GK north gate exit
Posted: Sat Dec 10, 2005 6:55 pm
I recall Ravir saying this was a temporary fix, and it seems fine with me except the only way to get to this room is through 4-5 dismount rooms.
Not only that, but once inside GK, they are all dismount rooms until you get to 4s(i think) of murash.
If any chasing occurs to this particular door, I don't see the humans have any chance even if they dismount in time to catch them, for even then they will be low mvs once they chase inside etc.
Could the few rooms north of woodengate be made mounted rooms?(possibly the rooms inside of gk in that particular part also?) There are other dismounted rooms throughout that zone, and can easily be used effectively. But with human mvs being spread out and not combined as a trolls, hitting/chasing doggate is much different than woodengate.
Anyone agree/disagree? Thoughts?
Not only that, but once inside GK, they are all dismount rooms until you get to 4s(i think) of murash.
If any chasing occurs to this particular door, I don't see the humans have any chance even if they dismount in time to catch them, for even then they will be low mvs once they chase inside etc.
Could the few rooms north of woodengate be made mounted rooms?(possibly the rooms inside of gk in that particular part also?) There are other dismounted rooms throughout that zone, and can easily be used effectively. But with human mvs being spread out and not combined as a trolls, hitting/chasing doggate is much different than woodengate.
Anyone agree/disagree? Thoughts?