Weird things with bash and PK
Posted: Sat Nov 12, 2005 2:12 am
So basically, the problem is two fold.. When you bash someone across race, you end up not on the person you bashed, but on a person thats grouped with them. In addition, when you flee off of someone, you get stuck in combat with noone.. as shown, you cant move, or attack like you could when not engaged, and can only flee around. It goes away after your engaged by another person, but thats only a temporary fix. Thanks to Chase and Abandon for leaving me alone..
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is standing here.
HP:Hurt MV:Good >
Nicotine looks at you.
HP:Hurt MV:Good >
Skeeve narrates, 'where is ranger prac?'
HP:Hurt MV:Good >
Nicotine says '3'
HP:Hurt MV:Good >
say yeah
You say 'yeah'
HP:Hurt MV:Good >
Kilik narrates, 'strong hold'
HP:Hurt MV:Good >
*Vurek* has arrived from the west, riding a white stallion.
*Chase* has arrived from the west, riding a white stallion.
*Abandon* has arrived from the west, riding a rough gray stallion.
*Chase* tries to blast Nicotine's body, but he parries the attack.
HP:Hurt MV:Good >
*Vurek* bludgeons your body.
HP:Wounded MV:Good - Vurek: Hurt>
*Abandon* pierces Nicotine's hands.
HP:Wounded MV:Good - Vurek: Hurt>
p
Nicotine closes the gate.
HP:Wounded MV:Good - Vurek: Hurt>
o
You do the best you can!
HP:Wounded MV:Good - Vurek: Hurt>
*Vurek* opens the gate.
HP:Wounded MV:Good - Vurek: Hurt>
HP:Wounded MV:Good - Vurek: Hurt>
*
*Chase* stops riding a white stallion.
HP:Wounded MV:Good - Vurek: Hurt>
Skeeve narrates, 'how i get therE?'
HP:Wounded MV:Good - Vurek: Hurt>
-
Kilik narrates, 'by dl'
HP:Wounded MV:Good - Vurek: Hurt>
*Abandon* tries to pierce Nicotine's shoulders, but he parries the attack.
*Vurek* bludgeons your head hard.
Nicotine pierces *Chase*'s head hard.
HP:Wounded MV:Good - Vurek: Hurt>
Nicotine closes the gate.
HP:Wounded MV:Good - Vurek: Hurt>
% -
*
Your bash at *Vurek* sends him sprawling!
HP:Wounded MV:Good - Abandon: Healthy --- Nicotine: Scratched
>
l
Nicotine avoids being bashed by *Chase* who loses his balance and falls!
HP:Wounded MV:Good - Abandon: Healthy --- Nicotine: Scratched
>
l vurek
You bludgeon *Abandon*'s head hard.
*Abandon* tries to pierce Nicotine's feet, but he dodges the attack.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
l vurek
You see nothing special about him.
*Vurek* has some small wounds and bruises.
*Vurek* is using:
<worn on head> a thick leather helmet
<worn about body> a light brown traveling cloak
<worn on body> a chainmail tunic
<worn on arms> a pair of chainmail sleeves
<worn about waist> a loose copper belt
<worn on hands> a pair of leather gauntlets
<wielded with two hands> a heavy wooden club
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of steel toed boots
Kilik narrates, 'walk'
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
b
Mood changed to: Brave
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine panics, and attempts to flee!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine panics, and attempts to flee!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
o
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
*
Nicotine leaves north.
Nicotine has arrived from the north.
HP:Wounded MV:Good - Abandon: Scratched>
Nicotine pierces *Vurek*'s body very hard.
HP:Wounded MV:Good - Abandon: Scratched>
Nicotine pierces *Vurek*'s legs.
Nicotine pierces *Vurek*'s shoulders very hard.
HP:Wounded MV:Good - Abandon: Scratched>
*Abandon* tries to pierce Nicotine's legs, but he parries the attack.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
- % -
*Vurek* opens the gate.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
*
Maybe you should get on your feet first?
Nicotine closes the gate.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
*Chase* blasts your legs very hard.
*Abandon* tries to pierce Nicotine's body, but he parries the attack.
Nicotine pierces *Vurek*'s feet.
Nicotine pierces *Vurek*'s legs.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
stand
l
clos
Skeeve narrates, 'omg'
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
close gate
f
s
p
o
Nicotine avoids being bashed by *Vurek* who loses his balance and falls!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine pierces *Vurek*'s legs hard.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine pierces *Vurek*'s head hard.
Nicotine pierces *Vurek*'s waist hard.
*Chase* blasts your hands very hard.
*Abandon* barely pierces Nicotine's body.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Kilik narrates, 'nod'
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Do you not consider fighting as standing?
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting YOU!.
*Vurek* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
But it's already closed!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
You panic and attempt to flee!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine pierces *Vurek*'s head hard.
*Vurek* bludgeons your legs.
*Abandon* tries to pierce Nicotine's hands, but he dodges the attack.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
You flee head over heels.
