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War! *Warning* EXTREMELY LONG :)

Posted: Mon Jun 20, 2005 9:58 pm
by Vurek
Very long log. This is my entire 1k buffer mostly :), I'll try to edit it later, but this was the most fun pk ive had in months, and one of the few times I logged on Vurek and got to use my macros :)

The numbers are my macros, so sry if their all nasty looking, I haven't taken the time to figure out how to enter them in instead of staying in the buffer :).

w
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Strong >
kt
You do the best you can!

HP:Scratched MV:Strong - a rotting tree: Scratched>

A rotting tree tries to hit you, but you parry the attack.
You barely pierce a rotting tree.
You pierce a rotting tree.
A rotting tree tries to hit you, but you dodge the attack.

HP:Scratched MV:Strong - a rotting tree: Scratched>
nar go ddamn failed mounts :P
l
7
You narrate, 'go ddamn failed mounts :P'

HP:Scratched MV:Strong - a rotting tree: Scratched>
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Scratched MV:Strong - a rotting tree: Scratched>
save
Mood changed to: Wimpy

HP:Scratched MV:Strong - a rotting tree: Scratched>
Saving Vurek.

HP:Scratched MV:Strong - a rotting tree: Scratched>
nar stabbed
You narrate, 'stabbed'

HP:Scratched MV:Strong - a rotting tree: Scratched>
f
HP:Scratched MV:Strong - a rotting tree: Scratched>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you dodge the attack.

HP:Scratched MV:Strong - a rotting tree: Scratched>

The Great Blight
[ Exits: e s d ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
Mood changed to: Wimpy

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
555*55555
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.
*Lithium* has arrived from the south.

HP:Scratched MV:Strong >
What?!?

HP:Scratched MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 33 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Strong >
save
Saving Vurek.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Alas, you cannot go that way...
Nium narrates, 'who?'

HP:Scratched MV:Strong >
The Great Blight
[ Exits: e s w ]
A large slab of meat lies here.
A heap of dark cloth in the shape of leggings is here.
Thick with padding, a pair of boots are throw aside here.
A rock colored shoufa is here, blending in with the ground.
A long dark cloak is in a heap here.
A backpack lies here.
A used animal skinned vest is setting here.
A small pile of gold silk sits in the dirt.
A beautiful wristcuff covered with gems is laying at the side.
A bracelet made of silver is setting on the ground.
A pair of well made swordsman gloves sit to the side.
Glittering in the sun, a sharp ruby lance sets here, waiting to be used.
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.
Nium has arrived from the west, riding a black warhorse.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.
*Aj* tries to pierce you, but you parry the attack.

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
266262265554555
What?!?

HP:Scratched MV:Strong - Aj: Healthy>

You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he dodges the attack.
*Aj* tries to pierce you, but you parry the attack.
Nium has arrived from the east, riding a black warhorse.

HP:Scratched MV:Strong - Aj: Healthy>

Nium tries to strike *Aj*, but misses.

HP:Scratched MV:Strong - Aj: Healthy>
nar
Yes, narrate, fine, narrate we must, but WHAT???

HP:Scratched MV:Strong - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>

*Aj* panics, and attempts to flee!

HP:Scratched MV:Strong - Aj: Healthy>

*Aj* leaves north.

HP:Scratched MV:Strong >
nar stabbed darm
You narrate, 'stabbed darm'

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Strong - Lithium: Healthy>
l

Nium tries to strike *Lithium*, but misses.

HP:Scratched MV:Strong - Lithium: Healthy>
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Lithium* is here, fighting YOU!.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Scratched MV:Strong - Lithium: Healthy>
save

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Strong - Lithium: Healthy>
*Lithium* leaves east.
Saving Vurek.

HP:Scratched MV:Strong >
laugh
g
You fall down laughing.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
w
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Scratched MV:Strong >
dism
You stop riding a black warhorse.

HP:Scratched MV:Strong >
e
The Great Blight
[ Exits: n e w ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Scratched MV:Strong >
save
Saving Vurek.

HP:Scratched MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 33 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
howl
You give out a fearsome howl!

HP:Scratched MV:Strong >
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Scratched MV:Strong >

Nium leaves east, riding a black warhorse.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
The Great Blight
[ Exits: e s w ]
A large slab of meat lies here.
*Darm* is standing here.
*Aj* is standing here.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*
*Aj* tries to pierce you, but you parry the attack.

HP:Scratched MV:Strong - Aj: Healthy>

* = = + + - -
*
*Darm* notices your attempt to backstab him!
*Darm* tries to thrash you, but you parry the attack.
*Aj* tries to pierce you, but you dodge the attack.
*Aj* tries to pierce you, but you dodge the attack.

HP:Scratched MV:Strong - Aj: Healthy>
080
laugh
l
7
save
f
What?!?

HP:Scratched MV:Strong - Aj: Healthy>
*Darm* tries to thrash you, but you dodge the attack.
You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he dodges the attack.
*Aj* tries to pierce you, but you parry the attack.
You fall down laughing.
*Darm* falls down laughing.

HP:Scratched MV:Strong - Aj: Healthy>
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A large slab of meat lies here.
You feel the presence of someone nearby....
*Darm* is here, fighting YOU!.
*Aj* is here, fighting YOU!.

HP:Scratched MV:Strong - Aj: Healthy>
Mood changed to: Wimpy

HP:Scratched MV:Strong - Aj: Healthy>
Saving Vurek.

HP:Scratched MV:Strong - Aj: Healthy>
HP:Scratched MV:Strong - Aj: Healthy>

Nium has arrived from the south, riding a black warhorse.

HP:Scratched MV:Strong - Aj: Healthy>

The Great Blight
[ Exits: e w ]
You flee head over heels.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
#TICK-10
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*
* = = + + - -
*
*Lithium* notices your attempt to backstab him!

HP:Scratched MV:Strong - Lithium: Healthy>
0+++++++++++5

An ear piercing howl sounds from somewhere in the distance.
*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
The day has begun.

HP:Healthy MV:Fresh - Lithium: Healthy>
#TICK!!!

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Fresh - Lithium: Healthy>

*Lithium* leaves west.

HP:Healthy MV:Fresh >

*Lithium* has arrived from the west.

HP:Healthy MV:Fresh >
nar brick lith
g
g
g
g
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Fresh - Lithium: Healthy>
w
What?!?

HP:Healthy MV:Fresh - Lithium: Healthy>
You narrate, 'brick lith'

HP:Healthy MV:Fresh - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Healthy>
laugh
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
You fall down laughing.

HP:Healthy MV:Fresh - Lithium: Healthy>
grin
You grin evilly.

HP:Healthy MV:Fresh - Lithium: Healthy>
l
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
You feel the presence of someone nearby....

HP:Healthy MV:Fresh - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Lithium: Healthy>

*Lithium* snickers softly.

HP:Healthy MV:Fresh - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Fresh - Lithium: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 33 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life here!
Nium narrates, 'aj bashed'

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Healthy>

*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Healthy>
HP:Healthy MV:Fresh - Lithium: Healthy>

The Great Blight
[ Exits: e w ]
You flee head over heels.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
#TICK+10
The Great Blight
[ Exits: e w ]
*Lithium* is standing here.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]
A large slab of meat lies here.
*Aj* is sitting here.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.

HP:Healthy MV:Excellent >
You pierce *Aj*.

HP:Healthy MV:Excellent - Aj: Scratched --- Nium: Wounded
>
Mood changed to: Brave

HP:Healthy MV:Excellent - Aj: Scratched --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Scratched --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Scratched --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Scratched --- Nium: Wounded
>
0000-5665/555
What?!?

HP:Healthy MV:Excellent - Aj: Scratched --- Nium: Wounded
>

You pierce *Aj*.
You pierce *Aj* very hard.
Nium strikes *Aj* very hard.

HP:Healthy MV:Excellent - Aj: Hurt --- Nium: Wounded
>
grin
You grin evilly.

HP:Healthy MV:Excellent - Aj: Hurt --- Nium: Wounded
>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A large slab of meat lies here.
You feel the presence of someone nearby....
*Aj* is sitting here.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.

HP:Healthy MV:Excellent - Aj: Hurt --- Nium: Wounded
>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Excellent - Aj: Hurt --- Nium: Wounded
>

*Aj* leaves east.

HP:Healthy MV:Excellent >
smirk
You smirk.

HP:Healthy MV:Excellent >
g
g
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!
Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A large slab of meat lies here.
You feel the presence of someone nearby....
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>
8
Mood changed to: Brave

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy>
tar
#Defined variables:
{tar} --> {dark}
{tar2} --> {dark}
{tar3} --> {dark}

No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.
No way! You're fighting for your life here!
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
*Lithium* leaves south.
Backstab who?

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Mood changed to: Wimpy
Nium has arrived from the north, riding a black warhorse.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >

Nium leaves east, riding a black warhorse.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
00020*0++++555
What?!?

HP:Healthy MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 33 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >

Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >

Nium leaves north, riding a black warhorse.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
05555
They don't seem to be here.

HP:Healthy MV:Excellent >
What?!?

HP:Healthy MV:Excellent >
sk
Okay, you will now stop sneaking.

HP:Healthy MV:Excellent >
sk
Okay, you'll try to move silently for a while.

HP:Healthy MV:Excellent >
m
You look around less carefully.

HP:Healthy MV:Excellent >
m
You will now look around more carefully.

HP:Healthy MV:Excellent >
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Healthy MV:Excellent >
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
t
An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Excellent >
-
*
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.

HP:Healthy MV:Excellent >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
5405555
What?!?

HP:Healthy MV:Excellent - Lithium: Healthy>
grin
You grin evilly.

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You feel the presence of someone nearby....

HP:Healthy MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Healthy>
save
*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy>
grin
You grin evilly.

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Lithium* is here, fighting YOU!.
Nium has arrived from the north, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>

Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Excellent - Lithium: Healthy>
eq
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a brilliant gold ring
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Excellent - Lithium: Healthy>
gig
You giggle.

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.
*Lithium* is here, fighting YOU!.
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy>

*Darm* has arrived from the north.

HP:Healthy MV:Excellent - Lithium: Healthy>

*Lithium* leaves north.

HP:Healthy MV:Excellent >
You try to pierce *Darm*, but he dodges the attack.

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he dodges the attack.
You do the best you can!
*Aj* tries to pierce Nium, but he parries the attack.

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Darm: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Darm: Battered>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Darm: Battered>

*Darm* panics, and attempts to flee!

HP:Healthy MV:Excellent - Darm: Battered>
No way! You're fighting for your life!
*Lithium* has arrived from the north.

HP:Healthy MV:Excellent - Darm: Battered>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Darm: Battered>

*Darm* leaves east.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >

* *Aj* tries to pierce Nium, but he parries the attack.
*Aj* tries to pierce Nium, but he parries the attack.
Cancelled.
The Great Blight
[ Exits: s w ]
*Darm* is standing here.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >

*
*Darm* leaves west.

HP:Healthy MV:Strong >

* = = +
Nium narrates, 'aj bashed'

HP:Healthy MV:Strong >
+ - -
*
Backstab who?

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e w ]
You feel the presence of someone nearby....
*Aj* is sitting here.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >

*
* = = +
Nium strikes *Aj* extremely hard.

HP:Healthy MV:Strong >
+ -
*Aj* panics, and attempts to flee!

HP:Healthy MV:Strong >
-
*Aj* leaves west.

HP:Healthy MV:Strong >

* #TICK-10

*Lithium* notices your attempt to backstab him!

HP:Healthy MV:Strong - Lithium: Healthy>

Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Strong - Lithium: Healthy>
55555555555000605554055

*Aj* leaves east.

HP:Healthy MV:Strong - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Strong - Lithium: Healthy>
nar brick

The shrieking sound of death fills the area.

HP:Healthy MV:Strong - Lithium: Healthy>
g

*Lithium* leaves north.

HP:Healthy MV:Strong >
g
g
g
g
g
laugh
They don't seem to be here.
*Aj* has arrived from the east.
Nium tries to strike *Aj*, but misses.

HP:Healthy MV:Strong >
l
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
What?!?

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
7
You narrate, 'brick'

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded

>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
save
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
g
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
g
You fall down laughing.

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You feel the presence of someone nearby....
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
g
Mood changed to: Wimpy

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
Saving Vurek.

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>

You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
nar im fast

*Aj* leaves north.

HP:Healthy MV:Strong >
You narrate, 'im fast'
Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Strong >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
nar die lith
You narrate, 'die lith'

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy --- Nium: Wounded
>
g
*Lithium* leaves north.
They don't seem to be here.
*Lithium* has arrived from the north.

HP:Healthy MV:Strong >
nar :D
You narrate, ':D'

HP:Healthy MV:Strong >
g

You are hungry.

HP:Healthy MV:Fresh >
#TICK!!!
g
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Fresh - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Healthy>
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You feel the presence of someone nearby....
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Fresh - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Fresh - Lithium: Healthy>

*Lithium* leaves east.

HP:Healthy MV:Fresh >
tmp
You get a large slab of meat from a belt pack.

HP:Healthy MV:Fresh >
tmp
You get a large slab of meat from a belt pack.

HP:Healthy MV:Fresh >
em
You eat the meat.

HP:Healthy MV:Fresh >
em
You eat the meat.
You are full.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Saving Vurek.
Nium leaves north, riding a black warhorse.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
A large slab of meat lies here.
*Kilik* is standing here.
You feel the presence of someone nearby....
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >

*
The shrieking sound of death fills the area.

HP:Healthy MV:Excellent >

*
*Kilik* says 'SPoj UW Ku[[r'

HP:Healthy MV:Excellent >
= = +
*Kilik* tries to pierce Nium, but he parries the attack.

HP:Healthy MV:Excellent >
+ -
Nium strikes *Kilik* hard.
*Kilik* tries to pierce Nium, but he dodges the attack.
*Kilik* tries to pierce Nium, but he dodges the attack.

HP:Healthy MV:Excellent >
Cancelled.
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Excellent - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Excellent - Aj: Hurt>
8055555555
You do the best you can!

HP:Healthy MV:Excellent - Aj: Hurt>
What?!?

HP:Healthy MV:Excellent - Aj: Hurt>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Excellent - Aj: Hurt>
l

*Aj* leaves west.

HP:Healthy MV:Excellent >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A large slab of meat lies here.
*Kilik* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.

HP:Healthy MV:Excellent >

*Lithium* has arrived from the south.

HP:Healthy MV:Excellent >
#TICK+10
laugh

*Kilik* rolls his eyes in disgust.

HP:Healthy MV:Excellent >
g
You fall down laughing.

HP:Healthy MV:Excellent >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A large slab of meat lies here.
You feel the presence of someone nearby....
*Kilik* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>

You try to pierce *Lithium*, but he parries the attack.
*Kilik* tries to pierce Nium, but he parries the attack.
*Kilik* tries to pierce Nium, but he dodges the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>

Nium sends *Kilik* sprawling with a powerful bash!

HP:Healthy MV:Excellent - Lithium: Healthy>
l kilik
Everyone was once a newb!!
*Kilik* has a few scratches.

*Kilik* is using:
<worn around neck> a plain silver chain
<worn on head> a thin leather helmet
<worn about body> a dirty woolen cloak
<worn on body> a light leather vest
<worn on arms> a pair of leather sleeves
<worn around wrist> a silver bracelet
<worn on hands> a pair of deerskin gloves
<wielded> an opalescent crystalline dagger
<worn as shield> a bright silver shield
<worn on legs> a pair of cream colored breeches
<worn on feet> a pair of steel-plated war boots

You attempt to peek at his inventory:
a streaming silver cloak
a thin leather hood
a water flask
an executioners sword
a pair of shimmering steel greaves
a pair of studded leather gloves
a pair of shimmering steel vambraces
a studded leather tunic
a great helm
a large slab of meat
a large slab of meat
a large slab of meat
a large slab of meat
a large slab of meat
a large slab of meat
a large slab of meat
a large slab of meat
a large slab of meat
a large slab of meat
a water flask

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A large slab of meat lies here.
You feel the presence of someone nearby....
You feel the presence of someone nearby....
*Kilik* is sitting here.
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A large slab of meat lies here.
You feel the presence of someone nearby....
You feel the presence of someone nearby....
*Kilik* is sitting here.
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.
*Aj* leaves east.

HP:Healthy MV:Excellent - Lithium: Healthy>

*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
Nium strikes *Kilik* very hard.

HP:Healthy MV:Excellent - Lithium: Healthy>
sigh
You sigh.

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

Posted: Mon Jun 20, 2005 9:58 pm
by Vurek
HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>
HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A large slab of meat lies here.
*Lithium* is here, fighting YOU!.
*Kilik* is sitting here.
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Healthy>

*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
Nium strikes *Kilik* very hard.

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Healthy>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Healthy>

*Kilik* leaves west.
*Aj* has arrived from the east.
*Darm* has arrived from the east.

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life here!
Nium tries to strike *Darm*, but misses.

HP:Healthy MV:Excellent - Lithium: Healthy>

*Lithium* gets a large slab of meat.

HP:Healthy MV:Excellent - Lithium: Healthy>

*Kilik* has arrived from the west.

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life here!
*Lithium* eats a large slab of meat.
*Kilik* leaves east.

HP:Healthy MV:Excellent - Lithium: Healthy>
000000
What?!?

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Darm* is here, fighting Nium!.
You feel the presence of someone nearby....
*Lithium* is here, fighting YOU!.
Nium Skyes, Man of Steel and Iron is here, fighting *Darm*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>
nar hrm
You narrate, 'hrm'

HP:Healthy MV:Excellent - Lithium: Healthy>

*Darm* tries to thrash Nium, but he parries the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Darm* is here, fighting Nium!.
You feel the presence of someone nearby....
*Lithium* is here, fighting YOU!.
Nium Skyes, Man of Steel and Iron is here, fighting *Darm*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy>
nar hehe
You narrate, 'hehe'

HP:Healthy MV:Excellent - Lithium: Healthy>
l
Nium sends *Darm* sprawling with a powerful bash!
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Darm* is sitting here.
You feel the presence of someone nearby....
*Lithium* is here, fighting YOU!.
Nium Skyes, Man of Steel and Iron is here, fighting *Darm*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy>
laugh
You fall down laughing.

HP:Healthy MV:Excellent - Lithium: Healthy>

Nium strikes *Darm* very hard.
*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Darm* is sitting here.
You feel the presence of someone nearby....
*Lithium* is here, fighting YOU!.
Nium Skyes, Man of Steel and Iron is here, fighting *Darm*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Healthy>
save
Saving Vurek.
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Healthy>

*Aj* tries to pierce you, but you dodge the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>
nar rock on

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You narrate, 'rock on'

HP:Healthy MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy>

*Lithium* leaves west.

HP:Healthy MV:Excellent >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Excellent - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Excellent - Aj: Hurt>

You try to pierce *Aj*, but he dodges the attack.
You try to pierce *Aj*, but he parries the attack.
*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you parry the attack.
Nium strikes *Darm* extremely hard.

HP:Healthy MV:Excellent - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Aj: Hurt>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Aj: Hurt>
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Aj: Hurt>
HP:Healthy MV:Excellent - Aj: Hurt>

The Great Blight
[ Exits: n e w ]
You flee head over heels.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]
*Lithium* is here, fighting Nium!.
*Darm* is here, fighting Nium!.
*Aj* is standing here.
Nium Skyes, Man of Steel and Iron is here, fighting *Darm*!, riding a black warhorse.

HP:Healthy MV:Excellent >
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>

You try to pierce *Lithium*, but he parries the attack.
*Lithium* tries to pierce Nium, but he dodges the attack.
*Lithium* tries to pierce Nium, but he parries the attack.
*Darm* tries to thrash Nium, but he dodges the attack.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>

*Aj* leaves east.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
0*-0855555
What?!?

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>

*Aj* has arrived from the east.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>

*Darm* avoids being bashed by Nium who loses his balance and falls!
*Darm* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>

*Darm* leaves west.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>

*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>

*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
*Lithium* tries to pierce Nium, but he parries the attack.
*Lithium* tries to pierce Nium, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
tar darm
#Ok. {tar} now equals {darm}.
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Aj* is here, fighting YOU!.
*Lithium* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>
HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Wounded
>

The Great Blight
[ Exits: n e w ]
You flee head over heels.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Mood changed to: Wimpy

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
-0+++++*055
They don't seem to be here.
Nium narrates, 'lith bashed'

HP:Healthy MV:Excellent >
What?!?

HP:Healthy MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]
*Darm* is standing here.
*Aj* is here, fighting Nium!.
*Lithium* is sitting here.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Healthy MV:Strong >
You try to pierce *Darm*, but he dodges the attack.

HP:Healthy MV:Strong - Darm: Battered>

*Darm* tries to thrash you, but you dodge the attack.
You try to pierce *Darm*, but he dodges the attack.
*Aj* tries to pierce Nium, but he dodges the attack.
*Aj* tries to pierce Nium, but he parries the attack.
Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Strong - Darm: Battered>
You do the best you can!

HP:Healthy MV:Strong - Darm: Battered>
You do the best you can!

HP:Healthy MV:Strong - Darm: Battered>
Mood changed to: Brave

HP:Healthy MV:Strong - Darm: Battered>
You do the best you can!

HP:Healthy MV:Strong - Darm: Battered>
You do the best you can!

HP:Healthy MV:Strong - Darm: Battered>
#TICK-10
8555/55
What?!?

HP:Healthy MV:Strong - Darm: Battered>
l darm
Well you may have that BUT do you have the power to kill a Yak..From 200 Yards Away.....WITH MIND BULLETS!!!!
*Darm* has some big nasty wounds and scratches.

*Darm* is using:
<worn around neck> a plain silver chain
<worn around neck> a plain silver chain
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a simple leather cord
<worn around wrist> a wristcuff with embedded gems
<worn around wrist> a silver bracelet
<worn on hands> a pair of swordsman gloves
<worn on finger> a worn golden signet ring
<wielded with two hands> a sharp ruby lance
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of padded leather boots

You attempt to peek at his inventory:
You can't see anything.

HP:Healthy MV:Strong - Darm: Battered>

*Darm* tries to thrash you, but you dodge the attack.
You try to pierce *Darm*, but he parries the attack.
You try to pierce *Darm*, but he parries the attack.
*Aj* tries to pierce Nium, but he parries the attack.
*Aj* tries to pierce Nium, but he parries the attack.
Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Strong - Darm: Battered>
grin
You grin evilly.

HP:Healthy MV:Strong - Darm: Battered>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Darm* is here, fighting YOU!.
*Aj* is here, fighting Nium!.
*Lithium* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Healthy MV:Strong - Darm: Battered>
7
Mood changed to: Wimpy

HP:Healthy MV:Strong - Darm: Battered>
save
Saving Vurek.

HP:Healthy MV:Strong - Darm: Battered>

*Lithium* winks suggestively.

HP:Healthy MV:Strong - Darm: Battered>
sc
You have 328(328) hit and 117(132) movement points.
You have scored 74731328 exp, 70 total quest points, and have 1100 gold coins.
You need 268672 exp to reach your next level.
You have been playing for 12954 days and 23 hours.
You have gathered 398 Weave Points so far, ranking you Legend 8.
This ranks you as Vurek (level 48)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are fighting *Darm*.

HP:Healthy MV:Strong - Darm: Battered>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Darm* is here, fighting YOU!.
*Aj* is here, fighting Nium!.
*Lithium* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Healthy MV:Strong - Darm: Battered>
7
Mood changed to: Wimpy

HP:Healthy MV:Strong - Darm: Battered>
save
Saving Vurek.

HP:Healthy MV:Strong - Darm: Battered>
smirk

*Darm* tries to thrash you, but you dodge the attack.
You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he dodges the attack.
*Aj* tries to pierce Nium, but he parries the attack.
*Lithium* tries to pierce Nium, but he dodges the attack.
*Lithium* tries to pierce Nium, but he parries the attack.

HP:Healthy MV:Strong - Darm: Battered>
You smirk.

HP:Healthy MV:Strong - Darm: Battered>

*Lithium* avoids being bashed by Nium who loses his balance and falls!

HP:Healthy MV:Strong - Darm: Battered>
howl

*Darm* panics, and attempts to flee!

HP:Healthy MV:Strong - Darm: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Darm: Battered>

*Darm* leaves east.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Aj* is here, fighting Nium!.
*Lithium* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Healthy MV:Strong >
x
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>

You try to pierce *Aj*, but he dodges the attack.
*Aj* tries to pierce Nium, but he parries the attack.
*Aj* tries to pierce Nium, but he dodges the attack.
*Lithium* tries to pierce Nium, but he parries the attack.
*Lithium* tries to pierce Nium, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>
#TICK!!!
dia nium
Nium has some small wounds and bruises.

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>

*Lithium* leaves south.

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>
gig
You giggle.

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>
7
Mood changed to: Wimpy
Nium tries to strike *Aj*, but misses.

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>
save
Saving Vurek.
*Lithium* leaves east.

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>

You try to pierce *Aj*, but he dodges the attack.
You try to pierce *Aj*, but he parries the attack.
*Aj* tries to pierce Nium, but he parries the attack.
*Aj* tries to pierce Nium, but he dodges the attack.

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Scratched --- Nium: Hurt
>

*Aj* leaves south.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
You attempt to hide yourself.

HP:Healthy MV:Fresh >
Backstab who?

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
*Aj* is standing here.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >

*
*
*Aj* leaves east.

HP:Healthy MV:Excellent >
=
Nium has arrived from the north, riding a black warhorse.

HP:Healthy MV:Excellent >
= + + - -
Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Excellent >

*
They must have left already...

HP:Healthy MV:Excellent >
#TICK+10
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Hurt
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Hurt
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Hurt
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Hurt
>
You do the best you can!
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Hurt
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Hurt
>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Healthy --- Nium: Hurt
>

*Lithium* leaves west.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]
*Lithium* is standing here.
A strong, black warhorse stands here, full of energy.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Excellent >
You attempt to hide yourself.
*Lithium* leaves south.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n w ]
The corpse of a white stallion is lying here.
*Lithium* is standing here.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >

*
*Lithium* leaves north.

HP:Healthy MV:Excellent >

* = = + + - -
*
Backstab who?

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
Your blood freezes as you hear someone's death cry.
They don't seem to be here.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.
*Lithium* is standing here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>
You do the best you can!
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Healthy>
555*5502055555555555402055855

You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Excellent - Lithium: Healthy>
What?!?

HP:Healthy MV:Excellent - Lithium: Healthy>
grin

*Lithium* leaves west.

HP:Healthy MV:Excellent >
You grin evilly.

HP:Healthy MV:Excellent >
l
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
rh
Nium is already riding it
HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g

*Aj* has arrived from the east.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >

Nium tries to strike *Aj*, but misses.

HP:Healthy MV:Excellent >
rp
Nium is already riding it
HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
g

*Aj* panics, and attempts to flee!

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
*Aj* leaves east.
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
l
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
x
They don't seem to be here.

HP:Healthy MV:Excellent >
x
They don't seem to be here.

HP:Healthy MV:Excellent >
x
They don't seem to be here.

HP:Healthy MV:Excellent >
x
They don't seem to be here.

HP:Healthy MV:Excellent >
x

Nium leaves east, riding a black warhorse.

HP:Healthy MV:Excellent >
x
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
r2
What?!?

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
s
The Great Blight
[ Exits: n w ]
The corpse of a white stallion is lying here.
You feel the presence of someone nearby....

HP:Healthy MV:Strong >
g
g
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.
*Lithium* leaves north.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
w
The Great Blight
[ Exits: n e w ]

HP:Healthy MV:Strong >
tar dark
#Ok. {tar} now equals {dark}.
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
n
The Great Blight
[ Exits: e s ]

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Strong - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Strong - Lithium: Healthy>

You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Strong - Lithium: Healthy>
l
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong - Lithium: Healthy>
7

*Lithium* tries to backstab a black warhorse but nearly cuts his own finger!

HP:Healthy MV:Strong - Lithium: Healthy>
Mood changed to: Wimpy

HP:Healthy MV:Strong - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Strong - Lithium: Healthy>
laugh
You fall down laughing.

HP:Healthy MV:Strong - Lithium: Healthy>
save
Saving Vurek.

HP:Healthy MV:Strong - Lithium: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong - Lithium: Healthy>
8
Mood changed to: Brave

HP:Healthy MV:Strong - Lithium: Healthy>
l
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
You feel the presence of someone nearby....
A black warhorse is here, fighting *Lithium*!.

HP:Healthy MV:Strong - Lithium: Healthy>
save
A black warhorse tries to hit *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
Saving Vurek.

HP:Healthy MV:Strong - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Strong - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy>
g
You do the best you can!

HP:Healthy MV:Strong - Lithium: Healthy>

*Lithium* leaves south.

HP:Healthy MV:Strong >
rh
You begin riding a black warhorse.

HP:Healthy MV:Strong >
e

Nium narrates, 'almost'

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
s
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
s
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
dism
You stop riding a black warhorse.

HP:Healthy MV:Strong >
w
The Great Blight
[ Exits: e w ]

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
Mood changed to: Wimpy

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
40555*55
What?!?

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
*Lithium* leaves south.

HP:Healthy MV:Strong >
Cancelled.
The Great Blight
[ Exits: s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s w ]

HP:Healthy MV:Good >
#TICK-10
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
58080+++++++++2020
t
What?!?

HP:Healthy MV:Good >
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving east.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Great Blight
[ Exits: e w ]
You feel the presence of someone nearby....

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
*
*Lithium* leaves west.

HP:Healthy MV:Good >
= = + + - -
*
Backstab who?

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Wimpy

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
5605555*55555
What?!?

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
#TICK!!!
g
g
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
l
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]

HP:Healthy MV:Strong >
tar
#Defined variables:
{tar} --> {dark}
{tar2} --> {dark}
{tar3} --> {dark}

g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
nar wow
You narrate, 'wow'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
nar stab timer
You narrate, 'stab timer'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >

Nium narrates, 'almost charged him patty'

HP:Healthy MV:Strong >
nar seems long
You narrate, 'seems long'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
w
The Great Blight
[ Exits: n e s w ]

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
The Great Blight
[ Exits: s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e w ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >

*Lithium* leaves east.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
80804555
What?!?

HP:Healthy MV:Strong >
#TICK+10

Nium leaves east, riding a black warhorse.

HP:Healthy MV:Strong >
nar dont charge
You narrate, 'dont charge'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Healthy MV:Strong >
nar broken
You narrate, 'broken'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Healthy MV:Strong >
7

The shrieking sound of death fills the area.

HP:Healthy MV:Strong >
Mood changed to: Wimpy

HP:Healthy MV:Strong >
save
Saving Vurek.
Nium narrates, 'smirk'

HP:Healthy MV:Strong >
eq
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a brilliant gold ring
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
sc
You have 328(328) hit and 103(132) movement points.
You have scored 74731328 exp, 70 total quest points, and have 1100 gold coins.
You need 268672 exp to reach your next level.
You have been playing for 12954 days and 23 hours.
You have gathered 398 Weave Points so far, ranking you Legend 8.
This ranks you as Vurek (level 48)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are standing.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
anr dont :P
What?!?

HP:Healthy MV:Strong >

Nium narrates, 'wutcha mean?'

HP:Healthy MV:Strong >
nar dong :G
You narrate, 'dong :G'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Healthy MV:Strong >

Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Strong >
nar it doesnt work
You narrate, 'it doesnt work'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >

Posted: Mon Jun 20, 2005 9:59 pm
by Vurek
Nium narrates, 'stare'

HP:Healthy MV:Strong >
nar bricks 90%
You narrate, 'bricks 90%'

HP:Healthy MV:Strong >
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Strong >
7
Mood changed to: Wimpy

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Vurek - The Great Blight
Nium - The Great Blight

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >

Nium narrates, 'lol'

HP:Healthy MV:Strong >
The Great Blight
[ Exits: s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s w ]
Nium narrates, 'thats ok'

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
The Great Blight
[ Exits: e w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
6020206060555555
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
q
Players in your Zone
--------------------
Vurek - The Great Blight
Nium - The Great Blight

HP:Healthy MV:Good >
Mood changed to: Wimpy

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
*55555555
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
5555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
Nium narrates, 'they all hiding?'

HP:Healthy MV:Good >

*
You see fresh tracks of a trolloc leaving west.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e w ]

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: n e s w ]

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Good >
nar nods

Nium has arrived from the north, riding a black warhorse.

HP:Healthy MV:Good >
g
You narrate, 'nods'

HP:Healthy MV:Good >
g
They don't seem to be here.
Nium leaves south, riding a black warhorse.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >

Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Good >
nar lith wen ts

Nium leaves north, riding a black warhorse.

HP:Healthy MV:Good >
l
You narrate, 'lith wen ts'

HP:Healthy MV:Good >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Healthy MV:Good >
7
Mood changed to: Wimpy

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
s
The Great Blight
[ Exits: n e s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
Nium narrates, 'lol'

HP:Healthy MV:Good >
055
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving south.
You see faint tracks of a trolloc leaving north.
You see day old tracks of a trolloc leaving south.

HP:Healthy MV:Good >
Mood changed to: Wimpy

HP:Healthy MV:Good >
Path to the Blight
[ Exits: n e s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
#TICK-10
*20
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving south.
You see faint tracks of a trolloc leaving north.
You see day old tracks of a trolloc leaving south.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
A Path Through the Hills
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
A Path Through the Hills
[ Exits: n e s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
52020
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving east.
You see faint tracks of a trolloc leaving north.
You see day old tracks of a trolloc leaving south.

HP:Healthy MV:Good >
Before the Hill
[ Exits: n e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
On a Hill
[ Exits: s ]
*Lithium* is here, fighting a strong soldier!.
A strong soldier is here, fighting *Lithium*!.
A strong soldier is here, fighting *Lithium*!.
A strong soldier is here, fighting *Lithium*!.
A strong soldier is here, fighting *Lithium*!.
A brutal officer is here, fighting *Lithium*!.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
HP:Healthy MV:Draining >

Nium narrates, 'this is sad'

HP:Healthy MV:Draining >

*
*
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Draining >
=
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Draining >
=
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Draining >
+
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Draining >
+
A brutal officer slashes *Lithium*.
A strong soldier tries to slash *Lithium*, but he parries the attack.
A strong soldier tries to slash *Lithium*, but he dodges the attack.
A strong soldier tries to slash *Lithium*, but he parries the attack.
A strong soldier tries to slash *Lithium*, but he parries the attack.

HP:Healthy MV:Good >
#TICK!!!
- -
*Lithium* leaves south.

HP:Healthy MV:Good >

*
Backstab who?

HP:Healthy MV:Good >
Before the Hill
[ Exits: n e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
608020555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.

HP:Healthy MV:Good >
nar he was kellin patty
You narrate, 'he was kellin patty'

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]

HP:Healthy MV:Good >
7
Mood changed to: Wimpy

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
sc
You have 328(328) hit and 89(132) movement points.
You have scored 74731328 exp, 70 total quest points, and have 1100 gold coins.
You need 268672 exp to reach your next level.
You have been playing for 12954 days and 23 hours.
You have gathered 398 Weave Points so far, ranking you Legend 8.
This ranks you as Vurek (level 48)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are standing.

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
A Curve in the Foothills
[ Exits: n w ]
*Lithium* has arrived from the north.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
* = #TICK+10
= + + - -
*
*Lithium* makes a strange sound as you place a dark-handled shortblade in his back!
*Lithium* grimaces in pain.

HP:Healthy MV:Good - Lithium: Beaten>
You do the best you can!

HP:Healthy MV:Good - Lithium: Beaten>
605
What?!?

HP:Healthy MV:Good - Lithium: Beaten>

*Lithium* stares at the sky.

HP:Healthy MV:Good - Lithium: Beaten>

*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Good - Lithium: Beaten>
nar stabbed beat
You narrate, 'stabbed beat'

HP:Healthy MV:Good - Lithium: Beaten>
nar SPAM choke :P
You narrate, 'SPAM choke :P'

HP:Healthy MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Healthy MV:Good - Lithium: Beaten>
l
A Curve in the Foothills
The path bends to the west, curving with the rising foothills. Trampled grass
marks the way and unknown hills block your way to the east and south. One
would be wise to continue on the path.
[ Exits: n w ]
*Lithium* is here, fighting YOU!.
*Lithium* looks at you.

HP:Healthy MV:Good - Lithium: Beaten>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Healthy MV:Good - Lithium: Beaten>

*Lithium* frowns.

HP:Healthy MV:Good - Lithium: Beaten>
smirk

*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Good - Lithium: Beaten>
You smirk.

HP:Healthy MV:Good - Lithium: Beaten>
eq
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a brilliant gold ring
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Healthy MV:Good - Lithium: Beaten>
howl
No way! You're fighting for your life!

HP:Healthy MV:Good - Lithium: Beaten>
laugh
You fall down laughing.

HP:Healthy MV:Good - Lithium: Beaten>
!
You fall down laughing.

HP:Healthy MV:Good - Lithium: Beaten>

*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Beaten>
laugh dark
You laugh wholeheartedly at him.

HP:Healthy MV:Good - Lithium: Beaten>
!
You laugh wholeheartedly at him.

HP:Healthy MV:Good - Lithium: Beaten>
!
You laugh wholeheartedly at him.

HP:Healthy MV:Good - Lithium: Beaten>
HP:Healthy MV:Good - Lithium: Beaten>
!
HP:Healthy MV:Good - Lithium: Beaten>
laugh dark
You laugh wholeheartedly at him.

