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Test Mud!

Posted: Thu Sep 15, 2005 3:58 pm
by Vurek
is up at:

roysjosh.user.msu.edu

4000


Heh, I just got lvl 2, and then died to a worm.

My stats are 17 3 3 17 18, this is gonna be rough:P

Posted: Thu Sep 15, 2005 4:04 pm
by Vurek
Holy crap we hit body parts now, legs, head, hands, body, arms...:)

And exp is much harder.


You slash a small deer's arms.
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
A small deer skitters off south.


Neato :P

Posted: Thu Sep 15, 2005 4:24 pm
by Nicotine
it's down now...

Posted: Thu Sep 15, 2005 4:28 pm
by Vurek
Yah, wtf is setril. I swear I think that bugger crashed it, he went ld when I started winning our pk and then mud crashed :P

And iosish or wtf left mirc!

Smirk. Heh, I was gettin some lag and didn't even know he hit me:


HP:Healthy MV:Good >
s
They don't seem to be here.

HP:Healthy MV:Good >
g
A Path
The path continues to the north and to the south. Smells of blood and decay
roam in the south and blighted trees tower everywhere even here. Blood
spatters against trees and the grass alike on this small path.
[ Exits: n s ]
Setril is here, fighting a small deer!.
A small deer is lying here, stunned.

HP:Healthy MV:Good >
s
g
Your powerful slash cleanly cuts off a small deer's head, which rolls away with a look of horror on it.
You slash a small deer's hands into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points.
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.

HP:Healthy MV:Good >
s
A Dwindling Path
The once broad path seems to dwindle from lack of use. A trolloc can barely
fit through this path but this path is perfect for deer and other small
critters that roam the area. The smells of death fade and are not as strong as
to the south.
[ Exits: n s d ]
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Good >
You slash a small deer's body.
A small deer grimaces in pain.

HP:Healthy MV:Good - a small deer: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Good - a small deer: Wounded>
l
A Dwindling Path
The once broad path seems to dwindle from lack of use. A trolloc can barely
fit through this path but this path is perfect for deer and other small
critters that roam the area. The smells of death fade and are not as strong as
to the south.
[ Exits: n s d ]
A small deer is here, fighting YOU!.
A small deer is here watching over herself.

HP:Healthy MV:Good - a small deer: Wounded>
8
save
Mood changed to: Brave

HP:Healthy MV:Good - a small deer: Wounded>
You slash a small deer's body.
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
A small deer skitters off north.
Saving Borgg.

HP:Healthy MV:Good >
n
g
A Path
The path continues to the north and to the south. Smells of blood and decay
roam in the south and blighted trees tower everywhere even here. Blood
spatters against trees and the grass alike on this small path.
[ Exits: n s ]
The corpse of a small deer is lying here.
A small deer is here watching over herself.
Setril is standing here.

HP:Healthy MV:Good >
You slash a small deer's legs.
A small deer is mortally wounded, and will die soon, if not aided.

HP:Healthy MV:Good - a small deer: Incapacitated>

Setril tells you, 'lol biotch :p'

HP:Healthy MV:Good - a small deer: Incapacitated>

Your slash at a small deer results in a pool of blood and her immediate death!
You barely slash a small deer's body.
A small deer panics, and attempts to flee!
You receive some experience points.
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.

HP:Healthy MV:Good >

Setril leaves south.

HP:Healthy MV:Good >
wink
Have you got something in your eye?

HP:Healthy MV:Good >
s
g
A Dwindling Path
The once broad path seems to dwindle from lack of use. A trolloc can barely
fit through this path but this path is perfect for deer and other small
critters that roam the area. The smells of death fade and are not as strong as
to the south.
[ Exits: n s d ]
Setril is here, fighting a small deer!.
A small deer is here, fighting Setril!.

HP:Healthy MV:Good >
You slash a small deer's feet.
A small deer grimaces in pain.

HP:Healthy MV:Good - a small deer: Battered --- Setril: Healthy
>

You slash a small deer's body.
A small deer is stunned, but will probably regain consciousness again.
Setril barely slashes a small deer's legs.
A small deer is mortally wounded, and will die soon, if not aided.

