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pk vs channie in blight

Posted: Sat Jul 02, 2005 9:34 pm
by Aj
HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*
* = = + + - -
*
A white stallion makes a strange sound but is suddenly very silent as you place
back.
A white stallion grimaces in pain.
You receive some experience points.
Your blood freezes as you hear a white stallion's death cry.
A white stallion is dead! R.I.P.
A white stallion stops following *Metria*.

KILLING REMOUNTS UP NORTH IS ALWAYS A MUST


HP:Scratched MV:Strong >
bc
You lean over and butcher a piece of meat from the corpse of a white stallion.

HP:Scratched MV:Strong >

*Metria* has arrived from the east, riding a white stallion.

HP:Scratched MV:Strong >

*Metria* tickles you as she strikes you.

HP:Scratched MV:Strong - Metria: Scratched>

f
HP:Scratched MV:Strong - Metria: Scratched>
e

Along a Vine Covered Wall
[ Exits: e s w ]
You flee head over heels.
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Scratched MV:Strong >


Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >
Along a Vine Covered Wall
[ Exits: e w ]
The corpse of a sinuous worm is lying here.

HP:Scratched MV:Strong >

A Corner of a Crumbling Wall
[ Exits: n w ]
A scrawny sickly-looking deer limps here.

HP:Scratched MV:Strong >
w
Along a Vine Covered Wall
[ Exits: e w ]
The corpse of a sinuous worm is lying here.

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
w
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
w
1
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
t human
Variable 'target' is set to: human
Your target is now set to - human
w
1
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
w
Along a Vine Covered Wall
[ Exits: e s w ]
*Metria* is standing here, riding a white stallion.

HP:Scratched MV:Strong >
1

*Metria* tickles you as she strikes you.

HP:Scratched MV:Strong - Metria: Scratched>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Metria: Scratched>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Metria: Scratched>

You try to pierce *Metria*, but she parries the attack.
*Metria* barely strikes you.

HP:Scratched MV:Strong - Metria: Scratched>
f
HP:Scratched MV:Strong - Metria: Scratched>

Beneath a Vine Covered Wall
[ Exits: e s w ]
You flee head over heels.

HP:Scratched MV:Strong >

e
TICK IN 5 SECONDS (+/- drift)
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Scratched MV:Good >
1
You attempt to hide yourself.

HP:Scratched MV:Good >
Backstab who?

HP:Scratched MV:Good >

You attempt to hide yourself.

HP:Scratched MV:Good >
Backstab who?

HP:Scratched MV:Good >
h
You attempt to hide yourself.

HP:Scratched MV:Good >

Metria yells, 'iJA sRuI' THINK SHES SAYING SHE DOESNT HAVE TRACK AND CANT CHASE


HP:Scratched MV:Good >
b
Backstab who?

HP:Scratched MV:Good >

Backstab who?

HP:Scratched MV:Good >

Backstab who?

HP:Scratched MV:Good >

w
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Healthy MV:Excellent >
1
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
w
Along a Vine Covered Wall
[ Exits: e s w ]
*Metria* is standing here, riding a white stallion.

HP:Healthy MV:Excellent >
1
You attempt to hide yourself.

HP:Healthy MV:Excellent >
You are interupted and stop what you are doing.
*Metria* barely strikes you.

HP:Scratched MV:Excellent - Metria: Healthy>
f
You try to pierce *Metria*, but she parries the attack.

HP:Scratched MV:Excellent - Metria: Healthy>

A Corner of a Crumbling Wall
[ Exits: e ]
The corpse of a white stallion is lying here. [2]
A scrawny sickly-looking deer limps here.
You flee head over heels.

HP:Scratched MV:Excellent >

*Metria* has arrived from the east, riding a white stallion.

HP:Scratched MV:Excellent >

*Metria* barely strikes you.

HP:Scratched MV:Excellent - Metria: Healthy>
e
No way! You're fighting for your life!

HP:Scratched MV:Excellent - Metria: Healthy>
f
HP:Scratched MV:Excellent - Metria: Healthy>
e
Along a Vine Covered Wall
[ Exits: e s w ]
You flee head over heels.
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Excellent >


Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Scratched MV:Strong >
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >
s
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
na she stacvking horses
You narrate, 'she stacking horses'

na and im killin them
You narrate, 'and im killin them'

HP:Scratched MV:Strong >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Metria* is standing here, riding a white stallion.

HP:Scratched MV:Strong >
w
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Scratched MV:Strong >
s
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Scratched MV:Strong >
e
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]

HP:Scratched MV:Strong >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
w
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
s
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
tt
HP:Scratched MV:Strong >
-
Syrak narrates, 'where?'

HP:Scratched MV:Strong >

*
You see fresh tracks of a human leaving north.
You see very recent tracks of a human leaving north.

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
n
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
e
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >

An ear piercing howl sounds from somewhere in the distance.

HP:Scratched MV:Strong >
tt
HP:Scratched MV:Strong >
-
*
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.

HP:Scratched MV:Strong >
w
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
HP:Scratched MV:Strong >

Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
w
Along a Vine Covered Wall
[ Exits: e s w ]
*Metria* is standing here, riding a white stallion.

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
You are interupted and stop what you are doing.
*Metria* tickles you as she strikes you.

HP:Scratched MV:Strong - Metria: Healthy>
f
HP:Scratched MV:Strong - Metria: Healthy>

Beside a Rotten Log
[ Exits: n e ]
You flee head over heels.

HP:Scratched MV:Strong >

*Metria* has arrived from the north, riding a white stallion.

HP:Scratched MV:Strong >
na all w s gate
You narrate, 'all w s gate'

Deep in the Blighted Forest
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.