HP:Healthy MV:Good - Lithium: Beaten>

Nium narrates, 'missed on aj..charge..=P'

HP:Healthy MV:Good - Lithium: Beaten>
!
You laugh wholeheartedly at him.

HP:Healthy MV:Good - Lithium: Beaten>
!
You laugh wholeheartedly at him.

HP:Healthy MV:Good - Lithium: Beaten>
!
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
You laugh wholeheartedly at him.

HP:Healthy MV:Good - Lithium: Beaten>
l
A Curve in the Foothills
The path bends to the west, curving with the rising foothills. Trampled grass
marks the way and unknown hills block your way to the east and south. One
would be wise to continue on the path.
[ Exits: n w ]
*Lithium* is here, fighting YOU!.

HP:Healthy MV:Good - Lithium: Beaten>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Healthy MV:Good - Lithium: Beaten>

*Lithium* sniffs sadly.

HP:Healthy MV:Good - Lithium: Beaten>
nar told you :P
You narrate, 'told you :P'

HP:Healthy MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Healthy MV:Good - Lithium: Beaten>

*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Beaten>
HP:Healthy MV:Good - Lithium: Beaten>

Before the Hill
[ Exits: n e s w ]
You flee head over heels.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
A Curve in the Foothills
[ Exits: n w ]
*Lithium* is standing here.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
*
*Lithium* leaves north.

HP:Healthy MV:Good >
= Cancelled.
A Long Road
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Path to the Blight
[ Exits: n s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
The Great Blight
[ Exits: n s w ]
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
-060808080808
What?!?

HP:Healthy MV:Good >
rh
You begin riding a black warhorse.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.
*Aj* leaves south.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
e
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
w
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g

*Darm* has arrived from the west.

HP:Healthy MV:Good >
g
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Darm: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - Darm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Good - Darm: Wounded>
t
No way! You're fighting for your life!

HP:Healthy MV:Good - Darm: Wounded>
g

*Darm* panics, and attempts to flee!

HP:Healthy MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
g
*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he parries the attack.
You try to pierce *Darm*, but he parries the attack.
You do the best you can!
*Darm* panics, and attempts to flee!

HP:Healthy MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>

*Darm* leaves west.

HP:Healthy MV:Good >

*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Aj: Healthy>
nar on s choke
You narrate, 'on s choke'

HP:Healthy MV:Good - Aj: Healthy>
g
You do the best you can!
*Darm* has arrived from the west.

HP:Healthy MV:Good - Aj: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
l

*Kilik* has arrived from the east.

HP:Healthy MV:Good - Aj: Healthy>
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Kilik* is standing here.
*Darm* is standing here.
*Aj* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - Aj: Healthy>

*Darm* tries to thrash you, but you parry the attack.

HP:Healthy MV:Good - Aj: Healthy>
save
*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Aj*, but he parries the attack.
*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you parry the attack.
Saving Vurek.

HP:Healthy MV:Good - Aj: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - Aj: Healthy>
nar on 3
You narrate, 'on 3'

HP:Healthy MV:Good - Aj: Healthy>
l

*Aj* panics, and attempts to flee!

HP:Healthy MV:Good - Aj: Healthy>
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You feel the presence of someone nearby....
*Darm* is here, fighting YOU!.
*Aj* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Aj: Healthy>
7

*Kilik* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Aj: Healthy>
*Aj* leaves east.
Mood changed to: Wimpy

HP:Healthy MV:Good >
save
Saving Vurek.
Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Good >
g
You try to pierce *Kilik*, but he dodges the attack.
Nium tries to strike *Kilik*, but misses.

HP:Healthy MV:Good - Kilik: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Kilik: Healthy>
g
#TICK-10
You do the best you can!

HP:Healthy MV:Good - Kilik: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Kilik: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Kilik: Healthy>
g
You do the best you can!

HP:Healthy MV:Good - Kilik: Healthy>

*Aj* has arrived from the east.

HP:Healthy MV:Good - Kilik: Healthy>
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Aj* is standing here.
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.
*Kilik* is here, fighting YOU!.
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Kilik: Healthy>
7

*Aj* leaves west.

HP:Healthy MV:Good - Kilik: Healthy>
Mood changed to: Wimpy

HP:Healthy MV:Good - Kilik: Healthy>
save
Saving Vurek.

HP:Healthy MV:Good - Kilik: Healthy>

You pierce *Kilik*.
*Kilik* tries to pierce you, but you dodge the attack.
*Kilik* tries to pierce you, but you dodge the attack.
*Darm* tries to thrash you, but you parry the attack.

HP:Healthy MV:Good - Kilik: Scratched>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>

*Aj* has arrived from the west.

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
Nium sends *Kilik* sprawling with a powerful bash!
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!
*Aj* tries to pierce Nium, but he dodges the attack.

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Good - Kilik: Scratched>
55555555555555
What?!?

HP:Healthy MV:Good - Kilik: Scratched>

*Aj* tries to pierce Nium, but he parries the attack.
*Aj* tries to pierce Nium, but he parries the attack.
Nium strikes *Kilik* very hard.
You pierce *Kilik* hard.
You pierce *Kilik*.
*Darm* tries to thrash you, but you parry the attack.

HP:Healthy MV:Good - Kilik: Hurt>
lick
You lick your lips and smile.

HP:Healthy MV:Good - Kilik: Hurt>
8
Mood changed to: Brave

HP:Healthy MV:Good - Kilik: Hurt>
save
Saving Vurek.

HP:Healthy MV:Good - Kilik: Hurt>
l

*Darm* looks at you.

HP:Healthy MV:Good - Kilik: Hurt>
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.
*Kilik* is sitting here.
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Kilik: Hurt>
howl
No way! You're fighting for your life!

HP:Healthy MV:Good - Kilik: Hurt>

*Darm* panics, and attempts to flee!

HP:Healthy MV:Good - Kilik: Hurt>

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Good - Kilik: Hurt>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Good - Kilik: Hurt>

Nium strikes *Kilik* very hard.
You pierce *Kilik* hard.
You pierce *Kilik* hard.
The sky starts to get cloudy.

HP:Healthy MV:Good - Kilik: Hurt>
#TICK!!!

*Darm* leaves north.

HP:Healthy MV:Good - Kilik: Hurt>
smile
You smile happily.

HP:Healthy MV:Good - Kilik: Hurt>

*Aj* leaves north.

HP:Healthy MV:Good - Kilik: Hurt>
smirk
You smirk.

HP:Healthy MV:Good - Kilik: Hurt>
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.
*Kilik* is sitting here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Kilik: Hurt>
save
Saving Vurek.

HP:Healthy MV:Good - Kilik: Hurt>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Good - Kilik: Hurt>

*Kilik* leaves east.

HP:Healthy MV:Good >
nar they abanodng
You narrate, 'they abanodng'

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >

*Darm* has arrived from the north.

HP:Healthy MV:Good >

Nium tries to strike *Darm*, but misses.

HP:Healthy MV:Good >
nar htey leav ehim :p
You narrate, 'htey leav ehim :p'

HP:Healthy MV:Good >
g
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>

*Darm* panics, and attempts to flee!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>

You pierce *Darm*.

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>

*Darm* leaves west.

HP:Healthy MV:Good >
nar thats awfomg
You narrate, 'thats awfomg'

HP:Healthy MV:Good >
HP:Healthy MV:Good >
g
They don't seem to be here.
*Darm* has arrived from the west.
Nium tries to strike *Darm*, but misses.

HP:Healthy MV:Good >
g
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
g
#TICK+10
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
g
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Darm* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Darm*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
8
Mood changed to: Brave

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
save
Saving Vurek.

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 168 Dodge Bonus: 106, Parry Bonus: 167
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>

*Darm* panics, and attempts to flee!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
You pierce *Darm*.
You barely pierce *Darm*.
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded --- Nium: Scratched
>
*Darm* leaves west.
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
*Darm* has arrived from the west.

HP:Healthy MV:Good >
You try to pierce *Darm*, but he parries the attack.
Nium strikes *Darm* hard.

HP:Healthy MV:Good - Darm: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!
*Aj* has arrived from the north.

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
Mood changed to: Brave

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
55555555555545555555/55
What?!?
*Darm* panics, and attempts to flee!

HP:Healthy MV:Good - Darm: Wounded>
stat
You pierce *Darm*.
You pierce *Darm*.
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 168 Dodge Bonus: 106, Parry Bonus: 167
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Good - Darm: Wounded>

*Darm* leaves west.

HP:Healthy MV:Good >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Beaten>
You do the best you can!

HP:Healthy MV:Good - Lithium: Beaten>
You do the best you can!

HP:Healthy MV:Good - Lithium: Beaten>
You do the best you can!

HP:Healthy MV:Good - Lithium: Beaten>
You do the best you can!

HP:Healthy MV:Good - Lithium: Beaten>
You do the best you can!

HP:Healthy MV:Good - Lithium: Beaten>
You do the best you can!
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Good - Lithium: Beaten>

*Lithium* leaves north.

HP:Healthy MV:Good >
You try to pierce *Aj*, but he parries the attack.
*Kilik* has arrived from the east.

HP:Healthy MV:Good - Aj: Healthy>
You do the best you can!
Nium strikes *Kilik* very hard.

HP:Healthy MV:Good - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
*Kilik* tries to pierce Nium, but he dodges the attack.
You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he parries the attack.
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Good - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Good - Aj: Healthy>
*Aj* leaves north.
You try to pierce *Kilik*, but he parries the attack.

HP:Healthy MV:Good - Kilik: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Kilik: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Kilik: Wounded --- Nium: Scratched
>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Good - Kilik: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Kilik: Wounded --- Nium: Scratched
>
You do the best you can!

HP:Healthy MV:Good - Kilik: Wounded --- Nium: Scratched
>
*Kilik* leaves north.
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.
*Aj* is standing here.
*Lithium* is standing here.
*Lithium* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Lithium: Beaten>
You do the best you can!

HP:Healthy MV:Good - Lithium: Beaten>
555555555555555555555555555555555585
What?!?

HP:Healthy MV:Good - Lithium: Beaten>
grin
You grin evilly.

HP:Healthy MV:Good - Lithium: Beaten>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
*Aj* is here, fighting YOU!.
*Lithium* is here, fighting YOU!.

HP:Healthy MV:Good - Lithium: Beaten>
7

*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he dodges the attack.
*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Lithium: Beaten>
Mood changed to: Wimpy

HP:Healthy MV:Good - Lithium: Beaten>
save
Saving Vurek.
*Kilik* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Lithium: Beaten>

The shrieking sound of death fills the area.

HP:Healthy MV:Good - Lithium: Beaten>
laug
You fall down laughing.

HP:Healthy MV:Good - Lithium: Beaten>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Kilik* is here, fighting YOU!.
*Aj* is here, fighting YOU!.
*Lithium* is here, fighting YOU!.

HP:Healthy MV:Good - Lithium: Beaten>
7
Mood changed to: Wimpy
Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Good - Lithium: Beaten>

Nium tries to strike *Kilik*, but misses.

HP:Healthy MV:Good - Lithium: Beaten>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Good - Lithium: Beaten>
nar on 1n
You narrate, 'on 1n'

HP:Healthy MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Healthy MV:Good - Lithium: Beaten>

*Kilik* leaves south.

HP:Healthy MV:Good - Lithium: Beaten>
howl

*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
*Lithium* pierces you hard.
*Lithium* pierces you very hard.

HP:Scratched MV:Good - Lithium: Beaten>
No way! You're fighting for your life!

HP:Scratched MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Beaten>

Nium tries to strike *Aj*, but misses.

HP:Scratched MV:Good - Lithium: Beaten>
nar tar lithiium
You narrate, 'tar lithiium'

Posted: Mon Jun 20, 2005 10:16 pm
by Vurek
HP:Scratched MV:Good - Lithium: Beaten>
nar tar lithiium
You narrate, 'tar lithiium'

HP:Scratched MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Beaten>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting YOU!.
*Lithium* is here, fighting YOU!.

HP:Scratched MV:Good - Lithium: Beaten>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Lithium: Beaten>

*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
*Lithium* tries to pierce you, but you dodge the attack.

HP:Scratched MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Beaten>

*Aj* avoids being bashed by Nium who loses his balance and falls!

HP:Scratched MV:Good - Lithium: Beaten>

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Good - Lithium: Beaten>

*Lithium* leaves east.

HP:Scratched MV:Good >
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
Nium Skyes, Man of Steel and Iron is sitting here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting YOU!.

HP:Scratched MV:Good >
7
Mood changed to: Wimpy

HP:Scratched MV:Good >
save
Saving Vurek.

HP:Scratched MV:Good >
e
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >

*Lithium* has arrived from the east.

HP:Scratched MV:Good >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Beaten>
g
*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Beaten>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten>
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good - Lithium: Beaten>
grin
You grin evilly.

HP:Scratched MV:Good - Lithium: Beaten>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Beaten>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Good - Lithium: Beaten>
smirk
You smirk.

HP:Scratched MV:Good - Lithium: Beaten>
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good - Lithium: Beaten>

*Lithium* sighs loudly.

HP:Scratched MV:Good - Lithium: Beaten>
pout
Ah, don't take it so hard.

HP:Scratched MV:Good - Lithium: Beaten>

You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.

HP:Scratched MV:Good - Lithium: Beaten>
!
Ah, don't take it so hard.

HP:Scratched MV:Good - Lithium: Beaten>
!
Ah, don't take it so hard.

HP:Scratched MV:Good - Lithium: Beaten>
!
Ah, don't take it so hard.

HP:Scratched MV:Good - Lithium: Beaten>

Nium narrates, 'aj bashed'

HP:Scratched MV:Good - Lithium: Beaten>
!
Ah, don't take it so hard.

HP:Scratched MV:Good - Lithium: Beaten>
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good - Lithium: Beaten>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Lithium: Beaten>
f
HP:Scratched MV:Good - Lithium: Beaten>

The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
*Aj* is sitting here.
You flee head over heels.

HP:Scratched MV:Good >
You try to pierce *Aj*, but he parries the attack.

HP:Scratched MV:Good - Aj: Scratched --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Scratched --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Scratched --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Scratched --- Nium: Scratched
>
You pierce *Aj* hard.
Nium strikes *Aj* extremely hard.
Mood changed to: Brave

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>

*Darm* has arrived from the south.

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
5555/5555555
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>

*Darm* tries to thrash you, but you dodge the attack.

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
What?!?

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
*Aj* is sitting here.

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>
save
Saving Vurek.

HP:Scratched MV:Good - Aj: Hurt --- Nium: Scratched
>

*Aj* leaves south.

HP:Scratched MV:Good >
howl
You give out a fearsome howl!

HP:Scratched MV:Good >

Nium tries to strike *Lithium*, but misses.

HP:Scratched MV:Good >

Nium tries to strike *Lithium*, but misses.
*Darm* tries to thrash you, but you parry the attack.

HP:Scratched MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
g
You do the best you can!
*Darm* panics, and attempts to flee!

HP:Scratched MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You feel the presence of someone nearby....
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Scratched MV:Good - Darm: Wounded>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Darm: Wounded>

*Aj* leaves east.

HP:Scratched MV:Good - Darm: Wounded>
save
Saving Vurek.

HP:Scratched MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
g
#TICK-10
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
g
*Darm* leaves west.
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
No way! You're fighting for your life!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>

*Darm* has arrived from the west.

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>

*Darm* leaves east.

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
*Lithium* avoids being bashed by Nium who loses his balance and falls!
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
You do the best you can!

HP:Scratched MV:Good - Lithium: Beaten --- Nium: Scratched
>
*Lithium* leaves south.
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
455555555555555
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
What?!?

HP:Scratched MV:Good - Aj: Hurt>

*Aj* panics, and attempts to flee!

HP:Scratched MV:Good - Aj: Hurt>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Good - Aj: Hurt>

Nium clambers to his feet.

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!
Nium tries to strike *Aj*, but misses.

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!
*Darm* has arrived from the east.

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
Mood changed to: Wimpy

HP:Scratched MV:Good - Aj: Hurt>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
*Aj* leaves south.
You try to pierce *Darm*, but he dodges the attack.

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
555*555555
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
What?!?

HP:Scratched MV:Good - Darm: Wounded>
save
*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he parries the attack.
Saving Vurek.

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>

Nium tries to strike *Darm*, but misses.

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!
*Darm* panics, and attempts to flee!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Good - Darm: Wounded>

You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he parries the attack.

HP:Scratched MV:Excellent - Darm: Wounded>
#TICK!!!
You do the best you can!

HP:Scratched MV:Excellent - Darm: Wounded>
No way! You're fighting for your life!
*Aj* leaves east.

HP:Scratched MV:Excellent - Darm: Wounded>
*Darm* leaves west.
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Excellent >
The Great Blight
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Excellent >
The Great Blight
[ Exits: n w ]
The corpse of a white stallion is lying here.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Excellent >
555555555555555555555555552242
What?!?

HP:Scratched MV:Excellent >
dism
You stop riding a black warhorse.

HP:Scratched MV:Excellent >
l
The Great Blight
The forest here looks decidedly ill. You are loathe to touch anything, lest
the rotting decay spread to you as well. It is extremely hot, and the air is
damp and sweet like a swamp or mire.
[ Exits: n w ]
The corpse of a white stallion is lying here.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Excellent >
7
Mood changed to: Wimpy

HP:Scratched MV:Excellent >
save
Saving Vurek.

HP:Scratched MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Excellent >
The Great Blight
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
The Great Blight
[ Exits: n e w ]

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Strong - Lithium: Battered>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Lithium: Battered>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Lithium: Battered>
8060550
What?!?

HP:Scratched MV:Strong - Lithium: Battered>

*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Strong - Lithium: Battered>
grin

*Kilik* has arrived from the east.

HP:Scratched MV:Strong - Lithium: Battered>
You grin evilly.
*Lithium* snickers softly.

HP:Scratched MV:Strong - Lithium: Battered>
l

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Strong - Lithium: Battered>
*Lithium* leaves east.
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Kilik* is standing here.

HP:Scratched MV:Strong >
7
Mood changed to: Wimpy
Nium narrates, 'almots'

HP:Scratched MV:Strong >
save
Saving Vurek.

HP:Scratched MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Strong >
g
You try to pierce *Kilik*, but he parries the attack.

HP:Scratched MV:Strong - Kilik: Hurt>
g
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
g
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
g
You do the best you can!
*Lithium* has arrived from the east.

HP:Scratched MV:Strong - Kilik: Hurt>
#TICK+10
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
You feel the presence of someone nearby....
You feel the presence of someone nearby....

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!
*Lithium* leaves north.

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>

You try to pierce *Kilik*, but he dodges the attack.
You try to pierce *Kilik*, but he parries the attack.

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
*Kilik* panics, and attempts to flee!

HP:Scratched MV:Strong - Kilik: Hurt>

*Kilik* leaves north.
The Great Blight
[ Exits: s w ]
You flee head over heels.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
The Great Blight
[ Exits: n e w ]

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
The Great Blight
[ Exits: e s w ]
You feel the presence of someone nearby....

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*
* = =
*Darm* has arrived from the east.
*Darm* tries to thrash you, but you parry the attack.

HP:Scratched MV:Strong - Darm: Wounded>
+
*Kilik* leaves east.

HP:Scratched MV:Strong - Darm: Wounded>
+ - -
*Darm* tries to thrash you, but you parry the attack.

HP:Scratched MV:Strong - Darm: Wounded>

*
They must have left already...

HP:Scratched MV:Strong - Darm: Wounded>

Nium narrates, 'lol'

HP:Scratched MV:Strong - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Darm: Wounded>
55555555555555555555-0408055
What?!?

HP:Scratched MV:Strong - Darm: Wounded>
smirk
You smirk.

HP:Scratched MV:Strong - Darm: Wounded>
anr ?
What?!?

HP:Scratched MV:Strong - Darm: Wounded>

*Darm* panics, and attempts to flee!

HP:Scratched MV:Strong - Darm: Wounded>

You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he parries the attack.

HP:Scratched MV:Strong - Darm: Wounded>

*Darm* leaves south.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
gg
What?!?

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
q
Players in your Zone
--------------------
Vurek - The Great Blight
Nium - The Great Blight

HP:Scratched MV:Strong >
l

*Kilik* has arrived from the east.

HP:Scratched MV:Strong >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Kilik* is standing here.

HP:Scratched MV:Strong >
7
Mood changed to: Wimpy

HP:Scratched MV:Strong >
save

Nium narrates, 'On 1w patty..im batt'

HP:Scratched MV:Strong >
g
Saving Vurek.

HP:Scratched MV:Strong >
g
You try to pierce *Kilik*, but he parries the attack.

HP:Scratched MV:Strong - Kilik: Hurt>
g
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Strong - Kilik: Hurt>
save
Saving Vurek.

HP:Scratched MV:Strong - Kilik: Hurt>
g
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Scratched MV:Strong - Kilik: Hurt>
g
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
g
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
g
*Kilik* leaves west.
They don't seem to be here.

HP:Scratched MV:Strong >
nar nods
You narrate, 'nods'

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
s
The Great Blight
[ Exits: n e w ]

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >

*Darm* has arrived from the west.

HP:Scratched MV:Strong >
You try to pierce *Darm*, but he parries the attack.

HP:Scratched MV:Strong - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Darm: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Darm: Wounded>

Nium narrates, 'got stabbed..=P'

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Darm: Wounded>

*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he dodges the attack.

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life here!
*Darm* panics, and attempts to flee!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Darm: Wounded>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Darm: Wounded>
*Darm* leaves east.
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >

Nium has arrived from the north, riding a black warhorse.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >

Nium leaves east, riding a black warhorse.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: n w ]
The corpse of a white stallion is lying here.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
555500000005555555425
What?!?

HP:Scratched MV:Strong >
rh
You begin riding a black warhorse.

HP:Scratched MV:Strong >

Nium narrates, 'head s a lil'

HP:Scratched MV:Strong >

An ear piercing howl sounds from somewhere in the distance.

HP:Scratched MV:Strong >
nar by lith?
You narrate, 'by lith?'

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
l
The Great Blight
The forest here looks decidedly ill. You are loathe to touch anything, lest
the rotting decay spread to you as well. It is extremely hot, and the air is
damp and sweet like a swamp or mire.
[ Exits: n w ]
The corpse of a white stallion is lying here.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
7
Mood changed to: Wimpy

HP:Scratched MV:Strong >
save
Saving Vurek.

HP:Scratched MV:Strong >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Strong - Lithium: Battered>
n
No way! You're fighting for your life!

HP:Scratched MV:Strong - Lithium: Battered>

Nium narrates, 'leading them trees'

HP:Scratched MV:Strong - Lithium: Battered>
save
Saving Vurek.

HP:Scratched MV:Strong - Lithium: Battered>
grin
You grin evilly.

HP:Scratched MV:Strong - Lithium: Battered>
l
The Great Blight
The forest here looks decidedly ill. You are loathe to touch anything, lest
the rotting decay spread to you as well. It is extremely hot, and the air is
damp and sweet like a swamp or mire.
[ Exits: n w ]
The corpse of a white stallion is lying here.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong - Lithium: Battered>
HP:Scratched MV:Strong - Lithium: Battered>

You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Strong - Lithium: Battered>
save
Saving Vurek.

HP:Scratched MV:Strong - Lithium: Battered>
7
Mood changed to: Wimpy

HP:Scratched MV:Strong - Lithium: Battered>
f

*Lithium* sighs loudly.

HP:Scratched MV:Strong - Lithium: Battered>
HP:Scratched MV:Strong - Lithium: Battered>

The Great Blight
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Scratched MV:Strong >
#TICK-10
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
A tall white stallion is standing here.

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
Path to the Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
A Long Road
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
A Curve in the Foothills
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
Before the Hill
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Closing on a Turn
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
A Turn in the Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.

HP:Scratched MV:Strong >
Base of a Hill
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Bushy Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Base of a Hill
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.

HP:Scratched MV:Strong >

*Aj* tries to pierce Nium, but he parries the attack.
*Aj* tries to pierce Nium, but he dodges the attack.

HP:Scratched MV:Strong >
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Strong - Aj: Scratched --- Nium: Battered
>
Mood changed to: Brave

HP:Scratched MV:Strong - Aj: Scratched --- Nium: Battered
>
You do the best you can!

HP:Scratched MV:Strong - Aj: Scratched --- Nium: Battered
>

*Aj* panics, and attempts to flee!

HP:Scratched MV:Strong - Aj: Scratched --- Nium: Battered
>
662226225565222224222422885/5

*Aj* leaves south.

HP:Scratched MV:Strong >
What?!?

HP:Scratched MV:Strong >
grin
You grin evilly.

HP:Scratched MV:Strong >
save

Nium leaves south, riding a black warhorse.

HP:Scratched MV:Strong >

*Aj* leaves north.

HP:Scratched MV:Strong >
g
Saving Vurek.

HP:Scratched MV:Strong >
g
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Strong - Lithium: Battered>
g
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
g
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
g
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
l
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong - Lithium: Battered>
laugh
You fall down laughing.

HP:Scratched MV:Strong - Lithium: Battered>

You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Battered>
#TICK!!!
grin
You grin evilly.

HP:Healthy MV:Excellent - Lithium: Battered>
l
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent - Lithium: Battered>
8
Mood changed to: Brave

HP:Healthy MV:Excellent - Lithium: Battered>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Battered>
f
HP:Healthy MV:Excellent - Lithium: Battered>

Base of a Hill
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.
Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Excellent >
Bushy Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
In the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Middle of the Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
55522222222255
They don't seem to be here.

HP:Healthy MV:Excellent >
t
What?!?

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
-
*
You see half day old tracks of a trolloc leaving north.
You see day old tracks of a trolloc leaving south.
You see day old tracks of a trolloc leaving south.

HP:Healthy MV:Excellent >
Mood changed to: Brave

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
/5555
What?!?

HP:Healthy MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 168 Dodge Bonus: 106, Parry Bonus: 167
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Vurek - Tarwin's Gap
Nium - In Tarwin's Gap

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
#TICK+10
55555455
What?!?

HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Vurek - Tarwin's Gap
Nium - Rising Foothills

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
dism
You stop riding a black warhorse.

HP:Healthy MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 161 Dodge Bonus: 111, Parry Bonus: 167
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
l
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: n e s w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
60+++++++++++++++++55
What?!?

Posted: Mon Jun 20, 2005 10:18 pm
by Vurek
HP:Healthy MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
m
You look around less carefully.

HP:Healthy MV:Excellent >
m
You will now look around more carefully.

HP:Healthy MV:Excellent >
sk
Okay, you will now stop sneaking.

HP:Healthy MV:Excellent >
sk
Okay, you'll try to move silently for a while.

HP:Healthy MV:Excellent >
l
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Healthy MV:Excellent >
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Vurek - Tarwin's Gap
Nium - Rising Foothills

HP:Healthy MV:Excellent >

Nium narrates, 'on them..=P'

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >

Nium narrates, 'grrr'

HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Vurek - Tarwin's Gap
Nium - Rising Foothills

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >

Nium narrates, 'heading s'

HP:Healthy MV:Excellent >
nar all s?
You narrate, 'all s?'

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >

Nium has arrived from the north, riding a black warhorse.

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
q

Nium leaves south, riding a black warhorse.

HP:Healthy MV:Excellent >
Players in your Zone
--------------------
Vurek - Tarwin's Gap
Nium - Tarwin's Gap
You catch a switft breeze of the decay of shadowspawn.

HP:Healthy MV:Excellent >
l
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
*Lithium* leaves south.

HP:Healthy MV:Excellent >
Cancelled.
Backstab who?

HP:Healthy MV:Excellent >

*Darm* has arrived from the north.

HP:Healthy MV:Excellent >

*Darm* tries to thrash you, but you dodge the attack.

HP:Healthy MV:Excellent - Darm: Wounded>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Darm: Wounded>

*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Excellent - Darm: Wounded>
0++
*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Darm*, but he parries the attack.
You try to pierce *Darm*, but he parries the attack.
*Darm* tries to thrash you, but you parry the attack.
What?!?

HP:Healthy MV:Excellent - Darm: Wounded>
grin
You grin evilly.

HP:Healthy MV:Excellent - Darm: Wounded>
smile
You smile happily.

HP:Healthy MV:Excellent - Darm: Wounded>
l
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
*Darm* is here, fighting YOU!.
*Aj* is here, fighting YOU!.

HP:Healthy MV:Excellent - Darm: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Darm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Excellent - Darm: Wounded>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Excellent - Darm: Wounded>

*Aj* leaves west.

HP:Healthy MV:Excellent - Darm: Wounded>
clap
You clap your small hands together.

HP:Healthy MV:Excellent - Darm: Wounded>

You try to pierce *Darm*, but he parries the attack.
You try to pierce *Darm*, but he parries the attack.
*Darm* tries to thrash you, but you parry the attack.

HP:Healthy MV:Excellent - Darm: Wounded>

*Kilik* leaves south.

HP:Healthy MV:Excellent - Darm: Wounded>
l
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
*Darm* is here, fighting YOU!.

HP:Healthy MV:Excellent - Darm: Wounded>
f
HP:Healthy MV:Excellent - Darm: Wounded>

Tarwin's Gap
[ Exits: n w ]
You flee head over heels.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: n e s w ]
*Darm* is standing here.

HP:Healthy MV:Excellent >
Tarwin's Gap
[ Exits: e s ]
*Aj* is standing here.
A strong, black warhorse stands here, full of energy.
*Aj* leaves south.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?
*Darm* has arrived from the east.

HP:Healthy MV:Strong >

Darm begins charging towards you.

HP:Healthy MV:Strong >
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Strong - Darm: Wounded>
You do the best you can!

HP:Healthy MV:Strong - Darm: Wounded>
4400+++55
What?!?

HP:Healthy MV:Strong - Darm: Wounded>
grin
You grin evilly.

HP:Healthy MV:Strong - Darm: Wounded>
l
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong - Darm: Wounded>

*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Strong - Darm: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Strong - Darm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Strong - Darm: Wounded>

*Darm* rolls his eyes in disgust.

HP:Healthy MV:Strong - Darm: Wounded>
shake darm
You shake his hand.

HP:Healthy MV:Strong - Darm: Wounded>
nod
You nod agreeingly.

HP:Healthy MV:Strong - Darm: Wounded>
l
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
You feel the presence of someone nearby....
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong - Darm: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Strong - Darm: Wounded>

*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he parries the attack.
You try to pierce *Darm*, but he dodges the attack.

HP:Healthy MV:Strong - Darm: Wounded>
save
Saving Vurek.
Nium narrates, 'im in..beat'

HP:Healthy MV:Strong - Darm: Wounded>

*Darm* hugs you.

HP:Healthy MV:Strong - Darm: Wounded>
laugh
You fall down laughing.

HP:Healthy MV:Strong - Darm: Wounded>
#TICK-10
hug aj
You hug him.

HP:Healthy MV:Strong - Darm: Wounded>

*Darm* tries to thrash you, but you dodge the attack.
You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he dodges the attack.

HP:Healthy MV:Strong - Darm: Wounded>
f
PANIC! You couldn't escape!

HP:Healthy MV:Strong - Darm: Wounded>
f
HP:Healthy MV:Strong - Darm: Wounded>

Tarwin's Gap
[ Exits: n e s w ]
You flee head over heels.

HP:Healthy MV:Strong >
g

Nium narrates, 'lucky arse stab'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.
*Darm* has arrived from the west.

HP:Healthy MV:Strong >
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Strong - Darm: Wounded>

*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Strong - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Strong - Darm: Wounded>
g
You do the best you can!

HP:Healthy MV:Strong - Darm: Wounded>
f
HP:Healthy MV:Strong - Darm: Wounded>
rh
Tarwin's Gap
[ Exits: n s w ]
You flee head over heels.
They aren't here!

HP:Healthy MV:Strong >
w
Tarwin's Gap
[ Exits: n e s ]

HP:Healthy MV:Strong >
n
Tarwin's Gap
[ Exits: e s ]
*Aj* is standing here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
rh

*Aj* pierces a black warhorse.

HP:Healthy MV:Strong >
s
You begin riding a black warhorse.

HP:Healthy MV:Strong >
Your mount is currently engaged in combat!

HP:Healthy MV:Strong >
s

A black warhorse tries to hit *Aj*, but he dodges the attack.
*Aj* pierces a black warhorse hard.
*Aj* barely pierces a black warhorse.

HP:Healthy MV:Fresh >
Your mount is currently engaged in combat!

HP:Healthy MV:Fresh >
#TICK!!!
g
g
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Fresh - Aj: Healthy --- a black warhorse: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Healthy --- a black warhorse: Healthy
>
g
You do the best you can!

HP:Healthy MV:Fresh - Aj: Healthy --- a black warhorse: Healthy
>
f
HP:Healthy MV:Fresh - Aj: Healthy --- a black warhorse: Healthy
>

Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Fresh >
Tarwin's Gap
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall white stallion is standing here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.
*Kilik* tries to pierce you, but you parry the attack.

HP:Healthy MV:Fresh - Kilik: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Scratched>
22262222224222
What?!?

HP:Healthy MV:Fresh - Kilik: Scratched>
nar you Ok/q
You narrate, 'you Ok/q'

HP:Healthy MV:Fresh - Kilik: Scratched>

You try to pierce *Kilik*, but he parries the attack.
*Kilik* tries to pierce you, but you parry the attack.
*Kilik* tries to pierce you, but you dodge the attack.

HP:Healthy MV:Fresh - Kilik: Scratched>
nar ?
You narrate, '?'

HP:Healthy MV:Fresh - Kilik: Scratched>
l
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
*Kilik* is here, fighting YOU!.

HP:Healthy MV:Fresh - Kilik: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Kilik: Scratched>
save
Saving Vurek.

HP:Healthy MV:Fresh - Kilik: Scratched>

Nium narrates, 'yeah'

HP:Healthy MV:Fresh - Kilik: Scratched>
sc
You have 328(328) hit and 132(132) movement points.
You have scored 74748870 exp, 70 total quest points, and have 1100 gold coins.
You need 251130 exp to reach your next level.
You have been playing for 12954 days and 23 hours.
You have gathered 398 Weave Points so far, ranking you Legend 8.
This ranks you as Vurek (level 48)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting *Kilik*.

HP:Healthy MV:Fresh - Kilik: Scratched>
#TICK+10
nar good
You narrate, 'good'

HP:Healthy MV:Fresh - Kilik: Scratched>
nar nods
You narrate, 'nods'

HP:Healthy MV:Fresh - Kilik: Scratched>

You try to pierce *Kilik*, but he dodges the attack.

HP:Healthy MV:Fresh - Kilik: Scratched>
l
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
*Kilik* is here, fighting YOU!.

HP:Healthy MV:Fresh - Kilik: Scratched>

*Kilik* misses a kick at your groin, you breathe lighter now...

HP:Healthy MV:Fresh - Kilik: Scratched>
nar lith stbbe dyou?
You narrate, 'lith stbbe dyou?'

HP:Healthy MV:Fresh - Kilik: Scratched>
l
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
*Kilik* is here, fighting YOU!.

HP:Healthy MV:Fresh - Kilik: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Kilik: Scratched>
sve
What?!?

HP:Healthy MV:Fresh - Kilik: Scratched>

You try to pierce *Kilik*, but he dodges the attack.
You try to pierce *Kilik*, but he parries the attack.

HP:Healthy MV:Fresh - Kilik: Scratched>
laugh
You fall down laughing.

HP:Healthy MV:Fresh - Kilik: Scratched>
f
HP:Healthy MV:Fresh - Kilik: Scratched>

Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Fresh >
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Plains Bordering a Road
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Bend in the Path
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
2224284455
They don't seem to be here.

HP:Healthy MV:Fresh >
stat
save
What?!?

HP:Healthy MV:Fresh >
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
Saving Vurek.

HP:Healthy MV:Fresh >
s
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
dism
You stop riding a black warhorse.

HP:Healthy MV:Fresh >
n
Bend in the Path
[ Exits: e s ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
l
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Excellent >
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent >
s
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
l
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
rh
You try to mount him and fall right off of his back!

HP:Healthy MV:Excellent >
w
Turn in the Road
[ Exits: e s ]

HP:Healthy MV:Excellent >
e
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
g
They don't seem to be here.

HP:Healthy MV:Excellent >
rh
You begin riding a black warhorse.

HP:Healthy MV:Excellent >
w
Turn in the Road
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
dism
You stop riding a black warhorse.

HP:Healthy MV:Excellent >
e
Twist in the Path
[ Exits: n w ]

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
Bend in the Path
[ Exits: e s ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Mood changed to: Wimpy

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
The Way to Tarwin's Gap
[ Exits: e s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?
Nium narrates, 'lith tryin'

HP:Healthy MV:Strong >
55580*060++++
What?!?

HP:Healthy MV:Strong >
t
HP:Healthy MV:Strong >
-
*
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
You see half day old tracks of a trolloc leaving east.

HP:Healthy MV:Strong >

*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Strong - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Strong - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Strong - Aj: Healthy>

You try to pierce *Aj*, but he dodges the attack.
*Aj* tries to pierce you, but you dodge the attack.

HP:Healthy MV:Strong - Aj: Healthy>
55
What?!?

HP:Healthy MV:Strong - Aj: Healthy>
grin
You grin evilly.

