Old logs
Posted: Sun Dec 05, 2004 3:04 am
Found some old logs from the old kinslayer and wanted to share them with the rest of you.
Here's one of my favourite battles with Growler in the gap...
HP:Wounded SP:Full MV:Fresh > tr growler
HP:Wounded SP:Full MV:Fresh > -
*
You see almost fresh tracks of Growler leaving west.
You see fairly recent tracks of Growler leaving north.
You see fairly recent tracks of Growler leaving south.
You see fairly recent tracks of Growler leaving north.
HP:Wounded SP:Full MV:Fresh >
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Wounded SP:Full MV:Fresh >
Growler begins charging towards you.
HP:Wounded SP:Full MV:Fresh > k dark
channel 'air scythe' dark
You try to thrash *Growler*, but he dodges the attack.
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> = + +
*Growler* panics, and attempts to flee!
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> -
*Growler* tries to sting you, but you parry the attack.
*Growler* leaves west, riding a tainted stallion of the shadow..
HP:Wounded SP:Full MV:Fresh > -
*
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > w
k dark
channel 'air scythe' dark
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > n
k dark
channel 'air scythe' dark
Tarwin's Gap
The mountains curve around you here off to the north and to
the south. The crescent opens to the east and allows some
sun to slip through if you are lucky. The few bits of
vegetation are twisted from the winds and stunted from the
lack of light. This is not a welcoming place.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > tr growler
HP:Wounded SP:Full MV:Fresh > -
*
You see fresh tracks of Growler leaving north.
You see fresh tracks of Growler leaving east.
You see fairly recent tracks of Growler leaving north.
You see half day old tracks of Growler leaving north.
HP:Wounded SP:Full MV:Fresh > n
k dark
channel 'air scythe' dark
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > e
k dark
channel 'air scythe' dark
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > tr growler
HP:Wounded SP:Full MV:Fresh > -
*
You see fresh tracks of Growler leaving south.
You see fresh tracks of Growler leaving south.
You see fresh tracks of Growler leaving north.
You see almost fresh tracks of Growler leaving south.
HP:Wounded SP:Full MV:Fresh > s
k dark
channel 'air scythe' dark
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > tr growler
HP:Wounded SP:Full MV:Fresh > -
*
You see fresh tracks of Growler leaving south.
You see fresh tracks of Growler leaving south.
You see fresh tracks of Growler leaving north.
You see almost fresh tracks of Growler leaving south.
HP:Wounded SP:Full MV:Fresh >
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Wounded SP:Full MV:Fresh > s
Growler begins charging towards you.
HP:Wounded SP:Full MV:Fresh > k dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > channel 'air scythe' dark
They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > s
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > n
k dark
channel 'air scythe' dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh >
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Wounded SP:Full MV:Fresh >
Growler begins charging towards you.
HP:Wounded SP:Full MV:Fresh > k dark
channel 'air scythe' dark
You try to thrash *Growler*, but he parries the attack.
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> You try to thrash *Growler*, but he parries the attack.
You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> = + + -
You are interupted and stop what you are doing.
*Growler* channels sharp air scythes which tear your skin apart!
HP:Battered SP:Full MV:Fresh - Growler: Beaten> flee
HP:Battered SP:Full MV:Fresh - Growler: Beaten>
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Battered SP:Full MV:Fresh > n
k dark
channel 'air scythe' dark
Tarwin's Gap
The mountains curve around you here off to the north and to
the south. The crescent opens to the east and allows some
sun to slip through if you are lucky. The few bits of
vegetation are twisted from the winds and stunted from the
lack of light. This is not a welcoming place.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > They don't seem to be here.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh > s
channel 'air scythe' dark
*Growler* has arrived from the south, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh >
Growler begins charging towards you.
HP:Battered SP:Full MV:Fresh > Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh > s
e
Alas, you cannot go that way...
HP:Battered SP:Full MV:Fresh > Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > w
channel 'air scythe' dark
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Fresh >
*Growler* leaves east, riding a tainted stallion of the shadow..
HP:Battered SP:Full MV:Fresh > = + + - -
*
Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh > e
channel 'fireball' dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh >
*Growler* has arrived from the south, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > n
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > s
channel 'fireball' dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh >
*Growler* has arrived from the south, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > channel 'fireball' dark
TICK IN 10 SECONDS.
You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Fresh > -
* flee
*Growler* leaves south, riding a tainted stallion of the shadow..
HP:Battered SP:Full MV:Fresh > Cancelled.
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Battered SP:Full MV:Fresh > e
channel 'fireball' dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh > s
channel 'fireball' dark
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh >
*Growler* has arrived from the south, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Fresh > -
*
* = flee
= Cancelled.
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Battered SP:Full MV:Fresh > k dark
channel 'air scythe' dark
They don't seem to be here.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh >
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > k dark
channel 'air scythe' dark
You try to thrash *Growler*, but he parries the attack.
HP:Battered SP:Full MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Fresh - Growler: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Growler*.
*Growler* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Fresh - Growler: Beaten> flee
You are enveloped in flames from a fireball sent by *Growler* -- OUCH!!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh > s
s
s
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > s
Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Fresh > Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Fresh >
*Growler* tries to sting you, but you dodge the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> n
n
n
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> flee
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
You try to thrash *Growler*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh > n
n
Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Fresh > Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Fresh > w
k dark
channel 'air scythe' dark
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > You try to thrash *Growler*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> = + flee
Cancelled.
*Growler* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
*Growler* tries to sting you, but you parry the attack.
*Growler* leaves west, riding a tainted stallion of the shadow..
HP:Beaten SP:Strong MV:Fresh >
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh > k dark
channel 'air scythe' dark
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh > Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh > w
k dark
channel 'air scythe' dark
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Fresh > They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh > Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh > tr growler
HP:Beaten SP:Strong MV:Fresh > -
*
You see fresh tracks of Growler leaving west.
