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Fal Moran Massacre

Posted: Mon Jul 24, 2006 11:42 pm
by Chase
So Im bored, decide to check if theres any pk. Log on, and run into this..



You narrate, 'any pk?'

HP:Battered MV:Fresh >
dismiss
Teran, general of the Shienaran Guards nods at you.

HP:Battered MV:Fresh >
whois aceds

Teran, general of the Shienaran Guards opens the irondoor.

HP:Battered MV:Fresh >
Aceds is a level 6 human warrior.

HP:Wounded MV:Fresh >
who
You exit to the east.
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west and one to
the south. The west door is kept well secure, with a latch above the handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the current
leader of the city stays, be it a noble or the active king, during a time of
crisis. The hallway heads east for a short distance, where it eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of Unasz is lying here.
The corpse of Thrak is lying here.
A staff of stout ash sits here.
A thick pair of soft white stockings have been left here.
A fringed shawl of a solid color lies here.
The corpse of a hardened Shienaran soldier is lying here. [2]
The corpse of a high-rank Shienaran soldier is lying here. [2]
A light pair of shoes lie here.
*Phantasm* is standing here.
*Mej* is standing here.
A woman looks out from her grime covered face in terror.
*Akrabbim* is resting here.
-------------- Immortals --------------
Narg <-

-------------- Players --------------
Chase Maravin
Ashreth
Xain
Draj (idle) (linkless)
Aceds (WANTED) (idle) (linkless)

6 characters displayed.
Today there was a high of 15 players.

HP:Wounded MV:Fresh >
sa rofl
You say 'rofl'

HP:Wounded MV:Fresh >

*Akrabbim* stops resting, and clambers on his feet.

HP:Wounded MV:Fresh >

*Akrabbim* blasts your head hard.

Ends with me getting crit and running around city vs Unasz, Thrak, Grime, Phantasm, Akrabbim, and Mej. Dross and Ashreth start heading up. Akrabbim, Mej, and Phantasm all stay grouped while the others solo chase me, so I slowly pick off Thrak and get Unasz low. Then the group hits me, and I stall around until I group up with Ashreth and Dross. So we hit near Easar and they begin to flee. Mej and Phant get out while the rest die trying. We then chased them down until they ripped. I would have posted the log, but it was really really log because of a ton of spam, even if it was short pk.

The key in that pk was that they didnt group up, so I was able to let the mobs buff the few that did try to get me while I waited for backup. Good times..

You get a bloody scalp of Unasz from a moderate sized backpack.
You get a bloody scalp of Grime from a moderate sized backpack.
You get a bloody scalp of Unasz from a moderate sized backpack.
You get a bloody head of Phantasm from a moderate sized backpack.
You get a bloody scalp of Mej from a moderate sized backpack.
You get a bloody head of Akrabbim from a moderate sized backpack.

Posted: Tue Jul 25, 2006 12:39 am
by Aj
posting for chase cause hes not to bright :lol:

This is Chases POV!


You narrate, 'any pk?'

HP:Battered MV:Fresh >
dismiss
Teran, general of the Shienaran Guards nods at you.

HP:Battered MV:Fresh >
whois aceds

Teran, general of the Shienaran Guards opens the irondoor.

HP:Battered MV:Fresh >
Aceds is a level 6 human warrior.

HP:Wounded MV:Fresh >
who
You exit to the east.
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west
and one to
the south. The west door is kept well secure, with a latch above the
handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the
current
leader of the city stays, be it a noble or the active king, during a
time of
crisis. The hallway heads east for a short distance, where it
eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of Unasz is lying here.
The corpse of Thrak is lying here.
A staff of stout ash sits here.
A thick pair of soft white stockings have been left here.
A fringed shawl of a solid color lies here.
The corpse of a hardened Shienaran soldier is lying here.
[2]
The corpse of a high-rank Shienaran soldier is lying here.
[2]
A light pair of shoes lie here.
*Phantasm* is standing here.
*Mej* is standing here.
A woman looks out from her grime covered face in terror.
*Akrabbim* is resting here.
-------------- Immortals --------------
Narg <-

-------------- Players --------------
Chase Maravin
Ashreth
Xain
Draj (idle) (linkless)
Aceds (WANTED) (idle) (linkless)

6 characters displayed.
Today there was a high of 15 players.

HP:Wounded MV:Fresh >

l
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west
and one to
the south. The west door is kept well secure, with a latch above the
handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the
current
leader of the city stays, be it a noble or the active king, during a
time of
crisis. The hallway heads east for a short distance, where it
eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of Unasz is lying here.
The corpse of Thrak is lying here.
A staff of stout ash sits here.
A thick pair of soft white stockings have been left here.
A fringed shawl of a solid color lies here.
The corpse of a hardened Shienaran soldier is lying here.
[2]
The corpse of a high-rank Shienaran soldier is lying here.
[2]
A light pair of shoes lie here.
*Phantasm* is standing here.
*Mej* is standing here.
A woman looks out from her grime covered face in terror.
*Akrabbim* is resting here.

HP:Wounded MV:Fresh >
sa rofl
You say 'rofl'

HP:Wounded MV:Fresh >

*Akrabbim* stops resting, and clambers on his feet.

HP:Wounded MV:Fresh >

*Akrabbim* blasts your head hard.

HP:Wounded MV:Fresh - Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Fresh - Akrabbim: Scratched>
HP:Wounded MV:Fresh - Akrabbim: Scratched>

* Cancelled...
PANIC! You couldn't escape!

HP:Wounded MV:Fresh - Akrabbim: Scratched>

*Phantasm* tickles your body as he pierces you.

HP:Battered MV:Fresh - Akrabbim: Scratched>
You panic and attempt to flee!

HP:Battered MV:Fresh - Akrabbim: Scratched>
A Secure Corridor
The thick gray walls that tower many feet into the air are rough in
surface,
and thick enough to hold off a defiant army. No windows are visible
anywhere
in the room, adding to the paranoid need for security in the garrison
as a last
resort to hold off a siege in the city. This hallway lacks a carpet,
with
floors of solid, shiny marble. To the east, a large, open room where
military
nobles meet to discuss battle tactics. To the west, the hallway
splits, adding
an additional attachment to the south.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]

HP:Battered MV:Excellent >

Ashreth narrates, 'i just logged on'

HP:Battered MV:Excellent >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Excellent >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A young recruit stands here, green in the ways of war.

HP:Battered MV:Excellent >
Alas, you cannot go that way...

HP:Battered MV:Excellent >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Excellent >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
nar rofl
w
You narrate, 'rofl'

HP:Battered MV:Strong >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >

A grizzled soldier leaves west.

HP:Battered MV:Strong >
narr 3 easar
You narrate, '3 easar'

HP:Battered MV:Strong >
i
You are carrying:
an obsidian throwing spear

HP:Battered MV:Strong >
not
l
You will now look around more carefully.

HP:Battered MV:Strong >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
o
You don't see a gate here.

HP:Battered MV:Strong >
who
-------------- Immortals --------------
Narg <-

-------------- Players --------------
Chase Maravin
Ashreth
Xain
Draj (idle) (linkless)
Aceds (WANTED) (idle) (linkless)

6 characters displayed.
Today there was a high of 15 players.

HP:Battered MV:Strong >
narr come
You narrate, 'come'

HP:Battered MV:Strong >
i
You are carrying:
an obsidian throwing spear

HP:Battered MV:Strong >
put all pack
You put an obsidian throwing spear in a moderate sized backpack.

HP:Battered MV:Strong >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
*Grime* is standing here.
*Unasz* is here, fighting a hardened Shienaran soldier!.
*Thrak* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Unasz*!.
A hardened Shienaran soldier is here, fighting *Thrak*!.

HP:Battered MV:Strong >
*Unasz* leaves south.
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]
*Unasz* is standing here.

HP:Battered MV:Strong >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
*Grime* is standing here.
*Thrak* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier is here, fighting *Thrak*!.
*Grime* leaves south.

HP:Battered MV:Strong >
*Thrak* leaves north.
They don't seem to be here.
Ashreth narrates, 'im baer but otw'

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
*Thrak* is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Good >
You crush *Thrak*'s waist extremely hard.

HP:Battered MV:Good - Thrak: Hurt>
*Grime* has arrived from the south.
*Unasz* has arrived from the south.

HP:Battered MV:Good - Thrak: Hurt>

*Grime* slashes your legs.

HP:Battered MV:Good - Thrak: Hurt>

*
*Unasz* slashes your arms.

HP:Battered MV:Good - Thrak: Hurt>

A grizzled soldier tickles *Unasz*'s legs as he slashes him.
A young soldier tries to slash *Grime*'s waist, but he parries the
attack.

HP:Battered MV:Good - Thrak: Hurt>

*Thrak* panics, and attempts to flee!

HP:Battered MV:Good - Thrak: Hurt>
- %
*Thrak* leaves east.

HP:Battered MV:Good - Unasz: Hurt>
Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Good - Unasz: Hurt>
No way! You're fighting for your life!

HP:Battered MV:Good - Unasz: Hurt>

You crush *Unasz*'s head very hard.
A young soldier tries to slash *Grime*'s legs, but he parries the
attack.
A grizzled soldier barely tickles *Unasz*'s body with his slash,
*Unasz* slashes your feet.
*Thrak* has arrived from the east.

HP:Battered MV:Good - Unasz: Hurt>

*Thrak* leaves west.

HP:Battered MV:Good - Unasz: Hurt>
You panic and attempt to flee!

HP:Battered MV:Good - Unasz: Hurt>

A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Battered MV:Good >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
*Unasz* is here, fighting a grizzled soldier!.
*Grime* is here, fighting a young soldier!.
A grizzled soldier is here, fighting *Unasz*!.
A young soldier is here, fighting *Grime*!.

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
*Grime* is standing here.
*Unasz* is here, fighting a grizzled soldier!.
A grizzled soldier is here, fighting *Unasz*!.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Good >
You try to crush *Grime*'s body, but he parries the attack.

HP:Battered MV:Good - Grime: Healthy>
HP:Battered MV:Good - Grime: Healthy>

* -
*Unasz* tries to slash a grizzled soldier's legs, but he parries the
attack.
A grizzled soldier slashes *Unasz*'s arms.

HP:Battered MV:Good - Grime: Healthy>
% -
*
Your bash at *Grime* sends him sprawling!

HP:Battered MV:Good - Grime: Scratched>

A grizzled soldier has arrived from the east.
A young soldier slashes *Grime*'s body very hard.

HP:Battered MV:Good - Grime: Scratched>

A young soldier slashes *Grime*'s arms very hard.
You crush *Grime*'s shoulders into bloody fragments!
A grizzled soldier tickles *Unasz*'s legs as he slashes him.

HP:Battered MV:Good - Grime: Hurt>
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
*Grime* is sitting here.
*Unasz* is here, fighting a grizzled soldier!.
A grizzled soldier is here, fighting *Unasz*!.
A young soldier is here, fighting *Grime*!.

HP:Battered MV:Good - Grime: Hurt>

*Unasz* sends a grizzled soldier sprawling with a powerful bash!

HP:Battered MV:Good - Grime: Hurt>

*Thrak* has arrived from the west.

HP:Battered MV:Good - Grime: Hurt>
They already seem stunned!

HP:Battered MV:Good - Grime: Hurt>
They already seem stunned!

HP:Battered MV:Good - Grime: Hurt>

A young soldier tries to slash *Grime*'s arms, but he parries the
attack.
You crush *Grime*'s legs into bloody fragments!
*Unasz* slashes a grizzled soldier's hands into bloody fragments!

HP:Battered MV:Good - Grime: Hurt>
They already seem stunned!

HP:Battered MV:Good - Grime: Hurt>
They already seem stunned!

HP:Battered MV:Good - Grime: Hurt>

*Thrak* mauls your shoulders hard.

HP:Battered MV:Good - Grime: Hurt>
They already seem stunned!

HP:Battered MV:Good - Grime: Hurt>
You panic and attempt to flee!

HP:Battered MV:Good - Grime: Hurt>

A grizzled soldier tickles *Thrak*'s legs as he slashes him.

HP:Battered MV:Good - Grime: Hurt>

Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
You flee head over heels.

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Good >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A young recruit stands here, green in the ways of war.

HP:Battered MV:Good >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >
You begin riding a white stallion.

HP:Battered MV:Good >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Good >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Good >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Grime* is standing here.
*Thrak* is here, fighting a grizzled soldier!.
A grizzled soldier is here, fighting *Thrak*!.
*Unasz* is here, fighting a grizzled soldier!.
A grizzled soldier is here, fighting *Unasz*!.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Good >
You try to crush *Grime*'s arms, but he parries the attack.

HP:Battered MV:Good - Grime: Hurt>
HP:Battered MV:Good - Grime: Hurt>

*Unasz* leaves south.

HP:Battered MV:Good - Grime: Hurt>

*
*Thrak* leaves east.

HP:Battered MV:Good - Grime: Hurt>

A grizzled soldier tries to slash *Grime*'s body, but he parries the
attack.
A grizzled soldier tries to slash *Grime*'s feet, but he dodges the
attack.
A young soldier tries to slash *Grime*'s head, but he dodges the
attack.

HP:Battered MV:Good - Grime: Hurt>
-
*Grime* panics, and attempts to flee!

HP:Battered MV:Good - Grime: Hurt>
% Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Good - Grime: Hurt>
*Grime* leaves south.
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
*Thrak* is here, fighting a grizzled soldier!.
A grizzled soldier is here, fighting *Thrak*!.
A veteran shienaran soldier is here, fighting *Thrak*!.
A grizzled soldier is here, fighting *Thrak*!.

HP:Battered MV:Good >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Good >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Thrak* is standing here.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
You crush *Thrak*'s waist very hard.

HP:Battered MV:Strong - Thrak: Battered>
HP:Battered MV:Strong - Thrak: Battered>
Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Strong - Thrak: Battered>
You do the best you can!

HP:Battered MV:Strong - Thrak: Battered>
HP:Battered MV:Strong - Thrak: Battered>

* - %
A coarse soldier barely tickles *Thrak*'s body with his slash,
A coarse soldier barely slashes *Thrak*'s head.
*Thrak* mauls your arms.

HP:Battered MV:Strong - Thrak: Battered>
-
*
Your bash at *Thrak* sends him sprawling!

HP:Battered MV:Strong - Thrak: Battered>
l
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Thrak* is sitting here.
A coarse soldier is here, fighting *Thrak*!.

HP:Battered MV:Strong - Thrak: Battered>

A coarse soldier tickles *Thrak*'s legs as he slashes him.
You crush *Thrak*'s body.

HP:Battered MV:Strong - Thrak: Battered>
l
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Thrak* is sitting here.
A coarse soldier is here, fighting *Thrak*!.

HP:Battered MV:Strong - Thrak: Battered>
narr haha
You narrate, 'haha'

HP:Battered MV:Strong - Thrak: Battered>
l
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Thrak* is sitting here.
A coarse soldier is here, fighting *Thrak*!.

HP:Battered MV:Strong - Thrak: Battered>

A coarse soldier slashes *Thrak*'s feet.
You crush *Thrak*'s legs very hard.

HP:Battered MV:Strong - Thrak: Beaten>
You do the best you can!

HP:Battered MV:Strong - Thrak: Beaten>
They already seem stunned!

HP:Battered MV:Strong - Thrak: Beaten>
You do the best you can!

HP:Battered MV:Strong - Thrak: Beaten>
They already seem stunned!

HP:Battered MV:Strong - Thrak: Beaten>
They already seem stunned!

HP:Battered MV:Strong - Thrak: Beaten>
*Thrak* panics, and attempts to flee!

HP:Battered MV:Strong - Thrak: Beaten>

* Cancelled...

HP:Battered MV:Strong - Thrak: Beaten>

* Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Strong - Thrak: Beaten>
You do the best you can!

HP:Battered MV:Strong - Thrak: Beaten>
You do the best you can!

HP:Battered MV:Strong - Thrak: Beaten>
You do the best you can!

HP:Battered MV:Strong - Thrak: Beaten>
You do the best you can!

HP:Battered MV:Strong - Thrak: Beaten>
You do the best you can!

HP:Battered MV:Strong - Thrak: Beaten>

A coarse soldier slashes *Thrak*'s head hard.
*Thrak* barely mauls your feet.
You crush *Thrak*'s shoulders hard.
*Thrak* leaves east.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
A grizzled soldier leaves west.
Sulter Lane
This is the beginning of the eastern portion of Sulter Lane, which runs
parallel to the city's massive stone wall which stands close to the
south. To
the west, Sulter Lane creates a fork, joining an additional road which
heads
north. Most homes are made of solid stone, as if wood were scarce,
though
judging by the way the few trees inside of this city are healthy, that
is quite
believable. Small alleys can be seen, most made of cheap, ground
gravel that
has begun sinking into the earth.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
Central Avenue Before a Fork in the Southern Road
Central Avenue spans north and south here, paving a path through the
center of
the city. The stone slabs that were carefully set down to form this
road are
thick in height, and strong and hard. The dirt to the side of the road
has
been dug in order to levitate the road above ground level. To the
south, the
road forks, ending Central Avenue.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
Central Avenue
Two-story buildings are a common sighting here, as this is the location
where
inns, wealthy shop-owners and merchants want to be stationed. The flow
of
people through these streets are massive on a daily basis. Despite the
lack of
good climate for a good day in a park, some land has been left open for
recreation, consisting of bare trees and trails through the woods.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
You can't seem to make out any tracks here.

HP:Battered MV:Strong >
Central Avenue Before a Fork in the Southern Road
Central Avenue spans north and south here, paving a path through the
center of
the city. The stone slabs that were carefully set down to form this
road are
thick in height, and strong and hard. The dirt to the side of the road
has
been dug in order to levitate the road above ground level. To the
south, the
road forks, ending Central Avenue.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
Sulter Lane
This is the beginning of the eastern portion of Sulter Lane, which runs
parallel to the city's massive stone wall which stands close to the
south. To
the west, Sulter Lane creates a fork, joining an additional road which
heads
north. Most homes are made of solid stone, as if wood were scarce,
though
judging by the way the few trees inside of this city are healthy, that
is quite
believable. Small alleys can be seen, most made of cheap, ground
gravel that
has begun sinking into the earth.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
Sulter Lane Outside of a Stable
The road that is called Sulter Lane, a name given recently by a ruling
monarch,
runs parallel to the city's wall to the south. Side roads and
alleyways are
numerous here. One in particular is a dusty road that heads to the
south,
where buildings are scarce so close to the city's wall, which leads to
an old
shack used for a stable.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
Sulter Lane
The stone-laid road of Sulter Lane continues east and west as it,
spanning all
the way across the city west, and just a bit further to the east. The
trees
are sparse, coming only in sudden batches. Those that can be found are
bare
and shaded a dull colored brown. Merchant stands are not uncommon, but
due to
the cold weather of the north, they are accompanied by extra layers of
clothing
for the owning merchant to resort to when the winds pick up.
[ Exits: e w ]
The corpse of Thrak is lying here.
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
Sulter Lane Meets Sen'di'nar Avenue
The long stretch of Sulter Lane is remarkable as it reflects the length
of the
city. The road simply vanishes to the west, covered by crowds and the
dips in
the land's altitude. Sen'di'nar Avenue is much more windy, twisting
eastward
almost immediately to the north to dodge gatherings of homes. The side
roads
create short cuts between the different sections of the avenue, but
with the
local commoners relaizing this, they have become more populated than
the actual
road itself. The city walls block the view to the outer city, a valid
trade-off for its protection against myrddraal-led armies.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
Sulter Lane
The stone-laid road of Sulter Lane continues east and west as it,
spanning all
the way across the city west, and just a bit further to the east. The
trees
are sparse, coming only in sudden batches. Those that can be found are
bare
and shaded a dull colored brown. Merchant stands are not uncommon, but
due to
the cold weather of the north, they are accompanied by extra layers of
clothing
for the owning merchant to resort to when the winds pick up.
[ Exits: e w ]
The corpse of Thrak is lying here.
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
narr rip thrak
You narrate, 'rip thrak'

HP:Battered MV:Strong >
get all corpse
You get a pair of thick metal boots from the corpse of Thrak.
You get a pair of gleaming iron greaves from the corpse of Thrak.
You get a black hafted axe with a curving blade from the corpse of
Thrak.
You get a pair of steel-backed gauntlets from the corpse of Thrak.
You get a loose copper belt from the corpse of Thrak.
You get a pair of full-plated vambraces from the corpse of Thrak.
You get a set of iron-forged pauldrons from the corpse of Thrak.
You get a polished silver breastplate from the corpse of Thrak.
You get a moderate sized backpack from the corpse of Thrak.
You get a long, heavy black cape from the corpse of Thrak.
You get a full helm from the corpse of Thrak.
You get a pitch black knife from the corpse of Thrak.
You get a blood covered flask of human flesh from the corpse of Thrak.
You get a full metal breastplate from the corpse of Thrak.

HP:Battered MV:Strong >

Ashreth narrates, 'nice'

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
w
Sulter Lane Outside of a Stable
The road that is called Sulter Lane, a name given recently by a ruling
monarch,
runs parallel to the city's wall to the south. Side roads and
alleyways are
numerous here. One in particular is a dusty road that heads to the
south,
where buildings are scarce so close to the city's wall, which leads to
an old
shack used for a stable.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
drop all
You drop a full metal breastplate.
You drop a blood covered flask of human flesh.
You drop a pitch black knife.
You drop a full helm.
You drop a long, heavy black cape.
You drop a moderate sized backpack.
You drop a polished silver breastplate.
You drop a set of iron-forged pauldrons.
You drop a pair of full-plated vambraces.
You drop a loose copper belt.
You drop a pair of steel-backed gauntlets.
You drop a black hafted axe with a curving blade.
You drop a pair of gleaming iron greaves.
You drop a pair of thick metal boots.

HP:Battered MV:Strong >
e
Sulter Lane
The stone-laid road of Sulter Lane continues east and west as it,
spanning all
the way across the city west, and just a bit further to the east. The
trees
are sparse, coming only in sudden batches. Those that can be found are
bare
and shaded a dull colored brown. Merchant stands are not uncommon, but
due to
the cold weather of the north, they are accompanied by extra layers of
clothing
for the owning merchant to resort to when the winds pick up.
[ Exits: e w ]
The corpse of Thrak is lying here.
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
get dagger pack
You get a short dagger from a moderate sized backpack.

HP:Battered MV:Strong >
rem club
You stop using a giant steel-bound club.

HP:Battered MV:Strong >
wield dagger
You wield a short dagger.

HP:Battered MV:Strong >
scalp
Why even bother scalping that puny thing?!

HP:Battered MV:Strong >
rem dagger

A coarse soldier has arrived from the east.

HP:Battered MV:Strong >
You stop using a short dagger.

HP:Battered MV:Strong >
wield club
You wield a giant steel-bound club.

HP:Battered MV:Strong >
l
Sulter Lane
The stone-laid road of Sulter Lane continues east and west as it,
spanning all
the way across the city west, and just a bit further to the east. The
trees
are sparse, coming only in sudden batches. Those that can be found are
bare
and shaded a dull colored brown. Merchant stands are not uncommon, but
due to
the cold weather of the north, they are accompanied by extra layers of
clothing
for the owning merchant to resort to when the winds pick up.
[ Exits: e w ]
The corpse of Thrak is lying here.
A soldier stands here, unshaven, dirty, and ready for battle.
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
Sulter Lane Outside of a Stable
The road that is called Sulter Lane, a name given recently by a ruling
monarch,
runs parallel to the city's wall to the south. Side roads and
alleyways are
numerous here. One in particular is a dusty road that heads to the
south,
where buildings are scarce so close to the city's wall, which leads to
an old
shack used for a stable.
[ Exits: e s w ]
A large metal breastplate lies here in prime condition.
A piece of flesh lies here, blood gushing from several places.
A knife as black as night lies here.
A full helm with visor has been dropped here.
A hefty cape of black cloth lies here.
A backpack of moderate size is setting here.
A silver breastplate lies here, polished as if it were never worn.
A pair of iron plated pauldrons lie here.
A pair of full lengthed vambraces lie here.
A loose copper belt lies off to the side here.
A pair of steel-backed leather gauntlets lie crumpled here.
A battle axe lies here, covered in blood.
A pair of iron greaves that have been overly polished lie here.
A pair of thick metal boots is here.
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
get all
You get a pair of thick metal boots.
You get a pair of gleaming iron greaves.
You get a black hafted axe with a curving blade.
You get a pair of steel-backed gauntlets.
You get a loose copper belt.
You get a pair of full-plated vambraces.
You get a set of iron-forged pauldrons.
You get a polished silver breastplate.
You get a moderate sized backpack.
You get a long, heavy black cape.
You get a full helm.
You get a pitch black knife.
You get a blood covered flask of human flesh.
You get a full metal breastplate.

HP:Battered MV:Strong >
i
You are carrying:
a short dagger
a pair of thick metal boots
a pair of gleaming iron greaves
a black hafted axe with a curving blade
a pair of steel-backed gauntlets
a loose copper belt
a pair of full-plated vambraces
a set of iron-forged pauldrons
a polished silver breastplate
a moderate sized backpack
a long, heavy black cape
a full helm
a pitch black knife
a blood covered flask of human flesh
a full metal breastplate

HP:Battered MV:Strong >
put dagger pack
You put a short dagger in a moderate sized backpack.

