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Old School...logs!

Posted: Tue Aug 23, 2005 6:14 pm
by Kalei
My comp got wiped out of all its files, I had hella good logs from way back (pkmud) days, anybody care to share some old school logs?

Posted: Tue Aug 23, 2005 6:58 pm
by Vurek
I have some, but that would take a lot of work/time to edit it out, b/c not much happened, always logged the 1k session so I have to scroll through fuckin pages to look for anythign interesting.

But then again, me posting logs is like evil.

And, I don't have the ancient old school stuff, only days when mud was semi-maturing, but still stupid shit happened. :P

Posted: Wed Aug 31, 2005 10:30 am
by Kison
Hey, if anyone has ANY old logs, feel free to mail them to me: Sortak@gmail.com

Don't care if there's spam. I want to try collecting the old logs before they go extinct. Old = Last summer or earlier. I might have them posted up on the website if we ever get one if they're good.

...And try giving me a virus and you'll be sorry. ;)

Posted: Wed Aug 31, 2005 3:03 pm
by Growler
Sadly, I lost all my old logs to formatting :cry:

If anyone else still has theirs, post it!

Posted: Wed Aug 31, 2005 8:10 pm
by Kilik
lol, I also lost all mine, had to boot my whole computer to get rid of a virus.

Posted: Fri Sep 09, 2005 8:34 pm
by Vurek
Viim vs Sophia spar, I think May 2004

We had been fighting for probably 20 minutes, with insane kinslayer regen, and us using scythes, and insane hps both ways, we weren't gettin anywhere.

In the end, I decide, well hell, I can only do 1 fball, so I'll try to buff her scythes(have her run out of sps) and land my fballs. :)


HP:Hurt SP:Flickering MV:Fresh >
*
Sophia leaves west, riding a black warhorse.

HP:Hurt SP:Flickering MV:Fresh >
* = = + + - -
*
Whom do you wish to channel this weave apon?

HP:Hurt SP:Flickering MV:Fresh > w
Along a Small Path
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
Sophia is standing here, riding a black warhorse.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Hurt SP:Flickering MV:Fresh > cf
You begin to weave the appropriate flows.

HP:Hurt SP:Flickering MV:Fresh > -
A small deer leaves east.
A small deer leaves east.

HP:Hurt SP:Flickering MV:Fresh >
*
* = = +
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!

HP:Wounded SP:Flickering MV:Fresh - Sophia: Battered>
You try to bludgeon Sophia, but she parries the attack.
Sophia tries to thrash you, but you dodge the attack.

HP:Wounded SP:Flickering MV:Fresh - Sophia: Battered> cf
You begin to weave the appropriate flows.

HP:Wounded SP:Flickering MV:Fresh - Sophia: Battered> -
*
* = = + +
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!
A small deer leaves east.
You try to bludgeon Sophia, but she parries the attack.
Sophia tries to thrash you, but you dodge the attack.

HP:Wounded SP:Flickering MV:Fresh - Sophia: Battered> cf
You begin to weave the appropriate flows.

HP:Wounded SP:Flickering MV:Fresh - Sophia: Battered> -
*
* = = + +
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!

HP:Wounded SP:Flickering MV:Fresh - Sophia: Battered> cf
You begin to weave the appropriate flows.

HP:Wounded SP:Flickering MV:Fresh - Sophia: Battered> -
*
* = =
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!
You try to bludgeon Sophia, but she parries the attack.
Sophia tries to thrash you, but you parry the attack.

HP:Battered SP:Flickering MV:Fresh - Sophia: Battered> cf
You begin to weave the appropriate flows.

HP:Battered SP:Flickering MV:Fresh - Sophia: Battered> -
*
*
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!

HP:Battered SP:Flickering MV:Fresh - Sophia: Battered>
You try to bludgeon Sophia, but she dodges the attack.

HP:Battered SP:Flickering MV:Fresh - Sophia: Battered> cf
You begin to weave the appropriate flows.

HP:Battered SP:Flickering MV:Fresh - Sophia: Battered> -
*
* =
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!
A small deer has arrived from the west.

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered> cf
You begin to weave the appropriate flows.

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered> -
*
*
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!

HP:Beaten SP:Weakening MV:Fresh - Sophia: Wounded> wink
Have you got something in your eye?

HP:Beaten SP:Weakening MV:Fresh - Sophia: Wounded> cf
You begin to weave the appropriate flows.

HP:Beaten SP:Weakening MV:Fresh - Sophia: Wounded> -
*
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Weakening MV:Fresh - Sophia: Wounded>
A small deer has arrived from the east.

HP:Beaten SP:Weakening MV:Fresh - Sophia: Wounded> cf
You begin to weave the appropriate flows.

HP:Beaten SP:Weakening MV:Fresh - Sophia: Wounded> -
*
* = =
Sophia tries to thrash you, but you dodge the attack.

HP:Beaten SP:Weakening MV:Fresh - Sophia: Wounded> + + - -
*
Okay.
You throw a fireball at Sophia and have the satisfaction of seeing her enveloped in flames!

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered> 7
f
Mood changed to: Wimpy

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered>
Sophia panics, and attempts to flee!

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered> HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered>
A small deer leaves west.
You try to bludgeon Sophia, but she parries the attack.
Sophia tries to thrash you, but you dodge the attack.
A Small Path Bordering the Walls Of Caemlyn
[ Exits: s w ]
A pitch coated torch rests here, waiting to be lit.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
You flee head over heels.

HP:Beaten SP:Flickering MV:Fresh > s
s
Bordering the Caemlyn Wall
[ Exits: n s ]
A small lantern lies here.
A pair of well-used hiking boots are here.
A pair of worn pants are setting on the ground, stained with dirt.
A small wooden shield is setting here.
A wooden practice sword is setting here.
A worn in pair of gloves sit here in the dirt.
Some leather armor is bundled here on the ground.
A tattered shirt is here, rotting away.
A thin leather helmet is here.
A pitch coated torch rests here, waiting to be lit.
A heavy sack made of burlap lies here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.

HP:Beaten SP:Flickering MV:Fresh > s
Bordering the Caemlyn Wall
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.

HP:Beaten SP:Flickering MV:Fresh > Alas, you cannot go that way...

HP:Beaten SP:Flickering MV:Fresh > rep god woman
You tell Sophia, 'god woman'

HP:Beaten SP:Flickering MV:Fresh > e
e
Bordering Caemlyn's Southern Wall
[ Exits: e w ]
A thin leather helmet is here.
A tattered shirt is here, rotting away.
Some leather armor is bundled here on the ground.
A worn in pair of gloves sit here in the dirt.
A wooden practice sword is setting here.
A small wooden shield is setting here.
A pair of worn pants are setting on the ground, stained with dirt.
A pair of well-used hiking boots are here.
A leather water flask lies here.
A heavy sack made of burlap lies here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Fresh > Bordering Caemlyn's Southern Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Fresh >
Sophia tells you, 'lol'

HP:Beaten SP:Flickering MV:Fresh > rep how many firetruckin
You tell Sophia, 'how many firetruckin'

HP:Beaten SP:Flickering MV:Fresh >
A small deer has arrived from the west.

HP:Beaten SP:Flickering MV:Fresh > rep sps you go
You tell Sophia, 'sps you go'

HP:Beaten SP:Flickering MV:Fresh > rep you got?

Sophia tells you, 'i was high batt'

HP:Beaten SP:Flickering MV:Fresh > sc
You tell Sophia, 'you got?'

HP:Beaten SP:Flickering MV:Fresh > You have 68(327) hit, 34(212) mana and 126(126) movement points.
You have scored 11070200 exp, 0 quest points, and have 1120 gold coins.
You need 929800 exp to reach your next level and 0 quest points required to rank.
You have been playing for 0 days and 8 hours.
You have gathered 0 Weave Points so far.
This ranks you as Viim (level 31)
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Beaten SP:Flickering MV:Fresh >
Sophia tells you, 'im flickering now'

HP:Beaten SP:Flickering MV:Fresh >
A small deer leaves west.

HP:Beaten SP:Flickering MV:Fresh > rep what is max sps?
You tell Sophia, 'what is max sps?'

HP:Beaten SP:Flickering MV:Fresh > w
w
Bordering Caemlyn's Southern Wall
[ Exits: e w ]
A thin leather helmet is here.
A tattered shirt is here, rotting away.
Some leather armor is bundled here on the ground.
A worn in pair of gloves sit here in the dirt.
A wooden practice sword is setting here.
A small wooden shield is setting here.
A pair of worn pants are setting on the ground, stained with dirt.
A pair of well-used hiking boots are here.
A leather water flask lies here.
A heavy sack made of burlap lies here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Fresh > w
Bordering the Caemlyn Wall
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.

HP:Beaten SP:Flickering MV:Fresh > Alas, you cannot go that way...

HP:Beaten SP:Flickering MV:Fresh > n
Bordering the Caemlyn Wall
[ Exits: n s ]
A small lantern lies here.
A pair of well-used hiking boots are here.
A pair of worn pants are setting on the ground, stained with dirt.
A small wooden shield is setting here.
A wooden practice sword is setting here.
A worn in pair of gloves sit here in the dirt.
Some leather armor is bundled here on the ground.
A tattered shirt is here, rotting away.
A thin leather helmet is here.
A pitch coated torch rests here, waiting to be lit.
A heavy sack made of burlap lies here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.

