Some Actually Exciting PK
Posted: Wed Aug 05, 2009 11:46 am
Well at least in my opinion, this was pretty exciting...Btw, this started in FM, me hurt Trin healthy, lost the beginning of the log though.
Kinslayer - Wednesday, August 05, 2009, 11:23 AM
------------------------------------------------
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
*Trin* is standing here, riding A black warhorse.
HP:Battered MV:Good >
You blast *Trin*'s legs.
HP:Battered MV:Good - Trin: Scratched>
HP:Battered MV:Good - Trin: Scratched>
* - % -
*
Your bash at *Trin* sends him sprawling!
HP:Battered MV:Strong - Trin: Scratched>
You blast *Trin*'s legs hard.
HP:Battered MV:Strong - Trin: Scratched>
You growl 'wtf'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* has a few scratches.
*Trin* is using:
<used as light> a lightstick made of crystal
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a ruby earring in the shape of a heart
<worn on head> a gold-plated silver full helm
<worn on back> a large traveler's backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of flexed obsidian vambraces
<worn about waist> a plated silver belt with a golden scabbard
<worn around wrist> a green dangling circlet
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> a long, sharp bladed claymore
<worn on legs> a pair of silver full-greaves with golden knee caps
<worn on feet> a pair of black steel war boots
HP:Battered MV:Strong - Trin: Scratched>
You blast *Trin*'s feet very hard.
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
HP:Battered MV:Strong - Trin: Scratched>
* - % -
As *Trin* avoids your bash, you topple over and fall to the ground!
*Trin* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Trin: Scratched>
*Trin* smites your legs hard.
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '4YP maj h_9'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* smites your feet very hard.
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '443 ITx hpl'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '44K mCY JpG'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '443 mex 9pZ'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '>43 maR hLs'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '@4? Vax h:Q'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '4vB maO z<y'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '4w3 mcx PJs'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '94T ma[ Tps'
HP:Battered MV:Strong - Trin: Scratched>
HP:Battered MV:Strong - Trin: Scratched>
* - % -
*
As *Trin* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Trin* who loses his balance and falls!
HP:Battered MV:Strong - Trin: Scratched>
*Trin* barely smites your body.
You blast *Trin*'s hands hard.
HP:Beaten MV:Strong - Trin: Hurt>
Mood changed to: Wimpy
HP:Beaten MV:Strong - Trin: Hurt>
You panic and attempt to flee!
HP:Beaten MV:Strong - Trin: Hurt>
Kinslayer MUD
Run By Galnor & Ravir.
Theme based on "The Wheel of Time"
books by Robert Jordan.
Code based on CircleMUD 3.1, by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?
Welcome back, Viral. Please enter your password:
Reconnecting.
HP:Beaten MV:Strong >
*Trin* has arrived from the east, riding A black warhorse.
HP:Beaten MV:Strong >
*Trin* smites your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Trin: Wounded>
A Dhjin'nen trolloc blasts *Trin*'s feet.
A Dhjin'nen trolloc slashes *Trin*'s hands.
A shadowy fade slashes *Trin*'s feet.
HP:Beaten MV:Strong - Trin: Wounded>
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
*Trin* is here, fighting YOU!, riding A black warhorse.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A Dhjin'nen trolloc is here, fighting *Trin*!.
A Dhjin'nen trolloc is here, fighting *Trin*!.
A shadowy fade is here, fighting *Trin*!.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
HP:Beaten MV:Strong - Trin: Wounded>
You do the best you can!
HP:Beaten MV:Strong - Trin: Wounded>
A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s head.
A Dhjin'nen trolloc barely blasts *Trin*'s legs.
You blast *Trin*'s shoulders hard.
HP:Beaten MV:Strong - Trin: Wounded>
* -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Trin: Wounded>
Beginning autosaving. Please wait...
Autosave complete.
HP:Beaten MV:Strong - Trin: Wounded>
A shadowy fade slashes *Trin*'s hands.
A Dhjin'nen trolloc slashes *Trin*'s legs.