HP:Battered MV:Strong >
A grizzled soldier has arrived from the south.
Sulter Lane
This is the beginning of the eastern portion of Sulter Lane, which runs
parallel to the city's massive stone wall which stands close to the
south. To
the west, Sulter Lane creates a fork, joining an additional road which
heads
north. Most homes are made of solid stone, as if wood were scarce,
though
judging by the way the few trees inside of this city are healthy, that
is quite
believable. Small alleys can be seen, most made of cheap, ground
gravel that
has begun sinking into the earth.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
You cannot ride in there!

HP:Battered MV:Strong >
You cannot ride in there!

HP:Battered MV:Strong >
You cannot ride in there!

HP:Battered MV:Strong >
dism
You stop riding a white stallion.

HP:Battered MV:Strong >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
*Grime* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Grime*!.

HP:Battered MV:Strong >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]

HP:Battered MV:Strong >
They aren't here!

HP:Battered MV:Strong >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
*Grime* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Grime*!.

HP:Battered MV:Good >

*Unasz* has arrived from the north.

HP:Battered MV:Good >

*Grime* slashes a hardened Shienaran soldier's legs hard.
A hardened Shienaran soldier tries to slash *Grime*'s shoulders, but he
parries the attack.

HP:Battered MV:Good >
drop all

*Grime* panics, and attempts to flee!

HP:Battered MV:Good >
You drop a full metal breastplate.
You drop a blood covered flask of human flesh.
You drop a pitch black knife.
You drop a full helm.
You drop a long, heavy black cape.
You drop a moderate sized backpack.
You drop a polished silver breastplate.
You drop a set of iron-forged pauldrons.
You drop a pair of full-plated vambraces.
You drop a loose copper belt.
You drop a pair of steel-backed gauntlets.
You drop a black hafted axe with a curving blade.
You drop a pair of gleaming iron greaves.
You drop a pair of thick metal boots.

HP:Battered MV:Good >

Ashreth narrates, 'who else is there?'

HP:Battered MV:Good >

*Unasz* slashes your feet.

HP:Battered MV:Good - Unasz: Wounded>
No way! You're fighting for your life!

HP:Battered MV:Good - Unasz: Wounded>
You panic and attempt to flee!

HP:Battered MV:Good - Unasz: Wounded>

*Grime* leaves south.

HP:Battered MV:Good - Unasz: Wounded>
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
You flee head over heels.
Alas, you cannot go that way...

HP:Battered MV:Good >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Good >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Good >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Good >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Good >
You begin riding a white stallion.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
narr like 5
You narrate, 'like 5'

HP:Battered MV:Good >
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Good >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its

Posted: Tue Jul 25, 2006 12:39 am
by Aj
HP:Battered MV:Excellent >
Alas, you cannot go that way...

HP:Battered MV:Excellent >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Excellent >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Excellent >

Ashreth narrates, 'wow nice'

HP:Battered MV:Excellent >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Excellent >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Excellent >
You cannot ride in there!

HP:Battered MV:Excellent >
You cannot ride in there!

HP:Battered MV:Excellent >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Excellent >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Excellent >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Excellent >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Excellent >
dism
You stop riding a white stallion.

HP:Battered MV:Excellent >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]

HP:Battered MV:Strong >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]

HP:Battered MV:Strong >
A Secure Corridor
The thick gray walls that tower many feet into the air are rough in
surface,
and thick enough to hold off a defiant army. No windows are visible
anywhere
in the room, adding to the paranoid need for security in the garrison
as a last
resort to hold off a siege in the city. This hallway lacks a carpet,
with
floors of solid, shiny marble. To the east, a large, open room where
military
nobles meet to discuss battle tactics. To the west, the hallway
splits, adding
an additional attachment to the south.
[ Exits: e w ]
A large metal breastplate lies here in prime condition.
A piece of flesh lies here, blood gushing from several places.
A knife as black as night lies here.
A full helm with visor has been dropped here.
A hefty cape of black cloth lies here.
A backpack of moderate size is setting here.
A silver breastplate lies here, polished as if it were never worn.
A pair of iron plated pauldrons lie here.
A pair of full lengthed vambraces lie here.
A loose copper belt lies off to the side here.
A pair of steel-backed leather gauntlets lie crumpled here.
A battle axe lies here, covered in blood.
A pair of iron greaves that have been overly polished lie here.
A pair of thick metal boots is here.
A hardened Shienaran soldier stands here on guard.
*Grime* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Grime*!.

HP:Battered MV:Strong >
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west
and one to
the south. The west door is kept well secure, with a latch above the
handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the
current
leader of the city stays, be it a noble or the active king, during a
time of
crisis. The hallway heads east for a short distance, where it
eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of Unasz is lying here.
The corpse of Thrak is lying here.
A staff of stout ash sits here.
A thick pair of soft white stockings have been left here.
A fringed shawl of a solid color lies here.
The corpse of a high-rank Shienaran soldier is lying here.
[2]
A light pair of shoes lie here.
The corpse of a hardened Shienaran soldier is lying here.
[3]
You notice a moderate sized backpack hidden here.
A woman looks out from her grime covered face in terror.
*Mej* is standing here.
*Phantasm* is standing here.
*Akrabbim* is standing here.
*Unasz* is resting here.

HP:Battered MV:Good >
A Secure Corridor
The thick gray walls that tower many feet into the air are rough in
surface,
and thick enough to hold off a defiant army. No windows are visible
anywhere
in the room, adding to the paranoid need for security in the garrison
as a last
resort to hold off a siege in the city. This hallway lacks a carpet,
with
floors of solid, shiny marble. To the east, a large, open room where
military
nobles meet to discuss battle tactics. To the west, the hallway
splits, adding
an additional attachment to the south.
[ Exits: e w ]
A large metal breastplate lies here in prime condition.
A piece of flesh lies here, blood gushing from several places.
A knife as black as night lies here.
A full helm with visor has been dropped here.
A hefty cape of black cloth lies here.
A backpack of moderate size is setting here.
A silver breastplate lies here, polished as if it were never worn.
A pair of iron plated pauldrons lie here.
A pair of full lengthed vambraces lie here.
A loose copper belt lies off to the side here.
A pair of steel-backed leather gauntlets lie crumpled here.
A battle axe lies here, covered in blood.
A pair of iron greaves that have been overly polished lie here.
A pair of thick metal boots is here.
A hardened Shienaran soldier stands here on guard.
*Grime* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Grime*!.

HP:Battered MV:Good >

*Grime* panics, and attempts to flee!

HP:Battered MV:Good >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]

HP:Battered MV:Good >
A Small Office
This cramped room is made up of jagged, gray stone walls that meet the
ceiling
eight feet into the air. There is no door to the west, which seems odd
as
there is a door on the other end to the east. The floor is tiled and
gives off
a faint glare as light from the room hits it. There's a fireplace
behind a
desk in the north wall that is large enough to fit bulky pieces of wood
that
can last for hours. A large rock slab is attached to the ground in
front of
the fireplace to prevent the room from going up in a flame.
[ Exits: e w ]

HP:Battered MV:Good >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]
*Grime* is standing here.

HP:Battered MV:Good >
A Secure Corridor
The thick gray walls that tower many feet into the air are rough in
surface,
and thick enough to hold off a defiant army. No windows are visible
anywhere
in the room, adding to the paranoid need for security in the garrison
as a last
resort to hold off a siege in the city. This hallway lacks a carpet,
with
floors of solid, shiny marble. To the east, a large, open room where
military
nobles meet to discuss battle tactics. To the west, the hallway
splits, adding
an additional attachment to the south.
[ Exits: e w ]
A large metal breastplate lies here in prime condition.
A piece of flesh lies here, blood gushing from several places.
A knife as black as night lies here.
A full helm with visor has been dropped here.
A hefty cape of black cloth lies here.
A backpack of moderate size is setting here.
A silver breastplate lies here, polished as if it were never worn.
A pair of iron plated pauldrons lie here.
A pair of full lengthed vambraces lie here.
A loose copper belt lies off to the side here.
A pair of steel-backed leather gauntlets lie crumpled here.
A battle axe lies here, covered in blood.
A pair of iron greaves that have been overly polished lie here.
A pair of thick metal boots is here.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
*Grime* has arrived from the east.

HP:Battered MV:Good >
Alas, you cannot go that way...

HP:Battered MV:Good >

*Grime* slashes your hands.

HP:Battered MV:Good - Grime: Hurt>
No way! You're fighting for your life!

HP:Battered MV:Good - Grime: Hurt>
No way! You're fighting for your life!

HP:Battered MV:Good - Grime: Hurt>
You panic and attempt to flee!

HP:Battered MV:Good - Grime: Hurt>
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west
and one to
the south. The west door is kept well secure, with a latch above the
handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the
current
leader of the city stays, be it a noble or the active king, during a
time of
crisis. The hallway heads east for a short distance, where it
eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of Unasz is lying here.
The corpse of Thrak is lying here.
A staff of stout ash sits here.
A thick pair of soft white stockings have been left here.
A fringed shawl of a solid color lies here.
The corpse of a high-rank Shienaran soldier is lying here.
[2]
A light pair of shoes lie here.
The corpse of a hardened Shienaran soldier is lying here.
[3]
You notice a moderate sized backpack hidden here.
A woman looks out from her grime covered face in terror.
*Mej* is standing here.
*Phantasm* is standing here.
*Akrabbim* is standing here.
*Unasz* is standing here.
You flee head over heels.
Alas, you cannot go that way...
*Unasz* slashes your arms.

HP:Battered MV:Good - Unasz: Wounded>
No way! You're fighting for your life!

HP:Battered MV:Good - Unasz: Wounded>
PANIC! You couldn't escape!

HP:Battered MV:Good - Unasz: Wounded>

You crush *Unasz*'s legs.
*Unasz* slashes your feet.

HP:Battered MV:Good - Unasz: Wounded>
No way! You're fighting for your life!

HP:Battered MV:Good - Unasz: Wounded>
No way! You're fighting for your life!

HP:Battered MV:Good - Unasz: Wounded>
You panic and attempt to flee!

HP:Battered MV:Good - Unasz: Wounded>

*Phantasm* tickles your body as he pierces you.

HP:Battered MV:Good - Unasz: Wounded>

*Grime* has arrived from the east.

HP:Battered MV:Good - Unasz: Wounded>
A Secure Corridor
The thick gray walls that tower many feet into the air are rough in
surface,
and thick enough to hold off a defiant army. No windows are visible
anywhere
in the room, adding to the paranoid need for security in the garrison
as a last
resort to hold off a siege in the city. This hallway lacks a carpet,
with
floors of solid, shiny marble. To the east, a large, open room where
military
nobles meet to discuss battle tactics. To the west, the hallway
splits, adding
an additional attachment to the south.
[ Exits: e w ]
A large metal breastplate lies here in prime condition.
A piece of flesh lies here, blood gushing from several places.
A knife as black as night lies here.
A full helm with visor has been dropped here.
A hefty cape of black cloth lies here.
A backpack of moderate size is setting here.
A silver breastplate lies here, polished as if it were never worn.
A pair of iron plated pauldrons lie here.
A pair of full lengthed vambraces lie here.
A loose copper belt lies off to the side here.
A pair of steel-backed leather gauntlets lie crumpled here.
A battle axe lies here, covered in blood.
A pair of iron greaves that have been overly polished lie here.
A pair of thick metal boots is here.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]

HP:Battered MV:Good >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]

HP:Battered MV:Good >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Draining >
You begin riding a white stallion.

HP:Battered MV:Draining >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Draining >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Draining >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
l
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Draining >

A veteran shienaran soldier quickly enters from the west.

HP:Battered MV:Draining >
l
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Draining >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Draining >
They don't seem to be here.


HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
sc
You have 171(438) hit and 56(115) movement points.
You have scored 396537896 exp, 335 total quest points
You need 603462103 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are riding a white stallion. Your mount looks weary.
You are standing.

HP:Battered MV:Draining >
save
Saving Chase.

HP:Battered MV:Draining >
not
You look around less carefully.

P:Battered MV:Draining >
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
reply come!
You tell Ashreth, 'come!'

HP:Battered MV:Draining >
l
st
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
You are already standing.

HP:Battered MV:Strong >
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
not
You will now look around more carefully.

HP:Battered MV:Strong >
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >

*Unasz* has arrived from the south.

HP:Battered MV:Strong >
You barely crush *Unasz*'s body.

HP:Battered MV:Strong - Unasz: Wounded>
HP:Battered MV:Strong - Unasz: Wounded>

*
A grizzled soldier barely slashes *Unasz*'s legs.

HP:Battered MV:Strong - Unasz: Wounded>
- %
*Unasz* panics, and attempts to flee!

HP:Battered MV:Strong - Unasz: Wounded>
-
A grizzled soldier tickles *Unasz*'s hands as he slashes him.

HP:Battered MV:Strong - Unasz: Wounded>

*Unasz* leaves east.
*Unasz* has arrived from the east.

HP:Battered MV:Strong >

*
Your bash at *Unasz* sends him sprawling!

HP:Battered MV:Strong - Unasz: Wounded>
You do the best you can!

HP:Battered MV:Strong - Unasz: Wounded>
They already seem stunned!

HP:Battered MV:Strong - Unasz: Wounded>
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
*Unasz* is sitting here.
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong - Unasz: Wounded>
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
*Unasz* is sitting here.
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong - Unasz: Wounded>

A grizzled soldier barely slashes *Unasz*'s legs.
A grizzled soldier slashes *Unasz*'s head.
You crush *Unasz*'s feet very hard.

HP:Battered MV:Strong - Unasz: Wounded>
They already seem stunned!

HP:Battered MV:Strong - Unasz: Wounded>
They already seem stunned!

HP:Battered MV:Strong - Unasz: Wounded>

A grizzled soldier slashes *Unasz*'s shoulders very hard.
You crush *Unasz*'s legs very hard.

HP:Battered MV:Strong - Unasz: Battered>
They already seem stunned!

HP:Battered MV:Strong - Unasz: Battered>

*Unasz* panics, and attempts to flee!

HP:Battered MV:Strong - Unasz: Battered>
HP:Battered MV:Strong - Unasz: Battered>

*
*Grime* has arrived from the south.

HP:Battered MV:Strong - Unasz: Battered>
Cancelled...
You do the best you can!

HP:Battered MV:Strong - Unasz: Battered>
You do the best you can!

HP:Battered MV:Strong - Unasz: Battered>
You do the best you can!

HP:Battered MV:Strong - Unasz: Battered>
You do the best you can!

HP:Battered MV:Strong - Unasz: Battered>
You do the best you can!

HP:Battered MV:Strong - Unasz: Battered>
*Unasz* leaves west.
You crush *Grime*'s body very hard.

HP:Battered MV:Strong - Grime: Hurt>
HP:Battered MV:Strong - Grime: Hurt>

A grizzled soldier tries to slash *Grime*'s legs, but he parries the
attack.

HP:Battered MV:Strong - Grime: Hurt>

*
*Grime* panics, and attempts to flee!

HP:Battered MV:Strong - Grime: Hurt>

A grizzled soldier tries to slash *Grime*'s shoulders, but he dodges
the attack.

HP:Battered MV:Strong - Grime: Hurt>
- %
*Grime* leaves east.

HP:Battered MV:Strong >
- Cancelled...
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
*Grime* is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
You try to crush *Grime*'s legs, but he parries the attack.

HP:Battered MV:Strong - Grime: Hurt>
HP:Battered MV:Strong - Grime: Hurt>

* -
*Grime* slashes your head.

HP:Battered MV:Strong - Grime: Hurt>

*Grime* panics, and attempts to flee!

HP:Battered MV:Strong - Grime: Hurt>
% -
A grizzled soldier tries to slash *Grime*'s feet, but he parries the
attack.

HP:Battered MV:Strong - Grime: Hurt>

*Grime* leaves west.

HP:Battered MV:Strong >

*
They must have left already...

HP:Battered MV:Strong >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >

*Grime* has arrived from the west.

HP:Battered MV:Strong >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Unasz* is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
You crush *Unasz*'s hands hard.

HP:Battered MV:Strong - Unasz: Battered>
HP:Battered MV:Strong - Unasz: Battered>

*
*Grime* has arrived from the east.

HP:Battered MV:Strong - Unasz: Battered>

*Unasz* slashes your hands.
*Grime* leaves south.

HP:Battered MV:Strong - Unasz: Battered>
-
*Unasz* panics, and attempts to flee!

HP:Battered MV:Strong - Unasz: Battered>

A grizzled soldier barely slashes *Unasz*'s hands.

HP:Battered MV:Strong - Unasz: Battered>
% -
*Phantasm* has arrived from the south.
*Mej* has arrived from the south.

HP:Battered MV:Strong - Unasz: Battered>

*
Your bash at *Unasz* sends him sprawling!

HP:Battered MV:Strong - Unasz: Battered>

*Akrabbim* blasts your hands.

HP:Battered MV:Strong - Unasz: Battered>
A grizzled soldier slashes *Unasz*'s shoulders.
You crush *Unasz*'s legs hard.
You panic and attempt to flee!

HP:Battered MV:Strong - Unasz: Beaten>

*Mej* tickles your legs as he pierces you.

HP:Battered MV:Strong - Unasz: Beaten>

Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
You flee head over heels.

HP:Battered MV:Strong >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Strong >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Ashreth narrates, 'k im market cheran hagg'
Bash who?

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
sc
You have 160(438) hit and 89(115) movement points.
You have scored 396537594 exp, 335 total quest points
You need 603462405 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are riding a white stallion. Your mount looks weary.
You are standing.
*Akrabbim* has arrived from the west.
*Mej* has arrived from the west.

HP:Battered MV:Strong >

*Akrabbim* blasts your legs.

HP:Battered MV:Strong - Akrabbim: Scratched>
save
Saving Chase.

HP:Battered MV:Strong - Akrabbim: Scratched>

A grizzled soldier tries to slash *Mej*'s body, but he parries the
attack.
A young soldier tries to slash *Phantasm*'s legs, but he parries the
attack.
A coarse soldier tries to slash *Mej*'s head, but he parries the
attack.

HP:Battered MV:Strong - Akrabbim: Scratched>
You panic and attempt to flee!

HP:Battered MV:Strong - Akrabbim: Scratched>

Ashreth narrates, 'not 1 remount from baer to here'

HP:Battered MV:Strong - Akrabbim: Scratched>

A coarse soldier tries to slash *Mej*'s hands, but he parries the
attack.
*Phantasm* pierces a young soldier's head.
*Phantasm* pierces a young soldier's legs.
A young soldier tries to slash *Phantasm*'s body, but he parries the
attack.
*Mej* tries to pierce a grizzled soldier's hands, but he dodges the
attack.
A grizzled soldier tries to slash *Mej*'s legs, but he parries the
attack.
*Akrabbim* barely blasts your body.

HP:Battered MV:Fresh - Akrabbim: Healthy>
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
You flee head over heels.
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Fresh >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Fresh >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Fresh >
Alas, you cannot go that way...

HP:Battered MV:Fresh >
Alas, you cannot go that way...

HP:Battered MV:Fresh >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Fresh >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Fresh >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
*Grime* is here, fighting a grizzled soldier!.
A grizzled soldier is here, fighting *Grime*!.
A grizzled soldier is here, fighting *Grime*!.

HP:Battered MV:Fresh >
*Grime* leaves east.
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Fresh >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
It's already closed!

HP:Battered MV:Fresh >

*Grime* has arrived from the east.

HP:Battered MV:Fresh >
You try to crush *Grime*'s feet, but he parries the attack.
*Akrabbim* has arrived from the east.

HP:Battered MV:Fresh - Grime: Hurt>
You do the best you can!

HP:Battered MV:Fresh - Grime: Hurt>
It's already closed!

HP:Battered MV:Fresh - Grime: Hurt>
Ashreth narrates, 'market sheran'
You do the best you can!
*Akrabbim* blasts your arms.

HP:Battered MV:Fresh - Grime: Hurt>
HP:Battered MV:Fresh - Grime: Hurt>

A grizzled soldier tickles *Akrabbim*'s hands as he slashes him.
A grizzled soldier slashes *Akrabbim*'s hands.
A grizzled soldier barely tickles *Akrabbim*'s body with his slash,
A grizzled soldier slashes *Akrabbim*'s waist.
A grizzled soldier tickles *Akrabbim*'s arms as he slashes him.
A rough-tongued gatekeeper tickles *Akrabbim*'s shoulders as he slashes
him.
A veteran shienaran soldier slashes *Akrabbim*'s head.

HP:Battered MV:Fresh - Grime: Hurt>

* -
A veteran shienaran soldier slashes *Akrabbim*'s head.
A rough-tongued gatekeeper tickles *Akrabbim*'s hands as he slashes
him.
A grizzled soldier tickles *Akrabbim*'s arms as he slashes him.
A grizzled soldier barely slashes *Akrabbim*'s legs.
A grizzled soldier barely slashes *Akrabbim*'s head.
A grizzled soldier tickles *Akrabbim*'s arms as he slashes him.
A grizzled soldier slashes *Akrabbim*'s feet.

HP:Battered MV:Fresh - Grime: Hurt>
%
A rough-tongued gatekeeper yells, 'Hurry the defense of Fal Moran has
been broken the foul disgusting beast Akrabbim is attacking me at !!!
Argh!!'

HP:Battered MV:Fresh - Grime: Hurt>
-
*Akrabbim* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Grime: Hurt>

A veteran shienaran soldier barely slashes *Akrabbim*'s head.
A rough-tongued gatekeeper tickles *Akrabbim*'s body as he slashes him.
A grizzled soldier tickles *Akrabbim*'s legs as he slashes him.
A grizzled soldier slashes *Akrabbim*'s head.
A grizzled soldier tickles *Akrabbim*'s legs as he slashes him.
A grizzled soldier tickles *Akrabbim*'s arms as he slashes him.
A grizzled soldier slashes *Akrabbim*'s head.
*Akrabbim* blasts your legs hard.
*Akrabbim* blasts a veteran shienaran soldier's legs hard.
*Akrabbim* blasts a grizzled soldier's hands hard.
*Akrabbim* tries to blast a grizzled soldier's legs, but he dodges the
attack.
*Akrabbim* tries to blast a grizzled soldier's head, but he parries the
attack.
*Akrabbim* blasts a grizzled soldier's arms extremely hard.
*Akrabbim* blasts a grizzled soldier's body hard.
*Akrabbim* blasts A rough-tongued gatekeeper's body hard.
*Grime* slashes your hands very hard.

HP:Beaten MV:Fresh - Grime: Hurt>
bash akrabbim

A veteran shienaran soldier tickles *Akrabbim*'s arms as he slashes
him.
A rough-tongued gatekeeper barely tickles *Akrabbim*'s body with his
slash,
A grizzled soldier barely slashes *Akrabbim*'s arms.
A grizzled soldier tickles *Akrabbim*'s legs as he slashes him.
A grizzled soldier barely tickles *Akrabbim*'s body with his slash,
A grizzled soldier slashes *Akrabbim*'s arms.
A grizzled soldier tickles *Akrabbim*'s legs as he slashes him.
*Akrabbim* blasts your arms hard.
*Akrabbim* blasts a veteran shienaran soldier's legs hard.
*Akrabbim* blasts a grizzled soldier's legs hard.
*Akrabbim* blasts a grizzled soldier's arms very hard.
*Akrabbim* blasts a grizzled soldier's legs.
*Akrabbim* blasts a grizzled soldier's feet very hard.
*Akrabbim* blasts a grizzled soldier's head very hard.
*Akrabbim* blasts A rough-tongued gatekeeper's arms extremely hard.
*Grime* slashes your arms.
*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Fresh - Grime: Hurt>

*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Fresh - Grime: Hurt>

*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Fresh - Grime: Hurt>

A rough-tongued gatekeeper yells, 'Hurry the defense of Fal Moran has
been broken the foul disgusting beast Akrabbim is attacking me at !!!
Argh!!'

HP:Beaten MV:Fresh - Grime: Hurt>

*Akrabbim* leaves east.

HP:Beaten MV:Fresh - Grime: Hurt>
Bash who?

HP:Beaten MV:Fresh - Grime: Hurt>
HP:Beaten MV:Fresh - Grime: Hurt>

*
*Akrabbim* has arrived from the east.

HP:Beaten MV:Fresh - Grime: Hurt>

*Akrabbim* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grime: Hurt>
-
A grizzled soldier tickles *Akrabbim*'s hands as he slashes him.
A grizzled soldier tickles *Akrabbim*'s arms as he slashes him.
A grizzled soldier slashes *Akrabbim*'s feet.
A grizzled soldier slashes *Akrabbim*'s waist.
A grizzled soldier barely slashes *Akrabbim*'s feet.
A rough-tongued gatekeeper tickles *Akrabbim*'s body as he slashes him.
A veteran shienaran soldier slashes *Akrabbim*'s waist.
A veteran shienaran soldier slashes *Akrabbim*'s feet.
A rough-tongued gatekeeper barely slashes *Akrabbim*'s feet.
A grizzled soldier barely slashes *Akrabbim*'s hands.
A grizzled soldier slashes *Akrabbim*'s waist hard.
A grizzled soldier barely slashes *Akrabbim*'s legs.
A grizzled soldier tickles *Akrabbim*'s body as he slashes him.
A grizzled soldier tickles *Akrabbim*'s body as he slashes him.
*Akrabbim* blasts your hands.
You wish that your wounds would stop BLEEDING so much!
*Akrabbim* blasts a veteran shienaran soldier's body hard.
*Akrabbim* blasts a grizzled soldier's hands hard.
*Akrabbim* tries to blast a grizzled soldier's feet, but he parries the
attack.
*Akrabbim* blasts a grizzled soldier's legs hard.
*Akrabbim* blasts a grizzled soldier's legs very hard.
*Akrabbim* blasts a grizzled soldier's body hard.
*Akrabbim* blasts A rough-tongued gatekeeper's feet hard.
*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Fresh - Grime: Hurt>

*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Fresh - Grime: Hurt>
%
*Akrabbim* leaves east.