HP:Healthy MV:Good - a small deer: Incapacitated --- Setril: Healthy
>
8
Mood changed to: Brave

HP:Healthy MV:Good - a small deer: Incapacitated --- Setril: Healthy
>
save
Saving Borgg.

HP:Healthy MV:Good - a small deer: Incapacitated --- Setril: Healthy
>
snick
You snicker softly.

HP:Healthy MV:Good - a small deer: Incapacitated --- Setril: Healthy
>
wink

You beautifully slash a small deer into two parts -- both dead.
You slash a small deer's body into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points.
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.

HP:Healthy MV:Good >
Setril slashes your head.
Have you got something in your eye?

HP:Hurt MV:Good - Setril: Healthy>
s
g
7
f
s
s
No way! You're fighting for your life!

HP:Hurt MV:Good - Setril: Healthy>
They don't seem to be here.

HP:Hurt MV:Good - Setril: Healthy>
Mood changed to: Wimpy

HP:Hurt MV:Good - Setril: Healthy>
You panic and attempt to flee!

HP:Hurt MV:Good - Setril: Healthy>
Inside a Moist Cave
The air grows cold is you travel down into a moist cave. Small from the lack
of use, but could be useful to humans and trolls for shelter over night.
Bandits use the cave for a hideout of some sort and this cave is perfect for
there use.
[ Exits: e u ]
You flee head over heels.
Alas, you cannot go that way...

HP:Hurt MV:Good >
Alas, you cannot go that way...

HP:Hurt MV:Good >

Setril has arrived from above.

HP:Hurt MV:Good >
tar setril
#Ok. {tar} now equals {setril}.

Setril barely slashes your head.

HP:Hurt MV:Good - Setril: Healthy>
f
e
You panic and attempt to flee!

HP:Hurt MV:Good - Setril: Healthy>
e
A Stone Cave
You are in an unfinished room. Bandits patrol this small stone cave, they've
learned to use this cave for its resources of shelter and its cool temperature.
Underground these bandits are unnoticed and unharmed until some hungry trolloc
comes along.
[ Exits: n e w ]
You flee head over heels.
A Twist in the Cave
The cave makes a sharp turn to the south, bandit roam even deeper in the cave
farther from the entrance. With this cool climate you are surprised to see no
wildlife, the bandits probly killed all of it.
[ Exits: s w ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.

HP:Hurt MV:Good >
Alas, you cannot go that way...

HP:Hurt MV:Good >
tar2 setril
#Ok. {tar2} now equals {setril}.
They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
Mood changed to: Wimpy

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
A Stone Cave
You are in an unfinished room. Bandits patrol this small stone cave, they've
learned to use this cave for its resources of shelter and its cool temperature.
Underground these bandits are unnoticed and unharmed until some hungry trolloc
comes along.
[ Exits: n e w ]
Setril is standing here.

HP:Hurt MV:Good >
Setril slashes your head.
You do the best you can!

HP:Wounded MV:Good - Setril: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Good - Setril: Healthy>
You do the best you can!

HP:Wounded MV:Good - Setril: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Good - Setril: Healthy>

You slash Setril's feet.
Setril slashes your hands.

HP:Wounded MV:Good - Setril: Hurt>
You panic and attempt to flee!

HP:Wounded MV:Good - Setril: Hurt>
A Massive Stone Cavern
You are in an unfinished room. Entering the cave an Enormous cavern rests in
silence only disturbed by bandits who use it for shelter. The cavern is so
large it can fit 15 trollocs inside or 20 humans. The carvern leads to a dead
end, no exits were found by the bandits to roam farther in the cave.
[ Exits: s ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Mood changed to: Wimpy

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Setril has arrived from the south.
You barely slash Setril's body.

HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!

HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!

HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!

HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!

HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!

HP:Wounded MV:Good - Setril: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Good - Setril: Wounded>

Setril slashes your feet.

