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incap
Posted: Sun Dec 05, 2004 12:33 pm
by Sonea
HP:Hurt SP:Weakening MV:Fresh - Viram: Critical>
You begin to weave the appropriate flows.
HP:Hurt SP:Weakening MV:Fresh - Viram: Critical>
= +
Kharsk blasts *Viram* very hard.
*Viram* is mortally wounded, and will die soon, if not aided.
HP:Hurt SP:Weakening MV:Fresh - Viram: Incapacitated>
+ - -
*
Okay.
You channel flows of air as they scythe *Viram*.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
Kharsk narrates, 'rip'
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
You do the best you can!
*Viram* panics, and attempts to flee!
*Viram* leaves east.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
*Viram* has arrived from the east.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
*Viram* leaves west.
possible bug? incap means he doesn't get back up maybe if he was stunned but he wasnt... and looking at log it doesn't even look like it ticked because i have a ticker thing. incap should mean he can't get back up at all because of this last line and will die soon, if not aided.
Posted: Sun Dec 05, 2004 12:49 pm
by Lithium
I'm starting to have some painful flashbacks to this MUD's former life. Hopefully they go away soon
Posted: Sun Dec 05, 2004 12:57 pm
by Growler
Doubt it. There was no time between the incap and the scythe.
Posted: Sun Dec 05, 2004 1:17 pm
by Galnor
Not sure what the PROBLEM is here, though I remember seeing this before, or at least message bugs. Will take a look when I have more time.
Posted: Sun Dec 05, 2004 3:38 pm
by Guest
Can't prove anything or anything. I have seen these sort of things before. I remember Norya running around incap. Anyway, it could have ticked, and he could have gotten enough hps to flee off.
Posted: Sun Dec 05, 2004 4:54 pm
by Raiden
when immobile and it ticks you die... only incap would tick it and make him go back to crit
Posted: Sun Dec 05, 2004 5:59 pm
by Axxey
had this bug on old kinslayer for a while also, not sure what, is something about the weaving though, only happened when weave hit incap.
Posted: Thu Dec 09, 2004 11:02 pm
by Jerez
*Osis* leaves west.
Tarwin's Gap
Directly to the north of you, a dark hill looms. Black clouds spread rapidly
overhead as it begins to rain. You constantly eye your surroundings in every
direction, making sure death does not await you around any unsuspecting corner.
The first drops of rain splash off your clothes.
[ Exits: n s w ]
A tall white stallion is standing here.
HP:Scratched SP:Good MV:Fresh >
n
k dark
Before the Hills
To the north are insurmountable hills. You hear the rumble of rocks and
boulders falling but you can't see anything. The path only goes southwards or
west around the hill-like mountain. Rocks litter the road making it hard to
travel. From the look of it, very little passes through this way.
[ Exits: s w ]
A tall white stallion is standing here.
Clark t'Aldar is here, fighting *Zanril*!, riding a white stallion.
Seth Sumner is here, fighting *Zanril*!, riding a black warhorse.
*Zanril* is here, fighting Clark!.
Trin is here, fighting *Zanril*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
HP:Scratched SP:Good MV:Fresh >
c 'fireball' dark
You try to sting *Zanril*, but he parries the attack.
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
You begin to weave the appropriate flows.
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
-
Clark sends *Zanril* sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
*
*
Seth stings *Zanril* into bloody fragments!
Clark smites *Zanril* into bloody fragments!
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
= =
Clark narrates, 'bashed'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
+
Trin narrates, 'nice'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
+
Seth narrates, 'nice'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
- -
*
Okay.
You throw a fireball at *Zanril* and have the satisfaction of seeing him enveloped in flames!
HP:Scratched SP:Good MV:Fresh - Zanril: Beaten --- Clark: Wounded
>
c 'fireball' dark
You sting *Zanril* into bloody fragments!
Trin blasts *Zanril* into bloody fragments!
Seth stings *Zanril* into bloody fragments!
Clark smites *Zanril* very hard.
*Zanril* is stunned, but will probably regain consciousness again.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
-
*
* =
Clark narrates, 'rip'
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
= +
*Zanril* leaves west.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
+
nar zan rip
Cancelled.
You narrate, 'zan rip'
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
w
k dark
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
A tall white stallion is standing here.
Posted: Thu Dec 09, 2004 11:37 pm
by Clark
Jerez wrote:*Osis* leaves west.
You sting *Zanril* into bloody fragments!
Trin blasts *Zanril* into bloody fragments!
Seth stings *Zanril* into bloody fragments!
Clark smites *Zanril* very hard.
*Zanril* is stunned, but will probably regain consciousness again.
Just my luck, stupid ticklestick claymore.
Posted: Fri Dec 10, 2004 5:49 am
by Growler
What happened here is:
He got to 0 hp (unconscious), it ticked, and he regained hp. Since if you go incap/unconscious you get disengaged, he could just leave without fleeing out.
Posted: Fri Dec 10, 2004 11:56 am
by Guest
i was there when viram went incapan when zanril went incap, for zan it ticed, for viram the tic was like in 20 seconds
Posted: Fri Dec 10, 2004 12:48 pm
by Guest
Jerez wrote:
*Zanril* is stunned, but will probably regain consciousness again.
sonea wrote:
*Viram* is mortally wounded, and will die soon, if not aided
[/]
now if it would tick viram shouldnt of goten up he woulda died, so there is absolutely no point discussing tick for virm. if it woulda ticked for zanril he woulda regained hp.