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My first RIP! and some funniness too :)

Posted: Sun Mar 06, 2005 2:56 pm
by Guest
This details my first pk rip of a trolloc... Rag! It was about a week ago, but I was too lazy to edit the log until now :p Some background: I was standing in one spot spam charging for Rag for a while. This log picks up about mid way through. He'd landed at least one stab on me by then.... (oh the other reason I'm posting this is cause it ends so funny.)

HP:Wounded MV:Fresh >
cd
That person is not here.
P:Wounded MV:Fresh >
cd
That person is not here.
HP:Wounded MV:Fresh >
cd
You begin charging towards Rag.
HP:Wounded MV:Fresh >
+ + -
*Rag* barely tickles you with his pierce.
HP:Wounded MV:Fresh - Rag: Hurt>
-
*Rag* barely tickles you with his pierce.
*Rag* barely tickles you with his pierce.
HP:Wounded MV:Fresh - Rag: Hurt>
*
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Rag: Hurt>
bash
HP:Wounded MV:Fresh - Rag: Hurt>
* =
*Rag* barely tickles you with his pierce.
HP:Wounded MV:Fresh - Rag: Hurt>
= +
HP:Wounded MV:Fresh - Rag: Hurt>
+ - -
*
Your bash at *Rag* sends him sprawling!
HP:Wounded MV:Fresh - Rag: Wounded>
HP:Wounded MV:Fresh - Rag: Wounded>
You strike *Rag* hard.
HP:Wounded MV:Fresh - Rag: Wounded>
You strike *Rag* hard.
HP:Wounded MV:Fresh - Rag: Wounded>
bash
They already seem stunned!
HP:Wounded MV:Fresh - Rag: Wounded>
bash
They already seem stunned!
HP:Wounded MV:Fresh - Rag: Wounded>
bash
They already seem stunned!
HP:Wounded MV:Fresh - Rag: Wounded>
*Rag* panics, and attempts to flee!
HP:Wounded MV:Fresh - Rag: Wounded>
bash
HP:Wounded MV:Fresh - Rag: Wounded>
*
*Rag* barely tickles you with his pierce.
HP:Wounded MV:Fresh - Rag: Wounded>
*Rag* panics, and attempts to flee!
HP:Wounded MV:Fresh - Rag: Wounded>
= = cd
Cancelled.
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Rag: Wounded>
*Rag* leaves west.
HP:Wounded MV:Fresh >
*Rag* has arrived from the west.
HP:Wounded MV:Fresh >
cd
You begin charging towards Rag.
HP:Wounded MV:Fresh >
+ + -
*Rag* barely tickles you with his pierce.
HP:Wounded MV:Fresh - Rag: Wounded>
-
*
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Rag: Wounded>
*Rag* panics, and attempts to flee!
HP:Wounded MV:Fresh - Rag: Wounded>
*Rag* leaves west.
HP:Wounded MV:Fresh >
*Rag* has arrived from the west.
HP:Wounded MV:Fresh >
bash
Bash who?
HP:Wounded MV:Fresh >
kd
You strike *Rag*.
HP:Wounded MV:Fresh - Rag: Wounded>
*Rag* panics, and attempts to flee!
HP:Wounded MV:Fresh - Rag: Wounded>
b
HP:Wounded MV:Fresh - Rag: Wounded>
*
The sun rises in the east.
HP:Wounded MV:Fresh - Rag: Wounded>
HP:Wounded MV:Fresh - Rag: Wounded>
= =
*Rag* leaves north.
*Rag* has arrived from the north. <---walked right back into my bash! Hah! I just now saw this (chuckling with glee)
HP:Wounded MV:Fresh >
+ + - -
*
Your bash at *Rag* sends him sprawling!
HP:Wounded MV:Fresh - Rag: Wounded>
You strike *Rag* hard.
HP:Wounded MV:Fresh - Rag: Wounded>
You strike *Rag* very hard.
HP:Wounded MV:Fresh - Rag: Wounded>
cd
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Rag: Wounded>
cd
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Rag: Wounded>
*Rag* panics, and attempts to flee!
HP:Wounded MV:Fresh - Rag: Wounded>
cd
You strike *Rag*.
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Rag: Wounded>
*Rag* leaves west.
HP:Wounded MV:Fresh >
cd
That person is not here.
HP:Wounded MV:Fresh >
cd
That person is not here. <---20 spams of 'charge dark'


