Kinslayer & wotmud
Posted: Thu Feb 17, 2005 8:47 am
Hi - I'm basically a wotmud guy. and during the downtime I've come over and had a blast here - props to you all
. My "question" to the imms (I guess in particular to whoever is driving the direction that this mud is going into) is a pretty "wide" one, I suppose...
Given the fact that a lot of features appear to be based on, if not close replicas of wotmud features, what will the differences be? I'm not really talking basic stuff like zones, mobs, weapon and clothes, more "aims" and "direction" type stuff. Coupled to this, what lessons have you learned from wotmud that you believe could be improved on here, and what are the strategies in place for ensuring these improvements succeed?
Thanks in advance =)
Given the fact that a lot of features appear to be based on, if not close replicas of wotmud features, what will the differences be? I'm not really talking basic stuff like zones, mobs, weapon and clothes, more "aims" and "direction" type stuff. Coupled to this, what lessons have you learned from wotmud that you believe could be improved on here, and what are the strategies in place for ensuring these improvements succeed?
Thanks in advance =)