Thanks Boys
Posted: Sat Nov 19, 2005 4:25 pm
Thank you to LS for being LS
Thanks to DS for helping a guy out.
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
Nicotine Polacrilex is standing here.
HP:Healthy MV:Draining >
b
Mood changed to: Brave
HP:Healthy MV:Draining >
p
p
They don't seem to be here.
HP:Healthy MV:Draining >
p
They don't seem to be here.
HP:Healthy MV:Draining >
They don't seem to be here.
HP:Healthy MV:Draining >
where
folPlayers in your Zone
--------------------
Osis - The Road Nearing The Four Kings
Nicotine - The Road Nearing The Four Kings
You hear and smell horses in the surrounding area.
*Chase* has arrived from the south, riding a white stallion.
*Darwin* has arrived from the south.
HP:Healthy MV:Draining >
follow n
*Darwin* tries to pierce Nicotine's body, but he dodges the attack.
HP:Healthy MV:Draining >
follow nicot
*Chase* tries to slash Nicotine's body, but he parries the attack.
HP:Healthy MV:Draining >
follow nicotine
Nicotine tries to pierce *Darwin*'s head, but he parries the attack.
Nicotine tries to pierce *Darwin*'s hands, but he dodges the attack.
*Darwin* tries to pierce Nicotine's legs, but he parries the attack.
HP:Healthy MV:Draining >
p
o
You now follow Nicotine.
HP:Healthy MV:Draining >
You blast *Chase*'s feet hard.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
* - %
Nicotine tries to pierce *Darwin*'s head, but he dodges the attack.
*Darwin* tries to pierce Nicotine's body, but he dodges the attack.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
-
Nicotine avoids being bashed by *Chase* who loses his balance and falls!
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
*
Your bash at *Chase* sends him sprawling!
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
l cha
Nicotine is now a member of Nicotine's group.
You are now a member of Nicotine's group.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
l chase
bYou see nothing special about him.
*Chase* has a few scratches.
*Chase* is using:
<used as light> a small brass lantern
<worn in right ear> a sparkling green earring
<worn on head> a shimmering steel helmet
<worn about body> a shadow-gray cloak
<worn on back> a large traveler's backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a polished black belt
<worn on hands> a pair of shimmering steel gauntlets
<wielded> a glittering jeweled encrusted longsword
<worn on legs> a pair of black steel greaves
<worn on feet> a pair of shadowy dark steel boots
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
b
Mood changed to: Brave
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
You blast *Chase*'s feet very hard.
Nicotine tries to pierce *Darwin*'s feet, but he parries the attack.
Nicotine tries to pierce *Darwin*'s arms, but he dodges the attack.
*Darwin* tries to pierce Nicotine's body, but he parries the attack.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
Nicotine looks at *Darwin*.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
Nicotine panics, and attempts to flee!
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
Nicotine leaves east.
HP:Healthy MV:Draining - Chase: Scratched>
You blast *Chase*'s waist very hard.
HP:Healthy MV:Draining - Chase: Hurt>
o
They already seem stunned!
HP:Healthy MV:Draining - Chase: Hurt>
o
HP:Healthy MV:Draining - Chase: Hurt>
Nicotine has arrived from the east.
*Darwin* tries to pierce Nicotine's hands, but he parries the attack.
HP:Healthy MV:Draining - Chase: Hurt>
* - % l
Nicotine looks at *Darwin*.
HP:Healthy MV:Draining - Chase: Hurt>
l da
Nicotine tries to pierce *Darwin*'s legs, but he parries the attack.
Nicotine tries to pierce *Darwin*'s hands, but he parries the attack.
*Darwin* tries to pierce Nicotine's legs, but he dodges the attack.
HP:Healthy MV:Draining - Chase: Hurt>
l darwi - n
* l darwin
Your bash at *Chase* sends him sprawling!
HP:Healthy MV:Draining - Chase: Hurt>
l darwin
You see nothing special about him.
*Darwin* is in excellent condition.
*Darwin* is using:
<worn around neck> a plain white scarf
<worn around neck> a necklace of precious emeralds
<worn in right ear> a sparkling green earring
<worn in left ear> a sparkling green earring
<worn on head> a velvet leather shoufa
<worn about body> a long, heavy black cape
<worn on body> a dress of fine blue wool
<worn on shoulders> a set of blue woven shoulder coverings
<worn on arms> a pair of gold-embroidered silk sleeves
<worn about waist> a belt made of bones with a skull shaped buckle
<worn around wrist> a wide blue wristband
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of thick boarhide gloves
<wielded> a gleaming sapphire dagger
<worn as shield> a round buckler
<worn on legs> a pair of wolfhide leggings
<worn on feet> a pair of black tooled silver boots
HP:Healthy MV:Draining - Chase: Hurt>
Nicotine panics, and attempts to flee!
HP:Healthy MV:Draining - Chase: Hurt>
Nicotine leaves south.
HP:Healthy MV:Draining - Chase: Hurt>
You barely blast *Chase*'s body.
HP:Healthy MV:Good - Chase: Scratched>
*Darwin* tries to pierce Nicotine's head, but he dodges the attack.
HP:Healthy MV:Good - Chase: Scratched>
Nicotine panics, and attempts to flee!
HP:Healthy MV:Good - Chase: Scratched>
Nicotine panics, and attempts to flee!
HP:Healthy MV:Good - Chase: Scratched>
Nicotine leaves east.
HP:Healthy MV:Good - Chase: Scratched>
You barely blast *Chase*'s body.
HP:Healthy MV:Good - Chase: Hurt>
o
*Darwin* pierces your head.
HP:Scratched MV:Good - Chase: Hurt>
They already seem stunned!
HP:Scratched MV:Good - Chase: Hurt>
o
HP:Scratched MV:Good - Chase: Hurt>
* - %
*Darwin* barely pierces your head.
*Darwin* barely pierces your legs.
HP:Scratched MV:Good - Chase: Hurt>
Nicotine tries to pierce *Darwin*'s body, but he parries the attack.
HP:Scratched MV:Good - Chase: Hurt>
-
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Chase: Hurt>
l
#SESSION 'ses1' DIED.
#THERE'S NO ACTIVE SESSION NOW.
>
#There's no active session. Use File/Connect to connect to your mud.
> #ses ses2 kinslayer.mine.nu 2222
#Trying to connect..
O
Kinslayer MUD
Run By Void, Galnor, Gavinn, Serai.
**************CURENTLY IN BETA MODE**************
Based off of "The Wheel of Time" books
by Robert Jordan.
Based on CircleMUD 3.1,
Created by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? Osis
Password: l
You take over your own body, already in use!
HP:Beaten MV:Strong - Musashi: Hurt>
l
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.
Nicotine Polacrilex is here, fighting *Musashi*!.
*Musashi* is here, fighting YOU!, riding a white stallion.
*Darwin* is here, fighting YOU!.
HP:Beaten MV:Strong - Musashi: Hurt>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Musashi: Hurt>
The Four Kings Road
You are now much closer to Four Kings than to Lugard, there are more campsites
littering the sides of the road and many more tracks from livestock. The herds
may have been grazing along the road here.
[ Exits: n s ]
You flee head over heels.
HP:Beaten MV:Strong >
n
n
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.
*Musashi* is standing here, riding a white stallion.
*Darwin* is standing here.
*Darwin* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Musashi* blasts your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Darwin: Healthy>
e
nNo way! You're fighting for your life!
HP:Beaten MV:Strong - Darwin: Healthy>
n
No way! You're fighting for your life!
HP:Beaten MV:Strong - Darwin: Healthy>
No way! You're fighting for your life!
HP:Beaten MV:Strong - Darwin: Healthy>
s
*Chase* slashes your feet very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Darwin: Healthy>
f
Nicotine narrates, 'out'
HP:Critical MV:Strong - Darwin: Healthy>
f
You panic and attempt to flee!
HP:Critical MV:Strong - Darwin: Healthy>
The Four Kings Road
You are now much closer to Four Kings than to Lugard, there are more campsites
littering the sides of the road and many more tracks from livestock. The herds
may have been grazing along the road here.
[ Exits: n s ]
You flee head over heels.
HP:Critical MV:Strong >
s
s
Leaving the Four Kings
Here you are no longer in the Four Kings area. A few travelers walk by and a
farmers cart tumbles by on rickety wheels leaving muddy ruts in the road behind
him. As it darkens you can see a few fire lights off the road.
[ Exits: n s ]
HP:Critical MV:Strong >
s
A Curve
The road turns toward the west here weaving past a stand of trees and returns
to its path toward Lugard and the Four Kings to the north. Wagons and people
pass by on their errands and buisness.
[ Exits: n w ]
HP:Critical MV:Strong >
nar Alas, you cannot go that way...
HP:Critical MV:Strong >
n
*Darwin* has arrived from the north.
*Chase* has arrived from the north, riding a white stallion.
HP:Critical MV:Strong >
w
*Chase* slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Chase: Hurt>
*Darwin* pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Chase: Hurt>
No way! You're fighting for your life!
HP:Critical MV:Strong - Chase: Hurt>
f
eYou panic and attempt to flee!
HP:Critical MV:Strong - Chase: Hurt>
e
n
n
n
*Darwin* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
*Chase* slashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Chase: Hurt>
n
The Four Kings Lugard Road
This road runs from Lugard all the way to the Four Kings in Andor. It then
connects to the Caemlyn road and can go to Caemlyn or White Bridge and as far
as Baerlon. Many merchants travel to Lugard to trade their goods.
[ Exits: e s ]
You flee head over heels.
A Curve
The road turns toward the west here weaving past a stand of trees and returns
to its path toward Lugard and the Four Kings to the north. Wagons and people
pass by on their errands and buisness.
[ Exits: n w ]
*Chase* is standing here, riding a white stallion.
*Darwin* is standing here.
HP:Critical MV:Strong >
Leaving the Four Kings
Here you are no longer in the Four Kings area. A few travelers walk by and a
farmers cart tumbles by on rickety wheels leaving muddy ruts in the road behind
him. As it darkens you can see a few fire lights off the road.
[ Exits: n s ]
HP:Critical MV:Strong >
The Four Kings Road
You are now much closer to Four Kings than to Lugard, there are more campsites
littering the sides of the road and many more tracks from livestock. The herds
may have been grazing along the road here.
[ Exits: n s ]
HP:Critical MV:Strong >
n
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
Nicotine Polacrilex is here, fighting *Musashi*!.
*Musashi* is here, fighting Nicotine!, riding a white stallion.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
n
eAlas, you cannot go that way...
HP:Critical MV:Strong >
e
Alas, you cannot go that way...
HP:Critical MV:Strong >
n
n
Nearing the Four Kings
The sounds around you are now very audible, you cant quite make out what the
people are saying. Bandits are probably camping just off of the road. The
area around the road is more traveled as well.
[ Exits: n s w ]
HP:Critical MV:Strong >
n
Entering the Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
HP:Critical MV:Good >
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
e
eWestern Side of Four Kings
On the western side of this small city one can here the sounds of commotion
coming from the nearby inn and the grocer. The road here to the west leads
straight for a ways towards Whitebridge. The paving here is wonderfully
constructed of all different styles and colors of flagstones.
[ Exits: n e s w ]
HP:Critical MV:Good >
e
eIntersection of Four Kings
Coming to the intersection in the middle of Four Kings one notices the bustling
people and the seemingly wonderful way in the which the people greet you. The
buildings are strong and sturdy and the road devoid of dirt or grime except for
a small section to the south.
[ Exits: n e s w ]
HP:Critical MV:Good >
e
eInside Four Kings
In this section of town you can here the definite sounds of an ironsmith
working as his craft and the neighing of horses. This part of the causeway is
very dirty and seems to be well used by both horses and people.
[ Exits: e s w ]
HP:Critical MV:Good >
e
eInside Four Kings
Now inside the town of Four Kings you can hear the sound of children playing
and people going on about their business. Just to the west you can see a
bright light coming from one of the buildings and hear the faint clankings of a
hammer.
[ Exits: n e w ]
HP:Critical MV:Good >
e
e
Entrance into Four Kings.
Coming upon the entrance to Four Kings you can see house starting to dot the
landscape. Farther on you can begin to make out people and see a hrose or two
walking through the center square.
