
w
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Sheinaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
The corpse of Lucyler is lying here.
*Lucyler* is standing here, riding a black warhorse.

HP:Wounded MV:Strong >
k human
You blast *Lucyler*'s legs.

HP:Wounded MV:Strong - Lucyler: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Lucyler: Critical>
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
The gate is opened from the other side.

No way! You're fighting for your life!

HP:Wounded MV:Strong - Lucyler: Critical>
bash human
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
HP:Wounded MV:Strong - Lucyler: Critical>

*
*Lucyler* panics, and attempts to flee!

HP:Wounded MV:Strong - Lucyler: Critical>
- k human
k human
Cancelled...
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Critical>

You blast *Lucyler*'s arms.

HP:Wounded MV:Strong - Lucyler: Critical>

*Lucyler* leaves north, riding a black warhorse.
*Lucyler* has arrived from the north, riding a black warhorse.

HP:Wounded MV:Strong >
close gate

*Lucyler* leaves south, riding a black warhorse.

HP:Wounded MV:Strong >
Okay.

HP:Wounded MV:Strong >
k human
k human
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
open gate
s
Lucyler calls for the gate to be opened from the other side.
Okay.

HP:Wounded MV:Strong >
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
The gatekeeper is here, watching over the gate.
*Lucyler* is standing here, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Wounded MV:Strong >
s
the north gate keeper says 'Right away!'
The north gate keeper closes the gate.
The north gate keeper locks the gate.
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Wounded MV:Strong >
s
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
A sturdy shienaran soldier is here, waiting for battle.

HP:Wounded MV:Strong >

Kilik narrates, 'where he at?'

HP:Wounded MV:Strong >

*Lucyler* has arrived from the north, riding a black warhorse.

HP:Wounded MV:Strong >
w
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Wounded MV:Strong >

*Lucyler* has arrived from the east, riding a black warhorse.

HP:Wounded MV:Strong >

*Lucyler* barely blasts your body.

HP:Wounded MV:Strong - Lucyler: Critical>

You blast *Lucyler*'s shoulders extremely hard.

HP:Wounded MV:Strong - Lucyler: Critical>
bash human
HP:Wounded MV:Strong - Lucyler: Critical>

*
*Lucyler* panics, and attempts to flee!

HP:Wounded MV:Strong - Lucyler: Critical>
- % -
*Lucyler* leaves west, riding a black warhorse.
*Lucyler* has arrived from the west, riding a black warhorse.

HP:Wounded MV:Strong >

*Lucyler* leaves east, riding a black warhorse.

HP:Wounded MV:Strong >

*
They must have left already...

HP:Wounded MV:Strong >
nar inside
You narrate, 'inside'

HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Volgar - A Cobblestone Lane
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
look
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Wounded MV:Strong >
TICK IN 4 SECONDS.
e
k human
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
A sturdy shienaran soldier is here, waiting for battle.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
n
k human
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
n
k human
*Lucyler* has arrived from the north, riding a black warhorse.
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >

A hardened Shienaran soldier has arrived from the east.
A high-rank Shienaran soldier tickles your body as he slashes you.
A high-rank Shienaran soldier barely slashes your legs.
A high-rank Shienaran soldier barely slashes your body.
A high-rank Shienaran soldier tickles your body as he slashes you.
The north gate keeper slashes your legs.
The north gate keeper barely slashes your hands.
A high-rank Shienaran soldier tickles your arms as he slashes you.
A high-rank Shienaran soldier slashes your shoulders hard.
A high-rank Shienaran soldier barely slashes your hands.
You blast a high-rank Shienaran soldier's legs.
A high-rank Shienaran soldier slashes your arms.

HP:Wounded MV:Excellent - a high-rank Shienaran soldier: Healthy>
s
No way! You're fighting for your life!

HP:Wounded MV:Excellent - a high-rank Shienaran soldier: Healthy>
s
No way! You're fighting for your life!

HP:Wounded MV:Excellent - a high-rank Shienaran soldier: Healthy>
flee

Kilik narrates, ':('

HP:Wounded MV:Excellent - a high-rank Shienaran soldier: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Excellent - a high-rank Shienaran soldier: Healthy>

Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Sheinaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
The corpse of Lucyler is lying here.
You flee head over heels.

HP:Wounded MV:Excellent >
s
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
*Lucyler* is standing here, riding a black warhorse.
A hardened Shienaran soldier stands here on guard.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Wounded MV:Excellent >
s
*Lucyler* blasts your arms.
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lucyler: Critical>

You barely blast *Lucyler*'s legs.
*Lucyler* blasts your body.

HP:Wounded MV:Excellent - Lucyler: Critical>
flee
PANIC! You couldn't escape!
flee

HP:Wounded MV:Excellent - Lucyler: Critical>
You panic and attempt to flee!

HP:Wounded MV:Excellent - Lucyler: Critical>

A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze hanging
lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
A hardened Shienaran soldier stands here on guard.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Wounded MV:Excellent >
w

A veteran shienaran soldier slashes your arms.
A hardened Shienaran soldier tickles your body as he slashes you.
A sturdy Shienaran soldier tickles your legs as he slashes you.

HP:Wounded MV:Excellent - a veteran shienaran soldier: Healthy>
w
No way! You're fighting for your life!

HP:Wounded MV:Excellent - a veteran shienaran soldier: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - a veteran shienaran soldier: Healthy>
flee
You panic and attempt to flee!

HP:Wounded MV:Excellent - a veteran shienaran soldier: Healthy>

A sturdy Shienaran soldier barely slashes your head.
A hardened Shienaran soldier barely slashes your body.
A veteran shienaran soldier tickles your body as he slashes you.
*Lucyler* has arrived from the east, riding a black warhorse.

HP:Battered MV:Excellent - a veteran shienaran soldier: Healthy>
w
w

*Lucyler* leaves east, riding a black warhorse.

HP:Battered MV:Excellent - a veteran shienaran soldier: Healthy>
w

*Lucyler* has arrived from the east, riding a black warhorse.

HP:Battered MV:Excellent - a veteran shienaran soldier: Healthy>

*Lucyler* barely blasts your legs.

HP:Battered MV:Excellent - a veteran shienaran soldier: Healthy>
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
s
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
s
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
s
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e ]
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Battered MV:Strong >
e
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A sturdy shienaran soldier is here, waiting for battle.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
e
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
A hardened Shienaran soldier stands here on guard.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
e
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A scarred Shienaran commander stands here, watching for trouble.

HP:Battered MV:Strong >
e
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Volgar - A Cobblestone Lane
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
look
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Battered MV:Strong >
k human

*Lucyler* has arrived from the east, riding a black warhorse.

HP:Battered MV:Strong >
k human
*Lucyler* leaves west, riding a black warhorse.
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
bash human

*Lucyler* has arrived from the west, riding a black warhorse.

HP:Battered MV:Strong >
*Lucyler* blasts your feet.

HP:Battered MV:Strong - Lucyler: Critical>

* -
*Lucyler* panics, and attempts to flee!