HP:Scratched MV:Good >
1

*Metria* barely strikes you.

HP:Scratched MV:Good - Metria: Healthy>
No way! You're fighting for your life!

HP:Scratched MV:Good - Metria: Healthy>
No way! You're fighting for your life here!

HP:Scratched MV:Good - Metria: Healthy>
f
HP:Scratched MV:Good - Metria: Healthy>

Beside a Rotten Log
[ Exits: n e ]
You flee head over heels.

HP:Scratched MV:Good >
e
Deep in the Blighted Forest
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.

HP:Scratched MV:Good >

Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Scratched MV:Good >
s
Deeper into the Blighted Forest
[ Exits: n e s w ]

Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Scratched MV:Good >
1
You attempt to hide yourself.

HP:Scratched MV:Good >
Backstab who?

HP:Scratched MV:Good >
TICK IN 5 SECONDS (+/- drift)
w
Deep in the Blighted Forest
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.

HP:Scratched MV:Good >
1
You attempt to hide yourself.

HP:Scratched MV:Good >
HP:Scratched MV:Good >

*
You are interupted and stop what you are doing.
*Metria* strikes you.

HP:Scratched MV:Good - Metria: Healthy>
f
HP:Scratched MV:Good - Metria: Healthy>

Deep in the Blighted Forest
[ Exits: n e s w ]
You flee head over heels.

HP:Scratched MV:Good >
1
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
e
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]

HP:Healthy MV:Strong >
1

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
s
At a Scorched Tree
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

CANT GET HER TO CHASE MORE THAN 2 ROOMS FROM E GATE

HP:Healthy MV:Strong >
1
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
n
A Sickly Cluster of Fruit Trees

[ Exits: n s w ]

HP:Healthy MV:Strong >
1
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
w
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Strong >
1
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >

*Metria* has arrived from the west, riding a white stallion.

HP:Healthy MV:Strong >

*Metria* barely strikes you.

HP:Scratched MV:Strong - Metria: Healthy>
n
No way! You're fighting for your life!

HP:Scratched MV:Strong - Metria: Healthy>
1
No way! You're fighting for your life!

HP:Scratched MV:Strong - Metria: Healthy>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Metria: Healthy>

f
HP:Scratched MV:Strong - Metria: Healthy>

A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You flee head over heels.

HP:Scratched MV:Strong >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Scratched MV:Strong >

Alas, you cannot go that way...

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
b
Backstab who?

HP:Scratched MV:Strong >

Backstab who?

HP:Scratched MV:Strong >

Backstab who?

HP:Scratched MV:Strong >

Backstab who?

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >
s
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
*Metria* is standing here, riding a white stallion.

HP:Scratched MV:Strong >
1
You attempt to hide yourself.

HP:Scratched MV:Strong >
The shrieking sound of death fills the area.
You are interupted and stop what you are doing.
*Metria* barely strikes you.

HP:Scratched MV:Strong - Metria: Healthy>
f
HP:Scratched MV:Strong - Metria: Healthy>

Beneath a Vine Covered Wall
[ Exits: e s w ]
You flee head over heels.

HP:Scratched MV:Strong >
1

*Metria* has arrived from the south, riding a white stallion.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

You are interupted and stop what you are doing.
*Metria* tickles you as she strikes you.

HP:Scratched MV:Strong - Metria: Healthy>
f
HP:Scratched MV:Strong - Metria: Healthy>

At a Scorched Tree
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.

HP:Scratched MV:Strong >

*Metria* has arrived from the north, riding a white stallion.

HP:Scratched MV:Strong >

*Metria* barely strikes you.

HP:Scratched MV:Strong - Metria: Healthy>
1
No way! You're fighting for your life!

HP:Scratched MV:Strong - Metria: Healthy>

No way! You're fighting for your life here!

HP:Scratched MV:Strong - Metria: Healthy>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Metria: Healthy>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Metria: Healthy>

You try to pierce *Metria*, but she dodges the attack.

HP:Scratched MV:Strong - Metria: Healthy>
ws
You stop using an opalescent crystalline dagger.

HP:Scratched MV:Strong - Metria: Healthy>
You wield a long, sharp claymore.

HP:Scratched MV:Strong - Metria: Healthy>

HP:Scratched MV:Strong - Metria: Healthy>
3
HP:Scratched MV:Strong - Metria: Healthy>

* = = f
Cancelled.

HP:Scratched MV:Strong - Metria: Healthy>

*Metria* sends you sprawling with a powerful bash!

HP:Scratched MV:Strong - Metria: Healthy>

A rotting tree tries to hit *Metria*, but she dodges the attack.
A rotting tree tries to hit *Metria*, but she dodges the attack.

HP:Scratched MV:Strong - Metria: Healthy>

A rotting tree tries to hit *Metria*, but she parries the attack.
A rotting tree tries to hit *Metria*, but she dodges the attack.

HP:Scratched MV:Strong - Metria: Healthy>

You are enveloped in flames from a fireball sent by *Metria* -- OUCH!!

HP:Wounded MV:Strong - Metria: Healthy>

Deeper into the Blighted Forest
[ Exits: n e s w ]
You flee head over heels.

HP:Wounded MV:Strong >

*Metria* has arrived from the east, riding a white stallion.

HP:Wounded MV:Strong >
w
A Blighted Forest
[ Exits: n e w ]
A scrawny sickly-looking deer limps here.

Inside a Blighted Tree
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
2
They don't seem to be here.

HP:Wounded MV:Strong >
cb
Mood changed to: Brave

HP:Wounded MV:Strong >
3
Bash who?