[ Exits: e w ]
HP:Critical MV:Good >
Twist in the Caemlyn Road
Caemlyn road here turns sharply to the west and north obviously changing to a
wider thoroughfare for the wide turns drivers and their wagons have to make.
You notice not far west is the town of Four Kings you can almost make out the
sounds of her bustling people.
[ Exits: n w ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
nAlas, you cannot go that way...
HP:Critical MV:Good >
n
n
Alas, you cannot go that way...
HP:Critical MV:Good >
n
Along the Caemlyn Road
This short stretch of packed dirt lies between to curves in the roadway one
leads towards a small town and beyond Caemlyn the other leads towards Four
Kings and onto Whitebridge. The road here is packed down hard from the heavy
traffic it receives traveling from one destination to another
[ Exits: n s ]
HP:Critical MV:Good >
Turn in the Caemlyn Road
The road here turns sharply to the south away from the thick forest north.
The trees here seem to thicken and span up far higher then the woods just to
the east.
[ Exits: e s ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
eAlong the Caemlyn Road
You are in an unfinished room. West of the town and much farther from Caemlyn
the road gives way from cobblestone and flagstones to hard compacted dirt.
You notice trees branch over the road and the brush is much thicker just off
the way.
[ Exits: e w ]
HP:Critical MV:Good >
e
eOutside Market Sheran
Exiting the small town you see the road beginning to change color and become
much rougher in comparison to the surrounding area. You notice a small closed
gate leads to a faded path.
[ Exits: e w ]
HP:Critical MV:Good >
e
eA Small Road
This quaint stretch of cobblestone road leads right into the smoother more
traveled flagstone road of the mercantile village. As close as the road is to
the village the brush and trees are starting to enclose the short route.
[ Exits: e w ]
HP:Critical MV:Good >
e
eMerchant Street
This street leads directly into the the center square of the town. The
flagstone road shines with the cleanliness the workers keep it in. Showing the
good nature and financial status of this small community.
[ Exits: e w ]
HP:Critical MV:Good >
e
eMerchant Path in Market Sheran
As you come into the town you see amazing stone work and artwork in the center
square. To the north you see a bustling bar while to the south you see a small
inn here to welcome all travelers.
[ Exits: n e s w ]
HP:Critical MV:Good >
e
eMarket Sheran
The cobblestone road seems welcome incoming traders and merchant into this
quaint little town. Making for an appealing and comforting area to trade in
and gossip which merchants are known to do.
[ Exits: e w ]
HP:Critical MV:Good >
e
eEntrance to Market Sheran
As the smooth cobblestone road opens up to the west into a wide square you
notice many small buildings scattered about assumably these are the homes and
warehouses of the merchants.
[ Exits: n w ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
n
nAlas, you cannot go that way...
HP:Critical MV:Good >
n
n
Along the Caemlyn Road
The road has a wide sweeping turn here as to the south is the entrance to the
Small Town. You can see the road becomes smooth again as there is a lot of
traffic to this industrial town.
[ Exits: e s ]
HP:Critical MV:Good >
ne
Alas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
e
e
Along the Caemlyn Road
While this part of the road has thick forest around and is far from any major
cities it is much wider since the small community to the west is a thriving
town full of merchants and there families.
[ Exits: e w ]
HP:Critical MV:Good >
An Entrance Path
Coming to this sharp turn in the road that heads leads either to the south or
the west you wonder what could be behind this locked door.
[ Exits: s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
e
eThe Caemlyn Road
In this short stretch of straight road you see sharp bends both to the north
and south. The one to the south obviously heads to the great city to the
southeast while the curve to the north must head to Four Kings.
[ Exits: n s ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
sAlas, you cannot go that way...
HP:Critical MV:Good >
s
sAlas, you cannot go that way...
HP:Critical MV:Good >
s
sThe Caemlyn Road
As you venture farther and farther from the great city of Caemlyn you begin to
notice that forest seems to be getting darker while the road seems to be
getting lighter in color.
[ Exits: n s ]
HP:Critical MV:Good >
s
sThe Caemlyn Road
At this sharp turn in the road you can see small game running through the woods
that border closely. To the north is a short stretch of even ground which
turns sharply to the west towards the small towns around Caemlyn.
[ Exits: n e ]
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
e
eTwist in the Caemlyn Road
The twisty section of road seem to prelude to what lies ahead farther away from
the city as the the brush becomes thicker and the road more erratic and much
rougher in its texture.
[ Exits: s w ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
e
sAlas, you cannot go that way...
HP:Critical MV:Good >
s
sAlas, you cannot go that way...
Nicotine has arrived from the west.
HP:Critical MV:Good >
s
sAlong the Caemlyn Road
With woods to either side you can see a sharp twist to the north. While to the
south the road seems to even out and smooth as you are nearing Camelyn.
[ Exits: n s ]
HP:Critical MV:Good >
s
sAlong the Caemlyn Road
From here you can see the road to the south has a turn off towards Caemlyn and
a small branch of path south of there leads into the woods.
[ Exits: n s ]
HP:Critical MV:Good >
s
eThree Way Turn in the Caemlyn Road
The Caemlyn Road makes a three-way split here. The path to the south is much
smaller than the main road which stretches north, a wide well-used track. The
way west is blocked by several thorn bushes, making it impossible to pass.
[ Exits: n e s ]
HP:Critical MV:Good >
e
eA Small Dusty Path
Bordering off the road this small path of packed dirt is very light in
coloration. Seemingly there is a lot of traffic and passerby's but the
wildlife still flourishes as great numbers of deers run through the ancient
trees that border this small path.
[ Exits: n e ]
HP:Critical MV:Good >
e
eA Small Dusty Path
The footpath here bends to the south as it variates the course to accommodate
for the great outer wall of Caemlyn. When you look around the forest almost
encloses around you as the wall and gigantic trees block all but the barest
hint of sunlight.
[ Exits: s w ]
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
e
Alas, you cannot go that way...
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
eA Thin Path
The path here thins considerably as fewer and fewer people venture much farther
then this. The wind blows through the path as of its own volition and you can
see and feel small thermals rising from the forest floor.
[ Exits: n e ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Good >
e
eAlong a Small Path
Walking along the small dusty path you feel at ease. Looking around you notice
the large hemlocks and elms dotting the landscape. You notice the great
increase in the number of ferns as this is a much darker area of forest.
[ Exits: e w ]
HP:Critical MV:Good >
e
Along a Small Path
You are in an unfinished room. This small path leads nearer to the Caemlyn
wall. You wonder at the marvels as you stare high up at its astounding
heighth. You finally realize there are numerous deer and trees dotting this
wonderful landscape.
[ Exits: e w ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
eA Small Path Bordering the Walls Of Caemlyn
The path seems almost menacing here with the enormous ancient trees closing in
all about and the wall rising up just to your east. You begin to understand
why this path is less traveled even being so close to Caemlyn.
[ Exits: s w ]
A small deer is here watching over herself.
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
s
sAlas, you cannot go that way...
HP:Critical MV:Draining >
s
eBordering the Caemlyn Wall
On this small worn path west of Caemlyn's great outer wall, you notice a great
many number of strange foot prints as if the traffic in this small area is
sometimes much greater then would be thought.
[ Exits: n s ]
A bulky-brown moose is here, examining her surroundings.
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
eBordering the Caemlyn Wall
With ancient trees all around this forest seems a far distance from the hustle
and bustle right over the city wall. You notice great numbers of wild deer.
Looking closely at the ground you notice small bits of metal likely from some
great battle long ago.
[ Exits: n e ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
eBordering Caemlyn's Southern Wall
Being just south of the southwest tower of Caemlyn's walls you are amazed at
the great growth of trees all around. With the tower blocking all remnants of
the sun it seems almost perpetual dusk in this large forest even at the suns
highest point.
[ Exits: e w ]
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Draining >
e
Bordering Caemlyn's Southern Wall
In these thick woods you can see the large walls of Caemlyn's outer city rising
up high over even the ancient trees of the forest. Very near to the banners of
Andor flying from her greatest citiy's southernmost wall.
[ Exits: e w ]
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.
HP:Critical MV:Draining >
e
eAlong the Walls of Caemlyn
The walls of Caemlyn jut up into the air to the west and to the east. The
trees growing all along the wall seem insignificant in comparison. Proud flags
can be seen flailing in the wind and large banners can be seen hanging from the
side of the wall.
[ Exits: e w ]
HP:Critical MV:Draining >
e
e
Before the Walls of Caemlyn
A trail is here traveling along the outer wall of Caemlyn. Deer can be seen
wandering the trail along with the odd bear and rabbit. Lining the trail
opposite of the wall are tall trees, casting their pleasent shade over the
surroundings.
[ Exits: s w ]
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
s
sAlas, you cannot go that way...
HP:Critical MV:Draining >
s
sAlong the Walls of Caemlyn
Here the massive walls of Caemlyn jut toward the sky. The flags sitting atop
the ramparts appear to be flailing in the wind. Large banners hang down all
along the wall. Tall trees, booming with wildlife, border the tall walls.
[ Exits: n e s ]
A small red parrot glides near the ground.
HP:Critical MV:Draining >
s
eLarge Fields South of Caemlyn
The very edge of the fields. When you look South you can see the hills
starting up again. The terrain is very flat and grassy. Perfect for a a quite
ride, or traveling to a distant land
[ Exits: n e s ]
HP:Critical MV:Draining >
e
eRolling Hills
You are deep in the hills, but not lost. The road is still East of you and you
can navigate using the animal trails on the hills.
[ Exits: n e ]
HP:Critical MV:Draining >
e
e
Ditch off the Road
You stand in a small ditch on the side of the road. It was obviously dug to
bring fresh water to the surrounding farmland. There is no water in it
currently, but it is still muddy. The longer you stand here, the more you sink
down.
[ Exits: e s w ]
A small red parrot glides near the ground.
HP:Critical MV:Draining >
e
The Caemlyn Road through the Hills
Still within sight are the mighty walls of Caemlyn. The Beauty of the city
seems to have been reflected on the countryside. The hills are lush green with
flowers everywhere. The Lake in the south glitters with the reflection of the
sunlight.
[ Exits: n s w ]
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
nAlas, you cannot go that way...
HP:Critical MV:Draining >
n
e
The Caemlyn Road through the Hills
A road is here leading south from the city of Caemlyn. To the north, the
magestic gates of Caemlyn stand, warding evil. The road itself appears to be
worn from ages of use. Bordering the road are rolling hills, covered sparsly
with thickets of trees.
[ Exits: n e s ]
Nicotine narrates, 'come e caem'
HP:Critical MV:Draining >
e
The Caemlyn Road through the Hills
The Beginning of the Great Caemlyn Road which leads to Far Madding and even
down to Tear! One of the biggest trade routs in the World, the road continues
into the hills and out of sight.
[ Exits: n e w ]
HP:Critical MV:Draining >
A Dusty Path
You are in an unfinished room.
[ Exits: s w ]
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
s
Alas, you cannot go that way...
HP:Critical MV:Draining >
e
eA Dusty Path
You are in an unfinished room.
[ Exits: n e ]
HP:Critical MV:Draining >
e
eIn the Hills
You are in an unfinished room.
[ Exits: e s w ]
A small red parrot glides near the ground.
HP:Critical MV:Draining >
e
eTrees on a Hillside
There is no road on this side of the the hill, just trees. The trees are alot
thicker here then other areas on the hills. Several trees loom notacibly
higher then the rest, which makes you think they have been there for hundreds
of years.
[ Exits: n e s w ]
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
Base of the Great Hill
The Southern part of the great hill is stepper on the back then the other
sides. It would almost be considered a cliff but it starts to level off at the
bottom. It leads in between two smaller hills and away from the fields.
[ Exits: n e w ]
A small deer is here watching over herself.
HP:Critical MV:Draining >
e
Base of the Great Hill
There seems to be a small ditch dug around the base of the hill. It could have
been used for camping and even possibly hunting the small animals that live on
this hill and in the surrounding area. The whole backside is covered in trees.
[ Exits: n w ]
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
Nicotine narrates, 'where you at osis'
HP:Critical MV:Draining >
n
Alas, you cannot go that way...
HP:Critical MV:Draining >
n
Around the Base of a Hill
You come around the bend of a mighty hill. It is taller then most of the hills
in the surrounding area, and it stands out accordingly. Even though it doesn't
have the height of some mountains you have seen, it doesn't make it less
impressive.
