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Ouch

Posted: Tue Mar 01, 2005 3:18 pm
by Lithium
A Small Copse of Dying Trees
The trees in this area are unnatural. They seem to reach towards you. There
leaves have black veins and the wood has a rotting look. The taint of the
blight seems to have reached this area of the land as well. You steer clear of
the trees as you move on.
[ Exits: e s ]
You see fresh tracks of Kombat leaving east.
You see fresh tracks of Karg leaving east.
A wooden practice sword is setting here.
*Engel* is standing here, riding a black warhorse.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.
*Desain* is standing here, riding a white stallion.
*Marth* is standing here, riding a black warhorse.
A small deer is here watching over herself.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >

*
*Engel* leaves east, riding a black warhorse..
*Marth* leaves east, riding a black warhorse..
*Desain* leaves east, riding a white stallion..
*Timian* leaves east.

HP:Healthy MV:Strong >

* = = +
Phantasm narrates, 'agreed'

HP:Healthy MV:Strong >
+
Kombat has arrived from the east.
Kombat leaves south.

HP:Healthy MV:Strong >
- -
*Engel* has arrived from the east, riding a black warhorse.
*Marth* has arrived from the east, riding a black warhorse.
*Desain* has arrived from the east, riding a white stallion.
*Marth* tries to pierce you, but you dodge the attack.

HP:Healthy MV:Strong - Marth: Scratched>

*Desain* tries to smite you, but misses.

HP:Healthy MV:Strong - Marth: Scratched>

*
*Engel* makes a strange sound as you place a sharp dagger of obsidian in his back!
*Engel* grimaces in pain.

HP:Healthy MV:Strong - Marth: Scratched>
f
Kombat narrates, 'get in'
PANIC! You couldn't escape!

HP:Healthy MV:Strong - Marth: Scratched>

You try to pierce *Marth*, but he dodges the attack.
You try to pierce *Marth*, but he dodges the attack.

HP:Healthy MV:Strong - Marth: Scratched>
nar Engel stabbed
f
You narrate, 'Engel stabbed'

HP:Healthy MV:Strong - Marth: Scratched>
HP:Healthy MV:Strong - Marth: Scratched>

Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
You see fresh tracks of Kombat leaving west.
You see fresh tracks of Lithium leaving north.
You flee head over heels.

HP:Healthy MV:Strong >
s
The Heated Plains
Dry grass withered from the heat lays in small cropped over circles. The heat
from the sun bares down on you with no remorse. Corpse rotting all over the
place of animals that couldn't survive the heat, if your not carefull you could
be one.
[ Exits: n e s ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving east.

HP:Healthy MV:Strong >
s
s
The Dying Plains
The plains you are in are devastated from the heat and the blighted weather.
There is a small grasy mound in the middle of the area, and when you look
around all you see is plains. To the north and east the dead plains continues
for many leagues. Shadow spawn lurk in the shadows so be careful.
[ Exits: n e s ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving north.
A scrawny sickly-looking deer limps here.

HP:Healthy MV:Strong >
s
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see almost fresh tracks of Lithium leaving north.
You see almost fresh tracks of Phantasm leaving south.

HP:Healthy MV:Strong >
A Stone Path
You are at a dead-end of a stone path. The only way out is threw the north, to
the dying plains where carnage is the plenty. There is a large solid stone
wall to the south of you, maybe if you search around a bit it could lead
somewhere.
[ Exits: n s ]
You see almost fresh tracks of Lithium leaving north.
You see almost fresh tracks of Phantasm leaving south.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Good >
s
s
A Corner of a Crumbling Wall
A wall of jagged stones turns here as it makes its way around the city. Thin,
sickly yellow vines climb up the crumbling wall, nearly covering it. The wall
continues on to the north, completely surrounding the Trolloc city. A massive
gate lays to the west, the cities main entrance. The decaying, blighted forest
grows right up to the edge of the wall.
[ Exits: n w ]
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of Lithium leaving north.
A scrawny sickly-looking deer limps here.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
w
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of Lithium leaving east.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Good >
w
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of Phantasm leaving west.
You see almost fresh tracks of Lithium leaving east.

HP:Healthy MV:Good >
w
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Healthy MV:Good >
call
You call for the gate to be opened.

HP:Healthy MV:Good >

The gate is opened from the other side.