HP:Healthy MV:Strong - Aj: Healthy>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara. A place where battle is a constant and you
have to fight to survive.
[ Exits: e s w ]
You feel the presence of someone nearby....
*Aj* is here, fighting YOU!.

HP:Healthy MV:Strong - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Strong - Aj: Healthy>
snick
You snicker softly.

HP:Healthy MV:Strong - Aj: Healthy>
save
Saving Vurek.

HP:Healthy MV:Strong - Aj: Healthy>
g
You do the best you can!

HP:Healthy MV:Strong - Aj: Healthy>
g
g
You do the best you can!

HP:Healthy MV:Strong - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Strong - Aj: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 151 Dodge Bonus: 113, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong - Aj: Healthy>
l
*Aj* wipes his boots in your face!
You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he dodges the attack.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara. A place where battle is a constant and you
have to fight to survive.
[ Exits: e s w ]
You feel the presence of someone nearby....
*Aj* is here, fighting YOU!.

HP:Scratched MV:Good - Aj: Healthy>
7

*Kilik* tries to pierce you, but you parry the attack.

HP:Scratched MV:Good - Aj: Healthy>
Mood changed to: Wimpy

HP:Scratched MV:Good - Aj: Healthy>
sve
What?!?

HP:Scratched MV:Good - Aj: Healthy>
m
You look around less carefully.

HP:Scratched MV:Good - Aj: Healthy>
m
You will now look around more carefully.

HP:Scratched MV:Good - Aj: Healthy>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara. A place where battle is a constant and you
have to fight to survive.
[ Exits: e s w ]
*Kilik* is here, fighting YOU!.
*Aj* is here, fighting YOU!.

HP:Scratched MV:Good - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Aj: Healthy>
save
Saving Vurek.

HP:Scratched MV:Good - Aj: Healthy>
twid
You patiently twiddle your thumbs.

HP:Scratched MV:Good - Aj: Healthy>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara. A place where battle is a constant and you
have to fight to survive.
[ Exits: e s w ]
*Kilik* is here, fighting YOU!.
*Aj* is here, fighting YOU!.

HP:Scratched MV:Good - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Aj: Healthy>
save

You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he parries the attack.
*Aj* tries to pierce you, but you dodge the attack.
*Aj* tries to pierce you, but you parry the attack.

HP:Scratched MV:Good - Aj: Healthy>
f
Saving Vurek.

HP:Scratched MV:Good - Aj: Healthy>
HP:Scratched MV:Good - Aj: Healthy>

*Kilik* wipes his boots in your face!

HP:Scratched MV:Good - Aj: Healthy>

Plains Bordering a Road
[ Exits: n s ]
You flee head over heels.

HP:Scratched MV:Good >
You attempt to hide yourself.

HP:Scratched MV:Good >
Backstab who?

HP:Scratched MV:Good >
Backstab who?

HP:Scratched MV:Good >
Backstab who?

HP:Scratched MV:Good >

*Aj* tries to pierce you, but you dodge the attack.

HP:Scratched MV:Good - Aj: Healthy>
No way! You're fighting for your life here!

HP:Scratched MV:Good - Aj: Healthy>
HP:Scratched MV:Good - Aj: Healthy>

*Lithium* leaves north.

HP:Scratched MV:Good - Aj: Healthy>

*Kilik* has arrived from the north.

HP:Scratched MV:Good - Aj: Healthy>
Scorched Grassland
[ Exits: n e s w ]
You flee head over heels.
You attempt to hide yourself.

HP:Scratched MV:Good >
Backstab who?

HP:Scratched MV:Good >
Plains Bordering a Road
[ Exits: n s ]
*Kilik* is standing here.
*Lithium* is standing here.
*Aj* is standing here.

HP:Scratched MV:Good >
The Way to Tarwin's Gap
[ Exits: e s w ]

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
Backstab who?

HP:Scratched MV:Draining >
#TICK-10
Bend in the Path
[ Exits: e s ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
Backstab who?

HP:Scratched MV:Draining >
Twist in the Path
[ Exits: n w ]

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
Backstab who?

HP:Scratched MV:Draining >
Turn in the Road
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
0+++-0880402040
Backstab who?

HP:Scratched MV:Draining >
What?!?

HP:Scratched MV:Draining >
rp
You begin riding a black warhorse.

HP:Scratched MV:Draining >
e
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
n
g
Bend in the Path
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >

*Lithium* has arrived from the east.

HP:Scratched MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Draining >
l
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining >
g
You try to pierce *Aj*, but he parries the attack.

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g

*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he parries the attack.

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
grin
You grin evilly.

HP:Scratched MV:Draining - Aj: Healthy>
save
Saving Vurek.

HP:Scratched MV:Draining - Aj: Healthy>
l
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
*Aj* is here, fighting YOU!.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
*Aj* wipes his boots in your face!
You do the best you can!

HP:Scratched MV:Faint - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Faint - Aj: Healthy>
You try to pierce *Aj*, but he parries the attack.
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
#TICK!!!
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
55555555555555
What?!?

HP:Scratched MV:Draining - Aj: Healthy>
HP:Scratched MV:Draining - Aj: Healthy>

The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Scratched MV:Draining >
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.

HP:Scratched MV:Draining >
You try to pierce *Kilik*, but he parries the attack.

HP:Scratched MV:Draining - Kilik: Healthy>
-65
What?!?

HP:Scratched MV:Draining - Kilik: Healthy>

*Kilik* tries to pierce you, but you parry the attack.
You try to pierce *Kilik*, but he parries the attack.
You try to pierce *Kilik*, but he parries the attack.

HP:Scratched MV:Draining - Kilik: Healthy>
grin
You grin evilly.

HP:Scratched MV:Draining - Kilik: Healthy>
l
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Kilik* is here, fighting YOU!.

HP:Scratched MV:Draining - Kilik: Healthy>
7
Mood changed to: Wimpy

HP:Scratched MV:Draining - Kilik: Healthy>
save
Saving Vurek.

HP:Scratched MV:Draining - Kilik: Healthy>
sc
You have 321(328) hit and 61(132) movement points.
You have scored 74748864 exp, 70 total quest points, and have 1100 gold coins.
You need 251136 exp to reach your next level.
You have been playing for 12954 days and 23 hours.
You have gathered 398 Weave Points so far, ranking you Legend 8.
This ranks you as Vurek (level 48)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting *Kilik*.

HP:Scratched MV:Draining - Kilik: Healthy>
l
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Kilik* is here, fighting YOU!.

HP:Scratched MV:Draining - Kilik: Healthy>
7
Mood changed to: Wimpy

HP:Scratched MV:Draining - Kilik: Healthy>
saev
What?!?

HP:Scratched MV:Draining - Kilik: Healthy>
f
HP:Scratched MV:Draining - Kilik: Healthy>

*Aj* has arrived from the west.

HP:Scratched MV:Draining - Kilik: Healthy>

Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Scratched MV:Draining >
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
On the Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
Foothills of the Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
86655
What?!?

HP:Scratched MV:Draining >
q
Players in your Zone
--------------------
Vurek - Foothills of the Gap

HP:Scratched MV:Draining >
nar on 3
You narrate, 'on 3'

HP:Scratched MV:Draining >
#TICK+10
l
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
7
Mood changed to: Wimpy

HP:Scratched MV:Draining >
save
Saving Vurek.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
g
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Draining >
l
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
save
Saving Vurek.

HP:Scratched MV:Draining >
q
Players in your Zone
--------------------
Vurek - Foothills of the Gap

HP:Scratched MV:Draining >
save
Saving Vurek.

HP:Scratched MV:Draining >
sc
You have 321(328) hit and 61(132) movement points.
You have scored 74748864 exp, 70 total quest points, and have 1100 gold coins.
You need 251136 exp to reach your next level.
You have been playing for 12954 days and 23 hours.
You have gathered 398 Weave Points so far, ranking you Legend 8.
This ranks you as Vurek (level 48)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g

Nium narrates, 'lol'

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
q
Players in your Zone
--------------------
Vurek - Foothills of the Gap

HP:Scratched MV:Draining >
l
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
7
Mood changed to: Wimpy

HP:Scratched MV:Draining >
save
Saving Vurek.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.
Nium narrates, 'im batt now'

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
Mood changed to: Wimpy

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
Plains Bordering the Forest
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
5555*5552555555
They don't seem to be here.

HP:Scratched MV:Draining >
What?!?

HP:Scratched MV:Draining >
anr srhug
What?!?

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >

*Aj* has arrived from the north.
*Darm* has arrived from the north.

HP:Scratched MV:Draining >

*Darm* tries to thrash you, but you dodge the attack.

HP:Scratched MV:Draining - Darm: Hurt>
nar shrug
You narrate, 'shrug'

HP:Scratched MV:Draining - Darm: Hurt>
g
You do the best you can!

HP:Scratched MV:Draining - Darm: Hurt>
g
You do the best you can!

HP:Scratched MV:Draining - Darm: Hurt>

*Aj* tries to pierce you, but you parry the attack.

HP:Scratched MV:Draining - Darm: Hurt>
l
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
*Darm* is here, fighting YOU!.
*Aj* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining - Darm: Hurt>

You try to pierce *Darm*, but he parries the attack.
*Darm* tries to thrash you, but you parry the attack.

HP:Scratched MV:Draining - Darm: Hurt>
laugh
You fall down laughing.

HP:Scratched MV:Draining - Darm: Hurt>
f
HP:Scratched MV:Draining - Darm: Hurt>
Path to Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....

HP:Scratched MV:Draining >
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
Bend in the Path
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
Mood changed to: Wimpy

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
42445555*555
They don't seem to be here.

HP:Scratched MV:Draining >
What?!?

HP:Scratched MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Draining >
save
Saving Vurek.

HP:Scratched MV:Draining >
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Draining - Lithium: Wounded>
You do the best you can!

HP:Scratched MV:Draining - Lithium: Wounded>
You do the best you can!

HP:Scratched MV:Draining - Lithium: Wounded>
You do the best you can!

HP:Scratched MV:Draining - Lithium: Wounded>
55555
You do the best you can!

HP:Scratched MV:Draining - Lithium: Wounded>
What?!?

HP:Scratched MV:Draining - Lithium: Wounded>
cla
You cannot use this command!

HP:Scratched MV:Draining - Lithium: Wounded>
clap
You clap your small hands together.

HP:Scratched MV:Draining - Lithium: Wounded>

*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Draining - Lithium: Wounded>
!

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Draining - Lithium: Wounded>
*Lithium* leaves east.
You clap your small hands together.

HP:Scratched MV:Draining >
!
You clap your small hands together.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
l
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining >
7
Mood changed to: Wimpy

HP:Scratched MV:Draining >
save
Saving Vurek.

HP:Scratched MV:Draining >
dism
You stop riding a black warhorse.

HP:Scratched MV:Draining >
g
They don't seem to be here.
Nium narrates, 'nothing out w'

HP:Scratched MV:Draining >
g
g
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
The Way to Tarwin's Gap
[ Exits: e s w ]
You feel the presence of someone nearby....

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
HP:Scratched MV:Draining >

*
*
*Kilik* tries to pierce you, but you parry the attack.

HP:Scratched MV:Draining - Kilik: Healthy>

*Lithium* tries to pierce you, but you parry the attack.

HP:Scratched MV:Draining - Kilik: Healthy>
= = + +
*Lithium* tries to pierce you, but you parry the attack.
You are interupted and stop what you are doing.
*Lithium* pierces you extremely hard.
You try to pierce *Kilik*, but he dodges the attack.
*Kilik* tries to pierce you, but you parry the attack.

HP:Scratched MV:Draining - Kilik: Healthy>

*Aj* has arrived from the east.

HP:Scratched MV:Draining - Kilik: Healthy>
HP:Scratched MV:Draining - Kilik: Healthy>

*Kilik* sighs loudly.

HP:Scratched MV:Draining - Kilik: Healthy>

*Kilik* panics, and attempts to flee!

HP:Scratched MV:Draining - Kilik: Healthy>

*Kilik* leaves south.

HP:Scratched MV:Draining >

Plains Bordering a Road
[ Exits: n s ]
*Kilik* is standing here.
You flee head over heels.

HP:Scratched MV:Draining >
The Way to Tarwin's Gap
[ Exits: e s w ]
You feel the presence of someone nearby....
*Lithium* is here, fighting YOU!.

HP:Scratched MV:Draining >
Bend in the Path
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining >
Alas, you cannot go that way...

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
60-84455
They don't seem to be here.

HP:Scratched MV:Draining >
What?!?

HP:Scratched MV:Draining >
rh
You begin riding a black warhorse.

HP:Scratched MV:Draining >
s
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
w
Turn in the Road
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Draining >
n
Alas, you cannot go that way...

HP:Scratched MV:Draining >
w
Alas, you cannot go that way...

HP:Scratched MV:Draining >
s
Bend in the Road
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining >
nar heh
You narrate, 'heh'

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g

*Aj* has arrived from the north.

HP:Scratched MV:Draining >
g
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>

*Aj* tries to pierce you, but you dodge the attack.
*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he parries the attack.

HP:Scratched MV:Draining - Aj: Healthy>
clap
You clap your small hands together.

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!
*Lithium* has arrived from the north.

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
l
Bend in the Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers. Dead to the northeast lies Tarwin's Gap, a
rugged and jagged canyon trail. Far to the southwest is Fal Dara, an
inpenitrable keep.
[ Exits: n w ]
*Lithium* is standing here.
*Aj* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Scratched MV:Draining - Aj: Healthy>

*Aj* panics, and attempts to flee!

HP:Scratched MV:Draining - Aj: Healthy>
save
*Aj* leaves north.
Saving Vurek.

HP:Scratched MV:Draining >
f
Hard Dirt Road
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Scratched MV:Draining >
#TICK-10
Dirt Bend
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining >
Alas, you cannot go that way...

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Draining - Lithium: Wounded>
You do the best you can!

HP:Scratched MV:Draining - Lithium: Wounded>
You do the best you can!

HP:Scratched MV:Draining - Lithium: Wounded>
You do the best you can!

HP:Scratched MV:Draining - Lithium: Wounded>
445555555555555
You do the best you can!

HP:Scratched MV:Draining - Lithium: Wounded>
What?!?

HP:Scratched MV:Draining - Lithium: Wounded>

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Draining - Lithium: Wounded>

*Aj* has arrived from the east.

HP:Scratched MV:Draining - Lithium: Wounded>
nar on trees
*Lithium* leaves east.
You narrate, 'on trees'

HP:Scratched MV:Draining >
g
You try to pierce *Aj*, but he parries the attack.

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
g
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
g
*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you dodge the attack.
You try to pierce *Aj*, but he parries the attack.
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
l
Dirt Bend
The dusty road takes a turn around a small rock outcropping, turning to the
north or the east as it heads through the long dust road. Vines and creepers
snake their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ Exits: n e ]
You feel the presence of someone nearby....
*Aj* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Draining - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Scratched MV:Draining - Aj: Healthy>

A shienaran scout assists you!

HP:Scratched MV:Draining - Aj: Healthy>
save
Saving Vurek.

HP:Scratched MV:Draining - Aj: Healthy>

*Lithium* tries to pierce you, but you dodge the attack.

HP:Scratched MV:Draining - Aj: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Draining - Aj: Healthy>

*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
A shienaran scout tries to pierce *Aj*, but he parries the attack.
A gnarled ancient tree thrashes *Aj* hard.
A gnarled ancient tree thrashes *Aj* hard.
*Aj* tries to pierce you, but you dodge the attack.
*Aj* tries to pierce you, but you parry the attack.
You pierce *Aj*.
You pierce *Aj*.

HP:Scratched MV:Good - Aj: Scratched>
You do the best you can!

HP:Scratched MV:Good - Aj: Scratched>
#TICK!!!

*Aj* panics, and attempts to flee!

HP:Scratched MV:Good - Aj: Scratched>
*Aj* leaves north.
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Wounded>
55555555555555555
You do the best you can!

HP:Scratched MV:Good - Lithium: Wounded>
What?!?

HP:Scratched MV:Good - Lithium: Wounded>
grin
You grin evilly.

HP:Scratched MV:Good - Lithium: Wounded>
l
Dirt Bend
The dusty road takes a turn around a small rock outcropping, turning to the
north or the east as it heads through the long dust road. Vines and creepers
snake their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ Exits: n e ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* leaves east.

HP:Scratched MV:Good >
Hard Dirt Road
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is standing here.
You flee head over heels.

HP:Scratched MV:Good >
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Wounded>
You do the best you can!

HP:Scratched MV:Good - Lithium: Wounded>
*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
You do the best you can!

HP:Scratched MV:Good - Lithium: Wounded>
-5555
You do the best you can!

HP:Scratched MV:Good - Lithium: Wounded>
What?!?

HP:Scratched MV:Good - Lithium: Wounded>
laugh
You fall down laughing.

HP:Scratched MV:Good - Lithium: Wounded>
l
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is here, fighting YOU!.

HP:Scratched MV:Good - Lithium: Wounded>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Lithium: Wounded>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Wounded>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Good - Lithium: Wounded>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* boggles intensly.

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Good - Lithium: Wounded>
wink dark
You wink suggestively at *Lithium*.

HP:Scratched MV:Good - Lithium: Wounded>
snick
You snicker softly.

HP:Scratched MV:Good - Lithium: Wounded>
l
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is here, fighting YOU!.

HP:Scratched MV:Good - Lithium: Wounded>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Lithium: Wounded>
sav
Saving Vurek.

HP:Scratched MV:Good - Lithium: Wounded>
#TICK+10
eq
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a brilliant gold ring
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Wounded>
shrug
You shrug.

HP:Scratched MV:Good - Lithium: Wounded>
twid
You patiently twiddle your thumbs.

HP:Scratched MV:Good - Lithium: Wounded>
l
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you s

Posted: Mon Jun 20, 2005 10:23 pm
by Vurek
You patiently twiddle your thumbs.

HP:Scratched MV:Good - Lithium: Wounded>
l
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is here, fighting YOU!.

HP:Scratched MV:Good - Lithium: Wounded>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Wounded>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Lithium: Wounded>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Wounded>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 158 Dodge Bonus: 108, Parry Bonus: 182
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Good - Lithium: Wounded>
shak dark
You shake his hand.

HP:Scratched MV:Good - Lithium: Wounded>
l
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is here, fighting YOU!.

HP:Scratched MV:Good - Lithium: Wounded>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Lithium: Wounded>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* snickers softly.

HP:Scratched MV:Good - Lithium: Wounded>
lick
You lick your lips and smile.

HP:Scratched MV:Good - Lithium: Wounded>
eq
*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he dodges the attack.
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a brilliant gold ring
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* moos loudly.

HP:Scratched MV:Good - Lithium: Wounded>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Wounded>
l
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is here, fighting YOU!.

HP:Scratched MV:Good - Lithium: Wounded>
shrug
You shrug.

HP:Scratched MV:Good - Lithium: Wounded>
bl
You bleed profusely, making an awful mess...

HP:Scratched MV:Good - Lithium: Wounded>
bl
You bleed profusely, making an awful mess...

HP:Scratched MV:Good - Lithium: Wounded>
bl
You bleed profusely, making an awful mess...

HP:Scratched MV:Good - Lithium: Wounded>
blb
What?!?

HP:Scratched MV:Good - Lithium: Wounded>
lb

*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Wounded>
What?!?

HP:Scratched MV:Good - Lithium: Wounded>
lb
What?!?

HP:Scratched MV:Good - Lithium: Wounded>
lb
What?!?

HP:Scratched MV:Good - Lithium: Wounded>
bl
You bleed profusely, making an awful mess...

HP:Scratched MV:Good - Lithium: Wounded>
bl
You bleed profusely, making an awful mess...

HP:Scratched MV:Good - Lithium: Wounded>
bl
You bleed profusely, making an awful mess...

HP:Scratched MV:Good - Lithium: Wounded>
bl
You bleed profusely, making an awful mess...

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* lets out a sneering response.

HP:Scratched MV:Good - Lithium: Wounded>
blb
What?!?

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* lets out a sneering response.

HP:Scratched MV:Good - Lithium: Wounded>
smirk
You smirk.

HP:Scratched MV:Good - Lithium: Wounded>

Nium has arrived from the east, riding a black warhorse.

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Good - Lithium: Wounded>
l

Nium tries to strike *Lithium*, but misses.

HP:Scratched MV:Good - Lithium: Wounded>
Hard Dirt Road
The road is of a very poor quality here. Pieces of what once was the paving of
the road are scattered all over the place. At the side of the road you see the
skeleton of a horse. It's leg appears to have been broken. The road continues
northeast of here.
[ Exits: e w ]
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
*Lithium* is here, fighting YOU!.

HP:Scratched MV:Good - Lithium: Wounded>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Lithium: Wounded>
save
Saving Vurek.

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Good - Lithium: Wounded>
smirk
You smirk.

HP:Scratched MV:Good - Lithium: Wounded>

*Lithium* leaves west.
*Lithium* has arrived from the west.

HP:Scratched MV:Good >

*Lithium* leaves east.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Bend in the Road
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >

Nium has arrived from the west, riding a black warhorse.

HP:Scratched MV:Good >
Turn in the Road
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
Mood changed to: Brave

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is standing here.

HP:Scratched MV:Good >
Bend in the Path
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched MV:Good >
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >

*Lithium* leaves east.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
*Darm* is standing here.

HP:Scratched MV:Good >
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.
Nium narrates, 'smirk'

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
555565658/5686585555658886555555555555555555555555555555555555555555
They don't seem to be here.

HP:Scratched MV:Good >
What?!?

HP:Scratched MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 168 Dodge Bonus: 106, Parry Bonus: 167
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
*Darm* is standing here.

HP:Scratched MV:Good >

*Darm* leaves east.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Darm* is standing here.
*Darm* leaves west.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Mood changed to: Brave

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
55545556588882225555255555555555/5555555
What?!?

HP:Scratched MV:Good >

*Darm* has arrived from the west.

HP:Scratched MV:Good >
save
Saving Vurek.
Darm begins charging towards you.

HP:Scratched MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 29 lbs.
Offensive Bonus: 168 Dodge Bonus: 106, Parry Bonus: 167
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Good >
You try to pierce *Darm*, but he parries the attack.

HP:Scratched MV:Good - Darm: Scratched>
You do the best you can!

HP:Scratched MV:Good - Darm: Scratched>
You do the best you can!

HP:Scratched MV:Good - Darm: Scratched>
You do the best you can!

HP:Scratched MV:Good - Darm: Scratched>
55555
You do the best you can!

HP:Scratched MV:Good - Darm: Scratched>
What?!?

HP:Scratched MV:Good - Darm: Scratched>
#TICK-10
nar on darm all s
You narrate, 'on darm all s'
*Darm* rolls his eyes in disgust.

HP:Scratched MV:Good - Darm: Scratched>
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good - Darm: Scratched>
8
*Darm* tries to thrash you, but you dodge the attack.
You try to pierce *Darm*, but he parries the attack.
Mood changed to: Brave

HP:Scratched MV:Good - Darm: Scratched>
save
Saving Vurek.

HP:Scratched MV:Good - Darm: Scratched>
q
Players in your Zone
--------------------
Vurek - Between the Foothills

HP:Scratched MV:Good - Darm: Scratched>
sigh
You sigh.

HP:Scratched MV:Good - Darm: Scratched>
roll

*Darm* says '8T'

HP:Scratched MV:Good - Darm: Scratched>
You roll your eyes in disgust.

HP:Scratched MV:Good - Darm: Scratched>
!
You roll your eyes in disgust.

HP:Scratched MV:Good - Darm: Scratched>
!
You roll your eyes in disgust.

HP:Scratched MV:Good - Darm: Scratched>
!
You roll your eyes in disgust.

HP:Scratched MV:Good - Darm: Scratched>
!
You roll your eyes in disgust.

HP:Scratched MV:Good - Darm: Scratched>
!
You roll your eyes in disgust.

HP:Scratched MV:Good - Darm: Scratched>

*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he parries the attack.
You try to pierce *Darm*, but he parries the attack.

HP:Scratched MV:Good - Darm: Scratched>
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good - Darm: Scratched>
snick
You snicker softly.
*Darm* says '\Wyv @x SCTL'

HP:Scratched MV:Good - Darm: Scratched>
save
Saving Vurek.

HP:Scratched MV:Good - Darm: Scratched>
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good - Darm: Scratched>
7
Mood changed to: Wimpy

HP:Scratched MV:Good - Darm: Scratched>
nod darm
You nod at *Darm*.

HP:Scratched MV:Good - Darm: Scratched>
spit dar
*Darm* tries to thrash you, but you dodge the attack.
You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he dodges the attack.
No way! You're fighting for your life!

HP:Healthy MV:Strong - Darm: Scratched>
#TICK!!!

*Darm* nods agreeingly.

HP:Healthy MV:Strong - Darm: Scratched>
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong - Darm: Scratched>
shrug
You shrug.

HP:Healthy MV:Strong - Darm: Scratched>
save
Saving Vurek.

HP:Healthy MV:Strong - Darm: Scratched>
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong - Darm: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Strong - Darm: Scratched>

*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he dodges the attack.

HP:Healthy MV:Strong - Darm: Scratched>
wig
Your wiggle your bottom.

HP:Healthy MV:Strong - Darm: Scratched>

Nium narrates, 'on trees'

HP:Healthy MV:Strong - Darm: Scratched>

*Darm* hugs you.

HP:Healthy MV:Strong - Darm: Scratched>
wig
Your wiggle your bottom.

HP:Healthy MV:Strong - Darm: Scratched>
!
Your wiggle your bottom.

HP:Healthy MV:Strong - Darm: Scratched>
!
Your wiggle your bottom.

HP:Healthy MV:Strong - Darm: Scratched>
j
You jiggle your breasts.

HP:Healthy MV:Strong - Darm: Scratched>
j
You jiggle your breasts.

HP:Healthy MV:Strong - Darm: Scratched>

*Darm* tries to thrash you, but you parry the attack.
You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Strong - Darm: Scratched>
smirk
You smirk.

HP:Healthy MV:Strong - Darm: Scratched>
save
Saving Vurek.

HP:Healthy MV:Strong - Darm: Scratched>
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Darm* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong - Darm: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Strong - Darm: Scratched>
eq
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a brilliant gold ring
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Strong - Darm: Scratched>
save
Saving Vurek.

HP:Healthy MV:Strong - Darm: Scratched>
#TICK+10
lick
You lick your lips and smile.

HP:Healthy MV:Strong - Darm: Scratched>

*Darm* tries to thrash you, but you dodge the attack.
You try to pierce *Darm*, but he dodges the attack.
You try to pierce *Darm*, but he parries the attack.

HP:Healthy MV:Strong - Darm: Scratched>
lick darm
You lick him.

HP:Healthy MV:Strong - Darm: Scratched>
HP:Healthy MV:Strong - Darm: Scratched>

Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Strong >
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Bend in the Path
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
*Lithium* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Strong >
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Strong - Lithium: Wounded --- Nium: Battered
>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Strong - Lithium: Wounded --- Nium: Battered
>
You do the best you can!

HP:Healthy MV:Strong - Lithium: Wounded --- Nium: Battered
>

*Lithium* leaves east.

HP:Healthy MV:Strong >
They don't seem to be here.
*Aj* has arrived from the south.

Posted: Mon Jun 20, 2005 10:23 pm
by Vurek
HP:Healthy MV:Strong >
You try to pierce *Aj*, but he parries the attack.
Nium tries to strike *Aj*, but misses.

HP:Healthy MV:Strong - Aj: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Strong - Aj: Scratched>

*Aj* leaves south.

HP:Healthy MV:Strong >
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Healthy MV:Strong >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Strong - Aj: Scratched>
-2224455556555555555555525
What?!?

HP:Healthy MV:Strong - Aj: Scratched>

*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you dodge the attack.
You try to pierce *Aj*, but he dodges the attack.
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Strong - Aj: Scratched>
dism
You stop riding a black warhorse.

HP:Healthy MV:Strong - Aj: Scratched>
l
Twist in the Path
This hard packed dusty trail leads to the northeast and far to the southwest.
To the slight northeast is the canyon trail of Tarwin's Gap, a dark place where
many battles have taken place. Far to the southwest is the keep-city of Fal
Dara, wich is deep in the heart of Shienar.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting YOU!.

HP:Healthy MV:Strong - Aj: Scratched>
7
Mood changed to: Wimpy
*Aj* panics, and attempts to flee!

HP:Healthy MV:Strong - Aj: Scratched>
save
Saving Vurek.

HP:Healthy MV:Strong - Aj: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Aj: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Strong - Aj: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Aj: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Strong - Aj: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Aj: Scratched>
*Aj* leaves north.
Backstab who?

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Bend in the Path
[ Exits: e s ]
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
You can't sneak up on a fighting target.

HP:Healthy MV:Strong >

*Aj* panics, and attempts to flee!

HP:Healthy MV:Strong >
The Way to Tarwin's Gap
[ Exits: e s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
Bend in the Path
[ Exits: e s ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Twist in the Path
[ Exits: n w ]
*Aj* is standing here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
*Aj* leaves north.

HP:Healthy MV:Good >

* = = Cancelled.
Bend in the Path
[ Exits: e s ]
You feel the presence of someone nearby....
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
A gnarled ancient tree is here, fighting *Aj*!.
A gnarled ancient tree is here, fighting *Aj*!.

HP:Healthy MV:Good >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Good - Lithium: Wounded>
No way! You're fighting for your life here!

HP:Healthy MV:Good - Lithium: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Good - Lithium: Wounded>
No way! You're fighting for your life here!

HP:Healthy MV:Good - Lithium: Wounded>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Good - Lithium: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Good - Lithium: Wounded>
No way! You're fighting for your life here!

HP:Healthy MV:Good - Lithium: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Good - Lithium: Wounded>
No way! You're fighting for your life here!

HP:Healthy MV:Good - Lithium: Wounded>

*Lithium* leaves east.
*Lithium* has arrived from the east.

HP:Healthy MV:Good >
*Aj* leaves east.
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
* =
*Aj* has arrived from the east.

HP:Healthy MV:Good >
= + + - -
*
*Lithium* makes a strange sound as you place a dark-handled shortblade in his back!
*Lithium* grimaces in pain.
Nium sends *Lithium* sprawling with a powerful bash!

HP:Healthy MV:Good - Lithium: Critical>
You do the best you can!

HP:Healthy MV:Good - Lithium: Critical>
You do the best you can!

HP:Healthy MV:Good - Lithium: Critical>
000080600++45020850000055555
A gnarled ancient tree thrashes *Lithium* extremely hard.
A gnarled ancient tree tries to thrash *Aj*, but he parries the attack.
Nium strikes *Lithium* extremely hard.
*Lithium* is incapacitated and will slowly die, if not aided.
You pierce *Lithium*'s heart, you heartbreaker you...
You pierce *Lithium* into bloody fragments!
You receive some experience points.
You rise a level!
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Lithium*'s death cry.
*Lithium* is dead! R.I.P.
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
*Aj* tries to backstab a black warhorse but nearly cuts his own finger!
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
What?!?

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
8
Mood changed to: Brave

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
tac
You get a pair of ranger boots from the corpse of Lithium.
You get a pair of dark cloth leggings from the corpse of Lithium.
You get a crystal trimmed shield from the corpse of Lithium.
You get a long bladed hunting knife from the corpse of Lithium.
You get a ring of chunky stone from the corpse of Lithium.
You get a ring of chunky stone from the corpse of Lithium.
You get a pair of swordsman gloves from the corpse of Lithium.
You get an iron bracelet with ancient engravings from the corpse of Lithium.
You get an iron bracelet with ancient engravings from the corpse of Lithium.
You get a swordsman's belt from the corpse of Lithium.
You get a pair of golden silk sleeves from the corpse of Lithium.
You get a worn animal hide vest from the corpse of Lithium.
You get a backpack from the corpse of Lithium.
You get a long dark cloak from the corpse of Lithium.
You get a rock colored shoufa from the corpse of Lithium.
You get a strange ruby necklace from the corpse of Lithium.
You get a strange ruby necklace from the corpse of Lithium.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
howl
No way! You're fighting for your life!

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
laugh
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!

Nium narrates, 'cackle'

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>

A black warhorse tries to hit *Aj*, but he parries the attack.
You try to pierce *Aj*, but he parries the attack.
A gnarled ancient tree thrashes *Aj* very hard.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.
*Aj* panics, and attempts to flee!

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
!
You fall down laughing.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
l
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
The corpse of Lithium is lying here.
*Aj* is here, fighting a gnarled ancient tree!.
A black warhorse is here, fighting *Aj*!.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A gnarled ancient tree is here, fighting *Aj*!.
A gnarled ancient tree is here, fighting *Aj*!.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>
sc
You have 328(329) hit and 90(132) movement points.
You have scored 75263296 exp, 70 total quest points, and have 1100 gold coins.
You need 9736704 exp to reach your next level.
You have been playing for 12954 days and 23 hours.
You have gathered 522 Weave Points so far, ranking you Legend 8.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are fighting *Aj*.

HP:Scratched MV:Good - Aj: Hurt --- a gnarled ancient tree: Healthy
>

A gnarled ancient tree thrashes *Aj* very hard.
A black warhorse tries to hit *Aj*, but he dodges the attack.
You pierce *Aj* hard.
A gnarled ancient tree thrashes *Aj* hard.

HP:Scratched MV:Good - Aj: Wounded --- a gnarled ancient tree: Healthy
>
nar HOWL
You narrate, 'HOWL'

HP:Scratched MV:Good - Aj: Wounded --- a gnarled ancient tree: Healthy
>

*Aj* leaves south.

HP:Scratched MV:Good >
nar HAHAH
You narrate, 'HAHAH'

HP:Scratched MV:Good >
s
Twist in the Path
[ Exits: n w ]
*Aj* is standing here.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Good >
g
You try to pierce *Aj*, but he parries the attack.

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>

*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Good - Aj: Wounded>

Nium narrates, 'bash of doooom'

HP:Scratched MV:Good - Aj: Wounded>
nar eat that bitches
You narrate, 'eat that bitches'

HP:Scratched MV:Good - Aj: Wounded>
gorup
What?!?

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
#TICK-10
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
group
But you are not the member of a group!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>

*Aj* tries to pierce you, but you dodge the attack.
You try to pierce *Aj*, but he parries the attack.

HP:Scratched MV:Good - Aj: Wounded>
nar HAHAHA
You narrate, 'HAHAHA'

HP:Scratched MV:Good - Aj: Wounded>

*Aj* panics, and attempts to flee!

HP:Scratched MV:Good - Aj: Wounded>
nar MWHAHAHHAHA
You narrate, 'MWHAHAHHAHA'

HP:Scratched MV:Good - Aj: Wounded>
g

*Aj* panics, and attempts to flee!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
You try to pierce *Aj*, but he dodges the attack.
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Good - Aj: Wounded>
leg
Below is a list of the current Legends of the Wheel.

~ 1. Erica the human.

Slew Phear on the 27th Day of the Third Month, Year 55.


~ 2. Saiser the human.

Slew Shocker on the 23rd Day of the Third Month, Year 49.


~ 3. Raedin the human.

Slew Shadowrunner on the 21st Day of the Sixteenth Month, Year 56.


~ 4. Lithium the trolloc.

Slew Karona on the 12th Day of the Thirteenth Month, Year 60.


~ 5. Kombat the trolloc.

Slew Marth on the 14th Day of the Thirteenth Month, Year 60.


~ 6. Nicotine the trolloc.

Slew Linda on the 27th Day of the Sixteenth Month, Year 59.


~ 7. Raiden the human.

Slew Dahgur on the 2nd Day of the Thirteenth Month, Year 51.


~ 8. Vurek the human.

Slew Lithium on the 25th Day of the Second Month, Year 61.




HP:Scratched MV:Good - Aj: Wounded>

g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>
g
You do the best you can!

HP:Scratched MV:Good - Aj: Wounded>

*Aj* leaves north.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
sc
You have 328(329) hit and 87(132) movement points.
You have scored 75263846 exp, 70 total quest points, and have 1100 gold coins.
You need 9736154 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 522 Weave Points so far, ranking you Legend 8.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are standing.
Nium narrates, 'stab/bash..he was fucksoredd'

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
rh
You begin riding a black warhorse.

HP:Scratched MV:Good >
n
Bend in the Path
[ Exits: e s ]
The corpse of Lithium is lying here.
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Strong >
g
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
g

*Aj* panics, and attempts to flee!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>
#TICK!!!
nar nods
You narrate, 'nods'

HP:Healthy MV:Strong - Aj: Hurt --- Nium: Wounded
>

*Aj* leaves south.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
Twist in the Path
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Healthy MV:Strong >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Strong - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt>
55552585555
You do the best you can!

HP:Healthy MV:Strong - Aj: Hurt>
What?!?

HP:Healthy MV:Strong - Aj: Hurt>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Strong - Aj: Hurt>

Nium has arrived from the north, riding a black warhorse.

HP:Healthy MV:Strong - Aj: Hurt>

Nium tries to strike *Aj*, but misses.

HP:Healthy MV:Strong - Aj: Hurt>

Nium tries to strike *Aj*, but misses.
You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Strong - Aj: Hurt>
nar sick shit
You narrate, 'sick shit'

HP:Healthy MV:Strong - Aj: Hurt>

*Aj* leaves north.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
Mood changed to: Brave

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >

Nium leaves north, riding a black warhorse.

