Owie!
Posted: Thu Dec 09, 2004 11:40 pm
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
A small pool of water has collected on the ground here.
A tall white stallion is standing here. *Zanril* is standing here.
HP:Healthy MV:Fresh >
Alas, you cannot go that way...
HP:Healthy MV:Fresh >
You try to pierce *Zanril*, but he dodges the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
*Zanril* panics, and attempts to flee!
HP:Healthy MV:Fresh - Zanril: Critical>
*Zanril* tries to pierce you, but you dodge the attack.
*Zanril* tries to pierce you, but you parry the attack.
You try to pierce *Zanril*, but he parries the attack.
*Zanril* leaves south.
HP:Healthy MV:Fresh >
You narrate, 'zna pooll'
HP:Healthy MV:Fresh >
You try to pierce *Zanril*, but he parries the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
No way! You're fighting for your life!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
*Napalm* has arrived from the south.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
*Napalm* tries to blast you, but you dodge the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
Sophia has arrived from the south, riding a black warhorse.
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
Sophia leaves east, riding a black warhorse..
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
*Zanril* tries to pierce you, but you parry the attack.
*Zanril* tries to pierce you, but you dodge the attack.
You try to pierce *Zanril*, but he parries the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
Sophia has arrived from the east, riding a black warhorse.
*Zanril* panics, and attempts to flee!
HP:Healthy MV:Fresh - Zanril: Critical>
Sophia barely thrashes *Napalm*.
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
*Zanril* panics, and attempts to flee!
HP:Healthy MV:Fresh - Zanril: Critical>
*Osis* has arrived from the south.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
*Osis* tries to thrash Sophia, but she parries the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
*Zanril* panics, and attempts to flee!
HP:Healthy MV:Fresh - Zanril: Critical>
*Napalm* sends you sprawling with a powerful bash!
HP:Scratched MV:Fresh - Zanril: Critical>
Sharp wind from Sophia creats air scythes which tear apart *Napalm*. *Napalm* is mortally wounded, and will die soon, if not aided.
With a horrible thrashing, *Napalm* falls lifeless under Sophia's blows! Sophia thrashes *Napalm* into bloody fragments!
Your blood freezes as you hear *Napalm*'s death cry.
*Napalm* is dead! R.I.P.
HP:Scratched MV:Fresh - Zanril: Critical>
Sophia gets a pair of steel-plated war boots from the corpse of Napalm.
Sophia gets a pair of shimmering steel greaves from the corpse of Napalm.
Sophia gets a shimmering steel axe from the corpse of Napalm.
Sophia gets a worn golden signet ring from the corpse of Napalm.
Sophia gets a worn golden signet ring from the corpse of Napalm.
Sophia gets a pair of shimmering steel gauntlets from the corpse of Napalm.
Sophia gets a wristcuff with embedded gems from the corpse of Napalm.
Sophia gets a wristcuff with embedded gems from the corpse of Napalm.
Sophia gets a pair of shimmering steel vambraces from the corpse of Napalm.
Sophia gets a shimmering steel breastplate from the corpse of Napalm.
Sophia gets a full helm from the corpse of Napalm.
Sophia gets a shimmering pendant of heartstone from the corpse of Napalm.
Sophia gets a shimmering pendant of heartstone from the corpse of Napalm.
HP:Scratched MV:Fresh - Zanril: Critical>
*Zanril* leaves south.
HP:Scratched MV:Fresh >
Sophia leaves east, riding a black warhorse..
HP:Scratched MV:Fresh >
Sophia narrates, 'rip'
HP:Scratched MV:Fresh >
*Zanril* has arrived from the south.
HP:Scratched MV:Fresh >
Sophia narrates, 'napalm'
HP:Scratched MV:Fresh >
*Zanril* pierces you extremely hard.
HP:Scratched MV:Fresh - Zanril: Critical>
*Lormor* tries to pierce you, but you dodge the attack.
HP:Scratched MV:Fresh - Zanril: Critical>
*Osis* thrashes you extremely hard.
HP:Hurt MV:Fresh - Zanril: Critical>
HP:Hurt MV:Fresh - Zanril: Critical>
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. A tall white stallion is standing here. A tall white stallion is standing here. You flee head over heels.
They don't seem to be here.
HP:Hurt MV:Fresh >
They don't seem to be here.
HP:Hurt MV:Fresh >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage is bleak and inhospitable. The rocky sides of the the Gap close around you, hemming you in. [ Exits: n s ]
A tall white stallion is standing here.
HP:Hurt MV:Fresh >
They don't seem to be here.
HP:Hurt MV:Fresh >
You are already standing.
HP:Hurt MV:Fresh >
The sun rises in the east.
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
Backstab who?
HP:Scratched MV:Fresh >
You narrate, 'on zan'
HP:Scratched MV:Fresh >
In the Gap
The road to the north widens out from the narrow passageway to the south. There is no vegetation in this forsaken area. The boulders that make up the rocky walls seem to lean in towards you as you traverse the path to the south. [ Exits: n s ]
A tall white stallion is standing here. A tall white stallion is standing here. A tall white stallion is standing here.