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is standing here.
*Vurek* is standing here, riding a white stallion.
HP:Wounded MV:Good >
You bludgeon *Abandon*'s body hard.
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
*
Skeeve narrates, 'too high for that shit'
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
*Vurek* bludgeons your hands.
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
- %
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
-
*Chase* tries to blast Nicotine's feet, but he parries the attack.
*Vurek* bludgeons your head very hard.
Nicotine pierces *Vurek*'s arms hard.
Nicotine pierces *Vurek*'s body.
*Abandon* tries to pierce Nicotine's legs, but he dodges the attack.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Healthy
>
*
Maybe you should get on your feet first?
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Healthy
>
stand
l
*Chase* blasts Nicotine's legs hard.
*Vurek* bludgeons your shoulders very hard.
Nicotine pierces *Vurek*'s arms hard.
*Abandon* pierces Nicotine's legs.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
l
narDo you not consider fighting as standing?
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
nar geOutside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain danar get gger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
nar get ou
*Vurek* bludgeons your body.
You try to bludgeon *Abandon*'s head, but he parries the attack.
Nicotine pierces *Vurek*'s body.
*Abandon* pierces Nicotine's arms.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
nar get out of
Nicotine looks at *Abandon*.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
nar get out of that
Nicotine avoids being bashed by *Chase* who loses his balance and falls!
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
f
You narrate, 'get out of that'
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
n
PANIC! You couldn't escape!
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
No way! You're fighting for your life!
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
f
You panic and attempt to flee!
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
You flee head over heels.
HP:Wounded MV:Strong >
n
n
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
HP:Wounded MV:Strong >
n
Alas, you cannot go that way...
HP:Wounded MV:Strong >
wheAlas, you cannot go that way...
HP:Wounded MV:Strong >
where
sPlayers in your Zone
--------------------
Osis - A Bend in the Road
Nicotine - Outside the Daghain Gate
You hear and smell horses in the surrounding area.
HP:Wounded MV:Strong >
lHP:Wounded MV:Strong >
l
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
HP:Wounded MV:Strong >
where
Skeeve narrates, 'what?'
HP:Wounded MV:Strong >
Players in your Zone
--------------------
Osis - A Bend in the Road
Nicotine - Outside the Daghain Gate
You hear and smell horses in the surrounding area.
HP:Wounded MV:Strong >
s
s
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
HP:Wounded MV:Strong >
p
o
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting Nicotine!, riding a white stallion.
HP:Wounded MV:Strong >
You bludgeon *Abandon*'s hands hard.
HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>
HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>
* - %
Nicotine pierces *Vurek*'s body.
Nicotine pierces *Vurek*'s legs.
*Abandon* pierces Nicotine's head.
HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>
-
*
Your bash at *Abandon* sends him sprawling!
Nicotine avoids being bashed by *Chase* who loses his balance and falls!
HP:Wounded MV:Strong - Chase: Scratched>
b
Nicotine avoids being bashed by *Vurek* who loses his balance and falls!
Mood changed to: Brave
Nicotine pierces *Vurek*'s hands hard.
HP:Wounded MV:Strong - Chase: Scratched>
l
Nicotine pierces *Vurek*'s body.
Nicotine pierces *Vurek*'s arms.
You bludgeon *Chase*'s shoulders hard.
HP:Wounded MV:Strong - Chase: Hurt>
l c
*Vurek* panics, and attempts to flee!
HP:Wounded MV:Strong - Chase: Hurt>
l chase
*Vurek* leaves north, riding a white stallion.
HP:Wounded MV:Strong - Chase: Hurt>
Nicotine leaves north.
HP:Wounded MV:Strong - Chase: Hurt>
You see nothing special about him.
*Chase* has some small wounds and bruises.
*Chase* is using:
<worn on body> a rusty chainmail shirt
<worn on arms> a set of woolen sleeves
<wielded> a crescent bladed axe
<worn as shield> a dark spiked shield
<worn on legs> a pair of tight breeches
<worn on feet> a pair of brown leather boots
HP:Wounded MV:Strong - Chase: Hurt>
l
Your blood freezes as you hear someone's death cry.
You bludgeon *Chase*'s feet.
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
*Abandon* is sitting here, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting YOU!.
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Chase: Hurt>
f
Nicotine has arrived from the north.
HP:Wounded MV:Strong - Chase: Hurt>
Nicotine pierces *Abandon*'s hands extremely hard.
HP:Wounded MV:Strong - Chase: Hurt>
*Abandon* opens the gate.
HP:Wounded MV:Strong - Chase: Hurt>
*Abandon* panics, and attempts to flee!
HP:Wounded MV:Strong - Chase: Hurt>
*Abandon* leaves north, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
Nicotine narrates, 'rip'
HP:Wounded MV:Strong - Chase: Hurt>
e
n
*Abandon* has arrived from the north, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
Nicotine closes the gate.