HP:Wounded MV:Strong >

Bash who?

HP:Wounded MV:Strong >

Bash who?

HP:Wounded MV:Strong >

Bash who?

HP:Wounded MV:Strong >

Bash who?

HP:Wounded MV:Strong >

Bash who?

HP:Wounded MV:Strong >

Bash who?

HP:Wounded MV:Strong >

HP:Wounded MV:Strong >
e
A Blighted Forest
[ Exits: n e w ]

HP:Wounded MV:Strong >
w
Inside a Blighted Tree
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >
wd
You stop using a long, sharp claymore.

HP:Wounded MV:Good >
You wield an opalescent crystalline dagger.

HP:Wounded MV:Good >
e
A Blighted Forest
[ Exits: n e w ]

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
e
Deeper into the Blighted Forest
[ Exits: n e s w ]
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
w
A Blighted Forest
[ Exits: n e w ]

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
tt
HP:Wounded MV:Good >
-
*
You see fresh tracks of a human leaving north.

HP:Wounded MV:Good >
n
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Wounded MV:Good >
1
An ear piercing howl sounds from somewhere in the distance.
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Metria* is standing here, riding a white stallion.
*Metria* barely strikes you.

HP:Wounded MV:Good - Metria: Healthy>

HP:Wounded MV:Good - Metria: Healthy>

Along a Vine Covered Wall
[ Exits: e s w ]
You flee head over heels.

HP:Wounded MV:Good >
s
Beside a Rotten Log
[ Exits: n e ]

HP:Wounded MV:Good >

Alas, you cannot go that way...

HP:Wounded MV:Good >
e
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Wounded MV:Good >

It starts to rain.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >

Beside a Rotten Log
[ Exits: n e ]

HP:Hurt MV:Strong >
n
Along a Vine Covered Wall
[ Exits: e s w ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
tt
HP:Hurt MV:Strong >
-
*
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.

HP:Hurt MV:Strong >
w
A Corner of a Crumbling Wall
[ Exits: e ]
The corpse of a white stallion is lying here. [2]
*Metria* is standing here, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
HP:Hurt MV:Strong >

*
*
You are interupted and stop what you are doing.
*Metria* barely strikes you.

HP:Hurt MV:Strong - Metria: Healthy>
f
HP:Hurt MV:Strong - Metria: Healthy>

Along a Vine Covered Wall
[ Exits: e s w ]
You flee head over heels.

HP:Hurt MV:Strong >
e
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Hurt MV:Strong >

Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Hurt MV:Strong >

Syrak narrates, 'dang it...I wanna play too...but I gotta help with dinner'

HP:Hurt MV:Strong >
stat
You are a 39 year old trolloc.
Your mood is currently: Brave
Height 6 feet, 3 inches, Weight 5 pounds, Weight carried 44 lbs, Worn: 62 lbs.
Offensive Bonus: 164 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 17, Int: 13, Wis: 15, Dex: 17, Con: 19
Your armor absorbs 73% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Strong >

*Metria* has arrived from the west, riding a white stallion.

HP:Hurt MV:Strong >

*Metria* barely strikes you.

HP:Hurt MV:Strong - Metria: Healthy>

You try to pierce *Metria*, but she parries the attack.

HP:Hurt MV:Strong - Metria: Healthy>
na k
You narrate, 'k'

HP:Hurt MV:Strong - Metria: Healthy>
f
HP:Hurt MV:Strong - Metria: Healthy>

Deep in the Blighted Forest
[ Exits: n e s w ]
You flee head over heels.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
w
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >

You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
e
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
*Metria* is standing here, riding a white stallion.

HP:Hurt MV:Strong >
1

*Metria* barely strikes you.

HP:Hurt MV:Strong - Metria: Healthy>
No way! You're fighting for your life!

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >

You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
e
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
*Metria* is standing here, riding a white stallion.

HP:Hurt MV:Strong >
1

*Metria* barely strikes you.

HP:Hurt MV:Strong - Metria: Healthy>
No way! You're fighting for your life!

A Sickly Cluster of Fruit Trees
[ Exits: n s w ]

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
s
At a Scorched Tree
[ Exits: n w ]
A scrawny sickly-looking deer limps here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt MV:Good >
3
Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >
cb
Mood changed to: Brave

HP:Hurt MV:Good >
3
Bash who?

HP:Hurt MV:Good >
q
Players in your Zone
--------------------
Aj - At a Scorched Tree
You hear and smell horses in the surrounding area.

HP:Hurt MV:Good >
3
Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >

Bash who?

HP:Hurt MV:Good >

An ear piercing howl sounds from somewhere in the distance.

HP:Hurt MV:Strong >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Metria* is standing here, riding a white stallion.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
HP:Hurt MV:Strong >

*Metria* leaves east, riding a white stallion.

HP:Hurt MV:Strong >

*
Syrak narrates, 'afk for a few now'

HP:Hurt MV:Strong >

* = = + + - -
*
Backstab who?

HP:Hurt MV:Strong >
e
Along a Vine Covered Wall
[ Exits: e w ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
e
A Corner of a Crumbling Wall

[ Exits: n w ]
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
n
A Stone Path
[ Exits: n s ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
n
A Stone Path
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
n

The Dying Plains
[ Exits: n e s ]
*Metria* is standing here, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
You are interupted and stop what you are doing.
*Metria* barely strikes you.

HP:Hurt MV:Strong - Metria: Healthy>
stare
You stare at the sky.

HP:Hurt MV:Strong - Metria: Healthy>
f
HP:Hurt MV:Strong - Metria: Healthy>

The Heated Plains
[ Exits: n e s ]
You flee head over heels.