[ Exits: n s w ]
An antelope grouses here, ready to bolt.
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
Large Fields
You are standing at the beggining of the very large fields. As you scan the
horizon you can see small specks of what are possibly farm houses. The ares is
as wide as the eye can see and goes back for many miles.
[ Exits: e s w ]
An antelope grouses here, ready to bolt.
HP:Critical MV:Draining >
e
e
Grassy Fields
The road seems about to be choked to death by the weeds growing at its sides.
The grass around the road is about knee height and looks unruly and wild.
Small game animals weave in and out of the weeds, looking for their next
meal...
[ Exits: n w ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
wheAlas, you cannot go that way...
HP:Critical MV:Draining >
where
nPlayers in your Zone
--------------------
Osis - Grassy Fields
HP:Critical MV:Draining >
n
n
nFields South of Caemlyn
The immense view of the fields fills your vision. The utter breathtaking sight
of the glinting sunlight as it reflects off the tall grass is all you see. It
continues more as the light also reflects of a brooke that is babeling by. It
is so bright, you need to lift your hand up just to see.
[ Exits: s w ]
A small deer is here watching over herself.
HP:Critical MV:Faint >
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
e
Alas, you cannot go that way...
HP:Critical MV:Faint >
w
Alas, you cannot go that way...
HP:Critical MV:Faint >
n
nA Wheat field South of Caemlyn
The wheat field is on impressive size. It might be owned by a single family or
a couple families, but it is well tended and well maintained. With that much
wheat, you idly wonder, how much money could you be making?
[ Exits: n e w ]
HP:Critical MV:Faint >
n
nFields South of Caemlyn
You are in an unfinished room.
[ Exits: n s w ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Faint >
n
Dirt Road outside of Caemlyn
This road comes out of Caemlyn's Southgate and heads directly east. When
traveling afar, bandits are always a concern of everyone on the road.
However, you don't think there would be bandits this close to Caemlyn, do you?
[ Exits: e s w ]
HP:Critical MV:Faint >
Alas, you cannot go that way...
HP:Critical MV:Faint >
e
e
Bend in the Road
The bend in the Dirt road is a sharp but easy turn. Any horse of cart should
make it with little or no hassle. Still visable from the road is Caemlyn's
walls. Standing taller then most cities walls in the world, from this distance
it looks like you could hop over them.
[ Exits: n w ]
HP:Critical MV:Faint >
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
n
A Road from Caemlyn
One of the many roads from Caemlyn, this one heads North. North to the great
city of Tar Valon and the White Tower. Beyond that, who knows what you will
find? The road itself is a very dirty one, thought it is well traveled, it is
poorly maintained...
[ Exits: n s ]
HP:Critical MV:Faint >
e
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
HP:Critical MV:Faint >
n
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Critical MV:Faint >
Alas, you cannot go that way...
HP:Critical MV:Faint >
*Chase* has arrived from the west, riding a white stallion.
HP:Critical MV:Faint >
e
n
*Chase* leaves east, riding a white stallion.
HP:Critical MV:Faint >
n
n
Caemlyn Road East to Aringill
This section of the Caemlyn Road is shaded by massive trees of very old age.
To the north you notice a small dusty path that leads around the eastern wall
to the northern wall of Caemlyn.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
Nicotine Polacrilex is standing here.
HP:Critical MV:Faint >
n
nA Dusty Path
This dusty path leads around the eastern Caemlyn wall to the northern wall
where the Tar Valon Road begins.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Faint >
The Dusty Tar Valon Road
This dusty road is actually the beginning of the Tar Valon Road. To the north
you notice even more road and wonder how far it is to Tar Valon.
[ Exits: s w ]
HP:Critical MV:Faint >
n
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
n
nAlas, you cannot go that way...
HP:Critical MV:Faint >
Alas, you cannot go that way...
HP:Critical MV:Faint >
n
wAlas, you cannot go that way...
HP:Critical MV:Faint >
w
nAlas, you cannot go that way...
HP:Critical MV:Faint >
n
nThe Tar Valon Road
Nothing.
[ Exits: n e ]
HP:Critical MV:Faint >
n
nThe Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
HP:Critical MV:Faint >
n
nContinuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
HP:Critical MV:Faint >
n
n
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road is looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
HP:Critical MV:Faint >
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]
HP:Critical MV:Faint >
Bend in the Tar Valon Road
The road takes a slight curve to the east and continues yet again tot he north.
To the north you see a field with wandering horses, a perfect place for a weary
traveler to rest. To the south the Tar Valon road continues south, beyond
sight.
[ Exits: n e s ]
HP:Critical MV:Faint >
n
n
A Small Field
This small field is the ideal stop for weary travelers on the Tar Valon road.
To the east and south the Tar Valon road sorrounds the field, to the northwest
plains can be seen. Horses wander freely here. You also see the Braem Wood.
[ Exits: e s ]
HP:Critical MV:Faint >
n
nAlas, you cannot go that way...
HP:Critical MV:Faint >
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
e
nAlas, you cannot go that way...
HP:Critical MV:Faint >
n
nThe Long Tar Valon Road
You are on a the long Tar Valon road. To the west a grouping of horses wanders
on an empty field. To the north the road continues, to the south you can see a
curve in the road. To your right are the trees of Braem Wood.
[ Exits: n s w ]
HP:Critical MV:Burning >
n
nThe Tar Valon Road
The Tar Valon road continues north and south here beyond visibility. The air
is hot and humid and you feel weary beyond belief. North is the city of Tar
Valon itself and the home of the White tower .
[ Exits: n s ]
HP:Critical MV:Burning >
n
nTar Valon Road Near the Plains
The Tar Valon continues north beyond visibility, to the south nothing is in
sight either. To the east and west you are sorrounded by extremely thick
forests. A twig snapping reaches your ear and makes you wonder what lurks in
the wood.
[ Exits: n s ]
HP:Critical MV:Burning >
n
Bend in the Tar Valon Road
The bend in the Tar Valon road branches off to roads going east and south. To
both sides the road continues beyond sight. To the north the Caralain plains
are easily seen, and you spot ferocious lions among the grass.
[ Exits: e s ]
HP:Critical MV:Burning >
Alas, you cannot go that way...
Nicotine narrates, 'blocking for you'
HP:Critical MV:Burning >
Nicotine narrates, 'blocking for you'
HP:Critical MV:Burning >
e
n
Road Near the Plains
The Tar Valon continues on.. The plains are just barely off of the road..
And this road might even be considered on the plains. To the north the
caralain grass and all the creatures that come with it are moving restlessly.
Searching for a meal.
[ Exits: e w ]
HP:Critical MV:Burning >
n
nAlas, you cannot go that way...
HP:Critical MV:Burning >
n
Alas, you cannot go that way...
HP:Critical MV:Burning >
e
nAlas, you cannot go that way...
HP:Critical MV:Burning >
n
nTar Valon Road Through the Plains
The Tar Valon road continues to both sides here, to the east there is no
visible end, to the west you see a slight curve in the road going south. To
the north the Caralain Grass is ever restless.
[ Exits: e w ]
HP:Critical MV:Burning >
n
nAlas, you cannot go that way...
HP:Critical MV:Burning >
n
Alas, you cannot go that way...
HP:Critical MV:Burning >
e
eAlas, you cannot go that way...
HP:Critical MV:Burning >
e
nRoad Through the Plains
The road continues to the east and west here. To the south a forest of Ancient
Trees is the only thing visible. The road bend or end of the road is not
visible on either side. To the north the Caralain plains are swaying in the
wind.
[ Exits: e w ]
HP:Critical MV:Burning >
n
nIntersection in the Road
To the east the Tar Valon continues on to Tar Valon. To the west the road
twists and turns in coming to Caemlyn. To the south a small dirt road branches
off to most likely going to a private estate. To the north is the Caralain
Plains.
[ Exits: n e s w ]
HP:Critical MV:Faint >
n
nPlains Before the Road
You are the beginning of the Caralain plains. To the south the Tar Valon road
can still be seen. All around you the Caralain grass sways and almost seems
alive as the wind blows through it.
[ Exits: n e s w ]
HP:Critical MV:Faint >
n
Grassy Plains
You are in an unfinished room.
[ Exits: e s w ]
HP:Critical MV:Faint >
wAlas, you cannot go that way...
HP:Critical MV:Faint >
w
nGrassy Plains
You are in the middle of the plains. To all sides all that can be seen is the
Caralain grass swaying in the wind. The humid air and intense heat are nearly
suffocating you here.
[ Exits: n e s w ]
HP:Critical MV:Faint >
n
Thorny Brambles
Outside the cave there is bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and South to Caemlyn.
[ Exits: e s ]
HP:Critical MV:Faint >
w
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
Alas, you cannot go that way...
HP:Critical MV:Faint >
save
naSaving Osis.
HP:Critical MV:Faint >
nar i dropped link
naYou narrate, 'i dropped link'
HP:Critical MV:Faint >
nar did they see
Nicotine nods agreeingly.
HP:Critical MV:Faint >
nar did they see it?
You narrate, 'did they see it?'
HP:Critical MV:Faint >
l
Thorny Brambles
Outside the cave there is bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and South to Caemlyn.
[ Exits: e s ]
Nicotine Polacrilex is standing here.
HP:Critical MV:Faint >
Nicotine looks at you.
HP:Critical MV:Faint >
Nicotine narrates, 'yes'
HP:Critical MV:Faint >
nar cuz im fucking crit now
You narrate, 'cuz im fucking crit now'
HP:Critical MV:Faint >
l
Thorny Brambles
Outside the cave there is bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and South to Caemlyn.
[ Exits: e s ]
Nicotine Polacrilex is standing here.
HP:Critical MV:Faint >
save
Nicotine narrates, 'but it didnt show up as flagged'
HP:Critical MV:Faint >
Saving Osis.
HP:Critical MV:Faint >
say it came up in room tho
saYou say 'it came up in room tho'
HP:Critical MV:Faint >
say what the hell are they playing at
You say 'what the hell are they playing at'
HP:Critical MV:Faint >
save
Saving Osis.
HP:Critical MV:Faint >
Nicotine looks at you.
HP:Critical MV:Faint >
say fucking roomate
Nicotine says 'hows mvS?'
HP:Critical MV:Faint >
say fucking roomate kicked my connection off
wYou say 'fucking roomate kicked my connection off'
HP:Critical MV:Faint >
where
l
Players in your Zone
--------------------
Osis - Thorny Brambles
Nicotine - Thorny Brambles
You hear and smell horses in the surrounding area.
HP:Critical MV:Faint >
Thorny Brambles
Outside the cave there is bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and South to Caemlyn.
[ Exits: e s ]
Nicotine Polacrilex is standing here.
HP:Critical MV:Faint >
say faint
narYou say 'faint'
HP:Critical MV:Faint >
nar sartak come tv?
wYou narrate, 'sartak come tv?'
*Musashi* has arrived from the south, riding a white stallion.
HP:Critical MV:Faint >
who
*Musashi* blasts your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Faint - Musashi: Scratched>
p
-------------- Immortals --------------
Serai
Galnor el Fundador, the "Not So Simple" Implementer
-------------- Players --------------
Sarg
Sartak "Shadar Nai" Legend: 6
Osis Soulend, the Ghob'hlin Legend: 7
Dirge
Nicotine Polacrilex Legend: 1
7 characters displayed.
Today there was a high of 11 players.
HP:Critical MV:Faint - Musashi: Scratched>
o
You do the best you can!
HP:Critical MV:Faint - Musashi: Scratched>
Nicotine says 'going to pat'
HP:Critical MV:Faint - Musashi: Scratched>
*
Nicotine pierces *Musashi*'s body.
HP:Critical MV:Faint - Musashi: Scratched>
f
Cancelled...
PANIC! You couldn't escape!
HP:Critical MV:Faint - Musashi: Scratched>
Nicotine pierces *Musashi*'s waist.
You blast *Musashi*'s body hard.
*Musashi* blasts your head.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Faint - Musashi: Hurt>
f
PANIC! You couldn't escape!
HP:Critical MV:Faint - Musashi: Hurt>
f
You panic and attempt to flee!
HP:Critical MV:Faint - Musashi: Hurt>
wi
Brambles and Bushes
You are in an unfinished room.
[ Exits: n e w ]
A ghastly wisp is here, slowy hovering your way.