HP:Battered MV:Strong - Lucyler: Critical>
% -
*Lucyler* leaves west, riding a black warhorse.

HP:Battered MV:Strong >

*
They must have left already...

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
look
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
look
look
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Battered MV:Strong >
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >

*Lucyler* has arrived from the west, riding a black warhorse.

HP:Battered MV:Strong >
k human

*Lucyler* leaves east, riding a black warhorse.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
bash human
Bash who?

HP:Battered MV:Strong >
k human
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
stat
You are a 21 year old trolloc.
Your mood is currently: Brave
Your height is 6 feet, 9 inches, weight 305 pounds, weight carried 0.0 lbs, worn: 51.7 lbs.
Offensive bonus: 141, Dodging bonus: 0, Parrying bonus: 0, Defense: 0.
Your abilities are: Str: 21, Int: 10, Wis: 10, Dex: 10, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 1 other worthy players.
Your armor absorbs 48% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Strong >
k human
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
look
They don't seem to be here.

HP:Battered MV:Strong >
k human
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
k human
where
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
Players in your Zone
--------------------
Volgar - A Cobblestone Lane
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >

*Lucyler* has arrived from the east, riding a black warhorse.

HP:Battered MV:Strong >

*Lucyler* leaves east, riding a black warhorse.

HP:Battered MV:Strong >

A hardened Shienaran soldier has arrived from the east.

HP:Battered MV:Strong >
look
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
e
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
A sturdy shienaran soldier is here, waiting for battle.
*Lucyler* is standing here, riding a black warhorse.
A sturdy shienaran soldier is here, waiting for battle.

HP:Battered MV:Strong >

*Lucyler* leaves west, riding a black warhorse.

HP:Battered MV:Strong >
e
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human

*Lucyler* has arrived from the west, riding a black warhorse.

HP:Battered MV:Strong >
You blast *Lucyler*'s hands.

HP:Battered MV:Strong - Lucyler: Critical>
bash human
HP:Battered MV:Strong - Lucyler: Critical>

*
*Lucyler* panics, and attempts to flee!

HP:Battered MV:Strong - Lucyler: Critical>
- % -
*Lucyler* leaves east, riding a black warhorse.

HP:Battered MV:Strong >

*
They must have left already...

HP:Battered MV:Strong >
k human
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Volgar - A Cobblestone Lane
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Volgar - A Cobblestone Lane
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
where
A hardened Shienaran soldier has arrived from the west.
Players in your Zone
--------------------
Volgar - A Cobblestone Lane
You hear and smell horses in the surrounding area.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
k human
They don't seem to be here.

HP:Battered MV:Strong >
nar he's crit
You narrate, 'he's crit'

HP:Battered MV:Strong >
e
k human
Curve Around the Keep
Bending around the Fal Dara keep, the road splits into three branches here.
South and west, the street moves around the keep. The road to the east leads
to a route around the city.
[ Exits: e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
e
A Narrow Lane
A small connecting street, this lane leads into the eastern half of the city.
Stone buildings hover close over the edge of the lane, but darkness never
touches it. Large lanterns keep the shadows at bay at all hours.
[ Exits: e w ]
*Lucyler* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
k human
You blast *Lucyler*'s head hard.

HP:Battered MV:Strong - Lucyler: Critical>
bash human
HP:Battered MV:Strong - Lucyler: Critical>

*
*Lucyler* panics, and attempts to flee!

HP:Battered MV:Strong - Lucyler: Critical>
- %
Kilik narrates, 'inside?'

HP:Battered MV:Strong - Lucyler: Critical>
TICK IN 4 SECONDS.
-
*Lucyler* leaves west, riding a black warhorse.
*Lucyler* has arrived from the west, riding a black warhorse.

HP:Battered MV:Strong >

*Lucyler* leaves east, riding a black warhorse.

HP:Battered MV:Strong >

*
They must have left already...

HP:Battered MV:Strong >
e
k human
Bend in the Road
Curving sharply, this road turns south alongside the massive eastern wall of
the city. To the west a small alleyway is visible, cutting into the inner
parts of Fal Dara.
[ Exits: s w ]
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
s
k human
Eastern Streets of Fal Dara
A wide road next to the city walls is bustling with activity. The street goes
north and south with the main street to the north. To the south you see a sign
denoting an weapons and armor shop.
[ Exits: n s ]
*Lucyler* is standing here, riding a black warhorse.
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded MV:Excellent >
You blast *Lucyler*'s feet extremely hard.

HP:Wounded MV:Excellent - Lucyler: Critical>
bash human
HP:Wounded MV:Excellent - Lucyler: Critical>

* - %
A sturdy Shienaran soldier barely slashes your feet.
A sturdy Shienaran soldier has arrived from the south.
A veteran shienaran soldier slashes your head.

HP:Battered MV:Excellent - Lucyler: Critical>
-
A veteran shienaran soldier slashes your feet.
A sturdy Shienaran soldier tickles your legs as he slashes you.

HP:Battered MV:Excellent - Lucyler: Critical>

*
You dodge a bash from *Lucyler* who loses his balance and falls!
Your bash at *Lucyler* sends him sprawling!

HP:Battered MV:Excellent - Lucyler: Critical>

A veteran shienaran soldier barely slashes your feet.
A sturdy Shienaran soldier slashes your feet.
You blast *Lucyler*'s feet very hard.

HP:Battered MV:Excellent - Lucyler: Critical>

A sturdy Shienaran soldier tickles your legs as he slashes you.

HP:Battered MV:Excellent - Lucyler: Critical>

A sturdy Shienaran soldier barely slashes your legs.
A veteran shienaran soldier barely slashes your head.
A sturdy Shienaran soldier barely slashes your body.
You blast *Lucyler* with all of your might, killing him!
You blast *Lucyler*'s feet into bloody fragments!
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Lucyler*'s death cry.
*Lucyler* is dead! R.I.P.


If he landed that bash I probably would've been the one to die there... :D

Posted: Wed Dec 28, 2005 10:51 am
by Lithium
Nicely done. Lucyler should've just sat at the gate and spambashed, the elites hurt a lot...

Posted: Wed Dec 28, 2005 7:13 pm
by Vurek
I was actually expecting you to die etc b/c of the time it looked like in the log.

You were chilling alot in the empty room, allowing time for tickage, which usually ends city raiding pretty fast.

Crit on kinslayer is very different than we always think, I always have to add 40+ hps when it takes 1+ tick :P

Good to see other people hitting cities, although I'm going to have to have a talk to Lucyler with about his actions! Or rather inactions! hehe

Posted: Wed Dec 28, 2005 11:06 pm
by Kilik
awsome log, good job

Posted: Wed Dec 28, 2005 11:28 pm
by Gristlyn
I was hungry and low crit. I had very very few hps and no dagger to get meat with.

Posted: Thu Dec 29, 2005 5:26 pm
by Volgar
Round 2

s
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
*Lucyler* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
k human
You blast *Lucyler*'s hands hard.