A Dhjin'nen trolloc blasts *Trin*'s hands.
*Trin* barely smites your body.
You wish that your wounds would stop BLEEDING so much!
The land is illumined as the sun rises on the east horizon.
HP:Beaten MV:Fresh - Trin: Wounded>
A shadowy fade tickles *Trin*'s body as he slashes him.
A Dhjin'nen trolloc barely slashes *Trin*'s body.
A Dhjin'nen trolloc blasts *Trin*'s shoulders.
*Trin* smites your body.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Wounded>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Wounded>
*Trin* leaves east, riding A black warhorse.
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
*Trin* has arrived from the east, riding A black warhorse.
HP:Beaten MV:Fresh >
*Trin* barely smites your body.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Wounded>
You do the best you can!
HP:Beaten MV:Fresh - Trin: Wounded>
HP:Beaten MV:Fresh - Trin: Wounded>
* - % -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts *Trin*'s head.
A Dhjin'nen trolloc tickles *Trin*'s body as he slashes him.
A shadowy fade barely slashes *Trin*'s feet.
HP:Beaten MV:Fresh - Trin: Battered>
A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc tickles *Trin*'s body as he blasts him.
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Battered>
A shadowy fade slashes *Trin*'s legs.
A Dhjin'nen trolloc slashes *Trin*'s legs.
A Dhjin'nen trolloc blasts *Trin*'s legs.
*Trin* smites your shoulders very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Battered>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Battered>
HP:Beaten MV:Fresh - Trin: Battered>
*
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Battered>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Battered>
-
*Trin* leaves east, riding A black warhorse.
HP:Beaten MV:Fresh >
% -
*
They must have left already...
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
*Trin* has arrived from the east, riding A black warhorse.
HP:Beaten MV:Fresh >
You blast *Trin*'s feet hard.
HP:Beaten MV:Fresh - Trin: Battered>
HP:Beaten MV:Fresh - Trin: Battered>
* - % -
*
You dodge a bash from *Trin* who loses his balance and falls!
Your bash at *Trin* sends him sprawling!
HP:Beaten MV:Fresh - Trin: Battered>
You blast *Trin*'s arms hard.
HP:Beaten MV:Fresh - Trin: Battered>
Mood changed to: Brave
HP:Beaten MV:Fresh - Trin: Battered>
You look around less carefully.
HP:Beaten MV:Fresh - Trin: Battered>
You will now look around more carefully.
HP:Beaten MV:Fresh - Trin: Battered>
A Dhjin'nen trolloc blasts *Trin*'s head hard.
A Dhjin'nen trolloc slashes *Trin*'s arms hard.
A shadowy fade slashes *Trin*'s head hard.
HP:Beaten MV:Fresh - Trin: Beaten>
Saving Viral.
HP:Beaten MV:Fresh - Trin: Beaten>
A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc barely blasts *Trin*'s body.
You blast *Trin*'s body.
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Beaten>
*
A shadowy fade slashes *Trin*'s shoulders.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc blasts *Trin*'s feet.
HP:Beaten MV:Fresh - Trin: Critical>
-
*Trin* leaves east, riding A black warhorse.
Cancelled...
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
*Trin* is standing here, riding A black warhorse.
*Trin* leaves north, riding A black warhorse.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
You see fairly recent tracks of A black warhorse leaving west.
You see fairly recent tracks of A black warhorse (ridden) leaving west.
You see fairly recent tracks of Viral leaving west.
You see half day old tracks of Viral leaving south.
You see two days old tracks of A black warhorse (ridden) leaving south.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Alas, you cannot go that way...
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
HP:Beaten MV:Excellent >
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
HP:Beaten MV:Excellent >
The Crooked Knee Tavern
The tavern sits to the west of the village square. Half of the seats are occupied as
people crowd in to fill the vacant spots. The barkeep stands behind the bar at
ready with a tale, piece of gossip, or an ale for the people filing in. A
fireplace rages in the corner which heats the room to a comfortable level. An
exit to the south leads to a back alley.
