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E TV is brutal

Posted: Wed Jul 12, 2006 2:34 pm
by Griff
Was some crazy stuff down caemlyn earlier, but as I was too crit inside of caemlyn to even buff a mob for more than a round my log sucks, so I didn't see any of the kills or much action other than me trying to not die with my macho 20 hps :P

Thus we begin moving north to TV, after killing every puke online.


HP:Wounded MV:Good >
Gate to Daghain
[ Exits: e w ]
A tall post stands here holding a torch to create a lamp.
A guard wearing a cloak bearing a white Flame, watches over the Tar
Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar
Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar
Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar
Valon gate.
A stern gatekeeper stands here patrolling the Daghain gate.

HP:Wounded MV:Good >
The gate seems to be closed.

HP:Wounded MV:Good >
You open the gate.

HP:Wounded MV:Good >
Outside the Daghain Gate
[ Exits: n w ]

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >
q
What?!?

HP:Wounded MV:Good >
Players in your Zone
--------------------
Gristlyn - A Narrow Road
Lithium - A Narrow Road
Griff - Outside the Daghain Gate

HP:Wounded MV:Good >

*Kyrs* has arrived from the west, riding a white stallion.

HP:Wounded MV:Good >

*Kyrs* barely blasts your body.

HP:Wounded MV:Good - Kyrs: Hurt>
nar i'm e tv
You narrate, 'i'm e tv'

HP:Wounded MV:Good - Kyrs: Hurt>

You barely blast *Kyrs*'s body.
*Kyrs* panics, and attempts to flee!

HP:Wounded MV:Good - Kyrs: Hurt>
9

Akrabbim narrates, 'he after you griff'

HP:Wounded MV:Good - Kyrs: Hurt>
You close the gate.

HP:Wounded MV:Good - Kyrs: Hurt>
nar on
You narrate, 'on'

HP:Wounded MV:Good - Kyrs: Hurt>

*Kyrs* leaves north, riding a white stallion.
*Kyrs* has arrived from the north, riding a white stallion.

HP:Wounded MV:Good >
You blast *Kyrs*'s hands.

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
Mood changed to: Brave

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
HP:Wounded MV:Good - Kyrs: Hurt>

Kyrs opens the gate.

HP:Wounded MV:Good - Kyrs: Hurt>

*
*Kyrs* panics, and attempts to flee!

HP:Wounded MV:Good - Kyrs: Hurt>
Cancelled...
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
You close the gate.

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
You blast *Kyrs*'s hands hard.
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
HP:Wounded MV:Good - Kyrs: Hurt>

*Kyrs* leaves north, riding a white stallion.
*Kyrs* has arrived from the north, riding a white stallion.

HP:Wounded MV:Good >

*
*Kyrs* panics, and attempts to flee!

HP:Wounded MV:Good >
The gate is opened from the other side.
Cancelled...
You blast *Kyrs*'s arms.

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
HP:Wounded MV:Good - Kyrs: Hurt>

The gate is closed from the other side.

HP:Wounded MV:Good - Kyrs: Hurt>

* Cancelled...
It's already closed!

HP:Wounded MV:Good - Kyrs: Hurt>

*Kyrs* panics, and attempts to flee!

HP:Wounded MV:Good - Kyrs: Hurt>
HP:Wounded MV:Good - Kyrs: Hurt>

*
The gate is opened from the other side.

HP:Wounded MV:Good - Kyrs: Hurt>

Akrabbim has arrived from the west.

HP:Wounded MV:Good - Kyrs: Hurt>
-
*Kyrs* blasts your feet hard.

HP:Wounded MV:Good - Kyrs: Hurt>
Akrabbim closes the gate.
Cancelled...
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
*Kyrs* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
It's already closed!

HP:Wounded MV:Good - Kyrs: Hurt>

Akrabbim blasts *Kyrs*'s shoulders hard.

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
It's already closed!

HP:Wounded MV:Good - Kyrs: Hurt>
It's already closed!

HP:Wounded MV:Good - Kyrs: Hurt>
It's already closed!

HP:Wounded MV:Good - Kyrs: Hurt>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Hurt>
It's already closed!

HP:Wounded MV:Good - Kyrs: Hurt>
*Kyrs* leaves north, riding a white stallion.
*Kyrs* has arrived from the north, riding a white stallion.
You blast *Kyrs*'s hands.

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
*Kyrs* blasts your hands hard.
You blast *Kyrs*'s legs.
*Kyrs* panics, and attempts to flee!
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
Akrabbim sends *Kyrs* sprawling with a powerful bash!
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Wounded>

Mood changed to: Brave

HP:Wounded MV:Good - Kyrs: Wounded>
What?!?

HP:Wounded MV:Good - Kyrs: Wounded>
nmar

Akrabbim blasts *Kyrs*'s legs hard.
You blast *Kyrs*'s hands very hard.

HP:Wounded MV:Strong - Kyrs: Wounded>
What?!?