You see almost fresh tracks of Growler leaving north.
You see almost fresh tracks of Growler leaving north.
You see fairly recent tracks of Growler leaving north.
HP:Beaten SP:Strong MV:Fresh >
*Growler* has arrived from the west, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > w
k dark
channel 'air scythe' dark
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Fresh > They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh > Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh > e
k dark
channel 'air scythe' dark
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > You try to thrash *Growler*, but he parries the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> = flee
+ Cancelled.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh > k dark
channel 'air scythe' dark
*Growler* has arrived from the west, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > You try to thrash *Growler*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Growler*.
HP:Beaten SP:Good MV:Fresh - Growler: Critical> flee
*Growler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Fresh - Growler: Critical>
You are enveloped in flames from a fireball sent by *Growler* -- OUCH!!
You wish that your wounds would stop BLEEDING so much!
You wimp out, and attempt to flee!
HP:Critical SP:Good MV:Fresh - Growler: Critical> Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical SP:Good MV:Fresh > s
s
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical SP:Good MV:Fresh > A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical SP:Good MV:Fresh > s
s
Alas, you cannot go that way...
HP:Critical SP:Good MV:Fresh > w
Alas, you cannot go that way...
HP:Critical SP:Good MV:Fresh > s
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical SP:Good MV:Fresh > Alas, you cannot go that way...
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Critical SP:Good MV:Fresh > s
*Growler* tries to sting you, but you parry the attack.
You wimp out, and attempt to flee!
HP:Critical SP:Good MV:Fresh - Growler: Critical> flee
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Critical SP:Good MV:Fresh > A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
You flee head over heels.
HP:Critical SP:Good MV:Fresh > w
k dark
channel 'air scythe' dark
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Critical SP:Good MV:Fresh > You try to thrash *Growler*, but he dodges the attack.
HP:Critical SP:Good MV:Fresh - Growler: Critical> You begin to weave the appropriate flows.
HP:Critical SP:Good MV:Fresh - Growler: Critical> =
You are interupted and stop what you are doing.
*Growler* channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
Didn't turn out in my favour, but was a hell of a battle, and a ton of fun...
And another one, where I actually kick some ass for change...
HP:Healthy SP:Excellent MV:Burning > channel 'teleport' r0T3681Pe17O
You begin to weave the appropriate flows.
HP:Healthy SP:Excellent MV:Burning > = + + - -
*
*
*Rag* has arrived from the west.
HP:Healthy SP:Excellent MV:Burning > = = + + k dark
- Cancelled.
You try to hit *Rag*, but he dodges the attack.
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten>
Delin narrates, 'i need a horsie'
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> channel 'air scythe'
You try to hit *Rag*, but he dodges the attack.
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> You begin to weave the appropriate flows.
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> =
Sailuan narrates, 'where did rag run to ?'
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> + +
*Rag* looks at you.
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten>
Lanin narrates, 'stabs worse than opal usually'
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> - -
*
Okay.
You channel flows of air as they scythe *Rag*.
HP:Healthy SP:Strong MV:Burning - Rag: Beaten>
*Rag* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Burning - Rag: Beaten>
*Rag* leaves north.
HP:Healthy SP:Strong MV:Burning > channel 'air scythe'
Upon who should the spell be cast?
HP:Healthy SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Burning > k dark
k dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Burning >
Lanin narrates, 'n'
HP:Healthy SP:Strong MV:Burning > They don't seem to be here.
HP:Healthy SP:Strong MV:Burning >
*Rag* has arrived from the north.
HP:Healthy SP:Strong MV:Burning > k dark
*Rag* pierces you very hard.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> k dark
You do the best you can!
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> You do the best you can!
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> channel 'air scythe' rag
You try to hit *Rag*, but he dodges the attack.
*Rag* pierces you hard.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> = + +
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> -
*Rag* leaves north.
HP:Scratched SP:Strong MV:Burning > -
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
channel 'air scythe' rag
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
channel 'air scythe' rag
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
channel 'air scythe' rag
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
channel 'air scythe' rag
*Rag* has arrived from the north.
HP:Scratched SP:Strong MV:Burning > You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> =
Your flows are distracted! You lose control!
*Rag* pierces you hard.
You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> channel 'air scythe' rag
You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> =
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> + +
*Rag* leaves east.
HP:Scratched SP:Strong MV:Burning > - -
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > channel 'air scythe' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > channel 'air scythe' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > channel 'air scythe' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > channel 'air scythe' rag
Lanin narrates, 'almost got second stab off on him'
HP:Scratched SP:Strong MV:Burning > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
Clark narrates, 'anyone want to smob?'
HP:Scratched SP:Strong MV:Burning > They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
*Rag* has arrived from the east.
HP:Scratched SP:Excellent MV:Faint > You try to hit *Rag*, but he parries the attack.
HP:Scratched SP:Excellent MV:Faint - Rag: Beaten> channel 'air scythe' rag
*Rag* pierces you hard.
*Rag* pierces you.
You try to hit *Rag*, but he parries the attack.
HP:Scratched SP:Excellent MV:Faint - Rag: Beaten> You begin to weave the appropriate flows.
HP:Scratched SP:Excellent MV:Faint - Rag: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Rag*.
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Faint - Rag: Beaten>
*Rag* leaves north.
HP:Scratched SP:Strong MV:Faint > channel 'air scythe' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint >
*Rag* has arrived from the north.
HP:Scratched SP:Strong MV:Faint > k dark
You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> channel 'air scythe' rag
You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> = +
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> +
Clark narrates, 'ryrrar gap patty'
HP:Scratched SP:Strong MV:Faint - Rag: Beaten>
*Rag* leaves east.
HP:Scratched SP:Strong MV:Faint > - - k dark
k dark
Cancelled.