HP:Wounded MV:Strong - Chase: Hurt>
n
n
*Chase* blasts your body.
HP:Battered MV:Strong - Chase: Hurt>
n
Nicotine tries to pierce *Abandon*'s head, but he dodges the attack.
HP:Battered MV:Strong - Chase: Hurt>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Hurt>
*Chase* leaves north.
HP:Battered MV:Strong >
*Abandon* panics, and attempts to flee!
HP:Battered MV:Strong >
*Abandon* leaves north, riding a rough gray stallion.
HP:Battered MV:Strong >
Skeeve narrates, 'nice who'
HP:Battered MV:Strong >
PANIC! You couldn't escape!
*Abandon* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
No way! You're fighting for your life!
Nicotine tries to pierce *Abandon*'s legs, but he parries the attack.
HP:Battered MV:Strong >
No way! You're fighting for your life!
HP:Battered MV:Strong >
No way! You're fighting for your life!
HP:Battered MV:Strong >
*Abandon* panics, and attempts to flee!
HP:Battered MV:Strong >
Nicotine narrates, 'vurek'
HP:Battered MV:Strong >
*Chase* has arrived from the north.
HP:Battered MV:Strong >
f
*Abandon* panics, and attempts to flee!
HP:Battered MV:Strong >
f
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
You flee head over heels.
HP:Battered MV:Strong >
*Chase* has arrived from the south.
HP:Battered MV:Strong >
*Chase* panics, and attempts to flee!
*Chase* leaves south.
HP:Battered MV:Strong >
p
o
They don't seem to be here.
HP:Battered MV:Strong >
sBash who?
HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!
HP:Battered MV:Strong >
o
They don't seem to be here.
HP:Battered MV:Strong >
Bash who?
HP:Battered MV:Strong >
l
Kilik narrates, 'nice'
HP:Battered MV:Strong >
l
sThe Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!
HP:Battered MV:Strong >
o
They don't seem to be here.
HP:Battered MV:Strong >
Bash who?
HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!
HP:Battered MV:Strong >
o
They don't seem to be here.
HP:Battered MV:Strong >
l
Nicotine has arrived from the south.
Bash who?
HP:Battered MV:Strong >
Nicotine leaves south.
HP:Battered MV:Strong >
Skeeve narrates, 'hehehe'
HP:Battered MV:Strong >
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Battered MV:Strong >
s
No way! You're fighting for your life!
HP:Battered MV:Strong >
s
No way! You're fighting for your life!
HP:Battered MV:Strong >
nar wtf
You narrate, 'wtf'
Skeeve narrates, 'he have a dagger?'
HP:Battered MV:Strong >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
s
No way! You're fighting for your life!
HP:Battered MV:Strong >
f
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
A tall white stallion is standing here.
You flee head over heels.
HP:Battered MV:Strong >
The gate is closed from the other side.
HP:Battered MV:Strong >
nar this is buggy as hell
nYou narrate, 'this is buggy as hell'
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
No way! You're fighting for your life!
Kilik narrates, 'see what his title is now'
HP:Battered MV:Strong >
s
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
clos
The gate is opened from the other side.
HP:Wounded MV:Excellent >
close ga
The gate is closed from the other side.
HP:Wounded MV:Excellent >
close gate
f
But it's already closed!
HP:Wounded MV:Excellent >
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
You flee head over heels.
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
Nicotine narrates, 'im out westgate tv'
HP:Wounded MV:Excellent >
nar Any IMMs?
You narrate, 'Any IMMs?'
HP:Wounded MV:Excellent >
nar I cant move
You narrate, 'I cant move'
HP:Wounded MV:Excellent >
nar because apparently its reading that im still engaged
pYou narrate, 'because apparently its reading that im still engaged'
HP:Wounded MV:Excellent >
p
They don't seem to be here.
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Excellent >
l in corpse
corpse (here):
Nothing.
HP:Wounded MV:Excellent >
k horse
Afryt narrates, 'Try fleeing? :p'
HP:Wounded MV:Excellent >
You do the best you can!
HP:Wounded MV:Excellent >
nar thats all I can do
You narrate, 'thats all I can do'
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
nar i cant kill anything either
You narrate, 'i cant kill anything either'
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
score
Skeeve narrates, 'someone wanna help me kill stuff?'
HP:Wounded MV:Excellent >
save
Saving Osis.
HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Excellent >
nar bash is fubared too
You narrate, 'bash is fubared too'
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
Skeeve narrates, '?'
HP:Wounded MV:Fresh >
s
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
nar hrm
You narrate, 'hrm'
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Osis - The Tar Valon Road
HP:Wounded MV:Fresh >
who
-------------- Immortals --------------
-------------- Players --------------
Skeeve Mog Roith, the Darkfriend
Osis Soulend
Afryt
Sartak
Kilik BloodThirst
5 characters displayed.
Today there was a high of 17 players.
HP:Wounded MV:Fresh >
nar Any imms?