HP:Hurt MV:Strong >
s
The Dying Plains
[ Exits: n e s ]
*Metria* is standing here, riding a white stallion.
A scrawny sickly-looking deer limps here.
*Metria* leaves north, riding a white stallion.

HP:Hurt MV:Strong >

A Stone Path
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
n
The Dying Plains
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
n
The Heated Plains
[ Exits: n e s ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?
*Metria* has arrived from the north, riding a white stallion.

HP:Hurt MV:Strong >
n
Outside a Large Gate
[ Exits: n e s w ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
e
Heated Plains
[ Exits: n e s w ]
The corpse of a small deer is lying here.
A small deer is here watching over herself.

HP:Hurt MV:Strong >
s
Heated Plains
[ Exits: n e s w ]

HP:Hurt MV:Strong >
w
The Heated Plains
[ Exits: n e s ]
*Metria* is standing here, riding a white stallion.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
HP:Hurt MV:Strong >

*
* = = + + - -
You feel very sick.

SHE ATE A STAB TO POISON ME

HP:Hurt MV:Strong >

*
*Metria* makes a strange sound as you place an opalescent crystalline dagger in
*Metria* grimaces in pain.

HP:Hurt MV:Strong - Metria: Beaten>
ws
You stop using an opalescent crystalline dagger.

HP:Hurt MV:Strong - Metria: Beaten>
You wield a long, sharp claymore.

HP:Hurt MV:Strong - Metria: Beaten>

cb

*Metria* barely strikes you.
You try to smite *Metria*, but miss.

HP:Hurt MV:Strong - Metria: Beaten>
Mood changed to: Brave

HP:Hurt MV:Strong - Metria: Beaten>
3
HP:Hurt MV:Strong - Metria: Beaten>

* = = + + - -
*
Your bash at *Metria* sends her sprawling!
You try to smite *Metria*, but miss.

HP:Hurt MV:Strong - Metria: Beaten>
na stabbed bashed
You narrate, 'stabbed bashed'

HP:Hurt MV:Strong - Metria: Beaten>

You try to smite *Metria*, but miss.

HP:Hurt MV:Strong - Metria: Beaten>
cb
Mood changed to: Brave

HP:Hurt MV:Strong - Metria: Beaten>
na e gate
You narrate, 'e gate'

HP:Hurt MV:Strong - Metria: Beaten>
qTICK IN 5 SECONDS (+/- drift)

Players in your Zone
--------------------
Aj - The Heated Plains
You hear and smell horses in the surrounding area

HP:Hurt MV:Strong - Metria: Beaten>

You smite *Metria* very hard.

HP:Hurt MV:Strong - Metria: Beaten>
3
HP:Hurt MV:Strong - Metria: Beaten>

* = = + + - -
*
As *Metria* avoids your bash, you topple over and fall to the ground!
*Metria* sends you sprawling with a powerful bash!
*Metria* strikes you.

HP:Hurt MV:Strong - Metria: Battered>
cw
f

*Metria* barely strikes you.

HP:Hurt MV:Strong - Metria: Battered>
You try to smite *Metria*, but miss.
Mood changed to: Wimpy

HP:Hurt MV:Strong - Metria: Battered>
HP:Hurt MV:Strong - Metria: Battered>

Outside a Large Gate
[ Exits: n e s w ]
You flee head over heels.

HP:Hurt MV:Strong >
e
Heated Plains
[ Exits: n e s w ]
The corpse of a small deer is lying here.
A small deer is here watching over herself.

HP:Hurt MV:Strong >

Heated Plains
[ Exits: n s w ]
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >

A small deer has arrived from the west.

HP:Hurt MV:Strong >
wd
You stop using a long, sharp claymore.

HP:Hurt MV:Strong >
You wield an opalescent crystalline dagger.

HP:Hurt MV:Strong >
w
Heated Plains
[ Exits: n e s w ]
The corpse of a small deer is lying here.

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
s
Heated Plains
[ Exits: n e s w ]

HP:Hurt MV:Strong >
1
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
n
Heated Plains
[ Exits: n e s w ]
The corpse of a small deer is lying here.
*Metria* is standing here, riding a white stallion.

HP:Hurt MV:Strong >

*Metria* barely strikes you.

HP:Wounded MV:Strong - Metria: Battered>

No way! You're fighting for your life!

HP:Wounded MV:Strong - Metria: Battered>
f
HP:Wounded MV:Strong - Metria: Battered>

Heated Plains
[ Exits: n e s w ]
You flee head over heels.

HP:Wounded MV:Good >
n

*Metria* has arrived from the north, riding a white stallion.

HP:Wounded MV:Good >

Heated Plains
[ Exits: n e s w ]
The corpse of a small deer is lying here.

HP:Wounded MV:Good >
Heated Plains
[ Exits: n e s w ]

HP:Wounded MV:Good >
e
A Small Path
[ Exits: n s w ]
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
s
Heated Plains
[ Exits: n s w ]
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
w
Heated Plains
[ Exits: n e s w ]
The corpse of a small deer is lying here.

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
Heated Plains
[ Exits: n e s w ]

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >

n
Plains of Writhing Grass
[ Exits: e s ]

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
e
A Broad Path
[ Exits: n s w ]
The corpse of a sickly deer is lying here.
The corpse of a small deer is lying here.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
s
A Small Path
[ Exits: n s w ]
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
`
You look around less carefully.

HP:Wounded MV:Good >
NOTICE NOW ON!

HP:Wounded MV:Good >

1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
s
Heated Plains
[ Exits: n s w

Posted: Sat Jul 02, 2005 9:41 pm
by Aj
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
s
Heated Plains
[ Exits: n s w ]
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
sn
Okay, you will now stop sneaking.