HP:Scratched MV:Fresh >
They don't seem to be here.
Clark narrates, 'nice scalp him?'
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage is bleak and inhospitable. The rocky sides of the the Gap close around you, hemming you in. [ Exits: n s ]
A tall white stallion is standing here.
HP:Scratched MV:Fresh >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. *Osis* is standing here.
*Lormor* is standing here.
A tall white stallion is standing here. A tall white stallion is standing here. *Osis* tries to thrash you, but you parry the attack.
HP:Scratched MV:Fresh - Osis: Scratched>
No way! You're fighting for your life!
HP:Scratched MV:Fresh - Osis: Scratched>
No way! You're fighting for your life!
HP:Scratched MV:Fresh - Osis: Scratched>
No way! You're fighting for your life!
*Zanril* tries to pierce you, but you dodge the attack.
HP:Scratched MV:Fresh - Osis: Scratched>
No way! You're fighting for your life!
HP:Scratched MV:Fresh - Osis: Scratched>
*Lormor* tries to pierce you, but you dodge the attack.
HP:Scratched MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Scratched MV:Fresh - Osis: Scratched>
*Lormor* pierces you hard.
*Lormor* pierces you very hard.
*Zanril* pierces you very hard.
You try to pierce *Osis*, but he parries the attack.
You try to pierce *Osis*, but he dodges the attack.
*Osis* thrashes you into bloody fragments!
HP:Hurt MV:Fresh - Osis: Scratched>
Backstab who?
HP:Hurt MV:Fresh - Osis: Scratched>
HP:Hurt MV:Fresh - Osis: Scratched>
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to the very core of your being, scaring even the bravest of souls. Bushes crop up every now and then but they are twisted from the stench. Even the insects are twisted into something hideous. [ Exits: s w ]
A tall white stallion is standing here. You flee head over heels.
HP:Hurt MV:Fresh >
*Lormor* tries to pierce you, but you dodge the attack.
HP:Hurt MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Hurt MV:Fresh - Lormor: Hurt>
You do the best you can!
HP:Hurt MV:Fresh - Lormor: Hurt>
You try to pierce *Lormor*, but he parries the attack.
*Lormor* tries to pierce you, but you parry the attack.
*Lormor* tries to pierce you, but you dodge the attack.
HP:Hurt MV:Fresh - Lormor: Hurt>
*Zanril* tries to pierce you, but you dodge the attack.
HP:Hurt MV:Fresh - Lormor: Hurt>
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. Sophia Sumner is here, fighting *Osis*!, riding a black warhorse.
*Osis* is here, fighting Sophia!.
A tall white stallion is standing here. A tall white stallion is standing here. You flee head over heels.
HP:Hurt MV:Fresh >
Alas, you cannot go that way...
HP:Hurt MV:Fresh >
Alas, you cannot go that way...
HP:Hurt MV:Fresh >
Alas, you cannot go that way...
HP:Hurt MV:Fresh >
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
The corpse of Napalm is lying here.
A small pool of water has collected on the ground here.
A tall white stallion is standing here.
HP:Hurt MV:Fresh >
They don't seem to be here.
HP:Hurt MV:Fresh >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. *Zanril* is here, fighting Sophia!.
*Lormor* is here, fighting Sophia!.
Sophia Sumner is here, fighting *Osis*!, riding a black warhorse.
*Osis* is here, fighting Sophia!.
A tall white stallion is standing here. A tall white stallion is standing here.
HP:Hurt MV:Fresh >
You try to pierce *Zanril*, but he parries the attack.
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
*Osis* panics, and attempts to flee!
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
*Osis* leaves north.
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
Sophia panics, and attempts to flee!
Sophia leaves west, riding a black warhorse..
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
*Osis* has arrived from the north.
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
You try to pierce *Zanril*, but he parries the attack.
You try to pierce *Zanril*, but he dodges the attack.
You do the best you can!
*Lormor* tries to pierce you, but you parry the attack.
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
*Osis* tries to thrash you, but you parry the attack.
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
*Zanril* pierces you hard.
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
Sophia has arrived from the west, riding a black warhorse.
HP:Hurt MV:Fresh - Zanril: Beaten>
Sophia tries to thrash *Osis*, but he dodges the attack.
HP:Hurt MV:Fresh - Zanril: Beaten>
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
The corpse of Napalm is lying here.
A small pool of water has collected on the ground here.
A tall white stallion is standing here. You flee head over heels.
HP:Hurt MV:Fresh >
Clark narrates, 'fuck yea i had 1 hp left when i fled'
HP:Hurt MV:Fresh >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. Sophia Sumner is here, fighting *Osis*!, riding a black warhorse.
*Osis* is standing here.
*Zanril* is here, fighting Sophia!.