HP:Healthy MV:Strong >
Bend in the Path
[ Exits: e s ]
The corpse of Lithium is lying here.
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy MV:Strong >
They don't seem to be here.
Nium leaves east, riding a black warhorse.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
The Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
They don't seem to be here.
Nium has arrived from the west, riding a black warhorse.

HP:Healthy MV:Strong >
A Path towards Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
Path to Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
On the Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
Foothills of the Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Foothills of the Gap
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Middle of the Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
In the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Bushy Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Base of a Hill
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
#TICK+10
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
In Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
A Path Through the Hills
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
A Path Through the Hills
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Path to the Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
555/585565656588885688488888888888888888888888885488555
What?!?

HP:Healthy MV:Strong >
t
HP:Healthy MV:Strong >
-
*
You see fairly recent tracks of a trolloc leaving south.
You see fairly recent tracks of a trolloc leaving east.
You see fairly recent tracks of a trolloc leaving south.

HP:Healthy MV:Strong >
s
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
g
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Vurek - The Great Blight

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
l
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Nium narrates, 'On pool..'

HP:Healthy MV:Strong >
8
Mood changed to: Brave

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Strong >
s
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
s
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >

Nium narrates, 'darm/aj'

HP:Healthy MV:Strong >
nar erm
You narrate, 'erm'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
nar oops
You narrate, 'oops'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a long bladed hunting knife
a ring of chunky stone [2]
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a backpack
a long dark cloak
a rock colored shoufa
a strange ruby necklace [2]

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
eq
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a brilliant gold ring
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a long bladed hunting knife
a ring of chunky stone [2]
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a backpack
a long dark cloak
a rock colored shoufa
a strange ruby necklace [2]

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
eq
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a brilliant gold ring
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 34 lbs, Worn: 29 lbs.
Offensive Bonus: 165 Dodge Bonus: 103, Parry Bonus: 164
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
7
Mood changed to: Wimpy

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 34 lbs, Worn: 29 lbs.
Offensive Bonus: 155 Dodge Bonus: 105, Parry Bonus: 179
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
remove ring
You stop using a ring of chunky stone.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
g
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
remove ring
You stop using a brilliant gold ring.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
wear chuky
You don't seem to have a chuky.

HP:Healthy MV:Strong >
wear chunky
You slide a ring of chunky stone on to your right ring finger.

HP:Healthy MV:Strong >
!
You slide a ring of chunky stone on to your left ring finger.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >

Trin narrates, 'don't you hate when there are no horses in fd'

HP:Healthy MV:Strong >
anr that was funnY :D
What?!?

HP:Healthy MV:Strong >
g

Nium narrates, 'missed charge on aj'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a long bladed hunting knife
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a backpack
a long dark cloak
a rock colored shoufa
a strange ruby necklace [2]
a brilliant gold ring

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Vurek - The Great Blight

HP:Healthy MV:Strong >
l
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
7
Mood changed to: Wimpy

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a long bladed hunting knife
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a backpack
a long dark cloak
a rock colored shoufa
a strange ruby necklace [2]
a brilliant gold ring

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
eq
You are using:
<used as light> a small lantern
<held> a belt pack
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >

Trin narrates, 'and yet noone is friggin on htf could this be possible'

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 34 lbs, Worn: 29 lbs.
Offensive Bonus: 155 Dodge Bonus: 107, Parry Bonus: 179
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
7
Mood changed to: Wimpy

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
g

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a long bladed hunting knife
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a backpack
a long dark cloak
a rock colored shoufa
a strange ruby necklace [2]
a brilliant gold ring

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
exma pack
What?!?

HP:Healthy MV:Strong >
#TICK-10
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
remove pack
You stop using a belt pack.

HP:Healthy MV:Strong >
exam 2.pack
You see nothing special..
When you look inside, you see:
backpack (carried):
a water flask
a small beaker of a crystal clear liquid [2]
a large slab of meat [3]

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
wear all
You already have something around your waist.
You're already wearing something on both of your ring fingers.
You wear a strange ruby necklace around your neck.
You wear a strange ruby necklace around your neck.
You're already wearing something on your head.
You're already wearing something about your body.
You wear a backpack around your back.
You're already wearing something on your body.
You're already wearing something on your arms.
You already have something around your waist.
You're already wearing something around both of your wrists.
You're already wearing something around both of your wrists.
You're already wearing something on your hands.
You're already wearing something on both of your ring fingers.
You're already wielding a weapon.
You're already using a shield.
You're already wearing something on your legs.
You're already wearing something on your feet.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a long bladed hunting knife
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a belt pack

HP:Healthy MV:Fresh >
l

Nium narrates, 'they trying to time charge me'

HP:Healthy MV:Fresh >
7
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
#TICK!!!
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a long bladed hunting knife
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a belt pack

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
nar it wont work
You narrate, 'it wont work'

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 27 lbs, Worn: 36 lbs.
Offensive Bonus: 155 Dodge Bonus: 119, Parry Bonus: 193
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
rc
You stop using a dark-handled shortblade.

HP:Healthy MV:Fresh >
wear knife
You wield a long bladed hunting knife.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 27 lbs, Worn: 36 lbs.
Offensive Bonus: 188 Dodge Bonus: 119, Parry Bonus: 197
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
#TICK+10
They don't seem to be here.

HP:Healthy MV:Fresh >
nar ahhh knife
You narrate, 'ahhh knife'

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
nar once again
You narrate, 'once again'

HP:Healthy MV:Fresh >
g
Trin narrates, 'charge sucks it never lands'
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >

Nium narrates, 'yep..=)'

HP:Healthy MV:Fresh >
nar it comes into my possesion
You narrate, 'it comes into my possesion'

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
g
HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
inv
They don't seem to be here.

HP:Healthy MV:Fresh >
l
They don't seem to be here.

Posted: Mon Jun 20, 2005 10:24 pm
by Vurek
HP:Healthy MV:Fresh >
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a belt pack
a dark-handled shortblade

HP:Healthy MV:Fresh >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
gg
What?!?

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
g
g
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
inv
They don't seem to be here.

HP:Healthy MV:Fresh >
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a belt pack
a dark-handled shortblade

HP:Healthy MV:Fresh >

*Aj* has arrived from the south.

HP:Healthy MV:Fresh >
l
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
*Aj* is standing here.
A strong, black warhorse stands here, full of energy.
*Aj* leaves north.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
The shrieking sound of death fills the area.
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >

Trin narrates, 'they'll run'

HP:Healthy MV:Fresh >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a belt pack
a dark-handled shortblade

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
nar they did

*Aj* has arrived from the north.

HP:Healthy MV:Fresh >
You narrate, 'they did'

HP:Healthy MV:Fresh >
g
Trin narrates, 'soon enough'
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
l

*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Hurt>
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
*Aj* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh - Aj: Hurt>

*Aj* leaves west.

HP:Healthy MV:Fresh >
laugh
You fall down laughing.

HP:Healthy MV:Fresh >
m
You look around less carefully.

HP:Healthy MV:Fresh >
m
You will now look around more carefully.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
l
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy
*Darm* has arrived from the south.
*Aj* has arrived from the west.

HP:Healthy MV:Fresh >
save

*Darm* leaves north.

HP:Healthy MV:Fresh >
e
Saving Vurek.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >

Trin narrates, 'wtf is a horse'

HP:Healthy MV:Fresh >
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a belt pack
a dark-handled shortblade

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
nar im gonna keep knife
You narrate, 'im gonna keep knife'

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
inv

*Aj* has arrived from the west.

HP:Healthy MV:Fresh >
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a belt pack
a dark-handled shortblade

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
g
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
clap
You clap your small hands together.

HP:Healthy MV:Fresh - Aj: Hurt>
inv
You are carrying:
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings [2]
a swordsman's belt
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a belt pack
a dark-handled shortblade

HP:Healthy MV:Fresh - Aj: Hurt>

Nium narrates, 'they trying to run'

HP:Healthy MV:Fresh - Aj: Hurt>
drop all
You drop a dark-handled shortblade.
You drop a belt pack.
You drop a brilliant gold ring.
You drop a rock colored shoufa.
You drop a long dark cloak.
You drop a worn animal hide vest.
You drop a pair of golden silk sleeves.
You drop a swordsman's belt.
You drop an iron bracelet with ancient engravings.
You drop an iron bracelet with ancient engravings.
You drop a pair of swordsman gloves.
You drop a ring of chunky stone.
You drop a crystal trimmed shield.
You drop a pair of dark cloth leggings.
You drop a pair of ranger boots.

HP:Healthy MV:Fresh - Aj: Hurt>

*Aj* tries to pierce you, but you dodge the attack.
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Fresh - Aj: Hurt>
ep

*Aj* stares at the sky.

HP:Healthy MV:Fresh - Aj: Hurt>
You see nothing special..
When you look inside, you see:
backpack (used):
a water flask
a small beaker of a crystal clear liquid [2]
a large slab of meat [3]

HP:Healthy MV:Fresh - Aj: Hurt>

Nium narrates, 'kilik bashed pool'

HP:Healthy MV:Fresh - Aj: Hurt>
take pack

*Aj* gets a pair of ranger boots.
*Aj* gets a pair of dark cloth leggings.
*Aj* gets a crystal trimmed shield.
*Aj* gets a ring of chunky stone.
*Aj* gets a pair of swordsman gloves.
*Aj* gets an iron bracelet with ancient engravings.
*Aj* gets an iron bracelet with ancient engravings.
*Aj* gets a swordsman's belt.
*Aj* gets a pair of golden silk sleeves.
*Aj* gets a worn animal hide vest.
*Aj* gets a long dark cloak.
*Aj* gets a rock colored shoufa.
*Aj* gets a brilliant gold ring.
*Aj* gets a belt pack.
*Aj* gets a dark-handled shortblade.

HP:Healthy MV:Fresh - Aj: Hurt>
You don't see a pack here.

HP:Healthy MV:Fresh - Aj: Hurt>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Hurt>
inv
*Aj* leaves west.
You are carrying:
Nothing.

HP:Healthy MV:Fresh >
ep
You see nothing special..
When you look inside, you see:
backpack (used):
a water flask
a small beaker of a crystal clear liquid [2]
a large slab of meat [3]

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
eq

Nium narrates, 'we pwn vurek..=P'

HP:Healthy MV:Fresh >
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh >
g
#TICK-10
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
l
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >

Trin narrates, 'on'

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
remove pack
You stop using a backpack.

HP:Healthy MV:Fresh >
!
You don't seem to be using a pack.

HP:Healthy MV:Fresh >
!
You don't seem to be using a pack.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
#TICK!!!
wear pack
You wear a backpack around your back.

HP:Healthy MV:Fresh >
ep
You see nothing special..
When you look inside, you see:
backpack (used):
a water flask
a small beaker of a crystal clear liquid [2]
a large slab of meat [3]

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
l
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
g
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
888544885
What?!?

HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Vurek - The Great Blight

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
Mood changed to: Brave

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
/555
They don't seem to be here.

HP:Healthy MV:Fresh >
t
What?!?

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
-
*
You see fairly recent tracks of a trolloc leaving east.
You see fairly recent tracks of a trolloc leaving east.
You see fairly recent tracks of a trolloc leaving west.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n w ]
The corpse of a white stallion is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
#TICK+10
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Trin narrates, 'lucky bastard'
The Great Blight
[ Exits: n w ]
The corpse of a white stallion is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
Nium leaves north, riding a black warhorse.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
552652526245568655
They don't seem to be here.

HP:Healthy MV:Fresh >
t
What?!?

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
-
*
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fairly recent tracks of a trolloc leaving east.

HP:Healthy MV:Fresh >
Mood changed to: Brave

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s d ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >

Nium narrates, 'on s choke'

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
/8848884888848868686888488888555
They don't seem to be here.

HP:Healthy MV:Fresh >
What?!?

HP:Healthy MV:Fresh >
t
HP:Healthy MV:Fresh >
-
*
You see half day old tracks of a trolloc leaving south.
You see half day old tracks of a trolloc leaving south.
You see half day old tracks of a trolloc leaving south.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Mood changed to: Brave

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
2525555552555555555/555
They don't seem to be here.

HP:Healthy MV:Fresh >
What?!?

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Mood changed to: Brave

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >

*Aj* has arrived from the east.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Scratched>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Scratched>

Trin has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh - Aj: Scratched>
Trin tries to blast *Aj*, but he parries the attack.
You do the best you can!

HP:Healthy MV:Fresh - Aj: Scratched>
Trin tries to blast *Aj*, but he parries the attack.
*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you parry the attack.
You pierce *Aj* hard.
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>

*Aj* leaves east.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >

Trin has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >

*Aj* has arrived from the east.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he parries the attack.
Nium narrates, 'darm bashed'

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>

Trin tries to blast *Aj*, but he dodges the attack.

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Hurt>

Nium narrates, 's choke'

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You pierce *Aj*.
You pierce *Aj* very hard.
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
*Aj* leaves north.
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>

Trin has arrived from the south, riding a black warhorse.

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>

Trin tries to blast *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>

You pierce *Aj* hard.

HP:Healthy MV:Fresh - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt>
*Aj* leaves west.
They don't seem to be here.
*Aj* has arrived from the west.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting Trin!.
Trin is here, fighting *Aj*!, riding a black warhorse.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
#TICK-10
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Hurt --- Trin: Healthy
>
You pierce *Aj* hard.
You pierce *Aj* hard.
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded --- Trin: Healthy
>

*Aj* leaves north.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
Trin has arrived from the south, riding a black warhorse.
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
Trin tries to blast *Aj*, but he dodges the attack.
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Wounded>
Mood changed to: Brave

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>

You try to pierce *Aj*, but he parries the attack.
You pierce *Aj*.

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
*Aj* leaves north.
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
Trin has arrived from the south, riding a black warhorse.
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
Trin tries to blast *Aj*, but he dodges the attack.
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!
Nium narrates, 'bashed s of s choke'

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You pierce *Aj* very hard.
The sun slowly disappears in the west.
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
#TICK!!!
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>

*Aj* leaves north.
*Aj* has arrived from the north.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
Trin sends *Aj* sprawling with a powerful bash!
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
55555/555555555555555555256525555555555555555555585255555555555555555555555555555555555585455554545454545454545454548555525555558585858585858585858585/555858585858585858585858585858585858585858585858585858585
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
What?!?

HP:Healthy MV:Fresh - Aj: Wounded>

Trin blasts *Aj* extremely hard.
You pierce *Aj* very hard.

HP:Healthy MV:Fresh - Aj: Wounded>
nod
You nod agreeingly.

HP:Healthy MV:Fresh - Aj: Wounded>
l
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
*Aj* is sitting here.
Trin is here, fighting *Aj*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh - Aj: Wounded>
8
Mood changed to: Brave

HP:Healthy MV:Fresh - Aj: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - Aj: Wounded>
wink trin
You wink suggestively at Trin.

HP:Healthy MV:Fresh - Aj: Wounded>
l
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
*Aj* is sitting here.
Trin is here, fighting *Aj*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
Mood changed to: Brave

HP:Healthy MV:Fresh - Aj: Wounded>

Trin blasts *Aj* hard.
You pierce *Aj* extremely hard.

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
#TICK+10
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Wounded>
*Aj* tries to pierce you, but you parry the attack.
You pierce *Aj* hard.
You pierce *Aj* extremely hard.
*Aj* leaves east.
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

Posted: Mon Jun 20, 2005 10:26 pm
by Vurek
HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Trin has arrived from the north, riding a black warhorse.
They don't seem to be here.

HP:Healthy MV:Fresh >
Trin leaves south, riding a black warhorse.
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Trin leaves east, riding a black warhorse.
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here, riding a black warhorse.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >

Trin leaves south, riding a black warhorse.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
Trin leaves east, riding a black warhorse.
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
5555/555585858585858585858585858585858525555255555552552525652555555
They don't seem to be here.

HP:Healthy MV:Fresh >
t
What?!?

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
-
*
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s d ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Aj: Battered>

You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered>

*Aj* leaves north.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh - a snarling trolloc: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - a snarling trolloc: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - a snarling trolloc: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - a snarling trolloc: Healthy>
PANIC! You couldn't escape!

HP:Healthy MV:Fresh - a snarling trolloc: Healthy>

*Aj* has arrived from the north.

HP:Healthy MV:Fresh - a snarling trolloc: Healthy>
HP:Healthy MV:Fresh - a snarling trolloc: Healthy>

The Great Blight
[ Exits: n e s ]
A backpack lies here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
555555455254542565656565656555*555555555555888--55555
They don't seem to be here.

HP:Healthy MV:Fresh >
What?!?

HP:Healthy MV:Fresh >
take pack
You get a backpack.

HP:Healthy MV:Fresh >
g
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
remove pack
You stop using a backpack.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
exam 2.pack
You see nothing special..
When you look inside, you see:
backpack (carried):
Nothing.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
drop 2.pack
You drop a backpack.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >

The shrieking sound of death fills the area.

HP:Healthy MV:Fresh >
wear all
You wear a backpack around your back.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
8884444555655
What?!?

HP:Healthy MV:Fresh >
t
HP:Healthy MV:Fresh >
-
*
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving east.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Trin - The Great Blight
Vurek - The Great Blight
Nium - The Great Blight

HP:Healthy MV:Fresh >
l
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
8
Mood changed to: Brave

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
l
g
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
nar he bpat
You narrate, 'he bpat'

HP:Healthy MV:Fresh >
g
g
g
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
An ear piercing howl sounds from somewhere in the distance.
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Mood changed to: Brave

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
#TICK-10
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
555555/555555555
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
What?!?

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
save
q
Saving Vurek.

HP:Healthy MV:Fresh >
Players in your Zone
--------------------
Trin - The Great Blight
Vurek - The Great Blight
Nium - The Great Blight
Nium narrates, 'one more down'

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Mood changed to: Brave

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A backpack lies here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
Trin is here, fighting *Aj*!, riding a black warhorse.
*Aj* is here, fighting Trin!.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>

*Aj* leaves north.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Mood changed to: Brave

HP:Healthy MV:Fresh >
Trin leaves north, riding a black warhorse.
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A backpack lies here.
A strong, black warhorse stands here, full of energy.
Trin is here, fighting *Aj*!, riding a black warhorse.
*Aj* is here, fighting Trin!.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The night has begun.
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
#TICK!!!
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A backpack lies here.
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
Trin is here, fighting *Aj*!, riding a black warhorse.
*Aj* is sitting here.

HP:Healthy MV:Fresh >
You pierce *Aj* very hard.

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
No way! You're fighting for your life!
Nium narrates, 'nice'

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
Mood changed to: Brave

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>
55555/555555555555555556665225555/5888844545555555555555555555555555556565656525258555/55555
What?!?

HP:Healthy MV:Fresh - Aj: Battered --- Trin: Healthy
>

You pierce *Aj* very hard.
You pierce *Aj* very hard.
Nium strikes *Aj* into bloody fragments!
Trin blasts *Aj* into bloody fragments!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
snarl
You snarl like a viscious animal.

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>

Trin narrates, 'nod'

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
#TICK+10
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Trin: Healthy
>
*Aj* leaves north.
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Fresh - Aj: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!
Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!
Nium leaves west, riding a black warhorse.

HP:Healthy MV:Fresh - Aj: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten>
*Aj* tries to pierce you, but you parry the attack.
You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he parries the attack.
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>
Trin narrates, 'remember tlo block'
No way! You're fighting for your life!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>

Trin has arrived from the south, riding a black warhorse.

HP:Healthy MV:Fresh - Aj: Beaten>

Trin leaves west, riding a black warhorse.

HP:Healthy MV:Fresh - Aj: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten>
*Aj* leaves west.
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Beaten --- Nium: Wounded
>
You pierce *Aj* very hard.
You pierce *Aj* hard.
Nium strikes *Aj* very hard.
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical --- Nium: Wounded
>
*Aj* leaves west.
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Healthy MV:Fresh >
You try to pierce *Aj*, but he parries the attack.

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!
Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!
Nium tries to strike *Aj*, but misses.

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!
*Aj* panics, and attempts to flee!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Aj: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Aj: Critical>
Nium tries to strike *Aj*, but misses.
You pierce *Aj* very hard.
You pierce *Aj*'s heart, you heartbreaker you...
You pierce *Aj* very hard.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Aj*'s death cry.
*Aj* is dead! R.I.P.
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
The corpse of Aj is lying here.
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting someone who has already left!, riding a black warhorse.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
The corpse of Aj is lying here.
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting someone who has already left!, riding a black warhorse.

HP:Healthy MV:Fresh >

Nium narrates, 'rip'

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
5555858585858555545454545454545454545454545454545454545454545454555554545454545454545454545456665455
What?!?

HP:Healthy MV:Fresh >
sca
You sever a bloody head from the corpse of Aj.

HP:Healthy MV:Fresh >

Trin narrates, 'nice'

HP:Healthy MV:Fresh >
nod
You nod agreeingly.

HP:Healthy MV:Fresh >

Trin has arrived from the west, riding a black warhorse.

HP:Healthy MV:Fresh >
sc

Trin leaves east, riding a black warhorse.

HP:Healthy MV:Fresh >
You have 329(329) hit and 132(132) movement points.
You have scored 75778096 exp, 70 total quest points, and have 1100 gold coins.
You need 9221904 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 534 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks strong.
You are standing.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g

Nium narrates, 'pwnage'

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >

Trin has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh >
nar rippers
You narrate, 'rippers'

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
nar MWAH
You narrate, 'MWAH'

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n e s ]
A backpack lies here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Fresh >
sca
You do not see that here.

HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
sca
You do not see that here.

HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
sca
You do not see that here.

HP:Healthy MV:Fresh >
nar can t run from me bitches
w
w
w
You narrate, 'can t run from me bitches'

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
kt
You pierce a rotting tree extremely hard.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
nar nay uniques?
You narrate, 'nay uniques?'

HP:Healthy MV:Fresh - a rotting tree: Scratched>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 36 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Scratched>

A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar i like knife
You narrate, 'i like knife'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar ive missed it
You narrate, 'ive missed it'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar :D
A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree extremely hard.
You narrate, ':D'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar 201 ob baby
You narrate, '201 ob baby'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
inv
You are carrying:
a bloody head of Aj

HP:Healthy MV:Fresh - a rotting tree: Wounded>
ep
You see nothing special..
When you look inside, you see:
backpack (used):
a water flask
a small beaker of a crystal clear liquid [2]
a large slab of meat [3]

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree hard.
You pierce a rotting tree extremely hard.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
put all pack
You put a bloody head of Aj in a backpack.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
8
Mood changed to: Brave

HP:Healthy MV:Fresh - a rotting tree: Wounded>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 75781486 exp, 70 total quest points, and have 1100 gold coins.
You need 9218514 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 534 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks weary.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
#TICK-10
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
8
Mood changed to: Brave

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree hard.
You pierce a rotting tree very hard.
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 75782326 exp, 70 total quest points, and have 1100 gold coins.
You need 9217674 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 534 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks weary.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
leg
Below is a list of the current Legends of the Wheel.

~ 1. Erica the human.

Slew Phear on the 27th Day of the Third Month, Year 55.


~ 2. Saiser the human.

Slew Shocker on the 23rd Day of the Third Month, Year 49.


~ 3. Raedin the human.

Slew Shadowrunner on the 21st Day of the Sixteenth Month, Year 56.


~ 4. Kombat the trolloc.

Slew Marth on the 14th Day of the Thirteenth Month, Year 60.


~ 5. Nicotine the trolloc.

Slew Linda on the 27th Day of the Sixteenth Month, Year 59.


~ 6. Vurek the human.

Slew Aj on the 25th Day of the Second Month, Year 61.


~ 7. Raiden the human.

Slew Dahgur on the 2nd Day of the Thirteenth Month, Year 51.


~ 8. Lithium the trolloc.

Slew Karona on the 12th Day of the Thirteenth Month, Year 60.




HP:Healthy MV:Fresh - a rotting tree: Wounded>


An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree extremely hard.
You pierce a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Battered>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar MWHAHAHHAAH
You narrate, 'MWHAHAHHAAH'

HP:Healthy MV:Fresh - a rotting tree: Battered>

A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Battered>
#TICK!!!
nar nice dmg on it :D
You narrate, 'nice dmg on it :D'

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar i forgot
You narrate, 'i forgot'

HP:Healthy MV:Fresh - a rotting tree: Battered>
q
A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.
Players in your Zone
--------------------
Trin - The Great Blight
Vurek - The Great Blight
Nium - The Great Blight

HP:Healthy MV:Fresh - a rotting tree: Battered>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar i still remember
You narrate, 'i still remember'

HP:Healthy MV:Fresh - a rotting tree: Battered>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar the night i lost it
You narrate, 'the night i lost it'

HP:Healthy MV:Fresh - a rotting tree: Battered>

Nium narrates, 'they got owned something awful'

HP:Healthy MV:Fresh - a rotting tree: Battered>
#TICK+10
nar i bricked 38 times
You narrate, 'i bricked 38 times'

HP:Healthy MV:Fresh - a rotting tree: Battered>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
nar and landed 2x
You narrate, 'and landed 2x'

HP:Healthy MV:Fresh - a rotting tree: Beaten>

Trin narrates, 'hell'

HP:Healthy MV:Fresh - a rotting tree: Beaten>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
nar ndos
You narrate, 'ndos'

HP:Healthy MV:Fresh - a rotting tree: Beaten>
q
Players in your Zone
--------------------
Vurek - The Great Blight
Nium - The Great Blight

HP:Healthy MV:Fresh - a rotting tree: Beaten>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 38 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Beaten>

Trin narrates, 'i owned all 3 of them solo'

HP:Healthy MV:Fresh - a rotting tree: Beaten>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Beaten>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Critical>
8
Mood changed to: Brave

HP:Healthy MV:Fresh - a rotting tree: Critical>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Critical>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 38 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar um :P
You narrate, 'um :P'

HP:Healthy MV:Fresh - a rotting tree: Critical>

Trin narrates, 'earlier'

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar ok :P
You narrate, 'ok :P'

HP:Healthy MV:Fresh - a rotting tree: Critical>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar nods :
You narrate, 'nods :'

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar nods s
D
You narrate, 'nods s'

HP:Healthy MV:Fresh - a rotting tree: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - a rotting tree: Critical>

Trin narrates, 'i did'

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar hehe
You narrate, 'hehe'

HP:Healthy MV:Fresh - a rotting tree: Critical>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Critical>

A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.
A rotting tree is incapacitated and will slowly die, if not aided.

HP:Healthy MV:Fresh - a rotting tree: Incapacitated>
8
Mood changed to: Brave

HP:Healthy MV:Fresh - a rotting tree: Incapacitated>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Incapacitated>
kt
You do the best you can!

HP:Healthy MV:Fresh - a rotting tree: Incapacitated>
nar i thought you meant now
You narrate, 'i thought you meant now'

HP:Healthy MV:Fresh - a rotting tree: Incapacitated>
kt
You do the best you can!

HP:Healthy MV:Fresh - a rotting tree: Incapacitated>
kt
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree's heart, you heartbreaker you...
You pierce a rotting tree into bloody fragments!
A rotting tree grimaces in pain.
You receive some experience points.
Your blood freezes as you hear a rotting tree's death cry.
A rotting tree is dead! R.I.P.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
kt

Trin narrates, 'killed darm once kilik twice'

HP:Healthy MV:Fresh - a rotting tree: Scratched>
You do the best you can!

HP:Healthy MV:Fresh - a rotting tree: Scratched>
kt
You do the best you can!

HP:Healthy MV:Fresh - a rotting tree: Scratched>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76041626 exp, 70 total quest points, and have 1100 gold coins.
You need 8958374 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 534 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks strong.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
8
Mood changed to: Brave

HP:Healthy MV:Fresh - a rotting tree: Scratched>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Scratched>

You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you dodge the attack.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar kilik sucks
You narrate, 'kilik sucks'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar darm sucks
You narrate, 'darm sucks'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
anr aj s
What?!?

HP:Healthy MV:Fresh - a rotting tree: Hurt>

You pierce a rotting tree very hard.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
anr aj
What?!?

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar aj sucks
You narrate, 'aj sucks'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Trin narrates, 'aj almost died'

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Nium narrates, 'kilik back'

HP:Healthy MV:Fresh - a rotting tree: Hurt>

You pierce a rotting tree very hard.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar aj was NOT gonna live
You narrate, 'aj was NOT gonna live'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 38 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Wounded>
8

You pierce a rotting tree hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
Mood changed to: Brave

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
f
HP:Healthy MV:Fresh - a rotting tree: Wounded>

The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >

Nium narrates, 'on patty..he bashed'

HP:Healthy MV:Fresh >
5555
They don't seem to be here.

HP:Healthy MV:Fresh >
#TICK-10
What?!?

HP:Healthy MV:Fresh >
sk
Okay, you will now stop sneaking.

HP:Healthy MV:Fresh >
sk
Okay, you'll try to move silently for a while.

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
m
You look around less carefully.

HP:Healthy MV:Fresh >
m
You will now look around more carefully.

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
l
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting a snarling trolloc!, riding a black warhorse.
*Kilik* is sitting here.
A snarling trolloc is here, fighting Nium!.
A snarling trolloc is here, fighting Nium!.
A snarling trolloc is here, fighting Nium!.
A snarling trolloc is here, fighting Nium!.
A shadowy fade is here, fighting Nium!.

HP:Healthy MV:Fresh >
g
You pierce *Kilik* very hard.

HP:Healthy MV:Fresh - Kilik: Wounded>
8
Mood changed to: Brave

HP:Healthy MV:Fresh - Kilik: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - Kilik: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Wounded>
You do the best you can!
Nium panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Wounded>

Nium leaves north, riding a black warhorse.

HP:Healthy MV:Fresh - Kilik: Wounded>
Mood changed to: Brave

HP:Healthy MV:Fresh - Kilik: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Wounded>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Wounded>

Nium has arrived from the north, riding a black warhorse.

HP:Healthy MV:Fresh - Kilik: Wounded>
You pierce *Kilik*.
You pierce *Kilik* hard.
You do the best you can!
Nium strikes *Kilik* very hard.

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

Posted: Mon Jun 20, 2005 10:27 pm
by Vurek
HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Battered>
A shadowy fade slashes Nium.
A shadowy fade tries to slash Nium, but he parries the attack.
A snarling trolloc tries to slash Nium, but he dodges the attack.
A snarling trolloc tries to slash Nium, but he parries the attack.
A snarling trolloc tries to slash Nium, but he parries the attack.
A snarling trolloc tries to slash Nium, but he dodges the attack.
You pierce *Kilik* hard.
You pierce *Kilik*.
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered>
#TICK!!!
*Kilik* leaves west.
The Great Blight
[ Exits: n e s ]
A backpack lies here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
The corpse of Aj is lying here.
A leather water flask lies here.
A large slab of meat lies here. [3]
A shield carved from crystal is here.
An ancient iron bracelet is here, dull with age.
A brilliant gold ring is here on the ground.
A small pack, made to be worn on a belt lies here.
A shiny dagger with a dark hilt beckons you to use it.
A necklace made of ruby is here. [2]
A rock colored shoufa is here, blending in with the ground. [2]
A long dark cloak is in a heap here. [2]
A used animal skinned vest is setting here. [2]
A small pile of gold silk sits in the dirt. [2]
A pair of well made swordsman gloves sit to the side. [2]
A chunky ring made of stone is here. [2]
A dagger of majestic design lies here in waste.
A bright silver shield is laying on the ground.
A heap of dark cloth in the shape of leggings is here. [2]
A pair a sleek ranger boots are here. [2]
A beautiful wristcuff covered with gems is laying at the side. [2]
A belt with an intricate silver buckle is here. [2]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.
Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.
Nium strikes *Kilik* hard.

HP:Healthy MV:Fresh >
You try to pierce *Kilik*, but he dodges the attack.

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
Mood changed to: Brave

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Battered --- Nium: Wounded
>
You pierce *Kilik*.
You pierce *Kilik* hard.
*Kilik* tries to pierce Nium, but he parries the attack.
*Kilik* leaves west.
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
You pierce *Kilik* very hard.

HP:Healthy MV:Fresh - Kilik: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
#TICK+10
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>

Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!
Nium tries to strike *Kilik*, but misses.

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>

*Kilik* tries to pierce you, but you parry the attack.
You pierce *Kilik* hard.

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>

*Kilik* leaves east.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
The corpse of Aj is lying here.
A leather water flask lies here.
A large slab of meat lies here. [3]
A shield carved from crystal is here.
An ancient iron bracelet is here, dull with age.
A brilliant gold ring is here on the ground.
A small pack, made to be worn on a belt lies here.
A shiny dagger with a dark hilt beckons you to use it.
A necklace made of ruby is here. [2]
A rock colored shoufa is here, blending in with the ground. [2]
A long dark cloak is in a heap here. [2]
A used animal skinned vest is setting here. [2]
A small pile of gold silk sits in the dirt. [2]
A pair of well made swordsman gloves sit to the side. [2]
A chunky ring made of stone is here. [2]
A dagger of majestic design lies here in waste.
A bright silver shield is laying on the ground.
A heap of dark cloth in the shape of leggings is here. [2]
A pair a sleek ranger boots are here. [2]
A beautiful wristcuff covered with gems is laying at the side. [2]
A belt with an intricate silver buckle is here. [2]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting a rotting tree!, riding a black warhorse.
A rotting tree is here, fighting Nium!.
A rotting tree is here, fighting Nium!.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >

Nium panics, and attempts to flee!

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
A rotting tree tries to hit Nium, but he dodges the attack.
Nium strikes a rotting tree hard.
A rotting tree tries to hit Nium, but he parries the attack.
Alas, you cannot go that way...

HP:Healthy MV:Fresh >

Nium panics, and attempts to flee!

HP:Healthy MV:Fresh >

Nium leaves south, riding a black warhorse.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.
Trin is standing here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
Trin is here, fighting *Kilik*!.
*Kilik* is here, fighting Trin!.
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
You pierce *Kilik* hard.

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
Mood changed to: Brave

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!
Nium narrates, 'n of choke?'

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>

Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>

Nium leaves west, riding a black warhorse.

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Beaten --- Trin: Healthy
>
*Kilik* leaves west.
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
*Kilik* leaves north.

HP:Healthy MV:Fresh >
They don't seem to be here.
Nium leaves east, riding a black warhorse.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
Trin has arrived from the east.
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
An ear piercing howl sounds from somewhere in the distance.
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Trin has arrived from the south.
They don't seem to be here.
*Kilik* has arrived from the south.

HP:Healthy MV:Fresh >
You try to pierce *Kilik*, but he parries the attack.

HP:Healthy MV:Fresh - Kilik: Beaten>
Trin blasts *Kilik* very hard.
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
Mood changed to: Brave

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Beaten>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Beaten>
A blighted bear barely claws *Kilik*.
You pierce *Kilik* very hard.
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>

Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
*Kilik* leaves east.
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Trin leaves east.
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
You try to pierce *Kilik*, but he dodges the attack.

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>

*Kilik* tries to pierce you, but you dodge the attack.
*Kilik* tries to pierce you, but you dodge the attack.
You pierce *Kilik* very hard.

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You pierce *Kilik*.
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical>
*Kilik* leaves south.
They don't seem to be here.

HP:Healthy MV:Fresh >
Trin narrates, 'not past'
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.

HP:Healthy MV:Fresh >
A Blighted Pass
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Outskirts of a Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
A Blighted Plains
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
A Blighted Plains
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
A Blighted Plains
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Kilik* is here, fighting Trin!.
Trin is here, fighting *Kilik*!.

HP:Healthy MV:Fresh >
You try to pierce *Kilik*, but he parries the attack.
*Kilik* panics, and attempts to flee!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!
Nium narrates, 'i blocking gk'

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
Mood changed to: Brave

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You do the best you can!

HP:Healthy MV:Fresh - Kilik: Critical --- Trin: Healthy
>
You succesfully pierce *Kilik* and his dead body falls to the ground in a lifeless heap.
You pierce *Kilik* very hard.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Kilik*'s death cry.
*Kilik* is dead! R.I.P.
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
5555/55555555585858585858585858585858585854444565555555555555555555555555/5555558585858525545425555555555555556565656565554488488868848885555552555552552555655555555/555454545454545458888855555555555/55555555555555555556568886558555555555555555555555555555555555555555525658888485554556555555/555555555555555
Line too long. Truncated to:
5555/55555555585858585858585858585858585854444565555555555555555555555555/5555558585858525545425555555555555556565656565554488488868848885555552555552552555655555555/555454545454545458888855555555555/5555555555555555555656888655855555555555555555555555555
What?!?

HP:Healthy MV:Fresh >
sca
You sever a bloody scalp from the corpse of Kilik.

HP:Healthy MV:Fresh >
nar rip

Trin narrates, 'ripo'

HP:Healthy MV:Fresh >
You narrate, 'rip'

HP:Healthy MV:Fresh >
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76550643 exp, 70 total quest points, and have 1100 gold coins.
You need 8449357 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks weary.
You are standing.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
leg
Below is a list of the current Legends of the Wheel.

~ 1. Erica the human.

Slew Phear on the 27th Day of the Third Month, Year 55.


~ 2. Saiser the human.