HP:Healthy MV:Good >
n
A Crumbling Gatekeep
A cracked road of bricks and stones lead to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc stands here, snarling at all who pass by.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good >

Phantasm narrates, 'nice'

HP:Healthy MV:Good >
nar nfc how low
You narrate, 'nfc how low'

HP:Healthy MV:Good >
l
A Crumbling Gatekeep
A cracked road of bricks and stones lead to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc stands here, snarling at all who pass by.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good >
j
They don't seem to be here.

HP:Healthy MV:Good >

A burly trolloc gatekeeper closes the gate.
A burly trolloc gatekeeper locks the gate.

HP:Healthy MV:Good >

Kombat narrates, 'regroup e gate for hit'

HP:Healthy MV:Good >
l
A Crumbling Gatekeep
A cracked road of bricks and stones lead to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc stands here, snarling at all who pass by.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good >
save
Saving Lithium.

HP:Healthy MV:Good >
stat
You are a 1528 year old trolloc.
Your mood is currently: Wimpy
It's your birthday today.
Height 6 feet, 0 inches, Weight 143 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 165 Dodge Bonus: 129, Parry Bonus: 179
Your abilities are: Str: 19, Int: 14, Wis: 14, Dex: 19, Con: 18
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
l
A Crumbling Gatekeep
A cracked road of bricks and stones lead to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A trolloc stands here, snarling at all who pass by.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc gatekeeper is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good >
j
They don't seem to be here.

HP:Healthy MV:Good >
n
A Stony Paved Road
n
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatres.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Healthy MV:Good >
n
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the different trolloc fists. To the north rises up a tell watchtower,
where scouts check for unwanted visitors.
[ Exits: n s ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Phantasm leaving south.
A wolf-snouted trolloc stands here, sniffing the air.
A wolf-snouted trolloc stands here, sniffing the air.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Healthy MV:Good >
Before a Large Tower
A wide courtyard of cracked bricks surround a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builders blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark Ones spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops ubrupty, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of Muzzles leaving east.
A large stone fountain is here.
A heavy sack made of burlap lies here.
A wooden practice sword is setting here. [2]
A pitch coated torch rests here, waiting to be lit. [2]
A tattered shirt is here, rotting away.
A small wooden shield is setting here.
A large slab of meat lies here. [31]
A sharp war axe lies here, radiating light.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A Dreadlord smirks here, an aura of power about him.

HP:Healthy MV:Good >
where
Players in your Zone
--------------------
Kombat - The East Gate
Lithium - Before a Large Tower
Rag - Captain's Quarters
Phantasm - A Shop

HP:Healthy MV:Good >

Karg narrates, 'engel crit'

HP:Healthy MV:Good >

A bull-snouted trolloc leaves east.

HP:Healthy MV:Good >
drink fountain
You drink the water.
You don't feel thirsty any more.

HP:Healthy MV:Good >
e
e
A Black Obsidian Courtyard
Unlike the city around it, this courtyard is frighteningly empty. Large flat
stones of black obsidian suck in any light that makes its way past the shadow
cast by the watchtower to the west. At the center of this courtyard is a
fountain in the shape of screaming children. Spraying from the fountain, the
blood of human prisoners fills the black basin. To the south of the Courtyard
is a large building, built of the same obsidian blocks as the courtyard.
There the myrddraal go when they feel the need to seek pleasure from their
victims.
[ Exits: e w ]
You see fresh tracks of Muzzles leaving east.
You see fresh tracks of Kombat leaving east.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A wolf-snouted trolloc stands here, sniffing the air.
A trolloc stands here, snarling at all who pass by.
A beaked trolloc stands here, listening to the ravens cawing in his ears.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Good >
A Side Road
The road here branches off into a side road. This path looks little used, and
ill cared for. Of course, that is how the whole city is...
[ Exits: e w ]
You see fresh tracks of Muzzles leaving east.
You see fresh tracks of Kombat leaving east.

HP:Healthy MV:Good >
e
The East Gate
The rocks around the gate are broken and decay from the harsh blight weather,
and the grill and drawbridge that should have been secured to keep out
invations is totally gone.
[ Exits: n e s w ]
You see fresh tracks of Muzzles leaving east.
You see fresh tracks of Muzzles leaving west.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
Kombat Al'Ghol 4 Life! is standing here.
A trolloc covered in blood is here, howling in the darkness.
A drooling trolloc is standing here, blood dripping from its tusks.
A trolloc stands here, snarling at all who pass by.
A trolloc of the Al'ghol is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good >
beckon
You beckon everyone to follow you.