HP:Beaten SP:Flickering MV:Fresh > cf
Whom do you wish to channel this weave apon?

HP:Beaten SP:Flickering MV:Fresh > n
A Small Path Bordering the Walls Of Caemlyn
[ Exits: s w ]
A pitch coated torch rests here, waiting to be lit.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.

HP:Beaten SP:Flickering MV:Fresh > cf
Whom do you wish to channel this weave apon?

HP:Beaten SP:Flickering MV:Fresh > w
Along a Small Path
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
Sophia is standing here, riding a black warhorse.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Fresh > cf

Sophia tells you, '216'

HP:Beaten SP:Flickering MV:Fresh > You begin to weave the appropriate flows.

HP:Beaten SP:Flickering MV:Fresh > -
Sophia tries to thrash you, but you dodge the attack.

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered>
*
Sophia panics, and attempts to flee!

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered>
Sophia leaves west, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh >
*
A small deer has arrived from the east.

HP:Beaten SP:Flickering MV:Fresh > = = + + - -
*
Whom do you wish to channel this weave apon?

HP:Beaten SP:Flickering MV:Fresh >
Sophia has arrived from the west, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh >
Sophia tries to thrash you, but you parry the attack.

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered>
You try to bludgeon Sophia, but she parries the attack.
Sophia tries to thrash you, but you parry the attack.
Sophia panics, and attempts to flee!

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered>
Sophia leaves west, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh > rep im flick the hwhole time
You tell Sophia, 'im flick the hwhole time'

HP:Beaten SP:Flickering MV:Fresh > w
Along a Small Path
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
Sophia is standing here, riding a black warhorse.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Fresh > cf
You begin to weave the appropriate flows.

HP:Beaten SP:Flickering MV:Fresh > -
Sophia tries to thrash you, but you parry the attack.

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered>
*
Sophia panics, and attempts to flee!

HP:Beaten SP:Flickering MV:Fresh - Sophia: Battered>
* =
Sophia leaves west, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh > = + + - -
*
Whom do you wish to channel this weave apon?
A small deer leaves west.

HP:Beaten SP:Flickering MV:Fresh > w
A Thin Path
[ Exits: n e ]
A earthen cloak with a hood blends into the background here.
A heavy shield trimmed from a piece of steel is here.
An ancient etched sword is here.
A pair of thin metal boots sits here.
Leggings of chainmail sit here.
A pair of studded gloves lie in the dirt.
A pair of studded leather sleeves have been abandoned here.
A shirt of silver splintmail reflects the light brightly.
A chain coif is setting here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
A tall white stallion is standing here.
An ancient tree is here, blowing in the wind.

HP:Beaten SP:Flickering MV:Fresh > cf
Whom do you wish to channel this weave apon?

HP:Beaten SP:Flickering MV:Fresh > n
A Small Dusty Path
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Fresh > cf
Whom do you wish to channel this weave apon?

HP:Beaten SP:Flickering MV:Fresh > w
A Small Dusty Path
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Beaten SP:Flickering MV:Fresh > cf
Whom do you wish to channel this weave apon?

HP:Beaten SP:Flickering MV:Fresh > e
s
A Small Dusty Path
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Fresh > A Thin Path
[ Exits: n e ]
A earthen cloak with a hood blends into the background here.
A heavy shield trimmed from a piece of steel is here.
An ancient etched sword is here.
A pair of thin metal boots sits here.
Leggings of chainmail sit here.
A pair of studded gloves lie in the dirt.
A pair of studded leather sleeves have been abandoned here.
A shirt of silver splintmail reflects the light brightly.
A chain coif is setting here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
A tall white stallion is standing here.
An ancient tree is here, blowing in the wind.

HP:Beaten SP:Flickering MV:Fresh > stat
You are a 17 year old human.
Your mood is currently: Wimpy
Height 160 cm, Weight 143 pounds, Weight carried 0 lbs.
Offensive Bonus: 166 Dodge Bonus: 84, Parry Bonus: 152
Your abilities are: Str: 17, Int: 14, Wis: 19, Dex: 19, Con: 18 <---statted this in like 3 tries...NEVER realized how uber these were until later...a channeler with those stats, smirk
Your armor absorbs 7% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE

HP:Beaten SP:Flickering MV:Fresh > m
You look around less carefully.

HP:Beaten SP:Flickering MV:Fresh > dism
You stop riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh > g
Okay, you'll try to move silently for a while.

HP:Beaten SP:Flickering MV:Fresh > n

Sophia has arrived from the north, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh > A Small Dusty Path
[ Exits: s w ]
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Excellent >
Sophia has arrived from the south, riding a black warhorse.

HP:Beaten SP:Flickering MV:Excellent > s

Sophia tries to thrash you, but you parry the attack.

HP:Beaten SP:Flickering MV:Excellent - Sophia: Battered> cf
No way! You're fighting for your life!

HP:Beaten SP:Flickering MV:Excellent - Sophia: Battered> You begin to weave the appropriate flows.

HP:Beaten SP:Flickering MV:Excellent - Sophia: Battered> - 7

* f
Cancelled.
Mood changed to: Wimpy

HP:Beaten SP:Flickering MV:Excellent - Sophia: Battered> HP:Beaten SP:Flickering MV:Excellent - Sophia: Battered>
A Thin Path
[ Exits: n e ]
A earthen cloak with a hood blends into the background here.
A heavy shield trimmed from a piece of steel is here.
An ancient etched sword is here.
A pair of thin metal boots sits here.
Leggings of chainmail sit here.
A pair of studded gloves lie in the dirt.
A pair of studded leather sleeves have been abandoned here.
A shirt of silver splintmail reflects the light brightly.
A chain coif is setting here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
A tall white stallion is standing here.
An ancient tree is here, blowing in the wind.
You flee head over heels.

HP:Beaten SP:Flickering MV:Excellent > n
A Small Dusty Path
[ Exits: s w ]
Sophia is standing here, riding a black warhorse.
A small deer is here watching over herself.

HP:Battered SP:Weakening MV:Excellent > cf

Sophia leaves south, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent > Whom do you wish to channel this weave apon?

HP:Battered SP:Weakening MV:Excellent > s
A Thin Path
[ Exits: n e ]
A earthen cloak with a hood blends into the background here.
A heavy shield trimmed from a piece of steel is here.
An ancient etched sword is here.
A pair of thin metal boots sits here.
Leggings of chainmail sit here.
A pair of studded gloves lie in the dirt.
A pair of studded leather sleeves have been abandoned here.
A shirt of silver splintmail reflects the light brightly.
A chain coif is setting here.
Sophia is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
A tall white stallion is standing here.
An ancient tree is here, blowing in the wind.

HP:Battered SP:Weakening MV:Excellent > cf
You begin to weave the appropriate flows.

HP:Battered SP:Weakening MV:Excellent > -
Sophia leaves east, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >
*
* = = + + - -
*
Whom do you wish to channel this weave apon?

HP:Battered SP:Weakening MV:Excellent > e
Along a Small Path
[ Exits: e w ]
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Battered SP:Weakening MV:Excellent > cf
Whom do you wish to channel this weave apon?

HP:Battered SP:Weakening MV:Excellent > e
Along a Small Path
[ Exits: e w ]
A small deer is here watching over herself.
Sophia is standing here, riding a black warhorse.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Battered SP:Weakening MV:Excellent > cf
You begin to weave the appropriate flows.

HP:Battered SP:Weakening MV:Excellent > -
*
* = = +
Your flows are distracted! You lose control!
Sophia channels sharp air scythes which tear your skin apart!
A small deer leaves east.

HP:Beaten SP:Weakening MV:Excellent - Sophia: Wounded>
You try to bludgeon Sophia, but she parries the attack.
Sophia tries to thrash you, but you parry the attack.

HP:Beaten SP:Weakening MV:Excellent - Sophia: Wounded> cf
You begin to weave the appropriate flows.

HP:Beaten SP:Weakening MV:Excellent - Sophia: Wounded> -
*
* = = +
Sophia tries to thrash you, but you parry the attack.

HP:Beaten SP:Weakening MV:Excellent - Sophia: Wounded> + - -
*
Okay.
You throw a fireball at Sophia and have the satisfaction of seeing her enveloped in flames!
A small deer has arrived from the west.

HP:Beaten SP:Flickering MV:Excellent - Sophia: Beaten>
Sophia panics, and attempts to flee!

HP:Beaten SP:Flickering MV:Excellent - Sophia: Beaten> cf

Sophia panics, and attempts to flee!

HP:Beaten SP:Flickering MV:Excellent - Sophia: Beaten>
Sophia leaves west, riding a black warhorse.

HP:Beaten SP:Flickering MV:Excellent > Whom do you wish to channel this weave apon?

HP:Beaten SP:Flickering MV:Excellent > w
Along a Small Path
[ Exits: e w ]
A small deer is here watching over herself.

HP:Beaten SP:Flickering MV:Strong > cf
Whom do you wish to channel this weave apon?

HP:Beaten SP:Flickering MV:Strong > w
A Thin Path
[ Exits: n e ]
A earthen cloak with a hood blends into the background here.
A heavy shield trimmed from a piece of steel is here.
An ancient etched sword is here.
A pair of thin metal boots sits here.
Leggings of chainmail sit here.
A pair of studded gloves lie in the dirt.
A pair of studded leather sleeves have been abandoned here.
A shirt of silver splintmail reflects the light brightly.
A chain coif is setting here.
Sophia is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
An ancient tree is here, blowing in the wind.
A tall white stallion is standing here.
An ancient tree is here, blowing in the wind.

