Failed bashes
Posted: Fri Feb 18, 2005 4:31 am
Just wondering if bash could be changed a bit so that failed bashes don't engage a person? It's kind of annoying when a basher can just let a bash run with no worries, unlike, say a channeler, who if they fail a weave, runs the risk of getting stabbed..
Like in this example, I should've been given the chance for my stab to go through..
*Nadir* is standing here, riding a black warhorse.
HP:Hurt MV:Good >
You attempt to hide yourself.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
*
* = =
You dodge a bash from *Nadir* who loses his balance and falls!
HP:Hurt MV:Good - Nadir: Battered>
+ + - -
*
You can't sneak up on a fighting target.
HP:Hurt MV:Good - Nadir: Battered>
Like in this example, I should've been given the chance for my stab to go through..
*Nadir* is standing here, riding a black warhorse.
HP:Hurt MV:Good >
You attempt to hide yourself.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
*
* = =
You dodge a bash from *Nadir* who loses his balance and falls!
HP:Hurt MV:Good - Nadir: Battered>
+ + - -
*
You can't sneak up on a fighting target.
HP:Hurt MV:Good - Nadir: Battered>