HP:Wounded MV:Good >
SNEAK NOW ON!

HP:Wounded MV:Good >
w
Heated Plains
[ Exits: n e s w ]
The corpse of a small deer is lying here.

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >

*Metria* has arrived from the west, riding a white stallion.

HP:Wounded MV:Good >

*Metria* barely strikes you.

HP:Wounded MV:Good - Metria: Battered>

You try to pierce *Metria*, but she parries the attack.
*Metria* barely strikes you.

HP:Wounded MV:Good - Metria: Battered>
No way! You're fighting for your life!

HP:Wounded MV:Good - Metria: Battered>
No way! You're fighting for your life here!

HP:Wounded MV:Good - Metria: Battered>
f
HP:Wounded MV:Good - Metria: Battered>

Heated Plains
[ Exits: n e s w ]
A scrawny sickly-looking deer limps here.
You flee head over heels.

HP:Wounded MV:Good >
s
Scorched Plains
[ Exits: n e w ]

HP:Wounded MV:Good >

Alas, you cannot go that way...

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >

You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >

b
Backstab who?

HP:Wounded MV:Good >

Backstab who?

HP:Wounded MV:Good >

Backstab who?

HP:Wounded MV:Good >

Backstab who?

HP:Wounded MV:Good >

*Metria* has arrived from the north, riding a white stallion.

HP:Wounded MV:Good >

*Metria* tickles you as she strikes you.

HP:Wounded MV:Good - Metria: Battered>

You try to pierce *Metria*, but she dodges the attack.
*Metria* barely strikes you.

HP:Wounded MV:Good - Metria: Battered>

A small deer has arrived from the east.

HP:Wounded MV:Good - Metria: Battered>
nf
What?!?

HP:Wounded MV:Good - Metria: Battered>
f
HP:Wounded MV:Good - Metria: Battered>

Heated Plains
[ Exits: n w ]
You flee head over heels.

HP:Wounded MV:Good >

*Metria* has arrived from the west, riding a white stallion.

HP:Wounded MV:Good >
w
Scorched Plains
[ Exits: n e w ]
A small deer is here watching over herself.

HP:Wounded MV:Good >

The Dying Plains
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
s
A Stone Path
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
n
The Dying Plains
[ Exits: n e s ]
*Metria* is standing here, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Good >
1
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >

*
You are interupted and stop what you are doing.
*Metria* tickles you as she strikes you.

HP:Wounded MV:Good - Metria: Battered>
fd
What?!?

HP:Wounded MV:Good - Metria: Battered>
f
HP:Wounded MV:Good - Metria: Battered>

Scorched Plains
[ Exits: n e w ]
A small deer is here watching over herself.
You flee head over heels.

HP:Wounded MV:Good >
e
Heated Plains
[ Exits: n w ]

HP:Wounded MV:Good >

Alas, you cannot go that way...

HP:Wounded MV:Good >

*Metria* has arrived from the west, riding a white stallion.

HP:Wounded MV:Good >

*Metria* barely strikes you.

HP:Wounded MV:Good - Metria: Battered>
w
No way! You're fighting for your life!

HP:Wounded MV:Good - Metria: Battered>
f
PANIC! You couldn't escape!

HP:Wounded MV:Good - Metria: Battered>

PANIC! You couldn't escape!

HP:Wounded MV:Good - Metria: Battered>

You try to pierce *Metria*, but she dodges the attack.

HP:Wounded MV:Good - Metria: Battered>

HP:Wounded MV:Good - Metria: Battered>

*Metria* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Metria: Battered>
TICK IN 5 SECONDS (+/- drift)

You are enveloped in flames from a fireball sent by *Metria* -- OUCH!!

NOW IM LOW WILL SHE FINALLY CHASE

HP:Battered MV:Good - Metria: Battered>

Heated Plains
[ Exits: n s w ]
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.
You flee head over heels.

HP:Battered MV:Good >
w

Heated Plains
[ Exits: n e s w ]

HP:Battered MV:Good >
The Heated Plains
[ Exits: n e s ]

HP:Battered MV:Good >
s
The Dying Plains
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Battered MV:Good >

A Stone Path
[ Exits: n e s ]

HP:Battered MV:Good >

A Stone Path
[ Exits: n s ]

HP:Battered MV:Good >
s
A Corner of a Crumbling Wall
[ Exits: n w ]
A scrawny sickly-looking deer limps here.

HP:Battered MV:Good >
w
An ear piercing howl sounds from somewhere in the distance.
Along a Vine Covered Wall
[ Exits: e w ]

HP:Battered MV:Good >

Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Battered MV:Good >
s
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]

HP:Battered MV:Good >

TIME TO USE MOBS

At a Scorched Tree
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Good >

cb
Mood changed to: Brave

HP:Battered MV:Good >
ws
You stop using an opalescent crystalline dagger.

HP:Battered MV:Good >
You wield a long, sharp claymore.

HP:Battered MV:Good >
cb
Mood changed to: Brave

HP:Battered MV:Good >
3
Bash who?

HP:Battered MV:Good >
q
Players in your Zone
--------------------
Aj - At a Scorched Tree

HP:Battered MV:Good >
3
Bash who?

HP:Battered MV:Good >

Bash who?

HP:Battered MV:Good >

Bash who?

HP:Battered MV:Good >

Bash who?

HP:Battered MV:Good >

Bash who?

HP:Battered MV:Good >

Bash who?

HP:Battered MV:Good >

Bash who?

HP:Battered MV:Good >

Bash who?