HP:Wounded MV:Strong - Kyrs: Wounded>
nar you bash i spam
You narrate, 'you bash i spam'

HP:Wounded MV:Strong - Kyrs: Wounded>
l
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The
large
structure of the White Tower is clearly visible here, and the vast
gates of the
grand city are just ahead. Many trees to the northeast mark woody
areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
*Kyrs* is sitting here, riding a white stallion.
Akrabbim the Scorpion is here, fighting *Kyrs*!.

HP:Wounded MV:Strong - Kyrs: Wounded>
8
Mood changed to: Brave

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
Akrabbim blasts *Kyrs*'s legs hard.
You blast *Kyrs*'s body.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
*Kyrs* leaves north, riding a white stallion.
*Kyrs* has arrived from the north, riding a white stallion.
It's already closed!

HP:Wounded MV:Strong >
Kyrs opens the gate.
You barely blast *Kyrs*'s body.

HP:Wounded MV:Strong - Kyrs: Wounded>
You close the gate.

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
*Kyrs* barely blasts your body.
You blast *Kyrs*'s legs.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
*Kyrs* panics, and attempts to flee!
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded>
It's already closed!

HP:Wounded MV:Strong - Kyrs: Wounded>
*Kyrs* leaves north, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >
It's already closed!

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
It's already closed!

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
A Bend in the Road
[ Exits: e s ]

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
Rounding the Bend
[ Exits: s w ]
*Kyrs* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Akrabbim blasts *Kyrs*'s feet hard.
Rounding the Bend
[ Exits: n e ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Rounding the Bend
[ Exits: s w ]
Akrabbim the Scorpion is here, fighting *Kyrs*!.
*Kyrs* is here, fighting Akrabbim!, riding a white stallion.

HP:Wounded MV:Strong >
You blast *Kyrs*'s feet hard.

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You blast *Kyrs*'s waist very hard.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Wounded --- Akrabbim: Hurt>
*Kyrs* leaves west, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
*Kyrs* has arrived from the west, riding a white stallion.
You blast *Kyrs*'s head very hard.

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
Akrabbim sends *Kyrs* sprawling with a powerful bash!
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>

You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
What?!?

HP:Wounded MV:Strong - Kyrs: Battered>

Akrabbim blasts *Kyrs*'s body.
You blast *Kyrs*'s body.

HP:Wounded MV:Strong - Kyrs: Battered>
l
Rounding the Bend
As you round the bend you notice the road becoming narrower at points
due to
recent flooding carrying a portion of the road down the hillside, to
the south
another bend can be seen in the distance.
[ Exits: s w ]
*Kyrs* is sitting here, riding a white stallion.
Akrabbim the Scorpion is here, fighting *Kyrs*!.

HP:Wounded MV:Strong - Kyrs: Battered>
q
Players in your Zone
--------------------
Akrabbim - Rounding the Bend
Griff - Rounding the Bend
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong - Kyrs: Battered>
8
Mood changed to: Brave

HP:Wounded MV:Strong - Kyrs: Battered>
sc
You have 242(407) hit and 210(268) movement points.
You have scored 70531886 exp, 0 total quest points
You need 468114 exp to reach your next level.
You have been playing for 0 days and 9 hours.
You have gathered 0 Weave Points so far.
This ranks you as Griff the Mauler (level 30)
You are not a member of any clans.
You are fighting *Kyrs*.

HP:Wounded MV:Strong - Kyrs: Battered>
l
Rounding the Bend
As you round the bend you notice the road becoming narrower at points
due to
recent flooding carrying a portion of the road down the hillside, to
the south
another bend can be seen in the distance.
[ Exits: s w ]
*Kyrs* is sitting here, riding a white stallion.
Akrabbim the Scorpion is here, fighting *Kyrs*!.

HP:Wounded MV:Strong - Kyrs: Battered>
8
Mood changed to: Brave

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
Akrabbim blasts *Kyrs*'s hands very hard.
You blast *Kyrs*'s body.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
Akrabbim stops using a coiled length of thick golden chain.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
Akrabbim wields a short throwing spear.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
Akrabbim stops using a short throwing spear.
Akrabbim hurls a short throwing spear at Kyrs!
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>

A short throwing spear flashes through the air, headed towards Kyrs.

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
*Kyrs* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
Akrabbim barely tickles *Kyrs*'s hands with his hit,
You blast *Kyrs*'s feet very hard.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
A short throwing spear narrowly misses Kyrs, who dives out of the way!
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
Akrabbim wields a coiled length of thick golden chain.
No way! You're fighting for your life!

HP:Wounded MV:Strong - Kyrs: Battered>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Battered>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Kyrs: Battered>
*Kyrs* leaves west, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
Akrabbim has arrived from the north.
They don't seem to be here.

HP:Wounded MV:Strong >
Akrabbim leaves south.
*Kyrs* has arrived from the north, riding a white stallion.
The Tar Valon Road
[ Exits: n w ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
*Kyrs* has arrived from the north, riding a white stallion.
You blast *Kyrs*'s legs.

