Page 1 of 1

Sweet kill gap

Posted: Fri Dec 03, 2004 5:23 pm
by Guest
Your mount is too exhausted. <----- FUCK
HP:Scratched SP:Good MV:Fresh >

*Zarth* has arrived from the south.
*Gristlyn* has arrived from the south.
HP:Scratched SP:Good MV:Fresh >
You barely smite *Gristlyn*.

HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
You do the best you can!
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
You do the best you can!
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
You do the best you can!
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
You do the best you can!
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>

*Zarth* blasts you.

HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>

Viim narrates, 'cmere'

HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
You narrate, 'ffs'
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Scratched SP:Good MV:Fresh - Gristlyn: Wounded>
You barely smite *Gristlyn*.
It starts to rain.
You stop riding a black warhorse. <---- NOOO!
HP:Healthy SP:Strong MV:Fresh - Gristlyn: Hurt>
HP:Healthy SP:Strong MV:Fresh - Gristlyn: Hurt>
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the shadow-twisted can live in these lands. Small stalks grow sparingly here that ooze a red and green liquid. Sinuous tracks can be seen crossing the plains, spotted with red from where sharp rocks cut at the creatures underside. To the south a great blight rises out of the plains, and passes through the Mountains of Dhoom. [ Exits: n e s ]
You flee head over heels.
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch their thorny roots over the land. Leaves and fruits grow already spoiled and sickly on these plants. Black puss oozing out them. To the north a vast blighted plains spreads far as the eye can see. A great blight grows to the south, pushing its way past the Mountains of Dhoom to the west. [ Exits: n s ]
*Gristlyn* is standing here.
*Zarth* is standing here.
A strong, black warhorse stands here, full of energy. You flee head over heels.
HP:Healthy SP:Strong MV:Excellent >
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal plains. The shrubary subside to give way to blighted fruit trees and wilted grass, coverd in sharp barbs that could leave a deep gash in human flesh. It would be unwise to harvest the fruits of these plants labor. [ Exits: n s ]

HP:Healthy SP:Strong MV:Excellent >
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees stand in defiance of the harsh heat of the blight, twisted in such a mannor that seems impossible in normal nature, streatching roots deep into the desolate earth, and swaying in a humid breeze. [ Exits: n s ]

HP:Healthy SP:Strong MV:Strong >
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails. [ Exits: n s w ]

HP:Healthy SP:Strong MV:Strong >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ Exits: n w ]

HP:Healthy SP:Strong MV:Strong >
Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Strong >
Alas, you cannot go that way...
*Zarth* has arrived from the north.
*Gristlyn* has arrived from the north.
HP:Healthy SP:Strong MV:Strong >
*Gristlyn* smites you.
No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Strong - Gristlyn: Hurt>
No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Strong - Gristlyn: Hurt>

*Zarth* blasts you.

HP:Scratched SP:Strong MV:Strong - Gristlyn: Hurt>
No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Strong - Gristlyn: Hurt>
No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Strong - Gristlyn: Hurt>
No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Strong - Gristlyn: Hurt>
HP:Scratched SP:Strong MV:Strong - Gristlyn: Hurt>

You tickle *Gristlyn* as you smite him.
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails. [ Exits: n s w ]
You flee head over heels.
HP:Scratched SP:Strong MV:Strong >
You narrate, 'dims'
HP:Scratched SP:Strong MV:Strong >
They don't seem to be here.
*Zarth* has arrived from the south.
*Gristlyn* has arrived from the south.
HP:Scratched SP:Strong MV:Strong >

*Zarth* blasts you.

HP:Scratched SP:Strong MV:Strong - Zarth: Battered>
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Zarth: Battered>
*Gristlyn* smites you.
No way! You're fighting for your life!
HP:Hurt SP:Strong MV:Strong - Zarth: Battered>
HP:Hurt SP:Strong MV:Strong - Zarth: Battered>
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees stand in defiance of the harsh heat of the blight, twisted in such a mannor that seems impossible in normal nature, streatching roots deep into the desolate earth, and swaying in a humid breeze. [ Exits: n s ]
You flee head over heels.
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails. [ Exits: n s w ]
*Gristlyn* is standing here.
*Zarth* is standing here.

