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fun pk

Posted: Thu Dec 09, 2004 2:29 pm
by Trin
could bash him alot for him being in almost full dodge. but i was having troubles getting through def bashed...this is the pk

HP:Scratched MV:Fresh >
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Scratched MV:Fresh >

*Thump* leaves north.

HP:Scratched MV:Fresh >
HP:Scratched MV:Fresh >
-
Cancelled.
They don't seem to be here.

HP:Scratched MV:Fresh >


In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >


In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >


Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >


Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >

Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >


Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >

Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >

In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >

They don't seem to be here.

HP:Scratched MV:Fresh >


Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >

Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >

Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >


Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Fresh >
They don't seem to be here.

HP:Scratched MV:Fresh >

*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Scratched MV:Fresh >


On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Scratched MV:Fresh >

*Thump* barely slashes you.
You do the best you can!

HP:Scratched MV:Fresh - Thump: Wounded>
HP:Scratched MV:Fresh - Thump: Wounded>

* = =
*Thump* panics, and attempts to flee!

HP:Scratched MV:Fresh - Thump: Wounded>
+
*Thump* leaves south.

HP:Scratched MV:Fresh >
+ -

Cancelled.
Your mount is too exhausted.

HP:Scratched MV:Fresh >


*Thump* has arrived from the south.

HP:Scratched MV:Fresh >
You try to blast *Thump*, but he dodges the attack.

HP:Scratched MV:Fresh - Thump: Wounded>
HP:Scratched MV:Fresh - Thump: Wounded>

*
*Thump* tickles you as he slashes you.
A shadowy fade slashes you.
A huge trolloc barely slashes you.
A huge trolloc barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.

HP:Hurt MV:Fresh - Thump: Wounded>
=

Cancelled.
You stop riding a black warhorse.

HP:Hurt MV:Fresh - Thump: Wounded>
PANIC! You couldn't escape!

HP:Hurt MV:Fresh - Thump: Wounded>

HP:Hurt MV:Fresh - Thump: Wounded>

Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
You flee head over heels.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >


They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >


*Thump* is standing here.
A strong, black warhorse stands here, full of energy.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Excellent >


They don't seem to be here.

HP:Hurt MV:Excellent >


They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >


They don't seem to be here.

HP:Hurt MV:Excellent >


They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >
HP:Hurt MV:Excellent >


They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

#TICK-10
They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >


On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
*Thump* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Thump*!.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Excellent >
You try to blast *Thump*, but he dodges the attack.

HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>
HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>

* = = + + - -
A shadowy fade slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
A black warhorse tries to hit *Thump*, but he parries the attack.
*Thump* slashes a black warhorse.

HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>

*Thump* panics, and attempts to flee!

HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>

*
As *Thump* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>

*Thump* panics, and attempts to flee!

HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>


*Thump* panics, and attempts to flee!

HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>
You stand up.

HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>

HP:Hurt MV:Excellent - Thump: Wounded --- a black warhorse: Scratched
>

* =
A shadowy fade barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
A black warhorse tries to hit *Thump*, but he dodges the attack.

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Healthy
>
#TICK!!!
= + + - -
*
*Thump* sends a black warhorse sprawling with a powerful bash!
Your bash at *Thump* sends him sprawling!

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Scratched
>

A shadowy fade barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
You blast *Thump* into bloody fragments!

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Scratched
>

A shadowy fade slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
You blast *Thump* into bloody fragments!

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Scratched
>

You begin riding a black warhorse.

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Scratched
>

They already seem stunned!

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Scratched
>

They already seem stunned!

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Scratched
>
#TICK+10

*Thump* panics, and attempts to flee!

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Scratched
>


*Thump* panics, and attempts to flee!

HP:Hurt MV:Fresh - Thump: Wounded --- a black warhorse: Scratched
>
*Thump* leaves south.
Bash who?

HP:Hurt MV:Fresh >


A shadowy fade slashes you.
A huge trolloc barely slashes you.
A huge trolloc barely slashes you.
A huge trolloc barely slashes you.
A huge trolloc barely slashes you.

HP:Wounded MV:Fresh - a shadowy fade: Healthy>


*Thump* has arrived from the south.
No way! You're fighting for your life!

HP:Wounded MV:Fresh - a shadowy fade: Healthy>
You do the best you can!

HP:Wounded MV:Fresh - a shadowy fade: Healthy>
HP:Wounded MV:Fresh - a shadowy fade: Healthy>

*
Cancelled.
PANIC! You couldn't escape!

HP:Wounded MV:Fresh - a shadowy fade: Healthy>

HP:Wounded MV:Fresh - a shadowy fade: Healthy>

Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


You are a 17 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 149 pounds, Weight carried 12 lbs, Worn: 94 lbs.
Offensive Bonus: 164 Dodge Bonus: 0, Parry Bonus: 14
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Fresh >
You try to blast *Thump*, but he dodges the attack.

