you'd think 3 times would be a charm!
Posted: Sat Aug 20, 2005 1:40 am
HP:Healthy SP:Good MV:Good >
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Healthy SP:Good MV:Good >
who
Players
-------
Chase
Mullich
Elijah "the Lumberjack" Luhrela
Sonea Aenos
4 characters displayed.
Today there was a high of 9 players.
HP:Healthy SP:Good MV:Good >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 49 lbs, Worn: 47 lbs.
Offensive Bonus: 153 Dodge Bonus: 117, Parry Bonus: 207
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 8% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Good MV:Good >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Good >
sta
You are already standing.
HP:Healthy SP:Good MV:Good >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Good >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Good >
*Myrn* has arrived from the north.
HP:Healthy SP:Good MV:Good >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 49 lbs, Worn: 47 lbs.
Offensive Bonus: 153 Dodge Bonus: 117, Parry Bonus: 207
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 8% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Good MV:Good >
c
You barely tickle *Myrn* with your thrash.
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
as
You barely tickle *Myrn* with your thrash.
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
= + fb
Cancelled.
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
-
*
* =
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
= +
The day has begun.
The rain stops.
HP:Healthy SP:Good MV:Strong - Myrn: Hurt>
+ - #TICK!!!
*Myrn* looks at you.
HP:Healthy SP:Good MV:Strong - Myrn: Hurt>
-
*
Okay.
You throw a fireball at *Myrn* and have the satisfaction of seeing him enveloped in flames!
HP:Healthy SP:Good MV:Strong - Myrn: Wounded>
fb
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Strong - Myrn: Wounded>
-
*
*
*Reyt* tries to pierce you, but you parry the attack.
HP:Healthy SP:Good MV:Strong - Myrn: Wounded>
=
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Healthy SP:Good MV:Strong - Myrn: Wounded>
= + + - -
*
Okay.
You throw a fireball at *Myrn* and have the satisfaction of seeing him enveloped in flames!
*Reyt* tries to pierce you, but you parry the attack.
You barely tickle *Myrn* with your thrash.
HP:Healthy SP:Weakening MV:Strong - Myrn: Battered>
*Kilik* tries to pierce you, but you parry the attack.
HP:Healthy SP:Weakening MV:Strong - Myrn: Battered>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Strong - Myrn: Battered>
= + + -
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Strong - Myrn: Battered>
- #TICK+10
*
Okay.
You channel flows of air as they scythe *Myrn*.
HP:Healthy SP:Flickering MV:Strong - Myrn: Battered>
*Kilik* wipes his boots in your face!
*Reyt* tries to pierce you, but you parry the attack.
*Reyt* tries to pierce you, but you parry the attack.
You tickle *Myrn* as you thrash him.
HP:Scratched SP:Flickering MV:Good - Myrn: Battered>
*Myrn* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Good - Myrn: Battered>
*Myrn* leaves west.
HP:Scratched SP:Flickering MV:Good >
as
Upon who should the spell be cast?
HP:Scratched SP:Flickering MV:Good >
c
You try to thrash *Kilik*, but he parries the attack.
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
as
You begin to weave the appropriate flows.
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
=
*Reyt* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
*Reyt* leaves east.
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
+ + -
*Myrn* has arrived from the west.
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
-
* fb myrn
Okay.
You channel flows of air as they scythe *Kilik*.
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
You begin to weave the appropriate flows.
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
-
*
*
You are interupted and stop what you are doing.
*Kilik* wipes his boots in your face!
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
*Reyt* tries to pierce you, but you dodge the attack.
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
*Reyt* tries to pierce you, but you parry the attack.
*Reyt* tries to pierce you, but you dodge the attack.
You try to thrash *Kilik*, but he dodges the attack.
Mullich narrates, 'on'
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
fb myrn
You begin to weave the appropriate flows.
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
-
You are interupted and stop what you are doing.
*Myrn* sends you sprawling with a powerful bash!
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
*Kilik* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
fb myrn
*Kilik* leaves east.
HP:Scratched SP:Flickering MV:Good >
*Myrn* slashes you hard.
*Reyt* tries to pierce you, but you dodge the attack.
HP:Scratched SP:Flickering MV:Good - Myrn: Battered>
*Kilik* tries to pierce you, but you dodge the attack.
HP:Scratched SP:Flickering MV:Good - Myrn: Battered>
*Myrn* slashes you hard.
*Reyt* tries to pierce you, but you parry the attack.
*Reyt* tries to pierce you, but you parry the attack.
HP:Hurt SP:Flickering MV:Good - Myrn: Battered>
You begin to weave the appropriate flows.
HP:Hurt SP:Flickering MV:Good - Myrn: Battered>
-
You are interupted and stop what you are doing.
*Kilik* wipes his boots in your face!
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
fb myrn
You begin to weave the appropriate flows.
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
-
*
*Reyt* tries to pierce you, but you parry the attack.
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
* =
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
= + + - -
*Kilik* looks at you.
*Reyt* panics, and attempts to flee!
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
*
Okay.
You throw a fireball at *Myrn* and have the satisfaction of seeing him enveloped in flames!
*Kilik* tries to pierce you, but you parry the attack.
You barely tickle *Myrn* with your thrash.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* leaves west.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
= + +
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
- -
* rel
You haven't the energy to cast that spell!
*Kilik* tries to pierce you, but you dodge the attack.
You tickle *Myrn* as you thrash him.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
You release the One Power.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
You feel the presence of someone nearby....
*Kilik* is here, fighting YOU!.
*Myrn* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* tries to backstab a black warhorse but nearly cuts his own finger!