HP:Beaten MV:Fresh - Grime: Hurt>
-
*Grime* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grime: Hurt>

*Grime* slashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grime: Hurt>

*Akrabbim* has arrived from the east.
*Phantasm* has arrived from the east.

HP:Beaten MV:Fresh - Grime: Hurt>

*Akrabbim* blasts your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grime: Hurt>

*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:

Posted: Tue Jul 25, 2006 12:42 am
by Aj
HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
A Check-In Station
The bricked walls making up most of the room's perimeter are far from
impeccable, though they are thick and firm. Protruding from the walls
are
candle-stands to keep the room well-lit, as is law in Shienar, but also
to
provide sufficient light for paper work. Two tables at opposite sides
of the
room provide a place to work for secretaries regulating those who enter
and
leave the garrison. A firm door with smooth metal latch stand guard to
keep
unwelcome visitors out of the rest of the building.
[ Exits: n s ]

HP:Critical MV:Good >
The barredgates seems to be closed.

HP:Critical MV:Good >
drop all
You drop a stout ash staff.
You drop a soft pair of stockings.
You drop an Aes Sedai's shawl.
You drop a pair of light leather shoes.
You drop a pair of thick leather hunting boots.
You drop a pair of khaki colored breeches.
You drop a large silver shield.
You drop a deadly curved scimitar.
You drop a serpent ring.
You drop a pair of leather gauntlets.
You drop a fine silken sash.
You drop a pair of wolfhide sleeves.
You drop a set of white leather shoulder pads with scales.
You drop a thick green knit tunic.
You drop a fashionable purple dress with gleaming buttons.
You drop an ivy entwined headband.
You drop an elegant dress of beautiful cloth .

HP:Critical MV:Good >
A Blazing Arms Production Room
The steam that constantly rises into the air makes the air not only
humid, but
musty and blurry. The high ceiling is without windows as are the
walls, giving
the hot air no place to go. Work stations, which consist of cheap
benches and
tables, anvils and forge fires, are scattered throughout the room to
provide a
systematic means of production of different military tools. A door to
the
north leads into a check-in station, while the west leads into a small
office,
likely a more comfortable place to be.
[ Exits: n w ]
A giant anvil stands in the center of the room here. [2]
*Unasz* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A skilled guardsman leans against a wall, ready to train you.

HP:Critical MV:Good >
A Small Office
This cramped room is made up of jagged, gray stone walls that meet the
ceiling
eight feet into the air. There is no door to the west, which seems odd
as
there is a door on the other end to the east. The floor is tiled and
gives off
a faint glare as light from the room hits it. There's a fireplace
behind a
desk in the north wall that is large enough to fit bulky pieces of wood
that
can last for hours. A large rock slab is attached to the ground in
front of
the fireplace to prevent the room from going up in a flame.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.

HP:Critical MV:Good >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]
A hardened Shienaran soldier stands here on guard.

HP:Critical MV:Good >
A hardened Shienaran soldier leaves north.
A hardened Shienaran soldier has arrived from the north.
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]

HP:Critical MV:Good >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.

HP:Critical MV:Good >
You begin riding a white stallion.

HP:Critical MV:Good >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Good >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.

HP:Critical MV:Good >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Critical MV:Good >
The jammeddoor seems to be closed.

HP:Critical MV:Good >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Good >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Critical MV:Good >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Good >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Critical MV:Good >
Veldru Avenue
Just over the tipped tops of the homes to the south of this section of
Veldru
Avenue, a distant tower can be spotted, though from this distance it is
hard to
make out just how tall it is. The city's western gate, barred with
thick steel
reinforcements and attached to two chains that reach to the bridge
overhead can
be clearly seen from this distance. The road continues west and east,
where it
eventually turns to swiftly make its way through Fal Moran.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Critical MV:Good >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Critical MV:Good >
The jammeddoor seems to be closed.

HP:Critical MV:Good >
dism
You stop riding a white stallion.

HP:Critical MV:Good >
e
Veldru Avenue
Just over the tipped tops of the homes to the south of this section of
Veldru
Avenue, a distant tower can be spotted, though from this distance it is
hard to
make out just how tall it is. The city's western gate, barred with
thick steel
reinforcements and attached to two chains that reach to the bridge
overhead can
be clearly seen from this distance. The road continues west and east,
where it
eventually turns to swiftly make its way through Fal Moran.
[ Exits: e w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.


HP:Critical MV:Good >
sc
You have 24(438) hit and 64(115) movement points.
You have scored 396536964 exp, 335 total quest points
You need 603463035 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are standing.

HP:Critical MV:Good >
l
Veldru Avenue
Just over the tipped tops of the homes to the south of this section of
Veldru
Avenue, a distant tower can be spotted, though from this distance it is
hard to
make out just how tall it is. The city's western gate, barred with
thick steel
reinforcements and attached to two chains that reach to the bridge
overhead can
be clearly seen from this distance. The road continues west and east,
where it
eventually turns to swiftly make its way through Fal Moran.
[ Exits: e w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Critical MV:Good >
Veldru Avenue
The wide street is made of laid stone slabs with many signs of damage
from
years of use, though they are so large that they must have been placed
by
Ogiers. The large, forty-foot stone wall to the west hides all that
lays
outside of the city except the sky. The road twists sharply like a
threatened
snake, leading the road to the west and the north, with buildings
clinging to
both of its sides.
[ Exits: n w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Good >
Veldru Avenue
The wide street of Veldu Avenue creates a path heading north and south.
Scattered piles of sticks can be seen to the side of the road which
have
drifted from nearby woods. There are many places where the grass is
dying and
is evident by the crispness of the strands. The gray, towering city
wall is
nearby to the west, and the city's west gate can barely be seen.
[ Exits: n s ]
Covered with the smell of ale, a drunken fool staggers around.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Good >
Fork in Veldru Avenue
Veldru Avenue forks off into three directions here, the east, west, and
south.
To the east, the road leads through the center of Fal Moran, widening
to allow
space for the increased traffic. Larger buildings are off to the east
than to
the west, where business is more likely to flare. The huge white
citywall,
made of gray stone, towers in the west, granting citizens security.
[ Exits: e s w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Draining >
Veldru Avenue
The smell of rotting garbage fills the air from a private dump. The
pile of
garbage is about eight feet heigh, consisting of useless materials.
The pile
is nothing alongside the city wall, which engulfs it directly behind.
Houses,
inns, and shops stand side by side alongside the road, many seperated
by alleys
or dust roads. Advertising signs are rare, though those that have been
placed
out alongside the streets often contain brilliant designs, likely
costing a bit
of money to have done.
[ Exits: n e ]
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Critical MV:Draining >
Alas, you cannot go that way...

HP:Critical MV:Draining >
Veldru Avenue
Medium-sized trees stand off to the east with paths leading throughout
the park
for families to relax. Leaves fall to the ground, filling the air with
a
variety of different colors. Veldru Avenue, a wide street along the
western
side of Fal Moran, turns in a slight curve, leading the road west and
south.
Small homes stand to the north, most with one or two round windows and
a simple
wooden door. A dried up pond has left a rather large crater in the
earth,
collecting trash from polluters.
[ Exits: s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
Veldru Avenue
A wondrous selection of trees add a variety of color to the city just
off to
the south of the curve in Veldru Avenue, which turns east and north.
Two story
buildings, which are either large shops are inns, are made of a variety
of
colored bricks, with windows containing curtains to keep nosy people
from
peeking in. The tiles at the top of the buildings, which slant
downward, add a
perfect match to each and every wall design.
[ Exits: n e ]
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
Veldru Avenue
The road heads north and south here, where it eventually turns east in
both
directions. A large portion of land to the west has been set aside and
used as
a cemetery for soldiers who have fallen in the constant battle against
the
Shadow. Large tombstones can be seen as far as the city wall, which
towers
feet into the air.
[ Exits: n s ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
Alas, you cannot go that way...

HP:Critical MV:Draining >
A Turn in Veldru Avenue
The wide street of Veldru Avenue curves slowly into a turn, leading the
road
east and west throughout the western side of the city. Houses are
lined up to
the north of the street, while various military buildings, made of red
bricks
and barred windows, are spread out to the west. Fal Moran's gigantic
city wall
to the west offers protection to all within, making a siege a difficult
thing
to do. Men patrol the wall all throughout the day, making sure that
those who
approach are friendly, and disposing of them if not.
[ Exits: e s ]

HP:Critical MV:Draining >
Alas, you cannot go that way...

HP:Critical MV:Draining >
A Turn in Veldru Avenue
Veldru Avenue turns to the west and north here, dodging homes and
shops.
There's an abandoned section of the city to the east, where old homes,
many of
which no longer stand, are in bad condition. This section of the city
is poor
and is made evident by the scattered papers and other various items
alongside
the road. The towering city wall that runs alongside the road to the
east
consists of light gray bricks, with occasional windows and guardsmen at
the top
patrolling the border of the city.
[ Exits: n w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
Veldru Avenue
This street of Fal Moran, named Veldru Avenue, is among the busiest in
the
city. Peddlers and commoners bustle along in a hurry along during the
day to
get to their duties, and even during the night travelers make their way
to
homes and inns. The street twists back and forth to the south, and to
the
north, it turns east along the northern wall of the city.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Faint >
Intersection Between Shin'ren Lane and Veldru Avenu
A small gravel street leads up a hill into a small tailor shop just off
to the
west, where a big sign stands out in the grass in front of the shop
advertising
its products. A sign also hangs just off to the side of the road where
it
begins to curve, announing the change in street names.
[ Exits: e s w ]
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A hired mercenary stands here.
A hired mercenary stands here.
A hired mercenary stands here.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
The Steady Tailor's Shop
The interior of the shop is small, giving the people who work here
little room
to do their job. The smell of freshly cut wood indicates that this
building is
fairly new. To both the left and right of the entrance of the shop are
tables
where clothes are sown and patches are added to damaged clothing
articles. In
the corners are boxes of supplies and shipment for the next day. A
small
wooden door with a reef hanging on its window leads out to a small
gravel
street. A small attic door is the only other way out of here, though
it has
yet to be fully constructed and does not open.
[ Exits: e ]
Jaen the Master Tailor is here, working on a dress.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
sc
You have 24(438) hit and 28(115) movement points.
You have scored 396536964 exp, 335 total quest points
You need 603463035 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are standing.


HP:Critical MV:Faint >
save
Saving Chase.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
whe

HP:Critical MV:Faint >
Players in your Zone
--------------------
Chase - The Steady Tailor's Shop

HP:Critical MV:Faint >
l
The Steady Tailor's Shop
The interior of the shop is small, giving the people who work here
little room
to do their job. The smell of freshly cut wood indicates that this
building is
fairly new. To both the left and right of the entrance of the shop are
tables
where clothes are sown and patches are added to damaged clothing
articles. In
the corners are boxes of supplies and shipment for the next day. A
small
wooden door with a reef hanging on its window leads out to a small
gravel
street. A small attic door is the only other way out of here, though
it has
yet to be fully constructed and does not open.
[ Exits: e ]
Jaen the Master Tailor is here, working on a dress.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Good >
l
The Steady Tailor's Shop
The interior of the shop is small, giving the people who work here
little room
to do their job. The smell of freshly cut wood indicates that this
building is
fairly new. To both the left and right of the entrance of the shop are
tables
where clothes are sown and patches are added to damaged clothing
articles. In
the corners are boxes of supplies and shipment for the next day. A
small
wooden door with a reef hanging on its window leads out to a small
gravel
street. A small attic door is the only other way out of here, though
it has
yet to be fully constructed and does not open.
[ Exits: e ]
Jaen the Master Tailor is here, working on a dress.

HP:Critical MV:Good >
narr im crit:p
You narrate, 'im crit:p'

HP:Critical MV:Good >
l
The Steady Tailor's Shop
The interior of the shop is small, giving the people who work here
little room
to do their job. The smell of freshly cut wood indicates that this
building is
fairly new. To both the left and right of the entrance of the shop are
tables
where clothes are sown and patches are added to damaged clothing
articles. In
the corners are boxes of supplies and shipment for the next day. A
small
wooden door with a reef hanging on its window leads out to a small
gravel
street. A small attic door is the only other way out of here, though
it has
yet to be fully constructed and does not open.
[ Exits: e ]
Jaen the Master Tailor is here, working on a dress.

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
narr nod
l
You narrate, 'nod'

HP:Critical MV:Good >
The Steady Tailor's Shop
The interior of the shop is small, giving the people who work here
little room
to do their job. The smell of freshly cut wood indicates that this
building is
fairly new. To both the left and right of the entrance of the shop are
tables
where clothes are sown and patches are added to damaged clothing
articles. In
the corners are boxes of supplies and shipment for the next day. A
small
wooden door with a reef hanging on its window leads out to a small
gravel
street. A small attic door is the only other way out of here, though
it has
yet to be fully constructed and does not open.
[ Exits: e ]
Jaen the Master Tailor is here, working on a dress.

HP:Critical MV:Good >
narr ill come group
You narrate, 'ill come group'

HP:Critical MV:Good >
l
The Steady Tailor's Shop
The interior of the shop is small, giving the people who work here
little room
to do their job. The smell of freshly cut wood indicates that this
building is
fairly new. To both the left and right of the entrance of the shop are
tables
where clothes are sown and patches are added to damaged clothing
articles. In
the corners are boxes of supplies and shipment for the next day. A
small
wooden door with a reef hanging on its window leads out to a small
gravel
street. A small attic door is the only other way out of here, though
it has
yet to be fully constructed and does not open.
[ Exits: e ]
Jaen the Master Tailor is here, working on a dress.

HP:Critical MV:Good >
Intersection Between Shin'ren Lane and Veldru Avenu
A small gravel street leads up a hill into a small tailor shop just off
to the
west, where a big sign stands out in the grass in front of the shop
advertising
its products. A sign also hangs just off to the side of the road where
it
begins to curve, announing the change in street names.
[ Exits: e s w ]
A young recruit stands here, green in the ways of war.
A hired mercenary stands here.
A hired mercenary stands here.
A hired mercenary stands here.

HP:Critical MV:Good >
Veldru Avenue
This street of Fal Moran, named Veldru Avenue, is among the busiest in
the
city. Peddlers and commoners bustle along in a hurry along during the
day to
get to their duties, and even during the night travelers make their way
to
homes and inns. The street twists back and forth to the south, and to
the
north, it turns east along the northern wall of the city.
[ Exits: n s ]
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
A Turn in Veldru Avenue
Veldru Avenue turns to the west and north here, dodging homes and
shops.
There's an abandoned section of the city to the east, where old homes,
many of
which no longer stand, are in bad condition. This section of the city
is poor
and is made evident by the scattered papers and other various items
alongside
the road. The towering city wall that runs alongside the road to the
east
consists of light gray bricks, with occasional windows and guardsmen at
the top
patrolling the border of the city.
[ Exits: n w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Draining >
Alas, you cannot go that way...

HP:Critical MV:Draining >
A Turn in Veldru Avenue
The wide street of Veldru Avenue curves slowly into a turn, leading the
road
east and west throughout the western side of the city. Houses are
lined up to
the north of the street, while various military buildings, made of red
bricks
and barred windows, are spread out to the west. Fal Moran's gigantic
city wall
to the west offers protection to all within, making a siege a difficult
thing
to do. Men patrol the wall all throughout the day, making sure that
those who
approach are friendly, and disposing of them if not.
[ Exits: e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
Veldru Avenue
The road heads north and south here, where it eventually turns east in
both
directions. A large portion of land to the west has been set aside and
used as
a cemetery for soldiers who have fallen in the constant battle against
the
Shadow. Large tombstones can be seen as far as the city wall, which
towers
feet into the air.
[ Exits: n s ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
Veldru Avenue
A wondrous selection of trees add a variety of color to the city just
off to
the south of the curve in Veldru Avenue, which turns east and north.
Two story
buildings, which are either large shops are inns, are made of a variety
of
colored bricks, with windows containing curtains to keep nosy people
from
peeking in. The tiles at the top of the buildings, which slant
downward, add a
perfect match to each and every wall design.
[ Exits: n e ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
Alas, you cannot go that way...

HP:Critical MV:Draining >
Veldru Avenue
Medium-sized trees stand off to the east with paths leading throughout
the park
for families to relax. Leaves fall to the ground, filling the air with
a
variety of different colors. Veldru Avenue, a wide street along the
western
side of Fal Moran, turns in a slight curve, leading the road west and
south.
Small homes stand to the north, most with one or two round windows and
a simple
wooden door. A dried up pond has left a rather large crater in the
earth,
collecting trash from polluters.
[ Exits: s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Draining >
Veldru Avenue
The smell of rotting garbage fills the air from a private dump. The
pile of
garbage is about eight feet heigh, consisting of useless materials.
The pile
is nothing alongside the city wall, which engulfs it directly behind.
Houses,
inns, and shops stand side by side alongside the road, many seperated
by alleys
or dust roads. Advertising signs are rare, though those that have been
placed
out alongside the streets often contain brilliant designs, likely
costing a bit
of money to have done.
[ Exits: n e ]
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Critical MV:Draining >
Alas, you cannot go that way...

HP:Critical MV:Draining >
A veteran shienaran soldier quickly leaves east.
Alas, you cannot go that way...

HP:Critical MV:Draining >
Fork in Veldru Avenue
Veldru Avenue forks off into three directions here, the east, west, and
south.
To the east, the road leads through the center of Fal Moran, widening
to allow
space for the increased traffic. Larger buildings are off to the east
than to
the west, where business is more likely to flare. The huge white
citywall,
made of gray stone, towers in the west, granting citizens security.
[ Exits: e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Faint >
Veldru Avenue
The wide street of Veldu Avenue creates a path heading north and south.
Scattered piles of sticks can be seen to the side of the road which
have
drifted from nearby woods. There are many places where the grass is
dying and
is evident by the crispness of the strands. The gray, towering city
wall is
nearby to the west, and the city's west gate can barely be seen.
[ Exits: n s ]
Covered with the smell of ale, a drunken fool staggers around.

HP:Critical MV:Faint >
Veldru Avenue
The wide street is made of laid stone slabs with many signs of damage
from
years of use, though they are so large that they must have been placed
by
Ogiers. The large, forty-foot stone wall to the west hides all that
lays
outside of the city except the sky. The road twists sharply like a
threatened
snake, leading the road to the west and the north, with buildings
clinging to
both of its sides.
[ Exits: n w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Faint >

Ashreth narrates, 'nod'

HP:Critical MV:Faint >
Veldru Avenue
Just over the tipped tops of the homes to the south of this section of
Veldru
Avenue, a distant tower can be spotted, though from this distance it is
hard to
make out just how tall it is. The city's western gate, barred with
thick steel
reinforcements and attached to two chains that reach to the bridge
overhead can
be clearly seen from this distance. The road continues west and east,
where it
eventually turns to swiftly make its way through Fal Moran.
[ Exits: e w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Critical MV:Faint >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A tall white stallion is standing here.

HP:Critical MV:Faint >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Faint >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A tall white stallion is standing here.

HP:Critical MV:Burning >
You begin riding a white stallion.

HP:Critical MV:Burning >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Critical MV:Burning >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
Ashreth is standing here, riding a white stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Critical MV:Burning >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Critical MV:Burning >
They don't seem to be here.

HP:Critical MV:Burning >
Bash who?

HP:Critical MV:Burning >

Ashreth starts following you.

HP:Critical MV:Burning >
sa follow
You say 'follow'

HP:Critical MV:Burning >

A grizzled soldier has arrived from the east.

HP:Critical MV:Burning >
group all
You are now a member of Chase's group.
Ashreth is now a member of your group.

HP:Critical MV:Burning >
nod
You nod agreeingly.

HP:Critical MV:Burning >
sc
You have 46(438) hit and 16(115) movement points.
You have scored 396536964 exp, 335 total quest points
You need 603463035 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are riding a white stallion. Your mount looks strong.
You are standing.

HP:Critical MV:Burning >
save
Saving Chase.

HP:Critical MV:Burning >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
Ashreth is standing here, riding a white stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Critical MV:Burning >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the west, riding a white stallion.

HP:Critical MV:Burning >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth has arrived from the west, riding a white stallion.

HP:Critical MV:Burning >
The jammeddoor seems to be closed.

HP:Critical MV:Burning >
Veldru Avenue
Just over the tipped tops of the homes to the south of this section of
Veldru
Avenue, a distant tower can be spotted, though from this distance it is
hard to
make out just how tall it is. The city's western gate, barred with
thick steel
reinforcements and attached to two chains that reach to the bridge
overhead can
be clearly seen from this distance. The road continues west and east,
where it
eventually turns to swiftly make its way through Fal Moran.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth has arrived from the west, riding a white stallion.

HP:Critical MV:Burning >
Veldru Avenue
The wide street is made of laid stone slabs with many signs of damage
from
years of use, though they are so large that they must have been placed
by
Ogiers. The large, forty-foot stone wall to the west hides all that
lays
outside of the city except the sky. The road twists sharply like a
threatened
snake, leading the road to the west and the north, with buildings
clinging to
both of its sides.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the west, riding a white stallion.

HP:Critical MV:Burning >
Veldru Avenue
The wide street of Veldu Avenue creates a path heading north and south.
Scattered piles of sticks can be seen to the side of the road which
have
drifted from nearby woods. There are many places where the grass is
dying and
is evident by the crispness of the strands. The gray, towering city
wall is
nearby to the west, and the city's west gate can barely be seen.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
Covered with the smell of ale, a drunken fool staggers around.
Ashreth has arrived from the south, riding a white stallion.

HP:Critical MV:Burning >
Fork in Veldru Avenue
Veldru Avenue forks off into three directions here, the east, west, and
south.
To the east, the road leads through the center of Fal Moran, widening
to allow
space for the increased traffic. Larger buildings are off to the east
than to
the west, where business is more likely to flare. The huge white
citywall,
made of gray stone, towers in the west, granting citizens security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
Ashreth has arrived from the south, riding a white stallion.

HP:Critical MV:Burning >
Central Avenue
Central Avenue is perhaps the largest street in all of Fal Moran,
judging by
the size of Veldru Avenue, which is just off to the west and
significantly
smaller. Large inns, homes, and business stores can be seen lined up
next to
eachother, and all of different colors, giving a taste of variety to
the city.
Alleys seperate the buildings, though they are note as well kept as
Central
Avenue itself is.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the west, riding a white stallion.

HP:Critical MV:Burning >
Alas, you cannot go that way...

HP:Critical MV:Burning >
A Turn in Central Avenue
Central Avenue, a wide street leading through the center of Fal Moran,
turns
with an abrupt curve, twisting the road east and south to dodge
buildings that
are now lined up alongside the road. A rather large oak tree gives
shade
during the day north of the road, the border of it's shadow barely
making it
halfway across the road.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
Ashreth has arrived from the south, riding a white stallion.


HP:Critical MV:Burning >
Alas, you cannot go that way...

HP:Critical MV:Burning >
Central Avenue
Central Avenue continues east and west, where it leads throughout the
center of
Fal Moran. Many large buildings, somtimes two or three stories tall,
cover up
most of the sight of the city's wall in all directions. A wide gravel
path,
where old piles of rusted metal can be seen to its side, leads to The
Cloven
Tiger, the city's most famous Weaponsmith.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
Ashreth has arrived from the west, riding a white stallion.

HP:Critical MV:Burning >
Central Avenue
This is the beginning of the western section of Central Avenue, being
the first
strip of road west of the community square in the very center of the
city.
Bushes decorate the side of the road, though it is too cold this far
north for
flowers to be growing in this shaded region. A dusty path which begins
south
of the road leads over a hill, where the large gray city wall can be
seen.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the west, riding a white stallion.

HP:Critical MV:Burning >
Courtyard in the Center of Fal Moran
Roads from the north, east, west, and south come to meet at this
courtyard,
where each stops and opens into a small field. A statue can be seen in
the
center with a fountain pouring fresh water at all times of the day.
Bushes and
treets stand scattered here around where people sell items at stands.
Each
road leads through the city.
[ Exits: n e s w ]
A giant stone monument towers above you, bearing the Great King Easar.
A gilded bell hangs gloriously from the top of the sacred monument.
A smooth stone fountain with an elaborate design is here.
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
Ashreth has arrived from the west, riding a white stallion.

HP:Critical MV:Burning >
Central Avenue
The road takes off in what looks like a race from the intersection to
the south
here, leading north as far as the city's gate, a massive piece of wood
with
steel reinforcements. The intersection to the south is more of a
plaza, a
place for people to enjoy their time off. A strange group of thorn
bushes to
the side of the road look as if they're making a futile effort to
survive,
though given a second glance, they could already be dead.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Akrabbim* is standing here.
*Mej* is here, fighting a coarse soldier!.
A coarse soldier is here, fighting *Mej*!.
Ashreth has arrived from the south, riding a white stallion.