*Lormor* is here, fighting Sophia!.
A tall white stallion is standing here. A tall white stallion is standing here.
HP:Hurt MV:Fresh >
Sophia leaves west, riding a black warhorse..
HP:Hurt MV:Fresh >
You try to pierce *Osis*, but he dodges the attack.
HP:Hurt MV:Fresh - Osis: Scratched>
*Lormor* tries to pierce you, but you parry the attack.
HP:Hurt MV:Fresh - Osis: Scratched>
*Zanril* pierces you hard.
HP:Wounded MV:Fresh - Osis: Scratched>
HP:Wounded MV:Fresh - Osis: Scratched>
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
The corpse of Napalm is lying here.
A small pool of water has collected on the ground here.
A tall white stallion is standing here. Sophia Sumner is standing here, riding a black warhorse.
You flee head over heels.
HP:Wounded MV:Fresh >
Clark narrates, 'got in with 1 hp'
HP:Wounded MV:Fresh >
You try to pierce *Zanril*, but he parries the attack.
HP:Wounded MV:Fresh - Zanril: Beaten>
Sophia leaves east, riding a black warhorse..
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Zanril: Beaten>
*Osis* has arrived from the east.
HP:Wounded MV:Fresh - Zanril: Beaten>
You do the best you can!
*Zanril* panics, and attempts to flee!
HP:Wounded MV:Fresh - Zanril: Beaten>
*Zanril* leaves south.
HP:Wounded MV:Fresh >
You try to pierce *Osis*, but he dodges the attack.
HP:Wounded MV:Fresh - Osis: Scratched>
Sophia has arrived from the east, riding a black warhorse.
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
Sophia tries to thrash *Osis*, but he parries the attack.
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
*Osis* tries to thrash you, but you parry the attack.
You tickle *Osis* as you pierce him.
You tickle *Osis* as you pierce him.
HP:Wounded MV:Fresh - Osis: Scratched>
*Osis* panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Scratched>
HP:Wounded MV:Fresh - Osis: Scratched>
*Osis* leaves south.
HP:Wounded MV:Fresh >
*Osis* has arrived from the south.
HP:Wounded MV:Fresh >
Trin narrates, 'nice'
HP:Wounded MV:Fresh >
Sophia tries to thrash *Osis*, but he dodges the attack.
HP:Wounded MV:Fresh >
*Osis* points in all directions, seemingly confused.
HP:Wounded MV:Fresh >
Path to the Gap
The path twists east and north here. The mountains to the west tower higher over you, giving you an uneasy feeling. This spot is barren with only dusty patches of browned grass and one or two low bushes that are nearly dead. [ Exits: n e s ]
A tall white stallion is standing here. You flee head over heels.
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
The corpse of Napalm is lying here.
A small pool of water has collected on the ground here.
A tall white stallion is standing here. *Osis* is here, fighting Sophia!.
Sophia Sumner is here, fighting *Osis*!, riding a black warhorse.
HP:Wounded MV:Fresh >
You try to pierce *Osis*, but he parries the attack.
*Osis* panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Scratched --- Sophia: Scratched
>
You tickle *Osis* as you pierce him.
You barely pierce *Osis*.
HP:Wounded MV:Fresh - Osis: Scratched --- Sophia: Scratched
>
*Osis* leaves south.
HP:Wounded MV:Fresh >
Who do you want to point at?
HP:Wounded MV:Fresh >
*Osis* has arrived from the south.
HP:Wounded MV:Fresh >
*Zanril* places a dark-handled shortblade in the back of Sophia, resulting in some strange noises and some blood! Sophia grimaces in pain.
You try to pierce *Osis*, but he parries the attack.
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
Sophia panics, and attempts to flee!
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You try to pierce *Osis*, but he parries the attack.
Sophia tries to thrash *Zanril*, but he parries the attack.
*Zanril* tries to pierce Sophia, but she dodges the attack.
*Zanril* tries to pierce Sophia, but she parries the attack.
Sophia leaves east, riding a black warhorse..
HP:Wounded MV:Fresh - Osis: Scratched>
You narrate, 'comf'
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
*Osis* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Osis: Scratched>
*Lormor* pierces you extremely hard.
HP:Wounded MV:Fresh - Osis: Scratched>
*Zanril* pierces you extremely hard.
HP:Wounded MV:Fresh - Osis: Scratched>
*Zanril* pierces you extremely hard.
*Zanril* pierces you very hard.
*Lormor* pierces you into bloody fragments!
*Lormor* pierces you extremely hard.
*Osis* thrashes you into bloody fragments!
HP:Battered MV:Fresh - Osis: Scratched>
*Zanril* panics, and attempts to flee!
HP:Battered MV:Fresh - Osis: Scratched>
*Zanril* leaves east.
HP:Battered MV:Fresh - Osis: Scratched>
Sophia narrates, 'lols'
HP:Battered MV:Fresh - Osis: Scratched>
*Lormor* pierces you very hard.