HP:Beaten SP:Flickering MV:Strong > cf
You begin to weave the appropriate flows.

HP:Beaten SP:Flickering MV:Strong > -
*
* = = +
A small deer leaves north.

HP:Beaten SP:Flickering MV:Strong > + - -
*
Okay.
Your fireball hits Sophia with full force, causing an immediate death!
Sophia grimaces in pain.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear Sophia's death cry.
Sophia is dead! R.I.P.

HP:Beaten SP:Flickering MV:Strong >
Sophia tells you, 'damn'

HP:Beaten SP:Flickering MV:Strong > rep FUCK
You tell Sophia, 'FUCK'


Didn't mean to kill her, heh. Viim did a 120ish hp fball at the end there.

Just a neat little example of sneak using a channeler, I used it alot in my earlier days, bloody amazing how it works..:P

Sneak failed the first time btw, and landed the second, she had no clue :)

Posted: Sat Sep 10, 2005 12:57 am
by Kilik
Vurek, you sneaky channie :P

Is it luck or am i the only one that has to stat about 56 times to get good stats.

My first char, syth was a channie i first stated. Im pretty sure this is when they had the 16 18 16 for max stats. Got 16 18 17 17 16 on my 10th try, everything else took like 56-100 trys to get decent stats.

This spar log lasted longer then my last one,
Last spar i ever did was agaist nicotine. Thinking i was up to the challenge i forget the most important thing, NOTICE. Probly the shortest spar ever, took about 10 seconds

Posted: Sat Sep 10, 2005 11:52 am
by Trin
was sophia an aes sedai when this happened? also it looked like she kicked your ass except she maybe failed weaves(??) and you're fireball got off.

*sticks up for his brother*

if it was me you would have died horribly.

regen isn't that sick here(at least if there were no bugs) i've played muds that are worse.

Posted: Sat Sep 10, 2005 11:59 am
by Trin
i'll post it later...

Posted: Sat Sep 10, 2005 5:58 pm
by Trin
nfc clue how old this is but you could scan in it so it's gotta be old!

HP:Healthy SP:Good MV:Fresh >


*Borrax* is standing here.
*Ehren* is standing here.
*Kombat* is standing here.
*Zarth* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

Saiser narrates, 'Four of them now.'

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >


They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

You nod agreeingly.

HP:Healthy SP:Good MV:Fresh >


They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >


Saiser has a few scratches.

Saiser is using:
<used as light> a small lantern
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn on head> a hood of tarnished steel mesh
<worn about body> a streaming silver cloak
<worn on back> a backpack
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of ringmail sleeves
<worn around wrist> a golden bracelet
<worn around wrist> a golden bracelet
<worn on hands> a pair of thick boarhide gloves
<worn on finger> a worn golden signet ring
<worn on finger> a worn golden signet ring
<wielded> an opalescent crystalline dagger
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of ringmail leggings
<worn on feet> a pair of thick leather hunting boots

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >


You are a 18 year old human.
Your mood is currently: Wimpy
Height 155 cm, Weight 151 pounds, Weight carried 20 lbs, Worn: 91 lbs.
Offensive Bonus: 155 Dodge Bonus: 118, Parry Bonus: 161
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 19, Con: 18
Your armor absorbs 63% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

#TICK!!!
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

The day has begun.
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >


They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >


*Zarth* has arrived from the west.
*Borrax* has arrived from the west.

HP:Healthy SP:Strong MV:Fresh >

A trolloc covered in blood is here, howling in the darkness.
*Kombat* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy SP:Strong MV:Fresh >

*Zarth* tries to thrash you, but you parry the attack.

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>

You do the best you can!

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>
You do the best you can!

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>

Saiser says 'Target Kombat with weaves first.'

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>


Saiser barely pierces *Borrax*.

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>
You begin to weave the appropriate flows.

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>
-
*
* =
*Borrax* slashes Saiser.
Saiser pierces *Borrax*.

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>

*Ehren* tries to thrash you, but you parry the attack.

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>
= + +
You dodge a bash from *Zarth* who loses his balance and falls!

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>
-
Sailuan narrates, 'where u guys at ?'

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>
-
*Kombat* has arrived from the west.

HP:Healthy SP:Strong MV:Fresh - Zarth: Scratched>

*
Your fireball blooms few feet before *Zarth* who claps his hands in wonder.

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

*Zarth* gasps in astonishment.

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

*Borrax* tries to slash Saiser, but he dodges the attack.
Saiser pierces *Borrax*.
You try to thrash *Zarth*, but he parries the attack.

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

You dodge a bash from *Ehren* who loses his balance and falls!

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>
#TICK+10

You begin to weave the appropriate flows.

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>
-
*
*
You dodge a bash from *Zarth* who loses his balance and falls!

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>
=
*Ehren* tries to thrash you, but you dodge the attack.
*Borrax* tries to slash Saiser, but he parries the attack.
Saiser pierces *Borrax*.

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

Saiser narrates, 'Kombat first'

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>
= + + - -
*
Okay.
You throw a fireball at *Kombat* and have the satisfaction of seeing him enveloped
in flames!

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

*Kombat* tries to pierce you, but you dodge the attack.
Saiser pierces *Borrax*.
You try to thrash *Zarth*, but he parries the attack.

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

Bollesedun has arrived from the south, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

*Kombat* panics, and attempts to flee!

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

*Kombat* leaves north.

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>

*Borrax* sends Saiser sprawling with a powerful bash!

HP:Healthy SP:Good MV:Fresh - Zarth: Scratched>


*Ehren* sends you sprawling with a powerful bash!

HP:Scratched SP:Good MV:Fresh - Zarth: Scratched>

*Kombat* has arrived from the north.

HP:Scratched SP:Good MV:Fresh - Zarth: Scratched>

*Kombat* leaves west.

HP:Scratched SP:Good MV:Fresh - Zarth: Scratched>

*Zarth* nods agreeingly.

HP:Scratched SP:Good MV:Fresh - Zarth: Scratched>

Sailuan narrates, 'where u guys at ?'

HP:Scratched SP:Good MV:Fresh - Zarth: Scratched>

*Ehren* thrashes you.
*Borrax* slashes Saiser hard.
*Zarth* thrashes you hard.

HP:Scratched SP:Good MV:Fresh - Zarth: Scratched>

Bollesedun pierces *Ehren*.

HP:Scratched SP:Good MV:Fresh - Zarth: Scratched>


Draimin narrates, 'anyone need a stout ash staff?'

HP:Scratched SP:Good MV:Fresh - Zarth: Scratched>

Bollesedun pierces *Ehren*.
*Ehren* thrashes you hard.
*Borrax* slashes Saiser.
*Zarth* thrashes you hard.

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>

*Zarth* looks at Bollesedun.

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>
Whom do you wish to channel this weave apon?

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>
Whom do you wish to channel this weave apon?

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>


Bollesedun snickers softly.

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>
You begin to weave the appropriate flows.

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>
-
*
*
Bollesedun pierces *Ehren*.
*Borrax* tries to slash Saiser, but he dodges the attack.
Saiser pierces *Borrax*.

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>
= =
You dodge a bash from *Ehren* who loses his balance and falls!

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>
+
You dodge a bash from *Zarth* who loses his balance and falls!

HP:Hurt SP:Good MV:Fresh - Zarth: Scratched>
+ - -
*
Okay.
You throw a fireball at *Zarth* and have the satisfaction of seeing him enveloped
in flames!

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>


Bollesedun barely pierces *Ehren*.
*Ehren* tries to thrash you, but you dodge the attack.
Saiser pierces *Borrax*.
You try to thrash *Zarth*, but he parries the attack.
*Zarth* tries to thrash you, but you dodge the attack.

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>

*Kombat* has arrived from the west.

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>
You snicker softly.

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>

You begin to weave the appropriate flows.
Bollesedun looks at *Ehren*.

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>
-
Saiser narrates, 'Borraxx next'

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>

*
* = =
*Borrax* sends Saiser sprawling with a powerful bash!

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>

*Kombat* leaves west.

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>
+
Bollesedun pierces *Ehren*.
*Borrax* slashes Saiser hard.

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>
+ -
You dodge a bash from *Ehren* who loses his balance and falls!

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>
-
You dodge a bash from *Zarth* who loses his balance and falls!

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>

*Kombat* has arrived from the west.

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>

*Kombat* tries to pierce Saiser, but he parries the attack.

HP:Hurt SP:Weakening MV:Fresh - Zarth: Hurt>

*
Okay.
You throw a fireball at *Zarth* and have the satisfaction of seeing him enveloped
in flames!

HP:Hurt SP:Flickering MV:Fresh - Zarth: Wounded>

*Zarth* panics, and attempts to flee!

HP:Hurt SP:Flickering MV:Fresh - Zarth: Wounded>

*Zarth* leaves north.

