down parry
Posted: Thu Dec 16, 2004 7:33 pm
HP:Healthy SP:Good MV:Fresh >
Upon who should the spell be cast?
*Crunch* has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
c
fb
You try to thrash *Crunch*, but he parries the attack.
HP:Healthy SP:Good MV:Fresh - Crunch: Wounded>
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Crunch: Wounded>
-
*
* = = + + - -
You are interupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* slashes you hard.
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
cmw
sigh
*Crunch* slashes you.
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
fb
Mood changed to: Wimpy
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
You sigh.
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
You begin to weave the appropriate flows.
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
-
*
* = = + + -
You are interupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* slashes you hard.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* slashes into deeply into your body, injecting a tainted poison inside of you!
*Crunch* slashes you.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
= + + - -
*
Your air scythe fails.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* sends you sprawling with a powerful bash!
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
as
*Crunch* slashes you hard.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* looks at you.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* tries to slash you, but you parry the attack.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
= Cancelled.
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
= +
*Crunch* tries to slash you, but you dodge the attack.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
+ - -
*
Okay.
You channel flows of air as they scythe *Crunch*.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
= + +
You dodge a bash from *Crunch* who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
- -
*
Your air scythe fails.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
= + + - -
*
Your air scythe fails.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
f
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
s
s
*Crunch* sends you sprawling with a powerful bash!
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
cmw
rel
*Crunch* tries to slash you, but you parry the attack.
Your light begins to flicker and fade.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
l in sack
*Crunch* tries to slash you, but you parry the attack.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
i have 188 parry wimpy in combo with the staff i have.....no trinkets giving me extra bonuses..i dont think this is quit fair...and im not a stupid pker..i was letting crunch hit me to prove something, i like being all pimped out but damn...when they cant hit me
I beleive shields are worse and spears and lances are prettty high too...maybe we should add some parrying trinks in the game if someone just wants to parry blows while bashed...i dont thin you should be able to with just a staff or shield
Upon who should the spell be cast?
*Crunch* has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
c
fb
You try to thrash *Crunch*, but he parries the attack.
HP:Healthy SP:Good MV:Fresh - Crunch: Wounded>
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Crunch: Wounded>
-
*
* = = + + - -
You are interupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* slashes you hard.
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
cmw
sigh
*Crunch* slashes you.
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
fb
Mood changed to: Wimpy
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
You sigh.
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
You begin to weave the appropriate flows.
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
-
*
* = = + + -
You are interupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* slashes you hard.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* slashes into deeply into your body, injecting a tainted poison inside of you!
*Crunch* slashes you.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
= + + - -
*
Your air scythe fails.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* sends you sprawling with a powerful bash!
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
as
*Crunch* slashes you hard.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* looks at you.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
*Crunch* tries to slash you, but you parry the attack.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
= Cancelled.
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
= +
*Crunch* tries to slash you, but you dodge the attack.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
+ - -
*
Okay.
You channel flows of air as they scythe *Crunch*.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
= + +
You dodge a bash from *Crunch* who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Crunch: Wounded>
- -
*
Your air scythe fails.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
as
You begin to weave the appropriate flows.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
= + + - -
*
Your air scythe fails.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
f
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
s
s
*Crunch* sends you sprawling with a powerful bash!
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
cmw
rel
*Crunch* tries to slash you, but you parry the attack.
Your light begins to flicker and fade.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
l in sack
*Crunch* tries to slash you, but you parry the attack.
HP:Hurt SP:Weakening MV:Fresh - Crunch: Wounded>
i have 188 parry wimpy in combo with the staff i have.....no trinkets giving me extra bonuses..i dont think this is quit fair...and im not a stupid pker..i was letting crunch hit me to prove something, i like being all pimped out but damn...when they cant hit me
I beleive shields are worse and spears and lances are prettty high too...maybe we should add some parrying trinks in the game if someone just wants to parry blows while bashed...i dont thin you should be able to with just a staff or shield