HP:Hurt SP:Strong MV:Good >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is testimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ Exits: n w ]

HP:Hurt SP:Strong MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good >
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The ground is bloodstained and the scent of death is fresh around you. You hear faint howls in the distant and there are blood curdling screams. You think this is not a place for you. [ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around. A tall, rotting tree is here, leaning to one side. A tall, rotting tree is here, leaning to one side.
HP:Hurt SP:Strong MV:Good >
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence of the area you are in. You gaze around fearfully for a moment. You think you hear a noise that makes you feel like fleeing to another place. [ Exits: n w ]

HP:Hurt SP:Strong MV:Good >
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the harsh sun of the blight. Small insects scurry underfoot and huridly lurk back into their holes. Small deer can be seen to the west, skinny and malnoureshed almost beyond recognition. A small, desolate path continues southward threw the blight. [ Exits: e s w ]

HP:Hurt SP:Strong MV:Good >
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched earth and thorny bushes. The temperature almost seams unbearable. The path is clear to the north and south. [ Exits: n s ]

HP:Hurt SP:Strong MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good >
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. [ Exits: n e s ]

HP:Hurt SP:Strong MV:Good >
What?!?
HP:Hurt SP:Strong MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good >
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ Exits: n s w ]

HP:Hurt SP:Strong MV:Good >
The Great Blight
The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. [ Exits: e ]
A tall, rotting tree is here, leaning to one side. A tall, rotting tree is here, leaning to one side.
HP:Hurt SP:Strong MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good >
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ Exits: n s w ]

HP:Hurt SP:Strong MV:Draining >
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. The green of the forest is almost invisible from here. [ Exits: n e ]
Viim narrates, 'ick'

HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
The Great Blight
When you examine this room closely you can tell that you are in the legendary Blight. There is a scent of blood and mildew from the scattered corpses. You begin to wonder why am I here? [ Exits: s w ]
*Cannibal* is standing here.
A tall, rotting tree is here, leaning to one side. A tall, rotting tree is here, leaning to one side.
HP:Hurt SP:Strong MV:Draining >
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. [ Exits: n e w ]

HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. [ Exits: e w ]

HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
Viim narrates, 'where you?'

HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ Exits: e w ]

HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Draining >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in despair. You are eager to move on, and escape this foul place. Unfortunately, there appears to be no end in sight. [ Exits: s w ]
A tall, rotting tree is here, leaning to one side. A tall, rotting tree is here, leaning to one side.
HP:Hurt SP:Strong MV:Draining >
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of bile rises in your throat as you look hopelessly for a path to follow. The clammy air clings to your skin, causing droplets of water to bead unpleasantly on your face and clothing. [ Exits: n e s ]

HP:Hurt SP:Strong MV:Faint >
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a feature beyond wasted grass and mutated insects. The ground is pitted and stained, with small fissures running north and west. [ Exits: n w ]
A trolloc stands here, snarling at all who pass by. A trolloc stands here, snarling at all who pass by. A trolloc stands here, snarling at all who pass by. A trolloc stands here, snarling at all who pass by. A trolloc stands here, snarling at all who pass by. A tall fade stands here, cloaked in shadow.
HP:Hurt SP:Strong MV:Faint >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Faint >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Faint >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Faint >
*Cannibal* has arrived from the north.
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Faint >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Faint >
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. [ Exits: e w ]

HP:Hurt SP:Strong MV:Faint >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ Exits: e s w ]

HP:Hurt SP:Strong MV:Faint >

Viim narrates, 'ryou on em?'

HP:Hurt SP:Strong MV:Faint >
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. The hot and sweet air makes your lungs strain and rebel in protest. [ Exits: n e w ]

HP:Hurt SP:Strong MV:Faint >
Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Faint >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ Exits: s w ]

HP:Hurt SP:Strong MV:Faint >
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. [ Exits: n s ]

HP:Hurt SP:Strong MV:Burning >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life. Creepers and twisted trees inch towards you as you walk by them. Holding your breath is the only way to keep from gagging as the smell enters your body. [ Exits: n e s w ]

HP:Hurt SP:Strong MV:Burning >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted yellow and black leaves cover these bloated trees. The leaves and creepers they look as if they would burst at your touch. [ Exits: n e s ]

HP:Hurt SP:Strong MV:Burning >
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies, Tarwin's Gap. The foothills lie to the south and the blight to the north. The ground shows many tracks, animal and man. [ Exits: n e s ]