HP:Critical MV:Burning >
Central Avenue
Delicate flowers stand stiffly beside the road as if ready to break
with any
given force, even one as gentle as a breeze. Flowers are a rare sight
in the
city, as the cold climate supports few forms of life, including
grasses. Bare
stretches of ground make up the majority of the ground, causing simple
yards
and parks to look like a suitable place for a battle to break out. The
wide
road stretches north and south, bordering large homes with carefully
carved
wooden frames as well as shops for rich merchants.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
Ashreth has arrived from the south, riding a white stallion.

HP:Critical MV:Burning >
Central Avenue
As would be expected with a street this large, large sums of people
flow
through the street in a hurry during the day. The road itself leads
through
the center of the city, barging into roads leading up to shops and
inns.
Merchants with stands can be seen off to the side of the road to
receive
business from the crowds.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
Ashreth has arrived from the south, riding a white stallion.

HP:Critical MV:Burning >
An Intersection Between Shin'ren Lane and Central Avenue
Despite being large and depicting a plaza, this huge square is nothing
more
than a common intersection between Shin'ren Lane, which spans across
the
northern edge of the city, and the wider road which runs through the
center of
the city, which is also called Central Avenue by many. Nowhere to be
seen are
luxuries to allow people to loiter, and the deathly still look of the
surrounding landscape is nothing near attractive. Dull-colored stumps
with
carvings in them catch curious people's attention, while many merchants
have
set up trade stands here to catch the rushing flow of bustling people
who move
throughout the intersection.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth has arrived from the south, riding a white stallion.

HP:Critical MV:Burning >
The Massive Street Before the North Gate
The huge road is enormously wide here as it approaches the gate to the
north.
The street is wide enough to allow several wagons and carts to be
pulled side
by side. Two towers, one to the northeast and one to the northwest are
made of
pure stone, including the top, which contains a platform for men to
stand guard
to overlook the city, and outside, for possible threats. The gate to
the north
is supported by chains, and reinforced by long, steel bars, which
glitter as
the light hits it. The road runs south through the center of the city
and
intersects almost immediately to the south with a more narrow road
which heads
east and west along the northern edge of the city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the south, riding a white stallion.

HP:Critical MV:Burning >
They don't seem to be here.

HP:Critical MV:Burning >
Bash who?

HP:Critical MV:Burning >
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.
Ashreth has arrived from the south, riding a white stallion.

HP:Critical MV:Burning >
They don't seem to be here.

HP:Critical MV:Burning >
Bash who?

HP:Critical MV:Burning >
They don't seem to be here.

HP:Critical MV:Burning >
Keltor the gatekeeper yells, 'Welcome, Chase! May your battles always
be successful and you bring home news of victory!'
Bash who?

HP:Critical MV:Burning >
They don't seem to be here.

HP:Critical MV:Burning >
Bash who?

HP:Critical MV:Burning >
sa spam
You say 'spam'

HP:Critical MV:Burning >
l
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Critical MV:Burning >
cb
Mood changed to: Brave

HP:Critical MV:Burning >
They don't seem to be here.

HP:Critical MV:Burning >
sc
You have 46(438) hit and 16(115) movement points.
You have scored 396536964 exp, 335 total quest points
You need 603463035 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are riding a white stallion. Your mount looks weary.
You are standing.

HP:Critical MV:Burning >
save
Saving Chase.

HP:Critical MV:Burning >
You crush *Phantasm*'s arms very hard.

HP:Critical MV:Burning - Phantasm: Hurt>
Ashreth tries to blast *Phantasm*'s arms, but he parries the attack.

HP:Critical MV:Burning - Phantasm: Hurt>

* -
*Phantasm* panics, and attempts to flee!

HP:Critical MV:Burning - Phantasm: Hurt>
% -
*Phantasm* leaves west.

HP:Critical MV:Burning >

*
They must have left already...

HP:Critical MV:Burning >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?
*Phantasm* leaves south.

HP:Beaten MV:Draining >
They don't seem to be here.

Posted: Tue Jul 25, 2006 12:42 am
by Aj
HP:Beaten MV:Draining >
The Massive Street Before the North Gate
The huge road is enormously wide here as it approaches the gate to the
north.
The street is wide enough to allow several wagons and carts to be
pulled side
by side. Two towers, one to the northeast and one to the northwest are
made of
pure stone, including the top, which contains a platform for men to
stand guard
to overlook the city, and outside, for possible threats. The gate to
the north
is supported by chains, and reinforced by long, steel bars, which
glitter as
the light hits it. The road runs south through the center of the city
and
intersects almost immediately to the south with a more narrow road
which heads
east and west along the northern edge of the city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.
Ashreth has arrived from the south, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
Keltor the gatekeeper yells, 'Welcome, Chase! May your battles always
be successful and you bring home news of victory!'
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
sc
You have 68(438) hit and 49(115) movement points.
You have scored 396536964 exp, 335 total quest points
You need 603463035 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are riding a white stallion. Your mount looks strong.
You are standing.

HP:Beaten MV:Draining >
save
Saving Chase.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
l ashreth
You see nothing special about him.

Ashreth is in excellent condition.

Ashreth is using:
<used as light> a large glass-cased lantern
<held> a black obsidian key
<worn in right ear> a cheap copper earring
<worn in left ear> a cheap copper earring
<worn on head> a full helm
<worn about body> a brilliant red cloak
<worn on back> a moderate sized backpack
<worn on body> a polished silver breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of gleaming silver vambraces
<worn about waist> a polished black belt
<worn around wrist> a leather wristband
<worn on hands> a pair of gleaming silver gauntlets
<worn on finger> a dull copper ring
<wielded with two hands> a dark gleaming axe
<worn on legs> a pair of black steel greaves
<worn on feet> a pair of thick metal boots

HP:Beaten MV:Draining >
sm
You smile happily.

HP:Beaten MV:Draining >
l
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Draining >
sa you spam, i bash
You say 'you spam, i bash'

HP:Beaten MV:Draining >
l
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Draining >
sa unless grou phits

Ashreth nods agreeingly.

HP:Beaten MV:Draining >
You say 'unless grou phits'

HP:Beaten MV:Draining >
l
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
l
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Draining >
t dross where ya
You tell Dross, 'where ya'

HP:Beaten MV:Draining >
whe
Players in your Zone
--------------------
Ashreth - The Towering North Gate of Fal Moran
Chase - The Towering North Gate of Fal Moran

HP:Beaten MV:Draining >
l
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
The Massive Street Before the North Gate
The huge road is enormously wide here as it approaches the gate to the
north.
The street is wide enough to allow several wagons and carts to be
pulled side
by side. Two towers, one to the northeast and one to the northwest are
made of
pure stone, including the top, which contains a platform for men to
stand guard
to overlook the city, and outside, for possible threats. The gate to
the north
is supported by chains, and reinforced by long, steel bars, which
glitter as
the light hits it. The road runs south through the center of the city
and
intersects almost immediately to the south with a more narrow road
which heads
east and west along the northern edge of the city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
An Intersection Between Shin'ren Lane and Central Avenue
Despite being large and depicting a plaza, this huge square is nothing
more
than a common intersection between Shin'ren Lane, which spans across
the
northern edge of the city, and the wider road which runs through the
center of
the city, which is also called Central Avenue by many. Nowhere to be
seen are
luxuries to allow people to loiter, and the deathly still look of the
surrounding landscape is nothing near attractive. Dull-colored stumps
with
carvings in them catch curious people's attention, while many merchants
have
set up trade stands here to catch the rushing flow of bustling people
who move
throughout the intersection.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >

Dross tells you, 'tv road hagg'

HP:Beaten MV:Draining >
Central Avenue
As would be expected with a street this large, large sums of people
flow
through the street in a hurry during the day. The road itself leads
through
the center of the city, barging into roads leading up to shops and
inns.
Merchants with stands can be seen off to the side of the road to
receive
business from the crowds.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
Central Avenue
Delicate flowers stand stiffly beside the road as if ready to break
with any
given force, even one as gentle as a breeze. Flowers are a rare sight
in the
city, as the cold climate supports few forms of life, including
grasses. Bare
stretches of ground make up the majority of the ground, causing simple
yards
and parks to look like a suitable place for a battle to break out. The
wide
road stretches north and south, bordering large homes with carefully
carved
wooden frames as well as shops for rich merchants.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
Central Avenue
The road takes off in what looks like a race from the intersection to
the south
here, leading north as far as the city's gate, a massive piece of wood
with
steel reinforcements. The intersection to the south is more of a
plaza, a
place for people to enjoy their time off. A strange group of thorn
bushes to
the side of the road look as if they're making a futile effort to
survive,
though given a second glance, they could already be dead.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
Courtyard in the Center of Fal Moran
Roads from the north, east, west, and south come to meet at this
courtyard,
where each stops and opens into a small field. A statue can be seen in
the
center with a fountain pouring fresh water at all times of the day.
Bushes and
treets stand scattered here around where people sell items at stands.
Each
road leads through the city.
[ Exits: n e s w ]
A giant stone monument towers above you, bearing the Great King Easar.
A gilded bell hangs gloriously from the top of the sacred monument.
A smooth stone fountain with an elaborate design is here.
A white stallion is standing here, being ridden by you.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
Central Avenue
Stalls and stands setup by merchants among the hundreds of people
pollute the
road. Holes in the ground where road torches were previously set into
the
ground still remain visible, indicating that they are often moved and
replaced.
The absence of small homes adds to the prosperity of this section of
the city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
Central Avenue
The wide street continues north and south through the center of Fal
Moran,
providing an efficient means of transportation for bustling travelers
who are
in a hurry to be some place. The lack of grass and animal life depict
a scene
of death, resembling a wasteland. The dull gray color of the road and
homes do
not help to excite the scenery, though the amazing structures of
buildings and
homes spice up the view slightly.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
Central Avenue
Two-story buildings are a common sighting here, as this is the location
where
inns, wealthy shop-owners and merchants want to be stationed. The flow
of
people through these streets are massive on a daily basis. Despite the
lack of
good climate for a good day in a park, some land has been left open for
recreation, consisting of bare trees and trails through the woods.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
Central Avenue Before a Fork in the Southern Road
Central Avenue spans north and south here, paving a path through the
center of
the city. The stone slabs that were carefully set down to form this
road are
thick in height, and strong and hard. The dirt to the side of the road
has
been dug in order to levitate the road above ground level. To the
south, the
road forks, ending Central Avenue.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Draining >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining >
Alas, you cannot go that way...

HP:Beaten MV:Draining >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
You feel the presence of someone nearby....
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining >

Ashreth tries to blast *Phantasm*'s hands, but he dodges the attack.

HP:Beaten MV:Draining >
Alas, you cannot go that way...

HP:Beaten MV:Draining >
You crush *Phantasm*'s legs very hard.

HP:Beaten MV:Draining - Phantasm: Wounded --- Ashreth: Healthy>
HP:Beaten MV:Draining - Phantasm: Wounded --- Ashreth: Healthy>

*
*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Draining - Phantasm: Wounded --- Ashreth: Healthy>
- Cancelled...
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Wounded --- Ashreth: Healthy>
*Phantasm* leaves west.
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining >
Alas, you cannot go that way...

HP:Beaten MV:Draining >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth has arrived from the south, riding a white stallion.

HP:Beaten MV:Draining >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth has arrived from the south, riding a white stallion.

HP:Beaten MV:Draining >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Draining >
It's already closed!

HP:Beaten MV:Draining >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
whe
Players in your Zone
--------------------
Ashreth - The Enormous West Gate of Fal Moran
Chase - The Enormous West Gate of Fal Moran

HP:Beaten MV:Draining >
save
Saving Chase.

HP:Beaten MV:Draining >
sc
You have 68(438) hit and 49(115) movement points.
You have scored 396536964 exp, 335 total quest points
You need 603463035 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are riding a white stallion. Your mount looks weary.
You are standing.

HP:Beaten MV:Draining >
whe
Players in your Zone
--------------------
Ashreth - The Enormous West Gate of Fal Moran
Chase - The Enormous West Gate of Fal Moran

HP:Beaten MV:Draining >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Draining >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Draining >
snick
You snicker softly.

HP:Beaten MV:Draining >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
whe
Players in your Zone
--------------------
Ashreth - The Enormous West Gate of Fal Moran
Chase - The Enormous West Gate of Fal Moran

HP:Beaten MV:Good >
who
-------------- Immortals --------------
Narg <-

-------------- Players --------------
Dross Nightmare
Ashreth
Chase Maravin
Xain (linkless)

5 characters displayed.
Today there was a high of 15 players.

HP:Beaten MV:Good >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
save
Saving Chase.

HP:Beaten MV:Good >
sc
You have 90(438) hit and 82(115) movement points.
You have scored 396536964 exp, 335 total quest points
You need 603463035 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are riding a white stallion. Your mount looks strong.
You are standing.

HP:Beaten MV:Good >
whe
Players in your Zone
--------------------
Ashreth - The Enormous West Gate of Fal Moran
Chase - The Enormous West Gate of Fal Moran

HP:Beaten MV:Good >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
eq
Bash who?

HP:Beaten MV:Good >
You are using:
<used as light> a lightstick made of crystal
<worn on head> a low rimmed helm
<worn about body> a shadow-gray cloak
<worn on back> a moderate sized backpack
<worn on body> a polished silver breastplate
<worn on shoulders> a set of silver-tooled pauldrons
<worn on arms> a pair of gleaming silver vambraces
<worn about waist> a polished black belt
<worn around wrist> a wide blue wristband
<worn on hands> a pair of gleaming silver gauntlets
<wielded with two hands> a giant steel-bound club
<worn on legs> a pair of black steel greaves
<worn on feet> a pair of steel-plated war boots

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
i
You are carrying:
Nothing.

HP:Beaten MV:Good >

*Mej* has arrived from the east.

HP:Beaten MV:Good >
Ashreth tries to blast *Mej*'s hands, but he dodges the attack.
You crush *Mej*'s body extremely hard.
Mej opens the westgate.

HP:Beaten MV:Good - Mej: Scratched --- Ashreth: Healthy>
HP:Beaten MV:Good - Mej: Scratched --- Ashreth: Healthy>

* - Cancelled...
You close the westgate.

HP:Beaten MV:Good - Mej: Scratched --- Ashreth: Healthy>

*Mej* panics, and attempts to flee!

HP:Beaten MV:Good - Mej: Scratched --- Ashreth: Healthy>
HP:Beaten MV:Good - Mej: Scratched --- Ashreth: Healthy>

A grizzled soldier tries to slash *Mej*'s legs, but he parries the
attack.
A grizzled soldier slashes *Mej*'s feet.
A grizzled soldier slashes *Mej*'s feet hard.
A grizzled soldier slashes *Mej*'s arms.
A grizzled soldier slashes *Mej*'s waist hard.
A rough-tongued gatekeeper tries to slash *Mej*'s body, but he dodges
the attack.
A grizzled soldier slashes *Mej*'s head.
A coarse soldier has arrived from the east.
A veteran shienaran soldier tries to slash *Mej*'s shoulders, but he
dodges the attack.
A veteran shienaran soldier tries to slash *Mej*'s waist, but he
parries the attack.

HP:Beaten MV:Good - Mej: Hurt --- Ashreth: Healthy>

* -
A veteran shienaran soldier slashes *Mej*'s legs hard.
A veteran shienaran soldier tries to slash *Mej*'s legs, but he dodges
the attack.
A grizzled soldier slashes *Mej*'s waist.
A grizzled soldier tries to slash *Mej*'s legs, but he parries the
attack.
A grizzled soldier slashes *Mej*'s hands hard.
A grizzled soldier slashes *Mej*'s legs very hard.
A grizzled soldier barely slashes *Mej*'s shoulders.
A grizzled soldier slashes *Mej*'s legs.

HP:Beaten MV:Good - Mej: Wounded --- Ashreth: Healthy>
%
*Mej* leaves east.

HP:Beaten MV:Good >
- Cancelled...
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
Ashreth has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
You can't seem to make out any tracks here.

HP:Beaten MV:Good >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Good >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.
Ashreth has arrived from the east, riding a white stallion.

HP:Beaten MV:Good >

Dross has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
You close the westgate.

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'
It's already closed!

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
narr follow dross
You narrate, 'follow dross'

HP:Beaten MV:Good >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
Dross Nightmare is standing here, riding a white stallion.
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >

Dross starts following you.

HP:Beaten MV:Good >
group all
Dross is now a member of your group.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
sa spam
l
You say 'spam'

HP:Beaten MV:Good >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
Dross Nightmare is standing here, riding a white stallion.
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
Dross has arrived from the west, riding a white stallion.
Ashreth has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Dross has arrived from the west, riding a white stallion.
Ashreth has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
Dross has arrived from the north, riding a white stallion.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Good >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Dross has arrived from the north, riding a white stallion.
Ashreth has arrived from the north, riding a white stallion.

HP:Beaten MV:Good >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
Dross has arrived from the west, riding a white stallion.
Ashreth has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Dross has arrived from the west, riding a white stallion.
Ashreth has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
sa dism
You say 'dism'

HP:Beaten MV:Good >
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
Ashreth is standing here, riding a white stallion.
Dross Nightmare is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Good >
dism
You stop riding a white stallion.

HP:Beaten MV:Good >

Dross stops riding a white stallion.
Ashreth stops riding a white stallion.

HP:Beaten MV:Good >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
Dross has arrived from the north.
Ashreth has arrived from the north.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]
*Unasz* is standing here.
*Akrabbim* is here, fighting a hardened Shienaran soldier!.
*Grime* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Grime*!.
Dross has arrived from the north.
Ashreth has arrived from the north.

HP:Beaten MV:Good >
Dross blasts *Unasz*'s shoulders hard.
Ashreth blasts *Unasz*'s hands hard.
You crush *Unasz*'s legs.

HP:Beaten MV:Good - Unasz: Beaten --- Dross: Healthy>
HP:Beaten MV:Good - Unasz: Beaten --- Dross: Healthy>

* -
*Grime* panics, and attempts to flee!

HP:Beaten MV:Good - Unasz: Beaten --- Dross: Healthy>

*Unasz* slashes Dross's feet.
*Akrabbim* blasts a hardened Shienaran soldier's body very hard.
A hardened Shienaran soldier tries to slash *Grime*'s shoulders, but he
dodges the attack.

HP:Beaten MV:Good - Unasz: Beaten --- Dross: Scratched>

*Unasz* panics, and attempts to flee!
*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Good - Unasz: Beaten --- Dross: Scratched>
%
*Unasz* leaves south.

HP:Beaten MV:Good >
-
*Grime* leaves east.

HP:Beaten MV:Good >

*Akrabbim* leaves south.

HP:Beaten MV:Good >

*Akrabbim* leaves north.

HP:Beaten MV:Good >

*
They must have left already...
*Unasz* has arrived from the south.

HP:Beaten MV:Good >

Ashreth tickles *Unasz*'s body as he blasts him.

HP:Beaten MV:Good >
A Military Cache
The floor becomes stone covered with dust, which also fills the air to
distort
your view as you look through the room. The walls have creases where
bricks
were laid by large Ogier masons, and only add to the dull mood of this
room.
With all the boxes messily thrown into a disarrayed pile, you feel
crowded as
you can hardly move away from the entrance of the room.
[ Exits: n ]
Dross has arrived from the north.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]
*Unasz* is here, fighting Ashreth!.
Ashreth is here, fighting *Unasz*!.
A hardened Shienaran soldier stands here on guard.
Dross has arrived from the south.

HP:Beaten MV:Good >
You tickle *Unasz*'s body as you crush him.

HP:Beaten MV:Good - Unasz: Beaten --- Ashreth: Healthy>
HP:Beaten MV:Good - Unasz: Beaten --- Ashreth: Healthy>

*Unasz* slashes Ashreth's feet hard.
Ashreth barely blasts *Unasz*'s body.

HP:Beaten MV:Good - Unasz: Beaten --- Ashreth: Scratched>

*
*Unasz* panics, and attempts to flee!

HP:Beaten MV:Good - Unasz: Beaten --- Ashreth: Scratched>

Dross blasts *Unasz*'s head very hard.

HP:Beaten MV:Good - Unasz: Critical --- Ashreth: Scratched>

A hardened Shienaran soldier barely tickles *Unasz*'s body with his
slash,

HP:Beaten MV:Good - Unasz: Critical --- Ashreth: Scratched>
-
*Unasz* leaves west.

HP:

Posted: Tue Jul 25, 2006 12:43 am
by Aj
HP:Beaten MV:Good >
Cancelled...
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
Dross has arrived from the south.
Ashreth has arrived from the south.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A tall white stallion is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Dross has arrived from the south.
Ashreth has arrived from the south.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A young recruit stands here, green in the ways of war.
A young recruit stands here, green in the ways of war.
Dross has arrived from the east.
Ashreth has arrived from the east.

HP:Beaten MV:Good >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
Dross has arrived from the east.
Ashreth has arrived from the east.

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
Dross has arrived from the south.
Ashreth has arrived from the south.

HP:Beaten MV:Draining >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Dross has arrived from the south.
Ashreth has arrived from the south.

HP:Beaten MV:Draining >
The jammeddoor seems to be closed.

HP:Beaten MV:Draining >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
Dross has arrived from the east.
Ashreth has arrived from the east.

HP:Beaten MV:Draining >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.
Dross has arrived from the east.
Ashreth has arrived from the east.

HP:Beaten MV:Draining >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Beaten MV:Draining >
You can't seem to make out any tracks here.

HP:Beaten MV:Draining >

*Grime* has arrived from the east.

HP:Beaten MV:Draining >

Dross blasts *Grime*'s feet into bloody fragments!
Ashreth tries to blast *Grime*'s body, but he parries the attack.

HP:Beaten MV:Draining >

*Grime* panics, and attempts to flee!

HP:Beaten MV:Draining >
get all corpse
You get a pair of steel-bound combat boots from the corpse of Akrabbim.
You get a pair of shimmering steel greaves from the corpse of Akrabbim.
You get a coiled length of thick golden chain from the corpse of
Akrabbim.
You get a black ring from the corpse of Akrabbim.
You get a black ring from the corpse of Akrabbim.
You get a pair of shimmering steel gauntlets from the corpse of
Akrabbim.
You get a wristcuff with embedded gems from the corpse of Akrabbim.
You get a wristcuff with embedded gems from the corpse of Akrabbim.
You get a strange chain belt from the corpse of Akrabbim.
You get a pair of shimmering steel vambraces from the corpse of
Akrabbim.
You get a set of shimmering steel pauldrons from the corpse of
Akrabbim.
You get a shimmering steel breastplate from the corpse of Akrabbim.
You get a thick cloak of black cloth, adorned with a crimson crescent
moon from the corpse of Akrabbim.
You get a shimmering steel helmet from the corpse of Akrabbim.
You get a thick earring made of gold from the corpse of Akrabbim.
You get a thick earring made of gold from the corpse of Akrabbim.
You get a polished amulet of onyx from the corpse of Akrabbim.
You get a polished amulet of onyx from the corpse of Akrabbim.
You get a mossy brown key from the corpse of Akrabbim.
You get an obsidian throwing spear from the corpse of Akrabbim.
You receive 0 Gold, 43 Silver, 57 Copper.

HP:Beaten MV:Draining >
A grizzled soldier tries to slash *Grime*'s body, but he parries the
attack.
A grizzled soldier tries to slash *Grime*'s body, but he dodges the
attack.
A grizzled soldier tries to slash *Grime*'s legs, but he parries the
attack.
A grizzled soldier tries to slash *Grime*'s feet, but he parries the
attack.
A grizzled soldier slashes *Grime*'s body hard.
A rough-tongued gatekeeper tries to slash *Grime*'s feet, but he
parries the attack.
A grizzled soldier slashes *Grime*'s head.
A coarse soldier tries to slash *Grime*'s body, but he dodges the
attack.
A veteran shienaran soldier slashes *Grime*'s feet very hard.
A veteran shienaran soldier slashes *Grime*'s body.
A veteran shienaran soldier tries to slash *Grime*'s head, but he
parries the attack.
A veteran shienaran soldier slashes *Grime*'s legs.
A veteran shienaran soldier slashes *Grime*'s hands.
A veteran shienaran soldier barely slashes *Grime*'s legs.
A coarse soldier tries to slash *Grime*'s waist, but he parries the
attack.
A grizzled soldier tries to slash *Grime*'s hands, but he dodges the
attack.
A grizzled soldier slashes *Grime*'s arms hard.
A grizzled soldier slashes *Grime*'s arms.
A grizzled soldier slashes *Grime*'s legs very hard.
A grizzled soldier slashes *Grime*'s legs.
A grizzled soldier slashes *Grime*'s feet.
*Grime* is incapacitated and will slowly die, if not aided.
*Grime* falls lifeless as Ashreth's blast rips him apart!
Ashreth blasts *Grime*'s legs into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Grime*'s death cry.
*Grime* is dead! R.I.P.
They don't seem to be here.