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
nar myrn crit
You narrate, 'myrn crit'
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
A black warhorse tries to hit *Reyt*, but he parries the attack.
*Kilik* tries to pierce you, but you parry the attack.
You barely tickle *Myrn* with your thrash.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Myrn* sends you sprawling with a powerful bash!
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
l
*Reyt* panics, and attempts to flee!
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* leaves west.
Chase narrates, 'nice'
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Kilik* pierces you extremely hard.
*Myrn* slashes you.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
#TICK-10
*Kilik* pierces you extremely hard.
*Myrn* slashes you very hard.
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
You feel the presence of someone nearby....
*Kilik* is here, fighting YOU!.
*Myrn* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* tries to backstab a black warhorse but nearly cuts his own finger!
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
st
Do you not consider fighting as standing?
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
A black warhorse tries to hit *Reyt*, but he parries the attack.
*Kilik* tries to pierce you, but you parry the attack.
*Kilik* tries to pierce you, but you dodge the attack.
You tickle *Myrn* as you thrash him.
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
You feel the presence of someone nearby....
*Kilik* is here, fighting YOU!.
*Myrn* is sitting here.
A black warhorse is here, fighting *Reyt*!.
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
Mullich narrates, 'chase u still need me gate?'
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* panics, and attempts to flee!
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
A black warhorse tries to hit *Reyt*, but he parries the attack.
You tickle *Myrn* as you thrash him.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Kilik* wipes his boots in your face!
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Reyt* leaves west.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
#TICK!!!
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Myrn* sends you sprawling with a powerful bash!
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
as
fb
*Reyt* pierces you.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Reyt* pierces you.
*Reyt* pierces you very hard.
*Myrn* slashes you hard.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Reyt* pierces you hard.
*Kilik* pierces you extremely hard.
*Myrn* slashes you very hard.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
*Borgg* has arrived from the south.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
*Borgg* leaves north.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
You begin to weave the appropriate flows.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
= Elijah narrates, 'Do you need 90% ride to charge?'
Cancelled.
You begin to weave the appropriate flows.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
- #TICK+10
*
*
*Reyt* tries to pierce you, but you dodge the attack.
*Reyt* tries to pierce you, but you parry the attack.
You are interupted and stop what you are doing.
*Kilik* pierces you hard.
*Kilik* tries to pierce you, but you dodge the attack.
You tickle *Myrn* as you thrash him.
*Myrn* slashes you.
HP:Battered SP:Weakening MV:Good - Myrn: Critical><---wintin messd up this time
*Borgg* leaves west.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
Chase narrates, 'stay near fd'
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
Mullich narrates, 'borgg scorched grassland'
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
Chase narrates, 'yea'
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
*Myrn* sends you sprawling with a powerful bash!
*Reyt* pierces you hard.
*Reyt* pierces you.
*Kilik* pierces you extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Myrn* slashes you extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Good - Myrn: Critical>
*Kilik* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Draining - Myrn: Critical>
*Reyt* pierces you.
You wish that your wounds would stop BLEEDING so much!
*Myrn* slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Draining - Myrn: Critical>
HP:Critical SP:Weakening MV:Draining - Myrn: Critical>
*Reyt* tries to pierce you, but you parry the attack.
*Reyt* tries to pierce you, but you parry the attack.
*Kilik* tries to pierce you, but you parry the attack.
*Kilik* pierces you hard.
You are incapacitated an will slowly die, if not aided.
Your upper body is disconnected from your legs as *Myrn* slashes at you -- R.I.P.!
*Myrn* slashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
-------------------------------
HP:Beaten SP:Full MV:Strong >
w
Bend in the Path
[ Exits: e s ]
The corpse of a gnarled ancient tree is lying here.
A strong, black warhorse stands here, full of energy.
*Myrn* is here, fighting a gnarled ancient tree!.
A gnarled ancient tree is sitting here.
HP:Beaten SP:Full MV:Strong >
s
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Full MV:Strong >
n
Bend in the Path
[ Exits: e s ]
The corpse of a gnarled ancient tree is lying here.
A strong, black warhorse stands here, full of energy.
*Myrn* is here, fighting a gnarled ancient tree!.
A gnarled ancient tree is sitting here.
HP:Beaten SP:Full MV:Strong >
c
You tickle *Myrn* as you thrash him.
HP:Beaten SP:Full MV:Strong - Myrn: Battered --- a gnarled ancient tree: Hurt
>
fb
You begin to weave the appropriate flows.
HP:Beaten SP:Full MV:Strong - Myrn: Battered --- a gnarled ancient tree: Hurt
>
-
*
* = = +
*Myrn* blasts a gnarled ancient tree hard.
A gnarled ancient tree barely thrashes *Myrn*.
HP:Beaten SP:Full MV:Strong - Myrn: Battered --- a gnarled ancient tree: Hurt
>
+ -
Synthus narrates, 'need hlep kalei?'
HP:Beaten SP:Full MV:Strong - Myrn: Battered --- a gnarled ancient tree: Hurt
>
-
*
Okay.
You throw a fireball at *Myrn* and have the satisfaction of seeing him enveloped in flames!
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
#TICK+10
You dodge a bash from *Myrn* who loses his balance and falls!
You tickle *Myrn* as you thrash him.
A gnarled ancient tree thrashes *Myrn*.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
poke myrn
*Nicotine* has arrived from the east.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
You poke him in the ribs.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
fb
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
-
*
* = = +
*Myrn* blasts a gnarled ancient tree.
A gnarled ancient tree barely thrashes *Myrn*.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
*Myrn* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
*Myrn* leaves east.