HP:Battered MV:Good - Setril: Wounded>
A Stone Cave
You are in an unfinished room. Bandits patrol this small stone cave, they've
learned to use this cave for its resources of shelter and its cool temperature.
Underground these bandits are unnoticed and unharmed until some hungry trolloc
comes along.
[ Exits: n e w ]
You flee head over heels.
They don't seem to be here.

HP:Battered MV:Good >
Setril has arrived from the north.
You slash Setril's body.

HP:Battered MV:Good - Setril: Battered>
You do the best you can!

HP:Battered MV:Good - Setril: Battered>
You do the best you can!

HP:Battered MV:Good - Setril: Battered>
You do the best you can!

HP:Battered MV:Good - Setril: Battered>
You panic and attempt to flee!

HP:Battered MV:Good - Setril: Battered>
Setril slashes your arms.
You wish that your wounds would stop BLEEDING so much!
You slash Setril's head.
A Twist in the Cave
The cave makes a sharp turn to the south, bandit roam even deeper in the cave
farther from the entrance. With this cool climate you are surprised to see no
wildlife, the bandits probly killed all of it.
[ Exits: s w ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >

Setril has arrived from the west.

HP:Wounded MV:Strong >
Setril tickles your legs as he slashes you.
You do the best you can!

HP:Wounded MV:Strong - Setril: Healthy>
You do the best you can!

HP:Wounded MV:Strong - Setril: Healthy>

You slash Setril's hands.
Setril slashes your hands.

HP:Battered MV:Strong - Setril: Hurt>
You do the best you can!

HP:Battered MV:Strong - Setril: Hurt>
You panic and attempt to flee!

HP:Battered MV:Strong - Setril: Hurt>
A Small Intersection
You are in an unfinished room. At the intersection bandit seem to patrol the
area and make sure no one gets inside. Exits leave to the west and east
farther into the cavern and to the north leads toward the exit.
[ Exits: n e w ]
A stocky bandit is patrolling the nearby area.
You flee head over heels.
End of the Cave
You are in an unfinished room. The cave finally leads to an end, but bandits
still patrol even these parts of the caves. YOu might as well turn around
because the cave doesn't lead any farther here.
[ Exits: e ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
A Small Intersection
You are in an unfinished room. At the intersection bandit seem to patrol the
area and make sure no one gets inside. Exits leave to the west and east
farther into the cavern and to the north leads toward the exit.
[ Exits: n e w ]
A stocky bandit is patrolling the nearby area.

HP:Battered MV:Strong >
A Twist in the Cave
The cave makes a sharp turn to the south, bandit roam even deeper in the cave
farther from the entrance. With this cool climate you are surprised to see no
wildlife, the bandits probly killed all of it.
[ Exits: s w ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.

HP:Battered MV:Strong >
A stocky bandit leaves south.
Setril has arrived from the west.
A Stone Cave
You are in an unfinished room. Bandits patrol this small stone cave, they've
learned to use this cave for its resources of shelter and its cool temperature.
Underground these bandits are unnoticed and unharmed until some hungry trolloc
comes along.
[ Exits: n e w ]

HP:Battered MV:Strong >
Inside a Moist Cave
The air grows cold is you travel down into a moist cave. Small from the lack
of use, but could be useful to humans and trolls for shelter over night.
Bandits use the cave for a hideout of some sort and this cave is perfect for
there use.
[ Exits: e u ]

HP:Battered MV:Good >
A Dwindling Path
The once broad path seems to dwindle from lack of use. A trolloc can barely
fit through this path but this path is perfect for deer and other small
critters that roam the area. The smells of death fade and are not as strong as
to the south.
[ Exits: n s d ]
The corpse of a small deer is lying here.

HP:Battered MV:Good >
A Path
The path dwindles to the north and broadens to the south. A small corner leads
to the west and small animals roam the area. Lions conquer the smaller animals
and trollocs conquer the lions and the smaller animals. Smells of blood flow
from the south while tainted trees and burnt grass crumble on the ground in
front of you.
[ Exits: n s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Battered MV:Good >
A Broad Path
The path steadily heads north. The incline of the terrain steadily increases.
Trees are still around you in there sickly state. To the south you can barely
make out the plains you just passed through. You see an outline of a keep to
the south as well.
[ Exits: n s ]
A small deer is here watching over herself.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Battered MV:Good >
A Broad Path
The path that was once narrow starts to broaden as the plains open up. After
the path broadens it starts to dwindle to a small path again. Blood fills the
air from trolloc, human, and other animal corpses alike. Crumbled grass and
tainted trees surround this broad path and the tower in the distance as well.