HP:Beaten MV:Draining >
You close the westgate.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >

Dross narrates, 'nice'

HP:Beaten MV:Draining >
get all corpse
You get a pair of ranger boots from the corpse of Grime.
You get a pair of dark cloth leggings from the corpse of Grime.
You get a golden engraved shield from the corpse of Grime.
You get a black handled longsword from the corpse of Grime.
You get a ring of chunky stone from the corpse of Grime.
You get a ring of chunky stone from the corpse of Grime.
You get a pair of thick boarhide gloves from the corpse of Grime.
You get a sparkling golden armlet from the corpse of Grime.
You get a sparkling golden armlet from the corpse of Grime.
You get a fine silken sash from the corpse of Grime.
You get a set of white leather shoulder pads with scales from the
corpse of Grime.
You get a worn animal hide vest from the corpse of Grime.
You get a moderate sized backpack from the corpse of Grime.
You get a long, heavy black cape from the corpse of Grime.
You get an ivy entwined headband from the corpse of Grime.
A gold earring: you can't carry that many items.
A shining silver earring: you can't carry that many items.
A small golden chain: you can't carry that many items.
A small golden chain: you can't carry that many items.
You receive 0 Gold, 64 Silver, 31 Copper.

HP:Beaten MV:Draining >
save
Saving Chase.

HP:Beaten MV:Good >
put all pack
You put an ivy entwined headband in a moderate sized backpack.
You put a long, heavy black cape in a moderate sized backpack.
You put a moderate sized backpack in a moderate sized backpack.
You put a worn animal hide vest in a moderate sized backpack.
You put a set of white leather shoulder pads with scales in a moderate
sized backpack.
You put a fine silken sash in a moderate sized backpack.
You put a sparkling golden armlet in a moderate sized backpack.
You put a sparkling golden armlet in a moderate sized backpack.
You put a pair of thick boarhide gloves in a moderate sized backpack.
You put a ring of chunky stone in a moderate sized backpack.
You put a ring of chunky stone in a moderate sized backpack.
You put a black handled longsword in a moderate sized backpack.
You put a golden engraved shield in a moderate sized backpack.
You put a pair of dark cloth leggings in a moderate sized backpack.
You put a pair of ranger boots in a moderate sized backpack.
You put an obsidian throwing spear in a moderate sized backpack.
You put a mossy brown key in a moderate sized backpack.
You put a polished amulet of onyx in a moderate sized backpack.
You put a polished amulet of onyx in a moderate sized backpack.
You put a thick earring made of gold in a moderate sized backpack.
You put a thick earring made of gold in a moderate sized backpack.
You put a shimmering steel helmet in a moderate sized backpack.
You put a thick cloak of black cloth, adorned with a crimson crescent
moon in a moderate sized backpack.
You put a shimmering steel breastplate in a moderate sized backpack.
You put a set of shimmering steel pauldrons in a moderate sized
backpack.
You put a pair of shimmering steel vambraces in a moderate sized
backpack.
You put a strange chain belt in a moderate sized backpack.
You put a wristcuff with embedded gems in a moderate sized backpack.
You put a wristcuff with embedded gems in a moderate sized backpack.
You put a pair of shimmering steel gauntlets in a moderate sized
backpack.
You put a black ring in a moderate sized backpack.
You put a black ring in a moderate sized backpack.
You put a coiled length of thick golden chain in a moderate sized
backpack.
You put a pair of shimmering steel greaves in a moderate sized
backpack.
A pair of steel-bound combat boots won't fit in a moderate sized
backpack.

HP:Beaten MV:Good >
get all corpse
You get a gold earring from the corpse of Grime.
You get a shining silver earring from the corpse of Grime.
You get a small golden chain from the corpse of Grime.
You get a small golden chain from the corpse of Grime.

HP:Beaten MV:Good >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
Ashreth is standing here.
Dross Nightmare is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
sa
Yes, but WHAT do you want to say?

HP:Beaten MV:Good >
ungroup
Dross stops following you.
Ashreth stops following you.
You disband the group.

HP:Beaten MV:Good >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
Ashreth is standing here.
Dross Nightmare is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
sa dross erefol
You say 'dross erefol'

HP:Beaten MV:Good >

*Unasz* has arrived from the east.

HP:Beaten MV:Good >

Dross blasts *Unasz*'s legs.

HP:Beaten MV:Good >

*Unasz* slashes Dross's head hard.

HP:Beaten MV:Good >
sa

Ashreth narrates, 'they 2'

HP:Beaten MV:Good >
Ashreth narrates, 'they 2'
Yes, but WHAT do you want to say?

HP:Beaten MV:Good >

Ashreth blasts *Unasz*'s hands.

HP:Beaten MV:Good >
A grizzled soldier tickles *Unasz*'s legs as he slashes him.
A grizzled soldier barely slashes *Unasz*'s feet.
A grizzled soldier tickles *Unasz*'s legs as he slashes him.
A grizzled soldier slashes *Unasz*'s shoulders hard.
A grizzled soldier tickles *Unasz*'s body as he slashes him.
A rough-tongued gatekeeper slashes *Unasz*'s head.
A grizzled soldier slashes *Unasz*'s waist hard.
A coarse soldier has arrived from the east.
A coarse soldier tickles *Unasz*'s body as he slashes him.
A veteran shienaran soldier slashes *Unasz*'s arms.
A veteran shienaran soldier slashes *Unasz*'s arms.
*Unasz* is mortally wounded, and will die soon, if not aided.
A veteran shienaran soldier slashes at *Unasz* who colors everything
red with blood from his lethal wound.
A veteran shienaran soldier slashes *Unasz*'s legs extremely hard.
Your blood freezes as you hear *Unasz*'s death cry.
*Unasz* is dead! R.I.P.
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
sa nvm
You say 'nvm'

HP:Beaten MV:Good >

Dross falls down laughing.

HP:Beaten MV:Good >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth is standing here.
Dross Nightmare is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]

HP:Beaten MV:Good >

Ashreth puts a grey stone skeleton key in a moderate sized backpack.
Ashreth puts a large water skin in a moderate sized backpack.
Ashreth puts a slab of salty meat in a moderate sized backpack.
Ashreth puts a slab of salty meat in a moderate sized backpack.
Ashreth puts a smooth-hafted miner's pick in a moderate sized backpack.

HP:Beaten MV:Good >
You open the westgate.

HP:Beaten MV:Good >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

HP:Beaten MV:Good >
HP:Beaten MV:Good >
- +
*
You see almost fresh tracks of Dross leaving east.
You see very recent tracks of Ashreth leaving east.
You see faint tracks of Unasz leaving east.
You see faint tracks of Thrak leaving east.

HP:Beaten MV:Good >

Dross has arrived from the east.
*Mej* leaves west.

HP:Beaten MV:Good >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A soldier stands here, unshaven, dirty, and ready for battle.
Ashreth is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
You close the westgate.

HP:Beaten MV:Good >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Beaten MV:Good >
You open the westgate.

HP:Beaten MV:Good >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]
*Mej* is standing here.

HP:Beaten MV:Good >
Dross has arrived from the west.
You try to crush *Mej*'s feet, but he parries the attack.

HP:Beaten MV:Good - Mej: Wounded>

Dross leaves east.

HP:Beaten MV:Good - Mej: Wounded>
HP:Beaten MV:Good - Mej: Wounded>

*
Ashreth has arrived from the east.
*Mej* panics, and attempts to flee!

HP:Beaten MV:Good - Mej: Wounded>
-
Ashreth tries to blast *Mej*'s head, but he dodges the attack.

HP:Beaten MV:Good - Mej: Wounded>
%
Dross has arrived from the east, riding a white stallion.

HP:Beaten MV:Good - Mej: Wounded>

Dross tries to blast *Mej*'s feet, but he parries the attack.

HP:Beaten MV:Good - Mej: Wounded>
-
The westgate is closed from the other side.

HP:Beaten MV:Good - Mej: Wounded>

*Mej* leaves west.

HP:Beaten MV:Good >

*
They must have left already...

HP:Beaten MV:Good >
You open the westgate.

HP:Beaten MV:Good >
Road Outside Fal Moran
The hard-packed dirt of the old road barely honors the tracks of the
many
battles that have happened outside the gates of Fal Moran. The road
continues
to make its way through the forest to the southwest. The trees off to
the side
of the road sway so tightly together that distinguishing individual
trees from
connected groves becomes difficult to the untrained eye. Far to the
northeast
of this part of the road the golden dome of a watchtower of Fal Moran
stands
out high in the crisp air of the Borderlands.
[ Exits: n e s w ]

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]
Dross Nightmare is standing here, riding a white stallion.
Ashreth is standing here.

HP:Beaten MV:Good >
Dross leaves west, riding a white stallion.
Ashreth leaves east.
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
Ashreth is standing here.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Good >
Ashreth leaves east.
It's already open!

HP:Beaten MV:Good >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Beaten MV:Good >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
Ashreth is standing here.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Beaten MV:Good >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Draining >
A veteran shienaran soldier quickly leaves east.
They aren't here!

HP:Beaten MV:Draining >

Dross has arrived from the west, riding a white stallion.

HP:Beaten MV:Draining >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Beaten MV:Draining >

Dross leaves west, riding a white stallion.

HP:Beaten MV:Draining >
They aren't here!

HP:Beaten MV:Draining >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Beaten MV:Draining >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Draining >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]

HP:Beaten MV:Draining >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
Ashreth is standing here.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Draining >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A young recruit stands here, green in the ways of war.

HP:Beaten MV:Draining >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Draining >

*Phantasm* has arrived from the south.
*Phantasm* leaves south.

HP:Beaten MV:Draining >
You begin riding a white stallion.

HP:Beaten MV:Draining >
Ashreth has arrived from the west.
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
narr phant
You narrate, 'phant'

HP:Beaten MV:Draining >
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
Ashreth is standing here.
A young recruit stands here, green in the ways of war.
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Draining >

Ashreth leaves west.

HP:Beaten MV:Draining >

Ashreth has arrived from the west.

HP:Beaten MV:Draining >

Ashreth begins riding a white stallion.

HP:Beaten MV:Draining >
narr block w
Ashreth leaves west, riding a white stallion.
You narrate, 'block w'

HP:Beaten MV:Draining >
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A young recruit stands here, green in the ways of war.
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Draining >
l
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A young recruit stands here, green in the ways of war.
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Draining >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]

HP:Beaten MV:Draining >
dism
You stop riding a white stallion.

HP:Beaten MV:Draining >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]

HP:Beaten MV:Faint >
They don't seem to be here.

HP:Beaten MV:Faint >
Bash who?

HP:Beaten MV:Faint >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
You feel the presence of someone nearby....

HP:Beaten MV:Faint >
You crush *Phantasm*'s body hard.

HP:Beaten MV:Faint - Phantasm: Wounded>
A hardened Shienaran soldier tries to slash *Phantasm*'s hands, but he
parries the attack.
A hardened Shienaran soldier slashes *Phantasm*'s hands hard.
A hardened Shienaran soldier barely slashes *Phantasm*'s head.
A hardened Shienaran soldier slashes *Phantasm*'s legs.
A hardened Shienaran soldier slashes *Phantasm*'s head.
A hardened Shienaran soldier tickles *Phantasm*'s body as he slashes
him.
*Phantasm* pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to crush *Phantasm*'s arms, but he dodges the attack.

HP:Beaten MV:Faint - Phantasm: Battered>

* -
*Phantasm* panics, and attempts to flee!
*Phantasm* attempts to flee, but is too exhausted to move.

HP:Beaten MV:Faint - Phantasm: Battered>
% -
A hardened Shienaran soldier tries to slash *Phantasm*'s feet, but he
parries the attack.
A hardened Shienaran soldier barely slashes *Phantasm*'s legs.
A hardened Shienaran soldier tries to slash *Phantasm*'s legs, but he
dodges the attack.
*Phantasm* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Faint - Phantasm: Battered>

*
Your bash at *Phantasm* sends him sprawling!

HP:Beaten MV:Faint - Phantasm: Battered>
weave
You know the following Weaves:

HP:Beaten MV:Faint - Phantasm: Battered>
wave

A hardened Shienaran soldier slashes *Phantasm*'s feet.
A hardened Shienaran soldier slashes *Phantasm*'s legs very hard.
A hardened Shienaran soldier tickles *Phantasm*'s body as he slashes
him.
You crush *Phantasm*'s body very hard.

HP:Beaten MV:Good - Phantasm: Battered>
You wave.

HP:Beaten MV:Good - Phantasm: Battered>

Ashreth narrates, '1 satill in?'

HP:Beaten MV:Good - Phantasm: Battered>

A hardened Shienaran soldier slashes *Phantasm*'s legs hard.
A hardened Shienaran soldier slashes *Phantasm*'s head hard.
A hardened Shienaran soldier slashes *Phantasm*'s arms extremely hard.
You crush *Phantasm*'s body very hard.

HP:Beaten MV:Good - Phantasm: Beaten>

*Phantasm* snickers softly.

HP:Beaten MV:Good - Phantasm: Beaten>
narr rip phant
You narrate, 'rip phant'

HP:Beaten MV:Good - Phantasm: Beaten>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Good - Phantasm: Beaten>
You do the best you can!

HP:Beaten MV:Good - Phantasm: Beaten>
HP:Beaten MV:Good - Phantasm: Beaten>

* -
*Phantasm* leaves south.

HP:Beaten MV:Good >

*Phantasm* has arrived from the south.

HP:Beaten MV:Good >
Cancelled...
A Military Cache
The floor becomes stone covered with dust, which also fills the air to
distort
your view as you look through the room. The walls have creases where
bricks
were laid by large Ogier masons, and only add to the dull mood of this
room.
With all the boxes messily thrown into a disarrayed pile, you feel
crowded as
you can hardly move away from the entrance of the room.
[ Exits: n ]

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]

HP:Beaten MV:Draining >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
*Phantasm* is standing here.
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
*Phantasm* leaves west.

HP:Beaten MV:Draining >
Alas, you cannot go that way...

HP:Beaten MV:Draining >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
*Phantasm* is standing here.

HP:Beaten MV:Draining >

*Phantasm* leaves west.

HP:Beaten MV:Draining >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
*Phantasm* is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Draining >
Alas, you cannot go that way...

HP:Beaten MV:Draining >
You crush *Phantasm*'s head extremely hard.

HP:Beaten MV:Draining - Phantasm: Critical>
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Draining - Phantasm: Critical>
You try to crush *Phantasm*'s hands, but he dodges the attack.

HP:Beaten MV:Draining - Phantasm: Critical>

* Cancelled...
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>
A grizzled soldier tries to slash *Phantasm*'s legs, but he parries the
attack.
A young soldier tries to slash *Phantasm*'s arms, but he parries the
attack.
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>
You do the best you can!

HP:Beaten MV:Draining - Phantasm: Critical>
*Phantasm* leaves north.
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
They don't seem to be here.

HP:Beaten MV:Draining >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]

HP:Beaten MV:Draining >
Alas, you cannot go that way...

HP:Beaten MV:Draining >
Dross narrates, 'block n'
They don't seem to be here.

HP:Beaten MV:Draining >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Beaten MV:Draining >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Draining >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Faint >
They don't seem to be here.

HP:Beaten MV:Faint >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Beaten MV:Faint >
You can't seem to make out any tracks here.

HP:Beaten MV:Faint >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

HP:Beaten MV:Faint >
HP:Beaten MV:Faint >
- +
*
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of Dross leaving east.
You see fresh tracks of Dross leaving west.
You see fresh tracks of Dross leaving east.

HP:Beaten MV:Faint >
narr p[aht out
You narrate, 'p[aht out'

HP:Beaten MV:Faint >
Road Outside Fal Moran
The hard-packed dirt of the old road barely honors the tracks of the
many
battles that have happened outside the gates of Fal Moran. The road
continues
to make its way through the forest to the southwest. The trees off to
the side
of the road sway so tightly together that distinguishing individual
trees from
connected groves becomes difficult to the untrained eye. Far to the
northeast
of this part of the road the golden dome of a watchtower of Fal Moran
stands
out high in the crisp air of the Borderlands.
[ Exits: n e s w ]

HP:Beaten MV:Faint >
HP:Beaten MV:Faint >
- +
*
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Dross leaving east.
You see fresh tracks of Dross leaving west.

HP:Beaten MV:Faint >
Dust Covered Road Outside Fal Moran
Passing through this shallow dip in the road, a few rocks fall loose
and begin
to roll underfoot creating unsafe passage. Large rocks are on either
side of
the road leave room for strategic planning, and trees rise up behind
the large
rocks. Grass baking in the sun grows on the sides of the large rocks
with
their roots exposed.
[ Exits: e s w ]

HP:Beaten MV:Faint >
HP:Beaten MV:Faint >
- +
*
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of Dross leaving east.
You see fresh tracks of Mej leaving west.
You see fresh tracks of Dross leaving west.

HP:Beaten MV:Faint >
Well-Worn Dusty Road
An old, battle-hardened dust choked road passes by forests within the
sights of
Fal Moran. Only the rutted part of the road wagons that have faded
from memory
signify where the road once ran. The hard packed dirt road has
resisted the
numerous advances of grass and weeds over the years due to the
frequency of
travellers and battle.
[ Exits: n e s w ]

HP:Beaten MV:Faint >
Alas, you cannot go that way...

HP:Beaten MV:Faint >
HP:Beaten MV:Faint >
- +
*
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Dross leaving south.
You see fresh tracks of Dross leaving north.
You see fresh tracks of Dross leaving north.

HP:Beaten MV:Faint >
A Dirt Covered Road
Continuing to follow the road a small forest looms to the north while
the road
stretches to the west as far as the eye can see. Seemingly endless and
just as
similar as the stretch of road before it. To the west the road
continues to
the southwest and south a small beaten path meanders off into the
woods.
[ Exits: n s w ]

HP:Beaten MV:Faint >
They aren't here!

HP:Beaten MV:Faint >
HP:Beaten MV:Faint >
- +
*
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Dross leaving south.
You see fresh tracks of Dross leaving west.
You see fresh tracks of Mej leaving north.

HP:Beaten MV:Faint >
Well-Worn Dusty Road
An old, battle-hardened dust choked road passes by forests within the
sights of
Fal Moran. Only the rutted part of the road wagons that have faded
from memory
signify where the road once ran. The hard packed dirt road has
resisted the
numerous advances of grass and weeds over the years due to the
frequency of
travellers and battle.
[ Exits: n e s w ]

HP:Beaten MV:Burning >
Dust Covered Road Outside Fal Moran
Passing through this shallow dip in the road, a few rocks fall loose
and begin
to roll underfoot creating unsafe passage. Large rocks are on either
side of
the road leave room for strategic planning, and trees rise up behind
the large
rocks. Grass baking in the sun grows on the sides of the large rocks
with
their roots exposed.
[ Exits: e s w ]

HP:Beaten MV:Burning >
Road Outside Fal Moran
The hard-packed dirt of the old road barely honors the tracks of the
many
battles that have happened outside the gates of Fal Moran. The road
continues
to make its way through the forest to the southwest. The trees off to
the side
of the road sway so tightly together that distinguishing individual
trees from
connected groves becomes difficult to the untrained eye. Far to the
northeast
of this part of the road the golden dome of a watchtower of Fal Moran
stands
out high in the crisp air of the Borderlands.
[ Exits: n e s w ]

HP:Beaten MV:Burning >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

Posted: Tue Jul 25, 2006 12:44 am
by Aj
HP:Beaten MV:Burning >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Beaten MV:Burning >

Ashreth narrates, 'not by n of fm'

HP:Beaten MV:Burning >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

HP:Beaten MV:Burning >
You are too exhausted.

HP:Beaten MV:Burning >
You are too exhausted.

HP:Beaten MV:Burning >
You are too exhausted.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
Bash who?

HP:Beaten MV:Burning >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]

HP:Beaten MV:Burning >
l
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

HP:Beaten MV:Burning >

Dross narrates, 'mej around'

HP:Beaten MV:Burning >
narr i hagg 1w fm
You narrate, 'i hagg 1w fm'

HP:Beaten MV:Burning >
l
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

HP:Beaten MV:Burning >
narr block for both
You narrate, 'block for both'

HP:Beaten MV:Burning >
l
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

HP:Beaten MV:Burning >
narr both out
You narrate, 'both out'

HP:Beaten MV:Burning >
l
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

HP:Beaten MV:Burning >
You are too exhausted.

HP:Beaten MV:Burning >
eq
You are using:
<used as light> a lightstick made of crystal
<worn on head> a low rimmed helm
<worn about body> a shadow-gray cloak
<worn on back> a moderate sized backpack
<worn on body> a polished silver breastplate
<worn on shoulders> a set of silver-tooled pauldrons
<worn on arms> a pair of gleaming silver vambraces
<worn about waist> a polished black belt
<worn around wrist> a wide blue wristband
<worn on hands> a pair of gleaming silver gauntlets
<wielded with two hands> a giant steel-bound club
<worn on legs> a pair of black steel greaves
<worn on feet> a pair of steel-plated war boots

HP:Beaten MV:Burning >

*Mej* leaves east.

HP:Beaten MV:Burning >
save
Saving Chase.

HP:Beaten MV:Burning >
You try to crush *Mej*'s body, but he parries the attack.

HP:Beaten MV:Burning - Mej: Wounded>
HP:Beaten MV:Burning - Mej: Wounded>

*
*Mej* barely pierces your legs.

HP:Beaten MV:Burning - Mej: Wounded>
-
*Mej* panics, and attempts to flee!

HP:Beaten MV:Burning - Mej: Wounded>

Dross narrates, 'horse hagg'

HP:Beaten MV:Burning - Mej: Wounded>
% -
*
As *Mej* avoids your bash, you topple over and fall to the ground!

HP:Beaten MV:Burning - Mej: Wounded>
narr meh 1w wgate

*Mej* leaves east.

HP:Beaten MV:Burning >

*Mej* leaves west.

HP:Beaten MV:Burning >
l
You narrate, 'meh 1w wgate'

HP:Beaten MV:Burning >
Dross narrates, 'cant get to choke'
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]

HP:Beaten MV:Burning >
You are too exhausted.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
Bash who?

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
Bash who?

HP:Beaten MV:Burning >

The sun slowly disappears in the west.

HP:Battered MV:Faint >
It's already open!

HP:Battered MV:Faint >
You crush *Mej*'s shoulders hard.

HP:Battered MV:Faint - Mej: Wounded>
HP:Battered MV:Faint - Mej: Wounded>
Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Faint - Mej: Wounded>
HP:Battered MV:Faint - Mej: Wounded>

*
*Mej* panics, and attempts to flee!

HP:Battered MV:Faint - Mej: Wounded>
Cancelled...
You panic and attempt to flee!

HP:Battered MV:Faint - Mej: Wounded>

Ashreth narrates, 'ticked'

HP:Battered MV:Faint - Mej: Wounded>
Road Outside Fal Moran
The hard-packed dirt of the old road barely honors the tracks of the
many
battles that have happened outside the gates of Fal Moran. The road
continues
to make its way through the forest to the southwest. The trees off to
the side
of the road sway so tightly together that distinguishing individual
trees from
connected groves becomes difficult to the untrained eye. Far to the
northeast
of this part of the road the golden dome of a watchtower of Fal Moran
stands
out high in the crisp air of the Borderlands.
[ Exits: n e s w ]
You flee head over heels.
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]
*Mej* is standing here.

HP:Battered MV:Faint >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Faint >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Battered MV:Faint >

*Mej* leaves west.

HP:Battered MV:Faint >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Faint >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Burning >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Burning >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]

HP:Battered MV:Burning >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Burning >
You begin riding a white stallion.

HP:Battered MV:Burning >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Burning >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Burning >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Burning >
A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
They don't seem to be here.

HP:Battered MV:Burning >
Bash who?

HP:Battered MV:Burning >
Road Outside Fal Moran
The hard-packed dirt of the old road barely honors the tracks of the
many
battles that have happened outside the gates of Fal Moran. The road
continues
to make its way through the forest to the southwest. The trees off to
the side
of the road sway so tightly together that distinguishing individual
trees from
connected groves becomes difficult to the untrained eye. Far to the
northeast
of this part of the road the golden dome of a watchtower of Fal Moran
stands
out high in the crisp air of the Borderlands.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
They don't seem to be here.

HP:Battered MV:Burning >
Bash who?

HP:Battered MV:Burning >
HP:Battered MV:Burning >
- +
*
You see fresh tracks of Mej leaving west.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Mej leaving east.
You see fresh tracks of Mej leaving west.

HP:Battered MV:Burning >
Dust Covered Road Outside Fal Moran
Passing through this shallow dip in the road, a few rocks fall loose
and begin
to roll underfoot creating unsafe passage. Large rocks are on either
side of
the road leave room for strategic planning, and trees rise up behind
the large
rocks. Grass baking in the sun grows on the sides of the large rocks
with
their roots exposed.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
They don't seem to be here.

HP:Battered MV:Burning >
Bash who?

HP:Battered MV:Burning >
Well-Worn Dusty Road
An old, battle-hardened dust choked road passes by forests within the
sights of
Fal Moran. Only the rutted part of the road wagons that have faded
from memory
signify where the road once ran. The hard packed dirt road has
resisted the
numerous advances of grass and weeds over the years due to the
frequency of
travellers and battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
They don't seem to be here.

HP:Battered MV:Burning >
Bash who?

HP:Battered MV:Burning >
HP:Battered MV:Burning >
- +
*
You see fresh tracks of Mej leaving south.
You see fresh tracks of Mej leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving north.