HP:Wounded MV:Strong - Kyrs: Battered>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Kyrs: Battered>
Akrabbim blasts *Kyrs*'s head hard.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
Akrabbim barely blasts *Kyrs*'s body.
*Kyrs* blasts your head.
You blast *Kyrs*'s shoulders hard.
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
*Kyrs* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Strong - Kyrs: Beaten>
*Kyrs* blasts your arms hard.
You blast *Kyrs*'s arms.
*Kyrs* leaves west, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >

Akrabbim leaves west.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
A Bend in the Road
[ Exits: e s ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]
*Kyrs* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
Outside the Daghain Gate
[ Exits: n w ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
*Kyrs* has arrived from the north, riding a white stallion.
You blast *Kyrs*'s arms hard.

HP:Wounded MV:Good - Kyrs: Beaten>
Akrabbim blasts *Kyrs*'s hands.
You do the best you can!

HP:Wounded MV:Good - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Beaten>
It's already closed!

HP:Wounded MV:Good - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Beaten>
*Kyrs* panics, and attempts to flee!
It's already closed!

HP:Wounded MV:Good - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Beaten>
It's already closed!

HP:Wounded MV:Good - Kyrs: Beaten>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Beaten>
It's already closed!

HP:Wounded MV:Good - Kyrs: Beaten>
You blast *Kyrs*'s legs.
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
*Kyrs* leaves north, riding a white stallion.
*Kyrs* has arrived from the north, riding a white stallion.
It's already closed!

HP:Wounded MV:Good >
You blast *Kyrs*'s legs.

HP:Wounded MV:Good - Kyrs: Critical>
Kyrs opens the gate.
You close the gate.

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
*Kyrs* avoids being bashed by Akrabbim who loses his balance and falls!
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
*Kyrs* blasts your head hard.
You blast *Kyrs*'s hands.
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
*Kyrs* panics, and attempts to flee!
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
*Kyrs* panics, and attempts to flee!
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
*Kyrs* panics, and attempts to flee!
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
It's already closed!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>

Akrabbim barely blasts *Kyrs*'s body.
You blast *Kyrs*'s shoulders hard.

HP:Wounded MV:Good - Kyrs: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kyrs: Critical>
*Kyrs* leaves north, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Good >
Akrabbim leaves north.
The Tar Valon Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
A Bend in the Road
[ Exits: e s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: s w ]
A short spear lies here.
*Kyrs* is standing here, riding a white stallion.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
You blast *Kyrs*'s feet very hard.

HP:Wounded MV:Good - Kyrs: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Critical>

Akrabbim barely blasts *Kyrs*'s body.
*Kyrs* is stunned, but will probably regain consciousness again.

HP:Wounded MV:Good - Kyrs: Stunned>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Stunned>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Stunned>
You do the best you can!

HP:Wounded MV:Good - Kyrs: Stunned>

You do the best you can!

HP:Wounded MV:Good - Kyrs: Stunned>
What?!?

HP:Wounded MV:Good - Kyrs: Stunned>
mar
You don't seem to have that kind of power...

HP:Wounded MV:Good - Kyrs: Stunned>

Akrabbim narrates, 'rip kyrs'

HP:Wounded MV:Good - Kyrs: Stunned>
nar rip

*Kyrs* falls lifeless as Akrabbim's blast rips him apart!
Akrabbim blasts *Kyrs*'s head into bloody fragments!
Your blood freezes as you hear *Kyrs*'s death cry.
*Kyrs* is dead! R.I.P.

Posted: Wed Jul 12, 2006 2:39 pm
by Griff
HP:Wounded MV:Fresh >
l
Rounding the Bend
As you round the bend you notice the road becoming narrower at points
due to
recent flooding carrying a portion of the road down the hillside, to
the south
another bend can be seen in the distance.
[ Exits: s w ]
The corpse of Kyrs is lying here.
The corpse of a white stallion is lying here.
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Fresh >
tdp
You get a pitch black knife from a moderate sized backpack.

HP:Wounded MV:Fresh >
rc
You stop using a dark gleaming axe.

HP:Wounded MV:Fresh >
wr
You wield a pitch black knife.

HP:Wounded MV:Fresh >
sca
You sever a bloody scalp from the corpse of a white stallion.

HP:Wounded MV:Fresh >
rd
You stop using a pitch black knife.

HP:Wounded MV:Fresh >
wc
You wield a dark gleaming axe.

HP:Wounded MV:Fresh >
tdp
There doesn't seem to be a knife in a moderate sized backpack.

HP:Wounded MV:Fresh >
rc
You stop using a dark gleaming axe.

HP:Wounded MV:Fresh >
wr
You wield a pitch black knife.

HP:Wounded MV:Fresh >
scalp 2.corpse
You sever a bloody scalp from the corpse of Kyrs.

