Yah, wtf is setril. I swear I think that bugger crashed it, he went ld when I started winning our pk and then mud crashed
And iosish or wtf left mirc!
Smirk. Heh, I was gettin some lag and didn't even know he hit me:
HP:Healthy MV:Good >
s
They don't seem to be here.
HP:Healthy MV:Good >
g
A Path
The path continues to the north and to the south. Smells of blood and decay
roam in the south and blighted trees tower everywhere even here. Blood
spatters against trees and the grass alike on this small path.
[ Exits: n s ]
Setril is here, fighting a small deer!.
A small deer is lying here, stunned.
HP:Healthy MV:Good >
s
g
Your powerful slash cleanly cuts off a small deer's head, which rolls away with a look of horror on it.
You slash a small deer's hands into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points.
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
HP:Healthy MV:Good >
s
A Dwindling Path
The once broad path seems to dwindle from lack of use. A trolloc can barely
fit through this path but this path is perfect for deer and other small
critters that roam the area. The smells of death fade and are not as strong as
to the south.
[ Exits: n s d ]
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Healthy MV:Good >
You slash a small deer's body.
A small deer grimaces in pain.
HP:Healthy MV:Good - a small deer: Wounded>
No way! You're fighting for your life!
HP:Healthy MV:Good - a small deer: Wounded>
l
A Dwindling Path
The once broad path seems to dwindle from lack of use. A trolloc can barely
fit through this path but this path is perfect for deer and other small
critters that roam the area. The smells of death fade and are not as strong as
to the south.
[ Exits: n s d ]
A small deer is here, fighting YOU!.
A small deer is here watching over herself.
HP:Healthy MV:Good - a small deer: Wounded>
8
save
Mood changed to: Brave
HP:Healthy MV:Good - a small deer: Wounded>
You slash a small deer's body.
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
A small deer skitters off north.
Saving Borgg.
HP:Healthy MV:Good >
n
g
A Path
The path continues to the north and to the south. Smells of blood and decay
roam in the south and blighted trees tower everywhere even here. Blood
spatters against trees and the grass alike on this small path.
[ Exits: n s ]
The corpse of a small deer is lying here.
A small deer is here watching over herself.
Setril is standing here.
HP:Healthy MV:Good >
You slash a small deer's legs.
A small deer is mortally wounded, and will die soon, if not aided.
HP:Healthy MV:Good - a small deer: Incapacitated>
Setril tells you, 'lol biotch :p'
HP:Healthy MV:Good - a small deer: Incapacitated>
Your slash at a small deer results in a pool of blood and her immediate death!
You barely slash a small deer's body.
A small deer panics, and attempts to flee!
You receive some experience points.
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
HP:Healthy MV:Good >
Setril leaves south.
HP:Healthy MV:Good >
wink
Have you got something in your eye?
HP:Healthy MV:Good >
s
g
A Dwindling Path
The once broad path seems to dwindle from lack of use. A trolloc can barely
fit through this path but this path is perfect for deer and other small
critters that roam the area. The smells of death fade and are not as strong as
to the south.
[ Exits: n s d ]
Setril is here, fighting a small deer!.
A small deer is here, fighting Setril!.
HP:Healthy MV:Good >
You slash a small deer's feet.
A small deer grimaces in pain.
HP:Healthy MV:Good - a small deer: Battered --- Setril: Healthy
>
You slash a small deer's body.
A small deer is stunned, but will probably regain consciousness again.
Setril barely slashes a small deer's legs.
A small deer is mortally wounded, and will die soon, if not aided.
HP:Healthy MV:Good - a small deer: Incapacitated --- Setril: Healthy
>
8
Mood changed to: Brave
HP:Healthy MV:Good - a small deer: Incapacitated --- Setril: Healthy
>
save
Saving Borgg.
HP:Healthy MV:Good - a small deer: Incapacitated --- Setril: Healthy
>
snick
You snicker softly.
HP:Healthy MV:Good - a small deer: Incapacitated --- Setril: Healthy
>
wink
You beautifully slash a small deer into two parts -- both dead.
You slash a small deer's body into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points.
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
HP:Healthy MV:Good >
Setril slashes your head.
Have you got something in your eye?
HP:Hurt MV:Good - Setril: Healthy>
s
g
7
f
s
s
No way! You're fighting for your life!
HP:Hurt MV:Good - Setril: Healthy>
They don't seem to be here.
HP:Hurt MV:Good - Setril: Healthy>
Mood changed to: Wimpy
HP:Hurt MV:Good - Setril: Healthy>
You panic and attempt to flee!