HP:Hurt SP:Flickering MV:Fresh >


*Kombat* pierces Saiser.
Bollesedun pierces *Ehren*.
*Ehren* tries to thrash you, but you parry the attack.
*Borrax* slashes Saiser.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>
Draimin narrates, 'guess not'
You have 307(356) hit, 50(219) mana and 124(124) movement points.
You have scored 31290674 exp, 0 quest points, and have 9015 gold coins.
You need 2709326 exp to reach your next level and 0 quest points required to
rank.
You have been playing for 1 days and 22 hours.
You have gathered 194 Weave Points so far, ranking you Legend 3.
This ranks you as Sonea (level 39)
You are riding a black warhorse. Your mount looks strong.
You are fighting *Ehren*.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>


*Kombat* panics, and attempts to flee!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>
You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

*Kombat* leaves north.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

*Ehren* looks at Bollesedun.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>


*Zarth* has arrived from the north.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

*Kombat* has arrived from the north.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

*Kombat* leaves west.
You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

*Zarth* leaves west.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>


You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Wounded>

You barely tickle *Ehren* with your thrash.
Bollesedun pierces *Ehren*.
Saiser pierces *Borrax*.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>
You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>
You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>


You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>


You do the best you can!
Saiser closes the gate.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

The gate is opened from the other side.


HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>
You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>
You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

Saiser closes the gate.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

You dodge a bash from *Ehren* who loses his balance and falls!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

The gate is opened from the other side.


HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

Saiser avoids being bashed by *Borrax* who loses his balance and falls!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>


You barely thrash *Ehren*.
Bollesedun pierces *Ehren*.
Saiser pierces *Borrax* hard.
Saiser closes the gate.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

The gate is opened from the other side.


HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>
Alias added.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

Saiser closes the gate.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>


The gate is opened from the other side.


HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>
You begin to weave the appropriate flows.
Saiser closes the gate.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

The gate is opened from the other side.


HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>
- #TICK-10

Saiser closes the gate.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

The gate is opened from the other side.


HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

*
*Borrax* panics, and attempts to flee!
Sailuan has arrived from the south, riding a black warhorse.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

*Borrax* leaves south.
Saiser pierces *Ehren*.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

*Ehren* panics, and attempts to flee!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered>

*
*Ehren* leaves north.
Bollesedun leaves south, riding a black warhorse..

HP:Hurt SP:Flickering MV:Fresh >
=
Cancelled.
Okay.
Saiser leaves north, riding a black warhorse..

HP:Hurt SP:Flickering MV:Fresh >


The gate is opened from the other side.


HP:Hurt SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

A Small Copse of Dying Trees
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
Saiser Morakin is here, fighting *Ehren*!, riding a black warhorse.
*Ehren* is here, fighting Saiser!.
A small deer is here watching over herself.

HP:Hurt SP:Flickering MV:Fresh >
You tickle *Ehren* as you thrash him.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>

You begin to weave the appropriate flows.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>

*Ehren* panics, and attempts to flee!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>
= +
*Ehren* leaves south.

HP:Hurt SP:Flickering MV:Fresh >
+ -

Saiser leaves south, riding a black warhorse..

HP:Hurt SP:Flickering MV:Fresh >

Cancelled.
Outside a Large Gate
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.
*Ehren* is standing here.

HP:Hurt SP:Flickering MV:Fresh >

Saiser pierces *Ehren*.

HP:Hurt SP:Flickering MV:Fresh >
You tickle *Ehren* as you thrash him.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>

The gate is closed from the other side.


HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>


You barely tickle *Ehren* with your thrash.
*Ehren* tries to thrash Saiser, but he parries the attack.
Saiser pierces *Ehren*.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>
But it's already closed!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>

You begin to weave the appropriate flows.

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>
= +
*Ehren* panics, and attempts to flee!

HP:Hurt SP:Flickering MV:Fresh - Ehren: Battered --- Saiser: Hurt
>
+ - -
* #TICK!!!

Your air scythe fails.
*Ehren* leaves north.

HP:Hurt SP:Flickering MV:Fresh >


Saiser leaves north, riding a black warhorse..

HP:Scratched SP:Weakening MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Weakening MV:Fresh >


A Small Copse of Dying Trees
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
Saiser Morakin is here, fighting *Ehren*!, riding a black warhorse.
*Ehren* is here, fighting Saiser!.
A small deer is here watching over herself.

HP:Scratched SP:Weakening MV:Fresh >
You tickle *Ehren* as you thrash him.

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten --- Saiser: Scratched
>

*Ehren* panics, and attempts to flee!

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten --- Saiser: Scratched
>

*Ehren* panics, and attempts to flee!

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten --- Saiser: Scratched
>

You tickle *Ehren* as you thrash him.
Saiser pierces *Ehren*.

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten --- Saiser: Scratched
>

*Ehren* leaves south.

HP:Scratched SP:Weakening MV:Fresh >


Outside a Large Gate
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Ehren* is standing here.

HP:Scratched SP:Weakening MV:Fresh >

Saiser has arrived from the north, riding a black warhorse.

HP:Scratched SP:Weakening MV:Fresh >
You tickle *Ehren* as you thrash him.

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten>

Saiser pierces *Ehren*.

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten>

You begin to weave the appropriate flows.

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten>
= + +
Saiser pierces *Ehren*.
*Ehren* tries to thrash you, but you dodge the attack.

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten>

*Ehren* panics, and attempts to flee!

HP:Scratched SP:Weakening MV:Fresh - Ehren: Beaten>
- -
* #TICK+10

Okay.
You channel flows of air as they scythe *Ehren*.

HP:Scratched SP:Flickering MV:Fresh - Ehren: Critical>


Bollesedun narrates, 'S gate.'

HP:Scratched SP:Flickering MV:Fresh - Ehren: Critical>

Bollesedun narrates, 'On I bashed.'

HP:Scratched SP:Flickering MV:Fresh - Ehren: Critical>

*Ehren* leaves east.

HP:Scratched SP:Flickering MV:Fresh >
But it's already closed!

HP:Scratched SP:Flickering MV:Fresh >

Saiser leaves east, riding a black warhorse..

HP:Scratched SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


Heated Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
Saiser Morakin is here, fighting *Ehren*!, riding a black warhorse.
*Ehren* is here, fighting Saiser!.

HP:Scratched SP:Flickering MV:Fresh >

*Ehren* tries to thrash Saiser, but he dodges the attack.
Saiser pierces *Ehren*.

HP:Scratched SP:Flickering MV:Fresh >
You barely tickle *Ehren* with your thrash.

HP:Scratched SP:Flickering MV:Fresh - Ehren: Critical --- Saiser: Scratched
>

You begin to weave the appropriate flows.

HP:Scratched SP:Flickering MV:Fresh - Ehren: Critical --- Saiser: Scratched
>

*Ehren* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Fresh - Ehren: Critical --- Saiser: Scratched
>
= + + - -
*
Okay.
You channel flows of air as they scythe *Ehren*.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Ehren*'s death cry.
*Ehren* is dead! R.I.P.

HP:Scratched SP:Flickering MV:Fresh >

You narrate, 'ripo ehren'

HP:Scratched SP:Flickering MV:Fresh >


Outside a Large Gate
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >
The Heated Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

Outside a Large Gate
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

Heated Plains
[ Exits: n e s w ]
The corpse of Ehren is lying here.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >

Saiser gets a big pile of gold coins from the corpse of Ehren.

HP:Scratched SP:Flickering MV:Fresh >

You get a pair of steel-plated war boots from the corpse of Ehren.
You get a pair of heavy steel greaves from the corpse of Ehren.
You get a thick metal lance from the corpse of Ehren.
You get a pair of shimmering steel gauntlets from the corpse of Ehren.
You get a pair of heavy steel vambraces from the corpse of Ehren.
A black iron breastplate: you can't carry that much weight.
You get a great helm from the corpse of Ehren.
You get a burlap sack from the corpse of Ehren.
You get a burning torch from the corpse of Ehren.
You get a water flask from the corpse of Ehren.
You get a water flask from the corpse of Ehren.
You get a water flask from the corpse of Ehren.

HP:Scratched SP:Flickering MV:Fresh >

Outside a Large Gate
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

The Heated Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >


Bollesedun narrates, 'Come s gate.'

HP:Scratched SP:Flickering MV:Fresh >
You are carrying:
a water flask [3]
a burning torch
a burlap sack
a great helm
a pair of heavy steel vambraces
a pair of shimmering steel gauntlets
a thick metal lance
a pair of heavy steel greaves
a pair of steel-plated war boots
a small lantern [5]
a water skin
a large slab of meat [2]

HP:Scratched SP:Flickering MV:Fresh >

You drop a water flask.
You drop a water flask.
You drop a water flask.
You drop a burning torch.
You drop a burlap sack.
You drop a great helm.
You drop a pair of heavy steel vambraces.
You drop a pair of shimmering steel gauntlets.
You drop a thick metal lance.
You drop a pair of heavy steel greaves.
You drop a pair of steel-plated war boots.
You drop a small lantern.
You drop a small lantern.
You drop a small lantern.
You drop a small lantern.
You drop a small lantern.
You drop a water skin.
You drop a large slab of meat.
You drop a large slab of meat.

HP:Scratched SP:Flickering MV:Fresh >

Bollesedun narrates, 'Today.'

HP:Scratched SP:Flickering MV:Fresh >

You get a large slab of meat.
You get a large slab of meat.

HP:Scratched SP:Flickering MV:Fresh >

Outside a Large Gate
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >

Saiser leaves south, riding a black warhorse..

