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Channelers and Strength

Posted: Sat Aug 22, 2009 5:20 pm
by Viral
Are channelers supposed to be able to strength themselves to wield a weapon heavier than 16 pounds?

Posted: Sat Aug 22, 2009 7:24 pm
by Dakeyras
Would make more sense if it wasn't self castable like when it was first in.
As is atm is basically every channeler is +1str to what they stat 90% of the time.

Posted: Sat Aug 22, 2009 10:31 pm
by Guest
Why shouldnt channies be able to strength themselves...?

would you rather have them str themselves and solo or have multiple channies attacking you, str'ing each other?

Posted: Sun Aug 23, 2009 12:41 am
by Rhollor
From the books it was impossible to weave on yourself.

Posted: Sun Aug 23, 2009 1:26 am
by Avaine
Actually it was just really hard. Channelers used weaves to change their appearance, hide their ability to channel...lots of stuff.

Posted: Sun Aug 23, 2009 12:25 pm
by Viral
Though all of your discussion is heartfelt, my main question was whether or not strength weave should allow someone to wield a weapon they otherwise could not. To me, this is a loophole in the game which bypasses strength requirements for weapons.

Posted: Sun Aug 23, 2009 1:34 pm
by Evilina
wielding a wpn is supposed to be based on your base strength, that was my understanding after fogel explained it to me.

Posted: Sun Aug 23, 2009 1:44 pm
by Viral
Nod Evilina. I agree.

Posted: Sun Aug 23, 2009 2:01 pm
by Guest
and since we raise our strength by one, we can obviously use the weapon at a maximum of 17 pounds, if you statted well.

I see no problem with this.

Posted: Sun Aug 23, 2009 3:04 pm
by Rhollor
I agree with Corbin and Viral. I think as long as your str is 17 you should be able to wield it but once your str wears off you should drop the weapon.

Posted: Sun Aug 23, 2009 3:08 pm
by Guest
nah... i think maybe on rhollors idea, but i'd say only if noquit wears off, cuz dropping your weapon while your fighting, or in my case probably during a bash, would completely piss off every channeler. maybe a few tics after str wears off and noquit is gone, so you have time to turn it back on if your in pk

that or make it say 'Your strength is starting to fade away.' a tic or two before str wears off, and be able to stack it ontop of it between fading and its gone, so you dont have to drop it


but honestly, i dont feel this needs changing at all

Posted: Sun Aug 23, 2009 4:37 pm
by Guest
perhaps do my tying off idea, so we can have 17 str weave tied until we release? but cost 1.5x the sp amount every time it runs out?

Posted: Sun Aug 23, 2009 4:52 pm
by Avaine
If tying off weaves were to be implemented, the weaves would probably last a shorter amount of time.

If you wanted to hold weaves you could do that too, but that would probably cost additional sps per tic.

Posted: Sun Aug 23, 2009 4:54 pm
by Guest
which is pretty much what i meant avaine

Posted: Sun Aug 23, 2009 5:14 pm
by Blark
It's basically your own choice to str yourself to wield a weapon, 'knowing' it might drop anytime or wield a weapon that'll last throughout entire pk. But the str-weave lasts pretty long though.

I should be able to str myself and get myself another claymore!

Posted: Mon Aug 24, 2009 9:42 pm
by Guest
make str stackable and warn you when its low, so we dont have to drop our weps during a pk if you imp dropping it if its too heavy?

Posted: Fri Aug 28, 2009 5:32 pm
by Blark
Could an Imm actually say what the deal is? Are we or aren't we allowed to str ourselves to wield weapons?

Posted: Fri Aug 28, 2009 6:42 pm
by Guest
we're allowed.

Posted: Fri Aug 28, 2009 6:56 pm
by Blark
Corbin wrote:we're allowed.
This is not what an Imm told me over tells.
Which is why I'm asking again just to make sure.

Posted: Fri Aug 28, 2009 7:53 pm
by Fogel
It's fine for now. If I decide it shouldn't be allowed, I will code it so it is no longer possible and you all will be warned.