HP:Beaten SP:Strong MV:Strong >
+ -
Synthus narrates, 'on borg'
HP:Beaten SP:Strong MV:Strong >
c
- Cancelled.
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
fb
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
-
*
*
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* leaves east.
HP:Beaten SP:Strong MV:Strong >
= c
= Cancelled.
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
e
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
HP:Beaten SP:Strong MV:Strong >
c
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara. A place where battle is a constant and you
have to fight to survive.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* leaves south.
*Nicotine* has arrived from the south.
HP:Beaten SP:Strong MV:Strong >
e
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Strong >
e
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
q
HP:Beaten SP:Strong MV:Strong >
-
*
You see almost fresh tracks of Borgg leaving west.
You see almost fresh tracks of Borgg leaving north.
You see almost fresh tracks of Borgg leaving east.
You see almost fresh tracks of Nicotine leaving west.
HP:Beaten SP:Strong MV:Strong >
w
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
w
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
HP:Beaten SP:Strong MV:Strong >
c
*Nicotine* tries to backstab you, but you avoid him!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
You do the best you can!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
snicker
You snicker softly.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
rofl
You roll on the floor laughing.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
You try to thrash *Nicotine*, but he dodges the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* leaves west.
HP:Beaten SP:Strong MV:Strong >
w
Bend in the Path
[ Exits: e s ]
The corpse of a gnarled ancient tree is lying here.
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten SP:Strong MV:Strong >
c
You try to thrash *Nicotine*, but he dodges the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
fb
*Nicotine* panics, and attempts to flee!
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
-
*
*Nicotine* leaves east.
HP:Beaten SP:Strong MV:Strong >
* e
Cancelled.
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Plains Bordering a Road
[ Exits: n s ]
The corpse of a rough gray stallion is lying here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Scorched Grassland
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
q
HP:Beaten SP:Strong MV:Strong >
-
*
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Sonea leaving north.
You see almost fresh tracks of Nicotine leaving south.
You see almost fresh tracks of Sonea leaving south.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
n
Plains Bordering a Road
[ Exits: n s ]
The corpse of a rough gray stallion is lying here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 158 Dodge Bonus: 122, Parry Bonus: 212
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 8% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
Chase narrates, 'sup'
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
n
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
q
Chase narrates, 'hos'
HP:Beaten SP:Strong MV:Strong >
-
*
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Sonea leaving south.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Sonea leaving west.
HP:Beaten SP:Strong MV:Strong >
track myrn
HP:Beaten SP:Strong MV:Strong >
- #TICK-10
*
You see fresh tracks of Myrn leaving east.
You see almost fresh tracks of Myrn leaving west.
You see very recent tracks of Myrn leaving east.
You see fairly recent tracks of Myrn leaving south.
HP:Beaten SP:Strong MV:Strong >
e
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
e
A Path towards Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Path to Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
e
Plains Bordering the Forest
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Foothills of the Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Foothills of the Gap
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
*Myrn* is standing here.
HP:Beaten SP:Strong MV:Strong >
c
You barely tickle *Myrn* with your thrash.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten>
as
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten>
= + + - -
*
Okay.
You channel flows of air as they scythe *Myrn*.
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
fb
You begin to weave the appropriate flows.
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
-
*
*
You are interupted and stop what you are doing.
*Myrn* sends you sprawling with a powerful bash!
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
*Kilik* has arrived from the south.
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
#TICK!!!
*Nicotine* pierces you.
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
st
*Nicotine* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Myrn* blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Fresh - Myrn: Critical>
f
*Kilik* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Fresh - Myrn: Critical>
s
*Kilik* drops a large slab of meat.
HP:Beaten SP:Excellent MV:Fresh - Myrn: Critical>
*Kilik* drops a large slab of meat.
HP:Beaten SP:Excellent MV:Fresh - Myrn: Critical>
*Kilik* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
*Myrn* blasts you into bloody fragments!
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated SP:Excellent MV:Fresh >
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated SP:Excellent MV:Fresh >
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated SP:Excellent MV:Fresh >
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated SP:Excellent MV:Fresh >
*Nicotine* breaks your heart, goodbye cruel world...
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
-----------------------------------------------
come back out get him low again he runs to gpatty and...
Before the Hill
[ Exits: n e s w ]
The bloody scalp of a black warhorse.
A tall white stallion is standing here.
HP:Wounded SP:Good MV:Draining >
*Myrn* has arrived from the north.
HP:Wounded SP:Good MV:Draining >
*Myrn* leaves north.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
as
Upon who should the spell be cast?
HP:Wounded SP:Good MV:Draining >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 10 lbs, Worn: 26 lbs.
Offensive Bonus: 159 Dodge Bonus: 105, Parry Bonus: 209
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 6% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
nar come now!
You narrate, 'come now!'
HP:Wounded SP:Good MV:Draining >
wher
Players in your Zone
--------------------
Sonea - Before the Hill
HP:Wounded SP:Good MV:Draining >
estat
What?!?
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 10 lbs, Worn: 26 lbs.
Offensive Bonus: 159 Dodge Bonus: 105, Parry Bonus: 209
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 6% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
HP:Wounded SP:Good MV:Draining >
c
#TICK-10
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 10 lbs, Worn: 26 lbs.
Offensive Bonus: 159 Dodge Bonus: 105, Parry Bonus: 209
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 6% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded SP:Good MV:Draining >
tar
#Defined variables:
{tar} --> {dark}
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
n
c
as
On a Hill
[ Exits: s ]
A heavy sack made of burlap lies here. [2]
A simple dagger has been place on the ground here.