HP:Wounded MV:Strong - Lucyler: Wounded>
bash human
HP:Wounded MV:Strong - Lucyler: Wounded>

*Lucyler* grins evilly.

HP:Wounded MV:Strong - Lucyler: Wounded>

*
*Lucyler* blasts your hands.

HP:Wounded MV:Strong - Lucyler: Wounded>
-
*Lucyler* looks at you.

HP:Wounded MV:Strong - Lucyler: Wounded>
% -
*Lucyler* glares around him.

HP:Wounded MV:Strong - Lucyler: Wounded>

*Lucyler* panics, and attempts to flee!

HP:Wounded MV:Strong - Lucyler: Wounded>

*
Your bash at *Lucyler* sends him sprawling!

HP:Wounded MV:Strong - Lucyler: Wounded>

You blast *Lucyler*'s body.

HP:Wounded MV:Strong - Lucyler: Wounded>

The gate is closed from the other side.


HP:Wounded MV:Strong - Lucyler: Wounded>

The shrieking sound of death fills the area.

HP:Wounded MV:Strong - Lucyler: Wounded>

You blast *Lucyler*'s shoulders into bloody fragments!

HP:Wounded MV:Strong - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Strong - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Strong - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Strong - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Strong - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Strong - Lucyler: Battered>

You blast *Lucyler*'s body hard.

HP:Wounded MV:Strong - Lucyler: Battered>
bash human
HP:Wounded MV:Strong - Lucyler: Battered>

*
*Lucyler* panics, and attempts to flee!

HP:Wounded MV:Strong - Lucyler: Battered>
-
*Lucyler* leaves east, riding a white stallion.

HP:Wounded MV:Strong >
% -
*
They must have left already...

HP:Wounded MV:Strong >
e
k human
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A sinuous worm of enormous size is slithering here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
s
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A giant black spider, standing on eight thick legs, is here.

HP:Wounded MV:Strong >
s
k human
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
w
k human
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
tr
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a human leaving vvSOUTHvv
You see fresh tracks of a human leaving <<WEST<<
You see fresh tracks of a human leaving ^^NORTH^^

HP:Wounded MV:Strong >
tr lucyler
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a human leaving vvSOUTHvv
You see fresh tracks of a human leaving <<WEST<<
You see fresh tracks of a human leaving ^^NORTH^^

HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Volgar - Deeper into the Blighted Forest
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >

A sinuous worm has arrived from the west.

HP:Wounded MV:Strong >
s
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]

HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Volgar - Path into the Blighted Forest

HP:Wounded MV:Strong >
s
k human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
TICK IN 4 SECONDS.
s
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]

HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Volgar - A Bloody Mound

HP:Wounded MV:Strong >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]

HP:Wounded MV:Strong >
e
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]

HP:Wounded MV:Strong >
s
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]

HP:Wounded MV:Strong >
s
e
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]

HP:Wounded MV:Strong >
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]

HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Volgar - Across the Blighted Plains

HP:Wounded MV:Strong >
s
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Strong >
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A blighted bear is sitting here, licking his bloody paws.

HP:Wounded MV:Good >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]

HP:Hurt MV:Excellent >
s
s
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]

HP:Hurt MV:Excellent >
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]

HP:Hurt MV:Excellent >
s
s
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]

HP:Hurt MV:Excellent >
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
*Lucyler* is standing here, riding a white stallion.

HP:Hurt MV:Excellent >

*Lucyler* leaves south, riding a white stallion.

HP:Hurt MV:Excellent >
k human
They don't seem to be here.

HP:Hurt MV:Excellent >
s
k human
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
*Lucyler* is standing here, riding a white stallion.
A tall white stallion is standing here.
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Hurt MV:Excellent >
You blast *Lucyler*'s feet hard.

HP:Hurt MV:Excellent - Lucyler: Battered>
bash human
HP:Hurt MV:Excellent - Lucyler: Battered>

* - % -
*
Your bash at *Lucyler* sends him sprawling!

HP:Hurt MV:Excellent - Lucyler: Battered>

You blast *Lucyler*'s legs.

HP:Hurt MV:Excellent - Lucyler: Battered>

You blast *Lucyler*'s arms.

HP:Hurt MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Hurt MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Hurt MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Hurt MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Hurt MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Hurt MV:Excellent - Lucyler: Battered>
bash human
HP:Hurt MV:Excellent - Lucyler: Battered>

* - % -
*Lucyler* sends you sprawling with a powerful bash!

HP:Hurt MV:Excellent - Lucyler: Battered>

*Lucyler* blasts your arms.

HP:Wounded MV:Excellent - Lucyler: Battered>

*Lucyler* looks at you.

HP:Wounded MV:Excellent - Lucyler: Battered>

*Lucyler* blasts your body.

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human
HP:Wounded MV:Excellent - Lucyler: Battered>

* - % -
As *Lucyler* avoids your bash, you topple over and fall to the ground!
*Lucyler* sends you sprawling with a powerful bash!
*Lucyler* blasts your waist hard.

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human

*Lucyler* blasts your arms.

HP:Wounded MV:Excellent - Lucyler: Battered>
HP:Wounded MV:Excellent - Lucyler: Battered>

* - % -
You dodge a bash from *Lucyler* who loses his balance and falls!
Your bash at *Lucyler* sends him sprawling!

HP:Wounded MV:Excellent - Lucyler: Battered>
exa lucyler
You see nothing special about him.

*Lucyler* has some big nasty wounds and scratches.

*Lucyler* is using:
<used as light> a small brass lantern
<held> a brown bag
<worn on head> a gold entwined chainmail coif
<worn about body> a brilliant cloak with colorful patches
<worn on body> a full metal breastplate
<worn on arms> a pair of full-plated vambraces
<worn about waist> a black leather belt with a silver buckle
<worn on hands> a pair of steel-backed gauntlets
<wielded> a spiked half-moon axe
<worn as shield> a large iron bound shield
<worn on legs> a pair of polished greaves
<worn on feet> a pair of heavy metal boots

HP:Wounded MV:Excellent - Lucyler: Battered>

You blast *Lucyler*'s body.

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human
*Lucyler* blasts your shoulders.
You blast *Lucyler*'s legs.

HP:Wounded MV:Excellent - Lucyler: Battered>

* - % TICK IN 4 SECONDS.
-
You dodge a bash from *Lucyler* who loses his balance and falls!
As *Lucyler* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Excellent - Lucyler: Battered>
bash human
HP:Wounded MV:Excellent - Lucyler: Battered>

* - %
*Lucyler* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* glares around him.

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* blasts your body.

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* sighs loudly.

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* gets a light leather flask from a brown bag.

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* drinks water from a light leather flask.

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* puts a light leather flask in a brown bag.

HP:Wounded MV:Fresh - Lucyler: Battered>
bash human

*Lucyler* blasts your hands very hard.

HP:Wounded MV:Fresh - Lucyler: Battered>
bash human

*Lucyler* eats a roasted pig.

HP:Wounded MV:Fresh - Lucyler: Battered>
HP:Wounded MV:Fresh - Lucyler: Battered>
*Lucyler* nods agreeingly.
Cancelled...

HP:Wounded MV:Fresh - Lucyler: Battered>

* - % -
*
Your bash at *Lucyler* sends him sprawling!

HP:Wounded MV:Fresh - Lucyler: Battered>

You blast *Lucyler*'s legs hard.

HP:Wounded MV:Fresh - Lucyler: Battered>
score
You have 276(425) hit and 255(255) movement points.
You have scored 102061371 exp, 0 total quest points
You need 13938629 exp to reach your next level.
You have been playing for 0 days and 18 hours.
You have gathered 1 Weave Points so far.
This ranks you as Volgar Deerbane (level 34)
You are not a member of any clans.
You are fighting *Lucyler*.

HP:Wounded MV:Fresh - Lucyler: Battered>
stat
You are a 21 year old trolloc.
Your mood is currently: Brave
Your height is 6 feet, 9 inches, weight 305 pounds, weight carried 2.0 lbs, worn: 52.5 lbs.
Offensive bonus: 139, Dodging bonus: 0, Parrying bonus: 0, Defense: 0.
Your abilities are: Str: 21, Int: 10, Wis: 10, Dex: 10, Con: 19
You have died 3 times, 2 times to other players, 1 times to monsters, and killed 2 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh - Lucyler: Battered>

You blast *Lucyler*'s legs.

HP:Wounded MV:Fresh - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Fresh - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Fresh - Lucyler: Battered>
bash human
They already seem stunned!

HP:Wounded MV:Fresh - Lucyler: Battered>
bash human
HP:Wounded MV:Fresh - Lucyler: Battered>

* - % -
*Lucyler* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* blasts your body.

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* lets off a real rip-roarer!

HP:Wounded MV:Fresh - Lucyler: Battered>

*Lucyler* blasts your legs.

HP:Wounded MV:Fresh - Lucyler: Battered>
bash human
HP:Wounded MV:Fresh - Lucyler: Battered>

* - % -
You dodge a bash from *Lucyler* who loses his balance and falls!
Your bash at *Lucyler* sends him sprawling!

HP:Wounded MV:Fresh - Lucyler: Battered>

You blast *Lucyler*'s shoulders into bloody fragments!

HP:Wounded MV:Fresh - Lucyler: Battered>

An ear piercing howl sounds from somewhere in the distance.

HP:Wounded MV:Fresh - Lucyler: Battered>

You blast *Lucyler*'s body hard.

HP:Wounded MV:Fresh - Lucyler: Beaten>

*Lucyler* glares around him.

HP:Wounded MV:Fresh - Lucyler: Beaten>
bash

HP:Wounded MV:Fresh - Lucyler: Beaten>
HP:Wounded MV:Fresh - Lucyler: Beaten>

*
*Lucyler* leaves west, riding a white stallion.

HP:Wounded MV:Fresh >
- w
Cancelled...
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
s
k human
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
s
k human
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
w
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and huridly lurk back
into their holes. Small deer can be seen to the west, skinny and malnoureshed
almost beyond recognition. A small, desolate path continues southward threw
the blight.
[ Exits: e s w ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
s
k human
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seams unbearable. The path is
clear to the north and south.
[ Exits: n s ]

HP:Wounded MV:Excellent >
s
They don't seem to be here.

HP:Wounded MV:Excellent >
s
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]

HP:Wounded MV:Excellent >
s
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]

HP:Wounded MV:Excellent >
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see the origins of these unnerving sounds. The green of the forest is
almost invisible from here.
[ Exits: n e ]

HP:Wounded MV:Excellent >
e
s
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
*Lucyler* is here, fighting a rotting tree!, riding a white stallion.
A rotting tree is here, fighting *Lucyler*!.
A rotting tree is here, fighting *Lucyler*!.

HP:Wounded MV:Excellent >
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
You notice a short wooden torch hidden here.

HP:Wounded MV:Excellent >
w
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
e
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
You notice a short wooden torch hidden here.
*Lucyler* is standing here, riding a white stallion.

HP:Wounded MV:Excellent >
n
k human
*Lucyler* leaves east, riding a white stallion.
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
s
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
You notice a short wooden torch hidden here.

HP:Wounded MV:Strong >
k human
TICK IN 4 SECONDS.
They don't seem to be here.

HP:Wounded MV:Strong >
tr
HP:Wounded MV:Strong >
- +
*
You see fresh tracks of a TROLLOC leaving ^^NORTH^^
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a TROLLOC leaving <<WEST<<

HP:Wounded MV:Strong >
e
e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Wounded MV:Strong >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Wounded MV:Strong >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >

*Lucyler* has arrived from the east, riding a white stallion.

HP:Wounded MV:Strong >

*Lucyler* leaves south, riding a white stallion.

HP:Wounded MV:Strong >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
*Lucyler* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
k human
You blast *Lucyler*'s legs.

HP:Wounded MV:Fresh - Lucyler: Beaten>
bash human
HP:Wounded MV:Fresh - Lucyler: Beaten>

*
*Lucyler* panics, and attempts to flee!

HP:Wounded MV:Fresh - Lucyler: Beaten>

*Lucyler* leaves north, riding a white stallion.

HP:Wounded MV:Fresh >
-
*Lucyler* has arrived from the north, riding a white stallion.

HP:Wounded MV:Fresh >
w
Cancelled...
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >

*Lucyler* has arrived from the east, riding a white stallion.

HP:Wounded MV:Excellent >
k human
You blast *Lucyler*'s arms.

HP:Wounded MV:Excellent - Lucyler: Beaten>
k human
You do the best you can!

HP:Wounded MV:Excellent - Lucyler: Beaten>
w
bash human
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lucyler: Beaten>
*Lucyler* blasts your legs.
You blast *Lucyler*'s head.
*Lucyler* panics, and attempts to flee!

HP:Wounded MV:Excellent - Lucyler: Beaten>

*
*Lucyler* leaves east, riding a white stallion.

HP:Wounded MV:Excellent >
w
Cancelled...
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Wounded MV:Excellent >
k human
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >

*Lucyler* has arrived from the east, riding a white stallion.

HP:Wounded MV:Excellent >

*Lucyler* leaves south, riding a white stallion.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
s
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
s
k human
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Wounded MV:Excellent >
s
They don't seem to be here.

HP:Wounded MV:Excellent >
s
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A short wooden torch has been left here.

HP:Wounded MV:Excellent >
k human
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]

HP:Wounded MV:Excellent >
s
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]

HP:Wounded MV:Excellent >
s
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
s
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
s
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]

HP:Wounded MV:Excellent >
k human
They don't seem to be here.

HP:Wounded MV:Excellent >
s
k human
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]

HP:Wounded MV:Excellent >
s
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]

HP:Wounded MV:Excellent >
s
They don't seem to be here.

HP:Wounded MV:Excellent >
k human
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]

HP:Wounded MV:Strong >
s
k human
They don't seem to be here.

HP:Wounded MV:Strong >
s
Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
s
k human
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]

HP:Wounded MV:Strong >
s
They don't seem to be here.

HP:Wounded MV:Strong >
k human
Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]

HP:Wounded MV:Strong >
s
They don't seem to be here.

HP:Wounded MV:Strong >
k human
s
Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
s
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
s
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]

HP:Wounded MV:Strong >
s
They don't seem to be here.

HP:Wounded MV:Strong >
s
Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]

HP:Wounded MV:Strong >
s
They don't seem to be here.

HP:Wounded MV:Strong >
s
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]

HP:Wounded MV:Strong >
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Wounded MV:Strong >
look
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]

HP:Wounded MV:Strong >
look
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Wounded MV:Strong >
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]

HP:Wounded MV:Strong >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Wounded MV:Strong >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Wounded MV:Strong >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Wounded MV:Strong >
s
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Lucyler* is standing here, riding a black warhorse.
A tall white stallion is standing here.

HP:Wounded MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded MV:Strong >

*Lucyler* leaves east, riding a black warhorse.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
e
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]

HP:Wounded MV:Strong >
k human
They don't seem to be here.

HP:Wounded MV:Strong >
s
k human
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A bucket of rust has been left here.
A light brown cloak made for traveling is laying here.
A small chainmail tunic lies here.
A blue set of shoulder coverings are setting here.
A few pieces of silk embroidered with gold thread lies here.
A loosely made copper belt lies here.
Gloves made of thick boarskin have been tossed aside here.
A broadsword lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
*Lucyler* is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Wounded MV:Strong >
s
You barely blast *Lucyler*'s body.

HP:Wounded MV:Strong - Lucyler: Beaten>
k human
No way! You're fighting for your life!

HP:Wounded MV:Strong - Lucyler: Beaten>
s
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Beaten>
k human
No way! You're fighting for your life!

HP:Wounded MV:Strong - Lucyler: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Lucyler: Beaten>

A shienaran patrolman tickles your body as he slashes you.
A hardened Shienaran soldier tickles your legs as he slashes you.

HP:Wounded MV:Strong - Lucyler: Beaten>

A hardened Shienaran soldier barely tickles your body with his slash.
A shienaran patrolman barely slashes your arms.
You barely blast *Lucyler*'s body.

HP:Wounded MV:Strong - Lucyler: Beaten>
bash human
HP:Wounded MV:Strong - Lucyler: Beaten>

* - flee
Cancelled...
PANIC! You couldn't escape!
flee

HP:Wounded MV:Strong - Lucyler: Beaten>

*Lucyler* sends you sprawling with a powerful bash!

HP:Wounded MV:Strong - Lucyler: Beaten>

A hardened Shienaran soldier slashes your legs.
A shienaran patrolman tickles your arms as he slashes you.
*Lucyler* blasts your body hard.

HP:Wounded MV:Strong - Lucyler: Beaten>

*Lucyler* releases a blood freezing howl into the air!

HP:Wounded MV:Strong - Lucyler: Beaten>

A hardened Shienaran soldier barely slashes your hands.
A shienaran patrolman tickles your hands as he slashes you.
*Lucyler* barely blasts your body.

HP:Wounded MV:Strong - Lucyler: Beaten>
You panic and attempt to flee!

HP:Wounded MV:Strong - Lucyler: Beaten>

On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
You flee head over heels.

HP:Wounded MV:Strong >
e
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A bucket of rust has been left here.
A light brown cloak made for traveling is laying here.
A small chainmail tunic lies here.
A blue set of shoulder coverings are setting here.
A few pieces of silk embroidered with gold thread lies here.
A loosely made copper belt lies here.
Gloves made of thick boarskin have been tossed aside here.
A broadsword lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
*Lucyler* is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Wounded MV:Strong >
k human
bash human
You barely blast *Lucyler*'s arms.

HP:Wounded MV:Strong - Lucyler: Beaten>
You barely blast *Lucyler*'s body.

HP:Wounded MV:Strong - Lucyler: Beaten>

*
A shienaran patrolman tickles your arms as he slashes you.
A hardened Shienaran soldier tickles your legs as he slashes you.

HP:Wounded MV:Strong - Lucyler: Beaten>
- %
*Lucyler* sends you sprawling with a powerful bash!

HP:Wounded MV:Strong - Lucyler: Beaten>

A hardened Shienaran soldier slashes your body.
A shienaran patrolman slashes your legs.
*Lucyler* blasts your hands very hard.

HP:Battered MV:Strong - Lucyler: Beaten>
bash human

*Lucyler* screams loudly!

HP:Battered MV:Strong - Lucyler: Beaten>

A hardened Shienaran soldier slashes your arms.
A shienaran patrolman slashes your feet.
*Lucyler* blasts your head very hard.

HP:Battered MV:Strong - Lucyler: Beaten>
HP:Battered MV:Strong - Lucyler: Beaten>

* -
A hardened Shienaran soldier tickles your body as he slashes you.
A shienaran patrolman barely slashes your arms.

HP:Battered MV:Strong - Lucyler: Beaten>
% -
As *Lucyler* avoids your bash, you topple over and fall to the ground!
*Lucyler* sends you sprawling with a powerful bash!

HP:Battered MV:Strong - Lucyler: Beaten>

A hardened Shienaran soldier barely slashes your legs.
A shienaran patrolman slashes your feet hard.
*Lucyler* blasts your legs.

HP:Beaten MV:Strong - Lucyler: Beaten>

*Lucyler* releases a blood freezing howl into the air!

HP:Beaten MV:Strong - Lucyler: Beaten>
flee

A hardened Shienaran soldier slashes your head.
A shienaran patrolman slashes your arms hard.
You wish that your wounds would stop BLEEDING so much!
*Lucyler* blasts your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Lucyler: Beaten>
n
You panic and attempt to flee!

HP:Beaten MV:Strong - Lucyler: Beaten>
TICK IN 4 SECONDS.
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A small pond has accumlated from the surrounding areas.
You flee head over heels.
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the
surrounding land twisting everything that it touches. Black leaves, dark
bushes, and blood- thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A bucket of rust has been left here.
A light brown cloak made for traveling is laying here.
A small chainmail tunic lies here.
A blue set of shoulder coverings are setting here.
A few pieces of silk embroidered with gold thread lies here.
A loosely made copper belt lies here.
Gloves made of thick boarskin have been tossed aside here.
A broadsword lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.
*Lucyler* is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Good >

*Lucyler* leaves north, riding a black warhorse.

HP:Beaten MV:Good >
n
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
*Lucyler* is standing here, riding a black warhorse.

HP:Beaten MV:Good >
n
Alas, you cannot go that way...

HP:Beaten MV:Good >
w
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Beaten MV:Good >
n
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Beaten MV:Good >
n
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]

HP:Beaten MV:Good >
n
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Beaten MV:Good >
w
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]

HP:Beaten MV:Good >
look
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]

HP:Beaten MV:Strong >
look
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]

HP:Beaten MV:Strong >
score
where
You have 114(425) hit and 228(255) movement points.
You have scored 102063215 exp, 0 total quest points
You need 13936785 exp to reach your next level.
You have been playing for 0 days and 18 hours.
You have gathered 1 Weave Points so far.
This ranks you as Volgar Deerbane (level 34)
You are not a member of any clans.
You are standing.

HP:Beaten MV:Strong >
Players in your Zone
--------------------
Volgar - Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Beaten MV:Strong >
score
You have 114(425) hit and 228(255) movement points.
You have scored 102063215 exp, 0 total quest points
You need 13936785 exp to reach your next level.
You have been playing for 0 days and 18 hours.
You have gathered 1 Weave Points so far.
This ranks you as Volgar Deerbane (level 34)
You are not a member of any clans.
You are standing.

HP:Beaten MV:Strong >
score
You have 114(425) hit and 228(255) movement points.
You have scored 102063215 exp, 0 total quest points
You need 13936785 exp to reach your next level.
You have been playing for 0 days and 18 hours.
You have gathered 1 Weave Points so far.
This ranks you as Volgar Deerbane (level 34)
You are not a member of any clans.
You are standing.

HP:Beaten MV:Strong >
e
k human
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
s
k human
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
s
k human
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
s
k human
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
tr
HP:Beaten MV:Strong >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
You see fresh tracks of a TROLLOC leaving ^^NORTH^^
You see fresh tracks of a TROLLOC leaving >>EAST>>

HP:Beaten MV:Strong >
n
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Beaten MV:Strong >
k human
They don't seem to be here.

HP:Beaten MV:Strong >
n
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]

HP:Beaten MV:Strong >
k human
They don't seem to be here.

HP:Beaten MV:Strong >
n
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Beaten MV:Strong >
k human
They don't seem to be here.

HP:Beaten MV:Strong >
tr
HP:Beaten MV:Strong >
- +
*
You see fresh tracks of a TROLLOC leaving vvSOUTHvv
You see fresh tracks of a human leaving ^^NORTH^^
You see fresh tracks of a TROLLOC leaving <<WEST<<

HP:Beaten MV:Strong >
n
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]

HP:Beaten MV:Strong >
k human
They don't seem to be here.

HP:Beaten MV:Strong >
n
k human
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
n
k human
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >

*Lucyler* has arrived from the north, riding a black warhorse.

HP:Beaten MV:Strong >
tr
HP:Beaten MV:Strong >
- k human
+ bash human
Cancelled...
You barely blast *Lucyler*'s body.

HP:Beaten MV:Strong - Lucyler: Beaten>
HP:Beaten MV:Strong - Lucyler: Beaten>

*Lucyler* blasts your body.

HP:Beaten MV:Strong - Lucyler: Beaten>

* - % -
*
You dodge a bash from *Lucyler* who loses his balance and falls!
Your bash at *Lucyler* sends him sprawling!

HP:Beaten MV:Strong - Lucyler: Beaten>

You blast *Lucyler*'s legs.

HP:Beaten MV:Strong - Lucyler: Beaten>

*Lucyler* tickles your body as he blasts you.
You wish that your wounds would stop BLEEDING so much!
You blast *Lucyler*'s legs.

HP:Beaten MV:Strong - Lucyler: Beaten>
bash human
HP:Beaten MV:Strong - Lucyler: Beaten>

* - % -
*Lucyler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Lucyler: Beaten>

*Lucyler* nods agreeingly.

HP:Beaten MV:Strong - Lucyler: Beaten>
bash human

*Lucyler* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Lucyler: Beaten>

*Lucyler* grins evilly.

HP:Beaten MV:Strong - Lucyler: Beaten>

*Lucyler* blasts your head very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Lucyler: Beaten>
HP:Beaten MV:Strong - Lucyler: Beaten>

* - % -
You dodge a bash from *Lucyler* who loses his balance and falls!
Your bash at *Lucyler* sends him sprawling!

HP:Beaten MV:Strong - Lucyler: Beaten>

You blast *Lucyler*'s legs hard.

HP:Beaten MV:Strong - Lucyler: Critical>

You blast *Lucyler*'s hands very hard.

HP:Beaten MV:Strong - Lucyler: Critical>

*Lucyler* panics, and attempts to flee!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
*Lucyler* panics, and attempts to flee!
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
*Lucyler* leaves north, riding a black warhorse.
*Lucyler* has arrived from the north, riding a black warhorse.
You blast *Lucyler*'s head hard.

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
*Lucyler* panics, and attempts to flee!
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
TICK IN 4 SECONDS.
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human
You blast *Lucyler*'s body.
You do the best you can!

HP:Beaten MV:Strong - Lucyler: Critical>
k human

*Lucyler* leaves north, riding a black warhorse.
*Lucyler* has arrived from the north, riding a black warhorse.

HP:Beaten MV:Strong >
k human
*Lucyler* leaves south, riding a black warhorse.
They don't seem to be here.

HP:Beaten MV:Strong >
k human
They don't seem to be here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
k human
They don't seem to be here.

HP:Beaten MV:Strong >
k human
They don't seem to be here.

HP:Beaten MV:Strong >
s
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Beaten MV:Strong >
s
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]

HP:Beaten MV:Strong >
k human
s
They don't seem to be here.

HP:Beaten MV:Strong >
k human
s
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Beaten MV:Strong >
k human
s
They don't seem to be here.

HP:Beaten MV:Strong >
k human
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
s
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Beaten MV:Excellent >
w
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]

HP:Beaten MV:Excellent >
s
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
A bucket of rust has been left here.
A pair of round objects lie here rusting.
A pair of thin metal boots rest here.

HP:Beaten MV:Excellent >
s
s
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Beaten MV:Excellent >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
*Lucyler* is standing here, riding a black warhorse.

HP:Beaten MV:Excellent >
tr
*Lucyler* leaves west, riding a black warhorse.

HP:Beaten MV:Excellent >
- k human
Cancelled...
They don't seem to be here.

HP:Beaten MV:Excellent >
w
k human
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A tough grey wolf is here, growling at you.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
s
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling
that way. The road is just ahead to the north and you can almost see the
darkness of the gap. The ground start to bloom with grass as you travel north
and start to die as you travel south.
[ Exits: n s ]

HP:Beaten MV:Excellent >
s
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bi

Posted: Thu Dec 29, 2005 5:31 pm
by Volgar
s
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward.
A rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]

HP:Beaten MV:Excellent >
tr
HP:Beaten MV:Excellent >
- +
*
You see fresh tracks of a human leaving vvSOUTHvv
You see fairly recent tracks of a human leaving ^^NORTH^^
You see half day old tracks of a TROLLOC leaving ^^NORTH^^

HP:Beaten MV:Excellent >
s
Scorch Plain
Everything around you seems dead. You notice some grass that use to be
alive but now they are brown and so dry that the turn to dust at a touch. The
land for miles are scorched from the heat of the sun by day and frozen by the
night.
[ Exits: n e s w ]
Two thick pieces of wool lie here unattended.
Thick blue wool leggings lie neatly folded here.
A light pair of shoes lie here.
An old tunic covered in patches lies here.