*Lormor* pierces you very hard.
*Osis* thrashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Osis: Scratched>
HP:Beaten MV:Fresh - Osis: Scratched>
*Zanril* tries to pierce you, but you dodge the attack.
HP:Beaten MV:Fresh - Osis: Scratched>
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. A tall white stallion is standing here. A tall white stallion is standing here. You flee head over heels.
Backstab who?
HP:Beaten MV:Fresh >
Backstab who?
HP:Beaten MV:Fresh >
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to the very core of your being, scaring even the bravest of souls. Bushes crop up every now and then but they are twisted from the stench. Even the insects are twisted into something hideous. [ Exits: s w ]
A tall white stallion is standing here. You flee head over heels.
HP:Beaten MV:Fresh >
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the surrounding land twisting everything that it touches. Black leaves, dark bushes, and blood- thirsty insects out of proportion to their normal cousins give this place a sinister aura. [ Exits: n s w ]
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near Fal Dara. The towering trees provides shelter while the plains gives a good view of the area. Animals can be spotted lurking at the edge of the forest. They come out to drink from the pond that developed here. [ Exits: n w ]
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
Trin narrates, 'did they ruN?'
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction of Tarwin's Gap. The dark edge of the forests draw closer here to the mountains that loom up. The vegetation is sparser than on the plains and there is nowhere to hide in this desolate place. [ Exits: n e s w ]
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where many battles have taken place. The carnage that awaits you will probbaly be unbarable lets just hope your stomach is empty becuase you will lose your lunch. The area around you is dark, rancid and cold. [ Exits: n w ]
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant, in a way they look evil from the lightning above their heads. Dark clouds loom over the canyon and heavy rain pours out in a heap. Thunder claps loud as lightning strikes. You seem a little weary about going ahead. [ Exits: n e w ]
A tall white stallion is standing here. *Lormor* is standing here.
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
*Lormor* tries to pierce you, but you parry the attack.
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
What?!?
*Zanril* tries to pierce you, but you dodge the attack.
HP:Beaten MV:Fresh - Lormor: Hurt>
HP:Beaten MV:Fresh - Lormor: Hurt>
*Zanril* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
*Zanril* tries to pierce you, but you dodge the attack.
*Lormor* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Lormor* tries to pierce you, but you parry the attack.
HP:Critical MV:Fresh - Lormor: Hurt>
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where many battles have taken place. The carnage that awaits you will probbaly be unbarable lets just hope your stomach is empty becuase you will lose your lunch. The area around you is dark, rancid and cold. [ Exits: n w ]
A tall white stallion is standing here. *Osis* is standing here.
You flee head over heels.
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
*Osis* leaves west.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant, in a way they look evil from the lightning above their heads. Dark clouds loom over the canyon and heavy rain pours out in a heap. Thunder claps loud as lightning strikes. You seem a little weary about going ahead. [ Exits: n e w ]
A tall white stallion is standing here. *Osis* is standing here.
*Zanril* is standing here.
*Lormor* is standing here.
*Lormor* tries to pierce you, but you dodge the attack.
HP:Critical MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
*Osis* leaves east.
HP:Critical MV:Fresh - Lormor: Hurt>
*Zanril* tries to pierce you, but you parry the attack.
HP:Critical MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Lormor: Hurt>
*Zanril* tries to pierce you, but you parry the attack.
You tickle *Lormor* as you pierce him.
You barely pierce *Lormor*.
*Lormor* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Lormor* tries to pierce you, but you dodge the attack.
No way! You're fighting for your life!
HP:Critical MV:Fresh - Lormor: Wounded>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Lormor: Wounded>
No way! You're fighting for your life!
*Osis* has arrived from the east.
HP:Critical MV:Fresh - Lormor: Wounded>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Lormor: Wounded>
*Osis* tries to thrash you, but you dodge the attack.
HP:Critical MV:Fresh - Lormor: Wounded>
What?!?
HP:Critical MV:Fresh - Lormor: Wounded>
HP:Critical MV:Fresh - Lormor: Wounded>
Clark narrates, 'damnit'
HP:Critical MV:Fresh - Lormor: Wounded>
*Osis* thrashes you extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Zanril* breaks your heart, goodbye cruel world... *Zanril* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
Good job guys, never thought it woulda turned out like that!
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
A small pool of water has collected on the ground here.
A tall white stallion is standing here. *Zanril* is standing here.
HP:Healthy MV:Fresh >
Alas, you cannot go that way...
HP:Healthy MV:Fresh >
You try to pierce *Zanril*, but he dodges the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
*Zanril* panics, and attempts to flee!
HP:Healthy MV:Fresh - Zanril: Critical>
*Zanril* tries to pierce you, but you dodge the attack.
*Zanril* tries to pierce you, but you parry the attack.
You try to pierce *Zanril*, but he parries the attack.
*Zanril* leaves south.