You narrate, 'Any imms?'
HP:Wounded MV:Fresh >
tell galnor 1?
No-one by that name here.
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
growl
Grrrrrrrrrr...
HP:Wounded MV:Fresh >
Nicotine leaves north.
HP:Wounded MV:Fresh >
*Chase* has arrived from the south, riding a white stallion.
HP:Wounded MV:Fresh >
*Chase* barely blasts Nicotine's body.
HP:Wounded MV:Fresh >
sh
*Chase* stops riding a white stallion.
Nicotine panics, and attempts to flee!
HP:Wounded MV:Fresh >
s
*Chase* panics, and attempts to flee!
HP:Wounded MV:Fresh >
shake
*Chase* leaves south.
HP:Wounded MV:Fresh >
shake
Nicotine leaves south.
You shake your head.
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
bash h
Nicotine leaves north.
HP:Wounded MV:Fresh >
bash human
Bash who?
HP:Wounded MV:Fresh >
l
*Chase* has arrived from the south.
HP:Wounded MV:Fresh >
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
*Chase* is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
*Chase* blasts your head hard.
HP:Wounded MV:Fresh - Chase: Scratched>
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Chase: Scratched>
ba
*Abandon* has arrived from the south, riding a rough gray stallion.
HP:Wounded MV:Fresh - Chase: Scratched>
bash
*Abandon* barely pierces your body.
HP:Wounded MV:Fresh - Chase: Scratched>
Skeeve narrates, 'whats good to kill at lvl 5?'
HP:Wounded MV:Fresh - Chase: Scratched>
HP:Wounded MV:Fresh - Chase: Scratched>
* shakj - e
*Abandon* barely pierces your head.
HP:Wounded MV:Fresh - Chase: Scratched>
shCancelled...
What?!?
HP:Wounded MV:Fresh - Chase: Scratched>
shake
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh >
sahke
s
*Abandon* looks at you.
HP:Wounded MV:Fresh >
shake
Sartak narrates, 'deer'
HP:Wounded MV:Fresh >
shake
shak
Nicotine pierces *Chase*'s feet hard.
*Chase* blasts Nicotine's legs.
*Abandon* pierces your body.
HP:Wounded MV:Fresh - Abandon: Healthy>
shake
Nicotine narrates, 'whoa'
HP:Wounded MV:Fresh - Abandon: Healthy>
Nicotine panics, and attempts to flee!
HP:Wounded MV:Fresh - Abandon: Healthy>
*Abandon* licks Nicotine.
HP:Wounded MV:Fresh - Abandon: Healthy>
Nicotine pierces *Chase*'s body.
Nicotine pierces *Chase*'s arms very hard.
*Chase* tries to blast Nicotine's hands, but he dodges the attack.
*Abandon* pierces your hands.
Nicotine leaves south.
HP:Wounded MV:Fresh - Abandon: Healthy>
*Chase* blasts Nicotine's body.
HP:Wounded MV:Fresh - Abandon: Healthy>
Nicotine panics, and attempts to flee!
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
What?!?
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
shake
Nicotine leaves south.
Nicotine has arrived from the south.
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
Nicotine leaves north.
HP:Wounded MV:Fresh - Abandon: Healthy>
You bludgeon *Abandon*'s legs.
*Abandon* pierces your hands.
HP:Battered MV:Fresh - Abandon: Scratched>
shake
You shake your head.
*Chase* leaves north.
HP:Battered MV:Fresh - Abandon: Scratched>
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
*Abandon* is here, fighting YOU!, riding a rough gray stallion.
A tall white stallion is standing here.
A tall white stallion is standing here.
HP:Battered MV:Fresh - Abandon: Scratched>
shake
You bludgeon *Abandon*'s arms.
*Abandon* pierces your hands.
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
*Chase* has arrived from the north.
HP:Wounded MV:Fresh - Abandon: Healthy>
shake
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
Nicotine narrates, 'come outside tv'
HP:Wounded MV:Fresh - Abandon: Healthy>
shake
You bludgeon *Abandon*'s legs very hard.
*Abandon* barely pierces your body.
HP:Wounded MV:Fresh - Abandon: Scratched>
You shake your head.
*Abandon* shrugs helplessly.
HP:Wounded MV:Fresh - Abandon: Scratched>
*Chase* begins riding a white stallion.
HP:Wounded MV:Fresh - Abandon: Scratched>
*Chase* leaves north, riding a white stallion.
HP:Wounded MV:Fresh - Abandon: Scratched>
Afryt narrates, 'omw'
HP:Wounded MV:Fresh - Abandon: Scratched>
You bludgeon *Abandon*'s hands.
*Abandon* barely pierces your body.
HP:Wounded MV:Fresh - Abandon: Hurt>
stare
You stare at the sky.
HP:Wounded MV:Fresh - Abandon: Hurt>
*Abandon* panics, and attempts to flee!
