Frustration gets the better of nicotine.
Posted: Mon Nov 22, 2004 6:15 pm
Chased Nicotine north to keep then around keep a bit, insta agro mobs wasted me though and ripped, oh well, was in a pretty sub standard dodge/combo set.
Round 2 nico actually stayed around north of fal dara for a bit, failed 3 poisons on him, ate stab to crit, went in and regened, came out again and switched to kick instead, nico ran north, lots of back and forth me trying to kick and air scythe him, eventually came to a head me 1 hit from dead.
w
kill nicotine
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.
HP:Wounded SP:Good MV:Fresh >
n
kill nicotine
channel 'air scythe' nicotine
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A double-edged long blade is setting here.
A pair of well-used hiking boots are here.
A thin leather helmet is here.
A worn in pair of gloves sit here in the dirt.
A pair of worn pants are setting on the ground, stained with dirt.
A small wooden shield is setting here.
A strong, black warhorse stands here, full of energy.
*Nicotine* is resting here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
*Nicotine* stops resting, and clambers on his feet.
HP:Wounded SP:Good MV:Fresh >
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Good MV:Fresh - Nicotine: Wounded>
You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Fresh - Nicotine: Wounded>
=
You are interupted and stop what you are doing.
A shadowy fade slashes you very hard.
A huge trolloc slashes you.
A huge trolloc slashes you.
A huge trolloc slashes you hard.
A huge trolloc slashes you.
*Nicotine* pierces you hard.
*Nicotine* pierces you.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
f
kill nicotine
PANIC! You couldn't escape!
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
kill nicotine
f
You do the best you can!
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
PANIC! You couldn't escape!
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
A shadowy fade slashes you hard.
A huge trolloc tries to slash you, but you dodge the attack.
A huge trolloc slashes you.
A huge trolloc tries to slash you, but you dodge the attack.
A huge trolloc slashes you.
*Nicotine* pierces you very hard.
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
f
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh >
kill nicotine
*Nicotine* has arrived from the north.
HP:Beaten SP:Strong MV:Fresh >
kill nicotine
You try to thrash *Nicotine*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
channel 'air scythe' nicotine
You do the best you can!
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
=
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
+ +
*Nicotine* leaves west.
HP:Beaten SP:Strong MV:Fresh >
- -
*
Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh >
kill nicotine
*Nicotine* leaves north.
HP:Beaten SP:Strong MV:Fresh >
w
kill nicotine
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh >
channel 'air scythe' nicotine
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh >
Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh >
e
kill nicotine
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh >
n
kill nicotine
channel 'air scythe' nicotine
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A double-edged long blade is setting here.
A pair of well-used hiking boots are here.
A thin leather helmet is here.
A worn in pair of gloves sit here in the dirt.
A pair of worn pants are setting on the ground, stained with dirt.
A small wooden shield is setting here.
A strong, black warhorse stands here, full of energy.
*Nicotine* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Beaten SP:Strong MV:Fresh >
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
= + + - -
* f
Okay.
You channel flows of air as they scythe *Nicotine*.
A shadowy fade slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
You try to thrash *Nicotine*, but he parries the attack.
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical SP:Good MV:Fresh >
*Nicotine* has arrived from the north.
HP:Critical SP:Good MV:Fresh >
s
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
kill nicotine
No way! You're fighting for your life!
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
channel 'fireball' nicotine
You try to thrash *Nicotine*, but he parries the attack.
*Nicotine* tries to pierce you, but you dodge the attack.
You begin to weave the appropriate flows.
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
-
*
* = = + + -
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
-
*
Okay.
You throw a fireball at *Nicotine* and have the satisfaction of seeing him enveloped in flames!
HP:Critical SP:Good MV:Fresh - Nicotine: Battered>
channel 'air scythe' nicotine
You begin to weave the appropriate flows.
HP:Critical SP:Good MV:Fresh - Nicotine: Battered>
= + + -
*Nicotine* tries to pierce you, but you parry the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Good MV:Fresh - Nicotine: Battered>
-
*
Okay.
You channel flows of air as they scythe *Nicotine*.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
channel 'fireball' nicotine
You begin to weave the appropriate flows.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
-
*
* =
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
= + + - -
* channel 'air scythe' nicotine
Your fireball blooms few feet before *Nicotine* who claps his hands in wonder.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
You begin to weave the appropriate flows.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
=
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
+ + - -
*
Okay.
You channel flows of air as they scythe *Nicotine*.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
channel 'air scythe' nicotine
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
*Nicotine* sighs loudly.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
=
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
+ + - -
* channel 'air scythe' nicotine
Your air scythe fails.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
= +
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
+ - -
*
Okay.
You channel flows of air as they scythe *Nicotine*.
*Nicotine* is mortally wounded, and will die soon, if not aided.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Incapacitated>
channel 'air scythe' nicotine
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Incapacitated>
= + + - -
*
Your air scythe fails.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Incapacitated>
get all corpse
You don't have a corpse.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Incapacitated>
You bring *Nicotine* within the thrashing of his life, and then thrash him one last time, killing him.
You thrash *Nicotine* into bloody fragments!
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
I had 33hps after tick and was outa sps, I feel for you man
bad rolls cause I know obsidian can hit through that shitty defence some, were wimpy?
Round 2 nico actually stayed around north of fal dara for a bit, failed 3 poisons on him, ate stab to crit, went in and regened, came out again and switched to kick instead, nico ran north, lots of back and forth me trying to kick and air scythe him, eventually came to a head me 1 hit from dead.
w
kill nicotine
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Good MV:Fresh >
They don't seem to be here.
HP:Wounded SP:Good MV:Fresh >
n
kill nicotine
channel 'air scythe' nicotine
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A double-edged long blade is setting here.
A pair of well-used hiking boots are here.
A thin leather helmet is here.
A worn in pair of gloves sit here in the dirt.
A pair of worn pants are setting on the ground, stained with dirt.
A small wooden shield is setting here.
A strong, black warhorse stands here, full of energy.
*Nicotine* is resting here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
*Nicotine* stops resting, and clambers on his feet.
HP:Wounded SP:Good MV:Fresh >
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Good MV:Fresh - Nicotine: Wounded>
You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Fresh - Nicotine: Wounded>
=
You are interupted and stop what you are doing.
A shadowy fade slashes you very hard.
A huge trolloc slashes you.
A huge trolloc slashes you.
A huge trolloc slashes you hard.
A huge trolloc slashes you.
*Nicotine* pierces you hard.
*Nicotine* pierces you.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
f
kill nicotine
PANIC! You couldn't escape!
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
kill nicotine
f
You do the best you can!
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
PANIC! You couldn't escape!
HP:Battered SP:Strong MV:Fresh - Nicotine: Wounded>
A shadowy fade slashes you hard.
A huge trolloc tries to slash you, but you dodge the attack.
A huge trolloc slashes you.
A huge trolloc tries to slash you, but you dodge the attack.
A huge trolloc slashes you.
*Nicotine* pierces you very hard.
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
f
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Beaten SP:Strong MV:Fresh >
kill nicotine
*Nicotine* has arrived from the north.
HP:Beaten SP:Strong MV:Fresh >
kill nicotine
You try to thrash *Nicotine*, but he dodges the attack.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
channel 'air scythe' nicotine
You do the best you can!
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
=
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
+ +
*Nicotine* leaves west.
HP:Beaten SP:Strong MV:Fresh >
- -
*
Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh >
kill nicotine
*Nicotine* leaves north.
HP:Beaten SP:Strong MV:Fresh >
w
kill nicotine
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh >
channel 'air scythe' nicotine
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh >
Whom do you wish to channel this weave apon?
HP:Beaten SP:Strong MV:Fresh >
e
kill nicotine
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
HP:Beaten SP:Strong MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh >
n
kill nicotine
channel 'air scythe' nicotine
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A double-edged long blade is setting here.
A pair of well-used hiking boots are here.
A thin leather helmet is here.
A worn in pair of gloves sit here in the dirt.
A pair of worn pants are setting on the ground, stained with dirt.
A small wooden shield is setting here.
A strong, black warhorse stands here, full of energy.
*Nicotine* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Beaten SP:Strong MV:Fresh >
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Fresh - Nicotine: Wounded>
= + + - -
* f
Okay.
You channel flows of air as they scythe *Nicotine*.
A shadowy fade slashes you very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc slashes you.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
You try to thrash *Nicotine*, but he parries the attack.
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A small lantern lies here.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical SP:Good MV:Fresh >
*Nicotine* has arrived from the north.
HP:Critical SP:Good MV:Fresh >
s
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
kill nicotine
No way! You're fighting for your life!
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
channel 'fireball' nicotine
You try to thrash *Nicotine*, but he parries the attack.
*Nicotine* tries to pierce you, but you dodge the attack.
You begin to weave the appropriate flows.
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
-
*
* = = + + -
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Good MV:Fresh - Nicotine: Wounded>
-
*
Okay.
You throw a fireball at *Nicotine* and have the satisfaction of seeing him enveloped in flames!
HP:Critical SP:Good MV:Fresh - Nicotine: Battered>
channel 'air scythe' nicotine
You begin to weave the appropriate flows.
HP:Critical SP:Good MV:Fresh - Nicotine: Battered>
= + + -
*Nicotine* tries to pierce you, but you parry the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Good MV:Fresh - Nicotine: Battered>
-
*
Okay.
You channel flows of air as they scythe *Nicotine*.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
channel 'fireball' nicotine
You begin to weave the appropriate flows.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
-
*
* =
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
= + + - -
* channel 'air scythe' nicotine
Your fireball blooms few feet before *Nicotine* who claps his hands in wonder.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
You begin to weave the appropriate flows.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
=
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Weakening MV:Fresh - Nicotine: Beaten>
+ + - -
*
Okay.
You channel flows of air as they scythe *Nicotine*.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
channel 'air scythe' nicotine
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
*Nicotine* sighs loudly.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
=
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
+ + - -
* channel 'air scythe' nicotine
Your air scythe fails.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
= +
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Critical>
+ - -
*
Okay.
You channel flows of air as they scythe *Nicotine*.
*Nicotine* is mortally wounded, and will die soon, if not aided.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Incapacitated>
channel 'air scythe' nicotine
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Incapacitated>
= + + - -
*
Your air scythe fails.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Incapacitated>
get all corpse
You don't have a corpse.
HP:Critical SP:Flickering MV:Fresh - Nicotine: Incapacitated>
You bring *Nicotine* within the thrashing of his life, and then thrash him one last time, killing him.
You thrash *Nicotine* into bloody fragments!
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
I had 33hps after tick and was outa sps, I feel for you man