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint >
Clark narrates, 'come'
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > channel 'fireball' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
stat
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > You are a 21 year old human.
Your mood is currently: Brave
Height 176 cm, Weight 127 pounds, Weight carried 16 lbs.
Offensive Bonus: 10 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 17, Int: 16, Wis: 12, Dex: 19, Con: 19
Your armor absorbs 0% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
Clark narrates, 'beaten'
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > scan east
*Rag* is standing here.
HP:Scratched SP:Strong MV:Faint > k dark
Lanin narrates, 'omw'
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > scan east
*Rag* is standing here.
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > e
channel 'fireball' rag
Along the Stone Paved Road
As the road winds around the various obsticals like a long, stone string you
notice that it is now moving to the east and the west. The stones are now
larger and strangely misshapen.
[ Exits: e w ]
*Rag* is standing here.
HP:Scratched SP:Strong MV:Faint > You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Faint > -
*
* = =
*Rag* leaves east.
HP:Scratched SP:Strong MV:Faint > + + - -
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Faint >
Sailuan narrates, 'bash him'
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > e
k dark
A Twist in the Stone Paved Road
The road curves to the west and continues on into the south here, A swarm of
bugs flies out of the grass on the side of the road as you walk past and buzzes
loudly.
[ Exits: s w ]
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> k dark
*Rag* pierces you hard.
You try to hit *Rag*, but he parries the attack.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> You do the best you can!
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> channel 'fireball' rag
Clark narrates, 'i dont have eq'
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> -
*
* = =
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> + +
Your flows are distracted! You lose control!
*Rag* pierces you hard.
*Rag* pierces you.
You try to hit *Rag*, but he parries the attack.
*Rag* leaves south.
HP:Hurt SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > channel 'fireball' rag
They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > Whom do you wish to channel this weave apon?
HP:Hurt SP:Strong MV:Faint > s
k dark
Along the Stone Paved Road
To the south you can clearly see the road curve sharply to the west, if you
squint you can see the walls of Fal Dara in the distance. Down to the south
you know is Tar Valon and you can just see the tower raising above the trees.
[ Exits: n s ]
HP:Hurt SP:Strong MV:Faint > They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > s
k dark
Along the Stone Paved Road
To the west you can see a sign standing at the top of a three way intersection,
to the north the road continues on into the hills. You wonder if this road
will ever end as you walk, there is a couple tufts of grass in the road,
growing up between the stones.
[ Exits: n w ]
*Rag* is standing here.
HP:Hurt SP:Strong MV:Faint > You try to hit *Rag*, but he parries the attack.
HP:Hurt SP:Strong MV:Faint - Rag: Beaten> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Strong MV:Faint - Rag: Beaten> -
*
Your flows are distracted! You lose control!
*Rag* pierces you hard.
You try to hit *Rag*, but he dodges the attack.
HP:Hurt SP:Strong MV:Faint - Rag: Beaten>
*Rag* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Faint - Rag: Beaten> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Strong MV:Faint - Rag: Beaten>
Delin narrates, 'id come if i had a freakin horse'
HP:Hurt SP:Strong MV:Faint - Rag: Beaten>
Lanin narrates, 'gd horse'
HP:Hurt SP:Strong MV:Faint - Rag: Beaten> -
*Rag* leaves north.
HP:Hurt SP:Strong MV:Faint >
*
* = = + + - -
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Excellent MV:Draining > k dark
k dark
You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Excellent MV:Draining - Rag: Battered> You do the best you can!
HP:Scratched SP:Excellent MV:Draining - Rag: Battered>
*Rag* pierces you hard.
*Rag* pierces you hard.
You try to hit *Rag*, but he dodges the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered>
Sailuan narrates, 'rip'
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> -
*Rag* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Draining - Rag: Battered>
*Rag* leaves north.
HP:Hurt SP:Excellent MV:Draining >
*
Clark narrates, 'nice'
HP:Hurt SP:Excellent MV:Draining >
* = = +
Lanin narrates, 'nice'
HP:Hurt SP:Excellent MV:Draining > + - -
*
Whom do you wish to channel this weave apon?
HP:Hurt SP:Excellent MV:Draining > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > n
k dark
Delin narrates, 'what he have?'
HP:Hurt SP:Excellent MV:Draining > Along the Stone Paved Road
To the south you can clearly see the road curve sharply to the west, if you
squint you can see the walls of Fal Dara in the distance. Down to the south
you know is Tar Valon and you can just see the tower raising above the trees.
[ Exits: n s ]
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > n
k dark
A Twist in the Stone Paved Road
The road curves to the west and continues on into the south here, A swarm of
bugs flies out of the grass on the side of the road as you walk past and buzzes
loudly.
[ Exits: s w ]
HP:Hurt SP:Excellent MV:Draining > You try to hit *Rag*, but he parries the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered>
*Rag* pierces you.
*Rag* pierces you hard.
You try to hit *Rag*, but he dodges the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> -
*
* = =
*Rag* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> + +
Your flows are distracted! You lose control!
*Rag* pierces you.
*Rag* pierces you hard.
You try to hit *Rag*, but he parries the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered>
*Rag* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
*Rag* leaves south.
HP:Hurt SP:Excellent MV:Draining > Whom do you wish to channel this weave apon?
HP:Hurt SP:Excellent MV:Draining > s
k dark
Along the Stone Paved Road
To the south you can clearly see the road curve sharply to the west, if you
squint you can see the walls of Fal Dara in the distance. Down to the south
you know is Tar Valon and you can just see the tower raising above the trees.
[ Exits: n s ]
*Rag* is standing here.
HP:Hurt SP:Excellent MV:Draining > You try to hit *Rag*, but he dodges the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> -
Your flows are distracted! You lose control!
*Rag* pierces you hard.
*Rag* pierces you.
