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Damage

Posted: Sat Aug 20, 2005 2:28 am
by Osis
Just wondering why short blades do more damage to a bashed opponent then a big axe does.

Doesnt seem like it makes sense.

Note that this is with or without attack.

Posted: Sat Aug 20, 2005 3:33 pm
by Trin
i agree. daggers should be tickle sticks after this eqwipe. i know glass dagger is a unique but the time i had it i kept saying this thing is way over powered cause i'd be hitting full absers hard/very hard for each bashed hit while a poleaxe which is also a unique did not do that at all.

Posted: Sat Aug 20, 2005 10:27 pm
by Osis
This be the crap im talking about.

HP:Healthy MV:Strong - Sierk: Healthy>

The stoneplate is opened from the other side.


HP:Healthy MV:Strong - Sierk: Healthy>
+ + - -
*
Your bash at *Sierk* sends him sprawling!

HP:Healthy MV:Strong - Sierk: Scratched>
l sierk
A shienaran scout barely tickles you with his pierce.
You blast *Sierk* hard.

HP:Scratched MV:Strong - Sierk: Scratched>
l sierk

My words are weapons..
*Sierk* has a few scratches.

*Sierk* is using:
<used as light> a small lantern
<held> a burlap sack
<worn around neck> a medallion of shiny silver
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a belt with an intricate silver buckle
<worn around wrist> a wristcuff with embedded gems
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of swordsman gloves
<worn on finger> a brilliant gold ring
<worn on finger> a ring of chunky stone
<wielded> an opalescent crystalline dagger
<worn as shield> a bright silver shield
<worn on legs> a pair of cream colored breeches
<worn on feet> a pair of ranger boots

HP:Scratched MV:Strong - Sierk: Scratched>

*Mandrake* has arrived from below.

HP:Scratched MV:Strong - Sierk: Scratched>

A shienaran scout barely tickles you with his pierce.
A shienaran scout barely tickles you with his pierce.
You blast *Sierk* very hard.

HP:Scratched MV:Strong - Sierk: Scratched>

*Mandrake* tickles you as he pierces you.

HP:Scratched MV:Strong - Sierk: Scratched>
oo
HP:Scratched MV:Strong - Sierk: Scratched>

* = = + +
*Mandrake* barely tickles you with his pierce.
A shienaran scout barely tickles you with his pierce.
A shienaran scout barely tickles you with his pierce.
*Sierk* tickles you as he pierces you.
*Sierk* tickles you as he pierces you.

HP:Scratched MV:Strong - Sierk: Scratched>

*Nesyn* has arrived from below.

HP:Scratched MV:Strong - Sierk: Scratched>
- -


HP:Healthy MV:Fresh >
eq
'You are using:
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn on head> a great helm
<worn about body> a shimmering blue robe
<worn on back> a backpack
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a steel plated belt
<worn around wrist> a wristcuff with embedded gems
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of shimmering steel gauntlets
<wielded with two hands> a shimmering steel axe
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots

HP:Healthy MV:Fresh >
stat
You are a 36 year old trolloc.
Your mood is currently: Brave
Height 6 feet, 5 inches, Weight 16 pounds, Weight carried 30 lbs, Worn: 82 lbs.
Offensive Bonus: 170 Dodge Bonus: 8, Parry Bonus: 0
Your abilities are: Str: 19, Int: 8) , Wis: :D , Dex: :twisted: , Con: :evil:
Your armor absorbs 73% damage on average.
You are affected by:
SNEAK
NOTICE

Im harding and very harding on a bashed dodger when I got the best non-unique axe in game and 19 str?

Shouldnt be happening.

Posted: Sun Aug 21, 2005 10:00 am
by Trin
or this for example granted tiqaz has glass dagger but this is way too powerful for a dagger.


*Tiqaz* pierces you into bloody fragments!
*Tiqaz* pierces you into bloody fragments!
*Myrn* blasts you extremely hard.

HP:Wounded SP:Weakening MV:Fresh - Myrn: Critical>
You narrate, 'he's beat'

HP:Wounded SP:Weakening MV:Fresh - Myrn: Critical>
You begin to weave the appropriate flows.