[ Exits: e s w ]
A large black rat is sitting here in the shadows.
A man stands here keeping watch over the citizens.
A man stands here keeping watch over the citizens.
A tavern owner stands here washing a dirty glass.
HP:Beaten MV:Excellent >
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A woman in dark clothes stands here looking sly.
HP:Beaten MV:Excellent >
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large elk leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see almost fresh tracks of A large elk leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
The corpse of a grove deer is lying here.
HP:Beaten MV:Excellent >
Alas, you cannot go that way...
HP:Beaten MV:Excellent >
Alas, you cannot go that way...
HP:Beaten MV:Excellent >
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east an
opening is visible, but to what is still hidden from the path. The dust clouds
up as travel whips it up into frenzy. No passage is possible north or south.
[ Exits: e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of Viral leaving east.
You see very recent tracks of A large watch dog leaving west.
You see very recent tracks of A large elk leaving east.
A large elk stares at you.
HP:Beaten MV:Excellent >
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large watch dog leaving north.
You see almost fresh tracks of A large watch dog leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of A large watch dog leaving west.
A large watch dog is here, patrolling the area.
A large watch dog is here, patrolling the area.
HP:Beaten MV:Excellent >
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of Viral leaving east.
You see fairly recent tracks of A black warhorse leaving south.
HP:Beaten MV:Excellent >
Thick Foliage
The forest is dark here beside the road heading north. Large leaves hang from
the trees and bushes spring up out of every little crevice the forest has to
offer. The bark on the trees are blackened as if a fire erupted here, but no
other signs remain. To the north a small water source lies.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving north.
You see very recent tracks of a critter leaving north.
*Trin* is standing here, riding A black warhorse.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
HP:Beaten MV:Excellent >
Alas, you cannot go that way...
HP:Beaten MV:Excellent >
You blast *Trin*'s waist hard.
HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>
* -
The day has begun.
HP:Beaten MV:Fresh - Trin: Critical>
%
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Critical>
A gnarled ancient tree tickles your hands as it hits you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Critical>
A gnarled ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Critical>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Critical>
A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Critical>
HP:Beaten MV:Fresh - Trin: Critical>
*
*Trin* leaves east, riding A black warhorse.
HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
Cancelled...
Mood changed to: Wimpy
HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
You panic and attempt to flee!
HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large watch dog leaving north.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.
HP:Beaten MV:Excellent >
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Rough Travel on the Road
The road becomes awfully bumpy here as pits form. Wagon wheels take a lot of
damage if speed is of the essence. The road continues north towards Fal Dara.
The forest surrounds the road as if it will never end. Sunlight is thin here
in the daytime.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see half day old tracks of A large watch dog leaving east.
You see half day old tracks of A large watch dog leaving east.
You see half day old tracks of A shienaran patrolman leaving north.
You see half day old tracks of A shienaran patrolman leaving north.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Mood changed to: Brave
HP:Beaten MV:Excellent >
A Large Pond in the Forest
The thick foliage continues on in the forest. A small break occurs and a large
pond or small lake is hidden by the trees. In the middle of the pond a large
creature is slightly visible swimming the waters. The foliage goes right up to
the pond so there is nowhere to bask even if the trees were sparse.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A small pond has accumlated from the surrounding areas.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Thick Foliage
The forest is dark here beside the road heading north. Large leaves hang from
the trees and bushes spring up out of every little crevice the forest has to
offer. The bark on the trees are blackened as if a fire erupted here, but no
other signs remain. To the north a small water source lies.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
*Trin* is standing here, riding A black warhorse.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
The brush stirs with the sound of wildlife foraging for food.
HP:Beaten MV:Excellent >
You barely blast *Trin*'s body.
HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>
* - % -
*
You dodge a bash from *Trin* who loses his balance and falls!
Your bash at *Trin* sends him sprawling!
HP:Beaten MV:Excellent - Trin: Critical>
A gnarled ancient tree barely tickles your arms with its hit.
You wish that your wounds would stop BLEEDING so much!
A gnarled ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s arms.