You flee head over heels.
HP:Critical MV:Faint >
Mood changed to: Wimpy
HP:Critical MV:Faint >
n
n
nGrasslands
You are in an unfinished room.
[ Exits: n e s ]
HP:Critical MV:Faint >
n
Grasslands
You are in an unfinished room.
[ Exits: n e s w ]
HP:Critical MV:Faint >
Grasslands
You are in an unfinished room.
[ Exits: e s w ]
HP:Critical MV:Faint >
Sartak narrates, 'i'm at the east gate'
HP:Critical MV:Faint >
w
w
An Entrance to a Fort
You are in an unfinished room.
[ Exits: e s w ]
HP:Critical MV:Faint >
Under a Crumbled Watch Tower
You are in an unfinished room.
[ Exits: e s ]
HP:Critical MV:Faint >
s
Southern Walls of a Fort
You are in an unfinished room.
[ Exits: n e ]
HP:Critical MV:Faint >
e
sA Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Faint >
*Musashi* has arrived from the west, riding a white stallion.
HP:Critical MV:Draining >
p
*Musashi* leaves east, riding a white stallion.
HP:Critical MV:Draining >
p
o
*Musashi* has arrived from the east, riding a white stallion.
HP:Critical MV:Draining >
*Musashi* blasts your hands.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Musashi: Scratched>
You do the best you can!
HP:Critical MV:Draining - Musashi: Scratched>
HP:Critical MV:Draining - Musashi: Scratched>
*
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining - Musashi: Scratched>
An Al'ghol trolloc blasts *Musashi*'s hands hard.
An Al'ghol trolloc blasts *Musashi*'s legs.
An Al'ghol trolloc blasts *Musashi*'s head hard.
A shadowy fade slashes *Musashi*'s hands hard.
*Musashi* leaves east, riding a white stallion.
HP:Critical MV:Draining >
- % nar - immma
* nar immma d
They must have left already...
HP:Critical MV:Draining >
nar immma die..
You narrate, 'immma die.. '
HP:Critical MV:Draining >
nar
*Musashi* has arrived from the north, riding a white stallion.
HP:Critical MV:Draining >
nar W
Nicotine narrates, 'spamming'
HP:Critical MV:Draining >
Nicotine pierces *Musashi*'s shoulders.
HP:Critical MV:Draining >
nar WTF
*Musashi* tries to blast Nicotine's head, but he dodges the attack.
Nicotine barely pierces *Musashi*'s legs.
Nicotine pierces *Musashi*'s arms.
HP:Critical MV:Draining >
You narrate, 'WTF'
HP:Critical MV:Draining >
p
o
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining >
You blast *Musashi*'s body hard.
HP:Critical MV:Draining - Musashi: Wounded --- Nicotine: Hurt
>
An Al'ghol trolloc blasts *Musashi*'s legs.
An Al'ghol trolloc blasts *Musashi*'s body.
An Al'ghol trolloc blasts *Musashi*'s legs.
A shadowy fade slashes *Musashi*'s shoulders hard.
HP:Critical MV:Draining - Musashi: Wounded --- Nicotine: Hurt
>
*
*Musashi* leaves west, riding a white stallion.
HP:Critical MV:Draining >
- % -
*
They must have left already...
*Darwin* has arrived from the east, riding a rough gray stallion.
HP:Critical MV:Draining >
Nicotine tries to pierce *Darwin*'s head, but he dodges the attack.
HP:Critical MV:Draining >
sc
Nicotine narrates, 'bash that fucker'
HP:Critical MV:Draining >
p
o
You try to blast *Darwin*'s feet, but he parries the attack.
HP:Critical MV:Draining - Darwin: Healthy --- Nicotine: Hurt
>
HP:Critical MV:Draining - Darwin: Healthy --- Nicotine: Hurt
>
*
*Darwin* panics, and attempts to flee!
HP:Critical MV:Draining - Darwin: Healthy --- Nicotine: Hurt
>
-
An Al'ghol trolloc tries to blast *Darwin*'s shoulders, but he dodges the attack.
An Al'ghol trolloc blasts *Darwin*'s head hard.
An Al'ghol trolloc blasts *Darwin*'s arms hard.
A shadowy fade slashes *Darwin*'s legs very hard.
A shadowy fade slashes *Darwin*'s head very hard.
A shadowy fade slashes *Darwin*'s body very hard.
An Al'ghol trolloc blasts *Darwin*'s feet hard.
An Al'ghol trolloc blasts *Darwin*'s body.
An Al'ghol trolloc blasts *Darwin*'s arms very hard.
*Darwin* tries to pierce Nicotine's legs, but he parries the attack.
*Darwin* tries to pierce Nicotine's body, but he parries the attack.
Nicotine pierces *Darwin*'s hands.
Nicotine pierces *Darwin*'s arms.
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
*Darwin* panics, and attempts to flee!
*Musashi* has arrived from the west, riding a white stallion.
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
*Musashi* blasts your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
%
*Darwin* stops riding a rough gray stallion.
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
-
*Darwin* panics, and attempts to flee!
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
*Darwin* leaves east.
Nicotine barely pierces *Musashi*'s body.
HP:Critical MV:Draining >
*
They must have left already...
HP:Critical MV:Draining >
f
Grasslands
You are in an unfinished room.
[ Exits: n e s w ]
*Darwin* is standing here.
You flee head over heels.
HP:Critical MV:Draining >
s
p
*Musashi* has arrived from the west, riding a white stallion.
HP:Critical MV:Draining >
p
oGrasslands
You are in an unfinished room.
[ Exits: n e s ]
HP:Critical MV:Draining >
o
They don't seem to be here.
HP:Critical MV:Draining >
Bash who?
HP:Critical MV:Draining >
*Musashi* has arrived from the north, riding a white stallion.
HP:Critical MV:Draining >
s
*Musashi* blasts your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Musashi: Wounded>
e
e
No way! You're fighting for your life!
HP:Critical MV:Draining - Musashi: Wounded>
f
No way! You're fighting for your life!
HP:Critical MV:Draining - Musashi: Wounded>
*Darwin* has arrived from the north.
HP:Critical MV:Draining - Musashi: Wounded>
No way! You're fighting for your life!
*Darwin* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Musashi: Wounded>
e
You panic and attempt to flee!
HP:Critical MV:Draining - Musashi: Wounded>
n
n
n
n
*Darwin* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
You blast *Musashi*'s waist very hard.
*Musashi* tickles your arms as he blasts you.
You wish that your wounds would stop BLEEDING so much!
Grasslands Off the Road
You are in an unfinished room.
[ Exits: n e s w ]
You flee head over heels.
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
HP:Critical MV:Draining >
n
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
w
wAlas, you cannot go that way...
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
w
wGrasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar valon is to the north
and the city of camelyn is south following the road.
[ Exits: n e s w ]
HP:Critical MV:Draining >
w
Grasslands
You are in an unfinished room.
[ Exits: n e s w ]
Nicotine Polacrilex is standing here.
HP:Critical MV:Draining >
A Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Draining >
l
scA Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
Nicotine Polacrilex is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
Nicotine nods agreeingly.
HP:Critical MV:Draining >
score
*Musashi* has arrived from the east, riding a white stallion.
HP:Critical MV:Draining >
Nicotine barely pierces *Musashi*'s legs.
HP:Critical MV:Draining >
p
o
You blast *Musashi*'s arms hard.
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining - Musashi: Wounded --- Nicotine: Hurt
>
HP:Critical MV:Draining - Musashi: Wounded --- Nicotine: Hurt
>
*
Null
An Al'ghol trolloc blasts *Musashi*'s body.
An Al'ghol trolloc blasts *Musashi*'s hands.
An Al'ghol trolloc barely blasts *Musashi*'s legs.
A shadowy fade slashes *Musashi*'s legs hard.
HP:Critical MV:Draining - Musashi: Battered --- Nicotine: Hurt
>
-
*Musashi* leaves east, riding a white stallion.
HP:Critical MV:Draining >
% -
*
They must have left already...
HP:Critical MV:Draining >
A Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
Sartak "Shadar Nai" is standing here.
Sarg is standing here.
Nicotine Polacrilex is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Draining >
Sarg leaves east.
HP:Critical MV:Draining >
p
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
Sartak leaves east.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
scThey don't seem to be here.
HP:Critical MV:Draining >
save
Sarg leaves east.
HP:Critical MV:Draining >
save
nSaving Osis.
HP:Critical MV:Draining >
nar 25 hps
You narrate, '25 hps'
HP:Critical MV:Draining >
w
A shadowy fade strides away north.
An Al'ghol trolloc leaves north.
An Al'ghol trolloc leaves north.
An Al'ghol trolloc leaves north.
HP:Critical MV:Draining >
whois sargf
nThere is no such player.
HP:Critical MV:Draining >
n
An Entrance to a Fort
You are in an unfinished room.
[ Exits: e s w ]
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Faint >
who
Nicotine narrates, 'spam bash osis'
HP:Critical MV:Faint >
whois
Nicotine has arrived from the south.
HP:Critical MV:Faint >
whois sarg
Sarg is a trolloc.
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
alBash who?
HP:Critical MV:Faint >
alias o bash human
Alias added.
HP:Critical MV:Faint >
save
Saving Osis.
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
*Musashi* has arrived from the east.
HP:Critical MV:Faint >
Nicotine tickles *Musashi*'s body as he pierces him.
HP:Critical MV:Faint >
oHP:Critical MV:Faint >
* o
*Musashi* panics, and attempts to flee!
HP:Critical MV:Faint >
-
Nicotine pierces *Musashi*'s hands.
Nicotine pierces *Musashi*'s body.
HP:Critical MV:Faint >
%
*Musashi* leaves south.
HP:Critical MV:Faint >
-
A shadowy fade strides away south.
An Al'ghol trolloc leaves south.
An Al'ghol trolloc leaves south.
An Al'ghol trolloc leaves south.
HP:Critical MV:Faint >
s
*
They must have left already...
HP:Critical MV:Faint >
s
A Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
*Musashi* is standing here, riding a rough gray stallion.
*Musashi* leaves west, riding a rough gray stallion.
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
*Musashi* has arrived from the west.
HP:Critical MV:Draining >
Nicotine pierces *Musashi*'s head.
HP:Critical MV:Draining >
HP:Critical MV:Draining >
*
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining >
*Musashi* leaves west.
HP:Critical MV:Draining >
- % -
A shadowy fade strides away west.
An Al'ghol trolloc leaves west.
An Al'ghol trolloc leaves west.
An Al'ghol trolloc leaves west.
Nicotine leaves west.
Cancelled...
You follow Nicotine.
Southern Walls of a Fort
You are in an unfinished room.
[ Exits: n e ]
Nicotine Polacrilex is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
*Musashi* is standing here, riding a rough gray stallion.
HP:Critical MV:Draining >
Nicotine pierces *Musashi*'s legs.
HP:Critical MV:Draining >
o
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining >
HP:Critical MV:Draining >
*
*Musashi* leaves east, riding a rough gray stallion.
HP:Critical MV:Draining >
- % -
*
They must have left already...
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
wA shadowy fade strides away east.
An Al'ghol trolloc leaves east.
An Al'ghol trolloc leaves east.
An Al'ghol trolloc leaves east.
Bash who?
HP:Critical MV:Draining >
where
sPlayers in your Zone
--------------------
Sarg - Tar Valon Road Through the Plains
Osis - Southern Walls of a Fort
Sartak - Grasslands
Nicotine - Southern Walls of a Fort
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
score
Nicotine leaves east.
You follow Nicotine.
A Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
Nicotine Polacrilex is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Criti
Thanks to DS for helping a guy out.
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
Nicotine Polacrilex is standing here.
HP:Healthy MV:Draining >
b
Mood changed to: Brave
HP:Healthy MV:Draining >
p
p
They don't seem to be here.
HP:Healthy MV:Draining >
p
They don't seem to be here.
HP:Healthy MV:Draining >
They don't seem to be here.
HP:Healthy MV:Draining >
where
folPlayers in your Zone
--------------------
Osis - The Road Nearing The Four Kings
Nicotine - The Road Nearing The Four Kings
You hear and smell horses in the surrounding area.
*Chase* has arrived from the south, riding a white stallion.
*Darwin* has arrived from the south.
