stats, a newbie's observation...
Posted: Mon Feb 14, 2005 7:57 am
One lesson I've learned from that other place is that having stats profoundly affect success makes for a lot of grief - for players and admin alike. I don't know what folk think of this, but personally I think that rather than say a 19 stat being 19/18 times more effective than an 18 stat, imo it'd be a far better solution to have a 19 stat be say 69/68 (ie 19 PLUS 50) times more effective than an 18 stat. Ie a much smaller range of difference, more in tune with pracs than a stat point being equivalent to a ton of pracs. It means just as much diversity really, since that's one of the arguments for stats.
Admittedly I'm clueless about this mud, so maybe stat differences don't matter that much and the view is "you should stat better in the first place", but as a new person here and looking through the forums, the perception I'm getting is that they do. Which isn't so awful either, it does mean that people will stay and play here longer and have more characters (ie looking for those 'perfect' stats), but does make for frustration and endless talk of "are these stats ok?"... unless of course you guys imp some way for all folk to be able to better their stats at some point with some predefined ceilings per class
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Just a thought, ignore if it's nonsense
Admittedly I'm clueless about this mud, so maybe stat differences don't matter that much and the view is "you should stat better in the first place", but as a new person here and looking through the forums, the perception I'm getting is that they do. Which isn't so awful either, it does mean that people will stay and play here longer and have more characters (ie looking for those 'perfect' stats), but does make for frustration and endless talk of "are these stats ok?"... unless of course you guys imp some way for all folk to be able to better their stats at some point with some predefined ceilings per class
Just a thought, ignore if it's nonsense