HP:Hurt MV:Good - Setril: Healthy>
Inside a Moist Cave
The air grows cold is you travel down into a moist cave. Small from the lack
of use, but could be useful to humans and trolls for shelter over night.
Bandits use the cave for a hideout of some sort and this cave is perfect for
there use.
[ Exits: e u ]
You flee head over heels.
Alas, you cannot go that way...
HP:Hurt MV:Good >
Alas, you cannot go that way...
HP:Hurt MV:Good >
Setril has arrived from above.
HP:Hurt MV:Good >
tar setril
#Ok. {tar} now equals {setril}.
Setril barely slashes your head.
HP:Hurt MV:Good - Setril: Healthy>
f
e
You panic and attempt to flee!
HP:Hurt MV:Good - Setril: Healthy>
e
A Stone Cave
You are in an unfinished room. Bandits patrol this small stone cave, they've
learned to use this cave for its resources of shelter and its cool temperature.
Underground these bandits are unnoticed and unharmed until some hungry trolloc
comes along.
[ Exits: n e w ]
You flee head over heels.
A Twist in the Cave
The cave makes a sharp turn to the south, bandit roam even deeper in the cave
farther from the entrance. With this cool climate you are surprised to see no
wildlife, the bandits probly killed all of it.
[ Exits: s w ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.
HP:Hurt MV:Good >
Alas, you cannot go that way...
HP:Hurt MV:Good >
tar2 setril
#Ok. {tar2} now equals {setril}.
They don't seem to be here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
Mood changed to: Wimpy
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
They don't seem to be here.
HP:Hurt MV:Good >
A Stone Cave
You are in an unfinished room. Bandits patrol this small stone cave, they've
learned to use this cave for its resources of shelter and its cool temperature.
Underground these bandits are unnoticed and unharmed until some hungry trolloc
comes along.
[ Exits: n e w ]
Setril is standing here.
HP:Hurt MV:Good >
Setril slashes your head.
You do the best you can!
HP:Wounded MV:Good - Setril: Healthy>
No way! You're fighting for your life!
HP:Wounded MV:Good - Setril: Healthy>
You do the best you can!
HP:Wounded MV:Good - Setril: Healthy>
No way! You're fighting for your life!
HP:Wounded MV:Good - Setril: Healthy>
You slash Setril's feet.
Setril slashes your hands.
HP:Wounded MV:Good - Setril: Hurt>
You panic and attempt to flee!
HP:Wounded MV:Good - Setril: Hurt>
A Massive Stone Cavern
You are in an unfinished room. Entering the cave an Enormous cavern rests in
silence only disturbed by bandits who use it for shelter. The cavern is so
large it can fit 15 trollocs inside or 20 humans. The carvern leads to a dead
end, no exits were found by the bandits to roam farther in the cave.
[ Exits: s ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.
You flee head over heels.
Alas, you cannot go that way...
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
Alas, you cannot go that way...
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
Mood changed to: Wimpy
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
Setril has arrived from the south.
You barely slash Setril's body.
HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!
HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!
HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!
HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!
HP:Wounded MV:Good - Setril: Wounded>
You do the best you can!
HP:Wounded MV:Good - Setril: Wounded>
You panic and attempt to flee!
HP:Wounded MV:Good - Setril: Wounded>
Setril slashes your feet.
HP:Battered MV:Good - Setril: Wounded>
A Stone Cave
You are in an unfinished room. Bandits patrol this small stone cave, they've
learned to use this cave for its resources of shelter and its cool temperature.
Underground these bandits are unnoticed and unharmed until some hungry trolloc
comes along.
[ Exits: n e w ]
You flee head over heels.
They don't seem to be here.
HP:Battered MV:Good >
Setril has arrived from the north.
You slash Setril's body.
HP:Battered MV:Good - Setril: Battered>
You do the best you can!
HP:Battered MV:Good - Setril: Battered>
You do the best you can!
HP:Battered MV:Good - Setril: Battered>
You do the best you can!
HP:Battered MV:Good - Setril: Battered>
You panic and attempt to flee!
HP:Battered MV:Good - Setril: Battered>
Setril slashes your arms.
You wish that your wounds would stop BLEEDING so much!
You slash Setril's head.
A Twist in the Cave
The cave makes a sharp turn to the south, bandit roam even deeper in the cave
farther from the entrance. With this cool climate you are surprised to see no
wildlife, the bandits probly killed all of it.
[ Exits: s w ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.
You flee head over heels.
They don't seem to be here.
HP:Wounded MV:Strong >
They don't seem to be here.