HP:Healthy MV:Fresh >
You narrate, 'zna pooll'
HP:Healthy MV:Fresh >
You try to pierce *Zanril*, but he parries the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
No way! You're fighting for your life!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
*Napalm* has arrived from the south.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
*Napalm* tries to blast you, but you dodge the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
Sophia has arrived from the south, riding a black warhorse.
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
Sophia leaves east, riding a black warhorse..
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
*Zanril* tries to pierce you, but you parry the attack.
*Zanril* tries to pierce you, but you dodge the attack.
You try to pierce *Zanril*, but he parries the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
Sophia has arrived from the east, riding a black warhorse.
*Zanril* panics, and attempts to flee!
HP:Healthy MV:Fresh - Zanril: Critical>
Sophia barely thrashes *Napalm*.
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
*Zanril* panics, and attempts to flee!
HP:Healthy MV:Fresh - Zanril: Critical>
*Osis* has arrived from the south.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
*Osis* tries to thrash Sophia, but she parries the attack.
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
You do the best you can!
HP:Healthy MV:Fresh - Zanril: Critical>
*Zanril* panics, and attempts to flee!
HP:Healthy MV:Fresh - Zanril: Critical>
*Napalm* sends you sprawling with a powerful bash!
HP:Scratched MV:Fresh - Zanril: Critical>
Sharp wind from Sophia creats air scythes which tear apart *Napalm*. *Napalm* is mortally wounded, and will die soon, if not aided.
With a horrible thrashing, *Napalm* falls lifeless under Sophia's blows! Sophia thrashes *Napalm* into bloody fragments!
Your blood freezes as you hear *Napalm*'s death cry.
*Napalm* is dead! R.I.P.
HP:Scratched MV:Fresh - Zanril: Critical>
Sophia gets a pair of steel-plated war boots from the corpse of Napalm.
Sophia gets a pair of shimmering steel greaves from the corpse of Napalm.
Sophia gets a shimmering steel axe from the corpse of Napalm.
Sophia gets a worn golden signet ring from the corpse of Napalm.
Sophia gets a worn golden signet ring from the corpse of Napalm.
Sophia gets a pair of shimmering steel gauntlets from the corpse of Napalm.
Sophia gets a wristcuff with embedded gems from the corpse of Napalm.
Sophia gets a wristcuff with embedded gems from the corpse of Napalm.
Sophia gets a pair of shimmering steel vambraces from the corpse of Napalm.
Sophia gets a shimmering steel breastplate from the corpse of Napalm.
Sophia gets a full helm from the corpse of Napalm.
Sophia gets a shimmering pendant of heartstone from the corpse of Napalm.
Sophia gets a shimmering pendant of heartstone from the corpse of Napalm.
HP:Scratched MV:Fresh - Zanril: Critical>
*Zanril* leaves south.
HP:Scratched MV:Fresh >
Sophia leaves east, riding a black warhorse..
HP:Scratched MV:Fresh >
Sophia narrates, 'rip'
HP:Scratched MV:Fresh >
*Zanril* has arrived from the south.
HP:Scratched MV:Fresh >
Sophia narrates, 'napalm'
HP:Scratched MV:Fresh >
*Zanril* pierces you extremely hard.
HP:Scratched MV:Fresh - Zanril: Critical>
*Lormor* tries to pierce you, but you dodge the attack.
HP:Scratched MV:Fresh - Zanril: Critical>
*Osis* thrashes you extremely hard.
HP:Hurt MV:Fresh - Zanril: Critical>
HP:Hurt MV:Fresh - Zanril: Critical>
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. A tall white stallion is standing here. A tall white stallion is standing here. You flee head over heels.
They don't seem to be here.
HP:Hurt MV:Fresh >
They don't seem to be here.
HP:Hurt MV:Fresh >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage is bleak and inhospitable. The rocky sides of the the Gap close around you, hemming you in. [ Exits: n s ]
A tall white stallion is standing here.
HP:Hurt MV:Fresh >
They don't seem to be here.
HP:Hurt MV:Fresh >
You are already standing.
HP:Hurt MV:Fresh >
The sun rises in the east.
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
Backstab who?
HP:Scratched MV:Fresh >
You narrate, 'on zan'
HP:Scratched MV:Fresh >
In the Gap
The road to the north widens out from the narrow passageway to the south. There is no vegetation in this forsaken area. The boulders that make up the rocky walls seem to lean in towards you as you traverse the path to the south. [ Exits: n s ]
A tall white stallion is standing here. A tall white stallion is standing here. A tall white stallion is standing here.
HP:Scratched MV:Fresh >
They don't seem to be here.
Clark narrates, 'nice scalp him?'
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
They don't seem to be here.
HP:Scratched MV:Fresh >
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage is bleak and inhospitable. The rocky sides of the the Gap close around you, hemming you in. [ Exits: n s ]
A tall white stallion is standing here.