HP:Scratched SP:Flickering MV:Fresh >

The Heated Plains
[ Exits: n e s ]
A water skin lies here.
A small lantern lies here. [5]
A pair of steel-plated war boots are gleaming here.
A pair of heavy steel greaves sits here.
A lance made of thick metal is setting here.
A pair of steel gauntlets shimmer under the light.
A heavy looking pair of vambraces sit in the dirt.
A huge helmet of strong steel is here, waiting for an owner..
A heavy sack made of burlap lies here.
A pitch coated torch rests here, waiting to be lit.
A leather water flask lies here. [3]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

You get a small lantern.
You get a small lantern.
You get a small lantern.
You get a small lantern.
You get a small lantern.

HP:Scratched SP:Flickering MV:Fresh >


You get a water skin.

HP:Scratched SP:Flickering MV:Fresh >


The Dying Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >
A Stone Path
[ Exits: n e s ]
The corpse of a huge lion is lying here.
A wooden practice sword is setting here.
A strong, black warhorse stands here, full of energy.
A scrawny sickly-looking deer limps here.

HP:Scratched SP:Flickering MV:Fresh >
A Stone Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A huge, angry lion is here, snarling in your direction.

HP:Scratched SP:Flickering MV:Fresh >


Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Fresh >

Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Fresh >

Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Fresh >

No way! You're fighting for your life!

HP:Scratched SP:Flickering MV:Fresh - a huge lion: Healthy>

No way! You're fighting for your life!

HP:Scratched SP:Flickering MV:Fresh - a huge lion: Healthy>

No way! You're fighting for your life!

HP:Scratched SP:Flickering MV:Fresh - a huge lion: Healthy>

No way! You're fighting for your life!

HP:Scratched SP:Flickering MV:Fresh - a huge lion: Healthy>

You barely thrash a huge lion.
A huge lion tries to hit you, but you dodge the attack.

HP:Scratched SP:Flickering MV:Fresh - a huge lion: Scratched>
No way! You're fighting for your life!

HP:Scratched SP:Flickering MV:Fresh - a huge lion: Scratched>

HP:Scratched SP:Flickering MV:Fresh - a huge lion: Scratched>

A Stone Path
[ Exits: n e s ]
The corpse of a huge lion is lying here.
A wooden practice sword is setting here.
A strong, black warhorse stands here, full of energy.
A scrawny sickly-looking deer limps here.
You flee head over heels.

HP:Scratched SP:Flickering MV:Fresh >

A Stone Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A huge, angry lion is here, snarling in your direction.

HP:Scratched SP:Flickering MV:Fresh >

A Corner of a Crumbling Wall
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >


Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is here, fighting *Borrax*!, riding a black warhorse.
*Borrax* is here, fighting Bollesedun!.
Bollesedun Swiftblade is here, fighting *Borrax*!, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >
You tickle *Borrax* as you thrash him.

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>

You begin to weave the appropriate flows.

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>
=
Saiser pierces *Borrax*.
Bollesedun pierces *Borrax*.

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>
+
*Borrax* sends Saiser sprawling with a powerful bash!

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>
+
Sailuan narrates, 'keep the gate open :P'

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>
-
*Borrax* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>

*Borrax* leaves west.

HP:Scratched SP:Flickering MV:Fresh >
-
*Borrax* has arrived from the west.

HP:Scratched SP:Flickering MV:Fresh >

*
Upon who should the spell be cast?

HP:Scratched SP:Flickering MV:Fresh >



*Borrax* leaves east.

HP:Scratched SP:Flickering MV:Fresh >
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is sitting here, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >


A Corner of a Crumbling Wall
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Borrax* is here, fighting Bollesedun!.
Bollesedun Swiftblade is here, fighting *Borrax*!, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >

Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Scratched SP:Flickering MV:Fresh >
A Stone Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A huge, angry lion is here, snarling in your direction.

HP:Scratched SP:Flickering MV:Fresh >


Bollesedun narrates, 'on.'

HP:Scratched SP:Flickering MV:Fresh >

A Corner of a Crumbling Wall
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Borrax* is here, fighting Bollesedun!.
Bollesedun Swiftblade is here, fighting *Borrax*!, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >

You tickle *Borrax* as you thrash him.

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>
You begin to weave the appropriate flows.

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>
= +
*Borrax* panics, and attempts to flee!

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>
+ -
Bollesedun pierces *Borrax*.

HP:Scratched SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Wounded
>

*Borrax* leaves north.

HP:Scratched SP:Flickering MV:Fresh >
-

*

Upon who should the spell be cast?
A Stone Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
*Borrax* is here, fighting a huge lion!.
A huge lion is here, fighting *Borrax*!.

HP:Scratched SP:Flickering MV:Fresh >

A Stone Path
[ Exits: n e s ]
The corpse of a huge lion is lying here.
A wooden practice sword is setting here.
A strong, black warhorse stands here, full of energy.
A scrawny sickly-looking deer limps here.

HP:Scratched SP:Flickering MV:Fresh >
The Dying Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

The Heated Plains
[ Exits: n e s ]
A pair of steel-plated war boots are gleaming here.
A pair of heavy steel greaves sits here.
A lance made of thick metal is setting here.
A pair of steel gauntlets shimmer under the light.
A heavy looking pair of vambraces sit in the dirt.
A huge helmet of strong steel is here, waiting for an owner..
A heavy sack made of burlap lies here.
A pitch coated torch rests here, waiting to be lit.
A leather water flask lies here. [3]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


Bollesedun has arrived from the south, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


Outside a Large Gate
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


Bollesedun has arrived from the south, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

#TICK-10

The Heated Plains
[ Exits: n e s ]
A pair of steel-plated war boots are gleaming here.
A pair of heavy steel greaves sits here.
A lance made of thick metal is setting here.
A pair of steel gauntlets shimmer under the light.
A heavy looking pair of vambraces sit in the dirt.
A huge helmet of strong steel is here, waiting for an owner..
A heavy sack made of burlap lies here.
A pitch coated torch rests here, waiting to be lit.
A leather water flask lies here. [3]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

The Dying Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

A Stone Path
[ Exits: n e s ]
The corpse of a huge lion is lying here.
A wooden practice sword is setting here.
A strong, black warhorse stands here, full of energy.
A scrawny sickly-looking deer limps here.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


Bollesedun has arrived from the north, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >
HP:Scratched SP:Flickering MV:Fresh >
-
Bollesedun leaves south, riding a black warhorse..

HP:Scratched SP:Flickering MV:Fresh >

*
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Sonea leaving north.
You see fresh tracks of Sonea leaving south.
The sickly deer leaves east.

HP:Scratched SP:Flickering MV:Fresh >

A Stone Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
Bollesedun Swiftblade is here, fighting a huge lion!, riding a black warhorse.
A huge lion is here, fighting Bollesedun!.

HP:Scratched SP:Flickering MV:Fresh >

A Corner of a Crumbling Wall
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >


Bollesedun has arrived from the north, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >


Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Scratched SP:Flickering MV:Fresh >

Bollesedun has arrived from the east, riding a black warhorse.

HP:Scratched SP:Flickering MV:Fresh >

Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Flickering MV:Fresh >

HP:Scratched SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Sonea leaving west.
You see fresh tracks of Borrax leaving west.
You see fresh tracks of Sonea leaving east.

HP:Scratched SP:Flickering MV:Fresh >

A sinuous worm has arrived from the south.

HP:Scratched SP:Flickering MV:Fresh >

Bollesedun narrates, 'In?'

HP:Scratched SP:Flickering MV:Fresh >
#TICK!!!

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.

HP:Healthy SP:Flickering MV:Fresh >

A trolloc covered in blood is here, howling in the darkness.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy SP:Flickering MV:Fresh >


Bollesedun narrates, 'ON 2q'

HP:Healthy SP:Flickering MV:Fresh >
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.
Sailuan narrates, 'u gusy suck'

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >


Bollesedun narrates, 'w.'

HP:Healthy SP:Flickering MV:Fresh >

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.

HP:Healthy SP:Flickering MV:Fresh >

Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >


Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.

HP:Healthy SP:Flickering MV:Fresh >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Bollesedun Swiftblade is sitting here, riding a black warhorse.
*Borrax* is here, fighting Bollesedun!.

HP:Healthy SP:Flickering MV:Fresh >

Along a Vine Covered Wall
[ Exits: e s w ]
A sharp war axe lies here, radiating light.
A ragged cape is laying here
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >
Upon who should the spell be cast?

HP:Healthy SP:Flickering MV:Fresh >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Bollesedun Swiftblade is sitting here, riding a black warhorse.
*Borrax* is here, fighting Bollesedun!.

HP:Healthy SP:Flickering MV:Fresh >

You tickle *Borrax* as you thrash him.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Hurt
>
You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Hurt
>
= + +
*Borrax* slashes Bollesedun hard.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Wounded --- Bollesedun: Hurt
>
- -
*
Okay.
You channel flows of air as they scythe *Borrax*.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Bollesedun: Hurt
>
#TICK+10

You have 356(356) hit, 23(219) mana and 124(124) movement points.
You have scored 31797389 exp, 0 quest points, and have 9015 gold coins.
You need 2202611 exp to reach your next level and 0 quest points required to
rank.
You have been playing for 1 days and 22 hours.
You have gathered 201 Weave Points so far, ranking you Legend 3.
This ranks you as Sonea (level 39)
You are riding a black warhorse. Your mount looks weary.
You are fighting *Borrax*.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Bollesedun: Hurt
>

You tickle *Borrax* as you thrash him.
*Borrax* slashes Bollesedun very hard.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Bollesedun: Wounded
>

Bollesedun nods agreeingly.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Bollesedun: Wounded
>

*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Bollesedun: Wounded
>

You roll your eyes in disgust.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Bollesedun: Wounded
>

Bollesedun narrates, 'No track sucks.'

