3v1 in Stedding
Posted: Mon Jun 15, 2009 4:56 pm
Reconnecting.
HP:Wounded MV:Fresh >
*Karzer* looks at you.
HP:Wounded MV:Fresh >
l
A Canopy of Trees
It seems as though an Ogier home was set to be constructed here, or perhaps
grown. But the project must have been laid aside, because the ring of trees
that would have formed the basis for which clay could be moulded around have
instead grown exceedingly tall. Instead, the tall trees with their interwoven
branches and dark, thick leaves form a canopy here. The area seems to be used
as an informal gathering ground now, as opposed to the Stump, which is reserved
for more formal gatherings.
[ Exits: w ]
You see fresh tracks of Karzer leaving west.
You see very recent tracks of Manfried leaving west.
*Malficetophe* is standing here.
*Scramz* is standing here.
*Karzer* is standing here.
a black warhorse is standing here, being ridden by you.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
stand
You are already standing.
HP:Wounded MV:Fresh >
peer
You peer around you, uncertain that what you see is actually true.
*Scramz* snickers softly.
HP:Wounded MV:Fresh >
*Karzer* barely strikes your body.
HP:Wounded MV:Fresh - Karzer: Wounded>
grin
You grin evilly.
HP:Wounded MV:Fresh - Karzer: Wounded>
sc
You have 261(438) hit and 165(165) movement points.
You have scored 396087662 exp, 0 total quest points
You need 603912337 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 52 Weave Points so far.
This ranks you as Manfried Mann, Child of the Light (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are fighting *Karzer*.
HP:Wounded MV:Fresh - Karzer: Wounded>
*Malficetophe* grins evilly.
HP:Wounded MV:Fresh - Karzer: Wounded>
*Karzer* panics, and attempts to flee!
HP:Wounded MV:Fresh - Karzer: Wounded>
f
PANIC! You couldn't escape!
HP:Wounded MV:Fresh - Karzer: Wounded>
*Karzer* panics, and attempts to flee!
HP:Wounded MV:Fresh - Karzer: Wounded>
change mood wimpy
f
Mood changed to: Wimpy
HP:Wounded MV:Fresh - Karzer: Wounded>
PANIC! You couldn't escape!
HP:Wounded MV:Fresh - Karzer: Wounded>
f
You try to smite *Karzer*'s waist, but miss.
HP:Wounded MV:Fresh - Karzer: Wounded>
You panic and attempt to flee!
HP:Wounded MV:Fresh - Karzer: Wounded>
*Karzer* leaves west.
*Karzer* has arrived from the west.
HP:Wounded MV:Fresh >
w
*Malficetophe* strikes your shoulders.
HP:Wounded MV:Fresh - Malficetophe: Healthy>
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Karzer leaving east.
You see fresh tracks of Phantasm leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
You flee head over heels.
You cannot ride in there!
HP:Wounded MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Karzer leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
sc
You have 253(438) hit and 165(165) movement points.
You have scored 396087662 exp, 0 total quest points
You need 603912337 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 52 Weave Points so far.
This ranks you as Manfried Mann, Child of the Light (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Wounded MV:Fresh >
change mood brave
Mood changed to: Brave
HP:Wounded MV:Fresh >
stat
You are a 146 year old male human warrior.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 195 pounds, weight carried 0.0 lbs, worn: 68.3 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 15
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 15 times, 7 times to other players, 8 times to monsters, and killed 14 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded MV:Fresh >
l
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Karzer leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
s
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Karzer leaving east.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is standing here.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Wounded MV:Fresh >
*Malficetophe* tickles your body as he strikes you.
HP:Wounded MV:Fresh - Malficetophe: Healthy>
b
*Karzer* has arrived from the east.
HP:Wounded MV:Fresh - Malficetophe: Healthy>
You can't bash someone else while engaged!
HP:Wounded MV:Fresh - Malficetophe: Healthy>
*Karzer* leaves south.
HP:Wounded MV:Fresh - Malficetophe: Healthy>
bd
An Ogier youth tries to cleave *Malficetophe*'s shoulders, but misses.
A wandering ogier tries to cleave *Malficetophe*'s arms, but misses.
A wandering ogier tries to strike *Malficetophe*'s legs, but misses.
A wandering ogier tries to strike *Malficetophe*'s feet, but misses.
Elder Rhelwid slices *Malficetophe*'s body into bloody fragments!
Elder Rhelwid slices *Malficetophe*'s body extremely hard.
A wandering ogier strikes *Malficetophe*'s arms.
A wandering ogier tries to strike *Malficetophe*'s legs, but misses.
A wandering ogier tries to cleave *Malficetophe*'s feet, but misses.
An Ogier youth cleaves *Malficetophe*'s head hard.