HP:Scratched MV:Fresh >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. *Osis* is standing here.
*Lormor* is standing here.
A tall white stallion is standing here. A tall white stallion is standing here. *Osis* tries to thrash you, but you parry the attack.
HP:Scratched MV:Fresh - Osis: Scratched>
No way! You're fighting for your life!
HP:Scratched MV:Fresh - Osis: Scratched>
No way! You're fighting for your life!
HP:Scratched MV:Fresh - Osis: Scratched>
No way! You're fighting for your life!
*Zanril* tries to pierce you, but you dodge the attack.
HP:Scratched MV:Fresh - Osis: Scratched>
No way! You're fighting for your life!
HP:Scratched MV:Fresh - Osis: Scratched>
*Lormor* tries to pierce you, but you dodge the attack.
HP:Scratched MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Scratched MV:Fresh - Osis: Scratched>
*Lormor* pierces you hard.
*Lormor* pierces you very hard.
*Zanril* pierces you very hard.
You try to pierce *Osis*, but he parries the attack.
You try to pierce *Osis*, but he dodges the attack.
*Osis* thrashes you into bloody fragments!
HP:Hurt MV:Fresh - Osis: Scratched>
Backstab who?
HP:Hurt MV:Fresh - Osis: Scratched>
HP:Hurt MV:Fresh - Osis: Scratched>
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to the very core of your being, scaring even the bravest of souls. Bushes crop up every now and then but they are twisted from the stench. Even the insects are twisted into something hideous. [ Exits: s w ]
A tall white stallion is standing here. You flee head over heels.
HP:Hurt MV:Fresh >
*Lormor* tries to pierce you, but you dodge the attack.
HP:Hurt MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Hurt MV:Fresh - Lormor: Hurt>
You do the best you can!
HP:Hurt MV:Fresh - Lormor: Hurt>
You try to pierce *Lormor*, but he parries the attack.
*Lormor* tries to pierce you, but you parry the attack.
*Lormor* tries to pierce you, but you dodge the attack.
HP:Hurt MV:Fresh - Lormor: Hurt>
*Zanril* tries to pierce you, but you dodge the attack.
HP:Hurt MV:Fresh - Lormor: Hurt>
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. Sophia Sumner is here, fighting *Osis*!, riding a black warhorse.
*Osis* is here, fighting Sophia!.
A tall white stallion is standing here. A tall white stallion is standing here. You flee head over heels.
HP:Hurt MV:Fresh >
Alas, you cannot go that way...
HP:Hurt MV:Fresh >
Alas, you cannot go that way...
HP:Hurt MV:Fresh >
Alas, you cannot go that way...
HP:Hurt MV:Fresh >
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
The corpse of Napalm is lying here.
A small pool of water has collected on the ground here.
A tall white stallion is standing here.
HP:Hurt MV:Fresh >
They don't seem to be here.
HP:Hurt MV:Fresh >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. *Zanril* is here, fighting Sophia!.
*Lormor* is here, fighting Sophia!.
Sophia Sumner is here, fighting *Osis*!, riding a black warhorse.
*Osis* is here, fighting Sophia!.
A tall white stallion is standing here. A tall white stallion is standing here.
HP:Hurt MV:Fresh >
You try to pierce *Zanril*, but he parries the attack.
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
*Osis* panics, and attempts to flee!
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
*Osis* leaves north.
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
Sophia panics, and attempts to flee!
Sophia leaves west, riding a black warhorse..
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
*Osis* has arrived from the north.
HP:Hurt MV:Fresh - Zanril: Beaten --- Sophia: Scratched
>
You try to pierce *Zanril*, but he parries the attack.
You try to pierce *Zanril*, but he dodges the attack.
You do the best you can!
*Lormor* tries to pierce you, but you parry the attack.
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
*Osis* tries to thrash you, but you parry the attack.
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
*Zanril* pierces you hard.
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
You do the best you can!
HP:Hurt MV:Fresh - Zanril: Beaten>
Sophia has arrived from the west, riding a black warhorse.
HP:Hurt MV:Fresh - Zanril: Beaten>
Sophia tries to thrash *Osis*, but he dodges the attack.
HP:Hurt MV:Fresh - Zanril: Beaten>
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
The corpse of Napalm is lying here.
A small pool of water has collected on the ground here.
A tall white stallion is standing here. You flee head over heels.
HP:Hurt MV:Fresh >
Clark narrates, 'fuck yea i had 1 hp left when i fled'
HP:Hurt MV:Fresh >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. Sophia Sumner is here, fighting *Osis*!, riding a black warhorse.
*Osis* is standing here.
*Zanril* is here, fighting Sophia!.
*Lormor* is here, fighting Sophia!.
A tall white stallion is standing here. A tall white stallion is standing here.
HP:Hurt MV:Fresh >
Sophia leaves west, riding a black warhorse..
HP:Hurt MV:Fresh >
You try to pierce *Osis*, but he dodges the attack.