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Bollesedun: Wounded
>

You barely tickle *Borrax* with your thrash.
Bollesedun pierces *Borrax* hard.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Bollesedun: Wounded
>

*Borrax* leaves west.

HP:Healthy SP:Flickering MV:Fresh >

Bollesedun leaves east, riding a black warhorse..

HP:Healthy SP:Flickering MV:Fresh >

*Borrax* has arrived from the west.

HP:Healthy SP:Flickering MV:Fresh >

*Borrax* leaves east.

HP:Healthy SP:Flickering MV:Fresh >


Along a Vine Covered Wall
[ Exits: e s w ]
A sharp war axe lies here, radiating light.
A ragged cape is laying here
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
*Borrax* is here, fighting Saiser!.
Bollesedun Swiftblade is here, fighting *Borrax*!, riding a black warhorse.
Saiser Morakin is here, fighting *Borrax*!, riding a black warhorse.

HP:Healthy SP:Flickering MV:Fresh >
*Borrax* panics, and attempts to flee!
You barely tickle *Borrax* with your thrash.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Saiser: Healthy
>

You tickle *Borrax* as you thrash him.
Bollesedun pierces *Borrax*.
Saiser pierces *Borrax*.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Battered --- Saiser: Healthy
>

*Borrax* leaves west.
*Borrax* has arrived from the west.
Bollesedun barely pierces *Borrax*.

HP:Healthy SP:Flickering MV:Fresh >

Saiser pierces *Borrax*.

HP:Healthy SP:Flickering MV:Fresh >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Fresh >

Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >


A Corner of a Crumbling Wall
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Fresh >


Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >

Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Fresh >

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
*Borrax* is here, fighting Bollesedun!.
Bollesedun Swiftblade is here, fighting *Borrax*!, riding a black warhorse.
Saiser Morakin is here, fighting *Borrax*!, riding a black warhorse.

HP:Healthy SP:Flickering MV:Fresh >
You tickle *Borrax* as you thrash him.

HP:Healthy SP:Flickering MV:Fresh - Borrax: Beaten --- Bollesedun: Wounded
>

You tickle *Borrax* as you thrash him.
Saiser pierces *Borrax*.
*Borrax* slashes Bollesedun hard.
Bollesedun pierces *Borrax*.
*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Fresh - Borrax: Beaten --- Bollesedun: Wounded
>

*Borrax* leaves east.

HP:Healthy SP:Flickering MV:Fresh >

Bollesedun leaves east, riding a black warhorse..

HP:Healthy SP:Flickering MV:Fresh >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Bollesedun Swiftblade is here, fighting *Borrax*!, riding a black warhorse.
*Borrax* is here, fighting a sinuous worm!.
A sinuous worm is here, fighting *Borrax*!.

HP:Healthy SP:Flickering MV:Fresh >


Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >

A Corner of a Crumbling Wall
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Fresh >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Fresh >


Bollesedun has arrived from the west, riding a black warhorse.

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >


Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is here, fighting *Borrax*!, riding a black warhorse.
*Borrax* is here, fighting Saiser!.

HP:Healthy SP:Flickering MV:Fresh >
You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!
*Borrax* leaves east.

HP:Healthy SP:Flickering MV:Fresh >

Saiser leaves east, riding a black warhorse..

HP:Healthy SP:Flickering MV:Fresh >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >


Your mount is too exhausted.
Saiser leaves south, riding a black warhorse..

HP:Healthy SP:Flickering MV:Fresh >


Your mount is too exhausted.

HP:Healthy SP:Flickering MV:Fresh >
Your mount is too exhausted.

HP:Healthy SP:Flickering MV:Fresh >
No way! You're fighting for your life!

HP:Healthy SP:Flickering MV:Fresh - a sinuous worm: Healthy>

You stop riding a black warhorse.

HP:Healthy SP:Flickering MV:Fresh - a sinuous worm: Healthy>


Sailuan narrates, 'i swear why doesn't someone fix the fucking lag'

HP:Healthy SP:Flickering MV:Fresh - a sinuous worm: Healthy>
HP:Healthy SP:Flickering MV:Fresh - a sinuous worm: Healthy>

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Saiser Morakin is standing here, riding a black warhorse.
You flee head over heels.

HP:Healthy SP:Flickering MV:Excellent >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Excellent >


Along a Vine Covered Wall
[ Exits: e w ]

HP:Healthy SP:Flickering MV:Excellent >

A Corner of a Crumbling Wall
[ Exits: n w ]

HP:Healthy SP:Flickering MV:Strong >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Strong >


A Stone Path
[ Exits: n s ]
A huge, angry lion is here, snarling in your direction.

HP:Healthy SP:Flickering MV:Strong >

A Stone Path
[ Exits: n e s ]
The corpse of a huge lion is lying here.
A wooden practice sword is setting here.
A scrawny sickly-looking deer limps here.

HP:Healthy SP:Flickering MV:Strong >
The Dying Plains
[ Exits: n e s ]

HP:Healthy SP:Flickering MV:Strong >

The Heated Plains
[ Exits: n e s ]
A pair of steel-plated war boots are gleaming here.
A pair of heavy steel greaves sits here.
A lance made of thick metal is setting here.
A pair of steel gauntlets shimmer under the light.
A heavy looking pair of vambraces sit in the dirt.
A huge helmet of strong steel is here, waiting for an owner..
A heavy sack made of burlap lies here.
A pitch coated torch rests here, waiting to be lit.
A leather water flask lies here. [3]

HP:Healthy SP:Flickering MV:Strong >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >

Outside a Large Gate
[ Exits: n e s w ]
Bollesedun Swiftblade is standing here, riding a black warhorse.

HP:Healthy SP:Flickering MV:Good >

A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy SP:Flickering MV:Good >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Good >

You say 'he in?'

HP:Healthy SP:Flickering MV:Good >

You have 356(356) hit, 23(219) mana and 92(124) movement points.
You have scored 31798389 exp, 0 quest points, and have 9015 gold coins.
You need 2201611 exp to reach your next level and 0 quest points required to
rank.
You have been playing for 1 days and 22 hours.
You have gathered 201 Weave Points so far, ranking you Legend 3.
This ranks you as Sonea (level 39)
You are standing.

HP:Healthy SP:Flickering MV:Good >

Bollesedun says 'no'

HP:Healthy SP:Flickering MV:Good >


The Heated Plains
[ Exits: n e s ]
A pair of steel-plated war boots are gleaming here.
A pair of heavy steel greaves sits here.
A lance made of thick metal is setting here.
A pair of steel gauntlets shimmer under the light.
A heavy looking pair of vambraces sit in the dirt.
A huge helmet of strong steel is here, waiting for an owner..
A heavy sack made of burlap lies here.
A pitch coated torch rests here, waiting to be lit.
A leather water flask lies here. [3]

HP:Healthy SP:Flickering MV:Good >

The Dying Plains
[ Exits: n e s ]

HP:Healthy SP:Flickering MV:Good >

A Stone Path
[ Exits: n e s ]
The corpse of a huge lion is lying here.
A wooden practice sword is setting here.
A scrawny sickly-looking deer limps here.

HP:Healthy SP:Flickering MV:Good >
HP:Healthy SP:Flickering MV:Good >
-
*
You see fresh tracks of Sonea leaving north.
You see fresh tracks of Bollesedun leaving north.
You see almost fresh tracks of Sonea leaving south.
You see almost fresh tracks of Bollesedun leaving south.

HP:Healthy SP:Flickering MV:Good >


A Stone Path
[ Exits: n s ]
A huge, angry lion is here, snarling in your direction.

HP:Healthy SP:Flickering MV:Good >
A Corner of a Crumbling Wall
[ Exits: n w ]

HP:Healthy SP:Flickering MV:Good >

#TICK-10
HP:Healthy SP:Flickering MV:Good >
-
*
You see fresh tracks of Sonea leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Sonea leaving west.
You see fresh tracks of Sonea leaving west.

HP:Healthy SP:Flickering MV:Good >


Sailuan narrates, 'i mob ripped in keep '

HP:Healthy SP:Flickering MV:Good >
Along a Vine Covered Wall
[ Exits: e w ]

HP:Healthy SP:Flickering MV:Good >

Dannocir narrates, 'i got no lagg'

HP:Healthy SP:Flickering MV:Good >


Bollesedun narrates, 'Ugh.'

HP:Healthy SP:Flickering MV:Good >

Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Good >

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Saiser Morakin is standing here, riding a black warhorse.

HP:Healthy SP:Flickering MV:Good >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Good >
#TICK!!!

An ugly, mud covered trolloc stands here, sniffing for blood.
*Kombat* is standing here.
*Zarth* is standing here.
A trolloc covered in blood is here, howling in the darkness.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy SP:Flickering MV:Strong >


Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Good >
Along a Vine Covered Wall
[ Exits: e w ]

HP:Healthy SP:Flickering MV:Good >


Saiser narrates, 'He in?'

HP:Healthy SP:Flickering MV:Good >
HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving west.
You see almost fresh tracks of Borrax leaving east.
You see very recent tracks of Borrax leaving west.