HP:Hurt SP:Strong MV:Burning >
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you see the begining of a dark and evil forest. The road is rough with rocks and dirt slides. Bushes teeming with insects and rodents surround the area. [ Exits: n s ]

HP:Hurt SP:Strong MV:Burning > <-------- Maybe they won't follow!
You are too exhausted.
HP:Hurt SP:Strong MV:Burning >
You are too exhausted.
HP:Hurt SP:Strong MV:Burning >
You are too exhausted.
HP:Hurt SP:Strong MV:Burning >
You are too exhausted.
HP:Hurt SP:Strong MV:Burning >
You are too exhausted.
HP:Hurt SP:Strong MV:Burning >
You are too exhausted.
HP:Hurt SP:Strong MV:Burning >
You are too exhausted.
HP:Hurt SP:Strong MV:Burning >

*Cannibal* has arrived from the north.
HP:Hurt SP:Strong MV:Burning >
You narrate, 'gap' <---- Nope, they came
HP:Hurt SP:Strong MV:Burning >

*Cannibal* leaves south.
HP:Hurt SP:Strong MV:Burning >
You narrate, 'come'
HP:Hurt SP:Strong MV:Burning >

*Cannibal* has arrived from the south. <--- I hit my bash dark alias, learned that from Osis!
HP:Hurt SP:Strong MV:Burning >

*Cannibal* barely smites you.

HP:Hurt SP:Strong MV:Burning - Cannibal: Wounded>
HP:Hurt SP:Strong MV:Burning - Cannibal: Wounded>

* =
Viim has arrived from the north, riding a black warhorse. <--- Thank god!
HP:Hurt SP:Strong MV:Burning - Cannibal: Wounded>
=
Viim pierces *Cannibal*.
HP:Hurt SP:Strong MV:Burning - Cannibal: Battered>
+ + - -
*Cannibal* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Burning - Cannibal: Battered>

*
Your bash at *Cannibal* sends him sprawling! <--- Now I know how Osis feels!
HP:Hurt SP:Strong MV:Burning - Cannibal: Battered>
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Strong MV:Burning - Cannibal: Battered>
You begin to weave the appropriate flows.
HP:Hurt SP:Strong MV:Burning - Cannibal: Battered>
-
*
* = =
Viim smirks as his fireball explodes into the face of *Cannibal*!

HP:Hurt SP:Strong MV:Burning - Cannibal: Beaten>
+ + - -
*
Okay.
You throw a fireball at *Cannibal* and have the satisfaction of seeing him enveloped in flames!
HP:Hurt SP:Good MV:Burning - Cannibal: Critical>
You begin to weave the appropriate flows.
HP:Hurt SP:Good MV:Burning - Cannibal: Critical>
=
Sharp wind from Viim creats air scythes which tear apart *Cannibal*. Your blood freezes as you hear *Cannibal*'s death cry.
*Cannibal* is dead! R.I.P.


Shortly after Dobry Stabs Viim and takes all of the eq, totally funny.

Posted: Fri Dec 03, 2004 10:23 pm
by Osis
Osis Soulend
Educational Entrepreneur

Teaching new tricks to pukes who will never learn every day...

Come to the Blight for your free lesson!

:wink:

Posted: Sat Dec 04, 2004 7:04 am
by Growler
I don't understand what you did...
You were almost full hps, but you dismounted in the blight and tried to run on foot... from 2. You were abs, so you could obviously take a bit of punishment. :?

Posted: Sat Dec 04, 2004 9:04 am
by Guest
Its OK Growler, hes a punk, that's why he did it. Of course I looted all of viim, I mean he kept Cannibal's eq. IT was funny how I fleelooted since I couldn't carry all of it, then scalped. You made no effort at all to loot him :) Thanks a lot.

Posted: Sat Dec 04, 2004 9:05 am
by Growler
He will learn, he is still a young grasshopper.

Posted: Sat Dec 04, 2004 10:20 am
by Sonea
not really a swet kill considering he was already batt...you dismounted from 2 and hagged out just because you were an idiot to hagg out doesn't mean you're uber when you kill someone with weaves when you do hagg :P

Posted: Sat Dec 04, 2004 10:21 am
by Growler
Nargain, we still love you

Posted: Sat Dec 04, 2004 12:01 pm
by Guest
I hate myself....