HP:Healthy MV:Good >
l
The East Gate
The rocks around the gate are broken and decay from the harsh blight weather,
and the grill and drawbridge that should have been secured to keep out
invations is totally gone.
[ Exits: n e s w ]
You see fresh tracks of Muzzles leaving east.
You see fresh tracks of Muzzles leaving west.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
Kombat Al'Ghol 4 Life! is standing here.
A trolloc covered in blood is here, howling in the darkness.
A drooling trolloc is standing here, blood dripping from its tusks.
A trolloc stands here, snarling at all who pass by.
A trolloc of the Al'ghol is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good >
o
But it's currently open!

HP:Healthy MV:Good >
stat
You are a 1528 year old trolloc.
Your mood is currently: Wimpy
It's your birthday today.
Height 6 feet, 0 inches, Weight 143 pounds, Weight carried 0 lbs, Worn: 36 lbs.
Offensive Bonus: 165 Dodge Bonus: 129, Parry Bonus: 179
Your abilities are: Str: 19, Int: 14, Wis: 14, Dex: 19, Con: 18
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good >
l
Dahgur narrates, 'smells out here'
The East Gate
The rocks around the gate are broken and decay from the harsh blight weather,
and the grill and drawbridge that should have been secured to keep out
invations is totally gone.
[ Exits: n e s w ]
You see fresh tracks of Muzzles leaving east.
You see fresh tracks of Muzzles leaving west.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
Kombat Al'Ghol 4 Life! is standing here.
A trolloc covered in blood is here, howling in the darkness.
A drooling trolloc is standing here, blood dripping from its tusks.
A trolloc stands here, snarling at all who pass by.
A trolloc of the Al'ghol is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Good >

A gargantuan tusked trolloc leaves north.
Phantasm narrates, 'KEEL'

HP:Healthy MV:Good >
where

Kombat says 'already all grouped on me'

HP:Healthy MV:Good >
Players in your Zone
--------------------
Kombat - The East Gate
Lithium - The East Gate
Rag - Captain's Quarters
Phantasm - A Crumbling Courtyard

HP:Healthy MV:Good >
e
k engel
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
You see fresh tracks of Karg leaving east.
You see fresh tracks of Timian leaving north.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >

Kombat has arrived from the west.

HP:Healthy MV:Good >

Kombat leaves south.

HP:Healthy MV:Good >

*Timian* has arrived from the north.

HP:Healthy MV:Good >
e
Heated Plains
Thick grass grows from the ground. Scattered blighted trees spec the land around you.
Further inspection of the trees show that they are indeed blackened from some sort of
unseen taint.
[ Exits: n e s w ]
You see fresh tracks of Karg leaving east.
You see fresh tracks of Muzzles leaving south.

HP:Healthy MV:Good >
s
Heated Plains
Long thin patchs of grass grow here. The extreme heat bombards the air from
you. Little bugs and worms woller in the corpses that surround the plains.
The liquid in your water skin evaporates quickly, if you don't rush threw here
it could be the last time you do anything again.
[ Exits: n e s w ]
You see fresh tracks of Muzzles leaving west.
You see fresh tracks of Karg leaving south.

HP:Healthy MV:Good >
s
Scorched Plains
The ground here is blackened. Remains of grass hat was once here
are charred. Something extremly hot seems to have hit the
ground. You look around and see charred bones. A closer look
reveals that they are remains of a trolloc.
[ Exits: n e w ]
You see fresh tracks of Karg leaving west.
You see fresh tracks of Karg leaving east.
A scrawny sickly-looking deer limps here.

HP:Healthy MV:Good >
w
The Dying Plains
The plains you are in are devastated from the heat and the blighted weather.
There is a small grasy mound in the middle of the area, and when you look
around all you see is plains. To the north and east the dead plains continues
for many leagues. Shadow spawn lurk in the shadows so be careful.
[ Exits: n e s ]
You see fresh tracks of Kombat leaving south.
You see fresh tracks of Muzzles leaving south.
A scrawny sickly-looking deer limps here.

HP:Healthy MV:Good >
tr engel
HP:Healthy MV:Good >
-
*
You see almost fresh tracks of Engel leaving north.
You see almost fresh tracks of Engel leaving south.

HP:Healthy MV:Good >
s
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see fresh tracks of Kombat leaving south.
You see fresh tracks of Muzzles leaving south.

HP:Healthy MV:Good >
n
n
The Dying Plains
The plains you are in are devastated from the heat and the blighted weather.
There is a small grasy mound in the middle of the area, and when you look
around all you see is plains. To the north and east the dead plains continues
for many leagues. Shadow spawn lurk in the shadows so be careful.
[ Exits: n e s ]
You see fresh tracks of Lithium leaving south.
You see fresh tracks of Kombat leaving south.
A scrawny sickly-looking deer limps here.