[ Exits: n s w ]

HP:Battered MV:Good >
Plains of Writhing Grass
The grass is filled with blood and writhers its last corals, dying for hatred
of the blood that surrounds it. The plains roam and in the distance all
spattered with blood and tainted all alike, having trees tower above them and
having trollocs run through there fields.
[ Exits: e s ]

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Mood changed to: Wimpy

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
55555*55545454-454555555555555555555555*555555555-55555-555555555-44768447222445555*555
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
What?!?

HP:Battered MV:Good >
g
g
g
g
g
g
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Mood changed to: Wimpy

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
555*55555555555555555555
sc
What?!?

HP:Battered MV:Good >
You have 28(64) hit and 150(215) movement points.
You have scored 11744 exp, 0 total quest points
You need 8256 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Borgg (level 4)
You are not a member of any clans.
You are standing.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
A Broad Path
The path that was once narrow starts to broaden as the plains open up. After
the path broadens it starts to dwindle to a small path again. Blood fills the
air from trolloc, human, and other animal corpses alike. Crumbled grass and
tainted trees surround this broad path and the tower in the distance as well.

[ Exits: n s w ]
A small deer is here watching over herself.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >

Setril tells you, 'lol'

HP:Battered MV:Good >
A Broad Path
The path steadily heads north. The incline of the terrain steadily increases.
Trees are still around you in there sickly state. To the south you can barely
make out the plains you just passed through. You see an outline of a keep to
the south as well.
[ Exits: n s ]
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
A Path
The path dwindles to the north and broadens to the south. A small corner leads
to the west and small animals roam the area. Lions conquer the smaller animals
and trollocs conquer the lions and the smaller animals. Smells of blood flow
from the south while tainted trees and burnt grass crumble on the ground in
front of you.
[ Exits: n s w ]
Setril is here, fighting a small deer!.
A small deer is lying here, mortally wounded.

HP:Battered MV:Good >
You slash Setril's body.

HP:Battered MV:Good - Setril: Wounded --- a small deer: Incapacitated
>
You barely slash Setril's legs.
Setril nicely dissects a small deer's ribcage with a single slash!
Setril slashes a small deer's feet.
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
Setril leaves west.
No way! You're fighting for your life!

HP:Battered MV:Good - Setril: Battered>
They don't seem to be here.

HP:Battered MV:Good - Setril: Battered>
They don't seem to be here.

HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
They don't seem to be here.

HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
They don't seem to be here.

HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
They don't seem to be here.

HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
No way! You're fighting for your life!

HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
They don't seem to be here.

HP:Battered MV:Good >
Off the Path
The path turns to this dead end. Deer and lions alike hide from the fearful
trollocs in this small corner usually unnoticed and un threatened. But, when
they are notice by some hungry trolloc, they are torn to pieces and left to rot
in this small corner of the huge world.
[ Exits: e ]
Setril is here, fighting a small deer!.
A small deer is here, fighting Setril!.

HP:Battered MV:Good >
You slash Setril's legs.

HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
No way! You're fighting for your life!

HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
You do the best you can!

HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
You do the best you can!

HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
555555565858585555545454555
You do the best you can!

HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
What?!?

HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
wink
Have you got something in your eye?

HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
l

Setril panics, and attempts to flee!

HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
You slash Setril's body.
Setril nicely dissects a small deer's ribcage with a single slash!
Setril slashes a small deer's legs.
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
Off the Path
The path turns to this dead end. Deer and lions alike hide from the fearful
trollocs in this small corner usually unnoticed and un threatened. But, when
they are notice by some hungry trolloc, they are torn to pieces and left to rot
in this small corner of the huge world.
[ Exits: e ]
The corpse of a small deer is lying here.
Setril is standing here.

HP:Battered MV:Good - Setril: Critical>
You do the best you can!

