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bug or feature?

Posted: Sat Dec 11, 2004 12:03 pm
by Guest
HP:Battered SP:Excellent MV:Faint - Growler: Healthy>
channel 'fireball' dark

*Growler* panics, and attempts to flee!

HP:Battered SP:Excellent MV:Faint - Growler: Healthy>
You begin to weave the appropriate flows.

HP:Battered SP:Excellent MV:Faint - Growler: Healthy>
-
*Growler* leaves south.

HP:Battered SP:Excellent MV:Faint >

*
* =
Heafonum tries to sting *Growler*, but he parries the attack.

HP:Battered SP:Excellent MV:Faint >
= + + - -
*
Your fireball blooms few feet before *Growler* who claps his hands in wonder.

HP:Wounded SP:Excellent MV:Draining >
kill dark

Suddenly *Growler* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...

Posted: Sat Dec 11, 2004 4:12 pm
by Guest
You never hit him, so weren't engaged, and that let him finish his stab on you...

Posted: Sat Dec 11, 2004 4:36 pm
by Raiden
the question was is it a feature that missing a fireball dosnt engage, because for exsample if you fail a air scythe it automaticaly engages.

Posted: Sat Dec 11, 2004 6:22 pm
by Guest
Yeah... but blooming is different than failing.



Bloom = weave went off but missed, costs normal sps, doesn't autoengage.

Fail = weave never went off, costs half of normal sps, autoengages.

Posted: Sun Dec 12, 2004 10:36 pm
by Trin
blooming is just another way of saying you failed on fireball. you miss on zings too. only them two weaves show that you miss to other people that i can think of. blooming costs half sps.

Posted: Mon Dec 13, 2004 9:17 am
by Eltargrim
different weaves do different things.

Posted: Mon Dec 13, 2004 11:15 am
by Guest
Bah, I haven't been able to stat a channie this time around. So my data is all from old kin, you'll have to forgive me if it's out of date or my memory is a bit foggy. :wink: