Games
Posted: Tue Dec 20, 2005 7:16 pm
To attain newer players, and to get our players to stay online and not just log off when noone is on the wholist, things need to be imped to keep the players on solo until others get on.
Tons of ideas have popped up, but to single one out I was thinking along the lines of games.
"Stones" (from the books, very vague though)-intense strategy game, of course we could steal ideas from chess or what RJ has said somewhere stones is similar to "go"
"Snakes and Foxes" Or wtf the kid played with Mat- simple fun game
Also, was thinkin we could even imp kinslayer poker taverns etc. but with diff names and the likes. Even tic-tac-toe...heh.
Darts even.
But I was thinking imp Stones in Agelmar and Murash(as they are strategy) and have the doors to those rooms lock, but only no quit gets inside.
All these games could be set up as playing vs computer(mobs, Agelmar is the hardest, diff mobs to invite and fight) and vs other PC's
Rewards could even be given: Agelmar says, "Well I never would have thought. You beat me at Stones Vurek! I'm embarrased! Have a silver!" etc. Of course all rewards could be tested to not inflate etc etc etc...
The main idea is to have little games like these(stones would take a while i'm sure, but normal functions like narrate and say could still work) so the player could play these games, and eventually another player might pop on so then you get 2 players playing instead of the hopefully player staying on afk(or exping) waitin for another.
Just a simple idea, i'm tired so didn't post all my ideas etc, but any suggestions/ideas would be liked.
This is to hopefully just add some "mini-games" that are fun and worthwhile.
Also, when ranks are attained, players could be great pkers, but terrible stone players, thus allowing newer players to improve both in pk and in stones etc, so that they might not be able to pk awesome, but could have great skill in stones. Would possibly enhance some RP that I think is needed, would be fun nonetheless.
Tons of ideas have popped up, but to single one out I was thinking along the lines of games.
"Stones" (from the books, very vague though)-intense strategy game, of course we could steal ideas from chess or what RJ has said somewhere stones is similar to "go"
"Snakes and Foxes" Or wtf the kid played with Mat- simple fun game
Also, was thinkin we could even imp kinslayer poker taverns etc. but with diff names and the likes. Even tic-tac-toe...heh.
Darts even.
But I was thinking imp Stones in Agelmar and Murash(as they are strategy) and have the doors to those rooms lock, but only no quit gets inside.
All these games could be set up as playing vs computer(mobs, Agelmar is the hardest, diff mobs to invite and fight) and vs other PC's
Rewards could even be given: Agelmar says, "Well I never would have thought. You beat me at Stones Vurek! I'm embarrased! Have a silver!" etc. Of course all rewards could be tested to not inflate etc etc etc...
The main idea is to have little games like these(stones would take a while i'm sure, but normal functions like narrate and say could still work) so the player could play these games, and eventually another player might pop on so then you get 2 players playing instead of the hopefully player staying on afk(or exping) waitin for another.
Just a simple idea, i'm tired so didn't post all my ideas etc, but any suggestions/ideas would be liked.
This is to hopefully just add some "mini-games" that are fun and worthwhile.
Also, when ranks are attained, players could be great pkers, but terrible stone players, thus allowing newer players to improve both in pk and in stones etc, so that they might not be able to pk awesome, but could have great skill in stones. Would possibly enhance some RP that I think is needed, would be fun nonetheless.