HP:Hurt MV:Fresh - Osis: Scratched>
*Lormor* tries to pierce you, but you parry the attack.
HP:Hurt MV:Fresh - Osis: Scratched>
*Zanril* pierces you hard.
HP:Wounded MV:Fresh - Osis: Scratched>
HP:Wounded MV:Fresh - Osis: Scratched>
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
The corpse of Napalm is lying here.
A small pool of water has collected on the ground here.
A tall white stallion is standing here. Sophia Sumner is standing here, riding a black warhorse.
You flee head over heels.
HP:Wounded MV:Fresh >
Clark narrates, 'got in with 1 hp'
HP:Wounded MV:Fresh >
You try to pierce *Zanril*, but he parries the attack.
HP:Wounded MV:Fresh - Zanril: Beaten>
Sophia leaves east, riding a black warhorse..
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Zanril: Beaten>
*Osis* has arrived from the east.
HP:Wounded MV:Fresh - Zanril: Beaten>
You do the best you can!
*Zanril* panics, and attempts to flee!
HP:Wounded MV:Fresh - Zanril: Beaten>
*Zanril* leaves south.
HP:Wounded MV:Fresh >
You try to pierce *Osis*, but he dodges the attack.
HP:Wounded MV:Fresh - Osis: Scratched>
Sophia has arrived from the east, riding a black warhorse.
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
Sophia tries to thrash *Osis*, but he parries the attack.
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
*Osis* tries to thrash you, but you parry the attack.
You tickle *Osis* as you pierce him.
You tickle *Osis* as you pierce him.
HP:Wounded MV:Fresh - Osis: Scratched>
*Osis* panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Scratched>
HP:Wounded MV:Fresh - Osis: Scratched>
*Osis* leaves south.
HP:Wounded MV:Fresh >
*Osis* has arrived from the south.
HP:Wounded MV:Fresh >
Trin narrates, 'nice'
HP:Wounded MV:Fresh >
Sophia tries to thrash *Osis*, but he dodges the attack.
HP:Wounded MV:Fresh >
*Osis* points in all directions, seemingly confused.
HP:Wounded MV:Fresh >
Path to the Gap
The path twists east and north here. The mountains to the west tower higher over you, giving you an uneasy feeling. This spot is barren with only dusty patches of browned grass and one or two low bushes that are nearly dead. [ Exits: n e s ]
A tall white stallion is standing here. You flee head over heels.
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy darkness seeps from it, chilling even the bravest souls. The path winds through misshapen bushes and dead grass, killed by the miasma emanating from the north. [ Exits: e s ]
The corpse of Napalm is lying here.
A small pool of water has collected on the ground here.
A tall white stallion is standing here. *Osis* is here, fighting Sophia!.
Sophia Sumner is here, fighting *Osis*!, riding a black warhorse.
HP:Wounded MV:Fresh >
You try to pierce *Osis*, but he parries the attack.
*Osis* panics, and attempts to flee!
HP:Wounded MV:Fresh - Osis: Scratched --- Sophia: Scratched
>
You tickle *Osis* as you pierce him.
You barely pierce *Osis*.
HP:Wounded MV:Fresh - Osis: Scratched --- Sophia: Scratched
>
*Osis* leaves south.
HP:Wounded MV:Fresh >
Who do you want to point at?
HP:Wounded MV:Fresh >
*Osis* has arrived from the south.
HP:Wounded MV:Fresh >
*Zanril* places a dark-handled shortblade in the back of Sophia, resulting in some strange noises and some blood! Sophia grimaces in pain.
You try to pierce *Osis*, but he parries the attack.
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
Sophia panics, and attempts to flee!
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
You try to pierce *Osis*, but he parries the attack.
Sophia tries to thrash *Zanril*, but he parries the attack.
*Zanril* tries to pierce Sophia, but she dodges the attack.
*Zanril* tries to pierce Sophia, but she parries the attack.
Sophia leaves east, riding a black warhorse..
HP:Wounded MV:Fresh - Osis: Scratched>
You narrate, 'comf'
HP:Wounded MV:Fresh - Osis: Scratched>
You do the best you can!
HP:Wounded MV:Fresh - Osis: Scratched>
*Osis* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Osis: Scratched>
*Lormor* pierces you extremely hard.
HP:Wounded MV:Fresh - Osis: Scratched>
*Zanril* pierces you extremely hard.
HP:Wounded MV:Fresh - Osis: Scratched>
*Zanril* pierces you extremely hard.
*Zanril* pierces you very hard.
*Lormor* pierces you into bloody fragments!
*Lormor* pierces you extremely hard.
*Osis* thrashes you into bloody fragments!
HP:Battered MV:Fresh - Osis: Scratched>
*Zanril* panics, and attempts to flee!
HP:Battered MV:Fresh - Osis: Scratched>
*Zanril* leaves east.