Slew Shocker on the 23rd Day of the Third Month, Year 49.


~ 3. Raedin the human.

Slew Shadowrunner on the 21st Day of the Sixteenth Month, Year 56.


~ 4. Kombat the trolloc.

Slew Marth on the 14th Day of the Thirteenth Month, Year 60.


~ 5. Nicotine the trolloc.

Slew Linda on the 27th Day of the Sixteenth Month, Year 59.


~ 6. Vurek the human.

Slew Kilik on the 26th Day of the Second Month, Year 61.


~ 7. Raiden the human.

Slew Dahgur on the 2nd Day of the Thirteenth Month, Year 51.


~ 8. Lithium the trolloc.

Slew Karona on the 12th Day of the Thirteenth Month, Year 60.


Nium narrates, 'nice'



HP:Healthy MV:Fresh >

8
Mood changed to: Brave

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
l
#TICK-10
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
The corpse of Kilik is lying here.
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Fresh >
8
Mood changed to: Brave

HP:Healthy MV:Fresh >

Trin says 'diceroll for that scalp?'

HP:Healthy MV:Fresh >
wink trin
You wink suggestively at Trin.

HP:Healthy MV:Fresh >

Nium narrates, 'ALL dead'

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
drop scalp
You drop a bloody scalp of Kilik.

HP:Healthy MV:Fresh >

Trin looks at you.

HP:Healthy MV:Fresh >
take scalp pack
You get a bloody head of Aj from a backpack.

HP:Healthy MV:Fresh >

Trin gets a bloody scalp of Kilik.

HP:Healthy MV:Fresh >
drop scalp
You drop a bloody head of Aj.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
nod
You nod agreeingly.

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >

Trin gets a bloody head of Aj.

HP:Healthy MV:Fresh >
l

Nium narrates, 'was five vs two...lol'

HP:Healthy MV:Fresh >
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
The corpse of Kilik is lying here.
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Fresh >
8
Mood changed to: Brave

HP:Healthy MV:Fresh >
save
Saving Vurek.

Posted: Mon Jun 20, 2005 10:28 pm
by Vurek
HP:Healthy MV:Fresh >

Trin nods agreeingly.

HP:Healthy MV:Fresh >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >

Trin says 'thanks'

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
g
#TICK!!!
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
shrug
You shrug.

HP:Healthy MV:Fresh >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
The corpse of Kilik is lying here.
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
8
Mood changed to: Brave

HP:Healthy MV:Fresh >
ec
You see nothing special..
When you look inside, you see:
corpse (here):
a water flask [2]
a large slab of meat
a plain silver chain
a thin leather helmet
a streaming silver cloak
a light leather vest
a pair of leather sleeves
a simple leather cord
a silver bracelet [3]
a pair of deerskin gloves
a worn golden signet ring
an opalescent crystalline dagger
a bright silver shield
a pair of cream colored breeches
a pair of hiking boots
a small pile of gold coins

HP:Healthy MV:Fresh >

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
The corpse of Kilik is lying here.
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Fresh >
g
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >

Nium narrates, 'then four vs 3..=P'

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
tac
You get a small pile of gold coins from the corpse of Kilik.
There were 90 coins.
You get a pair of hiking boots from the corpse of Kilik.
You get a pair of cream colored breeches from the corpse of Kilik.
You get a bright silver shield from the corpse of Kilik.
You get an opalescent crystalline dagger from the corpse of Kilik.
You get a worn golden signet ring from the corpse of Kilik.
You get a pair of deerskin gloves from the corpse of Kilik.
You get a silver bracelet from the corpse of Kilik.
You get a silver bracelet from the corpse of Kilik.
You get a simple leather cord from the corpse of Kilik.
You get a pair of leather sleeves from the corpse of Kilik.
You get a light leather vest from the corpse of Kilik.
You get a streaming silver cloak from the corpse of Kilik.
You get a thin leather helmet from the corpse of Kilik.
You get a plain silver chain from the corpse of Kilik.
You get a large slab of meat from the corpse of Kilik.
You get a silver bracelet from the corpse of Kilik.
You get a water flask from the corpse of Kilik.
You get a water flask from the corpse of Kilik.

HP:Healthy MV:Fresh >
dorp all
What?!?

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
#TICK+10
drop all
You drop a water flask.
You drop a water flask.
You drop a silver bracelet.
You drop a large slab of meat.
You drop a plain silver chain.
You drop a thin leather helmet.
You drop a streaming silver cloak.
You drop a light leather vest.
You drop a pair of leather sleeves.
You drop a simple leather cord.
You drop a silver bracelet.
You drop a silver bracelet.
You drop a pair of deerskin gloves.
You drop a worn golden signet ring.
You drop an opalescent crystalline dagger.
You drop a bright silver shield.
You drop a pair of cream colored breeches.
You drop a pair of hiking boots.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >

Nium has arrived from the west, riding a black warhorse.

HP:Healthy MV:Fresh >

Nium leaves south, riding a black warhorse.

HP:Healthy MV:Fresh >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
7

Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Fresh >
g
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >

Nium smirks.

HP:Healthy MV:Fresh >

Nium gets a large slab of meat.

HP:Healthy MV:Fresh >
nar i have a full set now!
You narrate, 'i have a full set now!'

HP:Healthy MV:Fresh >

Nium eats a large slab of meat.

HP:Healthy MV:Fresh >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
The corpse of Kilik is lying here.
A leather water flask lies here. [2]
A silver chain is setting on the ground, looking like a snake.
A thin leather helmet is here.
A streaming silver cloak is here.
A light vest made of leather is here on the ground.
A set of leather sleeves sit in the dirt.
A simple leather cord waits here.
A bracelet made of silver is setting on the ground. [3]
A pair of soft gloves made of leather have been left here.
A ring with a strange signet is here on the ground.
A dagger of majestic design lies here in waste.
A bright silver shield is laying on the ground.
Some light leather breeches lay on the ground here.
A pair of well-used hiking boots are here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Trin leaves south.
Saving Vurek.

HP:Healthy MV:Fresh >
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
The corpse of Kilik is lying here.
A leather water flask lies here. [2]
A silver chain is setting on the ground, looking like a snake.
A thin leather helmet is here.
A streaming silver cloak is here.
A light vest made of leather is here on the ground.
A set of leather sleeves sit in the dirt.
A simple leather cord waits here.
A bracelet made of silver is setting on the ground. [3]
A pair of soft gloves made of leather have been left here.
A ring with a strange signet is here on the ground.
A dagger of majestic design lies here in waste.
A bright silver shield is laying on the ground.
Some light leather breeches lay on the ground here.
A pair of well-used hiking boots are here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >

Nium says 'same'

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76550643 exp, 70 total quest points, and have 1190 gold coins.
You need 8449357 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks strong.
You are standing.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
laugh
You fall down laughing.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76550643 exp, 70 total quest points, and have 1190 gold coins.
You need 8449357 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks strong.
You are standing.

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
leg
Below is a list of the current Legends of the Wheel.

~ 1. Erica the human.

Slew Phear on the 27th Day of the Third Month, Year 55.


~ 2. Saiser the human.

Slew Shocker on the 23rd Day of the Third Month, Year 49.


~ 3. Raedin the human.

Slew Shadowrunner on the 21st Day of the Sixteenth Month, Year 56.


~ 4. Kombat the trolloc.

Slew Marth on the 14th Day of the Thirteenth Month, Year 60.


~ 5. Nicotine the trolloc.

Slew Linda on the 27th Day of the Sixteenth Month, Year 59.


~ 6. Vurek the human.

Slew Kilik on the 26th Day of the Second Month, Year 61.


~ 7. Raiden the human.

Slew Dahgur on the 2nd Day of the Thirteenth Month, Year 51.


~ 8. Lithium the trolloc.

Slew Karona on the 12th Day of the Thirteenth Month, Year 60.




HP:Healthy MV:Fresh >

l
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
The corpse of Kilik is lying here.
A leather water flask lies here. [2]
A silver chain is setting on the ground, looking like a snake.
A thin leather helmet is here.
A streaming silver cloak is here.
A light vest made of leather is here on the ground.
A set of leather sleeves sit in the dirt.
A simple leather cord waits here.
A bracelet made of silver is setting on the ground. [3]
A pair of soft gloves made of leather have been left here.
A ring with a strange signet is here on the ground.
A dagger of majestic design lies here in waste.
A bright silver shield is laying on the ground.
Some light leather breeches lay on the ground here.
A pair of well-used hiking boots are here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >

Trin narrates, 'it was 3 vs 1'

HP:Healthy MV:Fresh >
say KNIFE
You say 'KNIFE'

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >

Trin narrates, 'and i didn't die'

HP:Healthy MV:Fresh >
nar shrug
You narrate, 'shrug'

HP:Healthy MV:Fresh >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
nar ndos
You narrate, 'ndos'

HP:Healthy MV:Fresh >
e
You cannot ride in there!

HP:Healthy MV:Fresh >

Trin narrates, 'and all of them were low'

HP:Healthy MV:Fresh >
s
Outskirts of a Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
A Blighted Pass
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >

Nium narrates, 'they had me crit in uno with 9 hps'

HP:Healthy MV:Fresh >
kt
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Scratched>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh - a rotting tree: Scratched>

Trin narrates, 'the whole time'

HP:Healthy MV:Fresh - a rotting tree: Scratched>

Nium narrates, 'and i killed two of them'

HP:Healthy MV:Fresh - a rotting tree: Scratched>
nar :)

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
You narrate, ':)'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar ndos
You narrate, 'ndos'

HP:Healthy MV:Fresh - a rotting tree: Hurt>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar other day
You narrate, 'other day'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

Nium leaves south, riding a black warhorse.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
#TICK-10
nar was me vs 4 stabbers
You narrate, 'was me vs 4 stabbers'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree hard.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

Nium narrates, 'and i was in 47 abs and a exec sword'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar and 1 basher
You narrate, 'and 1 basher'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar ripped lith
You narrate, 'ripped lith'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.
You pierce a rotting tree extremely hard.

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar and the others ran away crit
You narrate, 'and the others ran away crit'

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar :P
You narrate, ':P'

HP:Healthy MV:Fresh - a rotting tree: Battered>

A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree.
You are thirsty.

HP:Healthy MV:Fresh - a rotting tree: Battered>
#TICK!!!

Trin narrates, 'lol'

HP:Healthy MV:Fresh - a rotting tree: Battered>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Battered>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Battered>
2
There doesn't seem to be a skin in a backpack.

HP:Healthy MV:Fresh - a rotting tree: Battered>
3
You can't find it!

HP:Healthy MV:Fresh - a rotting tree: Battered>
3
You can't find it!

HP:Healthy MV:Fresh - a rotting tree: Battered>
3
You can't find it!

HP:Healthy MV:Fresh - a rotting tree: Battered>
4
A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree hard.
You aren't carrying a skin.

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar kombat was there1
You narrate, 'kombat was there1'

HP:Healthy MV:Fresh - a rotting tree: Battered>

A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar !

Trin narrates, 'sounds like ds'

HP:Healthy MV:Fresh - a rotting tree: Battered>
You narrate, '!'

HP:Healthy MV:Fresh - a rotting tree: Battered>
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh - a rotting tree: Battered>
ep
You see nothing special..
When you look inside, you see:
backpack (used):
a water flask
a small beaker of a crystal clear liquid [2]
a large slab of meat [3]

HP:Healthy MV:Fresh - a rotting tree: Battered>
#TICK+10
nar nods
You narrate, 'nods'

HP:Healthy MV:Fresh - a rotting tree: Battered>

A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you dodge the attack.
You barely pierce a rotting tree.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
take flask pack
You get a water flask from a backpack.

HP:Healthy MV:Fresh - a rotting tree: Beaten>

A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
3
You can't find it!

HP:Healthy MV:Fresh - a rotting tree: Beaten>
3
You can't find it!

HP:Healthy MV:Fresh - a rotting tree: Beaten>
3
You can't find it!

HP:Healthy MV:Fresh - a rotting tree: Beaten>
3
You can't find it!

HP:Healthy MV:Fresh - a rotting tree: Beaten>
4
You aren't carrying a skin.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
drin kflask
You can't find it!

HP:Healthy MV:Fresh - a rotting tree: Beaten>
drink flask
You drink the water.
You don't feel thirsty any more.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
!
A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree hard.
Your stomach can't contain anymore!

HP:Healthy MV:Fresh - a rotting tree: Beaten>
sc

Trin narrates, 'darm kept running to patty'

HP:Healthy MV:Fresh - a rotting tree: Beaten>
You have 329(329) hit and 132(132) movement points.
You have scored 76559283 exp, 70 total quest points, and have 1190 gold coins.
You need 8440717 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting a rotting tree.
Nium narrates, 'Lol shit forgot u can lose lvls!@'

HP:Healthy MV:Fresh - a rotting tree: Beaten>

The shrieking sound of death fills the area.

HP:Healthy MV:Fresh - a rotting tree: Beaten>

Trin narrates, 'when it was 3 vs 1'

HP:Healthy MV:Fresh - a rotting tree: Beaten>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Critical>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76560183 exp, 70 total quest points, and have 1190 gold coins.
You need 8439817 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Critical>

A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
A rotting tree is stunned, but will probably regain consciousness again.
You pierce a rotting tree's heart, you heartbreaker you...
You pierce a rotting tree into bloody fragments!
A rotting tree grimaces in pain.
You receive some experience points.
Your blood freezes as you hear a rotting tree's death cry.
A rotting tree is dead! R.I.P.
Nium narrates, 'yeah wasnt too smart'

HP:Healthy MV:Fresh >
nar igained 2 lvls
You narrate, 'igained 2 lvls'

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
kt
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Scratched>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76813633 exp, 70 total quest points, and have 1190 gold coins.
You need 8186367 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Scratched>

You pierce a rotting tree very hard.
You pierce a rotting tree hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar in pk today
You narrate, 'in pk today'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
anr :P
What?!?

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Nium narrates, 'he came in uno and tried to kill me with a ruby lance..=P'

HP:Healthy MV:Fresh - a rotting tree: Hurt>

The shrieking sound of death fills the area.

HP:Healthy MV:Fresh - a rotting tree: Hurt>

You pierce a rotting tree very hard.
You pierce a rotting tree hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Nium narrates, 'in a half a dodge kit'

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Trin narrates, 'and i was beat the whole time because of hit fleeing and hitting patty'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar 329 max hps baby!
You narrate, '329 max hps baby!'

HP:Healthy MV:Fresh - a rotting tree: Hurt>

You pierce a rotting tree very hard.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76816363 exp, 70 total quest points, and have 1190 gold coins.
You need 8183637 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

Nium tells you, '412 atm...=P'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

You pierce a rotting tree hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

Trin narrates, 'does skewer even land?'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
#TICK-10
rep howl
You tell Nium, 'howl'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76817203 exp, 70 total quest points, and have 1190 gold coins.
You need 8182797 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar nope
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.
You narrate, 'nope'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Trin narrates, 'i know charge doesn't'
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
inv
You are carrying:
a water flask

HP:Healthy MV:Fresh - a rotting tree: Wounded>

Nium narrates, 'no..'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh - a rotting tree: Wounded>

You pierce a rotting tree hard.
You pierce a rotting tree hard.
A rotting tree tries to hit you, but you dodge the attack.

HP:Healthy MV:Fresh - a rotting tree: Battered>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Battered>

Nium narrates, 'i missed two charges at patty..=P'

HP:Healthy MV:Fresh - a rotting tree: Battered>

You pierce a rotting tree hard.
A rotting tree tries to hit you, but you dodge the attack.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
#TICK!!!

The shrieking sound of death fills the area.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar dont chareg :D
You narrate, 'dont chareg :D'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
You pierce a rotting tree hard.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Battered>
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh - a rotting tree: Battered>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Battered>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Battered>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Battered>
inv
You are carrying:
a water flask

HP:Healthy MV:Fresh - a rotting tree: Battered>

Nium narrates, 'its funny though'

HP:Healthy MV:Fresh - a rotting tree: Battered>

You pierce a rotting tree very hard.
You pierce a rotting tree hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar knife is back baby
You narrate, 'knife is back baby'

HP:Healthy MV:Fresh - a rotting tree: Battered>

Nium narrates, 'they get all excited'

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar woot
#TICK+10
You narrate, 'woot'

HP:Healthy MV:Fresh - a rotting tree: Battered>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Battered>

You pierce a rotting tree hard.
A rotting tree tries to hit you, but you dodge the attack.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
nar soo lon
You narrate, 'soo lon'

HP:Healthy MV:Fresh - a rotting tree: Beaten>
nar been 6 months
You narrate, 'been 6 months'

HP:Healthy MV:Fresh - a rotting tree: Beaten>

You pierce a rotting tree extremely hard.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
nar missed you baby
You narrate, 'missed you baby'

HP:Healthy MV:Fresh - a rotting tree: Beaten>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 76821973 exp, 70 total quest points, and have 1190 gold coins.
You need 8178027 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Beaten>

You pierce a rotting tree hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar :P
You narrate, ':P'

HP:Healthy MV:Fresh - a rotting tree: Critical>
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Critical>
8
Mood changed to: Brave

HP:Healthy MV:Fresh - a rotting tree: Critical>

Nium narrates, 'i havent had a knife in over a year..=P'

HP:Healthy MV:Fresh - a rotting tree: Critical>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Critical>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 34 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>

You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar :D
You narrate, ':D'

HP:Healthy MV:Fresh - a rotting tree: Critical>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Critical>
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh - a rotting tree: Critical>

Nium narrates, 'and i NEVER had glass'

HP:Healthy MV:Fresh - a rotting tree: Critical>

You pierce a rotting tree.
You pierce a rotting tree.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar i had it for 4 months
You narrate, 'i had it for 4 months'

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar and lost it
You narrate, 'and lost it'

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g

You pierce a rotting tree very hard.
A rotting tree is stunned, but will probably regain consciousness again.
You succesfully pierce a rotting tree and his dead body falls to the ground in a lifeless heap.
You pierce a rotting tree into bloody fragments!
You receive some experience points.
Your blood freezes as you hear a rotting tree's death cry.
A rotting tree is dead! R.I.P.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
l
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
The corpse of a rotting tree is lying here. [2]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >

Nium narrates, 'i give them away..i hate trying to stab wit em'

HP:Healthy MV:Fresh >
kt
You do the best you can!

HP:Healthy MV:Fresh - a rotting tree: Healthy>
nar i killed nico
You narrate, 'i killed nico'

HP:Healthy MV:Fresh - a rotting tree: Healthy>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree.
A rotting tree tries to hit you, but you dodge the attack.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
nar and gave him glass back
You narrate, 'and gave him glass back'

HP:Healthy MV:Fresh - a rotting tree: Scratched>

A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Scratched>
nar b/c i wasnt gonn aplay vurek
You narrate, 'b/c i wasnt gonn aplay vurek'

HP:Healthy MV:Fresh - a rotting tree: Scratched>

*Lithium* has arrived from the west.

HP:Healthy MV:Fresh - a rotting tree: Scratched>

*Lithium* leaves south.

HP:Healthy MV:Fresh - a rotting tree: Scratched>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar lith here!
You narrate, 'lith here!'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
7
#TICK-10
save
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Hurt>
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Posted: Mon Jun 20, 2005 10:29 pm
by Vurek
l
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.

HP:Healthy MV:Fresh - a rotting tree: Hurt>

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Nium narrates, 'im near fd'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar blith!
You narrate, 'blith!'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
q
Players in your Zone
--------------------
Vurek - The Great Blight

HP:Healthy MV:Fresh - a rotting tree: Hurt>
ave
What?!?

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar nods
You narrate, 'nods'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree hard.
A rotting tree tries to hit you, but you dodge the attack.
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
inv
You are carrying:
a water flask

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
put all pack

Nium narrates, 'i wanna relvl'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
You put a water flask in a backpack.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree hard.
A rotting tree tries to hit you, but you dodge the attack.
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
#TICK!!!
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Trin narrates, 'yea i'm in fd'

HP:Healthy MV:Fresh - a rotting tree: Hurt>



HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
smirk
You smirk.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
#TICK+10
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
7
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you parry the attack.
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
f
HP:Healthy MV:Fresh - a rotting tree: Wounded>

The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
62565666224455
What?!?

HP:Healthy MV:Fresh >
t
HP:Healthy MV:Fresh >
-
The shrieking sound of death fills the area.

HP:Healthy MV:Fresh >

*
You see fresh tracks of a trolloc leaving west.
You see very recent tracks of a trolloc leaving east.
You see very recent tracks of a trolloc leaving south.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is standing here.

HP:Healthy MV:Fresh >
You pierce *Lithium* hard.

HP:Healthy MV:Fresh - Lithium: Hurt>
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Hurt>
5455
What?!?

HP:Healthy MV:Fresh - Lithium: Hurt>
smirk
You smirk.

HP:Healthy MV:Fresh - Lithium: Hurt>

*Lithium* frowns.

HP:Healthy MV:Fresh - Lithium: Hurt>
l lithium
Don't touch MY bricks.
*Lithium* has some small wounds and bruises.

You attempt to peek at his inventory:
a backpack
a belt pack
the corpse of Aj
a water flask
a large slab of meat
a large slab of meat
a large slab of meat
a pair of ranger boots
a pair of dark cloth leggings
a crystal trimmed shield
a ring of chunky stone
a pair of swordsman gloves
an iron bracelet with ancient engravings
a pair of golden silk sleeves
a worn animal hide vest
a long dark cloak
a rock colored shoufa
a brilliant gold ring
a dark-handled shortblade
a strange ruby necklace
a strange ruby necklace
a rock colored shoufa
a long dark cloak
a worn animal hide vest
a pair of golden silk sleeves
a wristcuff with embedded gems
a pair of swordsman gloves
a ring of chunky stone
an opalescent crystalline dagger
a bright silver shield
a pair of dark cloth leggings
a pair of ranger boots
a wristcuff with embedded gems
a belt with an intricate silver buckle
a belt with an intricate silver buckle

HP:Healthy MV:Fresh - Lithium: Hurt>

*Lithium* looks at you.

HP:Healthy MV:Fresh - Lithium: Hurt>

*Lithium* tries to hit you, but you parry the attack.
You pierce *Lithium* very hard.
You pierce *Lithium* very hard.

HP:Healthy MV:Fresh - Lithium: Hurt>
nod
You nod agreeingly.
*Lithium* snickers softly.

HP:Healthy MV:Fresh - Lithium: Hurt>
f

*Lithium* wears a backpack on his back.
*Lithium* wears a belt pack around his waist.
*Lithium* wears a pair of ranger boots on his feet.
*Lithium* puts a pair of dark cloth leggings on his legs.
*Lithium* straps a crystal trimmed shield around his arm as a shield.
*Lithium* slides a ring of chunky stone on to his right ring finger.
*Lithium* puts a pair of swordsman gloves on his hands.
*Lithium* puts an iron bracelet with ancient engravings on around his right wrist.
*Lithium* wears a pair of golden silk sleeves on his arms.
*Lithium* wears a worn animal hide vest on his body.
*Lithium* wears a long dark cloak about his body.
*Lithium* wears a rock colored shoufa on his head.
*Lithium* slides a brilliant gold ring on to his left ring finger.
*Lithium* wields a dark-handled shortblade.
*Lithium* wears a strange ruby necklace around his neck.
*Lithium* wears a strange ruby necklace around his neck.
*Lithium* puts a wristcuff with embedded gems on around his left wrist.

HP:Healthy MV:Fresh - Lithium: Hurt>
HP:Healthy MV:Fresh - Lithium: Hurt>

The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Fresh >
l
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Fresh >
w
Alas, you cannot go that way...

HP:Healthy MV:Fresh >
kt
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Scratched>

Nium narrates, 'youuuuu wannttt it alllll but you cant haveee it'

HP:Healthy MV:Fresh - a rotting tree: Scratched>
nar lith frowned at me :P
You narrate, 'lith frowned at me :P'

HP:Healthy MV:Fresh - a rotting tree: Scratched>

The shrieking sound of death fills the area.
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree hard.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Hurt>

Nium narrates, 'Lol'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
sc
You have 329(329) hit and 132(132) movement points.
You have scored 77082664 exp, 70 total quest points, and have 1190 gold coins.
You need 7917336 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
nar hehe
You narrate, 'hehe'

HP:Healthy MV:Fresh - a rotting tree: Hurt>
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
inv
You are carrying:
Nothing.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Hurt>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Hurt>

A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar poor lith :D
You narrate, 'poor lith :D'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
l

Nium narrates, 'i would be mad if i was him..two deaths and two lost rares'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

The shrieking sound of death fills the area.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar he had 2 rare?
You narrate, 'he had 2 rare?'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
l
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
#TICK-10
nar yew isnt rare bro :P
You narrate, 'yew isnt rare bro :P'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

Nium narrates, 'he is mish dude'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You barely pierce a rotting tree.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Wounded>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Wounded>

Nium narrates, 'well..used to be rare'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar i knwo :p

Nium narrates, 'heh'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
You narrate, 'i knwo :p'

HP:Healthy MV:Fresh - a rotting tree: Wounded>
nar I was the one
You narrate, 'I was the one'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree extremely hard.
You pierce a rotting tree hard.
The sun rises in the east.

HP:Healthy MV:Fresh - a rotting tree: Wounded>
#TICK!!!
nar who first go yew
You narrate, 'who first go yew'

HP:Healthy MV:Fresh - a rotting tree: Wounded>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree very hard.

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar then someone copied my yew
You narrate, 'then someone copied my yew'

HP:Healthy MV:Fresh - a rotting tree: Battered>
nar and gave to trin :P
You narrate, 'and gave to trin :P'

HP:Healthy MV:Fresh - a rotting tree: Battered>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree extremely hard.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Battered>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Battered>
who
Players
-------
Trin
Kalei de'Ravnos (idle) (linkless)
Vurek Legend: 6
Nium Skyes, Man of Steel and Iron

4 characters displayed.
Today there was a high of 8 players.

HP:Healthy MV:Fresh - a rotting tree: Battered>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Battered>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Battered>
#TICK+10
nar then
You narrate, 'then'

HP:Healthy MV:Fresh - a rotting tree: Battered>

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Fresh - a rotting tree: Battered>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Beaten>
nar someone or IMM loaded a yew on mob raid
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.
You narrate, 'someone or IMM loaded a yew on mob raid'

HP:Healthy MV:Fresh - a rotting tree: Critical>

Nium narrates, 'i had a yew early on with wreven..then lost and got another'

HP:Healthy MV:Fresh - a rotting tree: Critical>

A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar and a MILLIOn yews appeared
You narrate, 'and a MILLIOn yews appeared'

HP:Healthy MV:Fresh - a rotting tree: Critical>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Critical>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - a rotting tree: Critical>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Critical>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar nods
You narrate, 'nods'

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
A rotting tree tries to hit you, but you dodge the attack.
You pierce a rotting tree very hard.
You pierce a rotting tree hard.
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
nar they common
You narrate, 'they common'

HP:Healthy MV:Fresh - a rotting tree: Critical>
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here.
A strong, black warhorse stands here, full of energy.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Fresh - a rotting tree: Critical>
save
Saving Vurek.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
They don't seem to be here.

HP:Healthy MV:Fresh - a rotting tree: Critical>
g
A rotting tree tries to hit you, but you parry the attack.
You pierce a rotting tree hard.
A rotting tree is mortally wounded, and will die soon, if not aided.
You pierce a rotting tree's heart, you heartbreaker you...
You pierce a rotting tree into bloody fragments!
You receive some experience points.
Your blood freezes as you hear a rotting tree's death cry.
A rotting tree is dead! R.I.P.
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
m
You look around less carefully.

HP:Healthy MV:Fresh >
m
You will now look around more carefully.

HP:Healthy MV:Fresh >
sk
Okay, you will now stop sneaking.

HP:Healthy MV:Fresh >
sk
Okay, you'll try to move silently for a while.

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here. [2]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
g
They don't seem to be here.

HP:Healthy MV:Fresh >
e
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
t
HP:Healthy MV:Fresh >
e
Cancelled.
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is standing here.

HP:Healthy MV:Fresh >
t
HP:Healthy MV:Fresh >

*Lithium* leaves west.

HP:Healthy MV:Fresh >
- save
Cancelled.
Saving Vurek.

HP:Healthy MV:Fresh >
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
g
They don't seem to be here.
Nium narrates, 'which sucks..cuz they are uuber'

HP:Healthy MV:Fresh >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Fresh - Lithium: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Hurt>
g
You do the best you can!

HP:Healthy MV:Fresh - Lithium: Hurt>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh - Lithium: Hurt>
grin
You grin evilly.

HP:Healthy MV:Fresh - Lithium: Hurt>
l

*Lithium* winks suggestively.

HP:Healthy MV:Fresh - Lithium: Hurt>
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh - Lithium: Hurt>
HP:Healthy MV:Fresh - Lithium: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - Lithium: Hurt>
smile
You smile happily.

HP:Healthy MV:Fresh - Lithium: Hurt>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh - Lithium: Hurt>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Lithium: Hurt>
save
Saving Vurek.

HP:Healthy MV:Fresh - Lithium: Hurt>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh - Lithium: Hurt>
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Lithium: Hurt>
save

*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Fresh - Lithium: Hurt>
howl
Saving Vurek.
*Lithium* sulks in a corner. he looks so pitiful, you can't help but feel a bit sorry for him.

HP:Healthy MV:Fresh - Lithium: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Hurt>
lick
You lick your lips and smile.

HP:Healthy MV:Fresh - Lithium: Hurt>
nod
You nod agreeingly.

HP:Healthy MV:Fresh - Lithium: Hurt>
l lithium
Don't touch MY bricks.
*Lithium* has some small wounds and bruises.

*Lithium* is using:
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a belt with an intricate silver buckle
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> an opalescent crystalline dagger
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

You attempt to peek at his inventory:
a belt pack

HP:Healthy MV:Fresh - Lithium: Hurt>

*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Fresh - Lithium: Hurt>
grin
You grin evilly.

HP:Healthy MV:Fresh - Lithium: Hurt>
l

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Fresh - Lithium: Hurt>
*Lithium* leaves south.
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
7
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
s
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
w
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Fresh >
dism
You stop riding a black warhorse.

HP:Healthy MV:Fresh >
save
Saving Vurek.

HP:Healthy MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Fresh >
#TICK-10
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: n w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Mood changed to: Wimpy

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
*Lithium* leaves east.

HP:Healthy MV:Excellent >

* Cancelled.
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
55560*8060805555
They don't seem to be here.

HP:Healthy MV:Excellent >
What?!?
*Lithium* has arrived from the east.

HP:Healthy MV:Excellent >
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Excellent - Lithium: Hurt>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Hurt>
55
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
What?!?

HP:Healthy MV:Excellent - Lithium: Hurt>
smirk
You smirk.

HP:Healthy MV:Excellent - Lithium: Hurt>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You feel the presence of someone nearby....

HP:Healthy MV:Excellent - Lithium: Hurt>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Hurt>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Hurt>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Hurt>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent - Lithium: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Hurt>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Hurt>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Hurt>

*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
The day has begun.

HP:Healthy MV:Fresh - Lithium: Scratched>
#TICK!!!
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>

*Lithium* snickers softly.

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he dodges the attack.
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Fresh - Lithium: Scratched>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Fresh - Lithium: Scratched>

*Lithium* leaves west.

HP:Healthy MV:Fresh >
You attempt to hide yourself.

HP:Healthy MV:Fresh >
Backstab who?

HP:Healthy MV:Fresh >
The Great Blight
[ Exits: e w ]
You feel the presence of someone nearby....

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >

* Cancelled.
The Great Blight
[ Exits: e w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
#TICK+10

* Cancelled.

HP:Healthy MV:Excellent >

* Cancelled.
The Great Blight
[ Exits: e w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
000000000*0004040++++++++++++6055
What?!?

HP:Healthy MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
You attempt to hide yourself.
*Lithium* has arrived from the west.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >

* Cancelled.
The Great Blight
[ Exits: e s w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >

*
* = = + + - -
*
*Lithium* notices your attempt to backstab him!

HP:Healthy MV:Excellent - Lithium: Scratched>
060++55

Trin narrates, 'woohoo!'

HP:Healthy MV:Excellent - Lithium: Scratched>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Scratched>

*Lithium* leaves west.

HP:Healthy MV:Excellent >
nar brick lith
g

Trin narrates, 'i got'

HP:Healthy MV:Excellent >
g
g
g
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
What?!?

HP:Healthy MV:Excellent - Lithium: Scratched>
You narrate, 'brick lith'

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
l
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You feel the presence of someone nearby....

HP:Healthy MV:Excellent - Lithium: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Scratched>
save
You try to pierce *Lithium*, but he parries the attack.
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Scratched>
save
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Scratched>

*Lithium* frowns.

HP:Healthy MV:Excellent - Lithium: Scratched>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
055
What?!?

HP:Healthy MV:Excellent - Lithium: Scratched>

Trin narrates, '*counts*'

HP:Healthy MV:Excellent - Lithium: Scratched>
shrug
You shrug.

HP:Healthy MV:Excellent - Lithium: Scratched>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Lithium* is here, fighting YOU!.

HP:Healthy MV:Excellent - Lithium: Scratched>

Nium narrates, 'lol vurek'

HP:Healthy MV:Excellent - Lithium: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Lithium: Scratched>
save
*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.
Saving Vurek.

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!
Trin narrates, '8 scalps today'

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Scratched>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Scratched>
*Lithium* leaves south.
They don't seem to be here.

HP:Healthy MV:Excellent >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Scratched>
You try to pierce *Lithium*, but he parries the attack.
No way! You're fighting for your life here!
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Scratched>

Nium narrates, 'nice trin'

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Lithium: Scratched>

*Lithium* leaves south.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >

Trin narrates, 'and i got 16 qps woohooo!'

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e w ]
You feel the presence of someone nearby....
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >

*
*
*Lithium* leaves north.

HP:Healthy MV:Strong >
= = + + -
Trin narrates, 'that really sucks'

HP:Healthy MV:Strong >
-
*
Backstab who?

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >

The shrieking sound of death fills the area.

HP:Healthy MV:Strong >

Nium narrates, 'id be like rank four if i ever bothered clanning..=P'

HP:Healthy MV:Strong >
The Great Blight
[ Exits: e s w ]
*Lithium* is standing here.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >

*
Trin narrates, '8 scalps'

HP:Healthy MV:Strong >

* = = + + -
Trin narrates, 'you know how much work'

HP:Healthy MV:Strong >
-
You are interupted and stop what you are doing.
Suddenly *Lithium* stabs you in the back!
That really did HURT!

HP:Battered MV:Strong - Lithium: Scratched>
You do the best you can!

HP:Battered MV:Strong - Lithium: Scratched>
555555520000000++++205805
What?!?

HP:Battered MV:Strong - Lithium: Scratched>

Trin narrates, 'that is'

HP:Battered MV:Strong - Lithium: Scratched>

You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you dodge the attack.

HP:Battered MV:Strong - Lithium: Scratched>

*Lithium* frolics around happily.

HP:Battered MV:Strong - Lithium: Scratched>
clap
You clap your small hands together.

HP:Battered MV:Strong - Lithium: Scratched>

*Lithium* snickers softly.

HP:Battered MV:Strong - Lithium: Scratched>
#TICK-10
nar i got stabbed!
You narrate, 'i got stabbed!'

HP:Battered MV:Strong - Lithium: Scratched>

You try to pierce *Lithium*, but he dodges the attack.
*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you parry the attack.

HP:Battered MV:Strong - Lithium: Scratched>
nar HTF!
You narrate, 'HTF!'

HP:Battered MV:Strong - Lithium: Scratched>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Lithium* is here, fighting YOU!.

HP:Battered MV:Strong - Lithium: Scratched>
7
Mood changed to: Wimpy

HP:Battered MV:Strong - Lithium: Scratched>
sc
You have 164(329) hit and 114(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are fighting *Lithium*.

HP:Battered MV:Strong - Lithium: Scratched>

Nium narrates, '! hax'

HP:Battered MV:Strong - Lithium: Scratched>

You try to pierce *Lithium*, but he dodges the attack.
*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you dodge the attack.

HP:Battered MV:Strong - Lithium: Scratched>
nar NOONE beats me!
You narrate, 'NOONE beats me!'

HP:Battered MV:Strong - Lithium: Scratched>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Lithium* is here, fighting YOU!.

HP:Battered MV:Strong - Lithium: Scratched>
7
Mood changed to: Wimpy

HP:Battered MV:Strong - Lithium: Scratched>
save
Saving Vurek.

HP:Battered MV:Strong - Lithium: Scratched>

Trin narrates, 'pulse stab! handholding!'

HP:Battered MV:Strong - Lithium: Scratched>

*Lithium* panics, and attempts to flee!

HP:Battered MV:Strong - Lithium: Scratched>

You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
You are hungry.

HP:Wounded MV:Fresh - Lithium: Healthy>
#TICK!!!
nar HOLY shit
You narrate, 'HOLY shit'

HP:Wounded MV:Fresh - Lithium: Healthy>

*Lithium* leaves east.

HP:Wounded MV:Fresh >
take meat pack
You get a large slab of meat from a backpack.

HP:Wounded MV:Fresh >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Fresh - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Lithium: Healthy>
g
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
You do the best you can!