Mood changed to: Brave
HP:Beaten MV:Excellent - Trin: Critical>
You have 75(448) hit and 249(261) movement points.
You have scored 388891547 exp, 664 total quest points
You need 7108453 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.
HP:Beaten MV:Excellent - Trin: Critical>
A gnarled ancient tree barely tickles your arms with its hit.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s legs very hard.
HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!
HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!
HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!
HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!
HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>
* -
A gnarled ancient tree barely hits your waist.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Trin: Critical>
% -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Trin: Critical>
A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your legs very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Trin: Critical>
A gnarled ancient tree tickles your head as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your hands very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Trin: Critical>
HP:Critical MV:Excellent - Trin: Critical>
* -
A gnarled ancient tree tickles your shoulders as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Trin: Critical>
%
*Trin* panics, and attempts to flee!
HP:Critical MV:Excellent - Trin: Critical>
-
*
Your bash at *Trin* sends him sprawling!
HP:Critical MV:Excellent - Trin: Critical>
A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s arms hard.
HP:Critical MV:Excellent - Trin: Critical>
You have 14(448) hit and 249(261) movement points.
You have scored 388893567 exp, 664 total quest points
You need 7106433 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.
HP:Critical MV:Excellent - Trin: Critical>
You have 14(448) hit and 249(261) movement points.
You have scored 388893567 exp, 664 total quest points
You need 7106433 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.
HP:Critical MV:Excellent - Trin: Critical>
A gnarled ancient tree tickles your head as it hits you.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s shoulders very hard.
HP:Critical MV:Excellent - Trin: Critical>
Mood changed to: Wimpy
HP:Critical MV:Excellent - Trin: Critical>
You panic and attempt to flee!
HP:Critical MV:Excellent - Trin: Critical>
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You flee head over heels.
*Trin* has arrived from the west, riding A black warhorse.
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
HP:Critical MV:Excellent >
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east an
opening is visible, but to what is still hidden from the path. The dust clouds
up as travel whips it up into frenzy. No passage is possible north or south.
[ Exits: e w ]
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see very recent tracks of A black warhorse (ridden) leaving east.
You see very recent tracks of Viral leaving east.
You see very recent tracks of A large watch dog leaving west.
A large elk stares at you.
HP:Critical MV:Excellent >
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large elk leaving west.
You see very recent tracks of A black warhorse (ridden) leaving south.
You see very recent tracks of A large elk leaving south.
The corpse of a grove deer is lying here.
HP:Critical MV:Excellent >
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A woman in dark clothes stands here looking sly.
HP:Critical MV:Excellent >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
HP:Critical MV:Excellent >
Mood changed to: Brave
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
You have 11(448) hit and 235(261) movement points.
You have scored 388894243 exp, 664 total quest points
You need 7105757 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are standing.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
Gag narrates, 'You ok, Viral? on?'
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
*Trin* has arrived from the east, riding A black warhorse.
HP:Critical MV:Fresh >
You blast *Trin*'s shoulders.
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
*Trin* panics, and attempts to flee!--------------->You should have stayed, I was one hit from dead, if not two
HP:Critical MV:Fresh - Trin: Critical>
*Trin* panics, and attempts to flee!
HP:Critical MV:Fresh - Trin: Critical>
Mood changed to: Wimpy
HP:Critical MV:Fresh - Trin: Critical>
*Trin* smites your feet.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s shoulders.
*Trin* panics, and attempts to flee!
HP:Critical MV:Fresh - Trin: Critical>
What?!?
HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Trin: Critical>
*Trin* panics, and attempts to flee!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Trin: Critical>
A Dhjin'nen trolloc blasts *Trin*'s arms.
*Trin* is incapacitated and will slowly die, if not aided.
A Dhjin'nen trolloc slashes *Trin*'s feet into bloody fragments!
Your blood freezes as you hear *Trin*'s death cry.
*Trin* is dead! R.I.P.
Kinslayer - Wednesday, August 05, 2009, 11:23 AM
------------------------------------------------
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
They don't seem to be here.