HP:Healthy MV:Good >
The Heated Plains
Dry grass withered from the heat lays in small cropped over circles. The heat
from the sun bares down on you with no remorse. Corpse rotting all over the
place of animals that couldn't survive the heat, if your not carefull you could
be one.
[ Exits: n e s ]
You see fresh tracks of Kombat leaving south.
You see fresh tracks of Muzzles leaving south.

HP:Healthy MV:Good >
n
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Kombat leaving south.
Karg the Lucky Lemming is standing here.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >

*Timian* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Timian: Hurt>
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Kombat leaving south.
Karg the Lucky Lemming is standing here.
*Timian* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Timian: Hurt>

You try to pierce *Timian*, but he parries the attack.
You try to pierce *Timian*, but he dodges the attack.
*Timian* tries to pierce you, but you parry the attack.
*Timian* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Timian: Hurt>

*Engel* has arrived from the east, riding a black warhorse.
*Marth* has arrived from the east, riding a black warhorse.
*Desain* has arrived from the east, riding a white stallion.

HP:Healthy MV:Good - Timian: Hurt>

Karg tickles *Desain* as he thrashes her.

HP:Healthy MV:Good - Timian: Hurt>

*Engel* closes the gate.
*Marth* tries to pierce you, but you parry the attack.

HP:Healthy MV:Good - Timian: Hurt>
l
f
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Kombat leaving south.
*Desain* is here, fighting Karg!, riding a white stallion.
*Marth* is here, fighting YOU!, riding a black warhorse.
*Engel* is standing here, riding a black warhorse.
Karg the Lucky Lemming is here, fighting *Desain*!.
*Timian* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good - Timian: Hurt>
HP:Healthy MV:Good - Timian: Hurt>

Heated Plains
Thick grass grows from the ground. Scattered blighted trees spec the land around you.
Further inspection of the trees show that they are indeed blackened from some sort of
unseen taint.
[ Exits: n e s w ]
You see fresh tracks of Desain leaving west.
You see fresh tracks of Marth leaving west.
A small deer is here watching over herself.
You flee head over heels.

HP:Healthy MV:Good >
h
You attempt to hide yourself.

HP:Healthy MV:Good >
w
k engel
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving east.
*Desain* is here, fighting Karg!, riding a white stallion.
*Marth* is standing here, riding a black warhorse.
*Engel* is here, fighting Karg!, riding a black warhorse.
Karg the Lucky Lemming is here, fighting *Desain*!.
*Timian* is here, fighting Karg!.
A strong, black warhorse stands here, full of energy.
Karg panics, and attempts to flee!

HP:Healthy MV:Strong >
Karg leaves south.
You tickle *Engel* as you pierce him.

HP:Healthy MV:Strong - Engel: Critical>

*Desain* sends you sprawling with a powerful bash!

HP:Scratched MV:Strong - Engel: Critical>

*Timian* pierces you very hard.

HP:Scratched MV:Strong - Engel: Critical>

Dahgur narrates, 'dont wanan get trapped outside'

HP:Scratched MV:Strong - Engel: Critical>

You are enveloped in flames from a fireball sent by *Marth* -- OUCH!!

HP:Wounded MV:Strong - Engel: Critical>

Kombat has arrived from the south.

HP:Wounded MV:Strong - Engel: Critical>

*Timian* pierces you.
*Timian* pierces you.

HP:Wounded MV:Strong - Engel: Critical>
f

Kombat leaves south.

HP:Wounded MV:Strong - Engel: Critical>

You are enveloped in flames from a fireball sent by *Engel* -- OUCH!!
*Timian* pierces you hard.
*Timian* pierces you hard.
*Engel* barely pierces you.

HP:Battered MV:Strong - Engel: Critical>
You are enveloped in flames from a fireball sent by *Desain* -- OUCH!!
You wish that your wounds would stop BLEEDING so much!
As you burst into flames of death *Marth* grins evilly...
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...



I find that very amusing. Bashed by a female channeler who wasn't even engaged on me through the best set of dodge possible by a weapon that doesn't normally bash me, then eating three 100 hp fireballs and then one that finished the job... Looks like my luck finally ran out.

Posted: Tue Mar 01, 2005 6:20 pm
by Guest
yeah, nico ripped earlier today in best set possible plus a few rare items because everyone that tried bashing him landed 100%

glass dagger back on human! you guys better use it, don't store it, it ruins the whole idea of a unique.