HP:Wounded MV:Fresh >
nar got another scalp
You narrate, 'got another scalp'

HP:Wounded MV:Fresh >
drop scalp
You drop a bloody scalp of Kyrs.

HP:Wounded MV:Fresh >
!
You drop a bloody scalp of a white stallion.

HP:Wounded MV:Fresh >

*Dross* has arrived from the south, riding a white stallion.

HP:Wounded MV:Fresh >

Akrabbim blasts *Dross*'s body.

HP:Wounded MV:Fresh >
get 2.scalp
You get a bloody scalp of Kyrs.

HP:Wounded MV:Fresh >

*Dross* panics, and attempts to flee!

HP:Wounded MV:Fresh >
You barely tickle *Dross*'s feet with your pierce.

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>
Mood changed to: Brave

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>
*Dross* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>

You do the best you can!

HP:Wounded MV:Fresh - Dross: Hurt --- Akrabbim: Scratched>

You barely tickle *Dross*'s legs with your pierce.
*Dross* barely blasts Akrabbim's legs.
*Dross* leaves west, riding a white stallion.

HP:Wounded MV:Fresh >
rd
What?!?

HP:Wounded MV:Fresh >
wc
You stop using a pitch black knife.

HP:Wounded MV:Fresh >
You wield a dark gleaming axe.

HP:Wounded MV:Fresh >
Rounding the Bend
[ Exits: n e ]
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Excellent >
You blast *Dross*'s head hard.

HP:Wounded MV:Excellent - Dross: Hurt>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Dross: Hurt>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Hurt>

*Dross* panics, and attempts to flee!

HP:Wounded MV:Excellent - Dross: Hurt>
Akrabbim blasts *Dross*'s body.

HP:Wounded MV:Excellent - Dross: Hurt>

*
*Dross* leaves east, riding a white stallion.

HP:Wounded MV:Excellent >
Cancelled...
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Akrabbim leaves east.
Rounding the Bend
[ Exits: s w ]
The corpse of Kyrs is lying here.
The corpse of a white stallion is lying here.
The bloody scalp of a white stallion.
Akrabbim the Scorpion is standing here.
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Excellent >
*Dross* leaves south, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Excellent >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Excellent >
The Tar Valon Road
[ Exits: n w ]
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Excellent >
Akrabbim has arrived from the north.
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
You blast *Dross*'s body.

HP:Wounded MV:Excellent - Dross: Hurt>

Akrabbim blasts *Dross*'s head hard.

HP:Wounded MV:Excellent - Dross: Hurt>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Hurt>

*Dross* panics, and attempts to flee!

HP:Wounded MV:Excellent - Dross: Hurt>

What?!?

HP:Wounded MV:Excellent - Dross: Hurt>
stat
You are a 17 year old male trolloc ranger.
Your mood is currently: Brave
Your height is 7 feet, 1 inches, weight 275 pounds, weight carried 5.0
lbs, worn: 55.1 lbs.
Offensive Bonus: 145 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 14, Wis: 10, Dex: 10, Con: 20
You have died 1 times, 0 times to other players, 1 times to monsters,
and killed 0 other worthy players.
Your armor absorbs 53% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Excellent - Dross: Hurt>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Hurt>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Hurt>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Hurt>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Hurt>
*Dross* leaves west, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Akrabbim leaves west.
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
A Bend in the Road
[ Exits: e s ]

HP:Wounded MV:Excellent >
The Tar Valon Road
[ Exits: n s ]
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Excellent >
Outside the Daghain Gate
[ Exits: n w ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Excellent >
*Dross* has arrived from the north, riding a white stallion.
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
You blast *Dross*'s head hard.

HP:Wounded MV:Excellent - Dross: Hurt>

Akrabbim blasts *Dross*'s legs.

HP:Wounded MV:Excellent - Dross: Wounded>
You close the gate.

HP:Wounded MV:Excellent - Dross: Wounded>

*Dross* panics, and attempts to flee!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
It's already closed!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
It's already closed!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
It's already closed!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>

You blast *Dross*'s legs hard.

HP:Wounded MV:Excellent - Dross: Wounded>
*Dross* leaves north, riding a white stallion.
It's already closed!

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
It's already closed!

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
It's already closed!

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
The Tar Valon Road
[ Exits: n s ]
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Excellent >
*Dross* leaves north, riding a white stallion.
A Bend in the Road
[ Exits: e s ]
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Excellent >
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
You blast *Dross*'s feet hard.

HP:Wounded MV:Excellent - Dross: Wounded>

*Dross* panics, and attempts to flee!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>

You blast *Dross*'s hands hard.

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
Akrabbim blasts *Dross*'s legs.
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Excellent - Dross: Wounded>
*Dross* leaves east, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Akrabbim leaves south.
They don't seem to be here.

HP:Wounded MV:Excellent >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
A Bend in the Road
[ Exits: e s ]

HP:Wounded MV:Excellent >
Alas, you cannot go that way...