HP:Healthy MV:Draining >
follow n
*Darwin* tries to pierce Nicotine's body, but he dodges the attack.
HP:Healthy MV:Draining >
follow nicot
*Chase* tries to slash Nicotine's body, but he parries the attack.
HP:Healthy MV:Draining >
follow nicotine
Nicotine tries to pierce *Darwin*'s head, but he parries the attack.
Nicotine tries to pierce *Darwin*'s hands, but he dodges the attack.
*Darwin* tries to pierce Nicotine's legs, but he parries the attack.
HP:Healthy MV:Draining >
p
o
You now follow Nicotine.
HP:Healthy MV:Draining >
You blast *Chase*'s feet hard.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
* - %
Nicotine tries to pierce *Darwin*'s head, but he dodges the attack.
*Darwin* tries to pierce Nicotine's body, but he dodges the attack.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
-
Nicotine avoids being bashed by *Chase* who loses his balance and falls!
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
*
Your bash at *Chase* sends him sprawling!
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
l cha
Nicotine is now a member of Nicotine's group.
You are now a member of Nicotine's group.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
l chase
bYou see nothing special about him.
*Chase* has a few scratches.
*Chase* is using:
<used as light> a small brass lantern
<worn in right ear> a sparkling green earring
<worn on head> a shimmering steel helmet
<worn about body> a shadow-gray cloak
<worn on back> a large traveler's backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a polished black belt
<worn on hands> a pair of shimmering steel gauntlets
<wielded> a glittering jeweled encrusted longsword
<worn on legs> a pair of black steel greaves
<worn on feet> a pair of shadowy dark steel boots
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
b
Mood changed to: Brave
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
You blast *Chase*'s feet very hard.
Nicotine tries to pierce *Darwin*'s feet, but he parries the attack.
Nicotine tries to pierce *Darwin*'s arms, but he dodges the attack.
*Darwin* tries to pierce Nicotine's body, but he parries the attack.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
Nicotine looks at *Darwin*.
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
Nicotine panics, and attempts to flee!
HP:Healthy MV:Draining - Chase: Scratched --- Nicotine: Wounded
>
Nicotine leaves east.
HP:Healthy MV:Draining - Chase: Scratched>
You blast *Chase*'s waist very hard.
HP:Healthy MV:Draining - Chase: Hurt>
o
They already seem stunned!
HP:Healthy MV:Draining - Chase: Hurt>
o
HP:Healthy MV:Draining - Chase: Hurt>
Nicotine has arrived from the east.
*Darwin* tries to pierce Nicotine's hands, but he parries the attack.
HP:Healthy MV:Draining - Chase: Hurt>
* - % l
Nicotine looks at *Darwin*.
HP:Healthy MV:Draining - Chase: Hurt>
l da
Nicotine tries to pierce *Darwin*'s legs, but he parries the attack.
Nicotine tries to pierce *Darwin*'s hands, but he parries the attack.
*Darwin* tries to pierce Nicotine's legs, but he dodges the attack.
HP:Healthy MV:Draining - Chase: Hurt>
l darwi - n
* l darwin
Your bash at *Chase* sends him sprawling!
HP:Healthy MV:Draining - Chase: Hurt>
l darwin
You see nothing special about him.
*Darwin* is in excellent condition.
*Darwin* is using:
<worn around neck> a plain white scarf
<worn around neck> a necklace of precious emeralds
<worn in right ear> a sparkling green earring
<worn in left ear> a sparkling green earring
<worn on head> a velvet leather shoufa
<worn about body> a long, heavy black cape
<worn on body> a dress of fine blue wool
<worn on shoulders> a set of blue woven shoulder coverings
<worn on arms> a pair of gold-embroidered silk sleeves
<worn about waist> a belt made of bones with a skull shaped buckle
<worn around wrist> a wide blue wristband
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of thick boarhide gloves
<wielded> a gleaming sapphire dagger
<worn as shield> a round buckler
<worn on legs> a pair of wolfhide leggings
<worn on feet> a pair of black tooled silver boots
HP:Healthy MV:Draining - Chase: Hurt>
Nicotine panics, and attempts to flee!
HP:Healthy MV:Draining - Chase: Hurt>
Nicotine leaves south.
HP:Healthy MV:Draining - Chase: Hurt>
You barely blast *Chase*'s body.
HP:Healthy MV:Good - Chase: Scratched>
*Darwin* tries to pierce Nicotine's head, but he dodges the attack.
HP:Healthy MV:Good - Chase: Scratched>
Nicotine panics, and attempts to flee!
HP:Healthy MV:Good - Chase: Scratched>
Nicotine panics, and attempts to flee!
HP:Healthy MV:Good - Chase: Scratched>
Nicotine leaves east.
HP:Healthy MV:Good - Chase: Scratched>
You barely blast *Chase*'s body.
HP:Healthy MV:Good - Chase: Hurt>
o
*Darwin* pierces your head.
HP:Scratched MV:Good - Chase: Hurt>
They already seem stunned!
HP:Scratched MV:Good - Chase: Hurt>
o
HP:Scratched MV:Good - Chase: Hurt>
* - %
*Darwin* barely pierces your head.
*Darwin* barely pierces your legs.
HP:Scratched MV:Good - Chase: Hurt>
Nicotine tries to pierce *Darwin*'s body, but he parries the attack.
HP:Scratched MV:Good - Chase: Hurt>
-
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Chase: Hurt>
l
#SESSION 'ses1' DIED.
#THERE'S NO ACTIVE SESSION NOW.
>
#There's no active session. Use File/Connect to connect to your mud.
> #ses ses2 kinslayer.mine.nu 2222
#Trying to connect..
O
Kinslayer MUD
Run By Void, Galnor, Gavinn, Serai.
**************CURENTLY IN BETA MODE**************
Based off of "The Wheel of Time" books
by Robert Jordan.
Based on CircleMUD 3.1,
Created by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? Osis
Password: l
You take over your own body, already in use!
HP:Beaten MV:Strong - Musashi: Hurt>
l
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.
Nicotine Polacrilex is here, fighting *Musashi*!.
*Musashi* is here, fighting YOU!, riding a white stallion.
*Darwin* is here, fighting YOU!.
HP:Beaten MV:Strong - Musashi: Hurt>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Musashi: Hurt>
The Four Kings Road
You are now much closer to Four Kings than to Lugard, there are more campsites
littering the sides of the road and many more tracks from livestock. The herds
may have been grazing along the road here.
[ Exits: n s ]
You flee head over heels.
HP:Beaten MV:Strong >
n
n
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
*Chase* is standing here, riding a white stallion.
*Musashi* is standing here, riding a white stallion.
*Darwin* is standing here.
*Darwin* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Musashi* blasts your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Darwin: Healthy>
e
nNo way! You're fighting for your life!
HP:Beaten MV:Strong - Darwin: Healthy>
n
No way! You're fighting for your life!
HP:Beaten MV:Strong - Darwin: Healthy>
No way! You're fighting for your life!
HP:Beaten MV:Strong - Darwin: Healthy>
s
*Chase* slashes your feet very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Darwin: Healthy>
f
Nicotine narrates, 'out'
HP:Critical MV:Strong - Darwin: Healthy>
f
You panic and attempt to flee!
HP:Critical MV:Strong - Darwin: Healthy>
The Four Kings Road
You are now much closer to Four Kings than to Lugard, there are more campsites
littering the sides of the road and many more tracks from livestock. The herds
may have been grazing along the road here.
[ Exits: n s ]
You flee head over heels.
HP:Critical MV:Strong >
s
s
Leaving the Four Kings
Here you are no longer in the Four Kings area. A few travelers walk by and a
farmers cart tumbles by on rickety wheels leaving muddy ruts in the road behind
him. As it darkens you can see a few fire lights off the road.
[ Exits: n s ]
HP:Critical MV:Strong >
s
A Curve
The road turns toward the west here weaving past a stand of trees and returns
to its path toward Lugard and the Four Kings to the north. Wagons and people
pass by on their errands and buisness.
[ Exits: n w ]
HP:Critical MV:Strong >
nar Alas, you cannot go that way...
HP:Critical MV:Strong >
n
*Darwin* has arrived from the north.
*Chase* has arrived from the north, riding a white stallion.
HP:Critical MV:Strong >
w
*Chase* slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Chase: Hurt>
*Darwin* pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Chase: Hurt>
No way! You're fighting for your life!
HP:Critical MV:Strong - Chase: Hurt>
f
eYou panic and attempt to flee!
HP:Critical MV:Strong - Chase: Hurt>
e
n
n
n
*Darwin* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
*Chase* slashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Chase: Hurt>
n
The Four Kings Lugard Road
This road runs from Lugard all the way to the Four Kings in Andor. It then
connects to the Caemlyn road and can go to Caemlyn or White Bridge and as far
as Baerlon. Many merchants travel to Lugard to trade their goods.
[ Exits: e s ]
You flee head over heels.
A Curve
The road turns toward the west here weaving past a stand of trees and returns
to its path toward Lugard and the Four Kings to the north. Wagons and people
pass by on their errands and buisness.
[ Exits: n w ]
*Chase* is standing here, riding a white stallion.
*Darwin* is standing here.
HP:Critical MV:Strong >
Leaving the Four Kings
Here you are no longer in the Four Kings area. A few travelers walk by and a
farmers cart tumbles by on rickety wheels leaving muddy ruts in the road behind
him. As it darkens you can see a few fire lights off the road.
[ Exits: n s ]
HP:Critical MV:Strong >
The Four Kings Road
You are now much closer to Four Kings than to Lugard, there are more campsites
littering the sides of the road and many more tracks from livestock. The herds
may have been grazing along the road here.
[ Exits: n s ]
HP:Critical MV:Strong >
n
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
Nicotine Polacrilex is here, fighting *Musashi*!.
*Musashi* is here, fighting Nicotine!, riding a white stallion.
HP:Critical MV:Strong >
Alas, you cannot go that way...
HP:Critical MV:Strong >
n
eAlas, you cannot go that way...
HP:Critical MV:Strong >
e
Alas, you cannot go that way...
HP:Critical MV:Strong >
n
n
Nearing the Four Kings
The sounds around you are now very audible, you cant quite make out what the
people are saying. Bandits are probably camping just off of the road. The
area around the road is more traveled as well.
[ Exits: n s w ]
HP:Critical MV:Strong >
n
Entering the Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
HP:Critical MV:Good >
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
e
eWestern Side of Four Kings
On the western side of this small city one can here the sounds of commotion
coming from the nearby inn and the grocer. The road here to the west leads
straight for a ways towards Whitebridge. The paving here is wonderfully
constructed of all different styles and colors of flagstones.
[ Exits: n e s w ]
HP:Critical MV:Good >
e
eIntersection of Four Kings
Coming to the intersection in the middle of Four Kings one notices the bustling
people and the seemingly wonderful way in the which the people greet you. The
buildings are strong and sturdy and the road devoid of dirt or grime except for
a small section to the south.
[ Exits: n e s w ]
HP:Critical MV:Good >
e
eInside Four Kings
In this section of town you can here the definite sounds of an ironsmith
working as his craft and the neighing of horses. This part of the causeway is
very dirty and seems to be well used by both horses and people.
[ Exits: e s w ]
HP:Critical MV:Good >
e
eInside Four Kings
Now inside the town of Four Kings you can hear the sound of children playing
and people going on about their business. Just to the west you can see a
bright light coming from one of the buildings and hear the faint clankings of a
hammer.
[ Exits: n e w ]
HP:Critical MV:Good >
e
e
Entrance into Four Kings.
Coming upon the entrance to Four Kings you can see house starting to dot the
landscape. Farther on you can begin to make out people and see a hrose or two
walking through the center square.
[ Exits: e w ]
HP:Critical MV:Good >
Twist in the Caemlyn Road
Caemlyn road here turns sharply to the west and north obviously changing to a
wider thoroughfare for the wide turns drivers and their wagons have to make.
You notice not far west is the town of Four Kings you can almost make out the
sounds of her bustling people.
[ Exits: n w ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
nAlas, you cannot go that way...
HP:Critical MV:Good >
n
n
Alas, you cannot go that way...
HP:Critical MV:Good >
n
Along the Caemlyn Road
This short stretch of packed dirt lies between to curves in the roadway one
leads towards a small town and beyond Caemlyn the other leads towards Four
Kings and onto Whitebridge. The road here is packed down hard from the heavy
traffic it receives traveling from one destination to another
[ Exits: n s ]
HP:Critical MV:Good >
Turn in the Caemlyn Road
The road here turns sharply to the south away from the thick forest north.