HP:Wounded MV:Fresh - Thump: Wounded>
HP:Wounded MV:Fresh - Thump: Wounded>

* =
A shadowy fade slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
A huge trolloc tickles you as he slashes you.
*Thump* barely slashes you.

HP:Wounded MV:Fresh - Thump: Wounded>

*Thump* panics, and attempts to flee!

HP:Wounded MV:Fresh - Thump: Wounded>
= +
*Thump* panics, and attempts to flee!

HP:Wounded MV:Fresh - Thump: Wounded>

*Thump* leaves south.

HP:Wounded MV:Fresh >
+
-

Cancelled.
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Wounded MV:Fresh >
You try to blast *Thump*, but he parries the attack.

HP:Wounded MV:Fresh - Thump: Wounded>
HP:Wounded MV:Fresh - Thump: Wounded>

* = =
*Thump* panics, and attempts to flee!

HP:Wounded MV:Fresh - Thump: Wounded>
+
*Thump* leaves south.
*Thump* has arrived from the south.

HP:Wounded MV:Fresh >

*Thump* leaves north.

HP:Wounded MV:Fresh >
+ -
-
Cancelled.
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Fresh >
You try to blast *Thump*, but he parries the attack.

HP:Wounded MV:Fresh - Thump: Wounded>
HP:Wounded MV:Fresh - Thump: Wounded>

* =
*Thump* panics, and attempts to flee!

HP:Wounded MV:Fresh - Thump: Wounded>
= + +
*Thump* leaves south.

HP:Wounded MV:Fresh >
-

Cancelled.
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Wounded MV:Fresh >

You try to blast *Thump*, but he parries the attack.

HP:Wounded MV:Fresh - Thump: Wounded>
HP:Wounded MV:Fresh - Thump: Wounded>

*
*Thump* panics, and attempts to flee!

HP:Wounded MV:Fresh - Thump: Wounded>
= = +
*Thump* leaves east.

HP:Wounded MV:Fresh >
+
-

Cancelled.
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

A Curve in the Foothills
The path bends to the west, curving with the rising foothills. Trampled grass
marks the way and unknown hills block your way to the east and south. One
would be wise to continue on the path.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


A Long Road
A well traveled path continues to the south, leading the way to Tarwin's Gap.
The sounds of ancient battles fill your ears and the screams of the dead, now
long gone seem to echo across the land and ring faintly at the edge of hearing.

[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Wounded MV:Fresh >

Path to the Blight
All around the grass is dying, carpeting the slowly rising foothills. Many
have traveled this way and died, yet some live. Are you one of those? A
shrill scream is heard to the south. Man or beast, you know not.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


A Long Road
A well traveled path continues to the south, leading the way to Tarwin's Gap.
The sounds of ancient battles fill your ears and the screams of the dead, now
long gone seem to echo across the land and ring faintly at the edge of hearing.

[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >


A Curve in the Foothills
The path bends to the west, curving with the rising foothills. Trampled grass
marks the way and unknown hills block your way to the east and south. One
would be wise to continue on the path.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Wounded MV:Fresh >

You try to blast *Thump*, but he parries the attack.

HP:Wounded MV:Fresh - Thump: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Thump: Wounded>

*Thump* panics, and attempts to flee!

HP:Wounded MV:Fresh - Thump: Wounded>

* = = +
*Thump* leaves west.

HP:Wounded MV:Fresh >
+

Cancelled.
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >

*Thump* has arrived from the west.

HP:Wounded MV:Fresh >


*Thump* leaves north.

HP:Wounded MV:Fresh >

*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >


On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Fresh >

You try to blast *Thump*, but he parries the attack.

HP:Wounded MV:Fresh - Thump: Wounded>
HP:Wounded MV:Fresh - Thump: Wounded>

* = = + #TICK-10

*Thump* panics, and attempts to flee!

HP:Wounded MV:Fresh - Thump: Wounded>
+ -
*Thump* panics, and attempts to flee!

HP:Wounded MV:Fresh - Thump: Wounded>
-
A shadowy fade slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
A huge trolloc barely slashes you.
A huge trolloc barely slashes you.

HP:Wounded MV:Fresh - Thump: Wounded>

*
Your bash at *Thump* sends him sprawling!

HP:Wounded MV:Fresh - Thump: Wounded>

You have 213(400) hit and 105(105) movement points.
You have scored 8926298 exp, 0 total quest points, and have 0 gold coins.
You need 1073702 exp to reach your next level.
You have been playing for 12761 days and 19 hours.
You have gathered 34 Weave Points so far.
This ranks you as Trin (level 30)
You are not a member of any clans.
You are riding a black warhorse. Your mount looks haggard and beaten.
You are fighting *Thump*.

