Brick lag, MVS
Posted: Sat Dec 03, 2005 4:57 pm
First off, brick lag. Although brick lag is good for when your not in a stab war, its stupid that if you brick, you almost sure to eat a stab. Perhaps I could be made so that once your opponent flees, brick lag goes away? This way stabbers will still get punished when they brick a stab on a basher, yet they won't eat a stab/charge when they brick on another stabber or a charger.
On the other hand, I think mvs needs to be looked into. Not to down trollocs on purpose, but their mvs are insane. Any random trolloc can run from south or nw of fd into gk easily...Today I was pking a trolloc (so he didnt have full mvs), and he ran from the hellions NW of FD into GK. I followed him because, luckily, there were remounts at gap and near blight. My horses hagged twice, and when i reached gk from dismounting, tracks showed the troll got in without having to stop..
Trollocs need to be able to move, but being able to run that far is kinda rediculous... Humans do have horses and remounts, but they die if they are near gap for more than 10 mins, so it doesn't really balance compared to the huge mv pools trollocs seem to have.
On the other hand, I think mvs needs to be looked into. Not to down trollocs on purpose, but their mvs are insane. Any random trolloc can run from south or nw of fd into gk easily...Today I was pking a trolloc (so he didnt have full mvs), and he ran from the hellions NW of FD into GK. I followed him because, luckily, there were remounts at gap and near blight. My horses hagged twice, and when i reached gk from dismounting, tracks showed the troll got in without having to stop..
Trollocs need to be able to move, but being able to run that far is kinda rediculous... Humans do have horses and remounts, but they die if they are near gap for more than 10 mins, so it doesn't really balance compared to the huge mv pools trollocs seem to have.