HP:Battered MV:Fresh - Osis: Scratched>
Sophia narrates, 'lols'
HP:Battered MV:Fresh - Osis: Scratched>
*Lormor* pierces you very hard.
*Lormor* pierces you very hard.
*Osis* thrashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Osis: Scratched>
HP:Beaten MV:Fresh - Osis: Scratched>
*Zanril* tries to pierce you, but you dodge the attack.
HP:Beaten MV:Fresh - Osis: Scratched>
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to the southeast toward the hills. As you approach the entrance to the Gap, an overbearing sense of heaviness falls on you. The wind whipping through the gorge carries the stench of death and decay. [ Exits: n e w ]
The corpse of Clark is lying here.
A tall white stallion is standing here. A tall white stallion is standing here. A tall white stallion is standing here. You flee head over heels.
Backstab who?
HP:Beaten MV:Fresh >
Backstab who?
HP:Beaten MV:Fresh >
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its darkness seeps to the very core of your being, scaring even the bravest of souls. Bushes crop up every now and then but they are twisted from the stench. Even the insects are twisted into something hideous. [ Exits: s w ]
A tall white stallion is standing here. You flee head over heels.
HP:Beaten MV:Fresh >
Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness that spreads to the surrounding land twisting everything that it touches. Black leaves, dark bushes, and blood- thirsty insects out of proportion to their normal cousins give this place a sinister aura. [ Exits: n s w ]
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
Plains Bordering the Forest
Within eyes distances you see towering trees that begin the forests areas near Fal Dara. The towering trees provides shelter while the plains gives a good view of the area. Animals can be spotted lurking at the edge of the forest. They come out to drink from the pond that developed here. [ Exits: n w ]
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
Trin narrates, 'did they ruN?'
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction of Tarwin's Gap. The dark edge of the forests draw closer here to the mountains that loom up. The vegetation is sparser than on the plains and there is nowhere to hide in this desolate place. [ Exits: n e s w ]
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where many battles have taken place. The carnage that awaits you will probbaly be unbarable lets just hope your stomach is empty becuase you will lose your lunch. The area around you is dark, rancid and cold. [ Exits: n w ]
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant, in a way they look evil from the lightning above their heads. Dark clouds loom over the canyon and heavy rain pours out in a heap. Thunder claps loud as lightning strikes. You seem a little weary about going ahead. [ Exits: n e w ]
A tall white stallion is standing here. *Lormor* is standing here.
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
*Lormor* tries to pierce you, but you parry the attack.
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Lormor: Hurt>
What?!?
*Zanril* tries to pierce you, but you dodge the attack.
HP:Beaten MV:Fresh - Lormor: Hurt>
HP:Beaten MV:Fresh - Lormor: Hurt>
*Zanril* pierces you hard.
You wish that your wounds would stop BLEEDING so much!
*Zanril* tries to pierce you, but you dodge the attack.
*Lormor* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Lormor* tries to pierce you, but you parry the attack.
HP:Critical MV:Fresh - Lormor: Hurt>
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where many battles have taken place. The carnage that awaits you will probbaly be unbarable lets just hope your stomach is empty becuase you will lose your lunch. The area around you is dark, rancid and cold. [ Exits: n w ]
A tall white stallion is standing here. *Osis* is standing here.
You flee head over heels.
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
*Osis* leaves west.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant, in a way they look evil from the lightning above their heads. Dark clouds loom over the canyon and heavy rain pours out in a heap. Thunder claps loud as lightning strikes. You seem a little weary about going ahead. [ Exits: n e w ]
A tall white stallion is standing here. *Osis* is standing here.
*Zanril* is standing here.
*Lormor* is standing here.
*Lormor* tries to pierce you, but you dodge the attack.
HP:Critical MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
*Osis* leaves east.
HP:Critical MV:Fresh - Lormor: Hurt>
*Zanril* tries to pierce you, but you parry the attack.
HP:Critical MV:Fresh - Lormor: Hurt>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Lormor: Hurt>
*Zanril* tries to pierce you, but you parry the attack.
You tickle *Lormor* as you pierce him.
You barely pierce *Lormor*.
*Lormor* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Lormor* tries to pierce you, but you dodge the attack.
No way! You're fighting for your life!
HP:Critical MV:Fresh - Lormor: Wounded>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Lormor: Wounded>
No way! You're fighting for your life!
*Osis* has arrived from the east.
HP:Critical MV:Fresh - Lormor: Wounded>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Lormor: Wounded>
*Osis* tries to thrash you, but you dodge the attack.
HP:Critical MV:Fresh - Lormor: Wounded>
What?!?
HP:Critical MV:Fresh - Lormor: Wounded>
HP:Critical MV:Fresh - Lormor: Wounded>
Clark narrates, 'damnit'
HP:Critical MV:Fresh - Lormor: Wounded>
*Osis* thrashes you extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Zanril* breaks your heart, goodbye cruel world... *Zanril* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
Good job guys, never thought it woulda turned out like that!