HP:Wounded MV:Fresh - Thump: Wounded>

A shadowy fade barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
A huge trolloc barely slashes you.
A huge trolloc tickles you as he slashes you.
You blast *Thump* extremely hard.

HP:Battered MV:Fresh - Thump: Battered>

A shadowy fade slashes you.
A huge trolloc barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
You try to blast *Thump*, but he parries the attack.
The sun slowly disappears in the west.
The clouds disappear.

HP:Wounded MV:Fresh - Thump: Wounded>

#TICK!!!
HP:Wounded MV:Fresh - Thump: Wounded>

Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


You have 205(400) hit and 105(105) movement points.
You have scored 8927181 exp, 0 total quest points, and have 0 gold coins.
You need 1072819 exp to reach your next level.
You have been playing for 12761 days and 19 hours.
You have gathered 34 Weave Points so far.
This ranks you as Trin (level 30)
You are not a member of any clans.
You are riding a black warhorse. Your mount looks strong.
You are standing.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >

They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >


They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >


On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Fresh >

You try to blast *Thump*, but he parries the attack.

HP:Wounded MV:Fresh - Thump: Wounded>
HP:Wounded MV:Fresh - Thump: Wounded>

* = = + #TICK+10
+ - -
A shadowy fade barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.

HP:Battered MV:Fresh - Thump: Wounded>

*
*Thump* sends you sprawling with a powerful bash!
Maybe you should get on your feet first?

HP:Battered MV:Fresh - Thump: Wounded>



A shadowy fade slashes you.
A huge trolloc barely slashes you.
A huge trolloc slashes you.
A huge trolloc slashes you.
A huge trolloc barely slashes you.
*Thump* slashes you.

HP:Battered MV:Fresh - Thump: Wounded>

A shadowy fade slashes you.
A huge trolloc barely slashes you.
A huge trolloc slashes you.
A huge trolloc slashes you.
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Wounded>
Do you not consider fighting as standing?

HP:Beaten MV:Fresh - Thump: Wounded>
HP:Beaten MV:Fresh - Thump: Wounded>

Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >


You are a 17 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 149 pounds, Weight carried 12 lbs, Worn: 94 lbs.
Offensive Bonus: 164 Dodge Bonus: 0, Parry Bonus: 14
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


Players
-------
Trin

One lonely character displayed.
Today there was a high of 3 players.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >


You are a 17 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 149 pounds, Weight carried 12 lbs, Worn: 94 lbs.
Offensive Bonus: 164 Dodge Bonus: 0, Parry Bonus: 14
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

Thump the Thumpster is a level 50 Al'ghol Rank 1 trolloc ranger.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >

The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A wicked kho'mon hunterkiller checks for tracks.

HP:Beaten MV:Fresh >

Alas, you cannot go that way...

HP:Beaten MV:Fresh >

Alas, you cannot go that way...

HP:Beaten MV:Fresh >


The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >


The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >

The Great Blight
The air is overly sweet and rank. Thick black ooze pours out of the trees
where the branches are broken. All life forms seem to have been struck by the
disease of the Blight.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
#TICK-10


The Great Blight
The twised trees are packed tightly together, making it hard to see that far in
front of you. A foul swarm of livid colors surround you. Bright red leaves,
spotted and streaked with yellow and white on dark twisted trees.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
The Great Blight
The giagantic wasteland of the Blight lacks landmarks, trails and signs of a
path. The area is very thick here, trees reach for you and the brush always
seems to be moving.
[ Exits: n ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >

They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >


They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

You go to sleep.

HP:Beaten MV:Fresh >
#TICK!!!


You awaken, and sit up.

HP:Battered MV:Fresh >

You stand up.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >


The Great Blight
The twised trees are packed tightly together, making it hard to see that far in
front of you. A foul swarm of livid colors surround you. Bright red leaves,
spotted and streaked with yellow and white on dark twisted trees.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

The Great Blight
The air is overly sweet and rank. Thick black ooze pours out of the trees
where the branches are broken. All life forms seem to have been struck by the
disease of the Blight.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

Alas, you cannot go that way...

HP:Battered MV:Fresh >

The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >

HP:Battered MV:Fresh >
-
*
You see almost fresh tracks of Trin leaving west.
You see half day old tracks of Thump leaving south.
You see half day old tracks of Trin leaving south.
You see half day old tracks of Trin leaving north.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >


They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >


They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >


They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >


You are a 17 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 149 pounds, Weight carried 12 lbs, Worn: 94 lbs.
Offensive Bonus: 164 Dodge Bonus: 0, Parry Bonus: 14
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

#TICK+10
They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >


The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

HP:Battered MV:Fresh >
-
*
You see half day old tracks of Thump leaving south.
You see half day old tracks of Trin leaving south.
You see half day old tracks of Trin leaving east.
You see half day old tracks of Trin leaving west.

HP:Battered MV:Fresh >


The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >


The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A wicked kho'mon hunterkiller checks for tracks.

