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GK north gate exit

Posted: Sat Dec 10, 2005 6:55 pm
by Vurek
I recall Ravir saying this was a temporary fix, and it seems fine with me except the only way to get to this room is through 4-5 dismount rooms.

Not only that, but once inside GK, they are all dismount rooms until you get to 4s(i think) of murash.

If any chasing occurs to this particular door, I don't see the humans have any chance even if they dismount in time to catch them, for even then they will be low mvs once they chase inside etc.

Could the few rooms north of woodengate be made mounted rooms?(possibly the rooms inside of gk in that particular part also?) There are other dismounted rooms throughout that zone, and can easily be used effectively. But with human mvs being spread out and not combined as a trolls, hitting/chasing doggate is much different than woodengate.

Anyone agree/disagree? Thoughts?

Posted: Sat Dec 10, 2005 11:16 pm
by Ravir
Whoever did that zone originally (outside of keep) forgot to flag some of the rooms, I fixed those. I found six instead of the four you mentioned so there may be some more out there, post or mail me if you find any more.

-Ravir