HP:Wounded MV:Fresh - Lithium: Healthy>
g
You do the best you can!

Posted: Mon Jun 20, 2005 10:30 pm
by Vurek
HP:Wounded MV:Fresh - Lithium: Healthy>
eat meat
You eat the meat.

HP:Wounded MV:Fresh - Lithium: Healthy>
take meat pack
You get a large slab of meat from a backpack.

HP:Wounded MV:Fresh - Lithium: Healthy>
eat meat
You eat the meat.
You are full.

HP:Wounded MV:Fresh - Lithium: Healthy>
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You feel the presence of someone nearby....

HP:Wounded MV:Fresh - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Wounded MV:Fresh - Lithium: Healthy>
save
The shrieking sound of death fills the area.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
Saving Vurek.

HP:Wounded MV:Fresh - Lithium: Healthy>
sc
You have 189(329) hit and 132(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are fighting *Lithium*.

HP:Wounded MV:Fresh - Lithium: Healthy>
save
Saving Vurek.

HP:Wounded MV:Fresh - Lithium: Healthy>

*Lithium* yawns.

HP:Wounded MV:Fresh - Lithium: Healthy>
#TICK+10

Trin narrates, 'so'

HP:Wounded MV:Fresh - Lithium: Healthy>

Nium narrates, 'did u die? =p'

HP:Wounded MV:Fresh - Lithium: Healthy>

*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Wounded MV:Fresh - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Lithium: Healthy>
nar nah
You narrate, 'nah'

HP:Wounded MV:Fresh - Lithium: Healthy>
sc
You have 189(329) hit and 132(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are fighting *Lithium*.
*Lithium* panics, and attempts to flee!

HP:Wounded MV:Fresh - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Lithium: Healthy>
g
*Lithium* leaves south.
They don't seem to be here.

HP:Wounded MV:Fresh >
g
They don't seem to be here.

HP:Wounded MV:Fresh >
g
They don't seem to be here.

HP:Wounded MV:Fresh >
nar orll
You narrate, 'orll'

HP:Wounded MV:Fresh >
w
The Great Blight
[ Exits: e w ]

HP:Wounded MV:Excellent >
w
The Great Blight
[ Exits: e w ]

HP:Wounded MV:Excellent >
w
The Great Blight
[ Exits: n e ]
The corpse of a rotting tree is lying here. [2]

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.
Trin narrates, '25 on gas'

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
sc
You have 189(329) hit and 123(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are standing.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
q
Players in your Zone
--------------------
Vurek - The Great Blight

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
nar 329
You narrate, '329'

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g

Nium narrates, 'gas is fucking rediculous'

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >

Trin narrates, '$25 on dad's father's day present'

HP:Wounded MV:Excellent >
nar minus 189
You narrate, 'minus 189'

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here. [2]

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >

Trin narrates, 'now'

HP:Wounded MV:Excellent >
nar what a shitty stab
You narrate, 'what a shitty stab'

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
stat

An ear piercing howl sounds from somewhere in the distance.

HP:Wounded MV:Excellent >
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
l
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a rotting tree is lying here. [2]

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
e
The Great Blight
[ Exits: e w ]

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
m
You look around less carefully.

HP:Wounded MV:Excellent >
m
You will now look around more carefully.

HP:Wounded MV:Excellent >
sk
Okay, you will now stop sneaking.

HP:Wounded MV:Excellent >
sk
Okay, you'll try to move silently for a while.

HP:Wounded MV:Excellent >
l
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
save
Saving Vurek.
Trin narrates, 'i'm broke'

HP:Wounded MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
The Great Blight
[ Exits: e w ]
You feel the presence of someone nearby....

HP:Wounded MV:Strong >

*Lithium* leaves west.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: e s w ]

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: e s w ]

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n w ]

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
They don't seem to be here.
Trin narrates, 'darnit'

HP:Wounded MV:Strong >
606020402245
What?!?

HP:Wounded MV:Strong >
rp
You begin riding a black warhorse.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
l
The Great Blight
Flowers and creepers are tightly woven together, obscuring your vision. The
ground here is soft, and your feet leave impressions in the mud. Branches in
the trees stir violently, yet there is no wind.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
7

An ear piercing howl sounds from somewhere in the distance.

HP:Wounded MV:Strong >
Mood changed to: Wimpy

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >

Nium narrates, 'just purchased a 95 ford explorer'

HP:Wounded MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >
sc
You have 189(329) hit and 102(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
q
Players in your Zone
--------------------
Vurek - The Great Blight

HP:Wounded MV:Strong >
#TICK-10
save
Saving Vurek.

HP:Wounded MV:Strong >
l

Nium narrates, 'in great condition'

HP:Wounded MV:Strong >
The Great Blight
Flowers and creepers are tightly woven together, obscuring your vision. The
ground here is soft, and your feet leave impressions in the mud. Branches in
the trees stir violently, yet there is no wind.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
7
Mood changed to: Wimpy

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >
sc
You have 189(329) hit and 102(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Strong - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Strong - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Strong - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Strong - Lithium: Healthy>
5555655555555555
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.
What?!?

HP:Wounded MV:Strong - Lithium: Healthy>
grin
You grin evilly.

HP:Wounded MV:Strong - Lithium: Healthy>
l
The Great Blight
The forest here looks decidedly ill. You are loathe to touch anything, lest
the rotting decay spread to you as well. It is extremely hot, and the air is
damp and sweet like a swamp or mire.
[ Exits: n w ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Wounded MV:Strong - Lithium: Healthy>
save
Saving Vurek.
*Lithium* panics, and attempts to flee!

HP:Wounded MV:Strong - Lithium: Healthy>
smirk
You smirk.

HP:Wounded MV:Strong - Lithium: Healthy>
save

*Lithium* leaves west.

HP:Wounded MV:Strong >
g
Saving Vurek.

HP:Wounded MV:Strong >
g
You try to pierce *Lithium*, but he dodges the attack.

HP:Wounded MV:Strong - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Strong - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Strong - Lithium: Healthy>
stat

You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
#TICK!!!
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent - Lithium: Healthy>

Trin narrates, 'i have a 93 buick century with 140,000 miles on it'

HP:Wounded MV:Excellent - Lithium: Healthy>
nar IM GONNA PULL A LITH
You narrate, 'IM GONNA PULL A LITH'

HP:Wounded MV:Excellent - Lithium: Healthy>
g

*Lithium* tries to backstab a black warhorse but nearly cuts his own finger!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
A black warhorse tries to hit *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
smirk
You smirk.

HP:Wounded MV:Excellent - Lithium: Healthy>
l
The Great Blight
The forest here looks decidedly ill. You are loathe to touch anything, lest
the rotting decay spread to you as well. It is extremely hot, and the air is
damp and sweet like a swamp or mire.
[ Exits: n w ]
You feel the presence of someone nearby....
A black warhorse is here, fighting *Lithium*!.

HP:Wounded MV:Excellent - Lithium: Healthy>

Nium narrates, 'bitch is gonna guzzle gas..>.<'

HP:Wounded MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* leaves north.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
n
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
e
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Excellent >
e
The Great Blight
[ Exits: s w ]
The corpse of Darm is lying here.
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
s
Path to the Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
#TICK+10
s
A Path Through the Hills
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
A Path Through the Hills
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
In Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
e
A Turn in the Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
nar im gonna wait till i regen!
You narrate, 'im gonna wait till i regen!'

HP:Wounded MV:Excellent >
l
A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g

Nium narrates, 'mine has 130k'

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >

Trin narrates, 'that i have had for almost 6 months and it has not gone had problems yet knock on wood'

HP:Wounded MV:Excellent >
nar mwhwhahaha
You narrate, 'mwhwhahaha'

HP:Wounded MV:Excellent >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* leaves north.

HP:Wounded MV:Excellent >
grin
You grin evilly.

HP:Wounded MV:Excellent >
l
A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
w
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
Base of a Hill
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
Bushy Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
In the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
w
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
e
Before the Hills
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
dism
You stop riding a black warhorse.

HP:Wounded MV:Excellent >
l
Before the Hills
To the north are insurmountable hills. You hear the rumble of rocks and
boulders falling but you can't see anything. The path only goes southwards or
west around the hill-like mountain. Rocks litter the road making it hard to
travel. From the look of it, very little passes through this way.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
In the Gap
[ Exits: n e s ]

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Bushy Path
[ Exits: n s ]

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >

*Lithium* leaves north.

HP:Wounded MV:Excellent >
Base of a Hill
[ Exits: n s ]

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.
*Lithium* is standing here.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >

*
*
*Lithium* leaves east.

HP:Wounded MV:Strong >
Cancelled.
A Turn in the Gap
[ Exits: n w ]
You feel the presence of someone nearby....
Trin narrates, 'so'

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >

* Cancelled.
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
Base of a Hill
[ Exits: n s ]

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
Bushy Path
[ Exits: n s ]

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >

Trin narrates, 'two weeks ago'

HP:Wounded MV:Strong >
In the Gap
[ Exits: n e s ]

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
Before the Hills
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
0++++++40+++++808080604020202060
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
What?!?

HP:Wounded MV:Strong >

Nium narrates, 'did u rip him again vurek?'

HP:Wounded MV:Strong >
rh
You begin riding a black warhorse.

HP:Wounded MV:Strong >
s
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
s
Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded MV:Strong >
l
Tarwin's Gap
As you enter this part of Tarwin's Gap, the canyon walls become a mess of dark
crimson color. The air smells rancid with the odor of a newly rotting carcass.
It is so horrible that you want to vomit but you hold it in. The path to the
north grows a little bit wider and you feel the urge to move on.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
7
Mood changed to: Wimpy

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
gg
What?!?

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
stat
gig
l
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Strong >
7
You giggle.

HP:Wounded MV:Strong >
Tarwin's Gap
As you enter this part of Tarwin's Gap, the canyon walls become a mess of dark
crimson color. The air smells rancid with the odor of a newly rotting carcass.
It is so horrible that you want to vomit but you hold it in. The path to the
north grows a little bit wider and you feel the urge to move on.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
Mood changed to: Wimpy

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.
Trin narrates, 'i happened to tell someone at work'

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Strong >
nar mwhahaha
You narrate, 'mwhahaha'

HP:Wounded MV:Strong >
l
Tarwin's Gap
As you enter this part of Tarwin's Gap, the canyon walls become a mess of dark
crimson color. The air smells rancid with the odor of a newly rotting carcass.
It is so horrible that you want to vomit but you hold it in. The path to the
north grows a little bit wider and you feel the urge to move on.
[ Exits: n w ]
*Lithium* is standing here.
A strong, black warhorse stands here, full of energy.
Trin narrates, 'that my life sucks'

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
w
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
s
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
s
s
Middle of the Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
s
Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
s
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
w
Tarwin's Gap
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >
l
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >
7
Mood changed to: Wimpy

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >
tg
What?!?

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
#TICK-10
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Strong >
nar he stabbed me tho
You narrate, 'he stabbed me tho'

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
nar guffaw
g
g
You narrate, 'guffaw'

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Wounded MV:Strong >
l
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Strong >

Trin narrates, 'and that's there's no way i can be hurt or be more depressed than i am'

HP:Wounded MV:Strong >
7

Posted: Mon Jun 20, 2005 10:31 pm
by Vurek
Mood changed to: Wimpy

HP:Wounded MV:Strong >
save
Saving Vurek.

HP:Wounded MV:Strong >
g
g
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
g
They don't seem to be here.

HP:Wounded MV:Strong >
sc
You have 239(329) hit and 128(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
#TICK!!!
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
sc
You have 239(329) hit and 128(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Wounded MV:Excellent >
l
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
Saving Vurek.
Trin narrates, 'since then'

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
l
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.
Trin narrates, 'my grandma has died'

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.
*Lithium* has arrived from the south.

HP:Wounded MV:Excellent >
You try to pierce *Lithium*, but he dodges the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Wounded MV:Excellent - Lithium: Healthy>
555555*55555555

*Lithium* leaves south.

HP:Wounded MV:Excellent >
What?!?
*Lithium* has arrived from the south.

HP:Wounded MV:Excellent >
smirk
You smirk.

HP:Wounded MV:Excellent >
e
Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
#TICK+10
save
Saving Vurek.

HP:Wounded MV:Excellent >
l
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
e
Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >

Nium narrates, 'shit..sorry to hear that'

HP:Wounded MV:Excellent >
l
Tarwin's Gap
What might be the faintest remains of a road pass by here.
The scuffed dirt and the remains of a old battle make it
difficult to be sure as bits of half-buried armor and other
things that you don't really want to know about protrude
from the stained soil. The path, if it is one, seems to run
to the north and to the west.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
q
Players in your Zone
--------------------
Vurek - Tarwin's Gap

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
l
Tarwin's Gap
What might be the faintest remains of a road pass by here.
The scuffed dirt and the remains of a old battle make it
difficult to be sure as bits of half-buried armor and other
things that you don't really want to know about protrude
from the stained soil. The path, if it is one, seems to run
to the north and to the west.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
g
Saving Vurek.

HP:Wounded MV:Excellent >
g
They don't seem to be here.
*Lithium* has arrived from the west.

HP:Wounded MV:Excellent >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
nar pout
You narrate, 'pout'

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Wounded MV:Excellent - Lithium: Healthy>
l
Tarwin's Gap
What might be the faintest remains of a road pass by here.
The scuffed dirt and the remains of a old battle make it
difficult to be sure as bits of half-buried armor and other
things that you don't really want to know about protrude
from the stained soil. The path, if it is one, seems to run
to the north and to the west.
[ Exits: n w ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* leaves west.

HP:Wounded MV:Excellent >
g
You try to pierce *Lithium*, but he dodges the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
twid
You patiently twiddle your thumbs.

HP:Wounded MV:Excellent - Lithium: Healthy>
f
HP:Wounded MV:Excellent - Lithium: Healthy>

Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Wounded MV:Excellent >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
Tarwin's Gap
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall white stallion is standing here.

HP:Wounded MV:Excellent >

Trin narrates, 'two people at work that i talk to the only two i talk to'

HP:Wounded MV:Excellent >
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
2246555*5555
What?!?

HP:Wounded MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
q
Players in your Zone
--------------------
Vurek - Tarwin's Gap

HP:Wounded MV:Excellent >
You try to pierce *Lithium*, but he dodges the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>

You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* leaves west.

HP:Wounded MV:Excellent >
You try to pierce *Lithium*, but he dodges the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lithium: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lithium: Healthy>
55555552222555555522
What?!?

HP:Wounded MV:Excellent - Lithium: Healthy>

You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
gig
You giggle.

HP:Wounded MV:Excellent - Lithium: Healthy>
f
HP:Wounded MV:Excellent - Lithium: Healthy>

Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
l
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.
*Lithium* has arrived from the south.

HP:Wounded MV:Excellent >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
sc

*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
save
You have 239(329) hit and 128(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are fighting *Lithium*.

HP:Wounded MV:Excellent - Lithium: Healthy>

Trin narrates, 'one i asked out and i have known her for 6 months and she completely went psycho crazy on me'

HP:Wounded MV:Excellent - Lithium: Healthy>
Saving Vurek.

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Wounded MV:Excellent - Lithium: Healthy>
twid
You patiently twiddle your thumbs.

HP:Wounded MV:Excellent - Lithium: Healthy>
leg
g
Below is a list of the current Legends of the Wheel.

~ 1. Erica the human.

Slew Phear on the 27th Day of the Third Month, Year 55.


~ 2. Saiser the human.

Slew Shocker on the 23rd Day of the Third Month, Year 49.


~ 3. Raedin the human.

Slew Shadowrunner on the 21st Day of the Sixteenth Month, Year 56.


~ 4. Kombat the trolloc.

Slew Marth on the 14th Day of the Thirteenth Month, Year 60.


~ 5. Nicotine the trolloc.

Slew Linda on the 27th Day of the Sixteenth Month, Year 59.


~ 6. Vurek the human.

Slew Kilik on the 26th Day of the Second Month, Year 61.


~ 7. Raiden the human.

Slew Dahgur on the 2nd Day of the Thirteenth Month, Year 51.


~ 8. Lithium the trolloc.

Slew Karona on the 12th Day of the Thirteenth Month, Year 60.




HP:Wounded MV:Excellent - Lithium: Healthy>

g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* leaves west.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
s
Tarwin's Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
s
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
l
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent >
nar hehehe
You narrate, 'hehehe'

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
sc
You have 239(329) hit and 128(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Wounded MV:Excellent >
save
Saving Vurek.

HP:Wounded MV:Excellent >

*Lithium* has arrived from the north.

HP:Wounded MV:Excellent >

Trin narrates, 'the other'

HP:Wounded MV:Excellent >
nar regen faster
You narrate, 'regen faster'

HP:Wounded MV:Excellent >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
g
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
l
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent - Lithium: Healthy>
m
You look around less carefully.

HP:Wounded MV:Excellent - Lithium: Healthy>
m
You will now look around more carefully.
Trin narrates, 'today i find out'

HP:Wounded MV:Excellent - Lithium: Healthy>

Nium narrates, 'women are all naturally crazy'

HP:Wounded MV:Excellent - Lithium: Healthy>
#TICK-10
l
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Wounded MV:Excellent - Lithium: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Wounded MV:Excellent - Lithium: Healthy>
save
Saving Vurek.

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
Mood changed to: Wimpy

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
55555*555555555555
You do the best you can!

HP:Wounded MV:Excellent - Lithium: Healthy>
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.
What?!?

HP:Wounded MV:Excellent - Lithium: Healthy>
smirk
You smirk.

HP:Wounded MV:Excellent - Lithium: Healthy>
l
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Excellent - Lithium: Healthy>
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent - Lithium: Healthy>

Trin narrates, 'no this was really crazy'

HP:Wounded MV:Excellent - Lithium: Healthy>
wink dark
You wink suggestively at *Lithium*.

HP:Wounded MV:Excellent - Lithium: Healthy>

*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
Trin narrates, 'i asked her out'

HP:Hurt MV:Fresh - Lithium: Healthy>
#TICK!!!
nod dark
You nod at *Lithium*.

HP:Hurt MV:Fresh - Lithium: Healthy>
shake dark
You shake his hand.

HP:Hurt MV:Fresh - Lithium: Healthy>
laugh
You fall down laughing.

HP:Hurt MV:Fresh - Lithium: Healthy>

*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Hurt MV:Fresh - Lithium: Healthy>

Trin narrates, 'first time i showed any interest in her'

HP:Hurt MV:Fresh - Lithium: Healthy>
nar oh her again?
You narrate, 'oh her again?'

HP:Hurt MV:Fresh - Lithium: Healthy>

Trin narrates, 'first time'

HP:Hurt MV:Fresh - Lithium: Healthy>
l
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
*Lithium* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh - Lithium: Healthy>
7
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he parries the attack.
Mood changed to: Wimpy

HP:Hurt MV:Fresh - Lithium: Healthy>
save
Saving Vurek.

HP:Hurt MV:Fresh - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Hurt MV:Fresh - Lithium: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
*Aj* leaves south.

HP:Hurt MV:Fresh - Lithium: Healthy>

*Lithium* panics, and attempts to flee!

HP:Hurt MV:Fresh - Lithium: Healthy>
save

*Lithium* leaves north.

HP:Hurt MV:Fresh >
Saving Vurek.

HP:Hurt MV:Fresh >
s
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Hurt MV:Fresh >
s
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
s
#TICK+10
Alas, you cannot go that way...

HP:Hurt MV:Fresh >
w
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
s
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
nar on aj
You narrate, 'on aj'

HP:Hurt MV:Fresh >
s
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
e
Path to Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
nar and lith gap
You narrate, 'and lith gap'

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Fresh >
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
7
Mood changed to: Wimpy

HP:Hurt MV:Fresh >

Trin narrates, 'she goes stop harassing me'

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
q
Players in your Zone
--------------------
Vurek - Path to Tarwin's Gap

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Mood changed to: Wimpy

HP:Hurt MV:Fresh >
They don't seem to be here.
Nium narrates, 'i dated a chick for four days dumped her..then her mother said she was going to move or some shit and the girl tried to OD on advil..=P'

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Plains Bordering the Forest
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.
Trin narrates, 'if you don't i'm going to the boss'

HP:Hurt MV:Fresh >
55555*55555565555
What?!?

HP:Hurt MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
q
Players in your Zone
--------------------
Vurek - Plains Bordering the Forest

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Mood changed to: Wimpy

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Foothills of the Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
On the Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
555*5558455555
What?!?

HP:Hurt MV:Fresh >
q
Players in your Zone
--------------------
Vurek - On the Way to Tarwin's Gap

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
555555555555555
They don't seem to be here.

HP:Hurt MV:Fresh >
What?!?

HP:Hurt MV:Fresh >
sc
You have 264(329) hit and 132(132) movement points.
You have scored 77344394 exp, 70 total quest points, and have 1190 gold coins.
You need 7655606 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
Mood changed to: Wimpy

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
*555555555555555555555555
What?!?

HP:Hurt MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Fresh >
tar
#Defined variables:
{tar} --> {dark}
{tar2} --> {dark}
{tar3} --> {dark}

They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Mood changed to: Wimpy

HP:Hurt MV:Fresh >
They don't seem to be here.
Nium narrates, 'wow thats dumb'

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

Posted: Mon Jun 20, 2005 10:41 pm
by Vurek
HP:Hurt MV:Fresh >
They don't seem to be here.
Nium narrates, 'wow thats dumb'

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
55555555555555555555555*5555555
What?!?

HP:Hurt MV:Fresh >
q
Players in your Zone
--------------------
Vurek - On the Way to Tarwin's Gap

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
l
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
7
Mood changed to: Wimpy

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
g
stat
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
q
Players in your Zone
--------------------
Vurek - On the Way to Tarwin's Gap

HP:Hurt MV:Fresh >
l
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
7
Mood changed to: Wimpy

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g

Trin narrates, 'i've known this person for 6 months'

HP:Hurt MV:Fresh >
#TICK-10
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
t
HP:Hurt MV:Fresh >
-
*
You see half day old tracks of a trolloc leaving east.
You see half day old tracks of a trolloc leaving south.
You see half day old tracks of a trolloc leaving east.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Fresh >
l
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
g
They don't seem to be here.

HP:Hurt MV:Fresh >
q
Players in your Zone
--------------------
Vurek - On the Way to Tarwin's Gap

HP:Hurt MV:Fresh >
l
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
7
Mood changed to: Wimpy

HP:Hurt MV:Fresh >
save
Saving Vurek.

HP:Hurt MV:Fresh >
w
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
t
HP:Hurt MV:Fresh >
-
Trin narrates, 'and i've talked to her everyday at breaks'

HP:Hurt MV:Fresh >

*
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see half day old tracks of a trolloc leaving east.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
#TICK!!!
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
They don't seem to be here.

HP:Hurt MV:Fresh >
558555
What?!?

HP:Hurt MV:Fresh >
dism
You stop riding a black warhorse.

HP:Hurt MV:Fresh >
Between the Foothills
[ Exits: n e w ]

HP:Hurt MV:Excellent >
You attempt to hide yourself.

HP:Hurt MV:Excellent >
Backstab who?

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
6055
What?!?

HP:Hurt MV:Excellent >
t
HP:Hurt MV:Excellent >
-
*
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.

HP:Hurt MV:Excellent >
Mood changed to: Wimpy

HP:Hurt MV:Excellent >
In the Gap
[ Exits: n s ]

HP:Hurt MV:Excellent >
You attempt to hide yourself.

HP:Hurt MV:Excellent >
Backstab who?
Trin narrates, 'and that's the shit she says'

HP:Hurt MV:Excellent >
In the Gap
[ Exits: n s ]
*Lithium* is standing here.
*Aj* is standing here.

HP:Hurt MV:Excellent >
You attempt to hide yourself.

HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >

*
* =
Trin narrates, 'then'

HP:Hurt MV:Excellent >
= + + -
Trin narrates, 'i find out today'

HP:Hurt MV:Excellent >
- #TICK+10

*
*Lithium* makes a strange sound as you place a long bladed hunting knife in his back!
*Lithium* grimaces in pain.

HP:Hurt MV:Excellent - Lithium: Beaten>
You do the best you can!

HP:Hurt MV:Excellent - Lithium: Beaten>
*808055
*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.
You do the best you can!

HP:Hurt MV:Excellent - Lithium: Beaten>
What?!?

HP:Hurt MV:Excellent - Lithium: Beaten>

*Aj* gives a backpack to *Lithium*.

HP:Hurt MV:Excellent - Lithium: Beaten>

*Lithium* snickers softly.

HP:Hurt MV:Excellent - Lithium: Beaten>
nar lith stabbed beat
You narrate, 'lith stabbed beat'

HP:Hurt MV:Excellent - Lithium: Beaten>

*Aj* leaves south.

HP:Hurt MV:Excellent - Lithium: Beaten>
wink
Have you got something in your eye?

HP:Hurt MV:Excellent - Lithium: Beaten>

Trin narrates, 'a mutual friend of ours'

HP:Hurt MV:Excellent - Lithium: Beaten>
l
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
*Lithium* is here, fighting YOU!.
*Lithium* says 'OF@IL[N Ovq >E<vyQJR'

HP:Hurt MV:Excellent - Lithium: Beaten>
7
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Lithium: Beaten>

*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he dodges the attack.
You try to pierce *Lithium*, but he dodges the attack.

HP:Hurt MV:Excellent - Lithium: Beaten>
save
Saving Vurek.

HP:Hurt MV:Excellent - Lithium: Beaten>

*Lithium* wears a backpack on his back.

HP:Hurt MV:Excellent - Lithium: Beaten>
laugh

Trin narrates, 'is mad at me'

HP:Hurt MV:Excellent - Lithium: Beaten>
You fall down laughing.

HP:Hurt MV:Excellent - Lithium: Beaten>

*Lithium* panics, and attempts to flee!

HP:Hurt MV:Excellent - Lithium: Beaten>

*Lithium* leaves north.

HP:Hurt MV:Excellent >
laugh
You fall down laughing.

HP:Hurt MV:Excellent >
g
You try to pierce *Aj*, but he parries the attack.

HP:Hurt MV:Excellent - Aj: Healthy>
g

Trin narrates, 'for asking her out'

HP:Hurt MV:Excellent - Aj: Healthy>
g
You do the best you can!

HP:Hurt MV:Excellent - Aj: Healthy>
You do the best you can!

HP:Hurt MV:Excellent - Aj: Healthy>
l
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
You feel the presence of someone nearby....
*Lithium* has arrived from the north.

HP:Hurt MV:Excellent - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Aj: Healthy>

*Aj* panics, and attempts to flee!

HP:Hurt MV:Excellent - Aj: Healthy>
save

*Aj* tries to pierce you, but you dodge the attack.
*Aj* tries to pierce you, but you dodge the attack.
You try to pierce *Aj*, but he dodges the attack.

HP:Hurt MV:Excellent - Aj: Healthy>
Saving Vurek.

HP:Hurt MV:Excellent - Aj: Healthy>
g
You do the best you can!

HP:Hurt MV:Excellent - Aj: Healthy>
g
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Hurt MV:Excellent - Aj: Healthy>
g
*Aj* leaves south.
You try to pierce *Lithium*, but he parries the attack.

HP:Hurt MV:Excellent - Lithium: Beaten>
g
You do the best you can!

HP:Hurt MV:Excellent - Lithium: Beaten>
s
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
s
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
l
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
You feel the presence of someone nearby....

HP:Hurt MV:Excellent - Lithium: Beaten>

*Aj* has arrived from the south.

HP:Hurt MV:Excellent - Lithium: Beaten>
7
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he dodges the attack.
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>

Trin narrates, 'and won't talk to me'

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lithium: Beaten>
You do the best you can!

HP:Hurt MV:Excellent - Lithium: Beaten>
Nium narrates, 'wow'

HP:Hurt MV:Excellent - Lithium: Beaten>

Tarwin's Gap
[ Exits: n s w ]
You flee head over heels.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
In the Gap
[ Exits: n s ]
You feel the presence of someone nearby....
*Lithium* is standing here.

HP:Hurt MV:Strong >
In the Gap
[ Exits: n s ]

HP:Hurt MV:Strong >
Between the Foothills
[ Exits: n e w ]

HP:Hurt MV:Strong >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
2222222222222225-5522245
What?!?

HP:Hurt MV:Strong >
rh
You begin riding a black warhorse.

HP:Hurt MV:Strong >
s
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
s
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
e
Path to Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
nar come gap :D
You narrate, 'come gap :D'

HP:Hurt MV:Strong >
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
7
Mood changed to: Wimpy

HP:Hurt MV:Strong >
save
Saving Vurek.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
nar lets kill the legend off
You narrate, 'lets kill the legend off'

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
q
Players in your Zone
--------------------
Vurek - Path to Tarwin's Gap

HP:Hurt MV:Strong >
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
7
Mood changed to: Wimpy

HP:Hurt MV:Strong >
save
Saving Vurek.

HP:Hurt MV:Strong >
sc
You have 289(329) hit and 108(132) movement points.
You have scored 77358408 exp, 70 total quest points, and have 1190 gold coins.
You need 7641592 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Hurt MV:Strong >
save
Saving Vurek.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
sc
You have 289(329) hit and 108(132) movement points.
You have scored 77358408 exp, 70 total quest points, and have 1190 gold coins.
You need 7641592 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 537 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount is full of energy.
You are standing.

HP:Hurt MV:Strong >
save
Saving Vurek.

HP:Hurt MV:Strong >
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Hurt MV:Strong >
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
7
Mood changed to: Wimpy

HP:Hurt MV:Strong >
sav
Saving Vurek.

HP:Hurt MV:Strong >
w
Plains Before the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
g
They don't seem to be here.

HP:Hurt MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Strong >
s
Trail to Tarwin's Gap
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
A Path towards Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
55565555
They don't seem to be here.

HP:Hurt MV:Strong >
q
What?!?

HP:Hurt MV:Strong >
Players in your Zone
--------------------
Vurek - A Path towards Tarwin's Gap
Nium - Plains Bordering the Forest

HP:Hurt MV:Strong >
save
Saving Vurek.

HP:Hurt MV:Strong >
Mood changed to: Wimpy

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.
Trin narrates, 'gave me a note saying that this is the light time i hurt her feelings and piss her off'

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
*5555555555555
What?!?

HP:Hurt MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
#TICK-10
Path to Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
On the Way to Tarwin's Gap
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

Posted: Mon Jun 20, 2005 10:42 pm
by Vurek
HP:Hurt MV:Strong >
Path to the Gap
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >

Trin narrates, 'and to never talk to her again'

HP:Hurt MV:Strong >
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
In the Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
55858545856585
t
What?!?

HP:Hurt MV:Strong >
HP:Hurt MV:Strong >
-
*
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
555555
They don't seem to be here.

HP:Hurt MV:Strong >
What?!?

HP:Hurt MV:Strong >
q
Players in your Zone
--------------------
Vurek - In the Gap

HP:Hurt MV:Strong >
save
Saving Vurek.

HP:Hurt MV:Strong >
Mood changed to: Wimpy

HP:Hurt MV:Strong >
Between the Foothills
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
Foothills of the Gap
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
Foothills of the Gap
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
#TICK!!!
Plains Bordering the Forest
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
Path to Tarwin's Gap
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
They don't seem to be here.
Trin narrates, 'last*'

HP:Scratched MV:Fresh >
*2565252545
What?!?

HP:Scratched MV:Fresh >
q
Players in your Zone
--------------------
Vurek - Path to Tarwin's Gap

HP:Scratched MV:Fresh >
save
Saving Vurek.

HP:Scratched MV:Fresh >
dism
You stop riding a black warhorse.

HP:Scratched MV:Fresh >
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
7

Trin narrates, 'last time'

HP:Scratched MV:Fresh >
Mood changed to: Wimpy

HP:Scratched MV:Fresh >
save
Saving Vurek.

HP:Scratched MV:Fresh >
t
HP:Scratched MV:Fresh >
-
*
You see fresh tracks of a trolloc leaving west.
You see half day old tracks of a trolloc leaving west.
You see half day old tracks of a trolloc leaving north.

HP:Scratched MV:Fresh >
g
g
They don't seem to be here.

HP:Scratched MV:Fresh >
g
They don't seem to be here.

HP:Scratched MV:Fresh >
g
They don't seem to be here.

HP:Scratched MV:Fresh >
g
They don't seem to be here.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >
Plains Before the Gap
[ Exits: n e s ]

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
40
What?!?

HP:Scratched MV:Excellent >
t
HP:Scratched MV:Excellent >
-
*
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.

HP:Scratched MV:Excellent >

*Lithium* leaves north.

HP:Scratched MV:Excellent >
Mood changed to: Wimpy

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >

Nium has arrived from the south, riding a black warhorse.

HP:Scratched MV:Excellent >

Nium leaves north, riding a black warhorse.

HP:Scratched MV:Excellent >
Path to the Gap
[ Exits: n e s ]
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
You feel the presence of someone nearby....
You feel the presence of someone nearby....

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
You can't sneak up on a fighting target.

HP:Scratched MV:Excellent >
#TICK+10

*Aj* panics, and attempts to flee!

HP:Scratched MV:Excellent >

*Aj* leaves east.

HP:Scratched MV:Excellent >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
Between the Foothills
[ Exits: n e w ]

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
*555808060++555555555555
They don't seem to be here.

HP:Scratched MV:Excellent >
What?!?

HP:Scratched MV:Excellent >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Excellent >
save
Saving Vurek.

HP:Scratched MV:Excellent >
q
Players in your Zone
--------------------
Vurek - Between the Foothills
Nium - Path to the Gap

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
55555
They don't seem to be here.

HP:Scratched MV:Excellent >
t
What?!?

HP:Scratched MV:Excellent >
HP:Scratched MV:Excellent >
-
*
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >

Nium narrates, 'kilik bashed'

HP:Scratched MV:Excellent >
They don't seem to be here.
Trin narrates, 'my best friend while i was a freshman in high school'

HP:Scratched MV:Excellent >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
Backstab who?

HP:Scratched MV:Strong >
Path to the Gap
[ Exits: n e s ]
You feel the presence of someone nearby....
You feel the presence of someone nearby....
Nium Skyes, Man of Steel and Iron is here, fighting *Kilik*!, riding a black warhorse.
*Kilik* is sitting here.

HP:Scratched MV:Strong >
Nium strikes *Kilik* very hard.
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*
*
*Lithium* leaves east.

HP:Scratched MV:Strong >
= =
Trin narrates, 'commited suicide yesterday'

HP:Scratched MV:Strong >
+ + - Cancelled.
You try to pierce *Aj*, but he parries the attack.

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>

You try to pierce *Aj*, but he parries the attack.
You try to pierce *Aj*, but he dodges the attack.
*Kilik* tries to pierce Nium, but he parries the attack.
Nium tries to strike *Kilik*, but misses.
*Kilik* panics, and attempts to flee!

HP:Scratched MV:Strong - Aj: Healthy>
*Kilik* leaves north.
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!
Nium tries to strike *Aj*, but misses.

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!
*Aj* panics, and attempts to flee!

HP:Scratched MV:Strong - Aj: Healthy>
You do the best you can!

HP:Scratched MV:Strong - Aj: Healthy>
*Aj* leaves east.
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
You pierce *Kilik* very hard.

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>
5540205555555555555555555

Nium tries to strike *Kilik*, but misses.

HP:Scratched MV:Strong - Kilik: Hurt>
What?!?

HP:Scratched MV:Strong - Kilik: Hurt>
Mood changed to: Brave

HP:Scratched MV:Strong - Kilik: Hurt>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Hurt>

Nium strikes *Kilik* very hard.
*Kilik* tries to pierce you, but you parry the attack.
You pierce *Kilik* extremely hard.
You pierce *Kilik* hard.

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>

*Kilik* panics, and attempts to flee!

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>
*Kilik* leaves south.
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
Plains Before the Gap
[ Exits: n e s ]
*Kilik* is standing here.

HP:Scratched MV:Strong >
You pierce *Kilik* hard.

HP:Scratched MV:Strong - Kilik: Wounded>

Nium has arrived from the north, riding a black warhorse.

HP:Scratched MV:Strong - Kilik: Wounded>

Nium strikes *Kilik* hard.

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>

*Kilik* panics, and attempts to flee!

HP:Scratched MV:Strong - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Wounded>
You pierce *Kilik* very hard.
You do the best you can!

HP:Scratched MV:Strong - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Strong - Kilik: Battered>

*Kilik* leaves south.

HP:Scratched MV:Strong >
Path to the Gap
[ Exits: n e s ]
You feel the presence of someone nearby....

HP:Scratched MV:Strong >
You try to pierce *Lithium*, but he dodges the attack.

HP:Scratched MV:Strong - Lithium: Battered>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>

*Lithium* snickers softly.

HP:Scratched MV:Strong - Lithium: Battered>
/555555555525555555555858585555555
You do the best you can!

HP:Scratched MV:Strong - Lithium: Battered>
What?!?

HP:Scratched MV:Strong - Lithium: Battered>
smirk
You smirk.

HP:Scratched MV:Strong - Lithium: Battered>
l
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
*Lithium* is here, fighting YOU!.
*Lithium* panics, and attempts to flee!

HP:Scratched MV:Strong - Lithium: Battered>

You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Strong - Lithium: Battered>
gig
You giggle.

HP:Scratched MV:Strong - Lithium: Battered>
l

*Lithium* leaves north.