HP:Wounded MV:Fresh - Abandon: Hurt>
o
*Abandon* leaves north, riding a rough gray stallion.
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is standing here.
HP:Hurt MV:Good >
Nicotine looks at you.
HP:Hurt MV:Good >
Skeeve narrates, 'where is ranger prac?'
HP:Hurt MV:Good >
Nicotine says '3'
HP:Hurt MV:Good >
say yeah
You say 'yeah'
HP:Hurt MV:Good >
Kilik narrates, 'strong hold'
HP:Hurt MV:Good >
*Vurek* has arrived from the west, riding a white stallion.
*Chase* has arrived from the west, riding a white stallion.
*Abandon* has arrived from the west, riding a rough gray stallion.
*Chase* tries to blast Nicotine's body, but he parries the attack.
HP:Hurt MV:Good >
*Vurek* bludgeons your body.
HP:Wounded MV:Good - Vurek: Hurt>
*Abandon* pierces Nicotine's hands.
HP:Wounded MV:Good - Vurek: Hurt>
p
Nicotine closes the gate.
HP:Wounded MV:Good - Vurek: Hurt>
o
You do the best you can!
HP:Wounded MV:Good - Vurek: Hurt>
*Vurek* opens the gate.
HP:Wounded MV:Good - Vurek: Hurt>
HP:Wounded MV:Good - Vurek: Hurt>
*
*Chase* stops riding a white stallion.
HP:Wounded MV:Good - Vurek: Hurt>
Skeeve narrates, 'how i get therE?'
HP:Wounded MV:Good - Vurek: Hurt>
-
Kilik narrates, 'by dl'
HP:Wounded MV:Good - Vurek: Hurt>
*Abandon* tries to pierce Nicotine's shoulders, but he parries the attack.
*Vurek* bludgeons your head hard.
Nicotine pierces *Chase*'s head hard.
HP:Wounded MV:Good - Vurek: Hurt>
Nicotine closes the gate.
HP:Wounded MV:Good - Vurek: Hurt>
% -
*
Your bash at *Vurek* sends him sprawling!
HP:Wounded MV:Good - Abandon: Healthy --- Nicotine: Scratched
>
l
Nicotine avoids being bashed by *Chase* who loses his balance and falls!
HP:Wounded MV:Good - Abandon: Healthy --- Nicotine: Scratched
>
l vurek
You bludgeon *Abandon*'s head hard.
*Abandon* tries to pierce Nicotine's feet, but he dodges the attack.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
l vurek
You see nothing special about him.
*Vurek* has some small wounds and bruises.
*Vurek* is using:
<worn on head> a thick leather helmet
<worn about body> a light brown traveling cloak
<worn on body> a chainmail tunic
<worn on arms> a pair of chainmail sleeves
<worn about waist> a loose copper belt
<worn on hands> a pair of leather gauntlets
<wielded with two hands> a heavy wooden club
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of steel toed boots
Kilik narrates, 'walk'
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
b
Mood changed to: Brave
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine panics, and attempts to flee!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine panics, and attempts to flee!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
o
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
*
Nicotine leaves north.
Nicotine has arrived from the north.
HP:Wounded MV:Good - Abandon: Scratched>
Nicotine pierces *Vurek*'s body very hard.
HP:Wounded MV:Good - Abandon: Scratched>
Nicotine pierces *Vurek*'s legs.
Nicotine pierces *Vurek*'s shoulders very hard.
HP:Wounded MV:Good - Abandon: Scratched>
*Abandon* tries to pierce Nicotine's legs, but he parries the attack.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
- % -
*Vurek* opens the gate.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
*
Maybe you should get on your feet first?
Nicotine closes the gate.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
*Chase* blasts your legs very hard.
*Abandon* tries to pierce Nicotine's body, but he parries the attack.
Nicotine pierces *Vurek*'s feet.
Nicotine pierces *Vurek*'s legs.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
stand
l
clos
Skeeve narrates, 'omg'
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
close gate
f
s
p
o
Nicotine avoids being bashed by *Vurek* who loses his balance and falls!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine pierces *Vurek*'s legs hard.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine pierces *Vurek*'s head hard.
Nicotine pierces *Vurek*'s waist hard.
*Chase* blasts your hands very hard.
*Abandon* barely pierces Nicotine's body.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Kilik narrates, 'nod'
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Do you not consider fighting as standing?
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting YOU!.
*Vurek* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
But it's already closed!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
You panic and attempt to flee!
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Nicotine pierces *Vurek*'s head hard.
*Vurek* bludgeons your legs.
*Abandon* tries to pierce Nicotine's hands, but he dodges the attack.
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
You flee head over heels.
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is standing here.
*Vurek* is standing here, riding a white stallion.
HP:Wounded MV:Good >
You bludgeon *Abandon*'s body hard.
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
*
Skeeve narrates, 'too high for that shit'
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
*Vurek* bludgeons your hands.
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
- %
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
-
*Chase* tries to blast Nicotine's feet, but he parries the attack.