A water skin lies here. [2]
A tall white stallion is standing here.
*Myrn* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Wounded SP:Good MV:Draining >
You tickle *Myrn* as you thrash him.
HP:Wounded SP:Good MV:Draining - Myrn: Beaten>
You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Draining - Myrn: Beaten>
= + + -
*Myrn* tries to blast you, but you parry the attack.
*Myrn* panics, and attempts to flee!
HP:Wounded SP:Good MV:Draining - Myrn: Beaten>
-
*Myrn* panics, and attempts to flee!
HP:Wounded SP:Good MV:Draining - Myrn: Beaten>
*
Okay.
You channel flows of air as they scythe *Myrn*.
HP:Wounded SP:Weakening MV:Draining - Myrn: Critical>
*Myrn* leaves south.
HP:Wounded SP:Weakening MV:Draining >
as
Upon who should the spell be cast?
HP:Wounded SP:Weakening MV:Draining >
s
Your mount is too exhausted.
HP:Wounded SP:Weakening MV:Draining >
c
*Myrn* has arrived from the south.
HP:Wounded SP:Weakening MV:Draining >
You barely tickle *Myrn* with your thrash.
HP:Wounded SP:Weakening MV:Draining - Myrn: Critical>
f
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Wounded SP:Weakening MV:Draining - Myrn: Critical>
f
Your mount is too exhausted.
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Wounded SP:Weakening MV:Draining - Myrn: Critical>
You barely tickle *Myrn* with your thrash.
A shadowy fade slashes you.
A huge trolloc slashes you hard.
A huge trolloc slashes you.
A huge trolloc slashes you.
A huge trolloc tries to slash you, but you parry the attack.
Mullich narrates, 'bashed nico!'
HP:Battered SP:Good MV:Good - Myrn: Beaten>
dism
You stop riding a white stallion.
HP:Battered SP:Good MV:Good - Myrn: Beaten>
f
PANIC! You couldn't escape!
HP:Battered SP:Good MV:Good - Myrn: Beaten>
#TICK!!!
f
HP:Battered SP:Good MV:Good - Myrn: Beaten>
Before the Hill
[ Exits: n e s w ]
The bloody scalp of a black warhorse.
You flee head over heels.
HP:Battered SP:Good MV:Good >
c
They don't seem to be here.
HP:Battered SP:Good MV:Good >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 10 lbs, Worn: 26 lbs.
Offensive Bonus: 152 Dodge Bonus: 110, Parry Bonus: 209
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 6% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered SP:Good MV:Good >
c
They don't seem to be here.
HP:Battered SP:Good MV:Good >
c
They don't seem to be here.
HP:Battered SP:Good MV:Good >
n
On a Hill
[ Exits: s ]
A heavy sack made of burlap lies here. [2]
A simple dagger has been place on the ground here.
A water skin lies here. [2]
*Myrn* is standing here.
A tall white stallion is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Battered SP:Good MV:Good >
c
You barely tickle *Myrn* with your thrash.
HP:Battered SP:Good MV:Good - Myrn: Critical>
as
You begin to weave the appropriate flows.
HP:Battered SP:Good MV:Good - Myrn: Critical>
= + + - -
*
Okay.
You channel flows of air as they scythe *Myrn*.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
Before the Hill
[ Exits: n e s w ]
The bloody scalp of a black warhorse.
You flee head over heels.
HP:Battered SP:Weakening MV:Good >
n
c
On a Hill
[ Exits: s ]
A heavy sack made of burlap lies here. [2]
A simple dagger has been place on the ground here.
A water skin lies here. [2]
*Myrn* is standing here.
A tall white stallion is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Battered SP:Weakening MV:Good >
as
You barely tickle *Myrn* with your thrash.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
You begin to weave the appropriate flows.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
= + #TICK+10
+ - -
You are interupted and stop what you are doing.
A shadowy fade slashes you.
A shadowy fade slashes you.
A huge trolloc slashes you.
A huge trolloc slashes you hard.
A huge trolloc slashes you hard.
A huge trolloc slashes you.
You barely tickle *Myrn* with your thrash.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
PANIC! You couldn't escape!
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
PANIC! You couldn't escape!
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
PANIC! You couldn't escape!
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
*Myrn* sends you sprawling with a powerful bash!
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
A shadowy fade slashes you.
A shadowy fade slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you hard.
You wish that your wounds would stop BLEEDING so much!
*Myrn* blasts you very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Good - Myrn: Critical>
Elijah narrates, 'k dark not work?'
HP:Critical SP:Weakening MV:Good - Myrn: Critical>
*Borgg* has arrived from the south.
HP:Critical SP:Weakening MV:Good - Myrn: Critical>
A shadowy fade slashes you.
You wish that your wounds would stop BLEEDING so much!
A shadowy fade slashes you.
You are mortally wounded, and will die soon, if not aided.
Blood spurts all over as a huge trolloc slashes at you. You die...
A huge trolloc slashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
had 21 hps at the end of that one....
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Healthy SP:Good MV:Good >
who
Players
-------
Chase
Mullich
Elijah "the Lumberjack" Luhrela
Sonea Aenos
4 characters displayed.
Today there was a high of 9 players.
HP:Healthy SP:Good MV:Good >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 49 lbs, Worn: 47 lbs.
Offensive Bonus: 153 Dodge Bonus: 117, Parry Bonus: 207
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 8% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Good MV:Good >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Good >
sta
You are already standing.
HP:Healthy SP:Good MV:Good >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Good >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Good >
*Myrn* has arrived from the north.
HP:Healthy SP:Good MV:Good >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 49 lbs, Worn: 47 lbs.