HP:Battered MV:Fresh >
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

Tarwin's Gap
The blight gives way to rising foothills, and dead grass. The weather here is
hot and dry, and little vegetation grows. To the south of you lies a large
hill covered with jagged rocks. You'll have to go around if you want to pass
it.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >


Path to the Blight
All around the grass is dying, carpeting the slowly rising foothills. Many
have traveled this way and died, yet some live. Are you one of those? A
shrill scream is heard to the south. Man or beast, you know not.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

A Long Road
A well traveled path continues to the south, leading the way to Tarwin's Gap.
The sounds of ancient battles fill your ears and the screams of the dead, now
long gone seem to echo across the land and ring faintly at the edge of hearing.

[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
A Curve in the Foothills
The path bends to the west, curving with the rising foothills. Trampled grass
marks the way and unknown hills block your way to the east and south. One
would be wise to continue on the path.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

Alas, you cannot go that way...

HP:Battered MV:Fresh >


Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >


A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >

A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >


*Thump* has arrived from the south.

HP:Battered MV:Fresh >
HP:Battered MV:Fresh >

-
Cancelled.
You try to blast *Thump*, but he dodges the attack.

HP:Battered MV:Fresh - Thump: Wounded>
HP:Battered MV:Fresh - Thump: Wounded>

* =
*Thump* slashes you.

HP:Battered MV:Fresh - Thump: Wounded>

*Thump* panics, and attempts to flee!

HP:Battered MV:Fresh - Thump: Wounded>

*Thump* leaves east.

HP:Battered MV:Fresh >
= +

Cancelled.
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Battered MV:Fresh >
You try to blast *Thump*, but he dodges the attack.

HP:Battered MV:Fresh - Thump: Wounded>

HP:Battered MV:Fresh - Thump: Wounded>

*
*Thump* panics, and attempts to flee!

HP:Battered MV:Fresh - Thump: Wounded>

*Thump* leaves east.

HP:Battered MV:Fresh >
=
=
Cancelled.
They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >


*Thump* has arrived from the east.
You try to blast *Thump*, but he parries the attack.

HP:Battered MV:Fresh - Thump: Wounded>

*Thump* barely slashes you.
You try to blast *Thump*, but he parries the attack.

HP:Battered MV:Fresh - Thump: Wounded>

You do the best you can!

HP:Battered MV:Fresh - Thump: Wounded>
You do the best you can!

HP:Battered MV:Fresh - Thump: Wounded>

*Thump* panics, and attempts to flee!

HP:Battered MV:Fresh - Thump: Wounded>

You do the best you can!

HP:Battered MV:Fresh - Thump: Wounded>
HP:Battered MV:Fresh - Thump: Wounded>

*
*Thump* leaves north.

HP:Battered MV:Fresh >

=

Cancelled.
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >


*Thump* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >


They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >

Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >


You yell, 'come out'

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >


You are a 17 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 149 pounds, Weight carried 12 lbs, Worn: 94 lbs.
Offensive Bonus: 164 Dodge Bonus: 0, Parry Bonus: 14
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

*Thump* has arrived from the west.

HP:Battered MV:Fresh >

You try to blast *Thump*, but he dodges the attack.

HP:Battered MV:Fresh - Thump: Wounded>

You do the best you can!

HP:Battered MV:Fresh - Thump: Wounded>

You do the best you can!

HP:Battered MV:Fresh - Thump: Wounded>

*Thump* slashes you.
You try to blast *Thump*, but he parries the attack.

HP:Battered MV:Fresh - Thump: Wounded>
You do the best you can!

HP:Battered MV:Fresh - Thump: Wounded>

HP:Battered MV:Fresh - Thump: Wounded>

* = = + + - -
*Thump* sends you sprawling with a powerful bash!
*Thump* slashes you.

HP:Beaten MV:Fresh - Thump: Wounded>

*
Maybe you should get on your feet first?

HP:Beaten MV:Fresh - Thump: Wounded>


*Thump* slashes you.

HP:Beaten MV:Fresh - Thump: Wounded>
#TICK-10
HP:Beaten MV:Fresh - Thump: Wounded>

*
*Thump* barely slashes you.

HP:Beaten MV:Fresh - Thump: Wounded>
= = +
*Thump* panics, and attempts to flee!

HP:Beaten MV:Fresh - Thump: Wounded>
+ - -
*Thump* leaves north.

HP:Beaten MV:Fresh >

*
Bash who?

HP:Beaten MV:Fresh >


Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Beaten MV:Fresh >

You try to blast *Thump*, but he dodges the attack.

HP:Beaten MV:Fresh - Thump: Wounded>
HP:Beaten MV:Fresh - Thump: Wounded>

* = = +
*Thump* panics, and attempts to flee!

HP:Beaten MV:Fresh - Thump: Wounded>
+ - -
*Thump* leaves west.