HP:Battered MV:Burning >
A Well Trimmed Field
You are in an unfinished room. This section of the field has
surprisingly been
well-kept, with grass growing low to the ground and fresh piles of hay
scattered in various places. There is a large stone wall to the north
that
looks to have been there for some time, though its short height makes
it easy
to climb over.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
You feel the presence of someone nearby....
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Battered MV:Burning >
You try to crush *Mej*'s arms, but he parries the attack.

HP:Battered MV:Burning - Mej: Wounded>
HP:Battered MV:Burning - Mej: Wounded>

* -
*Mej* places an emerald hilted serrated knife in the back of a rough
gray stallion, resulting in some strange noises and some blood!
A rough gray stallion is incapacitated and will slowly die, if not
aided.

HP:Battered MV:Burning - Mej: Wounded>
%
*Mej* panics, and attempts to flee!

HP:Battered MV:Burning - Mej: Wounded>
-
*
Your bash at *Mej* sends him sprawling!

HP:Battered MV:Burning - Mej: Wounded>

You crush *Mej*'s body into bloody fragments!

HP:Battered MV:Burning - Mej: Wounded>
l meh
You do not see that here.

HP:Battered MV:Burning - Mej: Wounded>
l mej
You see nothing special about him.

*Mej* has quite a few wounds.

*Mej* is using:
<worn around neck> a smooth silver collar
<worn in right ear> a cheap copper earring
<worn in left ear> a sparkling ruby earring
<worn on head> a murky colored hood
<worn about body> a light brown traveling cloak
<worn on back> a moderate sized backpack
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with
scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a rough steel belt with an ornate buckle
<worn around wrist> a silver bracelet
<worn around wrist> a simple silver wristband
<worn on hands> a pair of smooth black and brown fur gloves
<worn on finger> a twisted iron band
<worn on finger> a twisted iron band
<wielded> an emerald hilted serrated knife
<worn as shield> a large silver shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Battered MV:Burning - Mej: Wounded>

You crush *Mej*'s waist into bloody fragments!

HP:Battered MV:Burning - Mej: Wounded>
narr mej bashed
sc
You narrate, 'mej bashed'

HP:Battered MV:Burning - Mej: Wounded>
You have 136(438) hit and 7(115) movement points.
You have scored 396536850 exp, 335 total quest points
You need 603463149 exp to reach your next level.
You have been playing for 4 days and 20 hours.
You have gathered 7 Weave Points so far.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 335 Quest Points, rank 5, 15 Quest Points to rank.
You are riding a white stallion. Your mount is full of energy.
You are fighting *Mej*.

HP:Battered MV:Burning - Mej: Wounded>
They already seem stunned!

HP:Battered MV:Burning - Mej: Wounded>
They already seem stunned!

HP:Battered MV:Burning - Mej: Wounded>
They already seem stunned!

HP:Battered MV:Burning - Mej: Wounded>
They already seem stunned!

HP:Battered MV:Burning - Mej: Wounded>

*Mej* leaves east.

HP:Battered MV:Burning >
Bash who?

HP:Battered MV:Burning >
Dusty Covered Path
Tattered shrubbery line this dusty road as it branches off to the west,
the
north and the south. The dusty path begins to hardened into hard
packed dirt
towards the north where fewer plants grow on the road itself. Off to
the west
the dirt path is looser and off to the west the dirt path is a mixture
of loose
soil and hard packed clay. A dirt mound is visible to the east beside
a small
grove of tree.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
They don't seem to be here.

HP:Battered MV:Burning >
Bash who?

HP:Battered MV:Burning >
Dust Covered Road Outside Fal Moran
Passing through this shallow dip in the road, a few rocks fall loose
and begin
to roll underfoot creating unsafe passage. Large rocks are on either
side of
the road leave room for strategic planning, and trees rise up behind
the large
rocks. Grass baking in the sun grows on the sides of the large rocks
with
their roots exposed.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Well-Worn Dusty Road
An old, battle-hardened dust choked road passes by forests within the
sights of
Fal Moran. Only the rutted part of the road wagons that have faded
from memory
signify where the road once ran. The hard packed dirt road has
resisted the
numerous advances of grass and weeds over the years due to the
frequency of
travellers and battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
A Well Trimmed Field
You are in an unfinished room. This section of the field has
surprisingly been
well-kept, with grass growing low to the ground and fresh piles of hay
scattered in various places. There is a large stone wall to the north
that
looks to have been there for some time, though its short height makes
it easy
to climb over.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A rough gray stallion is lying here, incapacitated.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Battered MV:Burning >
HP:Battered MV:Burning >
-
Ashreth narrates, 'where'

HP:Battered MV:Burning >

Dross narrates, 'where'

HP:Battered MV:Burning >
+
*
You see fresh tracks of Chase leaving east.
You see fresh tracks of Mej leaving east.
You see almost fresh tracks of Dross leaving east.
You see almost fresh tracks of Mej leaving north.

HP:Battered MV:Burning >
They don't seem to be here.

HP:Battered MV:Burning >
Bash who?

HP:Battered MV:Burning >
narr w of wgate
You narrate, 'w of wgate'

HP:Battered MV:Burning >
l
A Well Trimmed Field
You are in an unfinished room. This section of the field has
surprisingly been
well-kept, with grass growing low to the ground and fresh piles of hay
scattered in various places. There is a large stone wall to the north
that
looks to have been there for some time, though its short height makes
it easy
to climb over.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A rough gray stallion is lying here, incapacitated.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Battered MV:Burning >
Dusty Covered Path
Tattered shrubbery line this dusty road as it branches off to the west,
the
north and the south. The dusty path begins to hardened into hard
packed dirt
towards the north where fewer plants grow on the road itself. Off to
the west
the dirt path is looser and off to the west the dirt path is a mixture
of loose
soil and hard packed clay. A dirt mound is visible to the east beside
a small
grove of tree.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
HP:Battered MV:Burning >
- + Cancelled...
Dust Covered Road Outside Fal Moran
Passing through this shallow dip in the road, a few rocks fall loose
and begin
to roll underfoot creating unsafe passage. Large rocks are on either
side of
the road leave room for strategic planning, and trees rise up behind
the large
rocks. Grass baking in the sun grows on the sides of the large rocks
with
their roots exposed.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Well-Worn Dusty Road
An old, battle-hardened dust choked road passes by forests within the
sights of
Fal Moran. Only the rutted part of the road wagons that have faded
from memory
signify where the road once ran. The hard packed dirt road has
resisted the
numerous advances of grass and weeds over the years due to the
frequency of
travellers and battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Alongside a Stream
Large rocks border the stream that flows east and west here, carrying
with it
fresh water. Various leaves can be seen getting clogged behind a stone
here
and there, though the flow of the stream is unaffected. Large trees
stand
scattered around this sparsely wooded area, though they begin to become
more
numerous far off to the south.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Drop Off in the Stream
The flowing stream is perhaps fifteen feet wide, and with few large
stones in
the middle, crossing to the north side would be a larger hassle than it
is
worth. The stream suddenly drops down a hill to the west, forming a
minature
sized waterfall. The dropoff is too large for one to continue west
without
risking a long fall.
[ Exits: e ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
Alongside a Stream
Large rocks border the stream that flows east and west here, carrying
with it
fresh water. Various leaves can be seen getting clogged behind a stone
here
and there, though the flow of the stream is unaffected. Large trees
stand
scattered around this sparsely wooded area, though they begin to become
more
numerous far off to the south.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Rutted Road From Fal Moran
The road starts to form at the base of a low incline. The elevation of
the
hillside slowly elevates to a flat landing on top of the rise, useful
for
watching the surrounding areas. To the far west the road stretches as
far as
the eye can see and to the east the gates of Fal Moran loom in the
distance
lining the borderland sky.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
A Dirt Covered Road
The rough surface of the dirt covered road, which continues east and
west
reinforce the fact that this is a heavily used road for traveling
merchants.
A steep hill to the north threatens careless wagondrivers as the fall
is a long
one. Towering forest trees reach up to the sky to the south, filling
the sky
with the variety of colors offered by the tree leaves.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Debris Covered Road
The trees stand together ominously, casting a dark shroud around
themselves.
Gray-green moss and small pine needles cover much of the rutted ground,
where
the bushes are not growing. The smell of decay works its way around in
the
air, combined with small particles of dust. Branches lie scattered
about,
where they have fallen from the tree's boughs.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Western Road
A worn down, well used road slowly becomes covered with grass and weed
as it
comes from the east and moves to the west. Fields of wheat and barley
and tall
vegetation lay on either side of the road. A sprinkling of old
crumbling
stones lay amongst the wild fields of vegetation.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
The Curving Road
This road eventually joins with the road to Tar Valon. Animals can be
heard
rustling beneath the thick foliage and undergrowth at the base of trees
that
are no more than a few yards away as they are cut back from the road.
Coming
out of the bend the same looming landscape can be seen for miles ahead.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
A Bend in the Fal Moran Road
The road comes to a gentle curve that seems even more ominous than the
stretch
of road back the other way. Bunches of stomps creating open space
beside the
road assure weary travelers safety from an ambush. A few travelers
have
obviously passed through here recently by the look of the shallow
impressions
on the soft ground of the road.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
The Fal Moran Road
This road leads from the western gates of Fal Moran and leads to the
main road
from Tar Valon to Fal Moran. This offshoot of the main road is well
used but
also well maintained even though cart tracks have been ground into the
dirt
roads as the wagons and horse carts have made their way through the
forests
over the years.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
A Bend in the Fal Moran Road
Here the road to the western gates of Fal Moran make a turn as it makes
its way
through the tangled forests surrounding the city. Ruts have been worn
into the
road by passing carts from the merchants that come to sell their wares
from the
southern lands and pick up furs and other items from the Borderlands.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Road to the Western Gate
This part of the Fal Moran road leads to the capital of Shienar's
western gate
while the road further to the west leads around to the northern gate
and toward
the Blightborder. The roads are well used but relativily few people
seem to be
traveling along it.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
HP:Battered MV:Burning >
- + Cancelled...
A Curve in the Road
The road turns north curving through the forest of thick oaks and pine.
Weathered stumps dot the edge of the wood where the Borderlanders have
cut back
the trees to keep the road open to prevent attacks on travelers. Faint
echos
of the animals which inhabit the surrounding areas make chilling
rustling.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
The Road to Fal Moran
Though not many trollocs raid this far south the road is clear of lone
travelers. The thick forest surrounding the road to Fal Moran are cut
back to
allow travelers to look into the darkened woods. Deep ruts have been
made by
the merchant caravans that make the journey to the Shienaran capital.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
HP:Battered MV:Burning >
- + Cancelled...
A Split in the Road to Fal Moran
Here the road splits three ways; to the south lies Tar Valon, to the
north the
road continues to the northern gates of Fal Moran, and to the east the
western
gates lie. The road is particularly used here from what traffic does
come
through here. The forest grows wild and deep beside the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
HP:Battered MV:Burning >
- +
*
You see very recent tracks of Dross leaving east.
You see very recent tracks of Dross leaving north.
You see fairly recent tracks of Ashreth leaving east.
You see fairly recent tracks of Ashreth leaving north.

HP:Battered MV:Burning >
Off the Road
Though a clearing is maintained around most of the road here the forest
has
started to reclaim its land from the hand of those that inhabit the
area. The
forest quickly grows more dense the further away from the road. Large
nests
can be seen in the top of several of the nearby trees which look like
they may
be the home of a large bird of pray.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
HP:Battered MV:Burning >
- +
*
You see two days old tracks of Draj leaving east.
You see two days old tracks of Draj leaving west.
You see two days old tracks of Draj leaving west.

HP:Battered MV:Burning >
A Split in the Road to Fal Moran
Here the road splits three ways; to the south lies Tar Valon, to the
north the
road continues to the northern gates of Fal Moran, and to the east the
western
gates lie. The road is particularly used here from what traffic does
come
through here. The forest grows wild and deep beside the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
The Road to Fal Moran
Though not many trollocs raid this far south the road is clear of lone
travelers. The thick forest surrounding the road to Fal Moran are cut
back to
allow travelers to look into the darkened woods. Deep ruts have been
made by
the merchant caravans that make the journey to the Shienaran capital.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
A Curve in the Road
The road turns north curving through the forest of thick oaks and pine.
Weathered stumps dot the edge of the wood where the Borderlanders have
cut back
the trees to keep the road open to prevent attacks on travelers. Faint
echos
of the animals which inhabit the surrounding areas make chilling
rustling.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
The Cleared Forest
This area has been cut clean so that it is easier to see any attacks on
the
road from the surrounding forest and all that is left are stumps and
debris.
The forest starts up again to the east where it's depth goes unchecked.
The
road to Fal Moran and Tar Valon lies just to the west.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
A Few Fallen Trees
Small pieces of a tree are scattered all over the ground encompassing a
splintered and broken tree. Only the botton potion of the tree
remains. It
appears that the tree must have exploded and from the state of the wood
it
happened some time ago. A few other trees lie fallen and rotten with
moss
growing rampant over them.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Corner Of The Roadside Ditch
The roadside ditch is here fill with waist deep, clear, and pristine
water.
It flows silently over several mossy rocks while making it's way around
some
trees that are attempting to grow in the water. Small critters jump
around in
the trees and in the water. No vines grow here, though they are
clearly
visible to the south and east of the roadside ditch.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
Grassy Glade
A light layer of yellow sunflower petals carpet the green grass in a
sea of
yellow. A winding roadside path off to the south offers a brown
contrast to
the yellow colored field corners. The heavy scent of the field of
blossoms is
almost overpowering. Bees buzzing from flower to flower buzzing
merrily while
dancing between the flowers, the only sound in the corner of this field
off the
road.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Grassy Knoll
The ground rises up from the flat land of the fields to the north as it
travels
up a tiny grassy hillside. A drop in the small knoll is visible on the
south
end of the hill leading towards a small forest. The ground there is
matted
down by many fading hoof and animal tracks. What looks to be a small
valley
further to the south of the forest is actually just the land between to
larger
grass covered hills.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
Forest Path
The trees grow close together as if to give each other protection from
the
harsh weather elements. Pinewood and gnarled oak trees spread their
massive
branches overhead almost completely shading this area from sunlight.
The path
to the west and the tall trees to the southwest seem to bar passage to
the
south. However, the path to the west is not completely clear it is
travelable
by determined travelers.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
Alas, you cannot go that way...

HP:Battered MV:Burning >
Turn In The Forest Path
Silence hangs across this path like a wool blanket. The air is cool
and moist
and it is very dark. Weathered trees seem take the form of sentinels
trying to
grab things as they pass by oblivious to them. Everything on the path
consists
of numerous hues of dark green, dark blue and black.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
Along a Path in the Forest
The forest trees surround this faint path of cleared leaves. The path
itself
contains many visible cracks that split the earth apart. Leaves cover
the
ground and air, many of which lack color of life. The path leads east
and west
through the forest.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
A Path Though a Thin Section of the Forest
The thin path moves east and west through a thin patch of trees in this
section
of the fores. The trees spread out and eventually open up into a field
to both
the north and the south, though there is not much else that can be
seen.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Burning >
HP:Battered MV:Burning >
- +
The night has begun.

HP:Battered MV:Draining >

*
You see very recent tracks of Dross leaving east.
You see fairly recent tracks of Ashreth leaving east.
You see day old tracks of Grime leaving east.
You see day old tracks of Unasz leaving east.

HP:Battered MV:Draining >
A Turn in the Forest Path
The dusty path leading through this section of dark forest trees takes
a slow
turn, leading both west and north. Logs set alongside the path in
various
places with holes through the centers which possibly served as homes
for
certain animals. Leaves also scatter the ground, and where they lack,
large
roots from the towering trees make up for it.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
HP:Battered MV:Draining >
- + Cancelled...
A Dusty Path Entering a Forest
The untravelable fields bordering this thin section of a dusty path to
the
south quickly transform into a dark forest, with towering trees thick
enough to
cause hard laborers trouble to cut down. The path branches off to the
east,
where it quickly dead-ends into an unfinished entrance to another
section of
the forest. To the west, distant trees can be seen, suggesting a large
territory claimed by the trees in this land.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
HP:Battered MV:Draining >
- + Cancelled...
Dusty Path Alongside A Road
Twisting and turning the road meanders off of the path into this small
dirt
path through the forest. Here the road continues straight to the west
and
north on a straight path with no turns. Just north of this path a
small grove
of a few trees can be seen.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
Tiny Grove Off The Beaten Path
This small copse of stout trees stands here swaying in the wind off the
dusty
path. Thick hedges surround the base of the trees in this tiny grove.
Heavy
branches stretching outward provide shade to an area where it is rare
except
for when the moon rises. Vines climb around the trunks of the
weathered old
trees and drape off the branches and connect from tree to tree.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
Dust Covered Path
The hard packed dirt road goes north and south here. The enormous
gates of Fal
Moran stand towering to the northeast of this small well-worn path.
The path
to the gates is a tiny childs thing one that is used just enough so
that it has
not faded from memory and is used for travelers and merchants to pass
through
on the back way into the western gate of Fal Moran for trade and
supplies.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Dusty Covered Path
Tattered shrubbery line this dusty road as it branches off to the west,
the
north and the south. The dusty path begins to hardened into hard
packed dirt
towards the north where fewer plants grow on the road itself. Off to
the west
the dirt path is looser and off to the west the dirt path is a mixture
of loose
soil and hard packed clay. A dirt mound is visible to the east beside
a small
grove of tree.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Dust Covered Road Outside Fal Moran
Passing through this shallow dip in the road, a few rocks fall loose
and begin
to roll underfoot creating unsafe passage. Large rocks are on either
side of
the road leave room for strategic planning, and trees rise up behind
the large
rocks. Grass baking in the sun grows on the sides of the large rocks
with
their roots exposed.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Road Outside Fal Moran
The hard-packed dirt of the old road barely honors the tracks of the
many
battles that have happened outside the gates of Fal Moran. The road
continues
to make its way through the forest to the southwest. The trees off to
the side
of the road sway so tightly together that distinguishing individual
trees from
connected groves becomes difficult to the untrained eye. Far to the
northeast
of this part of the road the golden dome of a watchtower of Fal Moran
stands
out high in the crisp air of the Borderlands.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
Ashreth is standing here, riding a white stallion.

HP:Battered MV:Draining >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Draining >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Draining >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Battered MV:Draining >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

Posted: Tue Jul 25, 2006 12:44 am
by Aj
HP:Battered MV:Draining >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Battered MV:Draining >
get dagger pack
You get a short dagger from a moderate sized backpack.

HP:Battered MV:Draining >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Draining >
rem club
You stop using a giant steel-bound club.

HP:Battered MV:Draining >
wield dagger
You wield a short dagger.

HP:Battered MV:Draining >
scalp corpse
You sever a bloody scalp from the corpse of Unasz.

HP:Battered MV:Draining >
scalp 2.corpse
You sever a bloody scalp from the corpse of Grime.

HP:Battered MV:Draining >
scalp 3.corpse

Dross narrates, 'blocking ruined gate'

HP:Battered MV:Draining >
You sever a bloody head from the corpse of Akrabbim.

HP:Battered MV:Draining >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]
a giant steel-bound club
a bloody scalp of Unasz
a bloody scalp of Grime
a bloody head of Akrabbim

HP:Battered MV:Draining >
narr k
You narrate, 'k'

HP:Battered MV:Draining >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Draining >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]
a giant steel-bound club
a bloody scalp of Unasz
a bloody scalp of Grime
a bloody head of Akrabbim

HP:Battered MV:Draining >
put all.scalp pack
You put a bloody head of Akrabbim in a moderate sized backpack.
A bloody scalp of Grime won't fit in a moderate sized backpack.
A bloody scalp of Unasz won't fit in a moderate sized backpack.

HP:Battered MV:Draining >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Draining >
rem dagger
You stop using a short dagger.

HP:Battered MV:Draining >
wield club
You wield a giant steel-bound club.

HP:Battered MV:Draining >
l
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Draining >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Draining >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Draining >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Draining >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Draining >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.

HP:Battered MV:Draining >
dism
You stop riding a white stallion.

HP:Battered MV:Draining >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Draining >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]

HP:Battered MV:Faint >
A Secure Corridor
The thick gray walls that tower many feet into the air are rough in
surface,
and thick enough to hold off a defiant army. No windows are visible
anywhere
in the room, adding to the paranoid need for security in the garrison
as a last
resort to hold off a siege in the city. This hallway lacks a carpet,
with
floors of solid, shiny marble. To the east, a large, open room where
military
nobles meet to discuss battle tactics. To the west, the hallway
splits, adding
an additional attachment to the south.
[ Exits: e w ]
A large metal breastplate lies here in prime condition.
A piece of flesh lies here, blood gushing from several places.
A knife as black as night lies here.
A full helm with visor has been dropped here.
A hefty cape of black cloth lies here.
A backpack of moderate size is setting here.
A silver breastplate lies here, polished as if it were never worn.
A pair of iron plated pauldrons lie here.
A pair of full lengthed vambraces lie here.
A loose copper belt lies off to the side here.
A pair of steel-backed leather gauntlets lie crumpled here.
A battle axe lies here, covered in blood.
A pair of iron greaves that have been overly polished lie here.
A pair of thick metal boots is here.

HP:Battered MV:Faint >
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west
and one to
the south. The west door is kept well secure, with a latch above the
handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the
current
leader of the city stays, be it a noble or the active king, during a
time of
crisis. The hallway heads east for a short distance, where it
eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of Unasz is lying here.
The corpse of Thrak is lying here.
The corpse of a hardened Shienaran soldier is lying here.
[3]
You notice a moderate sized backpack hidden here.

HP:Battered MV:Faint >
get dagger pack
There doesn't seem to be a dagger in a moderate sized backpack.

HP:Battered MV:Faint >
rem club
You stop using a giant steel-bound club.

HP:Battered MV:Faint >
wield dagger
You wield a short dagger.

HP:Battered MV:Faint >
scalp 4.corpse
Why even bother scalping that puny thing?!

HP:Battered MV:Faint >
scalp 5.corpse
You sever a bloody scalp from the corpse of Unasz.

HP:Battered MV:Faint >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]
a bloody scalp of Grime
a giant steel-bound club
a bloody scalp of a hardened Shienaran soldier [3]
a bloody scalp of Unasz [2]

HP:Battered MV:Faint >

Ashreth narrates, 'phyant rip'

HP:Battered MV:Faint >
drop all.hardened
You don't seem to have any hardeneds.

HP:Battered MV:Faint >

Dross narrates, 'nice'

HP:Battered MV:Faint >

You are hungry.
The corpse of Thrak rots, leaving nothing but bones.
The corpse of Unasz rots, leaving nothing but bones.

HP:Battered MV:Good >
narr nice
Ashreth narrates, 'did he?'
You narrate, 'nice'

HP:Battered MV:Good >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]
a bloody scalp of Grime
a giant steel-bound club
a bloody scalp of a hardened Shienaran soldier [3]
a bloody scalp of Unasz [2]

HP:Battered MV:Good >
s
The Stewart's Sanctuary Chamber
The room opens up into a large rectangular area surrounded by stone,
including
the floor and ceiling. Tiny windows, though very few in number,
channel fresh
air into the room. Torch stands stand scattered to keep the huge area
of the
room lit, while candle holders attached to the walls keep the edges of
the room
lit. The necessities for survival have been provided to whomever may
use this
room. A wash stand and towels can be found to the left of the room's
entrance,
with a bed nearby. Food is kept in a pantry in the back of the room is
used to
store food, which is packaged carefully to prevent spoilage.
[ Exits: n ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
King Easar stands here with a regal air.

HP:Battered MV:Good >
n
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west
and one to
the south. The west door is kept well secure, with a latch above the
handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the
current
leader of the city stays, be it a noble or the active king, during a
time of
crisis. The hallway heads east for a short distance, where it
eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of a hardened Shienaran soldier is lying here.
[3]
You notice a moderate sized backpack hidden here.

HP:Battered MV:Draining >
s
The Stewart's Sanctuary Chamber
The room opens up into a large rectangular area surrounded by stone,
including
the floor and ceiling. Tiny windows, though very few in number,
channel fresh
air into the room. Torch stands stand scattered to keep the huge area
of the
room lit, while candle holders attached to the walls keep the edges of
the room
lit. The necessities for survival have been provided to whomever may
use this
room. A wash stand and towels can be found to the left of the room's
entrance,
with a bed nearby. Food is kept in a pantry in the back of the room is
used to
store food, which is packaged carefully to prevent spoilage.
[ Exits: n ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
King Easar stands here with a regal air.

HP:Battered MV:Draining >
l king
The man standing here may have royal blood flowing through his veins,
but he
has not been softened by it. Though he had his share of campaigns in
the
Blight when he was younger, he now is restricted to only planning them.
Charged with defending the Borderlands, he stands strong against the
Blight,
fufilling his mandate. Grey speckles his hair and there is a worn look
to his
face, but it would be prudent to assume that the sword strapped to his
belt is
not a decoration.
King Easar is in excellent condition.

King Easar is using:
<worn on head> a small round topped helmet
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on shoulders> a set of finely worked shoulder pads
sparkling with gold
<worn on arms> a pair of golden silk sleeves
<worn about waist> a rough steel belt with an ornate buckle
<worn on hands> a pair of thick boarhide gloves
<wielded with two hands> a long silver worked spear
<worn on legs> a pair of wolfhide leggings
<worn on feet> a pair of ranger boots

HP:Battered MV:Draining >
n
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west
and one to
the south. The west door is kept well secure, with a latch above the
handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the
current
leader of the city stays, be it a noble or the active king, during a
time of
crisis. The hallway heads east for a short distance, where it
eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of a hardened Shienaran soldier is lying here.
[3]
You notice a moderate sized backpack hidden here.