You try to hit *Rag*, but he parries the attack.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> -
*
*
*Rag* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> = =
*Rag* leaves south.
HP:Wounded SP:Excellent MV:Draining > + + - -
*
Whom do you wish to channel this weave apon?
HP:Wounded SP:Excellent MV:Draining > k dark
k dark
*Rag* pierces you hard.
You do the best you can!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> You do the best you can!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered>
You try to hit *Rag*, but he parries the attack.
*Rag* pierces you hard.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> channel 'air scythe'
You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> =
*Rag* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> + + -
*Rag* leaves south.
HP:Wounded SP:Excellent MV:Draining > -
*
Upon who should the spell be cast?
HP:Wounded SP:Excellent MV:Draining > s
channel 'air scythe'
Along the Stone Paved Road
To the west you can see a sign standing at the top of a three way intersection,
to the north the road continues on into the hills. You wonder if this road
will ever end as you walk, there is a couple tufts of grass in the road,
growing up between the stones.
[ Exits: n w ]
*Rag* is standing here.
HP:Wounded SP:Excellent MV:Draining > *Rag* pierces you hard.
You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> = k dark
+ Cancelled.
You do the best you can!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> channel 'air scythe'
You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> = +
*Rag* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> + - -
Sailuan narrates, 'rag tracks aint passed anyway'
HP:Wounded SP:Excellent MV:Draining - Rag: Battered>
*
Okay.
You channel flows of air as they scythe *Rag*.
*Rag* leaves north.
HP:Wounded SP:Strong MV:Draining > n
k dark
Along the Stone Paved Road
To the south you can clearly see the road curve sharply to the west, if you
squint you can see the walls of Fal Dara in the distance. Down to the south
you know is Tar Valon and you can just see the tower raising above the trees.
[ Exits: n s ]
*Rag* is standing here.
HP:Wounded SP:Strong MV:Faint > channel 'air scythe'
You try to hit *Rag*, but he parries the attack.
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> = +
Your flows are distracted! You lose control!
*Rag* pierces you.
*Rag* pierces you.
You try to hit *Rag*, but he dodges the attack.
HP:Wounded SP:Strong MV:Faint - Rag: Beaten>
*Rag* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> channel 'air scythe'
Sailuan narrates, 'anywhere*'
You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> = +
*Rag* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> + - -
*
Okay.
You channel flows of air as they scythe *Rag*.
HP:Wounded SP:Good MV:Faint - Rag: Beaten>
*Rag* leaves south.
HP:Wounded SP:Good MV:Faint > channel 'air scythe'
Upon who should the spell be cast?
HP:Wounded SP:Good MV:Faint > s
k dark
Along the Stone Paved Road
To the west you can see a sign standing at the top of a three way intersection,
to the north the road continues on into the hills. You wonder if this road
will ever end as you walk, there is a couple tufts of grass in the road,
growing up between the stones.
[ Exits: n w ]
*Rag* is standing here.
HP:Wounded SP:Good MV:Faint > channel 'air scythe'
*Rag* pierces you hard.
You do the best you can!
HP:Wounded SP:Good MV:Faint - Rag: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Faint - Rag: Beaten> =
*Rag* panics, and attempts to flee!
HP:Wounded SP:Good MV:Faint - Rag: Beaten> + + - -
Lanin narrates, 'yay'
HP:Wounded SP:Good MV:Faint - Rag: Beaten>
*
Okay.
You channel flows of air as they scythe *Rag*.
HP:Wounded SP:Good MV:Faint - Rag: Critical> channel 'air scythe'
*Rag* leaves west.
HP:Wounded SP:Good MV:Faint > Upon who should the spell be cast?
HP:Wounded SP:Good MV:Faint > w
k dark
A Three Way Split in the Stone Paved Road
The road continues to the east, west and the south from here. There is a sign
standing at the top of a rotting wooden post, you look closer but the wood has
rotted so bad that you can't read it.
[ Exits: e s w ]
*Rag* is standing here.
HP:Wounded SP:Good MV:Faint > You try to hit *Rag*, but he parries the attack.
HP:Wounded SP:Good MV:Faint - Rag: Critical> channel 'air scythe'
You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Faint - Rag: Critical> = + + - -
*Rag* panics, and attempts to flee!
HP:Wounded SP:Good MV:Faint - Rag: Critical>
*
Okay.
You channel flows of air as they scythe *Rag*.
You receive your share of experience.
The Wheel weaves around you more tightly.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Rag*'s death cry.
*Rag* is dead! R.I.P.
Here's one of my favourite battles with Growler in the gap...
HP:Wounded SP:Full MV:Fresh > tr growler
HP:Wounded SP:Full MV:Fresh > -
*
You see almost fresh tracks of Growler leaving west.
You see fairly recent tracks of Growler leaving north.
You see fairly recent tracks of Growler leaving south.
You see fairly recent tracks of Growler leaving north.
HP:Wounded SP:Full MV:Fresh >
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Wounded SP:Full MV:Fresh >
Growler begins charging towards you.
HP:Wounded SP:Full MV:Fresh > k dark
channel 'air scythe' dark
You try to thrash *Growler*, but he dodges the attack.
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> = + +
*Growler* panics, and attempts to flee!
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> -
*Growler* tries to sting you, but you parry the attack.
*Growler* leaves west, riding a tainted stallion of the shadow..
HP:Wounded SP:Full MV:Fresh > -
*
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > w
k dark
channel 'air scythe' dark
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > n
k dark
channel 'air scythe' dark
Tarwin's Gap
The mountains curve around you here off to the north and to
the south. The crescent opens to the east and allows some
sun to slip through if you are lucky. The few bits of
vegetation are twisted from the winds and stunted from the
lack of light. This is not a welcoming place.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > tr growler
HP:Wounded SP:Full MV:Fresh > -
*
You see fresh tracks of Growler leaving north.