HP:Wounded MV:Excellent >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Excellent >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Excellent >
Rounding the Bend
[ Exits: s w ]
The corpse of Kyrs is lying here.
The corpse of a white stallion is lying here.
The bloody scalp of a white stallion.
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Rounding the Bend
[ Exits: n e ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >

*Dross* has arrived from the south, riding a white stallion.

HP:Wounded MV:Strong >
Rounding the Bend
[ Exits: n e ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Akrabbim leaves north.
A Bend in the Tar Valon Road
[ Exits: s w ]
Akrabbim the Scorpion is standing here.
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >

*Dross* leaves west, riding a white stallion.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Akrabbim leaves west.
A Bend in the Tar Valon Road
[ Exits: n e ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Akrabbim leaves north.
On the Fal Dara Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
Akrabbim leaves north.
On the Fal Dara Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
Akrabbim leaves north.
Approaching a Bend in The Road
[ Exits: s w ]
Akrabbim the Scorpion is standing here.
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
Akrabbim leaves west.
Alas, you cannot go that way...

HP:Wounded MV:Strong >
*Dross* leaves west, riding a white stallion.
Bend in the Fal Dara Road
[ Exits: n e ]
*Dross* is standing here, riding a white stallion.
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
Akrabbim blasts *Dross*'s body.
A Large Intersection on the Winding Fal Dara Road
[ Exits: s w ]

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bend in the Fal Dara Road
[ Exits: n e ]
*Dross* is here, fighting Akrabbim!, riding a white stallion.
Akrabbim the Scorpion is here, fighting *Dross*!.

HP:Wounded MV:Strong >
You blast *Dross*'s body.

HP:Wounded MV:Strong - Dross: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Wounded --- Akrabbim: Scratched>

You blast *Dross*'s legs very hard.

HP:Wounded MV:Strong - Dross: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Wounded --- Akrabbim: Scratched>
*Dross* leaves east, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Approaching a Bend in The Road
[ Exits: s w ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Akrabbim leaves south.
On the Fal Dara Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
Akrabbim leaves south.
On the Fal Dara Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
Akrabbim leaves south.
A Bend in the Tar Valon Road
[ Exits: n e ]
Akrabbim the Scorpion is standing here.
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Akrabbim leaves east.
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
A Bend in the Tar Valon Road
[ Exits: s w ]

HP:Wounded MV:Good >
*Dross* has arrived from the west, riding a white stallion.
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
*Dross* has arrived from the north, riding a white stallion.
You blast *Dross*'s arms very hard.

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>

*Dross* blasts your head.
You blast *Dross*'s arms.
*Dross* panics, and attempts to flee!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
Akrabbim leaves north.
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
You do the best you can!

HP:Wounded MV:Good - Dross: Wounded>
Akrabbim blasts *Dross*'s body.
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
*Dross* leaves north, riding a white stallion.
*Dross* has arrived from the north, riding a white stallion.
You blast *Dross*'s legs hard.

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
You do the best you can!

HP:Wounded MV:Good - Dross: Battered>
*Dross* barely blasts your body.
You blast *Dross*'s legs very hard.
Akrabbim leaves south.
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
*Dross* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
Akrabbim leaves north.
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>

You blast *Dross*'s shoulders very hard.
Akrabbim blasts *Dross*'s arms hard.

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered>
*Dross* leaves south, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
Akrabbim has arrived from the north.
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Akrabbim leaves south.
The Tar Valon Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
Rounding the Bend
[ Exits: n e ]

HP:Wounded MV:Strong >
Akrabbim has arrived from the north.
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Rounding the Bend
[ Exits: s w ]
The corpse of Kyrs is lying here.
The corpse of a white stallion is lying here.
The bloody scalp of a white stallion.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Akrabbim leaves west.
Alas, you cannot go that way...

HP:Wounded MV:Strong >
A Bend in the Road
[ Exits: e s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
Akrabbim leaves south.
The Tar Valon Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Strong >
Akrabbim leaves south.
Outside the Daghain Gate
[ Exits: n w ]
Akrabbim the Scorpion is standing here.
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
Akrabbim blasts *Dross*'s shoulders very hard.
Alas, you cannot go that way...

HP:Wounded MV:Strong >
You blast *Dross*'s legs hard.

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>

Dross opens the gate.

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>

*Dross* panics, and attempts to flee!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You close the gate.

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
Mood changed to: Brave

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>

*Dross* panics, and attempts to flee!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You blast *Dross*'s arms hard.
*Dross* blasts Akrabbim's feet.
*Dross* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
Akrabbim sends *Dross* sprawling with a powerful bash!
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>

The gate is opened from the other side.

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You close the gate.

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>

The gate is opened from the other side.

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You close the gate.

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
The gate is opened from the other side.
You do the best you can!

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You close the gate.