HP:Battered MV:Good - Setril: Critical>
You do the best you can!

HP:Battered MV:Good - Setril: Critical>
Setril panics, and attempts to flee!
Setril leaves east.
No way! You're fighting for your life!

HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.

HP:Battered MV:Good - Setril: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.

HP:Battered MV:Good - Setril: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.

HP:Battered MV:Good - Setril: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.

HP:Battered MV:Good - Setril: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.

HP:Battered MV:Good - Setril: Critical>
PANIC! You couldn't escape!

HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
A Path
The path dwindles to the north and broadens to the south. A small corner leads
to the west and small animals roam the area. Lions conquer the smaller animals
and trollocs conquer the lions and the smaller animals. Smells of blood flow
from the south while tainted trees and burnt grass crumble on the ground in
front of you.
[ Exits: n s w ]
The corpse of a small deer is lying here.

HP:Battered MV:Good >
They don't seem to be here.



Damn engage bug. What's that 2-3 times heh :P

And south gate gk is broken by the way, was gonna troop down to fd/tv/caemlyn/baerlon to check stuff out but crashed. :)

Posted: Thu Sep 15, 2005 6:39 pm
by Chase
A few bugs to report to the imms:

1) when you target to pick up an earring, you cant "get earring"
2) whenever I rent or quit out, I come back in the circle

Posted: Thu Sep 15, 2005 6:39 pm
by Chase
Btw, are earrings replacing necklaces? Or are there going to be 4 trinks now.

Posted: Thu Sep 15, 2005 6:52 pm
by Nicotine
dangit chase, you got in too?

i've been trying to connect forever, and i cant get on

Posted: Thu Sep 15, 2005 6:55 pm
by Nicotine
Vurek did you say you got level 2 then died to a worm, and you knew what stats you had?

no more leveling to 5 then checking stats?

Posted: Thu Sep 15, 2005 7:08 pm
by Chase
Its down atm.

Ill explain the system.
When you create a char, you choose his stats
Max stats are 19, except thieves can have 20 dex, warriors can have 20 str.
You get an alotted amount of points to put in as stats.
Each stat costs a certain amount dependant upon the class. IE: thieves gets all stats at a cost of 2, except dex and int which cost 1. Rangers get all points except con at 2 points per stat point. You can't get a perfect "18 19 19" char anymore, a good dodgy ranger is 16 18 18 for example. Exp is tons harder, but thats the cost for getting stats right away. A few bugs, but still tons better than previous mud. :)

Posted: Thu Sep 15, 2005 8:01 pm
by Aj
The new statting system sounds ingenous, I'm impressed, lack of dealing with the problem of a terrible statting system has been a problem for a long time, now we are one step above wotmud.

Posted: Thu Sep 15, 2005 8:16 pm
by Lithium
Hooray!

Posted: Thu Sep 15, 2005 8:20 pm
by Vurek
I have to say, it is pretty damn neat. Borgg is 17 17 18 hunter, and I tell you, 3 int and 3 wis heh. No more uber stats really.

You could easily pull off a 21 str 18 con troll warrior(as 21 str i think is max for troll wars, their bonus) which MAY actually seem the best setup.

If a 17 17 18 hunter is very limited, ie I can't use 18 lb weapons, I'm definately going 18 17 17.


The statting system is reallly cool, although I did experience nasty cutoffs of the directions, so after 5 minutes of typing random attempts at fixing stats I eventually got it :)

It's very cool, and I'm completely digging the combat dmg, ie legs/hands/body etc...really cool.

Now we can get some REAL abs going and some REAL combo, none of that overpowered combo :)

I truly hope shops will load weapons/eq to buy and sell, there wasn't any items when I checked, but I'm sure ya'll were testing other things.

Would really appreciate shops that actually make money worthwhile(but still with free rent :D)

And, honestly, to tell you the truth, I wasn't too excited about the exp system changes, but, I really think it will turn out for the better.