You see fresh tracks of Growler leaving east.
You see fairly recent tracks of Growler leaving north.
You see half day old tracks of Growler leaving north.
HP:Wounded SP:Full MV:Fresh > n
k dark
channel 'air scythe' dark
Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > e
k dark
channel 'air scythe' dark
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > tr growler
HP:Wounded SP:Full MV:Fresh > -
*
You see fresh tracks of Growler leaving south.
You see fresh tracks of Growler leaving south.
You see fresh tracks of Growler leaving north.
You see almost fresh tracks of Growler leaving south.
HP:Wounded SP:Full MV:Fresh > s
k dark
channel 'air scythe' dark
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > tr growler
HP:Wounded SP:Full MV:Fresh > -
*
You see fresh tracks of Growler leaving south.
You see fresh tracks of Growler leaving south.
You see fresh tracks of Growler leaving north.
You see almost fresh tracks of Growler leaving south.
HP:Wounded SP:Full MV:Fresh >
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Wounded SP:Full MV:Fresh > s
Growler begins charging towards you.
HP:Wounded SP:Full MV:Fresh > k dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > channel 'air scythe' dark
They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh > s
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > n
k dark
channel 'air scythe' dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Full MV:Fresh > They don't seem to be here.
HP:Wounded SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Fresh >
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Wounded SP:Full MV:Fresh >
Growler begins charging towards you.
HP:Wounded SP:Full MV:Fresh > k dark
channel 'air scythe' dark
You try to thrash *Growler*, but he parries the attack.
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> You try to thrash *Growler*, but he parries the attack.
You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Fresh - Growler: Beaten> = + + -
You are interupted and stop what you are doing.
*Growler* channels sharp air scythes which tear your skin apart!
HP:Battered SP:Full MV:Fresh - Growler: Beaten> flee
HP:Battered SP:Full MV:Fresh - Growler: Beaten>
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Battered SP:Full MV:Fresh > n
k dark
channel 'air scythe' dark
Tarwin's Gap
The mountains curve around you here off to the north and to
the south. The crescent opens to the east and allows some
sun to slip through if you are lucky. The few bits of
vegetation are twisted from the winds and stunted from the
lack of light. This is not a welcoming place.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > They don't seem to be here.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh > s
channel 'air scythe' dark
*Growler* has arrived from the south, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh >
Growler begins charging towards you.
HP:Battered SP:Full MV:Fresh > Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh > s
e
Alas, you cannot go that way...
HP:Battered SP:Full MV:Fresh > Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > w
channel 'air scythe' dark
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Fresh >
*Growler* leaves east, riding a tainted stallion of the shadow..
HP:Battered SP:Full MV:Fresh > = + + - -
*
Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh > e
channel 'fireball' dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh >
*Growler* has arrived from the south, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > n
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > s
channel 'fireball' dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh >
*Growler* has arrived from the south, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > channel 'fireball' dark
TICK IN 10 SECONDS.
You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Fresh > -
* flee
*Growler* leaves south, riding a tainted stallion of the shadow..
HP:Battered SP:Full MV:Fresh > Cancelled.
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle
northwest here and cut off much of the sunlight. Even
at noon, it is dimly lit here and you have the feeling
that anything could be hiding in the shadows.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Battered SP:Full MV:Fresh > e
channel 'fireball' dark
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh > s
channel 'fireball' dark
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh >
*Growler* has arrived from the south, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Fresh > -
*
* = flee
= Cancelled.
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Battered SP:Full MV:Fresh > k dark
channel 'air scythe' dark
They don't seem to be here.
HP:Battered SP:Full MV:Fresh > Whom do you wish to channel this weave apon?
HP:Battered SP:Full MV:Fresh >
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Battered SP:Full MV:Fresh > k dark
channel 'air scythe' dark
You try to thrash *Growler*, but he parries the attack.
HP:Battered SP:Full MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Fresh - Growler: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Growler*.
*Growler* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Fresh - Growler: Beaten> flee
You are enveloped in flames from a fireball sent by *Growler* -- OUCH!!
That really did HURT!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh > s
s
s
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > s
Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Fresh > Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Fresh >
*Growler* tries to sting you, but you dodge the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> n
n
n
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> flee
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
You try to thrash *Growler*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh > n
n
Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Fresh > Alas, you cannot go that way...
HP:Beaten SP:Strong MV:Fresh > w
k dark
channel 'air scythe' dark
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > You try to thrash *Growler*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> = + flee
Cancelled.
*Growler* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
*Growler* tries to sting you, but you parry the attack.
*Growler* leaves west, riding a tainted stallion of the shadow..
HP:Beaten SP:Strong MV:Fresh >
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh > k dark
channel 'air scythe' dark
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh > Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh > w
k dark
channel 'air scythe' dark
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Fresh > They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh > Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh > tr growler
HP:Beaten SP:Strong MV:Fresh > -
*
You see fresh tracks of Growler leaving west.
You see almost fresh tracks of Growler leaving north.
You see almost fresh tracks of Growler leaving north.
You see fairly recent tracks of Growler leaving north.
HP:Beaten SP:Strong MV:Fresh >
*Growler* has arrived from the west, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > w
k dark
channel 'air scythe' dark
Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is
the Gap. A heavy darkness seeps from it, chilling even the
bravest souls. The path winds through misshapen bushes and
dead grass, killed by the miasma emanating from the north.
[ Exits: e s ]
A small pool of water has collected on the ground here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Fresh > They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh > Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh > e
k dark
channel 'air scythe' dark
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > You try to thrash *Growler*, but he parries the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> = flee
+ Cancelled.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten>
Foothills of the Gap
Looming ahead of you just to the northwest is the Gap. Its
darkness seeps to the very core of your being, scaring even
the bravest of souls. Bushes crop up every now and then but
they are twisted from the stench. Even the insects are
twisted into something hideous.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh > k dark
channel 'air scythe' dark
*Growler* has arrived from the west, riding a tainted stallion of the shadow.