HP:Battered MV:Good >
Bash who?
HP:Battered MV:Good >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
*Trin* is standing here, riding A black warhorse.
HP:Battered MV:Good >
You blast *Trin*'s legs.
HP:Battered MV:Good - Trin: Scratched>
HP:Battered MV:Good - Trin: Scratched>
* - % -
*
Your bash at *Trin* sends him sprawling!
HP:Battered MV:Strong - Trin: Scratched>
You blast *Trin*'s legs hard.
HP:Battered MV:Strong - Trin: Scratched>
You growl 'wtf'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* has a few scratches.
*Trin* is using:
<used as light> a lightstick made of crystal
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a ruby earring in the shape of a heart
<worn on head> a gold-plated silver full helm
<worn on back> a large traveler's backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of flexed obsidian vambraces
<worn about waist> a plated silver belt with a golden scabbard
<worn around wrist> a green dangling circlet
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> a long, sharp bladed claymore
<worn on legs> a pair of silver full-greaves with golden knee caps
<worn on feet> a pair of black steel war boots
HP:Battered MV:Strong - Trin: Scratched>
You blast *Trin*'s feet very hard.
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!
HP:Battered MV:Strong - Trin: Scratched>
HP:Battered MV:Strong - Trin: Scratched>
* - % -
As *Trin* avoids your bash, you topple over and fall to the ground!
*Trin* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Trin: Scratched>
*Trin* smites your legs hard.
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '4YP maj h_9'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* smites your feet very hard.
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '443 ITx hpl'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '44K mCY JpG'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '443 mex 9pZ'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '>43 maR hLs'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '@4? Vax h:Q'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '4vB maO z<y'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '4w3 mcx PJs'
HP:Battered MV:Strong - Trin: Scratched>
*Trin* says '94T ma[ Tps'
HP:Battered MV:Strong - Trin: Scratched>
HP:Battered MV:Strong - Trin: Scratched>
* - % -
*
As *Trin* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Trin* who loses his balance and falls!
HP:Battered MV:Strong - Trin: Scratched>
*Trin* barely smites your body.
You blast *Trin*'s hands hard.
HP:Beaten MV:Strong - Trin: Hurt>
Mood changed to: Wimpy
HP:Beaten MV:Strong - Trin: Hurt>
You panic and attempt to flee!
HP:Beaten MV:Strong - Trin: Hurt>
Kinslayer MUD
Run By Galnor & Ravir.
Theme based on "The Wheel of Time"
books by Robert Jordan.
Code based on CircleMUD 3.1, by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?
Welcome back, Viral. Please enter your password:
Reconnecting.
HP:Beaten MV:Strong >
*Trin* has arrived from the east, riding A black warhorse.
HP:Beaten MV:Strong >
*Trin* smites your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Trin: Wounded>
A Dhjin'nen trolloc blasts *Trin*'s feet.
A Dhjin'nen trolloc slashes *Trin*'s hands.
A shadowy fade slashes *Trin*'s feet.
HP:Beaten MV:Strong - Trin: Wounded>
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
*Trin* is here, fighting YOU!, riding A black warhorse.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A Dhjin'nen trolloc is here, fighting *Trin*!.
A Dhjin'nen trolloc is here, fighting *Trin*!.
A shadowy fade is here, fighting *Trin*!.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
HP:Beaten MV:Strong - Trin: Wounded>
You do the best you can!
HP:Beaten MV:Strong - Trin: Wounded>
A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s head.
A Dhjin'nen trolloc barely blasts *Trin*'s legs.
You blast *Trin*'s shoulders hard.
HP:Beaten MV:Strong - Trin: Wounded>
* -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Trin: Wounded>
Beginning autosaving. Please wait...
Autosave complete.
HP:Beaten MV:Strong - Trin: Wounded>
A shadowy fade slashes *Trin*'s hands.
A Dhjin'nen trolloc slashes *Trin*'s legs.
A Dhjin'nen trolloc blasts *Trin*'s hands.
*Trin* barely smites your body.