Offensive Bonus: 153 Dodge Bonus: 117, Parry Bonus: 207
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 8% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Good MV:Good >
c
You barely tickle *Myrn* with your thrash.
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
as
You barely tickle *Myrn* with your thrash.
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
= + fb
Cancelled.
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
-
*
* =
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Healthy SP:Good MV:Good - Myrn: Hurt>
= +
The day has begun.
The rain stops.
HP:Healthy SP:Good MV:Strong - Myrn: Hurt>
+ - #TICK!!!
*Myrn* looks at you.
HP:Healthy SP:Good MV:Strong - Myrn: Hurt>
-
*
Okay.
You throw a fireball at *Myrn* and have the satisfaction of seeing him enveloped in flames!
HP:Healthy SP:Good MV:Strong - Myrn: Wounded>
fb
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Strong - Myrn: Wounded>
-
*
*
*Reyt* tries to pierce you, but you parry the attack.
HP:Healthy SP:Good MV:Strong - Myrn: Wounded>
=
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Healthy SP:Good MV:Strong - Myrn: Wounded>
= + + - -
*
Okay.
You throw a fireball at *Myrn* and have the satisfaction of seeing him enveloped in flames!
*Reyt* tries to pierce you, but you parry the attack.
You barely tickle *Myrn* with your thrash.
HP:Healthy SP:Weakening MV:Strong - Myrn: Battered>
*Kilik* tries to pierce you, but you parry the attack.
HP:Healthy SP:Weakening MV:Strong - Myrn: Battered>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Strong - Myrn: Battered>
= + + -
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Strong - Myrn: Battered>
- #TICK+10
*
Okay.
You channel flows of air as they scythe *Myrn*.
HP:Healthy SP:Flickering MV:Strong - Myrn: Battered>
*Kilik* wipes his boots in your face!
*Reyt* tries to pierce you, but you parry the attack.
*Reyt* tries to pierce you, but you parry the attack.
You tickle *Myrn* as you thrash him.
HP:Scratched SP:Flickering MV:Good - Myrn: Battered>
*Myrn* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Good - Myrn: Battered>
*Myrn* leaves west.
HP:Scratched SP:Flickering MV:Good >
as
Upon who should the spell be cast?
HP:Scratched SP:Flickering MV:Good >
c
You try to thrash *Kilik*, but he parries the attack.
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
as
You begin to weave the appropriate flows.
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
=
*Reyt* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
*Reyt* leaves east.
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
+ + -
*Myrn* has arrived from the west.
HP:Scratched SP:Flickering MV:Good - Kilik: Healthy>
-
* fb myrn
Okay.
You channel flows of air as they scythe *Kilik*.
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
You begin to weave the appropriate flows.
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
-
*
*
You are interupted and stop what you are doing.
*Kilik* wipes his boots in your face!
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
*Reyt* tries to pierce you, but you dodge the attack.
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
*Reyt* tries to pierce you, but you parry the attack.
*Reyt* tries to pierce you, but you dodge the attack.
You try to thrash *Kilik*, but he dodges the attack.
Mullich narrates, 'on'
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
fb myrn
You begin to weave the appropriate flows.
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
-
You are interupted and stop what you are doing.
*Myrn* sends you sprawling with a powerful bash!
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
*Kilik* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Good - Kilik: Scratched>
fb myrn
*Kilik* leaves east.
HP:Scratched SP:Flickering MV:Good >
*Myrn* slashes you hard.
*Reyt* tries to pierce you, but you dodge the attack.
HP:Scratched SP:Flickering MV:Good - Myrn: Battered>
*Kilik* tries to pierce you, but you dodge the attack.
HP:Scratched SP:Flickering MV:Good - Myrn: Battered>
*Myrn* slashes you hard.
*Reyt* tries to pierce you, but you parry the attack.
*Reyt* tries to pierce you, but you parry the attack.
HP:Hurt SP:Flickering MV:Good - Myrn: Battered>
You begin to weave the appropriate flows.
HP:Hurt SP:Flickering MV:Good - Myrn: Battered>
-
You are interupted and stop what you are doing.
*Kilik* wipes his boots in your face!
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
fb myrn
You begin to weave the appropriate flows.
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
-
*
*Reyt* tries to pierce you, but you parry the attack.
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
* =
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
= + + - -
*Kilik* looks at you.
*Reyt* panics, and attempts to flee!
HP:Hurt SP:Flickering MV:Draining - Myrn: Battered>
*
Okay.
You throw a fireball at *Myrn* and have the satisfaction of seeing him enveloped in flames!
*Kilik* tries to pierce you, but you parry the attack.
You barely tickle *Myrn* with your thrash.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* leaves west.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
= + +
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
- -
* rel
You haven't the energy to cast that spell!
*Kilik* tries to pierce you, but you dodge the attack.
You tickle *Myrn* as you thrash him.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
You release the One Power.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
You feel the presence of someone nearby....
*Kilik* is here, fighting YOU!.
*Myrn* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* tries to backstab a black warhorse but nearly cuts his own finger!
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
nar myrn crit
You narrate, 'myrn crit'
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
A black warhorse tries to hit *Reyt*, but he parries the attack.
*Kilik* tries to pierce you, but you parry the attack.
You barely tickle *Myrn* with your thrash.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Myrn* sends you sprawling with a powerful bash!
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
l
*Reyt* panics, and attempts to flee!
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* leaves west.
Chase narrates, 'nice'
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
*Kilik* pierces you extremely hard.
*Myrn* slashes you.