HP:Beaten SP:Strong MV:Fresh > You try to thrash *Growler*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Growler: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Growler*.
HP:Beaten SP:Good MV:Fresh - Growler: Critical> flee
*Growler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Fresh - Growler: Critical>
You are enveloped in flames from a fireball sent by *Growler* -- OUCH!!
You wish that your wounds would stop BLEEDING so much!
You wimp out, and attempt to flee!
HP:Critical SP:Good MV:Fresh - Growler: Critical> Foothills of the Gap
Looming ahead of you is Tarwin's Gap. There is a darkness
that spreads to the surrounding land twisting everything
that it touches. Black leaves, dark bushes, and blood-
thirsty insects out of proportion to their normal cousins
give this place a sinister aura.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
On the Way to Tarwin's Gap
The road coming from the south bends west here around the
hill that blocks you from seeing north into the mountainous
Gap. Patchy shrubs and low grasses dot the area but still
the land is bleak and desolate with the mountains looming up
to the east and to the west.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical SP:Good MV:Fresh > s
s
Path to Tarwin's Gap
The plain narrows here with the path leading north in the direction
of Tarwin's Gap. The dark edge of the forests draw closer here to the
mountains that loom up. The vegetation is sparser than on the plains
and there is nowhere to hide in this desolate place.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical SP:Good MV:Fresh > A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical SP:Good MV:Fresh > s
s
Alas, you cannot go that way...
HP:Critical SP:Good MV:Fresh > w
Alas, you cannot go that way...
HP:Critical SP:Good MV:Fresh > s
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical SP:Good MV:Fresh > Alas, you cannot go that way...
*Growler* has arrived from the north, riding a tainted stallion of the shadow.
HP:Critical SP:Good MV:Fresh > s
*Growler* tries to sting you, but you parry the attack.
You wimp out, and attempt to flee!
HP:Critical SP:Good MV:Fresh - Growler: Critical> flee
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Critical SP:Good MV:Fresh > A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
You flee head over heels.
HP:Critical SP:Good MV:Fresh > w
k dark
channel 'air scythe' dark
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
Sneaking around in the shadows stands a shienaran scout.
*Growler* is standing here, riding a tainted stallion of the shadow.
HP:Critical SP:Good MV:Fresh > You try to thrash *Growler*, but he dodges the attack.
HP:Critical SP:Good MV:Fresh - Growler: Critical> You begin to weave the appropriate flows.
HP:Critical SP:Good MV:Fresh - Growler: Critical> =
You are interupted and stop what you are doing.
*Growler* channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
Didn't turn out in my favour, but was a hell of a battle, and a ton of fun...
And another one, where I actually kick some ass for change...
HP:Healthy SP:Excellent MV:Burning > channel 'teleport' r0T3681Pe17O
You begin to weave the appropriate flows.
HP:Healthy SP:Excellent MV:Burning > = + + - -
*
*
*Rag* has arrived from the west.
HP:Healthy SP:Excellent MV:Burning > = = + + k dark
- Cancelled.
You try to hit *Rag*, but he dodges the attack.
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten>
Delin narrates, 'i need a horsie'
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> channel 'air scythe'
You try to hit *Rag*, but he dodges the attack.
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> You begin to weave the appropriate flows.
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> =
Sailuan narrates, 'where did rag run to ?'
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> + +
*Rag* looks at you.
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten>
Lanin narrates, 'stabs worse than opal usually'
HP:Healthy SP:Excellent MV:Burning - Rag: Beaten> - -
*
Okay.
You channel flows of air as they scythe *Rag*.
HP:Healthy SP:Strong MV:Burning - Rag: Beaten>
*Rag* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Burning - Rag: Beaten>
*Rag* leaves north.
HP:Healthy SP:Strong MV:Burning > channel 'air scythe'
Upon who should the spell be cast?
HP:Healthy SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Burning > k dark
k dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Burning >
Lanin narrates, 'n'
HP:Healthy SP:Strong MV:Burning > They don't seem to be here.
HP:Healthy SP:Strong MV:Burning >
*Rag* has arrived from the north.
HP:Healthy SP:Strong MV:Burning > k dark
*Rag* pierces you very hard.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> k dark
You do the best you can!
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> You do the best you can!
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> channel 'air scythe' rag
You try to hit *Rag*, but he dodges the attack.
*Rag* pierces you hard.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> = + +
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> -
*Rag* leaves north.
HP:Scratched SP:Strong MV:Burning > -
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
channel 'air scythe' rag
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
channel 'air scythe' rag
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
channel 'air scythe' rag
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
channel 'air scythe' rag
*Rag* has arrived from the north.
HP:Scratched SP:Strong MV:Burning > You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> =
Your flows are distracted! You lose control!
*Rag* pierces you hard.
You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> channel 'air scythe' rag
You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> =
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Burning - Rag: Beaten> + +
*Rag* leaves east.
HP:Scratched SP:Strong MV:Burning > - -
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > channel 'air scythe' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > channel 'air scythe' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > channel 'air scythe' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > channel 'air scythe' rag
Lanin narrates, 'almost got second stab off on him'
HP:Scratched SP:Strong MV:Burning > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Burning > k dark
Clark narrates, 'anyone want to smob?'
HP:Scratched SP:Strong MV:Burning > They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Burning > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Excellent MV:Faint > k dark
*Rag* has arrived from the east.
HP:Scratched SP:Excellent MV:Faint > You try to hit *Rag*, but he parries the attack.
HP:Scratched SP:Excellent MV:Faint - Rag: Beaten> channel 'air scythe' rag
*Rag* pierces you hard.
*Rag* pierces you.
You try to hit *Rag*, but he parries the attack.