HP:Wounded MV:Strong - Dross: Battered --- Akrabbim: Scratched>
You blast *Dross*'s waist extremely hard.
Akrabbim blasts *Dross*'s legs very hard.
The gate is opened from the other side.
You do the best you can!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
Akrabbim stops using a coiled length of thick golden chain.
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
Akrabbim wields a short throwing spear.
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
Akrabbim stops using a short throwing spear.
Akrabbim hurls a short throwing spear at Dross!
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
You blast *Dross*'s head very hard.
Akrabbim tickles *Dross*'s body as he hits him.
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
A short throwing spear flashes through the air, headed towards Dross.
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Beaten --- Akrabbim: Scratched>
A short throwing spear hits Dross with amazing accuracy, spraying blood
everywhere!
*Dross* screams loudly!
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
Akrabbim wields a coiled length of thick golden chain.
It's already closed!

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
*Dross* leaves north, riding a white stallion.
It's already closed!

HP:Wounded MV:Strong >
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong >
It's already closed!

HP:Wounded MV:Strong >
It's already closed!

HP:Wounded MV:Strong >
The gate is opened from the other side.
You close the gate.

HP:Wounded MV:Strong >
The gate is opened from the other side.
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
A Bend in the Road
[ Exits: e s ]
*Dross* is standing here, riding a white stallion.

HP:Wounded MV:Strong >
*Dross* panics, and attempts to flee!
*Dross* leaves east, riding a white stallion.
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Akrabbim has arrived from the south.
They don't seem to be here.

HP:Wounded MV:Strong >

*Dross* has arrived from the east, riding a white stallion.

HP:Wounded MV:Strong >

Akrabbim blasts *Dross*'s legs hard.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
A Bend in the Road
[ Exits: e s ]
*Dross* is here, fighting Akrabbim!, riding a white stallion.
Akrabbim the Scorpion is here, fighting *Dross*!.

HP:Wounded MV:Strong >
You blast *Dross*'s body.

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Strong - Dross: Critical --- Akrabbim: Scratched>
You blast *Dross*'s legs.
*Dross* is stunned, but will probably regain consciousness again.
*Dross* falls lifeless as Akrabbim's blast rips him apart!
Akrabbim blasts *Dross*'s body into bloody fragments!
Your blood freezes as you hear *Dross*'s death cry.
*Dross* is dead! R.I.P.
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Outside the Daghain Gate
[ Exits: n w ]
*Guinero* is standing here, riding a white stallion.

HP:Wounded MV:Good >
You blast *Guinero*'s arms hard.

HP:Wounded MV:Good - Guinero: Hurt>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Hurt>

What?!?

HP:Wounded MV:Good - Guinero: Hurt>
You close the gate.

HP:Wounded MV:Good - Guinero: Hurt>

*Guinero* panics, and attempts to flee!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>

Akrabbim narrates, 'rip dross'

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
*Guinero* leaves north, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
*Guinero* has arrived from the north, riding a white stallion.
You blast *Guinero*'s arms hard.

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>

You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
What?!?

HP:Wounded MV:Good - Guinero: Hurt>

Gristlyn narrates, 'nice'
Lithium narrates, 'hah'

HP:Wounded MV:Good - Guinero: Hurt>
nar hit gate
You narrate, 'hit gate'

HP:Wounded MV:Good - Guinero: Hurt>
It's already closed!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>

You barely blast *Guinero*'s body.
Akrabbim narrates, 'hit him with a spear that time! :D'

HP:Wounded MV:Good - Guinero: Hurt>
You do the best you can!

HP:Wounded MV:Good - Guinero: Hurt>

*Guinero* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Guinero: Hurt>

Akrabbim has arrived from the north.

HP:Wounded MV:Good - Guinero: Hurt>

Akrabbim blasts *Guinero*'s hands.

HP:Wounded MV:Good - Guinero: Wounded>

Akrabbim blasts *Guinero*'s head hard.
*Guinero* pounds your body.

HP:Wounded MV:Good - Guinero: Wounded>

Guinero opens the gate.

HP:Wounded MV:Good - Guinero: Wounded>

*Guinero* panics, and attempts to flee!

HP:Wounded MV:Good - Guinero: Wounded>

Akrabbim closes the gate.

HP:Wounded MV:Good - Guinero: Wounded>

*Guinero* leaves north, riding a white stallion.

HP:Wounded MV:Good >

Gristlyn narrates, 'bring their scalps north!'

HP:Wounded MV:Good >

Akrabbim leaves north.

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
Lithium narrates, 'nod'
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
A Bend in the Road
[ Exits: e s ]
The corpse of Dross is lying here.
Akrabbim the Scorpion is here, fighting *Guinero*!.
*Guinero* is here, fighting Akrabbim!, riding a white stallion.
A tall white stallion is standing here.

HP:Wounded MV:Good >
You blast *Guinero*'s waist extremely hard.

HP:Wounded MV:Good - Guinero: Wounded --- Akrabbim: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded --- Akrabbim: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded --- Akrabbim: Scratched>
*Guinero* leaves south, riding a white stallion.
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Outside the Daghain Gate
[ Exits: n w ]
*Guinero* is standing here, riding a white stallion.