HP:Healthy SP:Flickering MV:Good >

Bollesedun narrates, 'Not e.'

HP:Healthy SP:Flickering MV:Good >

Sailuan narrates, 'If u flee more then once yer fucked..'

HP:Healthy SP:Flickering MV:Good >

You narrate, 'no'

HP:Healthy SP:Flickering MV:Good >

#TICK+10
A Corner of a Crumbling Wall
[ Exits: n w ]

HP:Healthy SP:Flickering MV:Good >


Along a Vine Covered Wall
[ Exits: e w ]

HP:Healthy SP:Flickering MV:Good >
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Good >

You begin riding a black warhorse.

HP:Healthy SP:Flickering MV:Good >

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Saiser Morakin is standing here, riding a black warhorse.

HP:Healthy SP:Flickering MV:Good >

Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Saiser leaving north.
You see almost fresh tracks of Sonea leaving north.
You see very recent tracks of Sailuan leaving north.
You see very recent tracks of Bollesedun leaving north.

HP:Healthy SP:Flickering MV:Good >

A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
*

You see almost fresh tracks of Saiser leaving west.
You see almost fresh tracks of Borrax leaving south.
You see fairly recent tracks of Sonea leaving north.
You see fairly recent tracks of Sonea leaving west.

HP:Healthy SP:Flickering MV:Good >
You stop riding a black warhorse.

HP:Healthy SP:Flickering MV:Good >

You begin riding a black warhorse.

HP:Healthy SP:Flickering MV:Good >

At a Scorched Tree
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Good >

Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving south.
You see almost fresh tracks of Borrax leaving east.
You see almost fresh tracks of Borrax leaving west.
You see very recent tracks of Sailuan leaving north.

HP:Healthy SP:Flickering MV:Good >

Bollesedun narrates, 'Anyone have track? :)'

HP:Healthy SP:Flickering MV:Good >


Path into the Blighted Forest
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

A Rancid Field
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy SP:Flickering MV:Good >
A Bloody Mound
[ Exits: n e s w d ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving south.
You see fairly recent tracks of Sonea leaving north.
You see fairly recent tracks of Sonea leaving south.
You see half day old tracks of Sonea leaving north.

HP:Healthy SP:Flickering MV:Good >

Saiser narrates, 'I do'

HP:Healthy SP:Flickering MV:Good >


A Rancid Field
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Good >

Sailuan narrates, 'i do :P'

HP:Healthy SP:Flickering MV:Good >
HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving east.
You see fairly recent tracks of Sonea leaving east.
You see fairly recent tracks of Sonea leaving north.
You see fairly recent tracks of Sonea leaving east.

HP:Healthy SP:Flickering MV:Good >

You narrate, 'he went s'

HP:Healthy SP:Flickering MV:Good >


A Blighted Field
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

Through a Desolate Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >
A Desolate Blighted Plains
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

Across the Blighted Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
Saiser narrates, 'On south gate'

HP:Healthy SP:Flickering MV:Good >

*
You see almost fresh tracks of Borrax leaving south.
You see very recent tracks of Sailuan leaving north.
You see very recent tracks of Bollesedun leaving north.
You see fairly recent tracks of Sonea leaving north.

HP:Healthy SP:Flickering MV:Good >

Saiser narrates, 'Zarth'

Posted: Sat Sep 10, 2005 6:00 pm
by Trin
HP:Healthy SP:Flickering MV:Good >


A tall trolloc spy has arrived from the south.

HP:Healthy SP:Flickering MV:Good >

A Blighted Plains
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Good >
HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving east.
You see very recent tracks of Sailuan leaving north.
You see very recent tracks of Bollesedun leaving north.
You see fairly recent tracks of Sonea leaving north.

HP:Healthy SP:Flickering MV:Good >

A Blighted Plains
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving south.
You see very recent tracks of Sailuan leaving west.
You see very recent tracks of Bollesedun leaving west.
You see fairly recent tracks of Sonea leaving west.

HP:Healthy SP:Flickering MV:Good >


Outskirts of a Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >
A Blighted Pass
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy SP:Flickering MV:Good >

The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving south.
You see very recent tracks of Sailuan leaving north.
You see very recent tracks of Bollesedun leaving north.
You see fairly recent tracks of Sonea leaving north.

HP:Healthy SP:Flickering MV:Good >


The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving south.
You see very recent tracks of Sailuan leaving north.
You see very recent tracks of Bollesedun leaving north.
You see fairly recent tracks of Sonea leaving east.

HP:Healthy SP:Flickering MV:Good >

The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >

HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving west.
You see very recent tracks of Sailuan leaving east.
You see very recent tracks of Bollesedun leaving east.
You see fairly recent tracks of Sonea leaving east.

HP:Healthy SP:Flickering MV:Good >


The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Good >


In the Bushes
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Good >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Good >

Saiser narrates, 'He dead yet?'

HP:Healthy SP:Flickering MV:Good >

Upon who should the spell be cast?

HP:Healthy SP:Flickering MV:Good >

Dense Forest
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Good >


They don't seem to be here.

HP:Healthy SP:Flickering MV:Good >
Overgrown Foliage
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Good >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Good >

#TICK-10
HP:Healthy SP:Flickering MV:Good >
-
*
You see almost fresh tracks of Borrax leaving north.
Bollesedun narrates, 'how far south that dude gop?'

HP:Healthy SP:Flickering MV:Good - a rotting tree: Healthy>

A rotting tree tries to hit you, but you parry the attack.
You thrash a rotting tree.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy SP:Flickering MV:Good - a rotting tree: Scratched>

HP:Healthy SP:Flickering MV:Good - a rotting tree: Scratched>

Dense Forest
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy SP:Flickering MV:Good >


Overgrown Foliage
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Good >
Dense Brush
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
*Borrax* is resting here.

HP:Healthy SP:Flickering MV:Good >

You thrash *Borrax*.

HP:Healthy SP:Flickering MV:Good - Borrax: Beaten>

You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Good - Borrax: Beaten>
= +
*Borrax* tries to slash you, but you dodge the attack.

HP:Healthy SP:Flickering MV:Good - Borrax: Beaten>
+ - -
*
Okay.
You channel flows of air as they scythe *Borrax*.
*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Good - Borrax: Critical>

You do the best you can!

HP:Healthy SP:Flickering MV:Good - Borrax: Critical>


You do the best you can!

HP:Healthy SP:Flickering MV:Good - Borrax: Critical>
#TICK!!!
You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!
You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

*Borrax* leaves south.

HP:Healthy SP:Flickering MV:Strong >


You have 356(356) hit, 58(219) mana and 108(124) movement points.
You have scored 31801292 exp, 0 quest points, and have 9015 gold coins.
You need 2198708 exp to reach your next level and 0 quest points required to
rank.
You have been playing for 1 days and 22 hours.
You have gathered 201 Weave Points so far, ranking you Legend 3.
This ranks you as Sonea (level 39)
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Healthy SP:Flickering MV:Strong >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >

Overgrown Foliage
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >


Dense Forest
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Strong >

In the Bushes
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

HP:Healthy SP:Flickering MV:Strong >
-
*
You see almost fresh tracks of Sonea leaving west.
You see almost fresh tracks of Borrax leaving west.
You see very recent tracks of Sailuan leaving east.
You see fairly recent tracks of Bollesedun leaving east.

HP:Healthy SP:Flickering MV:Strong >


They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >

The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >


In the Bushes
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >


The Thick Brush
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >
#TICK+10


Dark Grove
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >

Beneath Twisted Branches
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >


Overgrown Foliage
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Borrax* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >
You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!
Bollesedun narrates, 'I blocking n choke he s of it?'

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

*Borrax* leaves south.

HP:Healthy SP:Flickering MV:Strong >
=
+
Cancelled.
Beneath Twisted Branches
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
*Borrax* is standing here.

HP:Healthy SP:Flickering MV:Strong >
You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>
= +
*Borrax* leaves south.

HP:Healthy SP:Flickering MV:Strong >
+
-
Cancelled.
Dark Grove
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
*Borrax* is standing here.

HP:Healthy SP:Flickering MV:Strong >
You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>
= + + -
*Borrax* leaves north.

HP:Healthy SP:Flickering MV:Strong >
-

*
Upon who should the spell be cast?

HP:Healthy SP:Flickering MV:Strong >


*Borrax* has arrived from the north.
Beneath Twisted Branches
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >
Upon who should the spell be cast?

HP:Healthy SP:Flickering MV:Strong >


Bollesedun narrates, 'ON choke fled n.'

HP:Healthy SP:Flickering MV:Strong >

Dark Grove
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
*Borrax* is standing here.

HP:Healthy SP:Flickering MV:Strong >

You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>
No way! You're fighting for your life!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>
= + + -
*Borrax* leaves east.

HP:Healthy SP:Flickering MV:Strong >
-

*


Upon who should the spell be cast?

HP:Healthy SP:Flickering MV:Strong >
The Thick Brush
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Borrax* is standing here.

HP:Healthy SP:Flickering MV:Strong >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Strong >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Strong >

You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>
= + + - -
*Borrax* leaves west.

HP:Healthy SP:Flickering MV:Strong >

*
Upon who should the spell be cast?

HP:Healthy SP:Flickering MV:Strong >

*Borrax* has arrived from the west.

HP:Healthy SP:Flickering MV:Strong >

You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>

You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>
= + + - -
*Borrax* leaves west.