HP:Scratched SP:Excellent MV:Faint - Rag: Beaten> You begin to weave the appropriate flows.
HP:Scratched SP:Excellent MV:Faint - Rag: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Rag*.
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Faint - Rag: Beaten>
*Rag* leaves north.
HP:Scratched SP:Strong MV:Faint > channel 'air scythe' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint >
*Rag* has arrived from the north.
HP:Scratched SP:Strong MV:Faint > k dark
You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> channel 'air scythe' rag
You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> = +
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> +
Clark narrates, 'ryrrar gap patty'
HP:Scratched SP:Strong MV:Faint - Rag: Beaten>
*Rag* leaves east.
HP:Scratched SP:Strong MV:Faint > - - k dark
k dark
Cancelled.
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint >
Clark narrates, 'come'
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > channel 'fireball' rag
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
stat
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > You are a 21 year old human.
Your mood is currently: Brave
Height 176 cm, Weight 127 pounds, Weight carried 16 lbs.
Offensive Bonus: 10 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 17, Int: 16, Wis: 12, Dex: 19, Con: 19
Your armor absorbs 0% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
Clark narrates, 'beaten'
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > scan east
*Rag* is standing here.
HP:Scratched SP:Strong MV:Faint > k dark
Lanin narrates, 'omw'
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > scan east
*Rag* is standing here.
HP:Scratched SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > e
channel 'fireball' rag
Along the Stone Paved Road
As the road winds around the various obsticals like a long, stone string you
notice that it is now moving to the east and the west. The stones are now
larger and strangely misshapen.
[ Exits: e w ]
*Rag* is standing here.
HP:Scratched SP:Strong MV:Faint > You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Faint > -
*
* = =
*Rag* leaves east.
HP:Scratched SP:Strong MV:Faint > + + - -
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Faint >
Sailuan narrates, 'bash him'
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > e
k dark
A Twist in the Stone Paved Road
The road curves to the west and continues on into the south here, A swarm of
bugs flies out of the grass on the side of the road as you walk past and buzzes
loudly.
[ Exits: s w ]
HP:Scratched SP:Strong MV:Faint > They don't seem to be here.
HP:Scratched SP:Strong MV:Faint > k dark
You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> k dark
*Rag* pierces you hard.
You try to hit *Rag*, but he parries the attack.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> You do the best you can!
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> channel 'fireball' rag
Clark narrates, 'i dont have eq'
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> -
*
* = =
*Rag* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Faint - Rag: Beaten> + +
Your flows are distracted! You lose control!
*Rag* pierces you hard.
*Rag* pierces you.
You try to hit *Rag*, but he parries the attack.
*Rag* leaves south.
HP:Hurt SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > channel 'fireball' rag
They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > Whom do you wish to channel this weave apon?
HP:Hurt SP:Strong MV:Faint > s
k dark
Along the Stone Paved Road
To the south you can clearly see the road curve sharply to the west, if you
squint you can see the walls of Fal Dara in the distance. Down to the south
you know is Tar Valon and you can just see the tower raising above the trees.
[ Exits: n s ]
HP:Hurt SP:Strong MV:Faint > They don't seem to be here.
HP:Hurt SP:Strong MV:Faint > s
k dark
Along the Stone Paved Road
To the west you can see a sign standing at the top of a three way intersection,
to the north the road continues on into the hills. You wonder if this road
will ever end as you walk, there is a couple tufts of grass in the road,
growing up between the stones.
[ Exits: n w ]
*Rag* is standing here.
HP:Hurt SP:Strong MV:Faint > You try to hit *Rag*, but he parries the attack.
HP:Hurt SP:Strong MV:Faint - Rag: Beaten> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Strong MV:Faint - Rag: Beaten> -
*
Your flows are distracted! You lose control!
*Rag* pierces you hard.
You try to hit *Rag*, but he dodges the attack.
HP:Hurt SP:Strong MV:Faint - Rag: Beaten>
*Rag* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Faint - Rag: Beaten> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Strong MV:Faint - Rag: Beaten>
Delin narrates, 'id come if i had a freakin horse'
HP:Hurt SP:Strong MV:Faint - Rag: Beaten>
Lanin narrates, 'gd horse'
HP:Hurt SP:Strong MV:Faint - Rag: Beaten> -
*Rag* leaves north.
HP:Hurt SP:Strong MV:Faint >
*
* = = + + - -
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Excellent MV:Draining > k dark
k dark
You try to hit *Rag*, but he dodges the attack.
HP:Scratched SP:Excellent MV:Draining - Rag: Battered> You do the best you can!
HP:Scratched SP:Excellent MV:Draining - Rag: Battered>
*Rag* pierces you hard.
*Rag* pierces you hard.
You try to hit *Rag*, but he dodges the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered>
Sailuan narrates, 'rip'
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> -
*Rag* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Draining - Rag: Battered>
*Rag* leaves north.
HP:Hurt SP:Excellent MV:Draining >
*
Clark narrates, 'nice'
HP:Hurt SP:Excellent MV:Draining >
* = = +
Lanin narrates, 'nice'
HP:Hurt SP:Excellent MV:Draining > + - -
*
Whom do you wish to channel this weave apon?
HP:Hurt SP:Excellent MV:Draining > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > n
k dark
Delin narrates, 'what he have?'
HP:Hurt SP:Excellent MV:Draining > Along the Stone Paved Road
To the south you can clearly see the road curve sharply to the west, if you
squint you can see the walls of Fal Dara in the distance. Down to the south
you know is Tar Valon and you can just see the tower raising above the trees.
[ Exits: n s ]
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > They don't seem to be here.
HP:Hurt SP:Excellent MV:Draining > n
k dark
A Twist in the Stone Paved Road
The road curves to the west and continues on into the south here, A swarm of
bugs flies out of the grass on the side of the road as you walk past and buzzes
loudly.