*Vurek* bludgeons your head very hard.
Nicotine pierces *Vurek*'s arms hard.
Nicotine pierces *Vurek*'s body.
*Abandon* tries to pierce Nicotine's legs, but he dodges the attack.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Healthy
>
*
Maybe you should get on your feet first?
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Healthy
>
stand
l
*Chase* blasts Nicotine's legs hard.
*Vurek* bludgeons your shoulders very hard.
Nicotine pierces *Vurek*'s arms hard.
*Abandon* pierces Nicotine's legs.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
l
narDo you not consider fighting as standing?
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
nar geOutside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain danar get gger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
nar get ou
*Vurek* bludgeons your body.
You try to bludgeon *Abandon*'s head, but he parries the attack.
Nicotine pierces *Vurek*'s body.
*Abandon* pierces Nicotine's arms.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
nar get out of
Nicotine looks at *Abandon*.
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
nar get out of that
Nicotine avoids being bashed by *Chase* who loses his balance and falls!
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
f
You narrate, 'get out of that'
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
n
PANIC! You couldn't escape!
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
No way! You're fighting for your life!
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
f
You panic and attempt to flee!
HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
You flee head over heels.
HP:Wounded MV:Strong >
n
n
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
HP:Wounded MV:Strong >
n
Alas, you cannot go that way...
HP:Wounded MV:Strong >
wheAlas, you cannot go that way...
HP:Wounded MV:Strong >
where
sPlayers in your Zone
--------------------
Osis - A Bend in the Road
Nicotine - Outside the Daghain Gate
You hear and smell horses in the surrounding area.
HP:Wounded MV:Strong >
lHP:Wounded MV:Strong >
l
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
HP:Wounded MV:Strong >
where
Skeeve narrates, 'what?'
HP:Wounded MV:Strong >
Players in your Zone
--------------------
Osis - A Bend in the Road
Nicotine - Outside the Daghain Gate
You hear and smell horses in the surrounding area.
HP:Wounded MV:Strong >
s
s
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
HP:Wounded MV:Strong >
p
o
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting Nicotine!, riding a white stallion.
HP:Wounded MV:Strong >
You bludgeon *Abandon*'s hands hard.
HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>
HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>
* - %
Nicotine pierces *Vurek*'s body.
Nicotine pierces *Vurek*'s legs.
*Abandon* pierces Nicotine's head.
HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>
-
*
Your bash at *Abandon* sends him sprawling!
Nicotine avoids being bashed by *Chase* who loses his balance and falls!
HP:Wounded MV:Strong - Chase: Scratched>
b
Nicotine avoids being bashed by *Vurek* who loses his balance and falls!
Mood changed to: Brave
Nicotine pierces *Vurek*'s hands hard.
HP:Wounded MV:Strong - Chase: Scratched>
l
Nicotine pierces *Vurek*'s body.
Nicotine pierces *Vurek*'s arms.
You bludgeon *Chase*'s shoulders hard.
HP:Wounded MV:Strong - Chase: Hurt>
l c
*Vurek* panics, and attempts to flee!
HP:Wounded MV:Strong - Chase: Hurt>
l chase
*Vurek* leaves north, riding a white stallion.
HP:Wounded MV:Strong - Chase: Hurt>
Nicotine leaves north.
HP:Wounded MV:Strong - Chase: Hurt>
You see nothing special about him.
*Chase* has some small wounds and bruises.
*Chase* is using:
<worn on body> a rusty chainmail shirt
<worn on arms> a set of woolen sleeves
<wielded> a crescent bladed axe
<worn as shield> a dark spiked shield
<worn on legs> a pair of tight breeches
<worn on feet> a pair of brown leather boots
HP:Wounded MV:Strong - Chase: Hurt>
l
Your blood freezes as you hear someone's death cry.
You bludgeon *Chase*'s feet.
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
*Abandon* is sitting here, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting YOU!.
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Chase: Hurt>
f
Nicotine has arrived from the north.
HP:Wounded MV:Strong - Chase: Hurt>
Nicotine pierces *Abandon*'s hands extremely hard.
HP:Wounded MV:Strong - Chase: Hurt>
*Abandon* opens the gate.
HP:Wounded MV:Strong - Chase: Hurt>
*Abandon* panics, and attempts to flee!
HP:Wounded MV:Strong - Chase: Hurt>
*Abandon* leaves north, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
Nicotine narrates, 'rip'
HP:Wounded MV:Strong - Chase: Hurt>
e
n
*Abandon* has arrived from the north, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
Nicotine closes the gate.
HP:Wounded MV:Strong - Chase: Hurt>
n
n
*Chase* blasts your body.
HP:Battered MV:Strong - Chase: Hurt>
n
Nicotine tries to pierce *Abandon*'s head, but he dodges the attack.
HP:Battered MV:Strong - Chase: Hurt>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Hurt>
*Chase* leaves north.
