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Channelers...
Posted: Mon Feb 28, 2005 11:44 pm
by Jaster
Is there a malus to this class? IF there is one, what the heck is it? I still dont see any. The can charge,bash,stab,have same hps as normal classes,take away stats from other classes with weaves, add stuff to themselves,do more damage in 1 round then anyone else. Perhaps take away their attacks while channeling. Give them some malus at least. Obvisouly their is no stat malus or combat malus.
Posted: Mon Feb 28, 2005 11:50 pm
by Guest
um, yeah alot of the new channelers havent been FRICKIN GIVIN there maluss yet, they imms gave all the old channelers one, but didnt put like a cap to the new statted ones, malus should be no more then 16str 18 dex and 16 con, if you have more then 16 con they give you 16 con, and take away 30 hps. Also i havent checked but i think pracs cost alot more for channelers.
Posted: Mon Feb 28, 2005 11:55 pm
by Lithium
Once the stat maluses get put into effect, they die alot quicker than other classes.
Posted: Tue Mar 01, 2005 12:02 am
by Guest
Pretty much all the people in tower have the malus's except some rank 1's, and they don't do that bad.
Posted: Tue Mar 01, 2005 11:53 am
by Guest
charge,bash,stab,have same hps as normal classes yea good work. unless they uped channelers or if there was a bug to disable the malus..
A bashing channeler used to be a laughing matter, but then again that was when dodge was actualy usefull.
Posted: Fri Mar 04, 2005 1:36 am
by Guest
wheres the proof? i dont see no before hps, after hps with the fireball....you got bashed by a non-channeler, then you got ate up by a fireball....how are channelers overpowered by this?wouldn't a stabber with attack have close to that much damage?
Posted: Fri Mar 04, 2005 3:20 am
by Laer
ok, smasher went from batt hps to crit hps in one round from your fireball, nothing else. if there were 3 people with attack on him while bashed would not equal an abser to go from batt to crit. fireball has been overpowered for sometime. it should not do the same damage 4 stabbies can do on 1 person bashed.
Posted: Fri Mar 04, 2005 5:19 am
by Guest
Laer wrote:ok, smasher went from batt hps to crit hps in one round from your fireball, nothing else. if there were 3 people with attack on him while bashed would not equal an abser to go from batt to crit. fireball has been overpowered for sometime. it should not do the same damage 4 stabbies can do on 1 person bashed.
Now there's a arguement full of holes.
Put 4 stabbers on a bashed dodger and they'll nearly die in most cases from healthy.
Put 1 shortblade attacker on with a basher and the dodger will take damage in excess of a fireball in a bash.
There's differences and balance in all things, just because one class can do something and another class can do something else doesn't make either wrong or overpowered.
Posted: Fri Mar 04, 2005 5:32 am
by Growler
A quick solution to channelers: Make me a Dreadlord again. Problem solved

Posted: Fri Mar 04, 2005 10:02 am
by Guest
Might be the damage multiplier that was added to resting/sitting/sleeping. Although I can't be sure.
Parry might need a rework, but for the most part channelers seem to be boring to play. The cost for weaves are high, I think its 4 fireballs with max mana. Thats not enough to anyone. When I log'd on, I don't see much weave from other channelers, they all want to save their mana for that last air scythe to get the kill.
If less trollocs played stabbers and there were more bashers, they'd go down a lot faster.
Thats all I could tell from logging on for two days

.
Posted: Fri Mar 04, 2005 11:08 am
by Growler
4 fireballs? Come on... each fireball is what, 35 sp? That's like 7-8 fireballs.
Posted: Fri Mar 04, 2005 11:46 am
by Trahi
Each fireball is 45-50 sps. Each air scythe is 35-40. If you want to have sanctuary first so you don't die in one bash or stab you are already down 100 sps.
Posted: Fri Mar 04, 2005 11:48 am
by Growler
Must have been changed since I checked it last. I stand corrected
Posted: Fri Mar 04, 2005 12:07 pm
by Trahi
There are many changes needed though.
Make timer on certain weaves check if you are engaged when it starts and not when it end, and some both (blind only beginning, sleep both, poison only beginning).
Make it so regen doesn't work while you are seizing or embracing the source. As it is now you still regen without releasing.
Lower slightly the sp cost of air scythe.
If it is possible I think channelers deserve a port window that if they havn't been hit by the 2nd round of pulses, the port should still land.
Posted: Fri Mar 04, 2005 2:04 pm
by Trin
ummm trahi....
air scythe is 25 sps and fireball is 35
Posted: Fri Mar 04, 2005 3:18 pm
by Guest
we are most definately looking into channelers as well as dodge, fear not!
Posted: Fri Mar 04, 2005 3:27 pm
by Lithium
Fireball is 40 sps as of two days ago. Either that, or cost is dependent upon some factor rather than being fixed.
Posted: Thu Mar 10, 2005 11:07 pm
by Guest
yeah, I'm 358 hps and 3 fireballs kills me :p I dont know about channlers.. but I do know that fireball needs looking into.
Posted: Sat Mar 12, 2005 9:02 pm
by Sonea
trolls have gankage and horse bashing humans have channelers

Posted: Sun Mar 13, 2005 6:54 am
by Growler
Sonea wrote:trolls have gankage and horse bashing
Ofcourse, humans never gank

Posted: Sun Mar 13, 2005 11:58 am
by Sonea
every time i have been on trolls have ALWAYS outnumbered humans.
Posted: Mon Mar 14, 2005 11:15 pm
by Guest
wow.. this is seriously contributing to the purpose of the thread and I ganked cause you ganked first!
Back on topic, fireball has been changed Im guessing since I didnt die in 3 of them now

thanks imms
Posted: Wed Mar 16, 2005 7:27 pm
by Aj
channelers are so over powered its not even funny, I didnt realize how bad it was until I got on my mc today with his awesome 200 def and held off 3 trolls in the caemy area, the major key was none of these trolls were bashers, but it takes little skill to spam k dark with notice on then hit my air scythe alias. Who coudnt win in such conditions. Now if I cared more about the kill than the actual love of pk I would be a basher or charger with some evil weaves such as sleep and blind but I'm not out to take away anyones fun.
My point is the balance is still in the channies favor without bash and charge.