HP:Battered MV:Draining >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]
a bloody scalp of Grime
a giant steel-bound club
a bloody scalp of a hardened Shienaran soldier [3]
a bloody scalp of Unasz [2]

HP:Battered MV:Draining >

Dross narrates, 'oh'

HP:Battered MV:Draining >

Ashreth narrates, 'hes here'

HP:Battered MV:Draining >
rem dagger
You stop using a short dagger.

HP:Battered MV:Draining >

Dross narrates, 'lol'

HP:Battered MV:Draining >
wield club
You wield a giant steel-bound club.

HP:Battered MV:Draining >
l
The End of the Marble Hallway
The hallway comes to an end as it reaches two doors, one to the west
and one to
the south. The west door is kept well secure, with a latch above the
handle
and bolts to keep visitors out, as the room behind is where honored
Borderguards take refuge. The room to the south, however, is where the
current
leader of the city stays, be it a noble or the active king, during a
time of
crisis. The hallway heads east for a short distance, where it
eventually leads
into a large, open room.
[ Exits: e s w ]
The corpse of a hardened Shienaran soldier is lying here.
[3]
You notice a moderate sized backpack hidden here.

HP:Battered MV:Draining >
A Secure Corridor
The thick gray walls that tower many feet into the air are rough in
surface,
and thick enough to hold off a defiant army. No windows are visible
anywhere
in the room, adding to the paranoid need for security in the garrison
as a last
resort to hold off a siege in the city. This hallway lacks a carpet,
with
floors of solid, shiny marble. To the east, a large, open room where
military
nobles meet to discuss battle tactics. To the west, the hallway
splits, adding
an additional attachment to the south.
[ Exits: e w ]
A large metal breastplate lies here in prime condition.
A piece of flesh lies here, blood gushing from several places.
A knife as black as night lies here.
A full helm with visor has been dropped here.
A hefty cape of black cloth lies here.
A backpack of moderate size is setting here.
A silver breastplate lies here, polished as if it were never worn.
A pair of iron plated pauldrons lie here.
A pair of full lengthed vambraces lie here.
A loose copper belt lies off to the side here.
A pair of steel-backed leather gauntlets lie crumpled here.
A battle axe lies here, covered in blood.
A pair of iron greaves that have been overly polished lie here.
A pair of thick metal boots is here.

HP:Battered MV:Draining >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]

HP:Battered MV:Draining >
A Secure Corridor
The thick gray walls that tower many feet into the air are rough in
surface,
and thick enough to hold off a defiant army. No windows are visible
anywhere
in the room, adding to the paranoid need for security in the garrison
as a last
resort to hold off a siege in the city. This hallway lacks a carpet,
with
floors of solid, shiny marble. To the east, a large, open room where
military
nobles meet to discuss battle tactics. To the west, the hallway
splits, adding
an additional attachment to the south.
[ Exits: e w ]
A large metal breastplate lies here in prime condition.
A piece of flesh lies here, blood gushing from several places.
A knife as black as night lies here.
A full helm with visor has been dropped here.
A hefty cape of black cloth lies here.
A backpack of moderate size is setting here.
A silver breastplate lies here, polished as if it were never worn.
A pair of iron plated pauldrons lie here.
A pair of full lengthed vambraces lie here.
A loose copper belt lies off to the side here.
A pair of steel-backed leather gauntlets lie crumpled here.
A battle axe lies here, covered in blood.
A pair of iron greaves that have been overly polished lie here.
A pair of thick metal boots is here.

HP:Battered MV:Draining >
A Planning Room
The floor is blanketed with a blood-red carpet, appearing slightly
animated to
the eye before it becomes adapted. The walls are a light brown with
dark black
streaks running perpendicular to the ground, though not in strait
lines. The
ceiling which is about fifteen feet above the floor is made of stone
strong
enough thick enough to destroy any home were it to fall on top. A door
to the
south is the only closed exit from this room.
[ Exits: n e s w ]

HP:Battered MV:Draining >
A Wide Marble Hallway
Light is reflected from the floor, giving off the illusion that the
floor
itself is a source of light. Metal holders, all recently polished,
stick out
from the walls to either side. The ceiling hovering above is flat and
made of
stone with little noticeable detail due to its distance from the
ground.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Faint >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.

HP:Battered MV:Faint >
You begin riding a white stallion.

HP:Battered MV:Faint >
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Faint >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Faint >
A coarse soldier has arrived from the west.
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Faint >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Road Outside Fal Moran
The hard-packed dirt of the old road barely honors the tracks of the
many
battles that have happened outside the gates of Fal Moran. The road
continues
to make its way through the forest to the southwest. The trees off to
the side
of the road sway so tightly together that distinguishing individual
trees from
connected groves becomes difficult to the untrained eye. Far to the
northeast
of this part of the road the golden dome of a watchtower of Fal Moran
stands
out high in the crisp air of the Borderlands.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
HP:Battered MV:Faint >
- +
*
You see almost fresh tracks of Ashreth leaving west.
You see almost fresh tracks of Chase leaving east.
You see almost fresh tracks of Mej leaving west.
You see almost fresh tracks of Mej leaving east.

HP:Battered MV:Faint >
Dust Covered Road Outside Fal Moran
Passing through this shallow dip in the road, a few rocks fall loose
and begin
to roll underfoot creating unsafe passage. Large rocks are on either
side of
the road leave room for strategic planning, and trees rise up behind
the large
rocks. Grass baking in the sun grows on the sides of the large rocks
with
their roots exposed.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
HP:Battered MV:Faint >
- +
*
You see almost fresh tracks of Ashreth leaving west.
You see almost fresh tracks of Chase leaving east.
You see almost fresh tracks of Mej leaving west.
You see almost fresh tracks of Mej leaving east.

HP:Battered MV:Faint >
whe
Players in your Zone
--------------------
Ashreth - A Road Through the Forest
Chase - Dust Covered Road Outside Fal Moran

HP:Battered MV:Faint >
Well-Worn Dusty Road
An old, battle-hardened dust choked road passes by forests within the
sights of
Fal Moran. Only the rutted part of the road wagons that have faded
from memory
signify where the road once ran. The hard packed dirt road has
resisted the
numerous advances of grass and weeds over the years due to the
frequency of
travellers and battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
HP:Battered MV:Faint >
- +
*
You see almost fresh tracks of Ashreth leaving west.
You see almost fresh tracks of Mej leaving west.
You see almost fresh tracks of Mej leaving east.
You see almost fresh tracks of Chase leaving west.

HP:Battered MV:Faint >
Alongside a Stream
Large rocks border the stream that flows east and west here, carrying
with it
fresh water. Various leaves can be seen getting clogged behind a stone
here
and there, though the flow of the stream is unaffected. Large trees
stand
scattered around this sparsely wooded area, though they begin to become
more
numerous far off to the south.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
HP:Battered MV:Faint >
- +
Dross narrates, 'they running?'

HP:Battered MV:Faint >

*
You see almost fresh tracks of Ashreth leaving north.
You see almost fresh tracks of Ashreth leaving west.
You see almost fresh tracks of Mej leaving north.
You see almost fresh tracks of Chase leaving north.

HP:Battered MV:Faint >

Ashreth narrates, 'mej runnin n fm'

HP:Battered MV:Faint >
Well-Worn Dusty Road
An old, battle-hardened dust choked road passes by forests within the
sights of
Fal Moran. Only the rutted part of the road wagons that have faded
from memory
signify where the road once ran. The hard packed dirt road has
resisted the
numerous advances of grass and weeds over the years due to the
frequency of
travellers and battle.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Dust Covered Road Outside Fal Moran
Passing through this shallow dip in the road, a few rocks fall loose
and begin
to roll underfoot creating unsafe passage. Large rocks are on either
side of
the road leave room for strategic planning, and trees rise up behind
the large
rocks. Grass baking in the sun grows on the sides of the large rocks
with
their roots exposed.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Road Outside Fal Moran
The hard-packed dirt of the old road barely honors the tracks of the
many
battles that have happened outside the gates of Fal Moran. The road
continues
to make its way through the forest to the southwest. The trees off to
the side
of the road sway so tightly together that distinguishing individual
trees from
connected groves becomes difficult to the untrained eye. Far to the
northeast
of this part of the road the golden dome of a watchtower of Fal Moran
stands
out high in the crisp air of the Borderlands.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Before The Western Gate Of Fal Moran
Towering over the road the gates of Fal Moran stand in intimidating
fashion
over any and all who walk before them. Any shrubbery or vegetation has
been
cleared away from the gates and the walls, eliminating any hiding spots
for any
criminals. The wall stretches on to the north and south, there is a
small
wooden hatch built into the wall for guards to inspect any people who
call for
the gate to be opened.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
The Enormous West Gate of Fal Moran
The enormous gate to the west, blocking all unwanted arrivals from the
city, is
taller than the city gate. Although impossible to tell its width
without
seeing it open, the thick reinforcement bars which span from one end to
the
other look heavy enough to require half a dozen men to lift it from the
ground.
Watch stands on either side of the gate serve as posts for men to
oversee both
ends of the gate, with openings in their floor, likely, for them to
retreat if
needed on the inside. The stone-laid road leads outside of the city
while
serving as a public road for the city, where it leads to in the east.
[ Exits: e w ]
The corpse of Akrabbim is lying here.
The corpse of Grime is lying here.
The corpse of Unasz is lying here.
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A rough-tongued gatekeeper is here, glaring your way hostilely.

HP:Battered MV:Faint >
Approaching the West Gate
The road begins to widen as it moves to the west, allocating space for
the
heavy flows of traffic into and out of the city. The gargantuan gate
to the
west would require great effort and man-power to destroy, with its
lofty steel
reinforcements gleaming as the light hits it, and the smooth surface of
the
thick, wooden frame that took great care to shape. The road quickly
forks east
of here, marking the junction between this road to the gate and Veldru
avenue.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Faint >
Junction in Veldru Avenue
The fork in Veldru Avenue makes a jagged T-shape, the edges of the
southern
route of the street having been worn down from constant travel. The
section
west of here is better kept due to the necessity of its passage in the
case of
an attack from raiding forces of the Shadow. Military buildings are
alligned
in strait rows to the north, with carts attached to horses always on
the move
to ship supplies between one base and another.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >

A rough-tongued gatekeeper yells, 'Welcome, Chase! May your battles
always be successful and you bring home news of victory!'

HP:Battered MV:Faint >
Veldru Avenue
Noise and ruckus reverberate through the area as people bustle through
the
streets and into and out of homes and shops. The exterior of the homes
are
round in shape, and made out of a dull-colored stone that reflects
little light
at all. Circular windows are visible at the sides of homes, and short
chimneys
at the top of homes let out polluted smoke from the interior
fireplaces.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
A Corner Merge of Veldru Avenue and Sulter Lane
The wide street abruptly turns into a right-angle curve, coming to a
dead-end
to the south and west where the ground becomes a grassless field
spanning all
the way to the tall gray city walls. Signs announce businesses and
important
news in the cities. One in particular sets right at the corner of the
road,
pointing east with the word "Sulter" and north with the word "Veldru",
announcing the change in the street's name.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Dross narrates, 'rk'
Sulter Lane
Sulter Lane is a wide street, Spanning across the southern edge of Fal
Moran
and linking to other high populated roads. The road whips around and
starts
heading north just west of here, while it continues on strait to the
east. An
enormous building stands erect to the southeast, with multiple
chimneys, barred
windows, and a flat roof and a watch tower.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.

HP:Battered MV:Faint >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
dism
You stop riding a white stallion.

HP:Battered MV:Faint >
Sulter Lane Outside of a Military Building
The road widens slightly as more side streets appear, most made of
gravel and
leading into suspicious neighborhoods of homes. Every home here is lit
in
accordance to the law of Shienar, while torches to the side of the road
are
implanted into the ground, standing eight feet high to cast light on
the entire
road. To the south, an enormous military post stands secure, with
barred doors
and windows and a watch tower for its own security.
[ Exits: e s w ]
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.

HP:Battered MV:Faint >
You begin riding a white stallion.

HP:Battered MV:Faint >
Sulter Lane
Sulter Lane borders an enormous, twenty foot-high wall to the south,
which is
completely made of brick. Not a single window can be seen along its
perimeter,
though most of it is blocked as no corner of the building is nearby.
Large,
secured doors made purely of steel protect it from unwelcome guests to
the west
and east, leading into the patrol station to the south. The top of a
watch
tower can just barely be seen over the towering wall. Spikes stand
erect along
the top of the wall to prevent a seige, indicating that this is a
safe-house
for people to retreat to if the city is ever invaded.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A tall white stallion is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
Outside of a Military Stronghold
The stone-paved road of Sulter Lane spans east and west, engulfing the
ground
as it provides citizens and commoners with a sense of direction through
the
city. To the south, a huge military garrison would be many people's
bet as the
largest city in Fal Moran. It's thick walls are made of a dull-gray
brick,
though the watch tower towards the back gives it an even more
threatening
appearance. Gravel alleys creep through the more densely populated
regions of
the city, where small, round-shaped homes provide people with a roof.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
Sulter Lane West of a Fork
Sulter lane's stone-paved streets continue along west and east
throughout the
southern end of Fal Moran. Homes and shops can be seen to either side
of the
road, though much land to the south has been claimed by the King for
defensive
reasons. Grass is scarce in bare parts of the ground due to the
constantly
cold temperatures witnessed in the Borderlands.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Faint >
A Fork Between Sulter Lane and Main Street
Sulter Lane forks into three directions here, as it continues east and
west.
The northern connection leads to Main Street, which takes travelers
through the
center of the city in a north and south route. The bulky city walls
block all
outside view from this close. An enormous tree leans in a slanted
position as
if its roots are giving way.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Faint >
Central Avenue Before a Fork in the Southern Road
Central Avenue spans north and south here, paving a path through the
center of
the city. The stone slabs that were carefully set down to form this
road are
thick in height, and strong and hard. The dirt to the side of the road
has
been dug in order to levitate the road above ground level. To the
south, the
road forks, ending Central Avenue.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
Central Avenue
Two-story buildings are a common sighting here, as this is the location
where
inns, wealthy shop-owners and merchants want to be stationed. The flow
of
people through these streets are massive on a daily basis. Despite the
lack of
good climate for a good day in a park, some land has been left open for
recreation, consisting of bare trees and trails through the woods.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
Central Avenue
The wide street continues north and south through the center of Fal
Moran,
providing an efficient means of transportation for bustling travelers
who are
in a hurry to be some place. The lack of grass and animal life depict
a scene
of death, resembling a wasteland. The dull gray color of the road and
homes do
not help to excite the scenery, though the amazing structures of
buildings and
homes spice up the view slightly.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A young recruit stands here, green in the ways of war.

HP:Battered MV:Faint >
Central Avenue
Stalls and stands setup by merchants among the hundreds of people
pollute the
road. Holes in the ground where road torches were previously set into
the
ground still remain visible, indicating that they are often moved and
replaced.
The absence of small homes adds to the prosperity of this section of
the city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Courtyard in the Center of Fal Moran
Roads from the north, east, west, and south come to meet at this
courtyard,
where each stops and opens into a small field. A statue can be seen in
the
center with a fountain pouring fresh water at all times of the day.
Bushes and
treets stand scattered here around where people sell items at stands.
Each
road leads through the city.
[ Exits: n e s w ]
A giant stone monument towers above you, bearing the Great King Easar.
A gilded bell hangs gloriously from the top of the sacred monument.
A smooth stone fountain with an elaborate design is here.
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
Central Avenue
The road takes off in what looks like a race from the intersection to
the south
here, leading north as far as the city's gate, a massive piece of wood
with
steel reinforcements. The intersection to the south is more of a
plaza, a
place for people to enjoy their time off. A strange group of thorn
bushes to
the side of the road look as if they're making a futile effort to
survive,
though given a second glance, they could already be dead.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A young recruit stands here, green in the ways of war.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Battered MV:Faint >
Central Avenue
Delicate flowers stand stiffly beside the road as if ready to break
with any
given force, even one as gentle as a breeze. Flowers are a rare sight
in the
city, as the cold climate supports few forms of life, including
grasses. Bare
stretches of ground make up the majority of the ground, causing simple
yards
and parks to look like a suitable place for a battle to break out. The
wide
road stretches north and south, bordering large homes with carefully
carved
wooden frames as well as shops for rich merchants.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Faint >
Central Avenue
As would be expected with a street this large, large sums of people
flow
through the street in a hurry during the day. The road itself leads
through
the center of the city, barging into roads leading up to shops and
inns.
Merchants with stands can be seen off to the side of the road to
receive
business from the crowds.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.

Posted: Tue Jul 25, 2006 12:45 am
by Aj
HP:Battered MV:Faint >
An Intersection Between Shin'ren Lane and Central Avenue
Despite being large and depicting a plaza, this huge square is nothing
more
than a common intersection between Shin'ren Lane, which spans across
the
northern edge of the city, and the wider road which runs through the
center of
the city, which is also called Central Avenue by many. Nowhere to be
seen are
luxuries to allow people to loiter, and the deathly still look of the
surrounding landscape is nothing near attractive. Dull-colored stumps
with
carvings in them catch curious people's attention, while many merchants
have
set up trade stands here to catch the rushing flow of bustling people
who move
throughout the intersection.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
The Massive Street Before the North Gate
The huge road is enormously wide here as it approaches the gate to the
north.
The street is wide enough to allow several wagons and carts to be
pulled side
by side. Two towers, one to the northeast and one to the northwest are
made of
pure stone, including the top, which contains a platform for men to
stand guard
to overlook the city, and outside, for possible threats. The gate to
the north
is supported by chains, and reinforced by long, steel bars, which
glitter as
the light hits it. The road runs south through the center of the city
and
intersects almost immediately to the south with a more narrow road
which heads
east and west along the northern edge of the city.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of
campaigns.

HP:Battered MV:Faint >
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about
twenty feet
in the air, made of thick wood with steel bars giving extra support.
Two largs
chains are attached to large wheels to allow men atop the wall to lower
the
gate once given the signal from the gatekeeper. The street leads to
two
towers, one to the east and one to the west, which both serve as
lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
A grizzled soldier stands here, the product of an untold number of
campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Battered MV:Faint >
The toweringgate seems to be closed.

HP:Battered MV:Faint >
The toweringgate seems to be closed.

HP:Battered MV:Faint >
The toweringgate seems to be closed.

HP:Battered MV:Faint >
The toweringgate seems to be closed.

HP:Battered MV:Faint >

Keltor the gatekeeper yells, 'Welcome, Chase! May your battles always
be successful and you bring home news of victory!'

HP:Battered MV:Faint >
Keltor the gatekeeper nods agreeingly.

HP:Battered MV:Faint >

Keltor the gatekeeper unlocks the toweringgate.
Keltor the gatekeeper opens the toweringgate.
Keltor the gatekeeper says 'There you go.'

HP:Battered MV:Faint >
At the Gates of Fal Moran
A massive gate stands here closing off the outside to the city of Fal
Moran.
The sounds of the hustle and bustle of a border city squeezes through
the gate.
The walls of the city surrounding the gate stand solid as to hold
ground if Fal
Dara were to fall.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A large elk stares at you.

HP:Battered MV:Faint >
The Beginning of the Fal Moran Road
The roads begins its northern route just past the gates of Fal Moran.
A small
wooded area lies to the right and a barren field to the left. Off in
the
distance the Mountains of Dhoom stretch high to the sky looming over
the land.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
An Intersection in the Fal Moran Road
The road curves to the east around a small lake. Cranes have flocked
to this
area to enjoy the last refuges of summer. The wooded road to the west
is dark
and shrouded hiding creatures that frequent the area. To the south the
city of
Fal Moran is visible towering over the countryside.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
HP:Battered MV:Faint >
- +
*
You see fresh tracks of Phantasm leaving east.
You see fresh tracks of Mej leaving east.
You see almost fresh tracks of Ashreth leaving south.
You see half day old tracks of Thrak leaving west.

HP:Battered MV:Faint >
Along the Fal Moran Road
The road continues east towards the Spine of the World. The forests on
either
side of the road are dark in contrast to the sun overhead. There are
not many
travelers about as this road was only made for the travel to the ruined
city of
Fal Dara.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
The Fal Moran Road
The road continues on east here. The forest to the south appears to be
thick
on first glance, but a copse lies within the shadows. To the north
dead trees
mark the surrounding land as the Blight extends southward.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Road Beside a Path
The road continues east toward the Spine of the World. A dusty path
veers off
to the north, cutting through the forest. There is no sign to mark the
path.
To the south is a break in the foliage as if a path into the foliage
has been
cut out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
The Fal Moran Road
The road keeps on steadily with thick foliage to the north. To the
south smoke
rises from the ground as if the trees had been burned down. A stench
hovers in
the air as there is no wind to blow it away.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
The Fal Moran Road
The road gets bumpy due to pits in the road from overuse. The path to
the
north starts winding its way back to the road and the charred fields to
the
south meet the road at a point. The road cuts its way through the
heavy
forests between Fal Moran and Fal Dara.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Up the Fal Moran Road
The road continues to run a little bumpy as the pits and crevices in
the road
spread thick. The path to the north is still visible while to the
south
passage is impossible. The forest is heavy and dark hiding creatures
that hunt
in the night.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Road Beside a Path
The road connects to a dusty path to the north as traffic is spread out
in the
nearby travel. The forest to the south is too thick to see through.
Howls
disturbing the silence makes for quicker travel along the road. To the
east
the road cuts through a narrow line in the forest.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Narrow Road Through the Forest
The road cuts through heavy forest on either side. The way is dark
with
shadows extending across the road. Ahead a curve in the road marks a
north
turn towards Fal Dara. A heavy boulder sits inanimate on the south
side of the
road.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Curve in the Road
Leaves flutter endlessly in the wind as the forest continues to run
thick here.
The road curves to the north as passage to the south and east are
impossible.
Darkness still covers most of the road, shutting out the sunlight that
is
trying to get through.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Passage on a Narrow Road
The road continues north here through a narrow tract in the forest. To
the
east and west is zero visibility which keeps imagination fruitful.
Nothing can
be seen on the horizon as trees mark every direction that is visible.
Branches lie low overhead as if they are reaching out to grab any late
night
travelers.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Road through the Forest
Trees dot the road on each side still not letting any light through.
The
continues to wind its way north to Fal Dara. There openings in the
trees to
the east and west. Creatures in the forest can be heard more clearly
in the
area. To the east there seems to be a path heading towards the Spine
of the
World.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Path Along the Road
The road splits off into a small path to the east. The travel through
the
forest on this path is slow, but seems to have a purpose. No passage
to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east
an
opening is visible, but to what is still hidden from the path. The
dust clouds
up as travel whips it up into frenzy. No passage is possible north or
south.

[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Entrance to a Small Village
The travel through the forest opens up into a view of a village with
the hustle
and bustle of a small city. There is no passage to the north and east.
The
way west marks a path through the forest towards Fal Moran. The name
of the
village is unknown.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Village Square
The village square is teeming with a crowd of people. The cries of
shopkeepers
with their wares drown out any type of conversation. Children dart
through the
small roads in the duration of their games. To the west a big building
stands
with a sign that holds a picture of a man's knee on it. The road
continues to
the south. To the east an armory is apparent by the sign of an anvil
hanging
above the door.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A woman in dark clothes stands here looking sly.

HP:Battered MV:Faint >
You cannot ride in there!

HP:Battered MV:Faint >
Entrance to a Small Village
The travel through the forest opens up into a view of a village with
the hustle
and bustle of a small city. There is no passage to the north and east.
The
way west marks a path through the forest towards Fal Moran. The name
of the
village is unknown.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east
an
opening is visible, but to what is still hidden from the path. The
dust clouds
up as travel whips it up into frenzy. No passage is possible north or
south.

[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Path Along the Road
The road splits off into a small path to the east. The travel through
the
forest on this path is slow, but seems to have a purpose. No passage
to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Dense Pines
A dense forest of Pine trees grow here. This area holds hiding spaces
to alot
of creatures being stalked in the night. Only passage through is to
weave in
and out of the trees. In the distance owls are audible hooting and
blackbirds
answer the calls of other poultry. Light shines through the trees more
on this
side of the road.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
A large elk stares at you.
A grove deer prances in the woods, frolicing around.
A small buck is here, looking frisky.

HP:Battered MV:Faint >
Intersection in the Forest
The road comes to an intersection with a path going north to an
abandoned barn.
To the east the road continues towards Fal Dara. The trees are thinned
out
here as if some room was made for the road through the tools of a
hearty axe.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Curve in the Fal Moran Road
The road curves here with a plain view of the Mountains of Dhoom to the
north.
To the east a wall of trees blocks all sight. Bushes shuffle in the
breeze as
the mid day sun reaches its heights. At night the moon is hardly
visible.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
The Fal Moran Road
Signs in the road mark it as the Fal Moran road. This road runs
between Fal
Moran and Fal Dara. There is no passage east of the road at this spot.
To the
north lies another curve in this windy area.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
A large elk stares at you.