HP:Battered MV:Strong >
*Abandon* panics, and attempts to flee!
HP:Battered MV:Strong >
*Abandon* leaves north, riding a rough gray stallion.
HP:Battered MV:Strong >
Skeeve narrates, 'nice who'
HP:Battered MV:Strong >
PANIC! You couldn't escape!
*Abandon* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
No way! You're fighting for your life!
Nicotine tries to pierce *Abandon*'s legs, but he parries the attack.
HP:Battered MV:Strong >
No way! You're fighting for your life!
HP:Battered MV:Strong >
No way! You're fighting for your life!
HP:Battered MV:Strong >
*Abandon* panics, and attempts to flee!
HP:Battered MV:Strong >
Nicotine narrates, 'vurek'
HP:Battered MV:Strong >
*Chase* has arrived from the north.
HP:Battered MV:Strong >
f
*Abandon* panics, and attempts to flee!
HP:Battered MV:Strong >
f
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
You flee head over heels.
HP:Battered MV:Strong >
*Chase* has arrived from the south.
HP:Battered MV:Strong >
*Chase* panics, and attempts to flee!
*Chase* leaves south.
HP:Battered MV:Strong >
p
o
They don't seem to be here.
HP:Battered MV:Strong >
sBash who?
HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!
HP:Battered MV:Strong >
o
They don't seem to be here.
HP:Battered MV:Strong >
Bash who?
HP:Battered MV:Strong >
l
Kilik narrates, 'nice'
HP:Battered MV:Strong >
l
sThe Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!
HP:Battered MV:Strong >
o
They don't seem to be here.
HP:Battered MV:Strong >
Bash who?
HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!
HP:Battered MV:Strong >
o
They don't seem to be here.
HP:Battered MV:Strong >
l
Nicotine has arrived from the south.
Bash who?
HP:Battered MV:Strong >
Nicotine leaves south.
HP:Battered MV:Strong >
Skeeve narrates, 'hehehe'
HP:Battered MV:Strong >
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Battered MV:Strong >
s
No way! You're fighting for your life!
HP:Battered MV:Strong >
s
No way! You're fighting for your life!
HP:Battered MV:Strong >
nar wtf
You narrate, 'wtf'
Skeeve narrates, 'he have a dagger?'
HP:Battered MV:Strong >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
s
No way! You're fighting for your life!
HP:Battered MV:Strong >
f
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
A tall white stallion is standing here.
You flee head over heels.
HP:Battered MV:Strong >
The gate is closed from the other side.
HP:Battered MV:Strong >
nar this is buggy as hell
nYou narrate, 'this is buggy as hell'
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
n
n
No way! You're fighting for your life!
HP:Battered MV:Strong >
No way! You're fighting for your life!
Kilik narrates, 'see what his title is now'
HP:Battered MV:Strong >
s
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
clos
The gate is opened from the other side.
HP:Wounded MV:Excellent >
close ga
The gate is closed from the other side.
HP:Wounded MV:Excellent >
close gate
f
But it's already closed!
HP:Wounded MV:Excellent >
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
You flee head over heels.
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
Nicotine narrates, 'im out westgate tv'
HP:Wounded MV:Excellent >
nar Any IMMs?
You narrate, 'Any IMMs?'
HP:Wounded MV:Excellent >
nar I cant move
You narrate, 'I cant move'
HP:Wounded MV:Excellent >
nar because apparently its reading that im still engaged
pYou narrate, 'because apparently its reading that im still engaged'
HP:Wounded MV:Excellent >
p
They don't seem to be here.
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Excellent >
l in corpse
corpse (here):
Nothing.
HP:Wounded MV:Excellent >
k horse
Afryt narrates, 'Try fleeing? :p'
HP:Wounded MV:Excellent >
You do the best you can!
HP:Wounded MV:Excellent >
nar thats all I can do
You narrate, 'thats all I can do'
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
nar i cant kill anything either
You narrate, 'i cant kill anything either'
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
n
n
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
No way! You're fighting for your life!
HP:Wounded MV:Excellent >
score
Skeeve narrates, 'someone wanna help me kill stuff?'
HP:Wounded MV:Excellent >
save
Saving Osis.
HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Excellent >
nar bash is fubared too
You narrate, 'bash is fubared too'
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
Skeeve narrates, '?'
HP:Wounded MV:Fresh >
s
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
nar hrm
You narrate, 'hrm'
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Osis - The Tar Valon Road
HP:Wounded MV:Fresh >
who
-------------- Immortals --------------
-------------- Players --------------
Skeeve Mog Roith, the Darkfriend
Osis Soulend
Afryt
Sartak
Kilik BloodThirst
5 characters displayed.
Today there was a high of 17 players.
HP:Wounded MV:Fresh >
nar Any imms?
You narrate, 'Any imms?'
HP:Wounded MV:Fresh >
tell galnor 1?
No-one by that name here.
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!
HP:Wounded MV:Fresh >
growl
Grrrrrrrrrr...
