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Starting sleep while engaged

Posted: Fri Mar 04, 2005 2:28 pm
by Wreven
*xxxx* stops riding a white stallion.

HP:Healthy MV:Good - xxxx: Healthy>
se

*xxxx* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - xxxx: Healthy>
A Stone Path
You are at a dead-end of a stone path. The only way out is threw the north, to
the dying plains where carnage is the plenty. There is a large solid stone
wall to the south of you, maybe if you search around a bit it could lead
somewhere.
[ Exits: n s ]
You see fresh tracks of Wreven leaving north.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.
You flee head over heels.
A Corner of a Crumbling Wall
A wall of jagged stones turns here as it makes its way around the city. Thin,
sickly yellow vines climb up the crumbling wall, nearly covering it. The wall
continues on to the north, completely surrounding the Trolloc city. A massive
gate lays to the west, the cities main entrance. The decaying, blighted forest
grows right up to the edge of the wall.
[ Exits: n w ]
You see fresh tracks of Wreven leaving north.

HP:Healthy MV:Good >
That person is not here.

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
q
A tall trolloc spy has arrived from the west.
They don't seem to be here.

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >

Hermes has arrived from the west.

HP:Healthy MV:Good >
n
se
A Stone Path
You are at a dead-end of a stone path. The only way out is threw the north, to
the dying plains where carnage is the plenty. There is a large solid stone
wall to the south of you, maybe if you search around a bit it could lead
somewhere.
[ Exits: n s ]
You see fresh tracks of Wreven leaving south.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.

HP:Healthy MV:Good >
The day has begun.
That person is not here.

HP:Healthy MV:Good >
n
se
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see almost fresh tracks of Wreven leaving south.
A tall white stallion is standing here.
*xxxx* is standing here.

HP:Healthy MV:Good >
You begin charging towards xxxx.

HP:Healthy MV:Good >
+ + -
You feel very sleepy... Zzzz......

HP:Healthy MV:Good >
-
*
In your dreams, or what?

HP:Healthy MV:Good >

Bhark narrates, 'They always do '


this is completely rediculous some people do nothing but try and time sleeps I dont care how many you fail once it lands its a free kill and it takes NO SKILL to use..I have a mc and tested it...all you need is to tap your little alias and hope whoevers trying to getcha walks in at the wrong time and poof free wps/eq...Dont know if its intended to allow you to try and put someone to sleep while trying to poke holes in their body or of its a bug but its completely rediculous.

Posted: Fri Mar 04, 2005 3:43 pm
by Lithium
Sleep isn't very hard to avoid at all, you just need to use your head a bit when fighting a channeler. I know I haven't been slept in months.

Posted: Fri Mar 04, 2005 5:47 pm
by Nesyn
I don't think a channie should be able to start it at all while engaged.

Posted: Fri Mar 04, 2005 5:53 pm
by Lithium
That would also make the weave virtually useless, unless you want them to start fleesleeping you.

Posted: Sat Mar 05, 2005 1:41 pm
by Wreven
its stupid that you can concentrate enough to put someone your fighting to sleep...it wouldnt be useless if it was changed so you cant start it while engaged. it would just mean you cant start the timer earlier then its meant to be started..the timer wouldnt be so long if it were meant to be timed like air scythes...(no not th length of the timer i play em i know its not that short)

Zyrak edit: Removed a few comments that were not needed.