HP:Wounded SP:Weakening MV:Fresh - Myrn: Critical>
Cancelled.
You begin to weave the appropriate flows.

HP:Wounded SP:Weakening MV:Fresh - Myrn: Critical>
Cancelled.
You begin to weave the appropriate flows.

HP:Wounded SP:Weakening MV:Fresh - Myrn: Critical>
=
*Tiqaz* tries to pierce you, but you dodge the attack.
*Tiqaz* tries to pierce you, but you parry the attack.

HP:Wounded SP:Weakening MV:Fresh - Myrn: Critical>
+ + #TICK!!!
- -
*
Okay.
You channel flows of air as they scythe *Myrn*.

HP:Wounded SP:Flickering MV:Fresh - Myrn: Critical>
f
HP:Wounded SP:Flickering MV:Fresh - Myrn: Critical>

Scorch Plain
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Wounded SP:Flickering MV:Fresh >

Mandrake narrates, 'where'

HP:Wounded SP:Flickering MV:Fresh >
n
Scorched Grassland
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Tiqaz* is standing here.
*Myrn* is standing here.
*Tiqaz* tries to pierce you, but you parry the attack.

HP:Wounded SP:Flickering MV:Fresh - Tiqaz: Healthy>
c
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Tiqaz: Healthy>
as myrn
You begin to weave the appropriate flows.

HP:Wounded SP:Flickering MV:Fresh - Tiqaz: Healthy>
= + + -
*Tiqaz* tries to pierce you, but you dodge the attack.
*Tiqaz* tries to pierce you, but you dodge the attack.

HP:Wounded SP:Flickering MV:Fresh - Tiqaz: Healthy>
-
*
Okay.
You channel flows of air as they scythe *Myrn*.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Myrn*'s death cry.
*Myrn* is dead! R.I.P.

HP:Wounded SP:Flickering MV:Fresh >

*Tiqaz* gets a big pile of gold coins from the corpse of Myrn.
*Tiqaz* gets a pair of steel-plated war boots from the corpse of Myrn.
*Tiqaz* gets a pair of shimmering steel greaves from the corpse of Myrn.
*Tiqaz* gets a shimmering steel axe from the corpse of Myrn.
*Tiqaz* gets a pair of shimmering steel gauntlets from the corpse of Myrn.
*Tiqaz* gets a pair of shimmering steel vambraces from the corpse of Myrn.
*Tiqaz* gets a shimmering steel breastplate from the corpse of Myrn.
*Tiqaz* gets a backpack from the corpse of Myrn.
*Tiqaz* gets a long dark cloak from the corpse of Myrn.
*Tiqaz* gets a great helm from the corpse of Myrn.
*Tiqaz* gets a necklace with an opal pendant from the corpse of Myrn.
*Tiqaz* gets a necklace with an opal pendant from the corpse of Myrn.
*Tiqaz* gets a silver etched chain scythe from the corpse of Myrn.

Posted: Sun Aug 21, 2005 10:49 am
by Lithium
Those look like bad rolls... My human warrior hasn't hit a dodger for less than very hard with his shimmering, and most of his hits are frags.

In my experience the only daggers with crazy damage are the uniques.

Posted: Sun Aug 21, 2005 12:39 pm
by Guest
Why would you bother the immortals with something like this if they very well know that something is wrong with eq atm. That is why there is gonna be new eq . Maybe if after the eqwhipe has been done it is still the same should you start something like this.

Posted: Sun Aug 21, 2005 2:29 pm
by Osis
Well then what was the purpose of turning the mud off for that period of time? I thought that was when they were going to change the eq..

Posted: Sun Aug 21, 2005 2:52 pm
by Trin
it's not 'changing eq' all eq is remade. there is going to be about 15 pieces of equipment for each slot. or so i hear.

and i don't understand why they took the mud down either. they had to redo eq and then put in new mob loads....that's what they are doing currently doing mob loads. so it's all up to ravir when everything gets wiped.