The trees here seem to thicken and span up far higher then the woods just to
the east.
[ Exits: e s ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
eAlong the Caemlyn Road
You are in an unfinished room. West of the town and much farther from Caemlyn
the road gives way from cobblestone and flagstones to hard compacted dirt.
You notice trees branch over the road and the brush is much thicker just off
the way.
[ Exits: e w ]
HP:Critical MV:Good >
e
eOutside Market Sheran
Exiting the small town you see the road beginning to change color and become
much rougher in comparison to the surrounding area. You notice a small closed
gate leads to a faded path.
[ Exits: e w ]
HP:Critical MV:Good >
e
eA Small Road
This quaint stretch of cobblestone road leads right into the smoother more
traveled flagstone road of the mercantile village. As close as the road is to
the village the brush and trees are starting to enclose the short route.
[ Exits: e w ]
HP:Critical MV:Good >
e
eMerchant Street
This street leads directly into the the center square of the town. The
flagstone road shines with the cleanliness the workers keep it in. Showing the
good nature and financial status of this small community.
[ Exits: e w ]
HP:Critical MV:Good >
e
eMerchant Path in Market Sheran
As you come into the town you see amazing stone work and artwork in the center
square. To the north you see a bustling bar while to the south you see a small
inn here to welcome all travelers.
[ Exits: n e s w ]
HP:Critical MV:Good >
e
eMarket Sheran
The cobblestone road seems welcome incoming traders and merchant into this
quaint little town. Making for an appealing and comforting area to trade in
and gossip which merchants are known to do.
[ Exits: e w ]
HP:Critical MV:Good >
e
eEntrance to Market Sheran
As the smooth cobblestone road opens up to the west into a wide square you
notice many small buildings scattered about assumably these are the homes and
warehouses of the merchants.
[ Exits: n w ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
n
nAlas, you cannot go that way...
HP:Critical MV:Good >
n
n
Along the Caemlyn Road
The road has a wide sweeping turn here as to the south is the entrance to the
Small Town. You can see the road becomes smooth again as there is a lot of
traffic to this industrial town.
[ Exits: e s ]
HP:Critical MV:Good >
ne
Alas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
e
e
Along the Caemlyn Road
While this part of the road has thick forest around and is far from any major
cities it is much wider since the small community to the west is a thriving
town full of merchants and there families.
[ Exits: e w ]
HP:Critical MV:Good >
An Entrance Path
Coming to this sharp turn in the road that heads leads either to the south or
the west you wonder what could be behind this locked door.
[ Exits: s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
e
eThe Caemlyn Road
In this short stretch of straight road you see sharp bends both to the north
and south. The one to the south obviously heads to the great city to the
southeast while the curve to the north must head to Four Kings.
[ Exits: n s ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
sAlas, you cannot go that way...
HP:Critical MV:Good >
s
sAlas, you cannot go that way...
HP:Critical MV:Good >
s
sThe Caemlyn Road
As you venture farther and farther from the great city of Caemlyn you begin to
notice that forest seems to be getting darker while the road seems to be
getting lighter in color.
[ Exits: n s ]
HP:Critical MV:Good >
s
sThe Caemlyn Road
At this sharp turn in the road you can see small game running through the woods
that border closely. To the north is a short stretch of even ground which
turns sharply to the west towards the small towns around Caemlyn.
[ Exits: n e ]
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
e
eTwist in the Caemlyn Road
The twisty section of road seem to prelude to what lies ahead farther away from
the city as the the brush becomes thicker and the road more erratic and much
rougher in its texture.
[ Exits: s w ]
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
Alas, you cannot go that way...
HP:Critical MV:Good >
e
sAlas, you cannot go that way...
HP:Critical MV:Good >
s
sAlas, you cannot go that way...
Nicotine has arrived from the west.
HP:Critical MV:Good >
s
sAlong the Caemlyn Road
With woods to either side you can see a sharp twist to the north. While to the
south the road seems to even out and smooth as you are nearing Camelyn.
[ Exits: n s ]
HP:Critical MV:Good >
s
sAlong the Caemlyn Road
From here you can see the road to the south has a turn off towards Caemlyn and
a small branch of path south of there leads into the woods.
[ Exits: n s ]
HP:Critical MV:Good >
s
eThree Way Turn in the Caemlyn Road
The Caemlyn Road makes a three-way split here. The path to the south is much
smaller than the main road which stretches north, a wide well-used track. The
way west is blocked by several thorn bushes, making it impossible to pass.
[ Exits: n e s ]
HP:Critical MV:Good >
e
eA Small Dusty Path
Bordering off the road this small path of packed dirt is very light in
coloration. Seemingly there is a lot of traffic and passerby's but the
wildlife still flourishes as great numbers of deers run through the ancient
trees that border this small path.
[ Exits: n e ]
HP:Critical MV:Good >
e
eA Small Dusty Path
The footpath here bends to the south as it variates the course to accommodate
for the great outer wall of Caemlyn. When you look around the forest almost
encloses around you as the wall and gigantic trees block all but the barest
hint of sunlight.
[ Exits: s w ]
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Good >
e
eAlas, you cannot go that way...
HP:Critical MV:Good >
e
e
Alas, you cannot go that way...
HP:Critical MV:Good >
s
Alas, you cannot go that way...
HP:Critical MV:Good >
Alas, you cannot go that way...
HP:Critical MV:Good >
e
eA Thin Path
The path here thins considerably as fewer and fewer people venture much farther
then this. The wind blows through the path as of its own volition and you can
see and feel small thermals rising from the forest floor.
[ Exits: n e ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Good >
e
eAlong a Small Path
Walking along the small dusty path you feel at ease. Looking around you notice
the large hemlocks and elms dotting the landscape. You notice the great
increase in the number of ferns as this is a much darker area of forest.
[ Exits: e w ]
HP:Critical MV:Good >
e
Along a Small Path
You are in an unfinished room. This small path leads nearer to the Caemlyn
wall. You wonder at the marvels as you stare high up at its astounding
heighth. You finally realize there are numerous deer and trees dotting this
wonderful landscape.
[ Exits: e w ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
eA Small Path Bordering the Walls Of Caemlyn
The path seems almost menacing here with the enormous ancient trees closing in
all about and the wall rising up just to your east. You begin to understand
why this path is less traveled even being so close to Caemlyn.
[ Exits: s w ]
A small deer is here watching over herself.
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
s
sAlas, you cannot go that way...
HP:Critical MV:Draining >
s
eBordering the Caemlyn Wall
On this small worn path west of Caemlyn's great outer wall, you notice a great
many number of strange foot prints as if the traffic in this small area is
sometimes much greater then would be thought.
[ Exits: n s ]
A bulky-brown moose is here, examining her surroundings.
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
eBordering the Caemlyn Wall
With ancient trees all around this forest seems a far distance from the hustle
and bustle right over the city wall. You notice great numbers of wild deer.
Looking closely at the ground you notice small bits of metal likely from some
great battle long ago.
[ Exits: n e ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
eBordering Caemlyn's Southern Wall
Being just south of the southwest tower of Caemlyn's walls you are amazed at
the great growth of trees all around. With the tower blocking all remnants of
the sun it seems almost perpetual dusk in this large forest even at the suns
highest point.
[ Exits: e w ]
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Draining >
e
Bordering Caemlyn's Southern Wall
In these thick woods you can see the large walls of Caemlyn's outer city rising
up high over even the ancient trees of the forest. Very near to the banners of
Andor flying from her greatest citiy's southernmost wall.
[ Exits: e w ]
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.
HP:Critical MV:Draining >
e
eAlong the Walls of Caemlyn
The walls of Caemlyn jut up into the air to the west and to the east. The
trees growing all along the wall seem insignificant in comparison. Proud flags
can be seen flailing in the wind and large banners can be seen hanging from the
side of the wall.
[ Exits: e w ]
HP:Critical MV:Draining >
e
e
Before the Walls of Caemlyn
A trail is here traveling along the outer wall of Caemlyn. Deer can be seen
wandering the trail along with the odd bear and rabbit. Lining the trail
opposite of the wall are tall trees, casting their pleasent shade over the
surroundings.
[ Exits: s w ]
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
s
sAlas, you cannot go that way...
HP:Critical MV:Draining >
s
sAlong the Walls of Caemlyn
Here the massive walls of Caemlyn jut toward the sky. The flags sitting atop
the ramparts appear to be flailing in the wind. Large banners hang down all
along the wall. Tall trees, booming with wildlife, border the tall walls.
[ Exits: n e s ]
A small red parrot glides near the ground.
HP:Critical MV:Draining >
s
eLarge Fields South of Caemlyn
The very edge of the fields. When you look South you can see the hills
starting up again. The terrain is very flat and grassy. Perfect for a a quite
ride, or traveling to a distant land
[ Exits: n e s ]
HP:Critical MV:Draining >
e
eRolling Hills
You are deep in the hills, but not lost. The road is still East of you and you
can navigate using the animal trails on the hills.
[ Exits: n e ]
HP:Critical MV:Draining >
e
e
Ditch off the Road
You stand in a small ditch on the side of the road. It was obviously dug to
bring fresh water to the surrounding farmland. There is no water in it
currently, but it is still muddy. The longer you stand here, the more you sink
down.
[ Exits: e s w ]
A small red parrot glides near the ground.
HP:Critical MV:Draining >
e
The Caemlyn Road through the Hills
Still within sight are the mighty walls of Caemlyn. The Beauty of the city
seems to have been reflected on the countryside. The hills are lush green with
flowers everywhere. The Lake in the south glitters with the reflection of the
sunlight.
[ Exits: n s w ]
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
nAlas, you cannot go that way...
HP:Critical MV:Draining >
n
e
The Caemlyn Road through the Hills
A road is here leading south from the city of Caemlyn. To the north, the
magestic gates of Caemlyn stand, warding evil. The road itself appears to be
worn from ages of use. Bordering the road are rolling hills, covered sparsly
with thickets of trees.
[ Exits: n e s ]
Nicotine narrates, 'come e caem'
HP:Critical MV:Draining >
e
The Caemlyn Road through the Hills
The Beginning of the Great Caemlyn Road which leads to Far Madding and even
down to Tear! One of the biggest trade routs in the World, the road continues
into the hills and out of sight.
[ Exits: n e w ]
HP:Critical MV:Draining >
A Dusty Path
You are in an unfinished room.
[ Exits: s w ]
HP:Critical MV:Draining >
e
eAlas, you cannot go that way...
HP:Critical MV:Draining >
e
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
s
Alas, you cannot go that way...
HP:Critical MV:Draining >
e
eA Dusty Path
You are in an unfinished room.
[ Exits: n e ]
HP:Critical MV:Draining >
e
eIn the Hills
You are in an unfinished room.
[ Exits: e s w ]
A small red parrot glides near the ground.
HP:Critical MV:Draining >
e
eTrees on a Hillside
There is no road on this side of the the hill, just trees. The trees are alot
thicker here then other areas on the hills. Several trees loom notacibly
higher then the rest, which makes you think they have been there for hundreds
of years.
[ Exits: n e s w ]
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
Base of the Great Hill
The Southern part of the great hill is stepper on the back then the other
sides. It would almost be considered a cliff but it starts to level off at the
bottom. It leads in between two smaller hills and away from the fields.
[ Exits: n e w ]
A small deer is here watching over herself.
HP:Critical MV:Draining >
e
Base of the Great Hill
There seems to be a small ditch dug around the base of the hill. It could have
been used for camping and even possibly hunting the small animals that live on
this hill and in the surrounding area. The whole backside is covered in trees.
[ Exits: n w ]
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
Nicotine narrates, 'where you at osis'
HP:Critical MV:Draining >
n
Alas, you cannot go that way...
HP:Critical MV:Draining >
n
Around the Base of a Hill
You come around the bend of a mighty hill. It is taller then most of the hills
in the surrounding area, and it stands out accordingly. Even though it doesn't
have the height of some mountains you have seen, it doesn't make it less
impressive.
[ Exits: n s w ]
An antelope grouses here, ready to bolt.