HP:Beaten MV:Excellent >
s
Barren Plain
Heat waves assault you during the day and freezing winds assault you during
the night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]

HP:Beaten MV:Strong >
s
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]

HP:Beaten MV:Strong >
w
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the
scorching plains are not pleasant either. To the west though you see
grasslands and think maybe there's a road or an easier path that way. As you
stand in the tall grass you try to decide which way to go.
[ Exits: e s w ]

HP:Beaten MV:Strong >
s
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the tree. But be weary there are
other things lurking in the tall grass that are just as bad.
[ Exits: n w ]

HP:Beaten MV:Strong >
w
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You rejoice at the thought of no more forest.
You relax a little but the eerie wind coming in from the north make you
unrelax. Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]

HP:Beaten MV:Strong >
s
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]
A dark shoufa made of leather and velvet veil lies here.
A tunic made of thick iron lies here.
A few pieces of silk embroidered with gold thread lies here.
A pair of gauntlets lie here gathering dust.
A sword with a brass hilt lies here.
A heavy shield trimmed from a piece of steel is here.
Long leggings made of chainmail loops lie here.
A pair steel toed worker's boots lie here.

HP:Beaten MV:Strong >
w
s
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Strong >
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree
are more sinister looking and seem to want to move in and cage you up Vines can
be seen moving because of the eerie wind or by some other unseen forces.
Little eyes peek out at you from behind the darkness.
[ Exits: n s w ]

HP:Beaten MV:Strong >
s
Gaint Trees
Giant trees tower over everything and blocking out the sun. The shadows
play with your imagination as they move ever so slightly as the sun moves.
The darkness seep through your body, making you very weary of what to come. A
erie sound follow you as you travel through this forest.
[ Exits: n w ]

HP:Beaten MV:Strong >
w
s
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
A sword with a brass hilt lies here.
An chainmail shirt lies here rusting from age.
Long leggings made of chainmail loops lie here.

HP:Beaten MV:Strong >
Alas, you cannot go that way...

HP:Beaten MV:Strong >
w
Dense Forest
The trees here grow so densely that they block out most of the sun. When
you look up all you can see are tree's leaves and little rays of light. You
see shadows moving at an animalistic rate but you wonder was that an animal or
my mind playing trick on me.
[ Exits: e w ]

HP:Beaten MV:Strong >
w
s
Forest
This is a beginning of a dark and mysterious forest. You try to look past
the first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]

HP:Beaten MV:Strong >
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy
vines. You hack carefully through the vines as you travel across this area.
You hear the vines rustle and you look around wearily. All of a sudden a
lizard lands next to you scaring you half to death.
[ Exits: n w ]

HP:Beaten MV:Strong >
w
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]

HP:Beaten MV:Strong >
s
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]

HP:Beaten MV:Strong >
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]

HP:Beaten MV:Strong >
w
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]

HP:Beaten MV:Strong >
w
w
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]

HP:Beaten MV:Strong >
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]

HP:Beaten MV:Strong >
k human
They don't seem to be here.

HP:Beaten MV:Strong >
w
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Sheinaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A pair steel toed worker's boots lie here.
Long leggings made of chainmail loops lie here.
A dark shield with spikes on it's front is setting here.
A sword with a brass hilt lies here.
A tunic made of thick iron lies here.
A light brown cloak made for traveling is laying here.
A thick hood made of wool has been left here.
A pair of gauntlets lie here gathering dust.
A few pieces of silk embroidered with gold thread lies here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
tr
HP:Beaten MV:Good >
- +
*
You see fresh tracks of a human leaving vvSOUTHvv
You see fairly recent tracks of a human leaving >>EAST>>
You see half day old tracks of a human leaving vvSOUTHvv

HP:Beaten MV:Good >
open gate
s
k human
But it's currently open!

HP:Beaten MV:Good >
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A pair well worn shoes lie here.
*Lucyler* is standing here, riding a black warhorse.
The gatekeeper is here, watching over the gate.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Beaten MV:Good >
You blast *Lucyler*'s body.

HP:Beaten MV:Good - Lucyler: Critical>

A high-rank Shienaran soldier slashes your hands.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier slashes your body.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier slashes your legs.
You wish that your wounds would stop BLEEDING so much!
The north gate keeper barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Lucyler: Critical>

The north gate keeper closes the gate.
The north gate keeper locks the gate.

HP:Beaten MV:Good - Lucyler: Critical>
flee
You panic and attempt to flee!

HP:Beaten MV:Good - Lucyler: Critical>

A Small Guardhouse
Barely large enough to hold the three men on duty, this one-room house is
filled by the contraption that opens and closes the giant Malkier gate.
Through a small crack in the ceiling, the forms of the watchful archers can be
made out.
[ Exits: w u ]
A wooden shelf hangs here with various items on it.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Beaten MV:Good >
w
k human
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A pair well worn shoes lie here.
*Lucyler* is standing here, riding a black warhorse.
The gatekeeper is here, watching over the gate.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Beaten MV:Good >
You blast *Lucyler*'s shoulders very hard.

HP:Beaten MV:Good - Lucyler: Critical>
flee
You panic and attempt to flee!

HP:Beaten MV:Good - Lucyler: Critical>

A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Beaten MV:Good >

*Lucyler* has arrived from the north, riding a black warhorse.

HP:Beaten MV:Good >
n
k human
*Lucyler* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!

HP:Critical MV:Good - Lucyler: Critical>
You do the best you can!

HP:Critical MV:Good - Lucyler: Critical>

You blast *Lucyler*'s hands hard.
*Lucyler* tickles your legs as he blasts you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Lucyler: Critical>
k human
You do the best you can!

HP:Critical MV:Good - Lucyler: Critical>

A veteran shienaran soldier barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
A sturdy Shienaran soldier slashes your hands.
You wish that your wounds would stop BLEEDING so much!
A hardened Shienaran soldier tickles your legs as he slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Lucyler: Critical>
flee
You panic and attempt to flee!

HP:Critical MV:Good - Lucyler: Critical>

The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A pair well worn shoes lie here.
The gatekeeper is here, watching over the gate.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
You flee head over heels.

HP:Critical MV:Good >
n
k human
The gate seems to be closed.
open gate

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
It seems to be locked.
call

HP:Critical MV:Good >
You call for the gate to be opened.

HP:Critical MV:Good >
e
*Lucyler* has arrived from the south, riding a black warhorse.
A Small Guardhouse
Barely large enough to hold the three men on duty, this one-room house is
filled by the contraption that opens and closes the giant Malkier gate.
Through a small crack in the ceiling, the forms of the watchful archers can be
made out.
[ Exits: w u ]
A wooden shelf hangs here with various items on it.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Good >
k human
They don't seem to be here.

