skills and classes
Posted: Mon Mar 21, 2005 6:45 pm
I've been thinking about this for a while and the problem between the skills and classes as I see are thus:
a basher spams k xx bash xx
- basher vs thief -
basher has very little worries he isnt going to miss a bash and if he did he wouldnt become unengaged, even if he did the bash timer is shorter than the stab timer, which I dont understand at all.
thief will flee continually and try to set up a stab
- vs a channie-
channei will more than likely flee, only weave with a shorter timer than bash is air scythe and air scythe does less dmg than a bash plus the 2 hits
moving on to a thief
a thief will always flee once engaged because melee is a joke if your using a s blade and the opponent isnt bashed
a channie rules all except bashers in melee
my point, vs a basher noone but another basher stands a chance and there should be encouragement for all classes to melee some vs all classes and skills.
I still think s blade ob was lowered to much, my mc pulling 260 def got hit 2 times in 3 hours of pk against 3 troll theives and half the time they were all on me at the same time.
bash is still insane but of course everyone is already aware of that.
weaves, I would like to see some weaves beyond dmg spells be able to cast after already being engaged, who would use use chill, blind or poison disengaged when sleep has the same timer and much better end results? none of those are worth the risk of being stabbed to dead except for sleep.
specific weave fixes
poison - should be able to cast if channie is not engaged on the player, so if channie is on a mob he or she can still poison the player. poison should only check engage at the start of weave.
chill touch - should be able to cast this even if engaged
blind - should only check the channies engage at beginning of weave.
imho channie class if for strategy, do x against x and under x circumstances, atm channies are either sleep stabber, bash fballer, charge air scythers, or typical dodge weavers who are probably new to the class.
I'm kind of tired of typing k x, channel "air scythe' x
or trying to be sneaky and catching someone unawares and sleep stabbing them.
these are a few balance issues as I see them, the biggest point I would like to see encouragement for all classes to melee at least a little.
a basher spams k xx bash xx
- basher vs thief -
basher has very little worries he isnt going to miss a bash and if he did he wouldnt become unengaged, even if he did the bash timer is shorter than the stab timer, which I dont understand at all.
thief will flee continually and try to set up a stab
- vs a channie-
channei will more than likely flee, only weave with a shorter timer than bash is air scythe and air scythe does less dmg than a bash plus the 2 hits
moving on to a thief
a thief will always flee once engaged because melee is a joke if your using a s blade and the opponent isnt bashed
a channie rules all except bashers in melee
my point, vs a basher noone but another basher stands a chance and there should be encouragement for all classes to melee some vs all classes and skills.
I still think s blade ob was lowered to much, my mc pulling 260 def got hit 2 times in 3 hours of pk against 3 troll theives and half the time they were all on me at the same time.
bash is still insane but of course everyone is already aware of that.
weaves, I would like to see some weaves beyond dmg spells be able to cast after already being engaged, who would use use chill, blind or poison disengaged when sleep has the same timer and much better end results? none of those are worth the risk of being stabbed to dead except for sleep.
specific weave fixes
poison - should be able to cast if channie is not engaged on the player, so if channie is on a mob he or she can still poison the player. poison should only check engage at the start of weave.
chill touch - should be able to cast this even if engaged
blind - should only check the channies engage at beginning of weave.
imho channie class if for strategy, do x against x and under x circumstances, atm channies are either sleep stabber, bash fballer, charge air scythers, or typical dodge weavers who are probably new to the class.
I'm kind of tired of typing k x, channel "air scythe' x
or trying to be sneaky and catching someone unawares and sleep stabbing them.
these are a few balance issues as I see them, the biggest point I would like to see encouragement for all classes to melee at least a little.