I really felt, like I was nearly playing a game that isn't a complete joke(heh). I mean, it sucked when I died to the worm, the god damn thing insta aggroed me and boom i lost 2k exp like that :P (deers are 100-120ish exp)

Also looking forward to a few mobs that could be "easy reequiping" but could be killed with 2-3 players(newb set players, vary lvlwise) with the newbie swords and shields...but not great stuff, just semi-decent eq.

Really like the looks of eq so far, I am impressed.

Gonna be depressing when those ppl who mud kinslayer a ton get high lvls and I'm still way behind. I won't be able to even compete lvl wise this time around:)

Also, the lvls will limit the amount of characters a person has, no more 15 alts(unless you really have no life).

So I'm definately sticking with a max of 2-3 alts...1 ls 1 ds :P

Can't wait for it to begin, thanks for the small treat of just exping...I know it's sad, but it made my day for a minute there :)

Posted: Thu Sep 15, 2005 11:04 pm
by Trin
happen to check if scan works?

Posted: Thu Sep 15, 2005 11:07 pm
by Vurek
Damn, nope I didn't.

Doubt it though.

I liked it better without scan after all, you actually were forced to take more chances this way :)

Posted: Fri Sep 16, 2005 1:33 pm
by Osis
I always liked my 19 18 16 19 19 stats..

Posted: Fri Sep 16, 2005 1:59 pm
by Guest
well now that im sure we will get some new char i might aswell reveal engels true stats , 15 14 14 18 16 or something like that ( the stats were downed) , they might not be so good but i had 400 hp :D to bad i still sucked

This system will help get rid of fucking guys like me with crazy ass char

Posted: Fri Sep 16, 2005 4:22 pm
by Nicotine
is the test mud coming back up, or are we just waiting till kinslayer for real comes up?

because to tell the truth, the fact that test mud was up at all kinda pissed me off because i didnt get to play. :( now i'm itching to get back on kinslayer. sorry for being so impatient :)

Posted: Fri Sep 16, 2005 6:49 pm
by Chase
They only put the test mud up to test for some bugs. Only a few people got on to run around so debugging would go faster. Not all the loads are put in yet so we have a little while longer.

Posted: Fri Sep 16, 2005 7:08 pm
by Nicotine
oh.

well ok then.

Posted: Fri Sep 16, 2005 7:14 pm
by Galnor
It will likely be up again. It all depends on Serai since he is hosting it.

Posted: Fri Sep 16, 2005 9:45 pm
by Guest
SHE! Serai's a SHE

Posted: Fri Sep 16, 2005 10:29 pm
by Guest
Damn, no more 19 18 15 19 19 human warrior for me. :? (Those pracs were to die for... chains swords spears charge bash kick all at 99%, ride 91%, track and notice at 86%, and some search as well... it was uberness, and that was at lvl 43.) It's also a shame that I never got to play the 15 19 19 18 14 FC I statted just before the game went down... it's been soooo long since I played a channie. My connection problems look like they might've been fixed, though, so I might be around enough to play this time.

I'm still debating what type of char to start with this time around. I LOVE the idea of point-buy instead of random stats, it makes sure that everyone has an equal chance from square one. It definitely has a leg-up on WoTMUD in the statting department, that's for damn sure.


Slower exp was somewhat necessary, as long as it isn't excessively slow. When the only way to get a level per hour (before lvl 30) is to have connections with highbies, it's a problem. The game should still be play, not work.

Posted: Fri Sep 16, 2005 10:57 pm
by Chase
From what I could tell, it shouldnt be too hard to get a level every 45 mins or so... Exp sucks, but this way people will only have 1 or 2 alts and now people will actually care about their character, not do stupid stuff and fnut things when they may lose a character which took some time.

Posted: Fri Sep 16, 2005 11:12 pm
by Nicotine
test mud come back up! :D

Posted: Sat Sep 17, 2005 12:47 am
by Trin
Chase wrote:From what I could tell, it shouldnt be too hard to get a level every 45 mins or so... Exp sucks, but this way people will only have 1 or 2 alts and now people will actually care about their character, not do stupid stuff and fnut things when they may lose a character which took some time.
from what you saw at lvl 1 it takes 45 minutes for 1 lvl. omg that's going to suck for higher lvls.