HP:Wounded MV:Fresh >
Nicotine leaves north.
HP:Wounded MV:Fresh >
*Chase* has arrived from the south, riding a white stallion.
HP:Wounded MV:Fresh >
*Chase* barely blasts Nicotine's body.
HP:Wounded MV:Fresh >
sh
*Chase* stops riding a white stallion.
Nicotine panics, and attempts to flee!
HP:Wounded MV:Fresh >
s
*Chase* panics, and attempts to flee!
HP:Wounded MV:Fresh >
shake
*Chase* leaves south.
HP:Wounded MV:Fresh >
shake
Nicotine leaves south.
You shake your head.
HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
bash h
Nicotine leaves north.
HP:Wounded MV:Fresh >
bash human
Bash who?
HP:Wounded MV:Fresh >
l
*Chase* has arrived from the south.
HP:Wounded MV:Fresh >
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
*Chase* is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
*Chase* blasts your head hard.
HP:Wounded MV:Fresh - Chase: Scratched>
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Chase: Scratched>
ba
*Abandon* has arrived from the south, riding a rough gray stallion.
HP:Wounded MV:Fresh - Chase: Scratched>
bash
*Abandon* barely pierces your body.
HP:Wounded MV:Fresh - Chase: Scratched>
Skeeve narrates, 'whats good to kill at lvl 5?'
HP:Wounded MV:Fresh - Chase: Scratched>
HP:Wounded MV:Fresh - Chase: Scratched>
* shakj - e
*Abandon* barely pierces your head.
HP:Wounded MV:Fresh - Chase: Scratched>
shCancelled...
What?!?
HP:Wounded MV:Fresh - Chase: Scratched>
shake
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh >
sahke
s
*Abandon* looks at you.
HP:Wounded MV:Fresh >
shake
Sartak narrates, 'deer'
HP:Wounded MV:Fresh >
shake
shak
Nicotine pierces *Chase*'s feet hard.
*Chase* blasts Nicotine's legs.
*Abandon* pierces your body.
HP:Wounded MV:Fresh - Abandon: Healthy>
shake
Nicotine narrates, 'whoa'
HP:Wounded MV:Fresh - Abandon: Healthy>
Nicotine panics, and attempts to flee!
HP:Wounded MV:Fresh - Abandon: Healthy>
*Abandon* licks Nicotine.
HP:Wounded MV:Fresh - Abandon: Healthy>
Nicotine pierces *Chase*'s body.
Nicotine pierces *Chase*'s arms very hard.
*Chase* tries to blast Nicotine's hands, but he dodges the attack.
*Abandon* pierces your hands.
Nicotine leaves south.
HP:Wounded MV:Fresh - Abandon: Healthy>
*Chase* blasts Nicotine's body.
HP:Wounded MV:Fresh - Abandon: Healthy>
Nicotine panics, and attempts to flee!
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
What?!?
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
shake
Nicotine leaves south.
Nicotine has arrived from the south.
HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
Nicotine leaves north.
HP:Wounded MV:Fresh - Abandon: Healthy>
You bludgeon *Abandon*'s legs.
*Abandon* pierces your hands.
HP:Battered MV:Fresh - Abandon: Scratched>
shake
You shake your head.
*Chase* leaves north.
HP:Battered MV:Fresh - Abandon: Scratched>
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
*Abandon* is here, fighting YOU!, riding a rough gray stallion.
A tall white stallion is standing here.
A tall white stallion is standing here.
HP:Battered MV:Fresh - Abandon: Scratched>
shake
You bludgeon *Abandon*'s arms.
*Abandon* pierces your hands.
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
*Chase* has arrived from the north.
HP:Wounded MV:Fresh - Abandon: Healthy>
shake
You shake your head.
HP:Wounded MV:Fresh - Abandon: Healthy>
Nicotine narrates, 'come outside tv'
HP:Wounded MV:Fresh - Abandon: Healthy>
shake
You bludgeon *Abandon*'s legs very hard.
*Abandon* barely pierces your body.
HP:Wounded MV:Fresh - Abandon: Scratched>
You shake your head.
*Abandon* shrugs helplessly.
HP:Wounded MV:Fresh - Abandon: Scratched>
*Chase* begins riding a white stallion.
HP:Wounded MV:Fresh - Abandon: Scratched>
*Chase* leaves north, riding a white stallion.
HP:Wounded MV:Fresh - Abandon: Scratched>
Afryt narrates, 'omw'
HP:Wounded MV:Fresh - Abandon: Scratched>
You bludgeon *Abandon*'s hands.
*Abandon* barely pierces your body.
HP:Wounded MV:Fresh - Abandon: Hurt>
stare
You stare at the sky.
HP:Wounded MV:Fresh - Abandon: Hurt>
*Abandon* panics, and attempts to flee!
HP:Wounded MV:Fresh - Abandon: Hurt>
o
*Abandon* leaves north, riding a rough gray stallion.