HP:Critical MV:Good >
w
k human
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A pair well worn shoes lie here.
*Lucyler* is standing here, riding a black warhorse.
The gatekeeper is here, watching over the gate.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Critical MV:Good >
You barely blast *Lucyler*'s body.
*Lucyler* is stunned, but will probably regain consciousness again.

HP:Critical MV:Good - Lucyler: Stunned>
s
k human
No way! You're fighting for your life!

HP:Critical MV:Good - Lucyler: Stunned>
You do the best you can!

HP:Critical MV:Good - Lucyler: Stunned>
flee
You panic and attempt to flee!

HP:Critical MV:Good - Lucyler: Stunned>

A hardened Shienaran soldier has arrived from the south.
A high-rank Shienaran soldier slashes your body.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier slashes your head.
You wish that your wounds would stop BLEEDING so much!
You wimp out, and attempt to flee!
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze hanging
lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Critical MV:Good >
e
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A pair well worn shoes lie here.
A hardened Shienaran soldier stands here on guard.
*Lucyler* is lying here, stunned, riding a black warhorse.
The gatekeeper is here, watching over the gate.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Critical MV:Good >
k human
You blast *Lucyler* with all of your might, killing him!
You blast *Lucyler*'s hands into bloody fragments!
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Lucyler*'s death cry.
*Lucyler* is dead! R.I.P.

HP:Critical MV:Good >
s
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Good >
s
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
A hardened Shienaran soldier stands here on guard.

HP:Critical MV:Good >
e
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Good >
e
Curve Around the Keep
Bending around the Fal Dara keep, the road splits into three branches here.
South and west, the street moves around the keep. The road to the east leads
to a route around the city.
[ Exits: e s w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Critical MV:Good >
e
A Narrow Lane
A small connecting street, this lane leads into the eastern half of the city.
Stone buildings hover close over the edge of the lane, but darkness never
touches it. Large lanterns keep the shadows at bay at all hours.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Critical MV:Good >
s
Alas, you cannot go that way...

HP:Critical MV:Good >
s
Alas, you cannot go that way...

HP:Critical MV:Good >
s
Alas, you cannot go that way...

HP:Critical MV:Good >
e

A sturdy Shienaran soldier tickles your hands as he slashes you.
You wish that your wounds would stop BLEEDING so much!
You wimp out, and attempt to flee!
You panic and attempt to flee!
A veteran shienaran soldier barely slashes your legs.
You wish that your wounds would stop BLEEDING so much!
You wimp out, and attempt to flee!
Curve Around the Keep
Bending around the Fal Dara keep, the road splits into three branches here.
South and west, the street moves around the keep. The road to the east leads
to a route around the city.
[ Exits: e s w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
You flee head over heels.

HP:Critical MV:Good >
s
s
s
A Narrow Lane
A small connecting street, this lane leads into the eastern half of the city.
Stone buildings hover close over the edge of the lane, but darkness never
touches it. Large lanterns keep the shadows at bay at all hours.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
e
Bend in the Road
Curving sharply, this road turns south alongside the massive eastern wall of
the city. To the west a small alleyway is visible, cutting into the inner
parts of Fal Dara.
[ Exits: s w ]

HP:Critical MV:Good >
s
Eastern Streets of Fal Dara
A wide road next to the city walls is bustling with activity. The street goes
north and south with the main street to the north. To the south you see a sign
denoting an weapons and armor shop.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Critical MV:Good >
n
Bend in the Road
Curving sharply, this road turns south alongside the massive eastern wall of
the city. To the west a small alleyway is visible, cutting into the inner
parts of Fal Dara.
[ Exits: s w ]

HP:Critical MV:Good >
n
Alas, you cannot go that way...

HP:Critical MV:Good >
look
Bend in the Road
Curving sharply, this road turns south alongside the massive eastern wall of
the city. To the west a small alleyway is visible, cutting into the inner
parts of Fal Dara.
[ Exits: s w ]

HP:Critical MV:Good >
look
Bend in the Road
Curving sharply, this road turns south alongside the massive eastern wall of
the city. To the west a small alleyway is visible, cutting into the inner
parts of Fal Dara.
[ Exits: s w ]

HP:Critical MV:Good >
w
A Narrow Lane
A small connecting street, this lane leads into the eastern half of the city.
Stone buildings hover close over the edge of the lane, but darkness never
touches it. Large lanterns keep the shadows at bay at all hours.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Critical MV:Good >
w
Curve Around the Keep
Bending around the Fal Dara keep, the road splits into three branches here.
South and west, the street moves around the keep. The road to the east leads
to a route around the city.
[ Exits: e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Critical MV:Good >
w
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Good >
TICK IN 4 SECONDS.

w
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Critical MV:Good >
n
n
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Good >
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A pair well worn shoes lie here.
The corpse of Lucyler is lying here.
A proud veteran Shienaran soldier stands here, ready for battle.
A strong, black warhorse stands here, full of energy.
The gatekeeper is here, watching over the gate.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Critical MV:Good >
get all corpse
You get a pair of heavy metal boots from the corpse of Lucyler.
You get a pair of polished greaves from the corpse of Lucyler.
You get a large iron bound shield from the corpse of Lucyler.
You get a spiked half-moon axe from the corpse of Lucyler.
You get a pair of steel-backed gauntlets from the corpse of Lucyler.
You get a black leather belt with a silver buckle from the corpse of Lucyler.
You get a pair of full-plated vambraces from the corpse of Lucyler.
You get a full metal breastplate from the corpse of Lucyler.
You get a brilliant cloak with colorful patches from the corpse of Lucyler.
You get a gold entwined chainmail coif from the corpse of Lucyler.
You get a brown bag from the corpse of Lucyler.
You get a small brass lantern from the corpse of Lucyler.

HP:Critical MV:Good >
s
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Good >
s
s
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Critical MV:Good >
A Small Inn
Providing a peaceful night away from the rigors of duty in the borderlands,
this small inn is frequented by off duty soldiers from every corner of the
realm. Small tables are scattered throughout the common area for meals, and
the innkeeper stands ready to see to your every need.
[ Exits: n ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A tall innkeeper is here, offering some rooms.

HP:Critical MV:Good >
e
e
Alas, you cannot go that way...

HP:Critical MV:Good >
e
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
n
e
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Critical MV:Good >
e
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Good >
e
Curve Around the Keep
Bending around the Fal Dara keep, the road splits into three branches here.
South and west, the street moves around the keep. The road to the east leads
to a route around the city.
[ Exits: e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Critical MV:Good >
A Narrow Lane
A small connecting street, this lane leads into the eastern half of the city.
Stone buildings hover close over the edge of the lane, but darkness never
touches it. Large lanterns keep the shadows at bay at all hours.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Critical MV:Draining >

A sturdy Shienaran soldier slashes your feet.
You're stunned, but will probably regain consciousness again.
Your ribcage is slashed open by a sturdy Shienaran soldier -- R.I.P.!
A sturdy Shienaran soldier slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...

Don't ask me why I went back for his junk when I knew he was wearing worse abs than me... :roll: