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Failed bashes

Posted: Fri Feb 18, 2005 4:31 am
by Sartak
Just wondering if bash could be changed a bit so that failed bashes don't engage a person? It's kind of annoying when a basher can just let a bash run with no worries, unlike, say a channeler, who if they fail a weave, runs the risk of getting stabbed..

Like in this example, I should've been given the chance for my stab to go through..

*Nadir* is standing here, riding a black warhorse.

HP:Hurt MV:Good >
You attempt to hide yourself.

HP:Hurt MV:Good >
HP:Hurt MV:Good >

*
* = =
You dodge a bash from *Nadir* who loses his balance and falls!

HP:Hurt MV:Good - Nadir: Battered>
+ + - -
*
You can't sneak up on a fighting target.

HP:Hurt MV:Good - Nadir: Battered>

Posted: Sat Feb 19, 2005 3:59 am
by Raiden
who if they fail a weave, runs the risk of getting stabbed..
Incorrect.
Only if the Channeler dosnt engage and Blooms, if the weave is failed he automaticaly engages. Only possible with fireball

Posted: Sat Feb 19, 2005 5:00 am
by Eltargrim
failed air scythes dont engage.

Posted: Sat Feb 19, 2005 5:54 am
by Raiden
used to? with failed air scythe you normaly used to get another attack if you failed it.. dunno

Posted: Thu Feb 24, 2005 4:55 pm
by Nesyn
Unless it was changed, bash does disengage if missed, just on a low low percent.

Posted: Thu Feb 24, 2005 6:45 pm
by Lithium
I have not seen it happen since months before the old Kinslayer was taken down. Sometimes missed bashes make the basher sit down, but I have not seen them disengage.

Posted: Fri Feb 25, 2005 10:04 pm
by Sartak
That's not the point though.. I fled from him, so he was disengaged, and then he missed the bash, so should still be disengaged IMO..

Posted: Sat Feb 26, 2005 12:18 am
by Guest
i think it should be a % it disengages you if you weren't already engaged. or make stab shorter timer than bash.