HP:Scratched MV:Strong >

Trin narrates, 'i'm also getting kicked out of my house because my aunts want their inheritance'

HP:Scratched MV:Strong >
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Scratched MV:Strong >
save
Saving Vurek.

HP:Scratched MV:Strong >
s
Plains Before the Gap
[ Exits: n e s ]

HP:Scratched MV:Strong >
g
They don't seem to be here.

HP:Scratched MV:Strong >
e
Path to Tarwin's Gap
[ Exits: n e s w ]
*Aj* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Aj*!.

HP:Scratched MV:Strong >
g
You pierce *Aj*.

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>

Trin narrates, 'i think'

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>
grin
You grin evilly.

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
*Aj* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Aj*!.

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>

You pierce *Aj* hard.
You pierce *Aj* hard.
A black warhorse tries to hit *Aj*, but he parries the attack.
*Aj* pierces a black warhorse.
*Aj* pierces a black warhorse.

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
*Aj* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Aj*!.

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>
smile
You smile happily.

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>
ave
What?!?

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>
nar on aj
You narrate, 'on aj'

HP:Scratched MV:Strong - Aj: Scratched --- a black warhorse: Hurt
>

You pierce *Aj* hard.
A black warhorse tries to hit *Aj*, but he dodges the attack.

HP:Scratched MV:Strong - Aj: Hurt --- a black warhorse: Hurt
>

You're hit in solar plexus, wow, this is breathtaking!!

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>

Trin narrates, 'the only way to get any worse than what i have'

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>
nar he keelin my hnorse
You narrate, 'he keelin my hnorse'

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>
nar hit him
You narrate, 'hit him'

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
*Aj* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Aj*!.

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>
save
Saving Vurek.

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>

You try to pierce *Aj*, but he parries the attack.
A black warhorse tries to hit *Aj*, but he dodges the attack.

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>

*Lithium* leaves east.

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>

*Lithium* has arrived from the east.

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>
nar 1e 1n 1ew
You narrate, '1e 1n 1ew'

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>
#TICK-10
l
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
You feel the presence of someone nearby....
*Aj* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Aj*!.

HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>
f
HP:Scratched MV:Good - Aj: Hurt --- a black warhorse: Hurt
>

You're hit in solar plexus, wow, this is breathtaking!!
A Path towards Tarwin's Gap
[ Exits: n w ]
You flee head over heels.

HP:Hurt MV:Draining >
save
Saving Vurek.

HP:Hurt MV:Draining >
g
g
They don't seem to be here.

HP:Hurt MV:Draining >
g
They don't seem to be here.

HP:Hurt MV:Draining >
g
They don't seem to be here.

HP:Hurt MV:Draining >
g
They don't seem to be here.

HP:Hurt MV:Draining >
w
They don't seem to be here.

HP:Hurt MV:Draining >
Trail to Tarwin's Gap
[ Exits: n e w ]

HP:Hurt MV:Draining >
s
Alas, you cannot go that way...

HP:Hurt MV:Draining >
n
Plains Before the Gap
[ Exits: n e s ]

HP:Hurt MV:Draining >
n
Path to the Gap
[ Exits: n e s ]

HP:Hurt MV:Draining >
n
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.

HP:Hurt MV:Draining >
n
Alas, you cannot go that way...

HP:Hurt MV:Draining >
e
Between the Foothills
[ Exits: n e w ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Hurt MV:Draining >
m
You look around less carefully.

HP:Hurt MV:Draining >
n
In the Gap
[ Exits: n s ]

HP:Hurt MV:Draining >
n
In the Gap
[ Exits: n s ]

HP:Hurt MV:Draining >
n
Tarwin's Gap
[ Exits: n s w ]

HP:Hurt MV:Draining >
w
Tarwin's Gap
[ Exits: n e ]
A tall white stallion is standing here.

HP:Hurt MV:Draining >
rh
You begin riding a white stallion.

HP:Hurt MV:Draining >
save
Saving Vurek.

HP:Hurt MV:Draining >
e
Tarwin's Gap
[ Exits: n s w ]
A tall white stallion is standing here.
Nium narrates, 'im blocking gap choke'

HP:Hurt MV:Draining >
s
s
In the Gap
[ Exits: n s ]
A tall white stallion is standing here.

HP:Hurt MV:Draining >
s
In the Gap
[ Exits: n s ]
A tall white stallion is standing here.

HP:Hurt MV:Draining >
Between the Foothills
[ Exits: n e w ]
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Hurt MV:Draining >
m
You will now look around more carefully.

HP:Hurt MV:Draining >
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Hurt MV:Draining >
7
Mood changed to: Wimpy

HP:Hurt MV:Draining >
save
Saving Vurek.

HP:Hurt MV:Draining >
g
They don't seem to be here.

HP:Hurt MV:Draining >
g
g
gig
They don't seem to be here.

HP:Scratched MV:Good >
save
They don't seem to be here.

HP:Scratched MV:Good >
You giggle.

HP:Scratched MV:Good >
#TICK!!!
Saving Vurek.

HP:Scratched MV:Good >

*Lithium* has arrived from the west.

HP:Scratched MV:Good >

Nium tries to strike *Lithium*, but misses.

HP:Scratched MV:Good >
beck
You beckon everyone to follow you.

HP:Scratched MV:Good >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
You feel the presence of someone nearby....
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
8
Mood changed to: Brave

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>

*Lithium* leaves west.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Mood changed to: Brave

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A tall white stallion is standing here.
*Kilik* is standing here.

HP:Scratched MV:Good >
You pierce *Kilik* hard.

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
You do the best you can!

HP:Scratched MV:Good - Kilik: Wounded>
*Kilik* leaves south.
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Path to the Gap
[ Exits: n e s ]
A tall white stallion is standing here.
*Kilik* is standing here.

HP:Scratched MV:Good >
You pierce *Kilik* very hard.

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>

*Kilik* panics, and attempts to flee!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
#TICK+10
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>

*Kilik* leaves south.

HP:Scratched MV:Good >
You try to pierce *Kilik*, but he parries the attack.

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
*Kilik* tries to pierce you, but you dodge the attack.
You pierce *Kilik* hard.
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>

*Kilik* panics, and attempts to flee!

HP:Scratched MV:Good - Kilik: Battered>
Mood changed to: Brave

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>

*Kilik* leaves south.

HP:Scratched MV:Good >
You pierce *Kilik* very hard.

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
5555/5545555555555555555555555255555555555555555555555555/5555555555555
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
What?!?

HP:Scratched MV:Good - Kilik: Battered>
l
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
*Kilik* is here, fighting YOU!.
You feel the presence of someone nearby....
A tall white stallion is standing here.

HP:Scratched MV:Good - Kilik: Battered>

*Kilik* tries to pierce you, but you parry the attack.
You pierce *Kilik* very hard.

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!
Trin has arrived from the south, riding a black warhorse.

HP:Scratched MV:Good - Kilik: Battered>

Trin leaves north, riding a black warhorse.

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Scratched MV:Good - Kilik: Battered>
You do the best you can!
Trin has arrived from the north, riding a black warhorse.

HP:Scratched MV:Good - Kilik: Battered>

Trin blasts *Kilik* very hard.

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
*Kilik* leaves east.
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A tall white stallion is standing here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Alas, you cannot go that way...

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Between the Foothills
[ Exits: n e w ]
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
You pierce *Kilik* hard.
Nium strikes *Kilik* very hard.

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!
Trin has arrived from the west, riding a black warhorse.

HP:Scratched MV:Good - Kilik: Beaten>
You do the best you can!
Trin blasts *Kilik* hard.

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You pierce *Kilik* extremely hard.
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>

*Lithium* has arrived from the east.

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>

*Kilik* leaves east.

HP:Scratched MV:Good >
You try to pierce *Lithium*, but he dodges the attack.
Nium tries to strike *Lithium*, but misses.

HP:Scratched MV:Good - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered>
You do the best you can!
Trin tries to blast *Lithium*, but he dodges the attack.

HP:Scratched MV:Good - Lithium: Battered>
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered>
You do the best you can!
*Lithium* panics, and attempts to flee!

HP:Scratched MV:Good - Lithium: Battered>

*Kilik* panics, and attempts to flee!
*Kilik* leaves west.

HP:Scratched MV:Good - Lithium: Battered>
*Lithium* leaves east.
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
A tall white stallion is standing here.
*Kilik* is standing here.

HP:Scratched MV:Good >
You pierce *Kilik* very hard.

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>

*Kilik* panics, and attempts to flee!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You do the best you can!

HP:Scratched MV:Good - Kilik: Critical>
You pierce *Kilik*.
*Kilik* is mortally wounded, and will die soon, if not aided.
You pierce *Kilik*'s heart, you heartbreaker you...
You pierce *Kilik* into bloody fragments!
*Kilik* grimaces in pain.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Kilik*'s death cry.
*Kilik* is dead! R.I.P.
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
55555555555555555585858565555555555555555555555555555555555555555554555555555555555555555
What?!?

HP:Scratched MV:Good >
sca
You sever a bloody scalp from the corpse of Kilik.

HP:Scratched MV:Good >
nar rip
You narrate, 'rip'

HP:Scratched MV:Good >
g
g
They don't seem to be here.
Trin has arrived from the east, riding a black warhorse.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
gg
They don't seem to be here.

HP:Scratched MV:Good >
g
What?!?
Trin leaves east, riding a black warhorse.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
l
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A small pool of water has collected on the ground here.
The corpse of Kilik is lying here.
A tall white stallion is standing here.

HP:Scratched MV:Good >
8
Mood changed to: Brave

HP:Scratched MV:Good >
save

Nium narrates, 'nice'

HP:Scratched MV:Good >
g
Saving Vurek.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
e
Between the Foothills
[ Exits: n e w ]
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
q
Players in your Zone
--------------------
Vurek - Between the Foothills
Trin - On the Way to Tarwin's Gap
Nium - Between the Foothills

HP:Scratched MV:Good >
save
Saving Vurek.

HP:Scratched MV:Good >
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Scratched MV:Good >
8
Mood changed to: Brave

HP:Scratched MV:Good >
save
Saving Vurek.

HP:Scratched MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
inv
You are carrying:
a bloody scalp of Kilik

HP:Scratched MV:Good >
save
Saving Vurek.

HP:Scratched MV:Good >
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Scratched MV:Good >
8
Mood changed to: Brave

HP:Scratched MV:Good >
save
Saving Vurek.

HP:Scratched MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >

Nium tries to strike *Lithium*, but misses.

HP:Scratched MV:Good >

*Lithium* panics, and attempts to flee!

HP:Scratched MV:Good >
nar yes you can have
g
You narrate, 'yes you can have'

HP:Scratched MV:Good >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
g
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
You do the best you can!

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
l
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
*Lithium* is here, fighting Nium!.
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Scratched MV:Good - Lithium: Battered --- Nium: Healthy
>
8
*Lithium* leaves west.
Mood changed to: Brave

Posted: Mon Jun 20, 2005 10:43 pm
by Vurek
HP:Scratched MV:Good >
save
Saving Vurek.

HP:Scratched MV:Good >
nar sclap
You narrate, 'sclap'

HP:Scratched MV:Good >
w
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
The corpse of Kilik is lying here.
A tall white stallion is standing here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
sg
What?!?

HP:Scratched MV:Good >
HP:Scratched MV:Good >
Path to the Gap
[ Exits: n e s ]
A tall white stallion is standing here.
Trin is standing here, riding a black warhorse.

HP:Scratched MV:Good >
#TICK-10

Trin leaves north, riding a black warhorse.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
On the Way to Tarwin's Gap
[ Exits: e s w ]
A tall white stallion is standing here.
You feel the presence of someone nearby....

HP:Scratched MV:Good >
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Good - Aj: Scratched>
You do the best you can!

HP:Scratched MV:Good - Aj: Scratched>

*Aj* tries to pierce you, but you dodge the attack.
You pierce *Aj* very hard.
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Good - Aj: Hurt>
256555
You do the best you can!

HP:Scratched MV:Good - Aj: Hurt>
What?!?
*Aj* panics, and attempts to flee!

HP:Scratched MV:Good - Aj: Hurt>
grin
You grin evilly.

HP:Scratched MV:Good - Aj: Hurt>

Trin narrates, 'awesome'

HP:Scratched MV:Good - Aj: Hurt>
l
*Aj* leaves south.
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A tall white stallion is standing here.

HP:Scratched MV:Good >
7
Mood changed to: Wimpy

HP:Scratched MV:Good >

Trin has arrived from the west, riding a black warhorse.

HP:Scratched MV:Good >
save
Saving Vurek.

HP:Scratched MV:Good >
g

Trin leaves south, riding a black warhorse.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
g
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
dism
You stop riding a white stallion.

HP:Scratched MV:Good >
Path to the Gap
[ Exits: n e s ]

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
Backstab who?

HP:Scratched MV:Draining >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
The corpse of Kilik is lying here.

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
Backstab who?

HP:Scratched MV:Draining >
Between the Foothills
[ Exits: n e w ]
*Aj* is here, fighting Nium!.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
You can't sneak up on a fighting target.

HP:Scratched MV:Draining >
You try to pierce *Aj*, but he dodges the attack.

HP:Scratched MV:Draining - Aj: Hurt --- Nium: Healthy
>
You do the best you can!

HP:Scratched MV:Draining - Aj: Hurt --- Nium: Healthy
>
*Aj* leaves north.
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
Mood changed to: Brave

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
Foothills of the Gap
[ Exits: s w ]

HP:Scratched MV:Draining >
Foothills of the Gap
[ Exits: n s w ]

HP:Scratched MV:Draining >
On the Way to Tarwin's Gap
[ Exits: e s w ]
A tall white stallion is standing here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
40806055555/555624555
What?!?

HP:Healthy MV:Good >
rh
You begin riding a white stallion.

HP:Healthy MV:Good >
w
Path to the Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
#TICK!!!
save
Saving Vurek.

HP:Healthy MV:Good >
n
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
The corpse of Kilik is lying here.
A tall white stallion is standing here.

HP:Healthy MV:Good >
e
Between the Foothills
[ Exits: n e w ]
A tall white stallion is standing here.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Good >
n
In the Gap
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
n
In the Gap
[ Exits: n s ]
A tall white stallion is standing here.
Nium narrates, 'aj fled n'

HP:Healthy MV:Good >
n
Tarwin's Gap
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
In the Gap
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
Trin narrates, 'let him go'

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
555255555
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
q
Players in your Zone
--------------------
Vurek - In the Gap
Trin - On the Way to Tarwin's Gap
Nium - Between the Foothills

HP:Healthy MV:Good >
In the Gap
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Between the Foothills
[ Exits: n e w ]
A tall white stallion is standing here.
Trin is standing here, riding a black warhorse.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
The corpse of Kilik is lying here.
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Path to the Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Plains Before the Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Trail to Tarwin's Gap
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
255552555/555545252525
#TICK+10
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving east.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Way to Tarwin's Gap
[ Exits: e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
Trin narrates, 'get lithium'

HP:Healthy MV:Good >
54555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Plains Bordering a Road
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Scorched Grassland
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
5252555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
You see half day old tracks of a trolloc leaving north.

HP:Healthy MV:Good >

Trin has arrived from the north, riding a black warhorse.

HP:Healthy MV:Good >
nar block fd c hoke
You narrate, 'block fd c hoke'
Trin leaves south, riding a black warhorse.

Posted: Mon Jun 20, 2005 10:44 pm
by Vurek
HP:Healthy MV:Good >
e
Heated Ground
[ Exits: e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving east.
You see almost day old tracks of a trolloc leaving west.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
Trin has arrived from the west, riding a black warhorse.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Top of the Stone Paved Road
[ Exits: s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
Trin has arrived from the west, riding a black warhorse.

HP:Healthy MV:Good >
A Twist in the Road
[ Exits: n e ]
A tall white stallion is standing here.

HP:Healthy MV:Good >

Trin has arrived from the north, riding a black warhorse.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
A Curve in the Stone Paved Road
[ Exits: s w ]
A tall white stallion is standing here.
Trin has arrived from the west, riding a black warhorse.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >

Trin leaves south, riding a black warhorse.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Along the Stone Paved Road
[ Exits: n s ]
A tall white stallion is standing here.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >

Trin leaves south, riding a black warhorse.

HP:Healthy MV:Good >
A Twist in the Road
[ Exits: n e ]
A tall white stallion is standing here.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Good >
Along the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.
*Lithium* is standing here.

HP:Healthy MV:Good >

Trin has arrived from the west, riding a black warhorse.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >

Trin leaves east, riding a black warhorse.

HP:Healthy MV:Good >
Along the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Along the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.
Trin has arrived from the east, riding a black warhorse.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
A Twist in the Road
[ Exits: n e ]
A tall white stallion is standing here.
*Lithium* is standing here.

HP:Healthy MV:Good >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!
Trin has arrived from the east, riding a black warhorse.

HP:Healthy MV:Good - Lithium: Battered>

Trin tries to blast *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Good - Lithium: Battered>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Good - Lithium: Battered>
*Lithium* leaves east.
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Good - Lithium: Battered>

Trin leaves north, riding a black warhorse.

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Good - Lithium: Battered>

Trin has arrived from the north, riding a black warhorse.

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Good - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Good - Lithium: Battered>
*Lithium* leaves east.
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Along the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Along the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
A Curve in the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
A Twist in the Road
[ Exits: s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Along the Stone Paved Road
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Along the Stone Paved Road
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Stone Paved Road Near the Plains
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Open Plains
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Stone Paved Road Near the Plains
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
555565552565565262626254545555/5555555555555555556565565656525252525855
They don't seem to be here.

HP:Healthy MV:Good >
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
Trin has arrived from the north, riding a black warhorse.

HP:Healthy MV:Good >

*
You see fresh tracks of a trolloc leaving south.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Open Plains
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
Trin has arrived from the north, riding a black warhorse.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
Trin leaves south, riding a black warhorse.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
/55555555255555555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving west.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Open Plains
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
/555455555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving south.

HP:Healthy MV:Good >
The Open Plains
[ Exits: e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
The Open Plains
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
The Open Plains
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
822555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving east.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Open Plains
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
565555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
- #TICK-10

*
You see fresh tracks of a trolloc leaving east.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Stone Paved Road Near the Plains
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
5655555
What?!?

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving east.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
The Open Plains
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
556555
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
What?!?

HP:Healthy MV:Good >

Nium narrates, 'he dead yet? =p'

HP:Healthy MV:Good >
nar keep blockin niu
You narrate, 'keep blockin niu'

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >

Nium narrates, 'am'

HP:Healthy MV:Strong >
#TICK!!!
nar nium kepe block
You narrate, 'nium kepe block'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
nar nods
You narrate, 'nods'

HP:Healthy MV:Strong >
l
The Open Plains
The plains continue on forever, there is what looks like tracks from a snake
slithering through the grass on the ground by where your foot rests. A
solitary tree dots the horizon.
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
8
Mood changed to: Brave

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
t
HP:Healthy MV:Strong >
-
*
You see fresh tracks of a trolloc leaving east.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
The Open Plains
[ Exits: n w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >

Nium narrates, 'dlined'

HP:Healthy MV:Strong >
The Open Plains
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Stone Paved Road Near the Plains
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Stone Paved Road Near the Plains
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Stone Paved Road Near the Plains
[ Exits: e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
The Stone Paved Road Near the Plains
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Along the Stone Paved Road
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Along the Stone Paved Road
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
A Twist in the Road
[ Exits: s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
A Curve in the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Along the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Along the Stone Paved Road
[ Exits: e w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
A Twist in the Road
[ Exits: n e ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Along the Stone Paved Road
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
A Curve in the Stone Paved Road
[ Exits: s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
A Twist in the Road
[ Exits: n e ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Top of the Stone Paved Road
[ Exits: s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Heated Ground
[ Exits: e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
#TICK+10
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Scorched Grassland
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Plains Bordering a Road
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Way to Tarwin's Gap
[ Exits: e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Trail to Tarwin's Gap
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Plains Before the Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Path to the Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
The corpse of Kilik is lying here.
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Between the Foothills
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
In the Gap
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
In the Gap
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Middle of the Gap
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
A tall white stallion is standing here.
Trin has arrived from the west, riding a black warhorse.

HP:Healthy MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
A tall white stallion is standing here.
Trin has arrived from the south, riding a black warhorse.

HP:Healthy MV:Strong >
In the Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Bushy Path
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Base of a Hill
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A tall white stallion is standing here.

HP:Healthy MV:Strong >

Trin has arrived from the south, riding a black warhorse.

HP:Healthy MV:Strong >

Trin leaves north, riding a black warhorse.

HP:Healthy MV:Strong >
In Tarwin's Gap
[ Exits: n e s ]
A tall white stallion is standing here.
Trin is standing here, riding a black warhorse.
Trin leaves north, riding a black warhorse.

HP:Healthy MV:Strong >
A Path Through the Hills
[ Exits: n e s ]
A tall white stallion is standing here.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Strong >
A Path Through the Hills
[ Exits: n s ]
A tall white stallion is standing here.
Trin has arrived from the south, riding a black warhorse.

HP:Healthy MV:Strong >
Path to the Blight
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: s w ]
The corpse of Darm is lying here.
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Healthy MV:Strong >
Your mount is too exhausted.

HP:Healthy MV:Strong >
Your mount is too exhausted.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
5565448888848888848848484848488884888488868886888888888888888888888888884885
What?!?

HP:Healthy MV:Strong >
t

Trin has arrived from the east, riding a black warhorse.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >

Trin leaves north, riding a black warhorse.

HP:Healthy MV:Strong >
-
*
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving east.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
55
What?!?

HP:Healthy MV:Strong >
dism
You stop riding a white stallion.

HP:Healthy MV:Strong >
n
The Great Blight
[ Exits: e s w ]

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: n w ]
The corpse of Aj is lying here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s ]

HP:Healthy MV:Good >
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >

The shrieking sound of death fills the area.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s ]

HP:Healthy MV:Good >
The Great Blight
[ Exits: n w ]
The corpse of Aj is lying here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
888222sca
What?!?

HP:Healthy MV:Good >
sca
A shadowy fade slashes you hard.
A snarling trolloc tries to slash you, but you parry the attack.
A snarling trolloc tries to slash you, but you dodge the attack.
A snarling trolloc tries to slash you, but you dodge the attack.
You pierce a snarling trolloc.
You pierce a snarling trolloc.
A snarling trolloc tries to slash you, but you parry the attack.
No way! You're fighting for your life!

HP:Scratched MV:Good - a snarling trolloc: Scratched>
HP:Scratched MV:Good - a snarling trolloc: Scratched>

The Great Blight
[ Exits: e w ]
A tall trolloc spy is standing here, sneaking around.
You flee head over heels.

HP:Scratched MV:Good >
The Great Blight
[ Exits: n w ]
The corpse of Aj is lying here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Scratched MV:Good >
-6
What?!?

HP:Scratched MV:Good >
sca
It has already been scalped!

HP:Scratched MV:Good >
The Great Blight
[ Exits: n e s ]

HP:Scratched MV:Good >
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Good >
Alas, you cannot go that way...

Posted: Mon Jun 20, 2005 10:46 pm
by Vurek
HP:Scratched MV:Good >
The Great Blight
[ Exits: e w ]

HP:Scratched MV:Good >
The Great Blight
[ Exits: e w ]

HP:Scratched MV:Good >
The Great Blight
[ Exits: n e w ]
Trin is standing here, riding a black warhorse.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
88844455
What?!?

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
555
What?!?

HP:Scratched MV:Draining >
t
HP:Scratched MV:Draining >
-
Nium leaves west, riding a black warhorse.

HP:Scratched MV:Draining >

*
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
The Great Blight
[ Exits: e s ]
Nium Skyes, Man of Steel and Iron is here, fighting a rotting tree!, riding a black warhorse.
A rotting tree is here, fighting Nium!.
A rotting tree is here, fighting Nium!.
Nium panics, and attempts to flee!

HP:Scratched MV:Draining >
Nium leaves east, riding a black warhorse.
They don't seem to be here.

HP:Scratched MV:Draining >
The Great Blight
[ Exits: n w ]

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
Backstab who?

HP:Scratched MV:Draining >
The Great Blight
[ Exits: e s d ]

HP:Scratched MV:Draining >
You attempt to hide yourself.

HP:Scratched MV:Draining >
Backstab who?

HP:Scratched MV:Draining >
They don't seem to be here.
Nium has arrived from the east, riding a black warhorse.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
5555545204055
What?!?
Nium leaves south, riding a black warhorse.

HP:Scratched MV:Draining >
t
HP:Scratched MV:Draining >
-
*
You see fresh tracks of a trolloc leaving down.
You see fresh tracks of a trolloc leaving east.
You see half day old tracks of a trolloc leaving south.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >
55555
What?!?

HP:Scratched MV:Draining >
nar in slick
You narrate, 'in slick'

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
os
But it's currently open!

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g

Trin has arrived from the east, riding a black warhorse.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >

Trin stops riding a black warhorse.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >

Trin leaves down.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >

Nium has arrived from the south, riding a black warhorse.

HP:Scratched MV:Draining >

The slickrock is closed from the other side.


HP:Scratched MV:Draining >
nar nium blicl
You narrate, 'nium blicl'

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.
Nium stops riding a black warhorse.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.
Trin narrates, 'come in'

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
os
Okay.

HP:Scratched MV:Draining >
d
Entrance Of A Tunnel
[ Exits: n w u ]
Trin is standing here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >

Nium has arrived from above.

HP:Scratched MV:Draining >
cs
HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >

Nium closes the slickrock.

HP:Scratched MV:Draining >
nod
You nod agreeingly.

HP:Scratched MV:Draining >
#TICK-10
alias cs close slickrock
Alias added.

HP:Scratched MV:Draining >
g

Trin says 'keep it closed'

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
They don't seem to be here.

HP:Scratched MV:Draining >

Nium says 'block vurek'

HP:Scratched MV:Draining >
scs
What?!?
Trin beckons you to follow him.

HP:Scratched MV:Draining >
cs
HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
alias i close slickrock
Alias added.

HP:Scratched MV:Draining >
i
But it's already closed!
Trin beckons Nium to follow him.

HP:Scratched MV:Draining >
i
But it's already closed!

HP:Scratched MV:Draining >
i
But it's already closed!

HP:Scratched MV:Draining >
i
But it's already closed!

HP:Scratched MV:Draining >
g
They don't seem to be here.
Nium says 'or i will'

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
g
They don't seem to be here.

HP:Scratched MV:Draining >
l
Entrance Of A Tunnel
Upon first glance, this tunnel apears almost natrual, but upon further
inspection you see that the bedrock and soil has been carved away, deep
scratches lining the walls. The tunnel opens up to the north and west, but
everything is bathed in darkness.
[ Exits: n w u ]
Nium Skyes, Man of Steel and Iron is standing here.
Trin is standing here.

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >

Trin says 'whoever coming'

HP:Healthy MV:Good >
#TICK!!!

Nium starts to follow Trin.

HP:Healthy MV:Good >

Nium says 'or that'

HP:Healthy MV:Good >
alias r close slickrock
Alias added.

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >

Trin is now a member of Trin's group.
Nium is now a member of Trin's group.

HP:Healthy MV:Good >
8
Mood changed to: Brave

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
g
They don't seem to be here.
Trin leaves north.
Nium leaves north.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
r
g
But it's already closed!

HP:Healthy MV:Good >
g
But it's already closed!

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
5555/5555555555
They don't seem to be here.

HP:Healthy MV:Good >
What?!?

HP:Healthy MV:Good >
#TICK+10
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
svae
What?!?

HP:Healthy MV:Good >
q
Players in your Zone
--------------------
Vurek - Entrance Of A Tunnel
Trin - Dead End
Nium - Dead End

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
5555555555555555
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
55555/55555555
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
5555/55555555
What?!?

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
r
But it's already closed!

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
555555555555
They don't seem to be here.

HP:Healthy MV:Good >
q
What?!?

HP:Healthy MV:Good >
Players in your Zone
--------------------
Vurek - Entrance Of A Tunnel
Trin - The Meeting Room
Nium - The Meeting Room

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
l
Entrance Of A Tunnel
Upon first glance, this tunnel apears almost natrual, but upon further
inspection you see that the bedrock and soil has been carved away, deep
scratches lining the walls. The tunnel opens up to the north and west, but
everything is bathed in darkness.
[ Exits: n w u ]

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
555/55555555555555555555555555
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
q
Players in your Zone
--------------------
Vurek - Entrance Of A Tunnel
Trin - The Meeting Room
Nium - The Meeting Room

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
5555555/5555555555
They don't seem to be here.

HP:Healthy MV:Good >
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
q
Players in your Zone
--------------------
Vurek - Entrance Of A Tunnel
Trin - The Meeting Room
Nium - The Meeting Room

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Brave

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.
Trin yells, 'snicker'

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
555/5555555555555555555
What?!?

HP:Healthy MV:Good >
l
Entrance Of A Tunnel
Upon first glance, this tunnel apears almost natrual, but upon further
inspection you see that the bedrock and soil has been carved away, deep
scratches lining the walls. The tunnel opens up to the north and west, but
everything is bathed in darkness.
[ Exits: n w u ]

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

Posted: Mon Jun 20, 2005 10:46 pm
by Aj
...

Posted: Mon Jun 20, 2005 10:47 pm
by Vurek
HP:Healthy MV:Good >
nar call when bashe
You narrate, 'call when bashe'

HP:Healthy MV:Strong >
d
Alas, you cannot go that way...

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Vurek - Entrance Of A Tunnel
Trin - The Northeast Corner
Nium - Deep in a Tunnel

HP:Healthy MV:Strong >
#TICK!!!
l
Entrance Of A Tunnel
Upon first glance, this tunnel apears almost natrual, but upon further
inspection you see that the bedrock and soil has been carved away, deep
scratches lining the walls. The tunnel opens up to the north and west, but
everything is bathed in darkness.
[ Exits: n w u ]

HP:Healthy MV:Strong >
8
Mood changed to: Brave

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >

*Lithium* opens the slickrock.

HP:Healthy MV:Strong >

*Lithium* leaves up.

HP:Healthy MV:Strong >
l
Entrance Of A Tunnel
Upon first glance, this tunnel apears almost natrual, but upon further
inspection you see that the bedrock and soil has been carved away, deep
scratches lining the walls. The tunnel opens up to the north and west, but
everything is bathed in darkness.
[ Exits: n w u ]

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >

Trin has arrived from the north.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: e s d ]
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
557555
What?!?

HP:Healthy MV:Strong >

Trin has arrived from below.

HP:Healthy MV:Strong >
rh
You begin riding a black warhorse.

HP:Healthy MV:Strong >
nar WTF
You narrate, 'WTF'

HP:Healthy MV:Strong >
e
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
n
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >

Trin has arrived from the south.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >

Trin leaves east.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Trin has arrived from the south.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...
Trin leaves west.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
Trin is standing here.
Trin leaves north.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here.
*Aj* is standing here.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Strong >

*Aj* leaves west.
Trin leaves east.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >

Trin has arrived from the south.

HP:Healthy MV:Strong >

Trin leaves north.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
Trin has arrived from the south.

HP:Healthy MV:Strong >
Alas, you cannot go that way...
Trin leaves north.

HP:Healthy MV:Strong >
#TICK+10
A Blighted Pass
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Outskirts of a Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
A Blighted Plains
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
You cannot ride in there!

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
A Blighted Plains
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Across the Blighted Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Strong >
A Desolate Blighted Plains
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
No way! You're fighting for your life!

HP:Healthy MV:Strong - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Strong - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Strong - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Strong - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Strong - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Strong - a rotting tree: Healthy>
HP:Healthy MV:Strong - a rotting tree: Healthy>

Across the Blighted Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Strong >
A Desolate Blighted Plains
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
Through a Desolate Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
A Blighted Field
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
A Rancid Field
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
A Bloody Mound
[ Exits: n e s w d ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
A Rancid Field
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
Edge of the Rancid Field
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
A Patch of Blighted Brambles
[ Exits: e ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Edge of the Rancid Field
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
A Rancid Field
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Path into the Blighted Forest
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
868688848848888686858868688688848888488484-8484848848866888
What?!?

HP:Healthy MV:Strong >
t
HP:Healthy MV:Strong >
-
*
You see almost fresh tracks of a trolloc leaving south.
You see fairly recent tracks of a trolloc leaving north.
You see faint tracks of a trolloc leaving south.

HP:Healthy MV:Strong >
s
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
s
Path into the Blighted Forest
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
s
A Rancid Field
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >

Nium narrates, 'wtf is he'

HP:Healthy MV:Strong >

Trin narrates, 'nium come here'

HP:Healthy MV:Strong >
nar no pat
You narrate, 'no pat'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >

*Aj* leaves north.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Strong >
nar he not
You narrate, 'he not'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
g
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
nar past
You narrate, 'past'

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Vurek - A Rancid Field

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
8
Mood changed to: Brave

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
g
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
nar htf he do that
You narrate, 'htf he do that'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
nar thorug spamg
You narrate, 'thorug spamg'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Vurek - A Rancid Field

HP:Healthy MV:Strong >
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
8
Mood changed to: Brave

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
Mood changed to: Brave

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
5555555555/55555
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
What?!?

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
save
q
Saving Vurek.

HP:Healthy MV:Strong >
Players in your Zone
--------------------
Vurek - A Rancid Field

HP:Healthy MV:Strong >
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
g
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >

Nium narrates, 'we so had him'

HP:Healthy MV:Strong >
nar how come his dline works
You narrate, 'how come his dline works'

HP:Healthy MV:Strong >
g
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
q
They don't seem to be here.

HP:Healthy MV:Strong >
l
Players in your Zone
--------------------
Vurek - A Rancid Field

HP:Healthy MV:Strong >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
#TICK-10
nar he insta came in opened up
You narrate, 'he insta came in opened up'

HP:Healthy MV:Strong >
g
They don't seem to be here.
Nium narrates, 'where is trins horse'

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
g
They don't seem to be here.

HP:Healthy MV:Strong >
q
l
8
Players in your Zone
--------------------
Vurek - A Rancid Field

HP:Healthy MV:Strong >
save
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Mood changed to: Brave

HP:Healthy MV:Strong >
Saving Vurek.

HP:Healthy MV:Strong >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Vurek - A Rancid Field

HP:Healthy MV:Strong >
save
Saving Vurek.

HP:Healthy MV:Strong >
A Bloody Mound
[ Exits: n e s w d ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
A Rancid Field
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
A Blighted Field
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
Through a Desolate Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
2622555
What?!?

HP:Healthy MV:Strong >
t
HP:Healthy MV:Strong >
-
*
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
You see fairly recent tracks of a trolloc leaving north.

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >

The night has begun.

HP:Healthy MV:Excellent >
#TICK!!!
A Blighted Field
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
Through a Desolate Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
A Desolate Blighted Plains
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
Across the Blighted Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
A Blighted Plains
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
A Path of Broken Stones
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
Along a Broken Stone Path
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
A Path of Broken Stones
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
A Blighted Plains
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >

Trin narrates, 'oen of them was mine vurek didn't have one i don't think'

Posted: Mon Jun 20, 2005 10:48 pm
by Vurek
HP:Healthy MV:Excellent >
A Blighted Plains
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Outskirts of a Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
An ear piercing howl sounds from somewhere in the distance.
A Blighted Pass
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
58526222428662255522255
#TICK+10
They don't seem to be here.

HP:Healthy MV:Excellent >
t
What?!?

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
-
*
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving west.
You see fairly recent tracks of a trolloc leaving north.

HP:Healthy MV:Excellent >

Nium narrates, 'got a white'

HP:Healthy MV:Excellent >
nar nods bringin gi
You narrate, 'nods bringin gi'

HP:Healthy MV:Excellent >
w
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
save
Saving Vurek.

HP:Healthy MV:Excellent >
s
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
t
HP:Healthy MV:Excellent >
-
* s

You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
You see fairly recent tracks of a trolloc leaving north.

HP:Healthy MV:Excellent >
t
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
-
*
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving west.
You see fairly recent tracks of a trolloc leaving north.

HP:Healthy MV:Excellent >
s
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
w
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Excellent >
s
No way! You're fighting for your life!
Trin narrates, 'he south'

HP:Healthy MV:Excellent - a blighted bear: Healthy>
nar he not in yet
You narrate, 'he not in yet'

HP:Healthy MV:Excellent - a blighted bear: Healthy>
nar nods
You pierce a blighted bear.
A blighted bear tries to claw you, but you dodge the attack.
You narrate, 'nods'

HP:Healthy MV:Excellent - a blighted bear: Scratched>
f
HP:Healthy MV:Excellent - a blighted bear: Scratched>

The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
Trin has arrived from the east, riding a white stallion.
Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Excellent >
You pierce a tall trolloc spy hard.
You pierce a tall trolloc spy.
A tall trolloc spy tries to slash you, but you parry the attack.
They don't seem to be here.

HP:Healthy MV:Excellent - a tall trolloc spy: Scratched>
They don't seem to be here.

HP:Healthy MV:Excellent - a tall trolloc spy: Scratched>
222626666222455
What?!?

HP:Healthy MV:Excellent - a tall trolloc spy: Scratched>
nar bpat
You narrate, 'bpat'

HP:Healthy MV:Excellent - a tall trolloc spy: Scratched>
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is here, fighting YOU!.