HP:Beaten MV:Fresh >

*
Bash who?

HP:Battered MV:Fresh >


A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Battered MV:

Posted: Thu Dec 09, 2004 2:35 pm
by Trin
HP:Battered MV:Fresh - Thump: Hurt>
HP:Battered MV:Fresh - Thump: Hurt>

* = = + + - -
*
*Thump* sends you sprawling with a powerful bash!
Maybe you should get on your feet first?

HP:Battered MV:Fresh - Thump: Hurt>

*Thump* slashes you.

HP:Battered MV:Fresh - Thump: Hurt>

#TICK+10

*Thump* slashes you.

HP:Battered MV:Fresh - Thump: Hurt>
HP:Battered MV:Fresh - Thump: Hurt>

* = = + + - -
*
As *Thump* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Thump: Hurt>

*Thump* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Thump: Hurt>


*Thump* slashes you.

HP:Beaten MV:Fresh - Thump: Hurt>


*Thump* slashes you.

HP:Beaten MV:Fresh - Thump: Hurt>
HP:Beaten MV:Fresh - Thump: Hurt>

* Cancelled.
Alias added.

HP:Beaten MV:Fresh - Thump: Hurt>

HP:Beaten MV:Fresh - Thump: Hurt>


* Cancelled.

HP:Beaten MV:Fresh - Thump: Hurt>

In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Beaten MV:Fresh >

*Thump* has arrived from the north.
You try to blast *Thump*, but he dodges the attack.

HP:Beaten MV:Fresh - Thump: Hurt>


*Thump* barely slashes you.
You try to blast *Thump*, but he parries the attack.

HP:Beaten MV:Fresh - Thump: Hurt>
HP:Beaten MV:Fresh - Thump: Hurt>

* = = +
*Thump* panics, and attempts to flee!

HP:Beaten MV:Fresh - Thump: Hurt>

*Thump* leaves east.

HP:Beaten MV:Fresh >
+ - -
*
Bash who?

HP:Beaten MV:Fresh >

Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Beaten MV:Fresh >

HP:Beaten MV:Fresh >

* = =
*Thump* leaves west.

HP:Beaten MV:Fresh >
+ + - -
*
Bash who?

HP:Beaten MV:Fresh >


In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Beaten MV:Fresh >
HP:Beaten MV:Fresh >

* = = + + - -
*
Your bash at *Thump* sends him sprawling!

HP:Beaten MV:Fresh - Thump: Hurt>

You try to blast *Thump*, but he parries the attack.

HP:Beaten MV:Fresh - Thump: Hurt>


You roll your eyes in disgust.

HP:Beaten MV:Fresh - Thump: Hurt>
They already seem stunned!

HP:Beaten MV:Fresh - Thump: Hurt>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Hurt>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Hurt>

You blast *Thump* into bloody fragments!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

HP:Beaten MV:Fresh - Thump: Wounded>

* #TICK-10
= = + + -
*Thump* barely slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Wounded>
-
*
Your bash at *Thump* sends him sprawling!

HP:Beaten MV:Fresh - Thump: Wounded>

You blast *Thump* into bloody fragments!

HP:Beaten MV:Fresh - Thump: Wounded>
#TICK!!!

You try to blast *Thump*, but he parries the attack.
You are hungry.

HP:Battered MV:Fresh - Thump: Wounded>

HP:Battered MV:Fresh - Thump: Wounded>

A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Battered MV:Fresh >


In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Battered MV:Fresh >
*Thump* leaves north.
Bash who?

HP:Battered MV:Fresh >

*Thump* has arrived from the north.

HP:Battered MV:Fresh >


*Thump* barely slashes you.

HP:Battered MV:Fresh - Thump: Wounded>

No way! You're fighting for your life!

HP:Battered MV:Fresh - Thump: Wounded>
HP:Battered MV:Fresh - Thump: Wounded>

* =
Cancelled.

HP:Battered MV:Fresh - Thump: Wounded>

Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Battered MV:Fresh >


Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >


Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Battered MV:Fresh >
HP:Battered MV:Fresh >

*Thump* leaves south.

HP:Battered MV:Fresh >

* = = + + - #TICK+10
-
*
Bash who?

HP:Battered MV:Fresh >


Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Battered MV:Fresh >
HP:Battered MV:Fresh >

* = = +
*Thump* leaves south.

HP:Battered MV:Fresh >
+ - -
*
Bash who?

HP:Battered MV:Fresh >


Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Battered MV:Fresh >
HP:Battered MV:Fresh >

*Thump* leaves north.

HP:Battered MV:Fresh >

* = = + + - -
*
Bash who?

HP:Battered MV:Fresh >


Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

Bash who?

HP:Battered MV:Fresh >


In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >


A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >

What?!?