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
Large Fields
You are standing at the beggining of the very large fields. As you scan the
horizon you can see small specks of what are possibly farm houses. The ares is
as wide as the eye can see and goes back for many miles.
[ Exits: e s w ]
An antelope grouses here, ready to bolt.
HP:Critical MV:Draining >
e
e
Grassy Fields
The road seems about to be choked to death by the weeds growing at its sides.
The grass around the road is about knee height and looks unruly and wild.
Small game animals weave in and out of the weeds, looking for their next
meal...
[ Exits: n w ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Draining >
e
Alas, you cannot go that way...
HP:Critical MV:Draining >
wheAlas, you cannot go that way...
HP:Critical MV:Draining >
where
nPlayers in your Zone
--------------------
Osis - Grassy Fields
HP:Critical MV:Draining >
n
n
nFields South of Caemlyn
The immense view of the fields fills your vision. The utter breathtaking sight
of the glinting sunlight as it reflects off the tall grass is all you see. It
continues more as the light also reflects of a brooke that is babeling by. It
is so bright, you need to lift your hand up just to see.
[ Exits: s w ]
A small deer is here watching over herself.
HP:Critical MV:Faint >
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
e
Alas, you cannot go that way...
HP:Critical MV:Faint >
w
Alas, you cannot go that way...
HP:Critical MV:Faint >
n
nA Wheat field South of Caemlyn
The wheat field is on impressive size. It might be owned by a single family or
a couple families, but it is well tended and well maintained. With that much
wheat, you idly wonder, how much money could you be making?
[ Exits: n e w ]
HP:Critical MV:Faint >
n
nFields South of Caemlyn
You are in an unfinished room.
[ Exits: n s w ]
A bulky-brown moose is here, examining her surroundings.
HP:Critical MV:Faint >
n
Dirt Road outside of Caemlyn
This road comes out of Caemlyn's Southgate and heads directly east. When
traveling afar, bandits are always a concern of everyone on the road.
However, you don't think there would be bandits this close to Caemlyn, do you?
[ Exits: e s w ]
HP:Critical MV:Faint >
Alas, you cannot go that way...
HP:Critical MV:Faint >
e
e
Bend in the Road
The bend in the Dirt road is a sharp but easy turn. Any horse of cart should
make it with little or no hassle. Still visable from the road is Caemlyn's
walls. Standing taller then most cities walls in the world, from this distance
it looks like you could hop over them.
[ Exits: n w ]
HP:Critical MV:Faint >
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
n
A Road from Caemlyn
One of the many roads from Caemlyn, this one heads North. North to the great
city of Tar Valon and the White Tower. Beyond that, who knows what you will
find? The road itself is a very dirty one, thought it is well traveled, it is
poorly maintained...
[ Exits: n s ]
HP:Critical MV:Faint >
e
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
HP:Critical MV:Faint >
n
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Critical MV:Faint >
Alas, you cannot go that way...
HP:Critical MV:Faint >
*Chase* has arrived from the west, riding a white stallion.
HP:Critical MV:Faint >
e
n
*Chase* leaves east, riding a white stallion.
HP:Critical MV:Faint >
n
n
Caemlyn Road East to Aringill
This section of the Caemlyn Road is shaded by massive trees of very old age.
To the north you notice a small dusty path that leads around the eastern wall
to the northern wall of Caemlyn.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.
Nicotine Polacrilex is standing here.
HP:Critical MV:Faint >
n
nA Dusty Path
This dusty path leads around the eastern Caemlyn wall to the northern wall
where the Tar Valon Road begins.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Faint >
The Dusty Tar Valon Road
This dusty road is actually the beginning of the Tar Valon Road. To the north
you notice even more road and wonder how far it is to Tar Valon.
[ Exits: s w ]
HP:Critical MV:Faint >
n
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
n
nAlas, you cannot go that way...
HP:Critical MV:Faint >
Alas, you cannot go that way...
HP:Critical MV:Faint >
n
wAlas, you cannot go that way...
HP:Critical MV:Faint >
w
nAlas, you cannot go that way...
HP:Critical MV:Faint >
n
nThe Tar Valon Road
Nothing.
[ Exits: n e ]
HP:Critical MV:Faint >
n
nThe Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
HP:Critical MV:Faint >
n
nContinuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
HP:Critical MV:Faint >
n
n
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road is looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
HP:Critical MV:Faint >
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]
HP:Critical MV:Faint >
Bend in the Tar Valon Road
The road takes a slight curve to the east and continues yet again tot he north.
To the north you see a field with wandering horses, a perfect place for a weary
traveler to rest. To the south the Tar Valon road continues south, beyond
sight.
[ Exits: n e s ]
HP:Critical MV:Faint >
n
n
A Small Field
This small field is the ideal stop for weary travelers on the Tar Valon road.
To the east and south the Tar Valon road sorrounds the field, to the northwest
plains can be seen. Horses wander freely here. You also see the Braem Wood.
[ Exits: e s ]
HP:Critical MV:Faint >
n
nAlas, you cannot go that way...
HP:Critical MV:Faint >
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
e
nAlas, you cannot go that way...
HP:Critical MV:Faint >
n
nThe Long Tar Valon Road
You are on a the long Tar Valon road. To the west a grouping of horses wanders
on an empty field. To the north the road continues, to the south you can see a
curve in the road. To your right are the trees of Braem Wood.
[ Exits: n s w ]
HP:Critical MV:Burning >
n
nThe Tar Valon Road
The Tar Valon road continues north and south here beyond visibility. The air
is hot and humid and you feel weary beyond belief. North is the city of Tar
Valon itself and the home of the White tower .
[ Exits: n s ]
HP:Critical MV:Burning >
n
nTar Valon Road Near the Plains
The Tar Valon continues north beyond visibility, to the south nothing is in
sight either. To the east and west you are sorrounded by extremely thick
forests. A twig snapping reaches your ear and makes you wonder what lurks in
the wood.
[ Exits: n s ]
HP:Critical MV:Burning >
n
Bend in the Tar Valon Road
The bend in the Tar Valon road branches off to roads going east and south. To
both sides the road continues beyond sight. To the north the Caralain plains
are easily seen, and you spot ferocious lions among the grass.
[ Exits: e s ]
HP:Critical MV:Burning >
Alas, you cannot go that way...
Nicotine narrates, 'blocking for you'
HP:Critical MV:Burning >
Nicotine narrates, 'blocking for you'
HP:Critical MV:Burning >
e
n
Road Near the Plains
The Tar Valon continues on.. The plains are just barely off of the road..
And this road might even be considered on the plains. To the north the
caralain grass and all the creatures that come with it are moving restlessly.
Searching for a meal.
[ Exits: e w ]
HP:Critical MV:Burning >
n
nAlas, you cannot go that way...
HP:Critical MV:Burning >
n
Alas, you cannot go that way...
HP:Critical MV:Burning >
e
nAlas, you cannot go that way...
HP:Critical MV:Burning >
n
nTar Valon Road Through the Plains
The Tar Valon road continues to both sides here, to the east there is no
visible end, to the west you see a slight curve in the road going south. To
the north the Caralain Grass is ever restless.
[ Exits: e w ]
HP:Critical MV:Burning >
n
nAlas, you cannot go that way...
HP:Critical MV:Burning >
n
Alas, you cannot go that way...
HP:Critical MV:Burning >
e
eAlas, you cannot go that way...
HP:Critical MV:Burning >
e
nRoad Through the Plains
The road continues to the east and west here. To the south a forest of Ancient
Trees is the only thing visible. The road bend or end of the road is not
visible on either side. To the north the Caralain plains are swaying in the
wind.
[ Exits: e w ]
HP:Critical MV:Burning >
n
nIntersection in the Road
To the east the Tar Valon continues on to Tar Valon. To the west the road
twists and turns in coming to Caemlyn. To the south a small dirt road branches
off to most likely going to a private estate. To the north is the Caralain
Plains.
[ Exits: n e s w ]
HP:Critical MV:Faint >
n
nPlains Before the Road
You are the beginning of the Caralain plains. To the south the Tar Valon road
can still be seen. All around you the Caralain grass sways and almost seems
alive as the wind blows through it.
[ Exits: n e s w ]
HP:Critical MV:Faint >
n
Grassy Plains
You are in an unfinished room.
[ Exits: e s w ]
HP:Critical MV:Faint >
wAlas, you cannot go that way...
HP:Critical MV:Faint >
w
nGrassy Plains
You are in the middle of the plains. To all sides all that can be seen is the
Caralain grass swaying in the wind. The humid air and intense heat are nearly
suffocating you here.
[ Exits: n e s w ]
HP:Critical MV:Faint >
n
Thorny Brambles
Outside the cave there is bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and South to Caemlyn.
[ Exits: e s ]
HP:Critical MV:Faint >
w
n
Alas, you cannot go that way...
HP:Critical MV:Faint >
Alas, you cannot go that way...
HP:Critical MV:Faint >
save
naSaving Osis.
HP:Critical MV:Faint >
nar i dropped link
naYou narrate, 'i dropped link'
HP:Critical MV:Faint >
nar did they see
Nicotine nods agreeingly.
HP:Critical MV:Faint >
nar did they see it?
You narrate, 'did they see it?'
HP:Critical MV:Faint >
l
Thorny Brambles
Outside the cave there is bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and South to Caemlyn.
[ Exits: e s ]
Nicotine Polacrilex is standing here.
HP:Critical MV:Faint >
Nicotine looks at you.
HP:Critical MV:Faint >
Nicotine narrates, 'yes'
HP:Critical MV:Faint >
nar cuz im fucking crit now
You narrate, 'cuz im fucking crit now'
HP:Critical MV:Faint >
l
Thorny Brambles
Outside the cave there is bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and South to Caemlyn.
[ Exits: e s ]
Nicotine Polacrilex is standing here.
HP:Critical MV:Faint >
save
Nicotine narrates, 'but it didnt show up as flagged'
HP:Critical MV:Faint >
Saving Osis.
HP:Critical MV:Faint >
say it came up in room tho
saYou say 'it came up in room tho'
HP:Critical MV:Faint >
say what the hell are they playing at
You say 'what the hell are they playing at'
HP:Critical MV:Faint >
save
Saving Osis.
HP:Critical MV:Faint >
Nicotine looks at you.
HP:Critical MV:Faint >
say fucking roomate
Nicotine says 'hows mvS?'
HP:Critical MV:Faint >
say fucking roomate kicked my connection off
wYou say 'fucking roomate kicked my connection off'
HP:Critical MV:Faint >
where
l
Players in your Zone
--------------------
Osis - Thorny Brambles
Nicotine - Thorny Brambles
You hear and smell horses in the surrounding area.
HP:Critical MV:Faint >
Thorny Brambles
Outside the cave there is bushes with thorns that reach everywhere stinging
things. This is off the Tar Valon road which is to the east that leads up
north to Tar Valon and South to Caemlyn.
[ Exits: e s ]
Nicotine Polacrilex is standing here.
HP:Critical MV:Faint >
say faint
narYou say 'faint'
HP:Critical MV:Faint >
nar sartak come tv?
wYou narrate, 'sartak come tv?'
*Musashi* has arrived from the south, riding a white stallion.
HP:Critical MV:Faint >
who
*Musashi* blasts your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Faint - Musashi: Scratched>
p
-------------- Immortals --------------
Serai
Galnor el Fundador, the "Not So Simple" Implementer
-------------- Players --------------
Sarg
Sartak "Shadar Nai" Legend: 6
Osis Soulend, the Ghob'hlin Legend: 7
Dirge
Nicotine Polacrilex Legend: 1
7 characters displayed.
Today there was a high of 11 players.
HP:Critical MV:Faint - Musashi: Scratched>
o
You do the best you can!
HP:Critical MV:Faint - Musashi: Scratched>
Nicotine says 'going to pat'
HP:Critical MV:Faint - Musashi: Scratched>
*
Nicotine pierces *Musashi*'s body.
HP:Critical MV:Faint - Musashi: Scratched>
f
Cancelled...
PANIC! You couldn't escape!
HP:Critical MV:Faint - Musashi: Scratched>
Nicotine pierces *Musashi*'s waist.
You blast *Musashi*'s body hard.
*Musashi* blasts your head.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Faint - Musashi: Hurt>
f
PANIC! You couldn't escape!
HP:Critical MV:Faint - Musashi: Hurt>
f
You panic and attempt to flee!