HP:Hurt SP:Wasted MV:Draining - Myrn: Critical>
#TICK-10
*Kilik* pierces you extremely hard.
*Myrn* slashes you very hard.
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
You feel the presence of someone nearby....
*Kilik* is here, fighting YOU!.
*Myrn* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* tries to backstab a black warhorse but nearly cuts his own finger!
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
st
Do you not consider fighting as standing?
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
A black warhorse tries to hit *Reyt*, but he parries the attack.
*Kilik* tries to pierce you, but you parry the attack.
*Kilik* tries to pierce you, but you dodge the attack.
You tickle *Myrn* as you thrash him.
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
You dodge a bash from *Myrn* who loses his balance and falls!
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
You feel the presence of someone nearby....
*Kilik* is here, fighting YOU!.
*Myrn* is sitting here.
A black warhorse is here, fighting *Reyt*!.
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
Mullich narrates, 'chase u still need me gate?'
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
*Reyt* panics, and attempts to flee!
HP:Wounded SP:Wasted MV:Draining - Myrn: Critical>
A black warhorse tries to hit *Reyt*, but he parries the attack.
You tickle *Myrn* as you thrash him.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Kilik* wipes his boots in your face!
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Reyt* leaves west.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
#TICK!!!
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Myrn* sends you sprawling with a powerful bash!
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
as
fb
*Reyt* pierces you.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Reyt* pierces you.
*Reyt* pierces you very hard.
*Myrn* slashes you hard.
HP:Wounded SP:Weakening MV:Good - Myrn: Beaten>
*Reyt* pierces you hard.
*Kilik* pierces you extremely hard.
*Myrn* slashes you very hard.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
*Borgg* has arrived from the south.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
*Borgg* leaves north.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
You begin to weave the appropriate flows.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
= Elijah narrates, 'Do you need 90% ride to charge?'
Cancelled.
You begin to weave the appropriate flows.
HP:Battered SP:Weakening MV:Good - Myrn: Beaten>
- #TICK+10
*
*
*Reyt* tries to pierce you, but you dodge the attack.
*Reyt* tries to pierce you, but you parry the attack.
You are interupted and stop what you are doing.
*Kilik* pierces you hard.
*Kilik* tries to pierce you, but you dodge the attack.
You tickle *Myrn* as you thrash him.
*Myrn* slashes you.
HP:Battered SP:Weakening MV:Good - Myrn: Critical><---wintin messd up this time
*Borgg* leaves west.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
Chase narrates, 'stay near fd'
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
Mullich narrates, 'borgg scorched grassland'
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
Chase narrates, 'yea'
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
*Myrn* sends you sprawling with a powerful bash!
*Reyt* pierces you hard.
*Reyt* pierces you.
*Kilik* pierces you extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Myrn* slashes you extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Good - Myrn: Critical>
*Kilik* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Draining - Myrn: Critical>
*Reyt* pierces you.
You wish that your wounds would stop BLEEDING so much!
*Myrn* slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Draining - Myrn: Critical>
HP:Critical SP:Weakening MV:Draining - Myrn: Critical>
*Reyt* tries to pierce you, but you parry the attack.
*Reyt* tries to pierce you, but you parry the attack.
*Kilik* tries to pierce you, but you parry the attack.
*Kilik* pierces you hard.
You are incapacitated an will slowly die, if not aided.
Your upper body is disconnected from your legs as *Myrn* slashes at you -- R.I.P.!
*Myrn* slashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
-------------------------------
HP:Beaten SP:Full MV:Strong >
w
Bend in the Path
[ Exits: e s ]
The corpse of a gnarled ancient tree is lying here.
A strong, black warhorse stands here, full of energy.
*Myrn* is here, fighting a gnarled ancient tree!.
A gnarled ancient tree is sitting here.
HP:Beaten SP:Full MV:Strong >
s
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Full MV:Strong >
n
Bend in the Path
[ Exits: e s ]
The corpse of a gnarled ancient tree is lying here.
A strong, black warhorse stands here, full of energy.
*Myrn* is here, fighting a gnarled ancient tree!.
A gnarled ancient tree is sitting here.
HP:Beaten SP:Full MV:Strong >
c
You tickle *Myrn* as you thrash him.
HP:Beaten SP:Full MV:Strong - Myrn: Battered --- a gnarled ancient tree: Hurt
>
fb
You begin to weave the appropriate flows.
HP:Beaten SP:Full MV:Strong - Myrn: Battered --- a gnarled ancient tree: Hurt
>
-
*
* = = +
*Myrn* blasts a gnarled ancient tree hard.
A gnarled ancient tree barely thrashes *Myrn*.
HP:Beaten SP:Full MV:Strong - Myrn: Battered --- a gnarled ancient tree: Hurt
>
+ -
Synthus narrates, 'need hlep kalei?'
HP:Beaten SP:Full MV:Strong - Myrn: Battered --- a gnarled ancient tree: Hurt
>
-
*
Okay.
You throw a fireball at *Myrn* and have the satisfaction of seeing him enveloped in flames!
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
#TICK+10
You dodge a bash from *Myrn* who loses his balance and falls!
You tickle *Myrn* as you thrash him.
A gnarled ancient tree thrashes *Myrn*.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
poke myrn
*Nicotine* has arrived from the east.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
You poke him in the ribs.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
fb
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
-
*
* = = +
*Myrn* blasts a gnarled ancient tree.
A gnarled ancient tree barely thrashes *Myrn*.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
*Myrn* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten --- a gnarled ancient tree: Hurt
>
*Myrn* leaves east.
HP:Beaten SP:Strong MV:Strong >
+ -
Synthus narrates, 'on borg'
HP:Beaten SP:Strong MV:Strong >
c
- Cancelled.