HP:Battered MV:Fresh >

A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

HP:Battered MV:Fresh >
-
*
You see fresh tracks of Trin leaving east.
You see fresh tracks of Thump leaving south.
You see fresh tracks of Trin leaving south.
You see almost fresh tracks of Thump leaving south.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >


Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >

*Thump* has arrived from the south.

HP:Battered MV:Fresh >
You try to blast *Thump*, but he dodges the attack.

HP:Battered MV:Fresh - Thump: Wounded>

HP:Battered MV:Fresh - Thump: Wounded>

* = = + + - -
*
As *Thump* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Thump: Wounded>

*Thump* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Thump: Wounded>


*Thump* slashes you.

HP:Battered MV:Fresh - Thump: Wounded>

*Thump* slashes you.

HP:Beaten MV:Fresh - Thump: Wounded>
HP:Beaten MV:Fresh - Thump: Wounded>

* = = + + - -
*
*Thump* sends you sprawling with a powerful bash!
Maybe you should get on your feet first?

HP:Beaten MV:Fresh - Thump: Wounded>


*Thump* barely slashes you.

HP:Beaten MV:Fresh - Thump: Wounded>
#TICK-10

*Thump* slashes you.

HP:Beaten MV:Fresh - Thump: Wounded>
HP:Beaten MV:Fresh - Thump: Wounded>

* = = + + - -
*
As *Thump* avoids your bash, you topple over and fall to the ground!

HP:Beaten MV:Fresh - Thump: Wounded>

*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Wounded>

#TICK!!!

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!
You are hungry.

HP:Beaten MV:Fresh - Thump: Hurt>

*Thump* looks at you.

HP:Beaten MV:Fresh - Thump: Hurt>

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>

*Thump* falls down laughing.

HP:Beaten MV:Fresh - Thump: Hurt>

HP:Beaten MV:Fresh - Thump: Hurt>

* Cancelled.
There doesn't seem to be a meat in a burlap sack.

HP:Beaten MV:Fresh - Thump: Hurt>
There doesn't seem to be a meat in a burlap sack.

HP:Beaten MV:Fresh - Thump: Hurt>
You don't seem to have a meat.

HP:Beaten MV:Fresh - Thump: Hurt>
You don't seem to have a meat.

HP:Beaten MV:Fresh - Thump: Hurt>

HP:Beaten MV:Fresh - Thump: Hurt>

In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Beaten MV:Fresh >


Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Beaten MV:Fresh >

Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >

Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >

In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
#TICK+10

*Thump* has arrived from the north.

HP:Beaten MV:Fresh >


*Thump* leaves south.
You get a large slab of meat from a belt pack.

HP:Beaten MV:Fresh >
Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >


Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Beaten MV:Fresh >
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >

You don't seem to have a meatp.

HP:Beaten MV:Fresh >

Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >


*Thump* has arrived from the north.
You eat the meat.

HP:Beaten MV:Fresh >

Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
*Thump* has arrived from the north.
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >

HP:Beaten MV:Fresh >


*Thump* has arrived from the north.

HP:Beaten MV:Fresh >
*Thump* leaves south.
Bash who?

HP:Beaten MV:Fresh >

HP:Beaten MV:Fresh >

Bash who?

HP:Beaten MV:Fresh >


Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >


Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.

HP:Beaten MV:Fresh >
HP:Beaten MV:Fresh >

* = = + + - -
*
As *Thump* avoids your bash, you topple over and fall to the ground!

HP:Beaten MV:Fresh - Thump: Hurt>

*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>



*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>
Mood changed to: ERROR!

HP:Beaten MV:Fresh - Thump: Hurt>
HP:Beaten MV:Fresh - Thump: Hurt>

* = = + + - -
*
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Maybe you should get on your feet first?

HP:Beaten MV:Fresh - Thump: Hurt>


*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>
HP:Beaten MV:Fresh - Thump: Hurt>

* = = + + - -
*
Your bash at *Thump* sends him sprawling!
You try to blast *Thump*, but he parries the attack.

HP:Beaten MV:Fresh - Thump: Hurt>
#TICK-10

You have 61(400) hit and 105(105) movement points.
You have scored 8929966 exp, 0 total quest points, and have 0 gold coins.
You need 1070034 exp to reach your next level.
You have been playing for 12761 days and 19 hours.
You have gathered 34 Weave Points so far.
This ranks you as Trin (level 30)
You are not a member of any clans.
You are riding a black warhorse. Your mount is full of energy.
You are fighting *Thump*.

HP:Beaten MV:Fresh - Thump: Hurt>

You blast *Thump* into bloody fragments!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

HP:Beaten MV:Fresh - Thump: Wounded>

* = = + + - -
*
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Maybe you should get on your feet first?

HP:Beaten MV:Fresh - Thump: Wounded>
#TICK!!!

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>


*Thump* slashes you hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>
HP:Beaten MV:Fresh - Thump: Hurt>

* =
*Thump* barely slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Hurt>
= + + - #TICK+10
-
*
Your bash at *Thump* sends him sprawling!