HP:Wounded MV:Strong >
They don't seem to be here.
HP:Wounded MV:Strong >
They don't seem to be here.
HP:Wounded MV:Strong >
They don't seem to be here.
HP:Wounded MV:Strong >
They don't seem to be here.
HP:Wounded MV:Strong >
Setril has arrived from the west.
HP:Wounded MV:Strong >
Setril tickles your legs as he slashes you.
You do the best you can!
HP:Wounded MV:Strong - Setril: Healthy>
You do the best you can!
HP:Wounded MV:Strong - Setril: Healthy>
You slash Setril's hands.
Setril slashes your hands.
HP:Battered MV:Strong - Setril: Hurt>
You do the best you can!
HP:Battered MV:Strong - Setril: Hurt>
You panic and attempt to flee!
HP:Battered MV:Strong - Setril: Hurt>
A Small Intersection
You are in an unfinished room. At the intersection bandit seem to patrol the
area and make sure no one gets inside. Exits leave to the west and east
farther into the cavern and to the north leads toward the exit.
[ Exits: n e w ]
A stocky bandit is patrolling the nearby area.
You flee head over heels.
End of the Cave
You are in an unfinished room. The cave finally leads to an end, but bandits
still patrol even these parts of the caves. YOu might as well turn around
because the cave doesn't lead any farther here.
[ Exits: e ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
A Small Intersection
You are in an unfinished room. At the intersection bandit seem to patrol the
area and make sure no one gets inside. Exits leave to the west and east
farther into the cavern and to the north leads toward the exit.
[ Exits: n e w ]
A stocky bandit is patrolling the nearby area.
HP:Battered MV:Strong >
A Twist in the Cave
The cave makes a sharp turn to the south, bandit roam even deeper in the cave
farther from the entrance. With this cool climate you are surprised to see no
wildlife, the bandits probly killed all of it.
[ Exits: s w ]
A stocky bandit is patrolling the nearby area.
A stocky bandit is patrolling the nearby area.
HP:Battered MV:Strong >
A stocky bandit leaves south.
Setril has arrived from the west.
A Stone Cave
You are in an unfinished room. Bandits patrol this small stone cave, they've
learned to use this cave for its resources of shelter and its cool temperature.
Underground these bandits are unnoticed and unharmed until some hungry trolloc
comes along.
[ Exits: n e w ]
HP:Battered MV:Strong >
Inside a Moist Cave
The air grows cold is you travel down into a moist cave. Small from the lack
of use, but could be useful to humans and trolls for shelter over night.
Bandits use the cave for a hideout of some sort and this cave is perfect for
there use.
[ Exits: e u ]
HP:Battered MV:Good >
A Dwindling Path
The once broad path seems to dwindle from lack of use. A trolloc can barely
fit through this path but this path is perfect for deer and other small
critters that roam the area. The smells of death fade and are not as strong as
to the south.
[ Exits: n s d ]
The corpse of a small deer is lying here.
HP:Battered MV:Good >
A Path
The path dwindles to the north and broadens to the south. A small corner leads
to the west and small animals roam the area. Lions conquer the smaller animals
and trollocs conquer the lions and the smaller animals. Smells of blood flow
from the south while tainted trees and burnt grass crumble on the ground in
front of you.
[ Exits: n s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Battered MV:Good >
A Broad Path
The path steadily heads north. The incline of the terrain steadily increases.
Trees are still around you in there sickly state. To the south you can barely
make out the plains you just passed through. You see an outline of a keep to
the south as well.
[ Exits: n s ]
A small deer is here watching over herself.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
HP:Battered MV:Good >
A Broad Path
The path that was once narrow starts to broaden as the plains open up. After
the path broadens it starts to dwindle to a small path again. Blood fills the
air from trolloc, human, and other animal corpses alike. Crumbled grass and
tainted trees surround this broad path and the tower in the distance as well.
[ Exits: n s w ]
HP:Battered MV:Good >
Plains of Writhing Grass
The grass is filled with blood and writhers its last corals, dying for hatred
of the blood that surrounds it. The plains roam and in the distance all
spattered with blood and tainted all alike, having trees tower above them and
having trollocs run through there fields.
[ Exits: e s ]
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Mood changed to: Wimpy
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
55555*55545454-454555555555555555555555*555555555-55555-555555555-44768447222445555*555
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
What?!?
HP:Battered MV:Good >
g
g
g
g
g
g
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Mood changed to: Wimpy
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
555*55555555555555555555
sc
What?!?
HP:Battered MV:Good >
You have 28(64) hit and 150(215) movement points.
