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A Thought About Quest Points
Posted: Tue Jul 14, 2009 9:17 pm
by Alder
What does anyone think about receiving instant quest points after getting a killhit, and seperate quest points for the scalp?
Posted: Tue Jul 14, 2009 10:14 pm
by Evilina
Sounds cool if galnor has the time to imp it, if not I'd suggest just upping scalp qps to 6 and 10, I more than anyone dont need another qp in my lifetime but allowing players a chance to remort without having to farm questmobs for months and months seems like something that would be productive to the mud and increase the pbase.
edied for typos
Posted: Tue Jul 14, 2009 10:20 pm
by Heritage
sounds great, also like evils idea
Posted: Tue Jul 14, 2009 10:27 pm
by Alder
Yeah, I'd say the kill qps would be around 10, and scalp qps around 5.
Posted: Wed Jul 15, 2009 8:05 am
by Gargul
you're making me wanna clan

but I suck. grunt
Posted: Wed Jul 15, 2009 9:04 am
by Gurtha
So potentially (depending on the QP amount allotted) you could get double the QP for one single kill? Pending you got the killing hit that is, on a 1v1 you would be guaranteed this almost all the time ├óÔé¼ÔÇ£ not taking into external factors of how else someone could die (mob rip etc. ) I kind-a like the idea of just upping scalp QPs like Evil suggested, or to make the killing hit QP something really low. I could just see someone entering into an end of a PK session just before the person is about to rip hoping that they would get the killing hit in order to get QPs ├óÔé¼ÔÇ£ but of course none of us are jerky enough to do that

Posted: Wed Jul 15, 2009 1:43 pm
by Chase
Hoesntly qps really arent that hard to get. 5 per scalp is a ton already. Right before I had to go semi-inactive a month or two ago, I was pulling in atleast 75 qps a week. You dont have to farm qp mobs to master.
Besides letting everyone get easy qps and rank to master takes away half the fun. The whole point is working to that goal and eventually getting it. Just imo.
Posted: Wed Jul 15, 2009 1:45 pm
by Chase
And I dont really like the whole killhit idea. Its a cool thought, but some characters (channies) are usually able to get killhit if they really want. No need to create tension between pkers on the same side if someone is lucky and gets killhit. And what happens when an unclanned gets the killhit and so the clanned char misses out?
Posted: Thu Jul 16, 2009 12:20 am
by Evilina
how about making scalps worth 4 and 8 (even numbers) and adding the command split scalp, so the scalp can be divided into two pieces and each worth 2 or 4.
Posted: Thu Jul 16, 2009 10:31 am
by Heritage
i vote leaving scalp qps at 5 and imping a few more quests like that of the horned trolloc. it really is easy to get qps if you take the time to play. becoming a master is something that should take a while with hard work involved.
Posted: Thu Jul 16, 2009 11:46 am
by Fogel
I'm against adding more quest points from PK. As it is you can already gain quest points from turning in scalps, clan cloaks and master weapons, which is already potentially a pretty big gain.
More quests is a good idea. Not everyone is interested in PK, and it would be nice to offer a way for non-PKers to advance within a clan.
Posted: Thu Jul 16, 2009 12:05 pm
by Fluffy
Fogel wrote:...
More quests is a good idea. Not everyone is interested in PK, and it would be nice to offer a way for non-PKers to advance within a clan.
I agree, more quests!
Posted: Thu Jul 16, 2009 3:26 pm
by Rhollor
If you're in one of my clans (and a few others that I encouraged their clan imms to follow my lead), I offered to imp quests for them if they could get some activity in the clan going. I would love to imp more quests.. I had a very large collection of quests for the Ghob'hlin quite a bit ago that were based on rank etc...