HP:Beaten MV:Fresh - Thump: Hurt>

You blast *Thump* extremely hard.

HP:Beaten MV:Fresh - Thump: Hurt>

You blast *Thump* into bloody fragments!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

HP:Beaten MV:Fresh - Thump: Wounded>

* = = + + - -
*
Your bash at *Thump* sends him sprawling!

HP:Beaten MV:Fresh - Thump: Wounded>

You try to blast *Thump*, but he parries the attack.

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

You blast *Thump* into bloody fragments!
They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

HP:Beaten MV:Fresh - Thump: Wounded>

* = = + + - -
*
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Maybe you should get on your feet first?

HP:Beaten MV:Fresh - Thump: Wounded>


*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Wounded>

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Wounded>
HP:Beaten MV:Fresh - Thump: Wounded>

* = = + + - -
*
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Maybe you should get on your feet first?

HP:Beaten MV:Fresh - Thump: Wounded>


*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Wounded>
#TICK-10

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Wounded>
HP:Critical MV:Fresh - Thump: Wounded>

* = = + + - -
*
Your bash at *Thump* sends him sprawling!

HP:Critical MV:Fresh - Thump: Wounded>

You blast *Thump* into bloody fragments!

HP:Beaten MV:Fresh - Thump: Wounded>
#TICK!!!

You blast *Thump* into bloody fragments!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Wounded>

HP:Beaten MV:Fresh - Thump: Wounded>

* = = + + - -
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Wounded>

*
Maybe you should get on your feet first?

HP:Beaten MV:Fresh - Thump: Wounded>
#TICK+10


*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Wounded>

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Wounded>
HP:Beaten MV:Fresh - Thump: Wounded>

* = = + + - -
*
Your bash at *Thump* sends him sprawling!

HP:Beaten MV:Fresh - Thump: Wounded>

You blast *Thump* into bloody fragments!

HP:Beaten MV:Fresh - Thump: Battered>

You blast *Thump* into bloody fragments!

HP:Beaten MV:Fresh - Thump: Battered>

They already seem stunned!

HP:Beaten MV:Fresh - Thump: Battered>

HP:Beaten MV:Fresh - Thump: Battered>

* = = + + - -
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Battered>

*
Maybe you should get on your feet first?

HP:Beaten MV:Fresh - Thump: Battered>


*Thump* barely slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Battered>

*Thump* barely slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Battered>
HP:Critical MV:Fresh - Thump: Battered>

* = = + + - -
*
Your bash at *Thump* sends him sprawling!

HP:Critical MV:Fresh - Thump: Battered>

You have 50(400) hit and 105(105) movement points.
You have scored 8942416 exp, 0 total quest points, and have 0 gold coins.
You need 1057584 exp to reach your next level.
You have been playing for 12761 days and 19 hours.
You have gathered 34 Weave Points so far.
This ranks you as Trin (level 30)
You are not a member of any clans.
You are riding a black warhorse. Your mount is full of energy.
You are fighting *Thump*.

HP:Critical MV:Fresh - Thump: Battered>

You blast *Thump* into bloody fragments!

HP:Critical MV:Fresh - Thump: Battered>
#TICK-10

You blast *Thump* into bloody fragments!

HP:Critical MV:Fresh - Thump: Beaten>

HP:Critical MV:Fresh - Thump: Beaten>

* = = + + - -
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Beaten>

*
Maybe you should get on your feet first?

HP:Critical MV:Fresh - Thump: Beaten>


*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Battered>
#TICK!!!
HP:Beaten MV:Fresh - Thump: Battered>

*
*Thump* barely slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Battered>
= = + +
*Thump* panics, and attempts to flee!

HP:Beaten MV:Fresh - Thump: Battered>

*Thump* leaves west.

HP:Beaten MV:Fresh >
- -
*Thump* has arrived from the west.

HP:Beaten MV:Fresh >

*
Bash who?

HP:Beaten MV:Fresh >

*Thump* tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Battered>

You try to blast *Thump*, but he parries the attack.

HP:Beaten MV:Fresh - Thump: Battered>

HP:Beaten MV:Fresh - Thump: Battered>

* #TICK+10
= = +
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Thump: Battered>
+
*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Battered>
- -
*
Maybe you should get on your feet first?

HP:Critical MV:Fresh - Thump: Battered>


*Thump* slashes you hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Battered>
HP:Critical MV:Fresh - Thump: Battered>

* = = + + - -
*
Your bash at *Thump* sends him sprawling!

HP:Critical MV:Fresh - Thump: Battered>

You blast *Thump* into bloody fragments!

HP:Critical MV:Fresh - Thump: Beaten>

You try to blast *Thump*, but he parries the attack.