You wish that your wounds would stop BLEEDING so much!
The land is illumined as the sun rises on the east horizon.
HP:Beaten MV:Fresh - Trin: Wounded>
A shadowy fade tickles *Trin*'s body as he slashes him.
A Dhjin'nen trolloc barely slashes *Trin*'s body.
A Dhjin'nen trolloc blasts *Trin*'s shoulders.
*Trin* smites your body.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Wounded>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Wounded>
*Trin* leaves east, riding A black warhorse.
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
*Trin* has arrived from the east, riding A black warhorse.
HP:Beaten MV:Fresh >
*Trin* barely smites your body.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Wounded>
You do the best you can!
HP:Beaten MV:Fresh - Trin: Wounded>
HP:Beaten MV:Fresh - Trin: Wounded>
* - % -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts *Trin*'s head.
A Dhjin'nen trolloc tickles *Trin*'s body as he slashes him.
A shadowy fade barely slashes *Trin*'s feet.
HP:Beaten MV:Fresh - Trin: Battered>
A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc tickles *Trin*'s body as he blasts him.
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Battered>
A shadowy fade slashes *Trin*'s legs.
A Dhjin'nen trolloc slashes *Trin*'s legs.
A Dhjin'nen trolloc blasts *Trin*'s legs.
*Trin* smites your shoulders very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Battered>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Battered>
HP:Beaten MV:Fresh - Trin: Battered>
*
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Battered>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Battered>
-
*Trin* leaves east, riding A black warhorse.
HP:Beaten MV:Fresh >
% -
*
They must have left already...
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
*Trin* has arrived from the east, riding A black warhorse.
HP:Beaten MV:Fresh >
You blast *Trin*'s feet hard.
HP:Beaten MV:Fresh - Trin: Battered>
HP:Beaten MV:Fresh - Trin: Battered>
* - % -
*
You dodge a bash from *Trin* who loses his balance and falls!
Your bash at *Trin* sends him sprawling!
HP:Beaten MV:Fresh - Trin: Battered>
You blast *Trin*'s arms hard.
HP:Beaten MV:Fresh - Trin: Battered>
Mood changed to: Brave
HP:Beaten MV:Fresh - Trin: Battered>
You look around less carefully.
HP:Beaten MV:Fresh - Trin: Battered>
You will now look around more carefully.
HP:Beaten MV:Fresh - Trin: Battered>
A Dhjin'nen trolloc blasts *Trin*'s head hard.
A Dhjin'nen trolloc slashes *Trin*'s arms hard.
A shadowy fade slashes *Trin*'s head hard.
HP:Beaten MV:Fresh - Trin: Beaten>
Saving Viral.
HP:Beaten MV:Fresh - Trin: Beaten>
A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc barely blasts *Trin*'s body.
You blast *Trin*'s body.
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!
HP:Beaten MV:Fresh - Trin: Beaten>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Beaten>
*
A shadowy fade slashes *Trin*'s shoulders.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc blasts *Trin*'s feet.
HP:Beaten MV:Fresh - Trin: Critical>
-
*Trin* leaves east, riding A black warhorse.
Cancelled...
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
*Trin* is standing here, riding A black warhorse.
*Trin* leaves north, riding A black warhorse.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
You see fairly recent tracks of A black warhorse leaving west.
You see fairly recent tracks of A black warhorse (ridden) leaving west.
You see fairly recent tracks of Viral leaving west.
You see half day old tracks of Viral leaving south.
You see two days old tracks of A black warhorse (ridden) leaving south.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Alas, you cannot go that way...
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
HP:Beaten MV:Excellent >
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
HP:Beaten MV:Excellent >
The Crooked Knee Tavern
The tavern sits to the west of the village square. Half of the seats are occupied as
people crowd in to fill the vacant spots. The barkeep stands behind the bar at
ready with a tale, piece of gossip, or an ale for the people filing in. A
fireplace rages in the corner which heats the room to a comfortable level. An
exit to the south leads to a back alley.