[ Exits: s w ]
HP:Hurt SP:Excellent MV:Draining > You try to hit *Rag*, but he parries the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered>
*Rag* pierces you.
*Rag* pierces you hard.
You try to hit *Rag*, but he dodges the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> -
*
* = =
*Rag* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> + +
Your flows are distracted! You lose control!
*Rag* pierces you.
*Rag* pierces you hard.
You try to hit *Rag*, but he parries the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered>
*Rag* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
*Rag* leaves south.
HP:Hurt SP:Excellent MV:Draining > Whom do you wish to channel this weave apon?
HP:Hurt SP:Excellent MV:Draining > s
k dark
Along the Stone Paved Road
To the south you can clearly see the road curve sharply to the west, if you
squint you can see the walls of Fal Dara in the distance. Down to the south
you know is Tar Valon and you can just see the tower raising above the trees.
[ Exits: n s ]
*Rag* is standing here.
HP:Hurt SP:Excellent MV:Draining > You try to hit *Rag*, but he dodges the attack.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Hurt SP:Excellent MV:Draining - Rag: Battered> -
Your flows are distracted! You lose control!
*Rag* pierces you hard.
*Rag* pierces you.
You try to hit *Rag*, but he parries the attack.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> channel 'fireball' rag
You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> -
*
*
*Rag* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> = =
*Rag* leaves south.
HP:Wounded SP:Excellent MV:Draining > + + - -
*
Whom do you wish to channel this weave apon?
HP:Wounded SP:Excellent MV:Draining > k dark
k dark
*Rag* pierces you hard.
You do the best you can!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> You do the best you can!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered>
You try to hit *Rag*, but he parries the attack.
*Rag* pierces you hard.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> channel 'air scythe'
You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> =
*Rag* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> + + -
*Rag* leaves south.
HP:Wounded SP:Excellent MV:Draining > -
*
Upon who should the spell be cast?
HP:Wounded SP:Excellent MV:Draining > s
channel 'air scythe'
Along the Stone Paved Road
To the west you can see a sign standing at the top of a three way intersection,
to the north the road continues on into the hills. You wonder if this road
will ever end as you walk, there is a couple tufts of grass in the road,
growing up between the stones.
[ Exits: n w ]
*Rag* is standing here.
HP:Wounded SP:Excellent MV:Draining > *Rag* pierces you hard.
You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> = k dark
+ Cancelled.
You do the best you can!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> channel 'air scythe'
You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> = +
*Rag* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Draining - Rag: Battered> + - -
Sailuan narrates, 'rag tracks aint passed anyway'
HP:Wounded SP:Excellent MV:Draining - Rag: Battered>
*
Okay.
You channel flows of air as they scythe *Rag*.
*Rag* leaves north.
HP:Wounded SP:Strong MV:Draining > n
k dark
Along the Stone Paved Road
To the south you can clearly see the road curve sharply to the west, if you
squint you can see the walls of Fal Dara in the distance. Down to the south
you know is Tar Valon and you can just see the tower raising above the trees.
[ Exits: n s ]
*Rag* is standing here.
HP:Wounded SP:Strong MV:Faint > channel 'air scythe'
You try to hit *Rag*, but he parries the attack.
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> = +
Your flows are distracted! You lose control!
*Rag* pierces you.
*Rag* pierces you.
You try to hit *Rag*, but he dodges the attack.
HP:Wounded SP:Strong MV:Faint - Rag: Beaten>
*Rag* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> channel 'air scythe'
Sailuan narrates, 'anywhere*'
You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> = +
*Rag* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Faint - Rag: Beaten> + - -
*
Okay.
You channel flows of air as they scythe *Rag*.
HP:Wounded SP:Good MV:Faint - Rag: Beaten>
*Rag* leaves south.
HP:Wounded SP:Good MV:Faint > channel 'air scythe'
Upon who should the spell be cast?
HP:Wounded SP:Good MV:Faint > s
k dark
Along the Stone Paved Road
To the west you can see a sign standing at the top of a three way intersection,
to the north the road continues on into the hills. You wonder if this road
will ever end as you walk, there is a couple tufts of grass in the road,
growing up between the stones.
[ Exits: n w ]
*Rag* is standing here.
HP:Wounded SP:Good MV:Faint > channel 'air scythe'
*Rag* pierces you hard.
You do the best you can!
HP:Wounded SP:Good MV:Faint - Rag: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Faint - Rag: Beaten> =
*Rag* panics, and attempts to flee!
HP:Wounded SP:Good MV:Faint - Rag: Beaten> + + - -
Lanin narrates, 'yay'
HP:Wounded SP:Good MV:Faint - Rag: Beaten>
*
Okay.
You channel flows of air as they scythe *Rag*.
HP:Wounded SP:Good MV:Faint - Rag: Critical> channel 'air scythe'
*Rag* leaves west.
HP:Wounded SP:Good MV:Faint > Upon who should the spell be cast?
HP:Wounded SP:Good MV:Faint > w
k dark
A Three Way Split in the Stone Paved Road
The road continues to the east, west and the south from here. There is a sign
standing at the top of a rotting wooden post, you look closer but the wood has
rotted so bad that you can't read it.
[ Exits: e s w ]
*Rag* is standing here.
HP:Wounded SP:Good MV:Faint > You try to hit *Rag*, but he parries the attack.
HP:Wounded SP:Good MV:Faint - Rag: Critical> channel 'air scythe'
You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Faint - Rag: Critical> = + + - -
*Rag* panics, and attempts to flee!
HP:Wounded SP:Good MV:Faint - Rag: Critical>
*
Okay.
You channel flows of air as they scythe *Rag*.
You receive your share of experience.
The Wheel weaves around you more tightly.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Rag*'s death cry.
*Rag* is dead! R.I.P.