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
fb
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
-
*
*
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* leaves east.
HP:Beaten SP:Strong MV:Strong >
= c
= Cancelled.
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
e
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
HP:Beaten SP:Strong MV:Strong >
c
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara. A place where battle is a constant and you
have to fight to survive.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* leaves south.
*Nicotine* has arrived from the south.
HP:Beaten SP:Strong MV:Strong >
e
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Strong >
e
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
q
HP:Beaten SP:Strong MV:Strong >
-
*
You see almost fresh tracks of Borgg leaving west.
You see almost fresh tracks of Borgg leaving north.
You see almost fresh tracks of Borgg leaving east.
You see almost fresh tracks of Nicotine leaving west.
HP:Beaten SP:Strong MV:Strong >
w
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
w
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
HP:Beaten SP:Strong MV:Strong >
c
*Nicotine* tries to backstab you, but you avoid him!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
You do the best you can!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
snicker
You snicker softly.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
rofl
You roll on the floor laughing.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
You try to thrash *Nicotine*, but he dodges the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
*Nicotine* leaves west.
HP:Beaten SP:Strong MV:Strong >
w
Bend in the Path
[ Exits: e s ]
The corpse of a gnarled ancient tree is lying here.
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
A gnarled ancient tree is here, towering towards the sky.
HP:Beaten SP:Strong MV:Strong >
c
You try to thrash *Nicotine*, but he dodges the attack.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
fb
*Nicotine* panics, and attempts to flee!
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Strong - Nicotine: Hurt>
-
*
*Nicotine* leaves east.
HP:Beaten SP:Strong MV:Strong >
* e
Cancelled.
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Plains Bordering a Road
[ Exits: n s ]
The corpse of a rough gray stallion is lying here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
s
Scorched Grassland
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
q
HP:Beaten SP:Strong MV:Strong >
-
*
You see fresh tracks of Nicotine leaving north.
You see fresh tracks of Sonea leaving north.
You see almost fresh tracks of Nicotine leaving south.
You see almost fresh tracks of Sonea leaving south.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
n
Plains Bordering a Road
[ Exits: n s ]
The corpse of a rough gray stallion is lying here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 158 Dodge Bonus: 122, Parry Bonus: 212
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 8% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
Chase narrates, 'sup'
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
n
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
c
They don't seem to be here.
HP:Beaten SP:Strong MV:Strong >
q
Chase narrates, 'hos'
HP:Beaten SP:Strong MV:Strong >
-
*
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of Sonea leaving south.
You see fresh tracks of Nicotine leaving west.
You see fresh tracks of Sonea leaving west.
HP:Beaten SP:Strong MV:Strong >
track myrn
HP:Beaten SP:Strong MV:Strong >
- #TICK-10
*
You see fresh tracks of Myrn leaving east.
You see almost fresh tracks of Myrn leaving west.
You see very recent tracks of Myrn leaving east.
You see fairly recent tracks of Myrn leaving south.
HP:Beaten SP:Strong MV:Strong >
e
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
e
A Path towards Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Path to Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
e
Plains Bordering the Forest
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Foothills of the Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Strong >
n
Foothills of the Gap
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
*Myrn* is standing here.
HP:Beaten SP:Strong MV:Strong >
c
You barely tickle *Myrn* with your thrash.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten>
as
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Strong - Myrn: Beaten>
= + + - -
*
Okay.
You channel flows of air as they scythe *Myrn*.
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
fb
You begin to weave the appropriate flows.
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
-
*
*
You are interupted and stop what you are doing.
*Myrn* sends you sprawling with a powerful bash!
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
*Kilik* has arrived from the south.
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
#TICK!!!
*Nicotine* pierces you.
HP:Beaten SP:Good MV:Strong - Myrn: Critical>
st
*Nicotine* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Myrn* blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Fresh - Myrn: Critical>
f
*Kilik* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Excellent MV:Fresh - Myrn: Critical>
s
*Kilik* drops a large slab of meat.
HP:Beaten SP:Excellent MV:Fresh - Myrn: Critical>
*Kilik* drops a large slab of meat.
HP:Beaten SP:Excellent MV:Fresh - Myrn: Critical>
*Kilik* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
*Myrn* blasts you into bloody fragments!
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated SP:Excellent MV:Fresh >
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated SP:Excellent MV:Fresh >
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated SP:Excellent MV:Fresh >
You are in a pretty bad shape, unable to do anything!
HP:Incapacitated SP:Excellent MV:Fresh >
*Nicotine* breaks your heart, goodbye cruel world...
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
-----------------------------------------------
come back out get him low again he runs to gpatty and...
Before the Hill
[ Exits: n e s w ]
The bloody scalp of a black warhorse.
A tall white stallion is standing here.
HP:Wounded SP:Good MV:Draining >
*Myrn* has arrived from the north.
HP:Wounded SP:Good MV:Draining >
*Myrn* leaves north.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
as
Upon who should the spell be cast?
HP:Wounded SP:Good MV:Draining >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 10 lbs, Worn: 26 lbs.
Offensive Bonus: 159 Dodge Bonus: 105, Parry Bonus: 209
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 6% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
nar come now!
You narrate, 'come now!'
HP:Wounded SP:Good MV:Draining >
wher
Players in your Zone
--------------------
Sonea - Before the Hill
HP:Wounded SP:Good MV:Draining >
estat
What?!?
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 10 lbs, Worn: 26 lbs.