[ Exits: e s w ]
A large black rat is sitting here in the shadows.
A man stands here keeping watch over the citizens.
A man stands here keeping watch over the citizens.
A tavern owner stands here washing a dirty glass.
HP:Beaten MV:Excellent >
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A woman in dark clothes stands here looking sly.
HP:Beaten MV:Excellent >
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large elk leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see almost fresh tracks of A large elk leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
The corpse of a grove deer is lying here.
HP:Beaten MV:Excellent >
Alas, you cannot go that way...
HP:Beaten MV:Excellent >
Alas, you cannot go that way...
HP:Beaten MV:Excellent >
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east an
opening is visible, but to what is still hidden from the path. The dust clouds
up as travel whips it up into frenzy. No passage is possible north or south.
[ Exits: e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of Viral leaving east.
You see very recent tracks of A large watch dog leaving west.
You see very recent tracks of A large elk leaving east.
A large elk stares at you.
HP:Beaten MV:Excellent >
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large watch dog leaving north.
You see almost fresh tracks of A large watch dog leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of A large watch dog leaving west.
A large watch dog is here, patrolling the area.
A large watch dog is here, patrolling the area.
HP:Beaten MV:Excellent >
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of Viral leaving east.
You see fairly recent tracks of A black warhorse leaving south.
HP:Beaten MV:Excellent >
Thick Foliage
The forest is dark here beside the road heading north. Large leaves hang from
the trees and bushes spring up out of every little crevice the forest has to
offer. The bark on the trees are blackened as if a fire erupted here, but no
other signs remain. To the north a small water source lies.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving north.
You see very recent tracks of a critter leaving north.
*Trin* is standing here, riding A black warhorse.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
HP:Beaten MV:Excellent >
Alas, you cannot go that way...
HP:Beaten MV:Excellent >
You blast *Trin*'s waist hard.
HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>
* -
The day has begun.
HP:Beaten MV:Fresh - Trin: Critical>
%
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Critical>
A gnarled ancient tree tickles your hands as it hits you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Critical>
A gnarled ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Critical>
*Trin* panics, and attempts to flee!
HP:Beaten MV:Fresh - Trin: Critical>
A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Trin: Critical>
HP:Beaten MV:Fresh - Trin: Critical>
*
*Trin* leaves east, riding A black warhorse.
HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
Cancelled...
Mood changed to: Wimpy
HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
You panic and attempt to flee!
HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large watch dog leaving north.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.
HP:Beaten MV:Excellent >
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Rough Travel on the Road
The road becomes awfully bumpy here as pits form. Wagon wheels take a lot of
damage if speed is of the essence. The road continues north towards Fal Dara.
The forest surrounds the road as if it will never end. Sunlight is thin here
in the daytime.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see half day old tracks of A large watch dog leaving east.
You see half day old tracks of A large watch dog leaving east.
You see half day old tracks of A shienaran patrolman leaving north.
You see half day old tracks of A shienaran patrolman leaving north.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Mood changed to: Brave
HP:Beaten MV:Excellent >
A Large Pond in the Forest
The thick foliage continues on in the forest. A small break occurs and a large
pond or small lake is hidden by the trees. In the middle of the pond a large
creature is slightly visible swimming the waters. The foliage goes right up to
the pond so there is nowhere to bask even if the trees were sparse.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A small pond has accumlated from the surrounding areas.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
Thick Foliage
The forest is dark here beside the road heading north. Large leaves hang from
the trees and bushes spring up out of every little crevice the forest has to
offer. The bark on the trees are blackened as if a fire erupted here, but no
other signs remain. To the north a small water source lies.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
*Trin* is standing here, riding A black warhorse.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
The brush stirs with the sound of wildlife foraging for food.
HP:Beaten MV:Excellent >
You barely blast *Trin*'s body.
HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>
* - % -
*
You dodge a bash from *Trin* who loses his balance and falls!
Your bash at *Trin* sends him sprawling!
HP:Beaten MV:Excellent - Trin: Critical>
A gnarled ancient tree barely tickles your arms with its hit.