HP:Critical MV:Faint - Musashi: Hurt>
wi
Brambles and Bushes
You are in an unfinished room.
[ Exits: n e w ]
A ghastly wisp is here, slowy hovering your way.
You flee head over heels.
HP:Critical MV:Faint >
Mood changed to: Wimpy
HP:Critical MV:Faint >
n
n
nGrasslands
You are in an unfinished room.
[ Exits: n e s ]
HP:Critical MV:Faint >
n
Grasslands
You are in an unfinished room.
[ Exits: n e s w ]
HP:Critical MV:Faint >
Grasslands
You are in an unfinished room.
[ Exits: e s w ]
HP:Critical MV:Faint >
Sartak narrates, 'i'm at the east gate'
HP:Critical MV:Faint >
w
w
An Entrance to a Fort
You are in an unfinished room.
[ Exits: e s w ]
HP:Critical MV:Faint >
Under a Crumbled Watch Tower
You are in an unfinished room.
[ Exits: e s ]
HP:Critical MV:Faint >
s
Southern Walls of a Fort
You are in an unfinished room.
[ Exits: n e ]
HP:Critical MV:Faint >
e
sA Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Faint >
*Musashi* has arrived from the west, riding a white stallion.
HP:Critical MV:Draining >
p
*Musashi* leaves east, riding a white stallion.
HP:Critical MV:Draining >
p
o
*Musashi* has arrived from the east, riding a white stallion.
HP:Critical MV:Draining >
*Musashi* blasts your hands.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Musashi: Scratched>
You do the best you can!
HP:Critical MV:Draining - Musashi: Scratched>
HP:Critical MV:Draining - Musashi: Scratched>
*
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining - Musashi: Scratched>
An Al'ghol trolloc blasts *Musashi*'s hands hard.
An Al'ghol trolloc blasts *Musashi*'s legs.
An Al'ghol trolloc blasts *Musashi*'s head hard.
A shadowy fade slashes *Musashi*'s hands hard.
*Musashi* leaves east, riding a white stallion.
HP:Critical MV:Draining >
- % nar - immma
* nar immma d
They must have left already...
HP:Critical MV:Draining >
nar immma die..
You narrate, 'immma die.. '
HP:Critical MV:Draining >
nar
*Musashi* has arrived from the north, riding a white stallion.
HP:Critical MV:Draining >
nar W
Nicotine narrates, 'spamming'
HP:Critical MV:Draining >
Nicotine pierces *Musashi*'s shoulders.
HP:Critical MV:Draining >
nar WTF
*Musashi* tries to blast Nicotine's head, but he dodges the attack.
Nicotine barely pierces *Musashi*'s legs.
Nicotine pierces *Musashi*'s arms.
HP:Critical MV:Draining >
You narrate, 'WTF'
HP:Critical MV:Draining >
p
o
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining >
You blast *Musashi*'s body hard.
HP:Critical MV:Draining - Musashi: Wounded --- Nicotine: Hurt
>
An Al'ghol trolloc blasts *Musashi*'s legs.
An Al'ghol trolloc blasts *Musashi*'s body.
An Al'ghol trolloc blasts *Musashi*'s legs.
A shadowy fade slashes *Musashi*'s shoulders hard.
HP:Critical MV:Draining - Musashi: Wounded --- Nicotine: Hurt
>
*
*Musashi* leaves west, riding a white stallion.
HP:Critical MV:Draining >
- % -
*
They must have left already...
*Darwin* has arrived from the east, riding a rough gray stallion.
HP:Critical MV:Draining >
Nicotine tries to pierce *Darwin*'s head, but he dodges the attack.
HP:Critical MV:Draining >
sc
Nicotine narrates, 'bash that fucker'
HP:Critical MV:Draining >
p
o
You try to blast *Darwin*'s feet, but he parries the attack.
HP:Critical MV:Draining - Darwin: Healthy --- Nicotine: Hurt
>
HP:Critical MV:Draining - Darwin: Healthy --- Nicotine: Hurt
>
*
*Darwin* panics, and attempts to flee!
HP:Critical MV:Draining - Darwin: Healthy --- Nicotine: Hurt
>
-
An Al'ghol trolloc tries to blast *Darwin*'s shoulders, but he dodges the attack.
An Al'ghol trolloc blasts *Darwin*'s head hard.
An Al'ghol trolloc blasts *Darwin*'s arms hard.
A shadowy fade slashes *Darwin*'s legs very hard.
A shadowy fade slashes *Darwin*'s head very hard.
A shadowy fade slashes *Darwin*'s body very hard.
An Al'ghol trolloc blasts *Darwin*'s feet hard.
An Al'ghol trolloc blasts *Darwin*'s body.
An Al'ghol trolloc blasts *Darwin*'s arms very hard.
*Darwin* tries to pierce Nicotine's legs, but he parries the attack.
*Darwin* tries to pierce Nicotine's body, but he parries the attack.
Nicotine pierces *Darwin*'s hands.
Nicotine pierces *Darwin*'s arms.
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
*Darwin* panics, and attempts to flee!
*Musashi* has arrived from the west, riding a white stallion.
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
*Musashi* blasts your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
%
*Darwin* stops riding a rough gray stallion.
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
-
*Darwin* panics, and attempts to flee!
HP:Critical MV:Draining - Darwin: Wounded --- Nicotine: Hurt
>
*Darwin* leaves east.
Nicotine barely pierces *Musashi*'s body.
HP:Critical MV:Draining >
*
They must have left already...
HP:Critical MV:Draining >
f
Grasslands
You are in an unfinished room.
[ Exits: n e s w ]
*Darwin* is standing here.
You flee head over heels.
HP:Critical MV:Draining >
s
p
*Musashi* has arrived from the west, riding a white stallion.
HP:Critical MV:Draining >
p
oGrasslands
You are in an unfinished room.
[ Exits: n e s ]
HP:Critical MV:Draining >
o
They don't seem to be here.
HP:Critical MV:Draining >
Bash who?
HP:Critical MV:Draining >
*Musashi* has arrived from the north, riding a white stallion.
HP:Critical MV:Draining >
s
*Musashi* blasts your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Musashi: Wounded>
e
e
No way! You're fighting for your life!
HP:Critical MV:Draining - Musashi: Wounded>
f
No way! You're fighting for your life!
HP:Critical MV:Draining - Musashi: Wounded>
*Darwin* has arrived from the north.
HP:Critical MV:Draining - Musashi: Wounded>
No way! You're fighting for your life!
*Darwin* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Musashi: Wounded>
e
You panic and attempt to flee!
HP:Critical MV:Draining - Musashi: Wounded>
n
n
n
n
*Darwin* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
You blast *Musashi*'s waist very hard.
*Musashi* tickles your arms as he blasts you.
You wish that your wounds would stop BLEEDING so much!
Grasslands Off the Road
You are in an unfinished room.
[ Exits: n e s w ]
You flee head over heels.
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
HP:Critical MV:Draining >
n
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
w
wAlas, you cannot go that way...
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
Alas, you cannot go that way...
HP:Critical MV:Draining >
w
wGrasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar valon is to the north
and the city of camelyn is south following the road.
[ Exits: n e s w ]
HP:Critical MV:Draining >
w
Grasslands
You are in an unfinished room.
[ Exits: n e s w ]
Nicotine Polacrilex is standing here.
HP:Critical MV:Draining >
A Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Draining >
l
scA Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
Nicotine Polacrilex is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
Nicotine nods agreeingly.
HP:Critical MV:Draining >
score
*Musashi* has arrived from the east, riding a white stallion.
HP:Critical MV:Draining >
Nicotine barely pierces *Musashi*'s legs.
HP:Critical MV:Draining >
p
o
You blast *Musashi*'s arms hard.
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining - Musashi: Wounded --- Nicotine: Hurt
>
HP:Critical MV:Draining - Musashi: Wounded --- Nicotine: Hurt
>
*
Null
An Al'ghol trolloc blasts *Musashi*'s body.
An Al'ghol trolloc blasts *Musashi*'s hands.
An Al'ghol trolloc barely blasts *Musashi*'s legs.
A shadowy fade slashes *Musashi*'s legs hard.
HP:Critical MV:Draining - Musashi: Battered --- Nicotine: Hurt
>
-
*Musashi* leaves east, riding a white stallion.
HP:Critical MV:Draining >
% -
*
They must have left already...
HP:Critical MV:Draining >
A Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
Sartak "Shadar Nai" is standing here.
Sarg is standing here.
Nicotine Polacrilex is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Draining >
Sarg leaves east.
HP:Critical MV:Draining >
p
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
Sartak leaves east.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
p
They don't seem to be here.
HP:Critical MV:Draining >
scThey don't seem to be here.
HP:Critical MV:Draining >
save
Sarg leaves east.
HP:Critical MV:Draining >
save
nSaving Osis.
HP:Critical MV:Draining >
nar 25 hps
You narrate, '25 hps'
HP:Critical MV:Draining >
w
A shadowy fade strides away north.
An Al'ghol trolloc leaves north.
An Al'ghol trolloc leaves north.
An Al'ghol trolloc leaves north.
HP:Critical MV:Draining >
whois sargf
nThere is no such player.
HP:Critical MV:Draining >
n
An Entrance to a Fort
You are in an unfinished room.
[ Exits: e s w ]
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Faint >
who
Nicotine narrates, 'spam bash osis'
HP:Critical MV:Faint >
whois
Nicotine has arrived from the south.
HP:Critical MV:Faint >
whois sarg
Sarg is a trolloc.
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
alBash who?
HP:Critical MV:Faint >
alias o bash human
Alias added.
HP:Critical MV:Faint >
save
Saving Osis.
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
*Musashi* has arrived from the east.
HP:Critical MV:Faint >
Nicotine tickles *Musashi*'s body as he pierces him.
HP:Critical MV:Faint >
oHP:Critical MV:Faint >
* o
*Musashi* panics, and attempts to flee!
HP:Critical MV:Faint >
-
Nicotine pierces *Musashi*'s hands.
Nicotine pierces *Musashi*'s body.
HP:Critical MV:Faint >
%
*Musashi* leaves south.
HP:Critical MV:Faint >
-
A shadowy fade strides away south.
An Al'ghol trolloc leaves south.
An Al'ghol trolloc leaves south.
An Al'ghol trolloc leaves south.
HP:Critical MV:Faint >
s
*
They must have left already...
HP:Critical MV:Faint >
s
A Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
*Musashi* is standing here, riding a rough gray stallion.
*Musashi* leaves west, riding a rough gray stallion.
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Faint >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
*Musashi* has arrived from the west.
HP:Critical MV:Draining >
Nicotine pierces *Musashi*'s head.
HP:Critical MV:Draining >
HP:Critical MV:Draining >
*
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining >
*Musashi* leaves west.
HP:Critical MV:Draining >
- % -
A shadowy fade strides away west.
An Al'ghol trolloc leaves west.
An Al'ghol trolloc leaves west.
An Al'ghol trolloc leaves west.
Nicotine leaves west.
Cancelled...
You follow Nicotine.
Southern Walls of a Fort
You are in an unfinished room.
[ Exits: n e ]
Nicotine Polacrilex is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
*Musashi* is standing here, riding a rough gray stallion.
HP:Critical MV:Draining >
Nicotine pierces *Musashi*'s legs.
HP:Critical MV:Draining >
o
*Musashi* panics, and attempts to flee!
HP:Critical MV:Draining >
HP:Critical MV:Draining >
*
*Musashi* leaves east, riding a rough gray stallion.
HP:Critical MV:Draining >
- % -
*
They must have left already...
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
wA shadowy fade strides away east.
An Al'ghol trolloc leaves east.
An Al'ghol trolloc leaves east.
An Al'ghol trolloc leaves east.
Bash who?
HP:Critical MV:Draining >
where
sPlayers in your Zone
--------------------
Sarg - Tar Valon Road Through the Plains
Osis - Southern Walls of a Fort
Sartak - Grasslands
Nicotine - Southern Walls of a Fort
You hear and smell horses in the surrounding area.
HP:Critical MV:Draining >
score
Nicotine leaves east.
You follow Nicotine.
A Field Before the Fort
You are in an unfinished room.
[ Exits: n e w ]
Nicotine Polacrilex is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A trolloc of the Al'ghol is standing here.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Critical MV:Draining >
o
Bash who?
HP:Criti