HP:Wounded MV:Fresh >
look
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded MV:Fresh >
cd
That person is not here.
HP:Wounded MV:Fresh >
HP:Wounded MV:Fresh >
*Rag* has arrived from the west.
HP:Wounded MV:Fresh >
look
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
HP:Wounded MV:Fresh >
cd
You begin charging towards Rag.
HP:Wounded MV:Fresh >
+ + -
*Rag* leaves west.
HP:Wounded MV:Fresh >
-
*
That person is not here.
HP:Wounded MV:Fresh >
cd
That person is not here.
HP:Wounded MV:Fresh >
w
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Rag* is standing here.
HP:Wounded MV:Fresh >
*Rag* leaves east.
HP:Wounded MV:Fresh >
cd
That person is not here.
HP:Wounded MV:Fresh >
e
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded MV:Fresh >
cd
You begin charging towards Rag.
HP:Wounded MV:Fresh >
+ + -
*Rag* leaves west.
HP:Wounded MV:Fresh >
-
*
That person is not here.
HP:Wounded MV:Fresh >
cd
That person is not here.
HP:Wounded MV:Fresh >
cd
You begin charging towards Rag.
HP:Wounded MV:Fresh >
+ + - -
*Rag* leaves north.
HP:Wounded MV:Fresh >
*
That person is not here.
HP:Wounded MV:Fresh >
HP:Wounded MV:Fresh >
cd
That person is not here.
HP:Wounded MV:Fresh >
cd
That person is not here.
HP:Wounded MV:Fresh >
n
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded MV:Fresh >
cd
You begin charging towards Rag.

HP:Wounded MV:Fresh >
+ + -
*Rag* leaves south.
HP:Wounded MV:Fresh >
-
*
That person is not here.
HP:Wounded MV:Fresh >
s
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Rag* is standing here.
HP:Wounded MV:Fresh >
cd
You begin charging towards Rag.
HP:Wounded MV:Fresh >
+ + -
*Rag* leaves west.
HP:Wounded MV:Fresh >
-
*
That person is not here.
HP:Wounded MV:Fresh >
The day has begun.
HP:Hurt MV:Fresh >
kick rag
Kick who? <---decided I'm not chasing him.. I'm going to make him stand still darn it.
HP:Hurt MV:Fresh >
kick rag
Kick who?
HP:Hurt MV:Fresh >
kick rag
HP:Hurt MV:Fresh >
= kick rag
Cancelled.
HP:Hurt MV:Fresh >
= + + - -
*
Your boots need polishing again -- blood all over them...
HP:Hurt MV:Fresh - Rag: Wounded>
*Rag* panics, and attempts to flee!
HP:Hurt MV:Fresh - Rag: Wounded>
*Rag* leaves north.
HP:Hurt MV:Fresh >
*Rag* has arrived from the north.
HP:Hurt MV:Fresh >
cd
cd
You begin charging towards Rag.
HP:Hurt MV:Fresh >
Cancelled.
You begin charging towards Rag.
HP:Hurt MV:Fresh >
+ + - -
*
You CHARGE *Rag* right through the middle! <---ahhhhh, and now the funny part begins.
*Rag* grimaces in pain.
HP:Hurt MV:Fresh - Rag: Critical>
*Rag* panics, and attempts to flee!
HP:Hurt MV:Fresh - Rag: Critical>

Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Hurt MV:Fresh >
kd
You strike *Rag*.

HP:Hurt MV:Fresh - Rag: Critical>

*Rag* panics, and attempts to flee!

HP:Hurt MV:Fresh - Rag: Critical>

*Rag* leaves east.

