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Caemlyn's Eastgate is a Nargdoor!

Posted: Sun Nov 27, 2005 1:10 pm
by Cifon
Caemlyn's East Gate
Massive iron gates surrounded by an ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the outlining stone. A long boulevard travels through the
center of caemlyn leading out the gate towards Aringill.
[ Exits: n e s w ]
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A large gatekeeper stands here, maning the gates.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A Queen's Guard of Andor is standing here, eyeing travelers.
A Queen's Guard of Andor is standing here, eyeing travelers.
A Queen's Guard of Andor is standing here, eyeing travelers.
A Queen's Guard of Andor is standing here, eyeing travelers.

HP:Beaten MV:Faint >
pg
It resists your attempts to pick it.

HP:Beaten MV:Faint >
o
It seems to be locked.

HP:Beaten MV:Faint >
c
But it's already closed!

HP:Beaten MV:Faint >

*Osis* has arrived from the east.
*Ghyst* has arrived from the east.
*Ghyst* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Faint - Ghyst: Battered>

*Osis* blasts your arms very hard.
You wish that your wounds would stop BLEEDING so much!




As can be seen from the log, Caemlyn's Eastgate is closed, yet Osis and Ghyst walked right through it! One would think this bug would have been fixed ages ago!

Posted: Sun Nov 27, 2005 2:06 pm
by Osis
I posted it a while back..

in addition, door in hut is a nargdoor too.. im stuck behind it

In the Foul Basement
The air has a foul stale sense of smell to it, there apears to be nothing of
use down here, old rotten rags and baskets line the walls.
[ Exits: u ]

HP:Healthy MV:Burning >
u
opThe cellardoor seems to be closed.

HP:Healthy MV:Burning >
open cellardoor
What?!?

HP:Healthy MV:Burning >
u
The cellardoor seems to be closed.

HP:Healthy MV:Burning >
open cellardoor
What?!?

HP:Healthy MV:Burning >
u
The cellardoor seems to be closed.

HP:Healthy MV:Burning >
open cellardoor
What?!?

HP:Healthy MV:Burning >
l
In the Foul Basement
The air has a foul stale sense of smell to it, there apears to be nothing of
use down here, old rotten rags and baskets line the walls.
[ Exits: u ]

HP:Healthy MV:Burning >
open door
What?!?

HP:Healthy MV:Burning >
l u
The cellardoor is closed.

HP:Healthy MV:Burning >
search u
HP:Healthy MV:Burning >
+
You discovered the cellardoor!

HP:Healthy MV:Burning >
open cellardoor
What?!?

HP:Healthy MV:Burning >
tell dimmu ... i cant open door
You tell Dimmu, '... i cant open door'

HP:Healthy MV:Burning >
l

Posted: Sun Nov 27, 2005 5:43 pm
by Ravir
First one should be fixed in a bit, it's not usually a nargdoor, which is why I couldn't catch it when it was first, it's when peopled used pick on the doors then it screwed up the zone information and the doors wouldn't load the same at repop.

For the second one Osis, I tested it, seems to work fine. If I see you on, we'll try it again.

Posted: Sun Nov 27, 2005 5:48 pm
by Lithium
Southgate was acting up too

Posted: Wed Nov 30, 2005 8:53 pm
by Kilik
lithiums right, south gate is messed up. when i called it from out side it says this "The gate is closed from the other side" , and i could walk through it(maby its spelled wrong and is suppost to say open not closed?)