HP:Battered MV:Good >

Bash who?

HP:Battered MV:Good >


*Metria* has arrived from the north, riding a white stallion.

HP:Battered MV:Good >
HP:Battered MV:Good >


*Metria* tickles you as she strikes you.

HP:Battered MV:Good - Metria: Battered>

* Cancelled.

HP:Battered MV:Good - Metria: Battered>

* = = + + - -
*
Your bash at *Metria* sends her sprawling! BOOM

HP:Battered MV:Good - Metria: Battered>
l
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
*Metria* is sitting here, riding a white stallion.
A rotting tree is here, fighting *Metria*!.
A rotting tree is here, fighting *Metria*!.

HP:Battered MV:Good - Metria: Battered>

A rotting tree hits *Metria* very hard.
A rotting tree hits *Metria* very hard.
You smite *Metria* hard.

HP:Battered MV:Good - Metria: Beaten>

A rotting tree hits *Metria* hard.
A rotting tree hits *Metria* very hard.
You smite *Metria* hard.

HP:Battered MV:Good - Metria: Critical>
3
*Metria* panics, and attempts to flee!

HP:Battered MV:Good - Metria: Critical>

*Metria* leaves west, riding a white stallion.

HP:Battered MV:Good >

* 2
=
Cancelled.
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
wd
You stop using a long, sharp claymore.

HP:Battered MV:Good >
You wield an opalescent crystalline dagger.

HP:Battered MV:Good >
w
Deeper into the Blighted Forest
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.

HP:Battered MV:Good >
2
You try to pierce *Metria*, but she parries the attack.

HP:Battered MV:Good - Metria: Critical>
f
PANIC! You couldn't escape!

HP:Battered MV:Good - Metria: Critical>

HP:Battered MV:Good - Metria: Critical>

At a Scorched Tree
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.

HP:Battered MV:Good >
w
1
Deeper into the Blighted Forest
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
HP:Battered MV:Good >

*
You are interupted and stop what you are doing.
*Metria* barely strikes you.

HP:Battered MV:Good - Metria: Critical>
f
PANIC! You couldn't escape!

HP:Battered MV:Good - Metria: Critical>

You try to pierce *Metria*, but she parries the attack.

HP:Battered MV:Good - Metria: Critical>

At a Scorched Tree
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.

HP:Battered MV:Draining >
2

They don't seem to be here.

HP:Battered MV:Draining >

They don't seem to be here.

HP:Battered MV:Draining >
TICK IN 5 SECONDS (+/- drift)

HP:Battered MV:Draining >

They don't seem to be here.

HP:Battered MV:Draining >
w
Deeper into the Blighted Forest
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.
*Metria* barely strikes you.

HP:Battered MV:Draining - Metria: Critical>
1
No way! You're fighting for your life!

HP:Battered MV:Draining - Metria: Critical>
No way! You're fighting for your life here!

HP:Battered MV:Draining - Metria: Critical>
f
HP:Battered MV:Draining - Metria: Critical>

At a Scorched Tree
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.

HP:Battered MV:Draining >
cb
Mood changed to: Brave

HP:Battered MV:Draining >

You feel more optimistic.

HP:Wounded MV:Good >
ws
You stop using an opalescent crystalline dagger.

HP:Wounded MV:Good >

You wield a long, sharp claymore.

HP:Wounded MV:Good >
cb
Mood changed to: Brave

HP:Wounded MV:Good >
w
3
Deeper into the Blighted Forest
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.

HP:Wounded MV:Good >
HP:Wounded MV:Good >

*
*Metria* tickles you as she strikes you.

HP:Wounded MV:Good - Metria: Beaten>
=
*Metria* barely strikes you.

HP:Battered MV:Good - Metria: Beaten>
= + + - -
*
As *Metria* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Good - Metria: Beaten>
cw
f

*Metria* sends you sprawling with a powerful bash!

HP:Battered MV:Good - Metria: Beaten>

You are enveloped in flames from a fireball sent by *Metria* -- OUCH!!

HP:Beaten MV:Good - Metria: Beaten>

ONE MORE FB WILL KILL ME BETTER REGEN A TICK

*Metria* strikes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Metria: Beaten>
n
Mood changed to: Wimpy

HP:Beaten MV:Good - Metria: Beaten>

HP:Beaten MV:Good - Metria: Beaten>
Path into the Blighted Forest
[ Exits: n s ]
You flee head over heels.
Deeper into the Blighted Forest
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.

HP:Beaten MV:Good >
Deep in the Blighted Forest
[ Exits: n e s w ]
A scrawny sickly-looking deer limps here.

HP:Beaten MV:Good >
e

A Sickly Cluster of Fruit Trees
[ Exits: n s w ]

HP:Beaten MV:Good >

Alas, you cannot go that way...

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
n

Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Beaten MV:Good >

Alas, you cannot go that way...

HP:Beaten MV:Good >

Alas, you cannot go that way...

HP:Beaten MV:Good >

Alas, you cannot go that way...

HP:Beaten MV:Good >
e
Along a Vine Covered Wall
[ Exits: e w ]

HP:Beaten MV:Good >

A Corner of a Crumbling Wall
[ Exits: n w ]

HP:Beaten MV:Good >


Alas, you cannot go that way...

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
n
A Stone Path
[ Exits: n s ]

HP:Beaten MV:Good >

A Stone Path
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.

HP:Beaten MV:Good >

The Dying Plains
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.

HP:Beaten MV:Good >
The Heated Plains
[ Exits: n e s ]

HP:Beaten MV:Good >

Outside a Large Gate
[ Exits: n e s w ]

HP:Beaten MV:Good >
w
Variable 'door' is set to: gate
The gate seems to be closed.