HP:Healthy SP:Flickering MV:Strong >

*Borrax* has arrived from the west.

HP:Healthy SP:Flickering MV:Strong >

*
Upon who should the spell be cast?
*Borrax* leaves north.

HP:Healthy SP:Flickering MV:Strong >


They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >

In the Bushes
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Borrax* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >


In the Bushes
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Borrax* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >

You tickle *Borrax* as you thrash him.
*Borrax* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>
You begin to weave the appropriate flows.

HP:Healthy SP:Flickering MV:Strong - Borrax: Beaten>
= + + - -
*
Okay.
You channel flows of air as they scythe *Borrax*.
*Borrax* panics, and attempts to flee!
*Borrax* leaves east.
A rotting tree tries to hit you, but you parry the attack.
You barely thrash a rotting tree.
A rotting tree tries to hit you, but you dodge the attack.

HP:Healthy SP:Flickering MV:Strong - a rotting tree: Scratched>

HP:Healthy SP:Flickering MV:Strong - a rotting tree: Scratched>

Dense Forest
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy SP:Flickering MV:Strong >



In the Bushes
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >


The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >

The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
HP:Healthy SP:Flickering MV:Strong >

Saiser narrates, 'Sonea?'

HP:Healthy SP:Flickering MV:Strong >
-
*
You see almost fresh tracks of Sonea leaving west.
You see fairly recent tracks of Sonea leaving north.
You see fairly recent tracks of Sonea leaving west.
You see half day old tracks of Sonea leaving north.

HP:Healthy SP:Flickering MV:Strong >



Sailuan narrates, 'where was that spear that was fd ?'

HP:Healthy SP:Flickering MV:Strong >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy SP:Flickering MV:Strong >
HP:Healthy SP:Flickering MV:Strong >
-
*
You see fresh tracks of Borrax leaving north.
You see fresh tracks of Zarth leaving west.
You see almost fresh tracks of Sonea leaving south.
You see almost fresh tracks of Borrax leaving west.

HP:Healthy SP:Flickering MV:Strong >

#TICK-10

The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >


The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

A Blighted Pass
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
Outskirts of a Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy SP:Flickering MV:Strong >
A Blighted Plains
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >


You narrate, 'borrax beat going n'

HP:Healthy SP:Flickering MV:Strong >

A Blighted Plains
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >


Across the Blighted Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

A Desolate Blighted Plains
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Strong >
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Strong >


Through a Desolate Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >


A Blighted Field
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
A Rancid Field
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy SP:Flickering MV:Strong >
A Swampy Field
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy SP:Flickering MV:Strong >


Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Strong >

A Rancid Field
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

Path into the Blighted Forest
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
Saiser Morakin is here, fighting *Borrax*!, riding a black warhorse.
*Borrax* is lying here, stunned.

HP:Healthy SP:Flickering MV:Strong >


You bring *Borrax* within the thrashing of his life, and then thrash him one last
time, killing him.
You thrash *Borrax* hard.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Borrax*'s death cry.
*Borrax* is dead! R.I.P.
Saiser narrates, 'Rip.'

HP:Healthy SP:Flickering MV:Strong >
Upon who should the spell be cast?

HP:Healthy SP:Flickering MV:Strong >
#TICK!!!

You say 'sorry sorry sorry'

Posted: Sat Sep 10, 2005 6:07 pm
by Vurek
In replies to my the Viim vs Sophia log.

I cut out 20 minutes of it as I said, and if you could see, it was me kicking Sophia's ass the entire time. She starts off alot lower than I do, I was near full health for a LONG time.

I let her land all those scythes, to have her run out of sps, and...it worked perfectly. She was new to channie then, as was I, so then I just rocked her ass with fireball.

The last fireball for the kill she was not spamming scythe for me, she had NO clue I even entered. :P

I just lost that part of log, or didn't post, and I didn't post earlier part b/c honestly, it was her bashing me with a staff, and me fballing, and just pretty boring shit...long shit...we were gonna quit sparring b/c we couldn't kill each other. :P

Posted: Sat Sep 10, 2005 6:22 pm
by Vurek
Cool log sonea.

I'm pretty sure that log is soon after re-opening of the new round of kinslayer..so around November somewhere, and before I played again, so definately November or before :)

Can't exactly remember when mud reopened.

Cool stuff, gj, really depressing how bad ds played that, really is.

Sick set you had :), reaaaaaaaaaally sick, b4 they fixed combo again hehe.

Wasn't too impressed with ls much either, saiser's narrates are fuckin hilarious if you look at them...:P --->first target kombat(who in no way is a threat in melee, and kombat sure as hell will run his ass away, waste of sps :), need a basher for kombat) then target borrax(who was bashing saiser! HILARious, don't target the *zarth* who is bashing you, or the *ehren*, but target the one bashing him!)

Just hilarious shit in that log, I was laughing at alot of the narrates.

And then not too impressed with the soon to be-wbs chasing, you owned them pretty much while running timers, which...in my opinion, shouldn't happen when a stabber should be spamming where they think target will go while engaged, but you held it together.

All in all, if Sonea wasn't there, nothing would have happened, ls prob woulda ran, and if you didn't actually pk, it woulda been worthless.(bolles had no track-understandable, no track sucks)

So good job holding together the team :)

You deserved all those kills. 8)

Posted: Sat Sep 10, 2005 10:32 pm
by Axxey
Man, it depressing how people can seem so hopeless and succeed.

Anyone ever hear of release?
Borgg ever hear of the idea of track in that other log?
Nice use of sneak by viim.

I wish enemies went and killed themselves on me and mobs around that much.

Kombat was the one I would target as well, in that sort of situation time stab was the only thing going to kill her(just as I got blicked by kombat in that room losing heron, much the same sort of fight, 360hps or so). Ehren had a crappy lance so no threat at all, zarth would have been using a golden lance also prob around that time so not bashing high db much.
Some of combo was very broken for a while :P and staves parry not getting reduced by wearing combo, only losing parry from shield parry(not that a 2handed stick used a shield but got the parry from practicing it in dodge).

Posted: Sat Sep 10, 2005 11:02 pm
by Trin
too long of log to post. didn't have sparry practiced back than.

Posted: Sun Sep 11, 2005 2:18 am
by Axxey
yea, could wear combo and it didn't effect defence hardly at all because staff parry wasn't effected by it.

Posted: Sun Sep 11, 2005 12:36 pm
by Vurek
That much, that was the rarest oppurtunity knocks, you DON't catch rocin inside of murash ever unless he's sure to win(makes perfect sense) and he told me the only reason he got trapped was b/c he hagged on dline.

Nothing special, never said it was, it was just humourous, because anyone dies to that unless very lucky.

Don't know where the idea of "track" should be used, none of the logs I just posted yesterday required track for me at least, perhaps your talking about how the lsers shoulda tracked, which I entirely agree upon. And since these were all old logs, my pk ability suffered alot more back then to now, so don't expect to be impressed.

Also, I never remembered to release on channies, I still never did it even when I played in past months, I get annoyed with the more things I have to watch for, I already am a spam freak with notice/sneak and all other essentials. I got better with release though :) Please remember, that was an extremely OLD log for viim, first channie(and character i think) ever on kinslayer, and I thought it was a great get-free card to not have to release and seize all the time like in wotmud :P

If I offended anyone on my wb comments, please be offended, I never was impressed by any single wb in this game, they are all meaninless scum who got what others couldn't get through buddy system. I think this general feelings towards wbs is not my only opinion, but an opinion shared by many players or almost all the players on kinslayer.

I see them pop up again, and I promise, the laming techniques will come out, I'll have to ask lithium/norya for some tips. :)



Oh, and Galnor, can you please reply with the old link to the old forums? If you still have them? Or just the old art of war, I'd enjoy reading the old logs again, and I'm sure others would appreciate it.

Posted: Sun Sep 11, 2005 3:07 pm
by Vurek
Axxey wrote:Man, it depressing how people can seem so hopeless and succeed.
Ever though of it's depressing how people are so perfect and fail?

It goes both ways, I've found that pk in an essense is not only you using skill and your own abilities, but it is majorly based on you taking advantage of your opponents mistakes, which, sadly, happens all the time. I make mistakes all the time, everyone does, just depends on when you can find it :)

That's pk at a glance. :) Of course, you still have to have the skill, otherwise nothing will happen, or your opponent sucks THAT bad.

Posted: Sun Sep 11, 2005 4:43 pm
by Growler
Vurek wrote: Oh, and Galnor, can you please reply with the old link to the old forums? If you still have them? Or just the old art of war, I'd enjoy reading the old logs again, and I'm sure others would appreciate it.
He said a few times that the old DB got deleted...

Posted: Sun Sep 11, 2005 9:38 pm
by Vurek
Oh, your right, I completely forgot about that.

Thanks for being such a sweetie about it though... :wink:

Posted: Mon Sep 12, 2005 10:47 am
by Growler
Not a problem, hon.

Posted: Mon Sep 12, 2005 2:48 pm
by Vurek
Thx suga :wink:

Posted: Mon Sep 12, 2005 3:00 pm
by Growler
Think nothing of it, babe.

Posted: Mon Sep 12, 2005 11:09 pm
by Vurek
Why... I appreciate it very much darling.

Posted: Tue Sep 13, 2005 6:25 pm
by Chase
He better use my one from fighting in GK vs Rag! :P