HP:Hurt MV:Fresh >
e
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near
Fal Dara. The towering trees provides shelter while the plains gives a good
view of the area. Animals can be spotted lurking at the edge of the forest.
They come out to drink from the pond that developed here.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
kd
They don't seem to be here.

HP:Hurt MV:Fresh >
n
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
kd
They don't seem to be here.

HP:Hurt MV:Fresh >

*Rag* leaves west.

HP:Hurt MV:Fresh >
kd
They don't seem to be here.

HP:Hurt MV:Fresh >
w
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
kd
They don't seem to be here.

HP:Hurt MV:Fresh >
not
You look around less carefully.

HP:Hurt MV:Fresh >
not
You will now look around more carefully.

HP:Hurt MV:Fresh >
l
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
track
HP:Hurt MV:Fresh >
-
*
You see fresh tracks of Rag leaving west.
You see very recent tracks of Azaira leaving east.
You see fairly recent tracks of Saya leaving west.
You see half day old tracks of Saya leaving east.

HP:Hurt MV:Fresh >
w
Path to the Gap
The path twists east and north here. The mountains to the
west tower higher over you, giving you an uneasy feeling.
This spot is barren with only dusty patches of browned grass
and one or two low bushes that are nearly dead.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
track
HP:Hurt MV:Fresh >
-
*
You see fresh tracks of Rag leaving north.
You see fresh tracks of Azaira leaving south.
You see fairly recent tracks of Saya leaving north.
You see fairly recent tracks of Laer leaving north.

HP:Hurt MV:Fresh >
n
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
e
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
track
HP:Hurt MV:Fresh >
-
*
You see fresh tracks of Rag leaving north.
You see fresh tracks of Azaira leaving west.
You see very recent tracks of Rag leaving east.
You see very recent tracks of Rag leaving west.

HP:Hurt MV:Fresh >
n
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
n
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
n
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
track
HP:Hurt MV:Fresh >
-
*
You see fresh tracks of Rag leaving west.
You see fresh tracks of Azaira leaving south.
You see almost fresh tracks of Azaira leaving north.
You see almost fresh tracks of Azaira leaving south.

HP:Hurt MV:Fresh >
w
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
*Rag* is sleeping here. <---------------- SLEEPING!!!!!

HP:Hurt MV:Fresh >
kd
You strike *Rag* into bloody fragments!
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Rag*'s death cry.
*Rag* is dead! R.I.P. <-----------ONE HIT and he was dead *snickers*

HP:Hurt MV:Fresh >
get all corpse
You get a large heap of gold coins from the corpse of Rag.
There were 7400 coins.
You get a pair of thin metal boots from the corpse of Rag.
You get a pair of thick metal leggings from the corpse of Rag.
You get a heavy steel shield from the corpse of Rag.
You get a black iron dagger from the corpse of Rag.
You get a pair of studded leather gloves from the corpse of Rag.
You get a pair of studded leather sleeves from the corpse of Rag.
You get a light leather vest from the corpse of Rag.
You get a backpack from the corpse of Rag.
You get a full helm from the corpse of Rag.
You get a black iron dagger from the corpse of Rag.
You get a large slab of meat from the corpse of Rag.

HP:Hurt MV:Fresh >
narr rag rip
You narrate, 'rag rip'

HP:Hurt MV:Fresh >
e
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
w
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
The corpse of Rag is lying here.
A strong, black warhorse stands here, full of energy.

HP:Hurt MV:Fresh >
rem spear
You stop using a heavy steel spear. <---with a heavy steel spear no doubt *smirks* Rag told me later that was over 350 hps of charge.

Posted: Sun Mar 06, 2005 11:59 pm
by Guest
I was crazy!!! I thought to myself after resting like 30 secs I might wanna get a sleep regen bonus, of course I dont know when will the mud tick but yeah I'm nutz =p

Posted: Mon Mar 07, 2005 4:23 am
by Guest
You know.. I just now noticed I CANCELLED it on accident before I started it again and I still got you. pfft.. this was just a lucky kill after all! :(