HP:Critical MV:Fresh - Thump: Beaten>

What?!?

HP:Critical MV:Fresh - Thump: Beaten>

They already seem stunned!

HP:Critical MV:Fresh - Thump: Beaten>

They already seem stunned!

HP:Critical MV:Fresh - Thump: Beaten>

HP:Critical MV:Fresh - Thump: Beaten>

* = = + + - -
*
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Maybe you should get on your feet first?

HP:Critical MV:Fresh - Thump: Beaten>

*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Beaten>


*Thump* slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Beaten>
HP:Critical MV:Fresh - Thump: Beaten>

* = =
*Thump* tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Thump: Beaten>
+ + - -
*
Your bash at *Thump* sends him sprawling!

HP:Critical MV:Fresh - Thump: Beaten>

You blast *Thump* into bloody fragments!

HP:Critical MV:Fresh - Thump: Beaten>

You have 18(400) hit and 105(105) movement points.
You have scored 8948916 exp, 0 total quest points, and have 0 gold coins.
You need 1051084 exp to reach your next level.
You have been playing for 12761 days and 19 hours.
You have gathered 34 Weave Points so far.
This ranks you as Trin (level 30)
You are not a member of any clans.
You are riding a black warhorse. Your mount is full of energy.
You are fighting *Thump*.

HP:Critical MV:Fresh - Thump: Beaten>

They already seem stunned!

HP:Critical MV:Fresh - Thump: Beaten>
#TICK-10

They already seem stunned!

HP:Critical MV:Fresh - Thump: Beaten>

They already seem stunned!

HP:Critical MV:Fresh - Thump: Beaten>

You blast *Thump* extremely hard.
They already seem stunned!

HP:Critical MV:Fresh - Thump: Critical>

What?!?

HP:Critical MV:Fresh - Thump: Critical>

They already seem stunned!

HP:Critical MV:Fresh - Thump: Critical>

They already seem stunned!

HP:Critical MV:Fresh - Thump: Critical>

*Thump* panics, and attempts to flee!

HP:Critical MV:Fresh - Thump: Critical>

he ran patty and i wasn't about to hit him there with 18 hps so i left. but was fun.

Posted: Fri Dec 10, 2004 5:45 am
by Growler
If I was Thump I'd hit-flee you. Would take like 3 hits to take you down

Posted: Sun Dec 12, 2004 1:01 pm
by Trin
flee hit and i would have spammed s and been gone.

Posted: Sun Dec 12, 2004 2:01 pm
by Guest
lol, and 1 bad flee and you're dead anyways, abs can't just spam home whenever they want crit, however good they may be, I'd say spamming for home is about the easiest predictable way to die at a time like that with someone that wanted to kill you rather than protect their equipment.

Posted: Sun Dec 12, 2004 2:58 pm
by Trin
...you're joking right? i allmost always make it in when i want to. the key is not to use the same way in people might go s then w but i could go w then s through that one path or i oculd just go egate and get in i have 99% search so i can just go in hidden gate and close it and he probably wouldn't even be able to get in.
plus it's thump...i can spam better than him.
i could pull a growler and go in some random room. i could have went trees and he wouldn't of hit me and if i bashed him he would have been a goner. come on now noone in their right mind owuld chase after someone that knows what they are doing even a little bit if you and him are crit and you're dodge. (i guess someone gutsy or someone suicidal)

Posted: Sun Dec 12, 2004 7:35 pm
by Guest
Uh... if I'm dodge, I'll damn well chase down any crit abser I can find, regardless of my hps.

Unless of course there's 2 others from his race there too. :wink:

Posted: Sun Dec 12, 2004 10:33 pm
by Trin
maybe if the crit abser panics. but i usually don't....so if he had hit me i would have just bashed him as you can see after i went zerk he didn't do much more dmg a tick then i regenned...plus actually i did run a bit i ran s of gap to trees spammed around a bit slept the tick then ran up and saw that he was patty.

Posted: Mon Dec 13, 2004 9:20 am
by Eltargrim
18hps = 3hits RIP, any competant dodger can pull that off without getting bashed.

Posted: Mon Dec 13, 2004 11:11 pm
by Trin
but he didn't...and if he had misflees or didn't time it right and i bashed him at a set of trees while he was crit he would be dead.

Posted: Wed Dec 15, 2004 8:18 pm
by Borgg
I was cheering for you the whole way Trin. Damn I love zerk mood.

Posted: Thu Dec 16, 2004 8:28 am
by Growler
trin wrote: come on now noone in their right mind owuld chase after someone that knows what they are doing even a little bit if you and him are crit and you're dodge. (i guess someone gutsy or someone suicidal)
I would 8)

Posted: Thu Dec 16, 2004 9:28 am
by Zarth
I would!

Posted: Thu Dec 16, 2004 12:34 pm
by Growler
You'd never play a pansy dodger though, so you don't count