HP:Beaten MV:Good >
Okay.

HP:Beaten MV:Good >

The East Gate
[ Exits: n e s w ]
A wicked Kno'mon hunterkiller checks for tracks.
A drooling trolloc is standing here, blood dripping from its tusks.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Beaten MV:Good >
c
Okay.

HP:Beaten MV:Good >
n
Road Towards the Inner Keep
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A trolloc stands here, snarling at all who pass by.

HP:Beaten MV:Good >

Road Approaching the Inner Keep
[ Exits: s w ]
A trolloc of the Al'ghol is standing here.

HP:Beaten MV:Good >
w

Road Before the Inner Keep
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A wolf-snouted trolloc stands here, sniffing the air.
A tall fade stands here, cloaked in shadow.

HP:Beaten MV:Good >
A Ruined Courtyard
[ Exits: n e w ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Beaten MV:Good >
n
Entrance to the Ruined Keep of Djevik Ba
[ Exits: n s ]
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Beaten MV:Good >

A Broken Entrance Hall
[ Exits: n s ]
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Beaten MV:Good >

A Courtyard Intersection
[ Exits: n e s w ]
A heavy sack made of burlap lies here.
A leather water flask lies here.
A pitch coated torch rests here, waiting to be lit.
A thin leather helmet is here.
A tattered shirt is here, rotting away.
Some leather armor is bundled here on the ground.
A worn in pair of gloves sit here in the dirt.
A wooden practice sword is setting here.
A small wooden shield is setting here.
A pair of worn pants are setting on the ground, stained with dirt.
A pair of well-used hiking boots are here.
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Beaten MV:Draining >


Approaching the Barracks
[ Exits: n s ]
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Beaten MV:Draining >
Outside the Trolloc Barracks
[ Exits: n s ]
A tall fade stands here, cloaked in shadow.

HP:Beaten MV:Draining >

The Trolloc Barracks
[ Exits: n s w ]
A drooling trolloc is standing here, blood dripping from its tusks.
A wicked Kno'mon hunterkiller checks for tracks.
A burly, hulking trolloc stands here, guarding the door.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Beaten MV:Draining >

Variable 'door' is set to: irondoor
The irondoor seems to be closed.

HP:Beaten MV:Draining >
Okay.

HP:Beaten MV:Draining >

Captain's Quarters
[ Exits: s ]
A key made from human bone lies here.
Syrak is standing here.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the So
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Beaten MV:Draining >
l s
Variable 'door' is set to: irondoor
The irondoor is open.

HP:Beaten MV:Draining >
c
Okay.

HP:Beaten MV:Draining >
q
Players in your Zone
--------------------
Aj - Captain's Quarters
Syrak - Captain's Quarters

HP:Beaten MV:Draining >
na man bash fb needs to be ficed so bad
You narrate, 'man bash fb needs to be ficed so bad'

HP:Beaten MV:Draining >
na fixed
You narrate, 'fixed'

HP:Beaten MV:Draining >
na had her crit

You narrate, 'had her crit'

HP:Beaten MV:Draining >
na ate a TICK IN 5 SECONDS (+/- drift)
fb went wounded to beat
You narrate, 'ate a fb went wounded to beat'

HP:Beaten MV:Draining >
sle
You go to sleep.

HP:Battered MV:Good >
sc
You have 123(404) hit and 152(231) movement points.
You have scored 85000000 exp, 80 total quest points, and have 8359 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12967 days and 1 hours.
You have gathered 64 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are in the following clans:
: 80 Quest Points, rank 3, -5 Quest Points to rank.
You are sleeping.

HP:Battered MV:Good >

You have 123(404) hit and 152(231) movement points.
You have scored 85000000 exp, 80 total quest points, and have 8359 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12967 days and 1 hours.
You have gathered 64 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are in the following clans:
: 80 Quest Points, rank 3, -5 Quest Points to rank.
You are sleeping.

HP:Battered MV:Good >
wa
You awaken, and sit up.

HP:Battered MV:Good >
You stand up.

HP:Battered MV:Good >
cw
Mood changed to: Wimpy

HP:Battered MV:Good >
wd
You stop using a long, sharp claymore.

HP:Battered MV:Good >
s
You wield an opalescent crystalline dagger.

HP:Battered MV:Good >

SHE MAY THINK IM TO SCARED TO COME OUT SO I HAVE THE ADVANTAGE

Variable 'door' is set to: irondoor
The irondoor seems to be closed.

HP:Battered MV:Good >

Variable 'door' is set to: irondoor
The irondoor seems to be closed.

HP:Battered MV:Good >
Okay.

HP:Battered MV:Good >

The Trolloc Barracks
[ Exits: n s w ]
A drooling trolloc is standing here, blood dripping from its tusks.
A wicked Kno'mon hunterkiller checks for tracks.
A burly, hulking trolloc stands here, guarding the door.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Battered MV:Good >

But it's currently open!

HP:Battered MV:Good >
Outside the Trolloc Barracks
[ Exits: n s ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Good >
Approaching the Barracks
[ Exits: n s ]
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Battered MV:Good >


A Courtyard Intersection
[ Exits: n e s w ]
A heavy sack made of burlap lies here.
A leather water flask lies here.
A pitch coated torch rests here, waiting to be lit.
A thin leather helmet is here.
A tattered shirt is here, rotting away.
Some leather armor is bundled here on the ground.
A worn in pair of gloves sit here in the dirt.
A wooden practice sword is setting here.
A small wooden shield is setting here.
A pair of worn pants are setting on the ground, stained with dirt.
A pair of well-used hiking boots are here.

