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changing blind?

Posted: Thu Mar 10, 2005 1:35 pm
by Guest
I personally feel that blind is a bit over the top atm.

It lasts 5 ticks
It makes absers unable to bash even the targets they are engaged on.
It makes it harder to navigate

I understand that there are cure blind potions to counter this, but they are not a common possession for trollocs. I myself have never had one on any of my alts.

My proposal to changing blind would be:

Make blind last for 2(maybe 3) ticks. That should be plenty of time to chase down that blind *enemy* but it wouldn't be a such a free kill.

Make bashers be able to bash targets buffing them while blind. They will still be open to stabs, they won't be able to engaged but they don't have to just stand there and be slaughtered without being able to do anything about it.

Any thoughts and ideas would be appreciated, especially from people that have more experience with cahnnelers.

Posted: Thu Mar 10, 2005 1:58 pm
by Perseus
blind is super easy to live with. Unlike wotmud you can still see what room you are in which makes it all simple.

Posted: Thu Mar 10, 2005 4:38 pm
by Gristlyn
Says the human who doesnt get blinded. Blind isnt easy to live with, you cant hit anything while blind making you a perfect target for stabbers. If you get blinded in a far away place such as south west of TV, which happend not to long ago, its not like its easy to run through tv.

Posted: Thu Mar 10, 2005 10:03 pm
by Perseus
I've been blinded on my trolloc also. It didn't really make any problem for me. As long as you know zones you can beat em.

Posted: Mon Apr 11, 2005 11:21 am
by Malice
I just dont like the fact that its shorter then stab.. cause everytime I try to stab a channler I get blinded. If youre at all low on mvs youre gonna die cause youve got to keep moving every 8 seconds or so to keep from getting stabbed or slept.

Posted: Mon Apr 11, 2005 3:34 pm
by Aj
yup blind sucks and is not balanced especially vs ds.

Posted: Mon Apr 11, 2005 4:29 pm
by Chase
I dont like how short blind is either. It isnt overpowered, however. I have been blinded plenty of times by mcs and I've never gotten in any trouble. Just know your zones. :wink: Maybe an increase in blind vial load too? So that it wont kill pk when a trolloc runs north because hes blind.

Posted: Mon Apr 11, 2005 5:25 pm
by Aj
you trolls realize beakers load almost 100% on knight?

I don't mind the way the blind coding is, I pked sidney and she blinded me three times straight and I lived, each time I was trying to stab, blind makes stabbers and bashers useless so blind should not have such a short timer, at least make it the exact as stab timer. If you know the zones you have very llittle worries if blinded unless you are near hag or there are alot of pukes after you.

Posted: Wed Apr 13, 2005 11:09 pm
by Guest
blind seems pretty balanced to me atm
the way it is coded -- it fails often...

its hard to get off on the average person because you cant be engaged so if they spam for you no dice

can get it off on stabbers because they run stab timer vs it

its like one pulse shorter than stab -- But like i said it fails often so if it fails or you started it a pulse too late, you are going to get stabbed

oh, one thing id change, i dont think it should change anythign except not being able to see rooms, cause i dont like that you cant bash, and i dont like that you cant spam so you will get stabbed...

Posted: Thu Apr 14, 2005 11:02 am
by Guest
spaming when blind is jsut plain stupid