You have scored 11744 exp, 0 total quest points
You need 8256 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Borgg (level 4)
You are not a member of any clans.
You are standing.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
A Broad Path
The path that was once narrow starts to broaden as the plains open up. After
the path broadens it starts to dwindle to a small path again. Blood fills the
air from trolloc, human, and other animal corpses alike. Crumbled grass and
tainted trees surround this broad path and the tower in the distance as well.
[ Exits: n s w ]
A small deer is here watching over herself.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Setril tells you, 'lol'
HP:Battered MV:Good >
A Broad Path
The path steadily heads north. The incline of the terrain steadily increases.
Trees are still around you in there sickly state. To the south you can barely
make out the plains you just passed through. You see an outline of a keep to
the south as well.
[ Exits: n s ]
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
A Path
The path dwindles to the north and broadens to the south. A small corner leads
to the west and small animals roam the area. Lions conquer the smaller animals
and trollocs conquer the lions and the smaller animals. Smells of blood flow
from the south while tainted trees and burnt grass crumble on the ground in
front of you.
[ Exits: n s w ]
Setril is here, fighting a small deer!.
A small deer is lying here, mortally wounded.
HP:Battered MV:Good >
You slash Setril's body.
HP:Battered MV:Good - Setril: Wounded --- a small deer: Incapacitated
>
You barely slash Setril's legs.
Setril nicely dissects a small deer's ribcage with a single slash!
Setril slashes a small deer's feet.
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
Setril leaves west.
No way! You're fighting for your life!
HP:Battered MV:Good - Setril: Battered>
They don't seem to be here.
HP:Battered MV:Good - Setril: Battered>
They don't seem to be here.
HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
They don't seem to be here.
HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
They don't seem to be here.
HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
They don't seem to be here.
HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
No way! You're fighting for your life!
HP:Battered MV:Good - Setril: Battered --- a small deer: Beaten
>
They don't seem to be here.
HP:Battered MV:Good >
Off the Path
The path turns to this dead end. Deer and lions alike hide from the fearful
trollocs in this small corner usually unnoticed and un threatened. But, when
they are notice by some hungry trolloc, they are torn to pieces and left to rot
in this small corner of the huge world.
[ Exits: e ]
Setril is here, fighting a small deer!.
A small deer is here, fighting Setril!.
HP:Battered MV:Good >
You slash Setril's legs.
HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
No way! You're fighting for your life!
HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
You do the best you can!
HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
You do the best you can!
HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
555555565858585555545454555
You do the best you can!
HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
What?!?
HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
wink
Have you got something in your eye?
HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
l
Setril panics, and attempts to flee!
HP:Battered MV:Good - Setril: Beaten --- a small deer: Incapacitated
>
You slash Setril's body.
Setril nicely dissects a small deer's ribcage with a single slash!
Setril slashes a small deer's legs.
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
Off the Path
The path turns to this dead end. Deer and lions alike hide from the fearful
trollocs in this small corner usually unnoticed and un threatened. But, when
they are notice by some hungry trolloc, they are torn to pieces and left to rot
in this small corner of the huge world.
[ Exits: e ]
The corpse of a small deer is lying here.
Setril is standing here.
HP:Battered MV:Good - Setril: Critical>
You do the best you can!
HP:Battered MV:Good - Setril: Critical>
You do the best you can!
HP:Battered MV:Good - Setril: Critical>
Setril panics, and attempts to flee!
Setril leaves east.
No way! You're fighting for your life!
HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.
HP:Battered MV:Good - Setril: Critical>
No way! You're fighting for your life!
HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.
HP:Battered MV:Good - Setril: Critical>
No way! You're fighting for your life!
HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.
HP:Battered MV:Good - Setril: Critical>
No way! You're fighting for your life!
HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.
HP:Battered MV:Good - Setril: Critical>
No way! You're fighting for your life!
HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.
HP:Battered MV:Good - Setril: Critical>
PANIC! You couldn't escape!
HP:Battered MV:Good - Setril: Critical>
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
A Path
The path dwindles to the north and broadens to the south. A small corner leads
to the west and small animals roam the area. Lions conquer the smaller animals
and trollocs conquer the lions and the smaller animals. Smells of blood flow
from the south while tainted trees and burnt grass crumble on the ground in
front of you.
[ Exits: n s w ]
The corpse of a small deer is lying here.
HP:Battered MV:Good >
They don't seem to be here.
Damn engage bug. What's that 2-3 times heh
And south gate gk is broken by the way, was gonna troop down to fd/tv/caemlyn/baerlon to check stuff out but crashed.