Offensive Bonus: 159 Dodge Bonus: 105, Parry Bonus: 209
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 6% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
HP:Wounded SP:Good MV:Draining >
c
#TICK-10
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 10 lbs, Worn: 26 lbs.
Offensive Bonus: 159 Dodge Bonus: 105, Parry Bonus: 209
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 6% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded SP:Good MV:Draining >
tar
#Defined variables:
{tar} --> {dark}
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
c
They don't seem to be here.
HP:Wounded SP:Good MV:Draining >
n
c
as
On a Hill
[ Exits: s ]
A heavy sack made of burlap lies here. [2]
A simple dagger has been place on the ground here.
A water skin lies here. [2]
A tall white stallion is standing here.
*Myrn* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Wounded SP:Good MV:Draining >
You tickle *Myrn* as you thrash him.
HP:Wounded SP:Good MV:Draining - Myrn: Beaten>
You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Draining - Myrn: Beaten>
= + + -
*Myrn* tries to blast you, but you parry the attack.
*Myrn* panics, and attempts to flee!
HP:Wounded SP:Good MV:Draining - Myrn: Beaten>
-
*Myrn* panics, and attempts to flee!
HP:Wounded SP:Good MV:Draining - Myrn: Beaten>
*
Okay.
You channel flows of air as they scythe *Myrn*.
HP:Wounded SP:Weakening MV:Draining - Myrn: Critical>
*Myrn* leaves south.
HP:Wounded SP:Weakening MV:Draining >
as
Upon who should the spell be cast?
HP:Wounded SP:Weakening MV:Draining >
s
Your mount is too exhausted.
HP:Wounded SP:Weakening MV:Draining >
c
*Myrn* has arrived from the south.
HP:Wounded SP:Weakening MV:Draining >
You barely tickle *Myrn* with your thrash.
HP:Wounded SP:Weakening MV:Draining - Myrn: Critical>
f
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Wounded SP:Weakening MV:Draining - Myrn: Critical>
f
Your mount is too exhausted.
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Wounded SP:Weakening MV:Draining - Myrn: Critical>
You barely tickle *Myrn* with your thrash.
A shadowy fade slashes you.
A huge trolloc slashes you hard.
A huge trolloc slashes you.
A huge trolloc slashes you.
A huge trolloc tries to slash you, but you parry the attack.
Mullich narrates, 'bashed nico!'
HP:Battered SP:Good MV:Good - Myrn: Beaten>
dism
You stop riding a white stallion.
HP:Battered SP:Good MV:Good - Myrn: Beaten>
f
PANIC! You couldn't escape!
HP:Battered SP:Good MV:Good - Myrn: Beaten>
#TICK!!!
f
HP:Battered SP:Good MV:Good - Myrn: Beaten>
Before the Hill
[ Exits: n e s w ]
The bloody scalp of a black warhorse.
You flee head over heels.
HP:Battered SP:Good MV:Good >
c
They don't seem to be here.
HP:Battered SP:Good MV:Good >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 10 lbs, Worn: 26 lbs.
Offensive Bonus: 152 Dodge Bonus: 110, Parry Bonus: 209
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 6% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered SP:Good MV:Good >
c
They don't seem to be here.
HP:Battered SP:Good MV:Good >
c
They don't seem to be here.
HP:Battered SP:Good MV:Good >
n
On a Hill
[ Exits: s ]
A heavy sack made of burlap lies here. [2]
A simple dagger has been place on the ground here.
A water skin lies here. [2]
*Myrn* is standing here.
A tall white stallion is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Battered SP:Good MV:Good >
c
You barely tickle *Myrn* with your thrash.
HP:Battered SP:Good MV:Good - Myrn: Critical>
as
You begin to weave the appropriate flows.
HP:Battered SP:Good MV:Good - Myrn: Critical>
= + + - -
*
Okay.
You channel flows of air as they scythe *Myrn*.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
Before the Hill
[ Exits: n e s w ]
The bloody scalp of a black warhorse.
You flee head over heels.
HP:Battered SP:Weakening MV:Good >
n
c
On a Hill
[ Exits: s ]
A heavy sack made of burlap lies here. [2]
A simple dagger has been place on the ground here.
A water skin lies here. [2]
*Myrn* is standing here.
A tall white stallion is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Battered SP:Weakening MV:Good >
as
You barely tickle *Myrn* with your thrash.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
You begin to weave the appropriate flows.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
= + #TICK+10
+ - -
You are interupted and stop what you are doing.
A shadowy fade slashes you.
A shadowy fade slashes you.
A huge trolloc slashes you.
A huge trolloc slashes you hard.
A huge trolloc slashes you hard.
A huge trolloc slashes you.
You barely tickle *Myrn* with your thrash.
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
PANIC! You couldn't escape!
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
PANIC! You couldn't escape!
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
PANIC! You couldn't escape!
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
f
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
*Myrn* sends you sprawling with a powerful bash!
HP:Battered SP:Weakening MV:Good - Myrn: Critical>
A shadowy fade slashes you.
A shadowy fade slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you hard.
You wish that your wounds would stop BLEEDING so much!
*Myrn* blasts you very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Good - Myrn: Critical>
Elijah narrates, 'k dark not work?'
HP:Critical SP:Weakening MV:Good - Myrn: Critical>
*Borgg* has arrived from the south.
HP:Critical SP:Weakening MV:Good - Myrn: Critical>
A shadowy fade slashes you.
You wish that your wounds would stop BLEEDING so much!
A shadowy fade slashes you.
You are mortally wounded, and will die soon, if not aided.
Blood spurts all over as a huge trolloc slashes at you. You die...
A huge trolloc slashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
had 21 hps at the end of that one....