HP:Wounded MV:Good >
Guinero opens the gate.
You blast *Guinero*'s body.

HP:Wounded MV:Good - Guinero: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Wounded>
You close the gate.

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
Akrabbim blasts *Guinero*'s body.
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
*Guinero* panics, and attempts to flee!
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
*Guinero* barely pounds your body.
You blast *Guinero*'s head very hard.
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
Guinero opens the gate.
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You close the gate.

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
*Guinero* panics, and attempts to flee!
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
It's already closed!

HP:Wounded MV:Good - Guinero: Wounded>
*Guinero* leaves north, riding a white stallion.
They don't seem to be here.

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
Akrabbim leaves north.
They don't seem to be here.

HP:Wounded MV:Good >
It's already closed!

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Good >
Akrabbim leaves north.
A Bend in the Road
[ Exits: e s ]
The corpse of Dross is lying here.
Akrabbim the Scorpion is standing here.
A tall white stallion is standing here.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Akrabbim leaves east.
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n w ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Good >
Akrabbim leaves north.
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: s w ]
The corpse of Kyrs is lying here.
The corpse of a white stallion is lying here.
The bloody scalp of a white stallion.
Akrabbim the Scorpion is standing here.
*Guinero* is standing here, riding a white stallion.

HP:Wounded MV:Good >
Akrabbim leaves west.
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: n e ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Good >
Akrabbim leaves north.
The Tar Valon Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: n e ]

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: s w ]
The corpse of Kyrs is lying here.
The corpse of a white stallion is lying here.
The bloody scalp of a white stallion.
*Guinero* is standing here, riding a white stallion.

HP:Wounded MV:Good >
A white stallion is too exhausted to move *Guinero* any further.
The Tar Valon Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]
Akrabbim the Scorpion is standing here.

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: s w ]
The corpse of Kyrs is lying here.
The corpse of a white stallion is lying here.
The bloody scalp of a white stallion.
*Guinero* is standing here, riding a white stallion.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
You barely blast *Guinero*'s body.

HP:Wounded MV:Good - Guinero: Wounded>

Akrabbim leaves west.

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
Akrabbim blasts *Guinero*'s body.

HP:Wounded MV:Good - Guinero: Wounded>

*
*Guinero* stops riding a white stallion.

HP:Wounded MV:Good - Guinero: Wounded>
Cancelled...
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
*Guinero* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You blast *Guinero*'s hands.
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>

*Guinero* leaves south.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
*Guinero* has arrived from the south.
You blast *Guinero*'s body.

HP:Wounded MV:Good - Guinero: Wounded>
You do the best you can!

HP:Wounded MV:Good - Guinero: Wounded>
Akrabbim leaves south.
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Wounded>

Akrabbim has arrived from the south.

HP:Wounded MV:Good - Guinero: Wounded>

Akrabbim blasts *Guinero*'s arms hard.

HP:Wounded MV:Good - Guinero: Battered>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Battered>
*Guinero* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
*Guinero* pounds your shoulders hard.
You blast *Guinero*'s hands hard.
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
*Guinero* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
Mood changed to: Brave

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered>

*Guinero* leaves west.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: n e ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]
*Guinero* is standing here.

HP:Wounded MV:Good >
*Guinero* leaves south.
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
A Bend in the Tar Valon Road
[ Exits: s w ]

HP:Wounded MV:Good >
A Bend in the Tar Valon Road
[ Exits: n e ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
A Bend in the Tar Valon Road
[ Exits: s w ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: n e ]

HP:Wounded MV:Good >
Rounding the Bend
[ Exits: s w ]
The corpse of Kyrs is lying here.
The corpse of a white stallion is lying here.
The bloody scalp of a white stallion.
A tall white stallion is standing here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
A Bend in the Road
[ Exits: e s ]
The corpse of Dross is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
Outside the Daghain Gate
[ Exits: n w ]
*Guinero* is here, fighting Akrabbim!.
Akrabbim the Scorpion is here, fighting *Guinero*!.

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
You blast *Guinero*'s arms hard.

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
*Guinero* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You blast *Guinero*'s hands hard.
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
*Guinero* leaves north.
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]
*Guinero* is standing here.

HP:Wounded MV:Good >
A Bend in the Road
[ Exits: e s ]
The corpse of Dross is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Good >
Mood changed to: Brave

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n w ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
A Bend in the Road
[ Exits: e s ]
The corpse of Dross is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Outside the Daghain Gate
[ Exits: n w ]
*Guinero* is here, fighting Akrabbim!.
Akrabbim the Scorpion is here, fighting *Guinero*!.

HP:Wounded MV:Good >
You blast *Guinero*'s hands.

HP:Wounded MV:Good - Guinero: Battered --- Akrabbim: Scratched>
You blast *Guinero*'s arms hard.
*Guinero* pounds Akrabbim's waist hard.
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
Guinero opens the gate.
You close the gate.