You wish that your wounds would stop BLEEDING so much!
A gnarled ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s arms.
Mood changed to: Brave
HP:Beaten MV:Excellent - Trin: Critical>
You have 75(448) hit and 249(261) movement points.
You have scored 388891547 exp, 664 total quest points
You need 7108453 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.
HP:Beaten MV:Excellent - Trin: Critical>
A gnarled ancient tree barely tickles your arms with its hit.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s legs very hard.
HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!
HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!
HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!
HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!
HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>
* -
A gnarled ancient tree barely hits your waist.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Trin: Critical>
% -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Trin: Critical>
A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your legs very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Trin: Critical>
A gnarled ancient tree tickles your head as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your hands very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Trin: Critical>
HP:Critical MV:Excellent - Trin: Critical>
* -
A gnarled ancient tree tickles your shoulders as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Trin: Critical>
%
*Trin* panics, and attempts to flee!
HP:Critical MV:Excellent - Trin: Critical>
-
*
Your bash at *Trin* sends him sprawling!
HP:Critical MV:Excellent - Trin: Critical>
A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s arms hard.
HP:Critical MV:Excellent - Trin: Critical>
You have 14(448) hit and 249(261) movement points.
You have scored 388893567 exp, 664 total quest points
You need 7106433 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.
HP:Critical MV:Excellent - Trin: Critical>
You have 14(448) hit and 249(261) movement points.
You have scored 388893567 exp, 664 total quest points
You need 7106433 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.
HP:Critical MV:Excellent - Trin: Critical>
A gnarled ancient tree tickles your head as it hits you.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s shoulders very hard.
HP:Critical MV:Excellent - Trin: Critical>
Mood changed to: Wimpy
HP:Critical MV:Excellent - Trin: Critical>
You panic and attempt to flee!
HP:Critical MV:Excellent - Trin: Critical>
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You flee head over heels.
*Trin* has arrived from the west, riding A black warhorse.
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
HP:Critical MV:Excellent >
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east an
opening is visible, but to what is still hidden from the path. The dust clouds
up as travel whips it up into frenzy. No passage is possible north or south.
[ Exits: e w ]
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see very recent tracks of A black warhorse (ridden) leaving east.
You see very recent tracks of Viral leaving east.
You see very recent tracks of A large watch dog leaving west.
A large elk stares at you.
HP:Critical MV:Excellent >
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large elk leaving west.
You see very recent tracks of A black warhorse (ridden) leaving south.
You see very recent tracks of A large elk leaving south.
The corpse of a grove deer is lying here.
HP:Critical MV:Excellent >
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A woman in dark clothes stands here looking sly.
HP:Critical MV:Excellent >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
HP:Critical MV:Excellent >
Mood changed to: Brave
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
You have 11(448) hit and 235(261) movement points.
You have scored 388894243 exp, 664 total quest points
You need 7105757 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are standing.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Excellent >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
Gag narrates, 'You ok, Viral? on?'
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
*Trin* has arrived from the east, riding A black warhorse.
HP:Critical MV:Fresh >
You blast *Trin*'s shoulders.
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
*Trin* panics, and attempts to flee!--------------->You should have stayed, I was one hit from dead, if not two
HP:Critical MV:Fresh - Trin: Critical>
*Trin* panics, and attempts to flee!
HP:Critical MV:Fresh - Trin: Critical>
Mood changed to: Wimpy
HP:Critical MV:Fresh - Trin: Critical>
*Trin* smites your feet.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s shoulders.
*Trin* panics, and attempts to flee!
HP:Critical MV:Fresh - Trin: Critical>
What?!?
HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Trin: Critical>
*Trin* panics, and attempts to flee!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Trin: Critical>
A Dhjin'nen trolloc blasts *Trin*'s arms.
*Trin* is incapacitated and will slowly die, if not aided.
A Dhjin'nen trolloc slashes *Trin*'s feet into bloody fragments!
Your blood freezes as you hear *Trin*'s death cry.
*Trin* is dead! R.I.P.