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Turn in the Road
A curve here is but one of many in this long winding road to Fal Dara.
Ruts in
the road mark this as a site of travel for many seeking refuge in each
of
Shienar's major cities. The road runs through a large forest area that
is
known for being too dark to travel through.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
The Fal Moran Road
The road continues to the west and east as pits in the road make voyage
difficult. Wagon wheels can be seen alongside of the road every now
and then
as travelers are warned to take extra between Fal Moran and Fal Dara.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Road Through the Forest
The road continues through the forest with trees thick on every side.
Birds
can be heard singing their song as the forest life ignores all civil
events.
To the north lies a small cemetary to commemorate all the dead heroes
that have
died on this road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Entrance to a Cemetary
A cemetary sits behind the huge iron gate commemorating all of the dead
heroes
that have fought back invading armies from the north. Tombs cluster in
random
fashion with no real purpose but to name the unnamed. To the west a
path leads
off to a mausoleum.
[ Exits: s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
Alas, you cannot go that way...

HP:Battered MV:Faint >
HP:Battered MV:Faint >
- + Cancelled...
Road Through the Forest
The road continues through the forest with trees thick on every side.
Birds
can be heard singing their song as the forest life ignores all civil
events.
To the north lies a small cemetary to commemorate all the dead heroes
that have
died on this road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
A Crossroads in the Forest
A rather large intersection lies in the middle of forest here. This
crossroads
has destinations in every exit. To the south lies a dusty road with a
wall of
trees beyond that. To the east a large lake is visible as a lone water
source
in the immediate area. Upon further examination it is yet unknown
whether it
is a drinking source.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Faint >
A Small Lake Beside the Road
This pristine lake lies beside the Fal Moran Road. A large creature
can be
seen from the beach of the lake, but the lake is big enough for the
creature
not to pose any problems for thirsty travelers. A campsite is evident
on the
beach as burnt wood and sticks litter a small patch of ground.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.

HP:Battered MV:Faint >
You are hungry.

HP:Battered MV:Draining >
- +
*
You see fresh tracks of Mej leaving north.
You see almost fresh tracks of Dross leaving north.
You see day old tracks of Phantasm leaving west.
You see day old tracks of Phantasm leaving north.

HP:Battered MV:Draining >
Trail through the Trees
This little trail is used to camp in at night, but most travelers use
it to get
back to the road without having to go through the flood. Wildlife can
be seen
in the distance and some type of fruit tree is growing close to the
trail to
appease any traveler's appetite along the way.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Intersection in the Road
With ways to head in every direction this area is marked as an
intersection in
the Fal Moran Road. Some water can be seen to the west along the road
as if a
flood has reached it. To the south lies a small trail through a
variety of
trees alongside the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A grim faced man stands here, sword in hand.

HP:Battered MV:Draining >
Curve in the Road
The road curves to the west and north here as sometimes travel gets
congested
as to having required two roads. The roads meet up at the intersection
to the
west. To the east and south dense forest marks no passage. The forest
is as dark
as the shadows that form at night on this shadowy road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
The Fal Moran Road
The Fal Dara Road begins its way north towards the great city of
Shienar. To
the southwest it turns into the Fal Moran road. The winding road to
Fal Moran
cuts through heavy forest the entire journey. To the south lies
another curve
in the road.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Turn in the Road
The road curves to the north and west here as trees grow dense on each
side of
the road. The dark forest keeps the road in shadow at any time of the
day.
The curve in the road is yet another curve in this windy road that runs
north
and south between the two major Shienaran cities.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
*Mej* is standing here.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
A shienaran patrolman tries to slash *Mej*'s body, but he parries the
attack.
A shienaran patrolman tries to slash *Mej*'s hands, but he parries the
attack.
A shienaran patrolman tries to slash *Mej*'s arms, but he dodges the
attack.
*Mej* pierces a shienaran patrolman's legs.
A shienaran patrolman tries to slash *Mej*'s body, but he parries the
attack.
The Fal Moran Road
The road continues north and south through the forest between the
cities of Fal
Dara and Fal Moran. In the north the Mountains of Dhoom can be seen,
but do
not look so threatening from this distance. Thunder crackles on the
horizon as
a storm might be brewing.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Turn in the Road
The road curves to the north and west here as trees grow dense on each
side of
the road. The dark forest keeps the road in shadow at any time of the
day.
The curve in the road is yet another curve in this windy road that runs
north
and south between the two major Shienaran cities.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
*Mej* is here, fighting a shienaran patrolman!.
A shienaran patrolman is here, fighting *Mej*!.
A shienaran patrolman is here, fighting *Mej*!.

HP:Battered MV:Draining >
You try to crush *Mej*'s arms, but he dodges the attack.

HP:Battered MV:Draining - Mej: Battered --- a shienaran patrolman:
Scratched>
You do the best you can!
*Mej* panics, and attempts to flee!

HP:Battered MV:Draining - Mej: Battered --- a shienaran patrolman:
Scratched>
You do the best you can!

HP:Battered MV:Draining - Mej: Battered --- a shienaran patrolman:
Scratched>
You do the best you can!

HP:Battered MV:Draining - Mej: Battered --- a shienaran patrolman:
Scratched>
You do the best you can!

HP:Battered MV:Draining - Mej: Battered --- a shienaran patrolman:
Scratched>
You do the best you can!

HP:Battered MV:Draining - Mej: Battered --- a shienaran patrolman:
Scratched>
You do the best you can!

HP:Battered MV:Draining - Mej: Battered --- a shienaran patrolman:
Scratched>
You do the best you can!

HP:Battered MV:Draining - Mej: Battered --- a shienaran patrolman:
Scratched>
*Mej* leaves west.
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
The Fal Moran Road
The Fal Dara Road begins its way north towards the great city of
Shienar. To
the southwest it turns into the Fal Moran road. The winding road to
Fal Moran
cuts through heavy forest the entire journey. To the south lies
another curve
in the road.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Mej* is standing here.

HP:Battered MV:Draining >
You try to crush *Mej*'s head, but he parries the attack.

HP:Battered MV:Draining - Mej: Battered>
*Mej* barely pierces your arms.
You try to crush *Mej*'s feet, but he parries the attack.

HP:Battered MV:Draining - Mej: Battered>

* -
*Mej* panics, and attempts to flee!

HP:Battered MV:Draining - Mej: Battered>
% -
*Mej* leaves south.

HP:Battered MV:Draining >

*
As *Mej* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Draining - Mej: Battered>
No way! You're fighting for your life!

HP:Battered MV:Draining - Mej: Battered>
You do the best you can!
*Mej* panics, and attempts to flee!

HP:Battered MV:Draining - Mej: Battered>
HP:Battered MV:Draining - Mej: Battered>

* -
*Phantasm* has arrived from the south.

HP:Battered MV:Draining - Mej: Battered>

*Mej* leaves west.
*Mej* has arrived from the west.

HP:Battered MV:Draining >

*Mej* leaves east.

HP:Battered MV:Draining >

*Phantasm* leaves east.

HP:Battered MV:Draining >
% narr on mej
Cancelled...
You narrate, 'on mej'

HP:Battered MV:Draining >
Turn in the Road
The road curves to the north and west here as trees grow dense on each
side of
the road. The dark forest keeps the road in shadow at any time of the
day.
The curve in the road is yet another curve in this windy road that runs
north
and south between the two major Shienaran cities.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
*Phantasm* is standing here.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.
*Phantasm* leaves north.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
The Fal Moran Road
The road continues north and south through the forest between the
cities of Fal
Dara and Fal Moran. In the north the Mountains of Dhoom can be seen,
but do
not look so threatening from this distance. Thunder crackles on the
horizon as
a storm might be brewing.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
The Fal Moran Road
The beginning of the road south is straight and smooth. It looks as if
it has
been recently made. There are no wagon ruts to mark any travel. The
grass
alongside the road is dark green and grows well in the area. Flowers
can be
seen in a field in the distance.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
The Fal Moran-Fal Dara Road
The road continues to extend between the ominous trees of the
Borderlands.
Several trees close to the road may have been hale once, but the
undeniable
cold weather has caused them to freeze and burst asunder, leaving
frozen sap on
the brim of their jagged stumps.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
A Heap of Rubble
Further along the road that stretches between Fal Moran and Fal Dara,
several
chunks of the city wall of the fortress to the north-east have been
strewn
about. Several pieces of the fallen edifice can be easily identified
as
sections of Fal Dara's walls, but here, what is left of the edifice has
been
utterly crumbled into an indistinguishable pile of rubble.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Phantasm* is standing here.
*Phantasm* leaves north.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
A Bend in the Road
The road from the capital to the northern-most fortress of Shienar was
built as
straight as an arrow, but now there are several bends and twists in the
road.
One of the larger bends lies in the road here, created by the
encroachments of
the verge in several areas of the road.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
*Phantasm* is standing here.
*Phantasm* leaves east.

HP:Battered MV:Draining >
A Turn in the Road
The road from Fal Moran continues to snake through the Borderlands
towards Fal
Dara, but even though the road still exists here, it has sustained
serious
damage. Not only has the cobbled pavement been worn away beyond
repair, but
the road that used to be quite wide is now extremely thin and snakes
back and
forth between the ever-growing hedges to either side of the road.
[ Exits: n w ]
A white stallion is standing here, being ridden by you.
*Phantasm* is standing here.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
You crush *Phantasm*'s legs extremely hard.

HP:Battered MV:Draining - Phantasm: Beaten>
HP:Battered MV:Draining - Phantasm: Beaten>

*
*Phantasm* panics, and attempts to flee!
*Phantasm* attempts to flee, but is too exhausted to move.

HP:Battered MV:Draining - Phantasm: Beaten>
-
*Phantasm* tickles your body as he pierces you.

HP:Battered MV:Draining - Phantasm: Beaten>

Ashreth has arrived from the west, riding a white stallion.

HP:Battered MV:Draining - Phantasm: Beaten>

Ashreth leaves north, riding a white stallion.

HP:Battered MV:Draining - Phantasm: Beaten>
% -
*
Your bash at *Phantasm* sends him sprawling!

HP:Battered MV:Draining - Phantasm: Beaten>

Ashreth has arrived from the north, riding a white stallion.

HP:Battered MV:Draining - Phantasm: Beaten>

You crush *Phantasm*'s arms into bloody fragments!

HP:Battered MV:Draining - Phantasm: Beaten>

Ashreth blasts *Phantasm*'s legs into bloody fragments!

HP:Battered MV:Draining - Phantasm: Critical>
narr ashreth hit
You narrate, 'ashreth hit'

HP:Battered MV:Draining - Phantasm: Critical>
l
A Turn in the Road
The road from Fal Moran continues to snake through the Borderlands
towards Fal
Dara, but even though the road still exists here, it has sustained
serious
damage. Not only has the cobbled pavement been worn away beyond
repair, but
the road that used to be quite wide is now extremely thin and snakes
back and
forth between the ever-growing hedges to either side of the road.
[ Exits: n w ]
Ashreth is here, fighting *Phantasm*!, riding a white stallion.
A white stallion is standing here, being ridden by you.
*Phantasm* is sitting here.

HP:Battered MV:Draining - Phantasm: Critical>
nod
You nod agreeingly.

HP:Battered MV:Draining - Phantasm: Critical>
l
Ashreth starts following you.
A Turn in the Road
The road from Fal Moran continues to snake through the Borderlands
towards Fal
Dara, but even though the road still exists here, it has sustained
serious
damage. Not only has the cobbled pavement been worn away beyond
repair, but
the road that used to be quite wide is now extremely thin and snakes
back and
forth between the ever-growing hedges to either side of the road.
[ Exits: n w ]
Ashreth is here, fighting *Phantasm*!, riding a white stallion.
A white stallion is standing here, being ridden by you.
*Phantasm* is sitting here.

HP:Battered MV:Draining - Phantasm: Critical>

Ashreth blasts *Phantasm*'s body very hard.
You crush *Phantasm*'s entire body, making a terrible mess!
You crush *Phantasm*'s arms into bloody fragments!
You receive some experience points!
You feel more important now.
You feel more important now.
Your blood freezes as you hear *Phantasm*'s death cry.
*Phantasm* is dead! R.I.P.

HP:Battered MV:Draining >
sa foloow
You say 'foloow'

HP:Battered MV:Draining >
group all
You are now a member of Chase's group.
Ashreth is now a member of your group.

HP:Battered MV:Draining >
i
You are carrying:
a pair of steel-bound combat boots
a gold earring
a shining silver earring
a small golden chain [2]
a bloody scalp of Grime
a bloody scalp of a hardened Shienaran soldier [3]
a bloody scalp of Unasz [2]
a short dagger

HP:Battered MV:Draining >
l
A Turn in the Road
The road from Fal Moran continues to snake through the Borderlands
towards Fal
Dara, but even though the road still exists here, it has sustained
serious
damage. Not only has the cobbled pavement been worn away beyond
repair, but
the road that used to be quite wide is now extremely thin and snakes
back and
forth between the ever-growing hedges to either side of the road.
[ Exits: n w ]
The corpse of Phantasm is lying here.
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >

Ashreth narrates, 'rip phant'

HP:Battered MV:Draining >
sa loot
You say 'loot'

HP:Battered MV:Draining >
l
A Turn in the Road
The road from Fal Moran continues to snake through the Borderlands
towards Fal
Dara, but even though the road still exists here, it has sustained
serious
damage. Not only has the cobbled pavement been worn away beyond
repair, but
the road that used to be quite wide is now extremely thin and snakes
back and
forth between the ever-growing hedges to either side of the road.
[ Exits: n w ]
The corpse of Phantasm is lying here.
Ashreth is standing here, riding a white stallion.
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >

Ashreth gets a pair of thick leather hunting boots from the corpse of
Phantasm.
Ashreth gets a pair of padded leather leggings from the corpse of
Phantasm.
Ashreth gets a bright silver shield from the corpse of Phantasm.
Ashreth gets an emerald hilted serrated knife from the corpse of
Phantasm.
Ashreth gets a serpent ring from the corpse of Phantasm.
Ashreth gets a pair of thick boarhide gloves from the corpse of
Phantasm.
Ashreth gets a black leather belt with a silver buckle from the corpse
of Phantasm.
Ashreth gets a pair of gold-embroidered silk sleeves from the corpse of
Phantasm.
Ashreth gets a set of blue woven shoulder coverings from the corpse of
Phantasm.
Ashreth gets a light green chainmail shirt from the corpse of Phantasm.
Ashreth gets a moderate sized backpack from the corpse of Phantasm.
Ashreth gets a shadow-gray cloak from the corpse of Phantasm.
Ashreth gets a small round topped helmet from the corpse of Phantasm.
Ashreth gets a cheap copper earring from the corpse of Phantasm.
Ashreth gets a plain silver chain from the corpse of Phantasm.
Ashreth gets a light leather flask from the corpse of Phantasm.

HP:Battered MV:Draining >
rem club
You stop using a giant steel-bound club.

HP:Battered MV:Draining >
wield dagger
You wield a short dagger.

HP:Battered MV:Draining >
scalp
You sever a bloody head from the corpse of Phantasm.

HP:Battered MV:Draining >

Ashreth narrates, 'mej n'

HP:Battered MV:Draining >

Ashreth leaves north, riding a white stallion.

HP:Battered MV:Draining >
rem dagger
You stop using a short dagger.

HP:Battered MV:Draining >
wield club
You wield a giant steel-bound club.

HP:Battered MV:Draining >
The Fal Moran-Fal Dara Road
In addition to the broken branches of the forest and dead pine needles
which
litter the northern roads of Shienar, other massive obstructions dot
the road,
such as hacked up pieces of trees or massive chunks of stone, which
seem as
though they have come from the walls of Fal Dara, which can barely be
spotted
to the north-east. As impossible as it seems for a section of the
walls to
have somehow ended up this far away from the city, upon close
inspection, the
masonry is identical.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Upon the Broken Road
Dust blows across the abandoned, broken road here. The remains of the
road
from Fal Moran to Fal Dara exist here, but beyond the majority of the
paving
bricks, nothing else that resembles a road remains anymore. Despite
that, the
paving bricks at least line the way from the capital to the northern
fortress.
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
HP:Battered MV:Draining >
- + Cancelled...
The Fal Moran-Fal Dara Road
Cracks line the road here, the road that used to be wide and stolid.
Now, the
road that used to be wide enough to accomodate several mounted soldiers
is now
quite thin due to the encroaching foliage gathering in on either side
of the
road. The road that extends up from Fal Moran to Fal Dara still exists
here,
but the pavement is seriously damaged and mostly weathered into
disrepair.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
The Fal Moran-Fal Dara Road
The cobble-stone road that extends through Shienar here used to be
paved well
and maintained regularly, but after the repeated attacks upon Fal Dara,
the
road was neglected and fell into disrepair. Several of the bricks of
the road
have turned loose, but enough remain to line the way, extending from
the north
to the south.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
A Bend in the Road
What is left of the road turns sharply here, from the south towards the
east,
bending towards the remains of the fortress of Fal Dara. A hill of
massive
girth crowned with a ring of pine trees lies to the north, blocking any
view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Battered MV:Draining >
Alas, you cannot go that way...

HP:Battered MV:Draining >
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara.
The
deteriorated road matches the distant walls of the city to the east,
which also
sport several signs of damage.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
*Mej* is resting here.

HP:Battered MV:Draining >
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall
trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all
trees and
other obstructions that might block a watchman's view, but the watch
has been
neglected since then, as has the maintenance of the outskirts. The
trees have
grown back since then, but several mangled branches adorn the ground
along with
the usual layer of fallen pine needles, and several other char marks or
other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Ashreth is standing here, riding a white stallion.

HP:Battered MV:Draining >
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely
hangs upon
old, rusty hinges. The signs of war are present all around upon the
gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Dross Nightmare is standing here, riding a white stallion.
Ashreth has arrived from the west, riding a white stallion.

HP:Battered MV:Draining >
Ashreth leaves west, riding a white stallion.
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall
trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all
trees and
other obstructions that might block a watchman's view, but the watch
has been
neglected since then, as has the maintenance of the outskirts. The
trees have
grown back since then, but several mangled branches adorn the ground
along with
the usual layer of fallen pine needles, and several other char marks or
other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Ashreth is standing here, riding a white stallion.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara.
The
deteriorated road matches the distant walls of the city to the east,
which also
sport several signs of damage.
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
*Mej* is resting here.
Ashreth has arrived from the east, riding a white stallion.

HP:Battered MV:Draining >
You try to crush *Mej*'s arms, but he parries the attack.

HP:Battered MV:Draining - Mej: Battered>
HP:Battered MV:Draining - Mej: Battered>

*
Ashreth tries to blast *Mej*'s head, but he parries the attack.

HP:Battered MV:Draining - Mej: Battered>
-
*Mej* sighs loudly.

HP:Battered MV:Draining - Mej: Battered>
%
*Mej* pierces your hands.

HP:Battered MV:Draining - Mej: Battered>

*Mej* panics, and attempts to flee!
*Mej* attempts to flee, but is too exhausted to move.

HP:Battered MV:Draining - Mej: Battered>
-
*
Your bash at *Mej* sends him sprawling!

HP:Battered MV:Draining - Mej: Battered>
nod
You nod agreeingly.

HP:Battered MV:Draining - Mej: Battered>
wave
Ashreth blasts *Mej*'s body into bloody fragments!
You crush *Mej*'s head into bloody fragments!
You wave.

HP:Battered MV:Draining - Mej: Battered>
l
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara.
The
deteriorated road matches the distant walls of the city to the east,
which also
sport several signs of damage.
[ Exits: e w ]
Ashreth is here, fighting *Mej*!, riding a white stallion.
A white stallion is standing here, being ridden by you.
*Mej* is sitting here.

HP:Battered MV:Draining - Mej: Battered>

Ashreth narrates, 'on'

HP:Battered MV:Draining - Mej: Battered>

Ashreth narrates, 'bashed'

HP:Battered MV:Draining - Mej: Battered>
They already seem stunned!

HP:Battered MV:Draining - Mej: Battered>

Ashreth blasts *Mej*'s legs into bloody fragments!
You crush *Mej*'s feet into bloody fragments!

HP:Battered MV:Draining - Mej: Beaten>
They already seem stunned!

HP:Battered MV:Draining - Mej: Beaten>
They already seem stunned!

HP:Battered MV:Draining - Mej: Beaten>
They already seem stunned!

HP:Battered MV:Draining - Mej: Beaten>
They already seem stunned!

HP:Battered MV:Draining - Mej: Beaten>

*Mej* panics, and attempts to flee!

HP:Battered MV:Draining - Mej: Beaten>

*Mej* sighs loudly.

HP:Battered MV:Draining - Mej: Beaten>
*Mej* panics, and attempts to flee!

HP:Battered MV:Draining - Mej: Beaten>

* -
*Mej* leaves east.

HP:Battered MV:Draining >
Cancelled...
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall
trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all
trees and
other obstructions that might block a watchman's view, but the watch
has been
neglected since then, as has the maintenance of the outskirts. The
trees have
grown back since then, but several mangled branches adorn the ground
along with
the usual layer of fallen pine needles, and several other char marks or
other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
*Mej* is standing here.
Ashreth has arrived from the west, riding a white stallion.
*Mej* leaves east.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Bash who?

HP:Battered MV:Draining >
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely
hangs upon
old, rusty hinges. The signs of war are present all around upon the
gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Dross Nightmare is standing here, riding a white stallion.
*Mej* is standing here.
Ashreth has arrived from the west, riding a white stallion.

HP:Battered MV:Draining >
Ashreth tries to blast *Mej*'s body, but he dodges the attack.
You try to crush *Mej*'s head, but he dodges the attack.

HP:Battered MV:Draining - Mej: Beaten --- Ashreth: Healthy>
HP:Battered MV:Draining - Mej: Beaten --- Ashreth: Healthy>

Dross tries to blast *Mej*'s head, but he dodges the attack.

HP:Battered MV:Draining - Mej: Beaten --- Ashreth: Healthy>

* -
*Mej* panics, and attempts to flee!

HP:Battered MV:Draining - Mej: Beaten --- Ashreth: Healthy>
%
Ashreth blasts *Mej*'s body very hard.

HP:Battered MV:Draining - Mej: Critical --- Ashreth: Healthy>

*Mej* leaves south.

HP:Battered MV:Draining >
- Cancelled...
Before the Ruined Walls
Dark spots of soot mar the once pristine, white city walls of Fal Dara.
These
char marks can be spotted all around the outer walls except for where
the wall
itself had actually crumbled or even fallen in.
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
*Mej* is standing here.
A large elk stares at you.
Ashreth has arrived from the north, riding a white stallion.

HP:Battered MV:Draining >
You try to crush *Mej*'s legs, but he parries the attack.

HP:Battered MV:Draining - Mej: Critical>
Ashreth blasts *Mej*'s body very hard.
No way! You're fighting for your life!

HP:Battered MV:Draining - Mej: Critical>
Dross has arrived from the north, riding a white stallion.
You do the best you can!

HP:Battered MV:Draining - Mej: Critical>
Dross blasts *Mej*'s body into bloody fragments!

HP:Battered MV:Draining - Mej: Critical>

*
*Mej* panics, and attempts to flee!

HP:Battered MV:Draining - Mej: Critical>
-
Dross tries to blast *Mej*'s head, but he parries the attack.
Ashreth tries to blast *Mej*'s arms, but he parries the attack.

HP:Battered MV:Draining - Mej: Critical>
Cancelled...
You do the best you can!

HP:Battered MV:Draining - Mej: Critical>
You do the best you can!

HP:Battered MV:Draining - Mej: Critical>
You do the best you can!

HP:Battered MV:Draining - Mej: Critical>
*Mej* leaves north.
Dross leaves north, riding a white stallion.
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely
hangs upon
old, rusty hinges. The signs of war are present all around upon the
gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
Dross Nightmare is here, fighting *Mej*!, riding a white stallion.
*Mej* is here, fighting Dross!.
Ashreth has arrived from the south, riding a white stallion.

HP:Battered MV:Draining >
Ashreth tries to blast *Mej*'s head, but he dodges the attack.
You try to crush *Mej*'s hands, but he dodges the attack.

HP:Battered MV:Draining - Mej: Critical --- Dross: Healthy>
HP:Battered MV:Draining - Mej: Critical --- Dross: Healthy>

*
Ashreth tries to blast *Mej*'s feet, but he parries the attack.
Dross blasts *Mej*'s legs extremely hard.
*Mej* is mortally wounded, and will die soon, if not aided.

HP:Battered MV:Draining - Mej: Mortally Wounded --- Dross: Healthy>
- Cancelled...
You do the best you can!

HP:Battered MV:Draining - Mej: Mortally Wounded --- Dross: Healthy>
l
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely
hangs upon
old, rusty hinges. The signs of war are present all around upon the
gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
Ashreth is here, fighting *Mej*!, riding a white stallion.
A white stallion is standing here, being ridden by you.
Dross Nightmare is here, fighting *Mej*!, riding a white stallion.
*Mej* is lying here, mortally wounded.

HP:Battered MV:Draining - Mej: Mortally Wounded --- Dross: Healthy>

Dross narrates, 'nice'

HP:Battered MV:Draining - Mej: Mortally Wounded --- Dross: Healthy>

Ashreth narrates, 'rip'

HP:Battered MV:Draining - Mej: Mortally Wounded --- Dross: Healthy>

You crush *Mej* right out of existence!
You crush *Mej*'s body into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Mej*'s death cry.
*Mej* is dead! R.I.P.