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
*Guinero* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
Akrabbim sends *Guinero* sprawling with a powerful bash!
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You blast *Guinero*'s legs hard.
Akrabbim blasts *Guinero*'s head very hard.
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
Mood changed to: Brave

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
Akrabbim stops using a coiled length of thick golden chain.
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
Akrabbim wields a short throwing spear.
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
Akrabbim stops using a short throwing spear.
Akrabbim hurls a short throwing spear at Guinero!
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>

You blast *Guinero*'s body very hard.
Akrabbim barely tickles *Guinero*'s head with his hit,

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
A short throwing spear flashes through the air, headed towards Guinero.
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
A short throwing spear narrowly misses Guinero, who dives out of the
way!
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
It's already closed!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
Akrabbim wields a coiled length of thick golden chain.
You do the best you can!

HP:Wounded MV:Good - Guinero: Beaten --- Akrabbim: Scratched>
You blast *Guinero*'s waist into bloody fragments!
Akrabbim blasts *Guinero*'s legs hard.
You do the best you can!

HP:Wounded MV:Good - Guinero: Critical --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Critical --- Akrabbim: Scratched>
You do the best you can!

HP:Wounded MV:Good - Guinero: Critical --- Akrabbim: Scratched>
*Guinero* leaves north.
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
*Guinero* has arrived from the north.
It's already closed!

HP:Wounded MV:Good >
*Guinero* leaves north.
They don't seem to be here.

Posted: Wed Jul 12, 2006 2:42 pm
by Griff
HP:Wounded MV:Good >
The Tar Valon Road
[ Exits: n s ]

HP:Wounded MV:Good >
A Bend in the Road
[ Exits: e s ]
The corpse of Dross is lying here.
*Guinero* is standing here.
A tall white stallion is standing here.

HP:Wounded MV:Good >
You blast *Guinero*'s head very hard.

HP:Wounded MV:Good - Guinero: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Critical>
No way! You're fighting for your life!

HP:Wounded MV:Good - Guinero: Critical>
You do the best you can!

HP:Wounded MV:Good - Guinero: Critical>

Akrabbim blasts *Guinero*'s legs.

HP:Wounded MV:Good - Guinero: Critical>
You do the best you can!

HP:Wounded MV:Good - Guinero: Critical>
*Guinero* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Good - Guinero: Critical>
You do the best you can!

HP:Wounded MV:Good - Guinero: Critical>
You do the best you can!

HP:Wounded MV:Good - Guinero: Critical>
Akrabbim blasts *Guinero*'s arms hard.
*Guinero* is incapacitated and will slowly die, if not aided.
You blast *Guinero* with all of your might, killing him!
You blast *Guinero*'s hands into bloody fragments!
You receive some experience points!
You rise a level!
You feel more important now.
Your blood freezes as you hear *Guinero*'s death cry.
*Guinero* is dead! R.I.P.

Sum it up, E TV is brutal. :/

You guys took it like men though, at least I can tell because ya'll came back to play :P

Posted: Wed Jul 12, 2006 7:35 pm
by Chase
E TV is a dt if you arent grouped with even numbers. Whichever side loses the group fight pretty much dies, as the road is soo chokey.

Posted: Wed Jul 12, 2006 11:05 pm
by Trin
i never get trapped at e tv. the only bad choke there is by dark forest that can be brutal ask lithium. died at one of the old tricks in the book. except for that all you need to do is not overspam and you're fine.

it's too easy almost to spam up a little bit and than when they catch up make a break to tv.

Posted: Thu Jul 13, 2006 1:08 am
by Lithium
I've killed so many people on that road its not funny. Running it against competent chasers, however, is probably the single scariest experience in the game. A couple bad flees, maybe a misspam, and you're as good as dead.

Posted: Thu Jul 13, 2006 1:23 am
by Chase
Its always funny getting back in when they are grouped chasing you down. I usually just hit 1e of egate, flee, pause for 2 seconds, then stack s, open gate, w. Usually works because I enter right when the group goes north to chase. :P

Posted: Thu Jul 13, 2006 2:25 am
by Griff
As you can see it was a DT for those 3. Either way myself or Akrabbim beat them to either gate or north. They were stuck :/

Posted: Thu Jul 13, 2006 2:47 am
by Volgar
There are enough side rooms along there where you can duck to the side and wait for whoever is chasing you to spam past, and then head the other way.

Posted: Thu Jul 13, 2006 12:48 pm
by Trin
or chase you can just wait 1e 1n of egate and just wait until they attack and than flee w open gate. can work pretty well as well.

Posted: Thu Jul 13, 2006 5:28 pm
by Lithium
Not if you have intelligent blockers. One person sits at TV gate, one at the forest entrance or at the bridge, and you're done.

Posted: Thu Jul 13, 2006 5:59 pm
by Trin
doesn't matter lag is like nil in this you can get past a blocker. it's a rare day when i can't get out of e tv. of course i never sit there to pk i usually am oging somewhere else.