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Brick lag, MVS

Posted: Sat Dec 03, 2005 4:57 pm
by Chase
First off, brick lag. Although brick lag is good for when your not in a stab war, its stupid that if you brick, you almost sure to eat a stab. Perhaps I could be made so that once your opponent flees, brick lag goes away? This way stabbers will still get punished when they brick a stab on a basher, yet they won't eat a stab/charge when they brick on another stabber or a charger.


On the other hand, I think mvs needs to be looked into. Not to down trollocs on purpose, but their mvs are insane. Any random trolloc can run from south or nw of fd into gk easily...Today I was pking a trolloc (so he didnt have full mvs), and he ran from the hellions NW of FD into GK. I followed him because, luckily, there were remounts at gap and near blight. My horses hagged twice, and when i reached gk from dismounting, tracks showed the troll got in without having to stop..

Trollocs need to be able to move, but being able to run that far is kinda rediculous... Humans do have horses and remounts, but they die if they are near gap for more than 10 mins, so it doesn't really balance compared to the huge mv pools trollocs seem to have.

Posted: Sat Dec 03, 2005 5:09 pm
by Darcon
I DISAGREE!(Just cause Chase told me to agree). But yeah brick lag = gay. Trolloc moves suck when your running in circles after Chase...

Posted: Sat Dec 03, 2005 5:58 pm
by Lithium
I hagg out chasing humans all the time!

Brick lag can be dropped to one round though, or whatever a bash timer is at. At the moment its a little excessive.

Posted: Sun Dec 04, 2005 2:37 pm
by Osis
We get insane moves, you get remounts.. call it even and everyone is happy.

Posted: Sun Dec 04, 2005 3:55 pm
by Nicotine
i personally die 90% of the time due to being hagg. so shrug.

Posted: Sun Dec 04, 2005 4:07 pm
by Growler
Nicotine wrote:i personally die 90% of the time due to being hagg. so shrug.
What he said

Posted: Sun Dec 04, 2005 5:20 pm
by Vurek
Yes, it is rather a difficult matter with mvs:

Trollocs:

60 mvs a sleeping tick(have ability to sleep to get more mvs, whereas horse always gets same regen)


Humans:

3 diff horses, rare warhorses(usually 3-4 by end of the mud time, ie 300 min to reboot :P)
Grays absolutely suck. regen like 8 rooms a tick
Whites get a bit better
Warponies are the best.


Considering:

A full mv trolloc outruns a full mv warhorse.

A trolloc that runs into random spots in zones to get 60 mvs a tick can outrun any single horse any day.

A human must dismount to catch a troll with full mvs, and even then if that trolloc hides out to get 60 mvs a tick, the human will never catch with their regen.

A human with multiple horses stacked in a zone can hagg any troll any day.

A human with out multiple horses stashed GK zone will not make it fd mounted on one horse, but can dismounted, but then runs the chance of gettin run down.


SO;

A trolloc's bonus is it's mvs are in every zone, it can heal all it's mvs no matter where it is at a great rate.

A humans bonus is that they can (if they work for it) stack enough horses to become infinite mvs in only zones they stacked. Yet when they leave zones(or horses die) they become relatively weaker compared to the mvs of a trolls.


Awhile ago when I tried chasing trolls with whites and never caught them, I got aggravated. Then I realized these separate unique bonuses. As a human, I believe mine is harder to use than a trollocs, but both have maluses.

You can kill my mvs and my backup mvs, I can never kill your 60 mv regen. Yet I can run around for quite a bit in a zone I prepared for, if my horses didnt die(which happens).

I think it is actually as balanced as mvs will ever get. If you down troll mvs again they just get shafted again. It is fine, I can deal with never catching a troll with 1 mount and my base mvs.

Just means you have to work harder, but if one considers the relative pro's and con's of each sides MVs, it is actually very reasonable.



And bricklag is terrible, I asked the imms a week or 2 ago, shrug hopefully something gets changed eventually.

Posted: Sun Dec 04, 2005 5:31 pm
by Chase
See, what you dont get is that even with a remount I have hagged before a troll. Thats 1 horse, 1 remount, and then my own mvs...

Posted: Sun Dec 04, 2005 5:33 pm
by Trin
up horse loads. especially north around fd.

Posted: Sun Dec 04, 2005 7:30 pm
by Vurek
Chase I've always noticed you burn mvs super fast.

Trin is supremely correct, all that needs to be fixed if even is fix the timing on horseloads in fd. And then please readd the other stable 1e 1n from fd fountain. We don't need more grays, just 1 white per xxx mins works fine in that other stable.

I still really don't think troll mvs need tweaking at all, certainly don't need any additions, but it is fine as it is, it just makes LS work harder.

I've see DS since changes to mvs and no channelers as the newbie side, for it is so easy for them as they have great protective zones and don't have to worry about horses.

They don't have the problem of dying in one bash to channies anymore, they don't have the problem of hagging to an unhagging warhorse anymore.

Now the times have turned, we have the rougher mvs, we have shitty protective zones, and that's it.

We should just stop complaining, enjoy the game, and rock on.

Show them trolls you can kill them without them hagging before they get a chance to run gk. That's how it is now. :)