HP:Healthy MV:Excellent - a tall trolloc spy: Scratched>
8
Mood changed to: Brave

HP:Healthy MV:Excellent - a tall trolloc spy: Scratched>
save
Saving Vurek.

HP:Healthy MV:Excellent - a tall trolloc spy: Scratched>
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is here, fighting YOU!.

HP:Healthy MV:Excellent - a tall trolloc spy: Scratched>

You pierce a tall trolloc spy hard.
You pierce a tall trolloc spy hard.
A tall trolloc spy tries to slash you, but you parry the attack.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
l lithium
Don't touch MY bricks.
*Lithium* has some big nasty wounds and scratches.

*Lithium* is using:
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a belt with an intricate silver buckle
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a dark-handled shortblade
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

You attempt to peek at his inventory:
You can't see anything.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
grin
You grin evilly.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>

Trin has arrived from the east, riding a white stallion.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
save
Saving Vurek.
Trin leaves west, riding a white stallion.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is here, fighting YOU!.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>

*Lithium* sighs loudly.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
8
Mood changed to: Brave

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>

Trin has arrived from the west, riding a white stallion.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
save

Trin tries to blast *Lithium*, but he dodges the attack.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
Saving Vurek.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
f

Nium has arrived from the east, riding a black warhorse.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
PANIC! You couldn't escape!

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>

Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
f
*Lithium* leaves east.
PANIC! You couldn't escape!

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>
f
HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>

Nium leaves east, riding a black warhorse.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>

A tall trolloc spy tries to slash you, but you parry the attack.
Trin leaves east, riding a white stallion.

HP:Healthy MV:Excellent - a tall trolloc spy: Hurt>

The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
Mood changed to: Brave

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Trin is standing here, riding a white stallion.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
556665/8888445455
What?!?

HP:Healthy MV:Excellent >
t
HP:Healthy MV:Excellent >
-
*
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving north.

HP:Healthy MV:Excellent >

Trin narrates, 'i said block!'

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >

Nium narrates, 'w'

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
They don't seem to be here.
Trin has arrived from the east, riding a white stallion.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >

Trin has arrived from the west, riding a white stallion.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Battered>
5456555555555555555555
You do the best you can!
Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Excellent - Lithium: Battered>
l
What?!?

HP:Healthy MV:Excellent - Lithium: Battered>
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
*Lithium* is here, fighting YOU!.
Trin is standing here, riding a white stallion.
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is here, fighting *Lithium*!, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Battered>

Trin tries to blast *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
*Lithium* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
*Lithium* leaves north.
They don't seem to be here.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
*Lithium* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>

*Lithium* tries to pierce you, but you dodge the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!
Trin has arrived from the south, riding a white stallion.

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!
Trin tries to blast *Lithium*, but he parries the attack.
Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
*Lithium* falls down laughing.
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
*Lithium* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Excellent - Lithium: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Lithium: Battered>
*Lithium* leaves west.
They don't seem to be here.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Excellent >
Nium has arrived from the east, riding a black warhorse.
They don't seem to be here.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...
Trin has arrived from the east, riding a white stallion.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >

Trin leaves north, riding a white stallion.

HP:Healthy MV:Excellent >

Nium leaves north, riding a black warhorse.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Excellent >

Nium leaves north, riding a black warhorse.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
Trin is standing here, riding a white stallion.
*Lithium* is standing here.
Trin leaves north, riding a white stallion.

HP:Healthy MV:Excellent >
Your mount is too exhausted.

HP:Healthy MV:Excellent >

*Lithium* leaves north.

HP:Healthy MV:Excellent >
Your mount is too exhausted.

HP:Healthy MV:Excellent >
Your mount is too exhausted.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
Your mount is too exhausted.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
#TICK-10
They don't seem to be here.

HP:Healthy MV:Excellent >
555555555585855555545454545454545454545454548888886855555
What?!?

HP:Healthy MV:Excellent >
dism
You stop riding a black warhorse.

HP:Healthy MV:Excellent >
n
The Great Blight
[ Exits: e s w ]
*Lithium* is here, fighting Trin!.
Trin is here, fighting *Lithium*!, riding a white stallion.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Excellent >
g
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Excellent - Lithium: Battered --- Trin: Healthy
>

*Lithium* leaves east.

HP:Healthy MV:Excellent >
You pierce a blighted bear hard.
You pierce a blighted bear hard.
A blighted bear tries to claw you, but you parry the attack.
They don't seem to be here.

HP:Healthy MV:Excellent - a blighted bear: Hurt>
They don't seem to be here.

HP:Healthy MV:Excellent - a blighted bear: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - a blighted bear: Hurt>
They don't seem to be here.
Trin leaves east, riding a white stallion.

HP:Healthy MV:Excellent - a blighted bear: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Excellent - a blighted bear: Hurt>
They don't seem to be here.

HP:Healthy MV:Excellent - a blighted bear: Hurt>
HP:Healthy MV:Excellent - a blighted bear: Hurt>
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: e s w ]
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Excellent >
The Great Blight
[ Exits: n w ]

HP:Healthy MV:Strong >
They don't seem to be here.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n e s ]

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s w ]

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
The Great Blight
[ Exits: n s ]

HP:Healthy MV:Strong >
A Blighted Pass
[ Exits: n s ]

HP:Healthy MV:Good >
Outskirts of a Blighted Plains
[ Exits: n e s ]

HP:Healthy MV:Good >
Around the Blighted Dune
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
The Base of a Dune
[ Exits: s w u ]
A tall trolloc spy is standing here, sneaking around.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
A Blighted Plains
[ Exits: e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
A Blighted Plains
[ Exits: n e w ]

HP:Healthy MV:Good >
Across the Blighted Plains
[ Exits: n e s w ]

HP:Healthy MV:Good >

Trin has arrived from the south, riding a white stallion.

HP:Healthy MV:Good >

Trin leaves north, riding a white stallion.

HP:Healthy MV:Good >
A Desolate Blighted Plains
[ Exits: s w ]
Trin is standing here, riding a white stallion.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
Through a Desolate Blighted Plains
[ Exits: n e s ]

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >

Trin has arrived from the east, riding a white stallion.

HP:Healthy MV:Good >
They don't seem to be here.
Trin leaves north, riding a white stallion.

HP:Healthy MV:Good >
556565-6686588686888688884884884555
They don't seem to be here.

HP:Healthy MV:Good >
t
What?!?

HP:Healthy MV:Good >
HP:Healthy MV:Good >
- #TICK!!!

*
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
A Blighted Field
[ Exits: n s w ]
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
A Rancid Field
[ Exits: n s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
A Bloody Mound
[ Exits: n e s w d ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Good >
A Rancid Field
[ Exits: n e s w ]

HP:Healthy MV:Good >
Path into the Blighted Forest
[ Exits: n s ]

HP:Healthy MV:Good >
Deeper into the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Good >
Deep in the Blighted Forest
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Good >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.
Trin leaves south, riding a white stallion.

HP:Healthy MV:Draining >
The gate seems to be closed.

HP:Healthy MV:Draining >
The gate seems to be closed.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
55884888888855
What?!?

HP:Healthy MV:Draining >
It seems to be locked.

HP:Healthy MV:Draining >

Trin has arrived from the south, riding a white stallion.

HP:Healthy MV:Draining >
9
But it's already closed!

HP:Healthy MV:Draining >
h
The lock quickly yields to your skills.

HP:Healthy MV:Draining >
h
Oh.. it wasn't locked, after all..

HP:Healthy MV:Draining >
h
Oh.. it wasn't locked, after all..

HP:Healthy MV:Draining >
h
Oh.. it wasn't locked, after all..

HP:Healthy MV:Draining >
h
Oh.. it wasn't locked, after all..

HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >
A Crumbling Gatekeep
[ Exits: n e s w ]
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
A Stony Paved Road
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
A Stony Paved Road
[ Exits: n s ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc stands here, snarling at all who pass by.
A trolloc of the Al'ghol is standing here.
A trolloc covered in blood is here, howling in the darkness.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
Before a Large Tower
[ Exits: n e s w ]
A large stone fountain is here.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A wolf-snouted trolloc stands here, sniffing the air.
A Dreadlord smirks here, an aura of power about him.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
980808080
Backstab who?

HP:Healthy MV:Draining >
What?!?

HP:Healthy MV:Draining >
t
HP:Healthy MV:Draining >
-
*
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
You see half day old tracks of a trolloc leaving south.

HP:Healthy MV:Draining >
#TICK+10
Inside a Stone Tower
[ Exits: n s w u ]
*Lithium* is standing here.
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc stands here, snarling at all who pass by.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
HP:Healthy MV:Draining >

*
* =
*Lithium* tries to pierce you, but you parry the attack.

HP:Healthy MV:Draining - Lithium: Battered>
= 80
+ A mud covered trolloc leaves south.
Cancelled.
What?!?

HP:Healthy MV:Draining - Lithium: Battered>

*Lithium* snickers softly.

HP:Healthy MV:Draining - Lithium: Battered>
grin
You grin evilly.

HP:Healthy MV:Draining - Lithium: Battered>
nar on all n
You narrate, 'on all n'

HP:Healthy MV:Draining - Lithium: Battered>
f
HP:Healthy MV:Draining - Lithium: Battered>

You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
*Lithium* tries to pierce you, but you dodge the attack.
*Lithium* tries to pierce you, but you dodge the attack.
A Crumbling Hallway
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc stands here, snarling at all who pass by.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
You flee head over heels.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g

Trin has arrived from the south, riding a white stallion.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >

Trin leaves south, riding a white stallion.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
s
Inside a Stone Tower
[ Exits: n s w u ]
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc stands here, snarling at all who pass by.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
Before a Large Tower
[ Exits: n e s w ]
A large stone fountain is here.
*Kilik* is here, fighting Trin!.
Trin is here, fighting *Kilik*!, riding a white stallion.
You feel the presence of someone nearby....
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A wolf-snouted trolloc stands here, sniffing the air.
A Dreadlord smirks here, an aura of power about him.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
You can't sneak up on a fighting target.

HP:Healthy MV:Draining >

The Dreadlord throws back his head and cackles with insane glee!
the Dreadlord says 'The Shadow shall destroy you.'
The Dreadlord barely blasts Trin.
A mud covered trolloc tickles Trin as she slashes him.
A wolf-snouted trolloc tickles Trin as he slashes him.
A beaked trolloc tickles Trin as he slashes him.
A beaked trolloc tickles Trin as he slashes him.
*Kilik* barely tickles Trin with his hit,

HP:Healthy MV:Draining >

the Dreadlord gestures, and begins to weave.

HP:Healthy MV:Draining >
You pierce *Kilik* hard.

HP:Healthy MV:Draining - Kilik: Hurt --- Trin: Scratched
>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Hurt --- Trin: Scratched
>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Hurt --- Trin: Scratched
>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Hurt --- Trin: Scratched
>
*Lithium* tries to pierce you, but you parry the attack.
Mood changed to: Brave

HP:Healthy MV:Draining - Kilik: Hurt --- Trin: Scratched
>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Draining - Kilik: Hurt --- Trin: Scratched
>
*Kilik* leaves south.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Draining - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
205555/55555
What?!?
Trin tries to blast *Lithium*, but he parries the attack.

HP:Healthy MV:Draining - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
555
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
What?!?

HP:Healthy MV:Draining - Lithium: Battered>

Posted: Mon Jun 20, 2005 10:50 pm
by Vurek
HP:Healthy MV:Draining - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
555
You do the best you can!

HP:Healthy MV:Draining - Lithium: Battered>
What?!?

HP:Healthy MV:Draining - Lithium: Battered>
l
Before a Large Tower
A wide courtyard of cracked bricks surround a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builders blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark Ones spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops ubrupty, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A large stone fountain is here.
Trin is here, fighting *Lithium*!, riding a white stallion.
*Lithium* is here, fighting YOU!.
A mud covered trolloc is here, fighting Trin!.
A beaked trolloc is here, fighting Trin!.
A beaked trolloc is here, fighting Trin!.
A wolf-snouted trolloc is here, fighting Trin!.
The Dreadlord is here, fighting Trin!.

HP:Healthy MV:Draining - Lithium: Battered>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Draining - Lithium: Battered>

*Lithium* leaves north.

HP:Healthy MV:Draining >

The Dreadlord throws back his head and cackles with insane glee!
the Dreadlord says 'The Shadow shall destroy you.'
The Dreadlord tickles Trin as he blasts him.
A mud covered trolloc tickles Trin as she slashes him.
A wolf-snouted trolloc tickles Trin as he slashes him.
A beaked trolloc tickles Trin as he slashes him.
A beaked trolloc tickles Trin as he slashes him.

HP:Healthy MV:Draining >
the Dreadlord gestures, and begins to weave.
They don't seem to be here.

HP:Healthy MV:Draining >
the Dreadlord summons a twister out of the air.
They don't seem to be here.

HP:Healthy MV:Draining >

*Kilik* has arrived from the south.

HP:Healthy MV:Draining >
You pierce *Kilik* extremely hard.

HP:Healthy MV:Draining - Kilik: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Draining - Kilik: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Hurt>
55585555
What?!?
Trin panics, and attempts to flee!

HP:Healthy MV:Draining - Kilik: Hurt>

Trin leaves north, riding a white stallion.

HP:Healthy MV:Draining - Kilik: Hurt>

*Aj* leaves south.

HP:Healthy MV:Draining - Kilik: Hurt>

*Kilik* rolls his eyes in disgust.

HP:Healthy MV:Draining - Kilik: Hurt>
l kilik
Everyone was once a newb!!
*Kilik* has some small wounds and bruises.

You attempt to peek at his inventory:
You can't see anything.

HP:Healthy MV:Draining - Kilik: Hurt>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Draining - Kilik: Hurt>
f
HP:Healthy MV:Draining - Kilik: Hurt>

*Kilik* leaves east.

HP:Healthy MV:Draining >

The Dreadlord throws back his head and cackles with insane glee!
the Dreadlord says 'The Shadow shall destroy you.'
The Dreadlord tries to blast you, but you parry the attack.
A mud covered trolloc tries to slash you, but you dodge the attack.
A wolf-snouted trolloc tries to slash you, but you dodge the attack.
A beaked trolloc tries to slash you, but you dodge the attack.
A beaked trolloc tries to slash you, but you parry the attack.

HP:Healthy MV:Draining - the Dreadlord: Healthy>
save

A Stony Paved Road
[ Exits: n s ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc stands here, snarling at all who pass by.
A trolloc of the Al'ghol is standing here.
A trolloc covered in blood is here, howling in the darkness.
You flee head over heels.

HP:Healthy MV:Faint >
g
Saving Vurek.

HP:Healthy MV:Faint >

Someone yells, 'Rolling waves of Earth!'

HP:Healthy MV:Faint >
g
*Aj* tries to pierce you, but you dodge the attack.
You do the best you can!

HP:Healthy MV:Faint - Aj: Healthy>
g
You do the best you can!

HP:Healthy MV:Faint - Aj: Healthy>
g
You do the best you can!

HP:Healthy MV:Faint - Aj: Healthy>
You do the best you can!

HP:Healthy MV:Faint - Aj: Healthy>
l
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the different trolloc fists. To the north rises up a tell watchtower,
where scouts check for unwanted visitors.
[ Exits: n s ]
*Aj* is here, fighting YOU!.
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc stands here, snarling at all who pass by.
A trolloc of the Al'ghol is standing here.
A trolloc covered in blood is here, howling in the darkness.

HP:Healthy MV:Faint - Aj: Healthy>
8
Mood changed to: Brave

HP:Healthy MV:Faint - Aj: Healthy>
save
Saving Vurek.

HP:Healthy MV:Faint - Aj: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Faint - Aj: Healthy>

Trin has arrived from the north, riding a white stallion.

HP:Healthy MV:Faint - Aj: Healthy>

Trin tries to blast *Aj*, but he parries the attack.

HP:Healthy MV:Faint - Aj: Healthy>
f
PANIC! You couldn't escape!

HP:Healthy MV:Faint - Aj: Healthy>
f
You pierce *Aj*.
You try to pierce *Aj*, but he dodges the attack.
*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Faint - Aj: Scratched>
m
Before a Large Tower
[ Exits: n e s w ]
A large stone fountain is here.
An ugly, mud covered trolloc stands here, sniffing for blood.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A wolf-snouted trolloc stands here, sniffing the air.
A Dreadlord smirks here, an aura of power about him.
You flee head over heels.
You look around less carefully.

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
A Black Obsidian Courtyard
[ Exits: e w ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Faint >
A Side Road
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc covered in blood is here, howling in the darkness.

HP:Healthy MV:Faint >
The East Gate
[ Exits: n e s w ]
A nasty looking trolloc stands here snarling.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Faint >
No way! You're fighting for your life!

HP:Healthy MV:Faint - a huge trolloc: Healthy>
But it's currently open!

HP:Healthy MV:Faint - a huge trolloc: Healthy>
HP:Healthy MV:Faint - a huge trolloc: Healthy>

A nasty looking trolloc tries to slash you, but you dodge the attack.
A huge trolloc tries to slash you, but you dodge the attack.
A huge trolloc tries to slash you, but you parry the attack.
A huge trolloc slashes you.
A huge trolloc tries to slash you, but you dodge the attack.

HP:Scratched MV:Faint - a huge trolloc: Healthy>

An Outer Road
[ Exits: n s ]
You flee head over heels.
Trin narrates, 'bashed aj'

HP:Scratched MV:Faint >
The East Gate
[ Exits: n e s w ]
A nasty looking trolloc stands here snarling.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Scratched MV:Faint >
Outside a Large Gate
[ Exits: n e s w ]

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >

Trin narrates, '1s fountain'

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >
66669-86555
What?!?

HP:Scratched MV:Faint >
m
You will now look around more carefully.

HP:Scratched MV:Faint >
Mood changed to: Brave

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >
/5555
What?!?

HP:Scratched MV:Faint >
save
Saving Vurek.

HP:Scratched MV:Faint >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
nar nium
g
g
g
You narrate, 'nium'

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >

Nium narrates, 'lith is in keep??'

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >

The gate is closed from the other side.


HP:Scratched MV:Faint >
nar bring the horse
You narrate, 'bring the horse'

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
nar on way to keep
You narrate, 'on way to keep'

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
nar im hagg egate
g
You narrate, 'im hagg egate'

HP:Scratched MV:Faint >
#TICK-10
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
They don't seem to be here.

HP:Scratched MV:Faint >
q
HP:Scratched MV:Faint >
Players in your Zone
--------------------
Vurek - Outside a Large Gate

HP:Scratched MV:Faint >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]

HP:Scratched MV:Faint >
8
Mood changed to: Brave

HP:Scratched MV:Faint >
save
Saving Vurek.

HP:Scratched MV:Faint >
sc
You have 320(329) hit and 23(132) movement points.
You have scored 77879354 exp, 70 total quest points, and have 1190 gold coins.
You need 7120646 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are standing.

HP:Scratched MV:Faint >
save
Saving Vurek.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
HP:Scratched MV:Faint >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Faint >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate

HP:Scratched MV:Faint >
l

Nium narrates, 'Im hagg n blight atm'

HP:Scratched MV:Faint >
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]

HP:Scratched MV:Faint >
7
Mood changed to: Wimpy

HP:Scratched MV:Faint >
save
Saving Vurek.

HP:Scratched MV:Faint >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
nar nods
You narrate, 'nods'

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >
g
They don't seem to be here.

HP:Scratched MV:Faint >

The gate is opened from the other side.


HP:Scratched MV:Faint >

The gate is closed from the other side.


HP:Scratched MV:Faint >

The gate is opened from the other side.


HP:Scratched MV:Faint >

The gate is closed from the other side.


HP:Scratched MV:Faint >
#TICK!!!
nar youll see a warpony
g
You narrate, 'youll see a warpony'

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >

The gate is closed from the other side.


HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.
Nium narrates, 'well myhorse is hagg..not leavin him'

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >
The gate is closed from the other side.

Okay.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >

The gate is closed from the other side.


HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.
Nium narrates, 'i passed that'

HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >

The gate is closed from the other side.


HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >

The gate is closed from the other side.


HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
The gate is closed from the other side.

They don't seem to be here.
The gate is opened from the other side.


HP:Healthy MV:Draining >
The gate is closed from the other side.

They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >
The gate is closed from the other side.

Okay.

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >

The gate is closed from the other side.


HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
0999555559955555599959955555999555
They don't seem to be here.

HP:Healthy MV:Draining >
What?!?

HP:Healthy MV:Draining >
#TICK+10
nar ge tit :P
You narrate, 'ge tit :P'

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
Mood changed to: Wimpy

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
999955555999*55
What?!?

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >

Trin has arrived from the west, riding a white stallion.

HP:Healthy MV:Draining >
Mood changed to: Wimpy

HP:Healthy MV:Draining >
The East Gate
[ Exits: n e s w ]
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Draining >
Outside a Large Gate
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
*460555
They don't seem to be here.

HP:Healthy MV:Draining >
What?!?

HP:Healthy MV:Draining >
nod
You nod agreeingly.

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

Posted: Mon Jun 20, 2005 10:51 pm
by Vurek
HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save

The gate is closed from the other side.


HP:Healthy MV:Draining >
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
l trin
Nothing.
Trin has some big nasty wounds and scratches.

Trin is using:
<used as light> a small lantern
<worn on head> a great helm
<worn on back> a backpack
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn on hands> a pair of shimmering steel gauntlets
<wielded with two hands> a long shafted poleaxe, made of forged steel
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots

You attempt to peek at his inventory:
a water skin

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
grin
You grin evilly.

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
sav
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 2 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate
Trin - Outside a Large Gate

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
0555
They don't seem to be here.

HP:Healthy MV:Draining >
What?!?

HP:Healthy MV:Draining >
inv
You are carrying:
a bloody scalp of Kilik

HP:Healthy MV:Draining >
give scalp trin
You give a bloody scalp of Kilik to Trin.

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
sc

Trin nods agreeingly.

HP:Healthy MV:Draining >
You have 329(329) hit and 45(132) movement points.
You have scored 77879354 exp, 70 total quest points, and have 1190 gold coins.
You need 7120646 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are standing.

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
m
You look around less carefully.

HP:Healthy MV:Draining >
m
You will now look around more carefully.

HP:Healthy MV:Draining >
sk
Okay, you will now stop sneaking.

HP:Healthy MV:Draining >
sk
Okay, you'll try to move silently for a while.

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
say so had him
You say 'so had him'

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
g
They don't seem to be here.

HP:Healthy MV:Draining >
say bro
They don't seem to be here.

HP:Healthy MV:Draining >
You say 'bro'

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >

Trin nods agreeingly.

HP:Healthy MV:Draining >
say his dline works
You say 'his dline works'

HP:Healthy MV:Draining >

Trin says 'i know'

HP:Healthy MV:Draining >
say not mine
You say 'not mine'

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
say i dont ge tit
You say 'i dont ge tit'

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy
Trin says 'yes it does :p'

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >

Trin opens the gate.

HP:Healthy MV:Draining >
#TICK-10
save
Saving Vurek.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
The gate is closed from the other side.

They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g

Trin looks at you.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
save
Saving Vurek.
Trin looks at you.

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate
Trin - Outside a Large Gate

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
say low mvs
You say 'low mvs'

HP:Healthy MV:Draining >
g
They don't seem to be here.
Trin opens the gate.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >

Trin nods agreeingly.

HP:Healthy MV:Draining >
say i die if they kick
You say 'i die if they kick'

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Good >
l
#TICK!!!
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.

HP:Healthy MV:Good >
7
Mood changed to: Wimpy

HP:Healthy MV:Good >
sc
You have 329(329) hit and 73(132) movement points.
You have scored 77879354 exp, 70 total quest points, and have 1190 gold coins.
You need 7120646 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are standing.

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate
Trin - Outside a Large Gate

HP:Healthy MV:Good >

Trin nods agreeingly.

HP:Healthy MV:Good >
sve
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Mood changed to: Wimpy

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
55555*5555
They don't seem to be here.

HP:Healthy MV:Good >
What?!?
Trin leaves west, riding a white stallion.

HP:Healthy MV:Good >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate

HP:Healthy MV:Good >
nar brining that hores?
You narrate, 'brining that hores?'

HP:Healthy MV:Good >
save
Saving Vurek.

HP:Healthy MV:Good >
The East Gate
[ Exits: n e s w ]
*Aj* is standing here.
An ugly, mud covered trolloc stands here, sniffing for blood.
A wolf-snouted trolloc stands here, sniffing the air.
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
*Aj* closes the gate.

HP:Healthy MV:Good >

* = #TICK+10
= + +
*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Aj: Scratched>
- - 40
Cancelled.
What?!?
Nium narrates, 'hagging out crazy'

HP:Healthy MV:Good - Aj: Scratched>
laugh
You fall down laughing.

HP:Healthy MV:Good - Aj: Scratched>
l
The East Gate
The rocks around the gate are broken and decay from the harsh blight weather,
and the grill and drawbridge that should have been secured to keep out
invations is totally gone.
[ Exits: n e s w ]
*Aj* is here, fighting YOU!.
An ugly, mud covered trolloc stands here, sniffing for blood.
A wolf-snouted trolloc stands here, sniffing the air.
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good - Aj: Scratched>
save
Saving Vurek.

HP:Healthy MV:Good - Aj: Scratched>
f
HP:Healthy MV:Good - Aj: Scratched>

Road Towards the Inner Keep
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.
You flee head over heels.

HP:Healthy MV:Good >

Nium narrates, 'horse dont wanna move'

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
0++++++
What?!?

HP:Healthy MV:Good >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - a snarling trolloc: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Good - a snarling trolloc: Healthy>
Backstab who?

HP:Healthy MV:Good - a snarling trolloc: Healthy>

You pierce a snarling trolloc hard.
A snarling trolloc tries to slash you, but you parry the attack.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
0
There doesn't seem to be a gate here.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
l
Road Towards the Inner Keep
The road here moves more toward the inner keep, winding deeper into chaos.
The buildings to your sides are decaying from the lack of care.
[ Exits: n s ]
A snarling trolloc is here, fighting YOU!.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - a snarling trolloc: Scratched>
sav
Saving Vurek.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
save
Saving Vurek.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
q
Players in your Zone
--------------------
Vurek - Road Towards the Inner Keep

HP:Healthy MV:Good - a snarling trolloc: Scratched>
save
Saving Vurek.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - a snarling trolloc: Scratched>
l

You pierce a snarling trolloc.
A snarling trolloc tries to slash you, but you dodge the attack.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
Road Towards the Inner Keep
The road here moves more toward the inner keep, winding deeper into chaos.
The buildings to your sides are decaying from the lack of care.
[ Exits: n s ]
A snarling trolloc is here, fighting YOU!.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - a snarling trolloc: Scratched>
save
Saving Vurek.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
l
Road Towards the Inner Keep
The road here moves more toward the inner keep, winding deeper into chaos.
The buildings to your sides are decaying from the lack of care.
[ Exits: n s ]
A snarling trolloc is here, fighting YOU!.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - a snarling trolloc: Scratched>
save
Saving Vurek.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
sc
You have 329(329) hit and 67(132) movement points.
You have scored 77880130 exp, 70 total quest points, and have 1190 gold coins.
You need 7119870 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are fighting a snarling trolloc.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
save
Saving Vurek.

HP:Healthy MV:Good - a snarling trolloc: Scratched>
q
You pierce a snarling trolloc.
A snarling trolloc tries to slash you, but you parry the attack.
Players in your Zone
--------------------
Vurek - Road Towards the Inner Keep

HP:Healthy MV:Good - a snarling trolloc: Hurt>
l
Road Towards the Inner Keep
The road here moves more toward the inner keep, winding deeper into chaos.
The buildings to your sides are decaying from the lack of care.
[ Exits: n s ]
A snarling trolloc is here, fighting YOU!.

HP:Healthy MV:Good - a snarling trolloc: Hurt>

*Aj* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - a snarling trolloc: Hurt>

*Aj* tries to pierce you, but you parry the attack.
You pierce a snarling trolloc.
You barely pierce a snarling trolloc.
A snarling trolloc tries to slash you, but you parry the attack.

HP:Healthy MV:Good - a snarling trolloc: Hurt>
l aj
You see nothing special about him.
*Aj* has a few scratches.

*Aj* is using:
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a belt with an intricate silver buckle
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of swordsman gloves
<worn on finger> a brilliant gold ring
<wielded> an opalescent crystalline dagger
<worn as shield> a bright silver shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

You attempt to peek at his inventory:
a belt pack
a large slab of meat
a large slab of meat
a large slab of meat

HP:Healthy MV:Good - a snarling trolloc: Hurt>
f
HP:Healthy MV:Good - a snarling trolloc: Hurt>

The East Gate
[ Exits: n e s w ]
*Lithium* is standing here.
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
You flee head over heels.

HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining - a huge trolloc: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Draining - a huge trolloc: Healthy>

Nium narrates, 'got it..resting my horse'

HP:Healthy MV:Draining - a huge trolloc: Healthy>
HP:Healthy MV:Draining - a huge trolloc: Healthy>

*Lithium* closes the gate.

HP:Healthy MV:Draining - a huge trolloc: Healthy>

A Side Road
[ Exits: e w ]
A trolloc covered in blood is here, howling in the darkness.
You flee head over heels.

HP:Healthy MV:Draining >
A Black Obsidian Courtyard
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Draining >
Before a Large Tower
[ Exits: n e s w ]
A large stone fountain is here.
*Kilik* is standing here.
A nasty looking trolloc stands here snarling.
A wolf-snouted trolloc stands here, sniffing the air.
A Dreadlord smirks here, an aura of power about him.

HP:Healthy MV:Draining >
A Stony Paved Road
[ Exits: n s ]
An ugly, mud covered trolloc stands here, sniffing for blood.
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc stands here, snarling at all who pass by.
A trolloc of the Al'ghol is standing here.
A trolloc covered in blood is here, howling in the darkness.

HP:Healthy MV:Draining >
A Stony Paved Road
[ Exits: n s ]
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Healthy MV:Draining >
A Crumbling Gatekeep
[ Exits: n e s w ]
An ugly, mud covered trolloc stands here, sniffing for blood.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Draining >
The gate seems to be closed.

HP:Healthy MV:Draining >
Okay.

HP:Healthy MV:Draining >
But it's currently open!

HP:Healthy MV:Draining >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

Posted: Mon Jun 20, 2005 10:52 pm
by Vurek
HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
96-4422229925555
They don't seem to be here.

HP:Healthy MV:Draining >
What?!?

HP:Healthy MV:Draining >
grin
You grin evilly.

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Massive Gate
Trin - Outside a Massive Gate

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.
Trin smiles happily.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
snick
You snicker softly.

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Massive Gate
Trin - Outside a Massive Gate

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Massive Gate
Trin - Outside a Massive Gate

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
#TICK-10
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
Mood changed to: Wimpy

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
55555*55555555555555
They don't seem to be here.

HP:Healthy MV:Draining >
l
What?!?

HP:Healthy MV:Draining >
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Massive Gate
Trin - Outside a Massive Gate

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.
Trin coughs loudly.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
5555
What?!?

HP:Healthy MV:Draining >

Trin leaves north, riding a white stallion.

HP:Healthy MV:Draining >

Trin has arrived from the north, riding a white stallion.

HP:Healthy MV:Draining >
nar where my horse! :AD
You narrate, 'where my horse! :AD'

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >

Trin leaves north, riding a white stallion.

HP:Healthy MV:Draining >

You are thirsty.

HP:Healthy MV:Good >
#TICK!!!

The gate is closed from the other side.


HP:Healthy MV:Good >
nar you delieve bitch! :D
You narrate, 'you delieve bitch! :D'

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
2
There doesn't seem to be a skin in a backpack.

HP:Healthy MV:Good >
3
You can't find it!

HP:Healthy MV:Good >
3
You can't find it!

HP:Healthy MV:Good >
3
You can't find it!

HP:Healthy MV:Good >
take flask pack
You get a water flask from a backpack.
The gate is opened from the other side.


HP:Healthy MV:Good >
g
They don't seem to be here.
Trin has arrived from the north, riding a white stallion.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.

HP:Healthy MV:Good >
drink flask
*Aj* has arrived from the north.
You drink the water.

HP:Healthy MV:Good >
!
You drink the water.
You don't feel thirsty any more.

HP:Healthy MV:Good >
!

Trin tries to blast *Lithium*, but he parries the attack.

HP:Healthy MV:Good >
g
Your stomach can't contain anymore!

HP:Healthy MV:Good >
g
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
g
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
Trin tries to blast *Lithium*, but he dodges the attack.
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
9
Okay.

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
save
Saving Vurek.

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
You feel the presence of someone nearby....
You feel the presence of someone nearby....
Trin is here, fighting *Lithium*!, riding a white stallion.

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
#TICK+10
put all pack
You put a water flask in a backpack.

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
g
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
g
*Lithium* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Battered
>
g
*Lithium* leaves south.
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Good - Aj: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - Aj: Healthy>
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
You feel the presence of someone nearby....
Trin is standing here, riding a white stallion.

HP:Healthy MV:Good - Aj: Healthy>

*Aj* tries to backstab Trin but nearly cuts his own finger!

HP:Healthy MV:Good - Aj: Healthy>
8
Mood changed to: Brave

HP:Healthy MV:Good - Aj: Healthy>
save
Saving Vurek.

HP:Healthy MV:Good - Aj: Healthy>

The shrieking sound of death fills the area.
You pierce *Aj* very hard.
You pierce *Aj* very hard.

HP:Healthy MV:Good - Aj: Scratched>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - Aj: Scratched>

Trin sends *Aj* sprawling with a powerful bash!

HP:Healthy MV:Good - Aj: Scratched>

Trin blasts *Aj* extremely hard.
You pierce *Aj* into bloody fragments!

HP:Healthy MV:Good - Aj: Hurt>

Trin laughs wholeheartedly at *Aj*.

HP:Healthy MV:Good - Aj: Hurt>
nar WTF trin!
You narrate, 'WTF trin!'

HP:Healthy MV:Good - Aj: Hurt>
8
Mood changed to: Brave

HP:Healthy MV:Good - Aj: Hurt>
save
Saving Vurek.

HP:Healthy MV:Good - Aj: Hurt>
laugh
You fall down laughing.

HP:Healthy MV:Good - Aj: Hurt>
l trin
Nothing.
Trin has some big nasty wounds and scratches.

Trin is using:
<used as light> a small lantern
<worn on head> a great helm
<worn on back> a backpack
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn on hands> a pair of shimmering steel gauntlets
<wielded with two hands> a long shafted poleaxe, made of forged steel
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots

You attempt to peek at his inventory:
a bloody scalp of Kilik
a water skin

HP:Healthy MV:Good - Aj: Hurt>

Trin blasts *Aj* into bloody fragments!
You pierce *Aj* into bloody fragments!

HP:Healthy MV:Good - Aj: Wounded>
nar you woulda died :P
You narrate, 'you woulda died :P'

HP:Healthy MV:Good - Aj: Wounded>
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
You feel the presence of someone nearby....
You feel the presence of someone nearby....
Trin is here, fighting *Aj*!, riding a white stallion.

HP:Healthy MV:Good - Aj: Wounded>
8
Mood changed to: Brave

HP:Healthy MV:Good - Aj: Wounded>
save
Saving Vurek.

HP:Healthy MV:Good - Aj: Wounded>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - Aj: Wounded>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Good - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Good - Aj: Wounded>
*Lithium* tries to backstab a white stallion but nearly cuts his own finger!
A white stallion tries to hit *Lithium*, but he parries the attack.
You pierce *Aj* extremely hard.
You pierce *Aj* hard.
You do the best you can!

HP:Healthy MV:Good - Aj: Wounded>
You do the best you can!

HP:Healthy MV:Good - Aj: Wounded>
*Aj* leaves east.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>

Trin tries to blast *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
Mood changed to: Brave

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You do the best you can!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
No way! You're fighting for your life here!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
No way! You're fighting for your life!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
No way! You're fighting for your life here!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
You pierce *Lithium* hard.
You try to pierce *Lithium*, but he parries the attack.
A white stallion tries to hit *Lithium*, but he dodges the attack.
No way! You're fighting for your life!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>
No way! You're fighting for your life here!

HP:Healthy MV:Good - Lithium: Wounded --- a white stallion: Healthy
>

*Lithium* leaves east.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Beneath a Vine Covered Wall
[ Exits: e s w ]
You feel the presence of someone nearby....
Trin narrates, 'yes i would have :P'

HP:Healthy MV:Good >
You attempt to hide yourself.
Trin has arrived from the west, riding a white stallion.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*Lithium* leaves west.

HP:Healthy MV:Good >

*
*
Trin leaves east, riding a white stallion.

HP:Healthy MV:Good >
=
Nium narrates, 'hagged on two trees and a worm..=)'

HP:Healthy MV:Good >
= + + -
Trin has arrived from the east, riding a white stallion.

HP:Healthy MV:Good >
-
*
Backstab who?

HP:Healthy MV:Good >
They don't seem to be here.
Trin leaves west, riding a white stallion.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
55555555555/55555555555000060555554555555
What?!?

HP:Healthy MV:Draining >

Trin leaves west, riding a white stallion.

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Healthy MV:Draining >
say
Yes, but WHAT do you want to say?

HP:Healthy MV:Draining >
g
They don't seem to be here.