HP:Battered MV:Good >

A Broken Entrance Hall
[ Exits: n s ]
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Battered MV:Good >
Entrance to the Ruined Keep of Djevik Ba
[ Exits: n s ]
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Battered MV:Good >

s

A Ruined Courtyard
[ Exits: n e w ]
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Battered MV:Good >

Alas, you cannot go that way...

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
e

Road Before the Inner Keep
[ Exits: e w ]
An elite assassin trolloc is here, barely noticable.
A wolf-snouted trolloc stands here, sniffing the air.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Good >
Road Approaching the Inner Keep
[ Exits: s w ]
A trolloc of the Al'ghol is standing here.

HP:Battered MV:Good >
s

Road Towards the Inner Keep
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A trolloc stands here, snarling at all who pass by.

HP:Battered MV:Good >
The East Gate
[ Exits: n e s w ]
A wicked Kno'mon hunterkiller checks for tracks.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Battered MV:Good >
tt
HP:Battered MV:Good >
-
*
You see fairly recent tracks of a human leaving east.
You see fairly recent tracks of a human leaving south.

HP:Battered MV:Good >
l e
Variable 'door' is set to: gate
The gate is closed.

GATES CLOSED SHES OUT THERE

HP:Battered MV:Good >
s
An Outer Road
[ Exits: n s ]
A drooling trolloc is standing here, blood dripping from its tusks.
A snarling trolloc with a massive ring piercing its snout is stamping around he
A snarling trolloc with a massive ring piercing its snout is stamping around he

HP:Battered MV:Good >

Road by an Overgrown Wall
[ Exits: n s ]
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc covered in blood is here, howling in the darkness.

HP:Battered MV:Good >

Road Outside a Brokendown Building
[ Exits: n s w ]
A trolloc covered in blood is here, howling in the darkness.
A nasty looking trolloc stands here snarling.
A wolf-snouted trolloc stands here, sniffing the air.


HP:Battered MV:Good >

Bend in the Outer Road
[ Exits: n w ]
A wicked Kno'mon hunterkiller checks for tracks.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc stands here, snarling at all who pass by.
An ugly, mud covered trolloc stands here, sniffing for blood.
A nasty looking trolloc stands here snarling.

HP:Battered MV:Good >

Alas, you cannot go that way...

HP:Battered MV:Good >
w

Road Through the Fallen Rubble
[ Exits: e w ]
A beaked trolloc stands here, listening to the ravens cawing in his ears.

HP:Battered MV:Good >

Road By a Fallen Wall
[ Exits: e w ]
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A wolf-snouted trolloc stands here, sniffing the air.
A snarling trolloc with a massive ring piercing its snout is stamping around he

HP:Battered MV:Good >
A Crumbling Gatekeep
[ Exits: n e s w ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc stands here, snarling at all who pass by.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Battered MV:Good >

Dirty Road Beside the Gatekeep
[ Exits: e w ]
A nasty looking trolloc stands here snarling.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Draining >
e
A Crumbling Gatekeep
[ Exits: n e s w ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc stands here, snarling at all who pass by.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Battered MV:Draining >
call
You call for the gate to be opened.

HP:Battered MV:Draining >
sc
You have 123(404) hit and 112(231) movement points.
You have scored 85000000 exp, 80 total quest points, and have 8359 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12967 days and 1 hours.
You have gathered 64 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are in the following clans:
: 80 Quest Points, rank 3, -5 Quest Points to rank.
You are standing.

A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Battered MV:Good >

Dirty Road Beside the Gatekeep
[ Exits: e w ]
A nasty looking trolloc stands here snarling.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Draining >
e
A Crumbling Gatekeep
[ Exits: n e s w ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc stands here, snarling at all who pass by.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Battered MV:Draining >
call
You call for the gate to be opened.

HP:Battered MV:Draining >
sc
You have 123(404) hit and 112(231) movement points.
You have scored 85000000 exp, 80 total quest points, and have 8359 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12967 days and 1 hours.
You have gathered 64 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are in the following clans:
: 80 Quest Points, rank 3, -5 Quest Points to rank.
You are standing.

You have gathered 64 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are in the following clans:
: 80 Quest Points, rank 3, -5 Quest Points to rank.
You are standing.

HP:Battered MV:Draining >
n
A Stone Path
[ Exits: n s ]

HP:Battered MV:Draining >

A Stone Path
[ Exits: n e s ]

HP:Battered MV:Draining >

The Dying Plains
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Battered MV:Draining >
1
You attempt to hide yourself.

HP:Battered MV:Draining >
Backstab who?

HP:Battered MV:Draining >
n
The Heated Plains
[ Exits: n e s ]

HP:Battered MV:Draining >
1
You attempt to hide yourself.

HP:Battered MV:Draining >
Backstab who?

HP:Battered MV:Draining >
n
Outside a Large Gate
[ Exits: n e s w ]
*Metria* is standing here, riding a white stallion.

SEE TOLD YA

HP:Battered MV:Draining >
1
You attempt to hide yourself.

HP:Battered MV:Draining >
HP:Battered MV:Draining >

*
* = = + + - -
*
*Metria* makes a strange sound but is suddenly very silent as you place an opal
*Metria* grimaces in pain.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Metria*'s death cry.
*Metria* is dead! R.I.P.

HP:Battered MV:Draining >
ss
You sever a bloody head from the corpse of Metria.

HP:Battered MV:Draining >
na haha rip
You narrate, 'haha rip'


MORAL OF THE STORY GET TRACK AND DONT LOC WHEN LOW AND IN SUCH A PREDICTABLE PLACE