You smite *Malficetophe*'s body into bloody fragments!
*Malficetophe* strikes your waist.
HP:Wounded MV:Fresh - Malficetophe: Wounded>
HP:Wounded MV:Fresh - Malficetophe: Wounded>
*
*Karzer* has arrived from the south.
HP:Wounded MV:Fresh - Malficetophe: Wounded>
*Karzer* strikes your hands.
HP:Wounded MV:Fresh - Malficetophe: Wounded>
-
*Malficetophe* panics, and attempts to flee!
HP:Wounded MV:Fresh - Malficetophe: Wounded>
%
*Malficetophe* leaves north.
*Scramz* has arrived from the east.
HP:Wounded MV:Fresh - Karzer: Hurt>
*Scramz* barely pierces your legs.
HP:Wounded MV:Fresh - Karzer: Hurt>
-
*Scramz* pierces your head hard.
*Karzer* strikes your head hard.
HP:Wounded MV:Fresh - Karzer: Hurt>
*
You can't bash someone else while engaged!
HP:Wounded MV:Fresh - Karzer: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Fresh - Karzer: Hurt>
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Phantasm leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is standing here.
You flee head over heels.
*Malficetophe* tickles your body as he strikes you.
HP:Wounded MV:Fresh - Malficetophe: Wounded>
f
PANIC! You couldn't escape!
HP:Wounded MV:Fresh - Malficetophe: Wounded>
You try to smite *Malficetophe*'s legs, but miss.
*Malficetophe* strikes your head.
HP:Battered MV:Fresh - Malficetophe: Wounded>
f
PANIC! You couldn't escape!
HP:Battered MV:Fresh - Malficetophe: Wounded>
change mood wimpy
f
Mood changed to: Wimpy
HP:Battered MV:Fresh - Malficetophe: Wounded>
You panic and attempt to flee!
HP:Battered MV:Fresh - Malficetophe: Wounded>
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Karzer leaving south.
You see fresh tracks of Scramz leaving west.
a black warhorse is standing here, being ridden by you.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
You flee head over heels.
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
*Scramz* has arrived from the west.
HP:Battered MV:Fresh >
*Scramz* leaves north.
HP:Battered MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
An Ogier youth leaves west.
HP:Battered MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
stat
You are a 146 year old male human warrior.
Your mood is currently: Wimpy
Your height is 6 feet, 4 inches, weight 195 pounds, weight carried 0.0 lbs, worn: 68.3 lbs.
Offensive Bonus: 169 Dodge Bonus: 0, Parry Bonus: 30
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 15 times, 7 times to other players, 8 times to monsters, and killed 14 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Fresh >
l
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Scramz leaving north.
You see fresh tracks of Karzer leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
s
They don't seem to be here.
HP:Battered MV:Fresh >
Within the Ogier Village
Activity picks up upon entering the Ogier village. Though not quite as close
to being described as a bustling village, as the villagers do not seem to be in
any hurry, the passings of the village Ogier on whatever business or errands
they may be attending to, along with the slow, deep resonant rumbling that
pervades the village lends some notion to the idea of a busy, functioning
village.
[ Exits: n e s w ]
You see fresh tracks of Karzer leaving south.
You see fresh tracks of Karzer leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier gardener walks around here.
HP:Battered MV:Fresh >
*Scramz* has arrived from the north.
*Malficetophe* has arrived from the north.
HP:Battered MV:Fresh >
scan n
HP:Battered MV:Fresh >
- n
+ Cancelled...
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Scramz leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Scramz leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Malficetophe leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
sc
You have 215(438) hit and 165(165) movement points.
You have scored 396087493 exp, 0 total quest points
You need 603912506 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 52 Weave Points so far.
This ranks you as Manfried Mann, Child of the Light (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Battered MV:Fresh >
s
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
scan e
HP:Battered MV:Fresh >
- +
*
A tall white stallion is standing here.
HP:Battered MV:Fresh >
scan s
HP:Battered MV:Fresh >
- +
*
An Ogier gardener walks around here.
HP:Battered MV:Fresh >
*Malficetophe* has arrived from the south.
HP:Battered MV:Fresh >
s
*Malficetophe* leaves north.
HP:Battered MV:Fresh >
Within the Ogier Village
Activity picks up upon entering the Ogier village. Though not quite as close
to being described as a bustling village, as the villagers do not seem to be in
any hurry, the passings of the village Ogier on whatever business or errands
they may be attending to, along with the slow, deep resonant rumbling that
pervades the village lends some notion to the idea of a busy, functioning
village.
[ Exits: n e s w ]
You see fresh tracks of Malficetophe leaving north.
You see fresh tracks of Scramz leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier gardener walks around here.
HP:Battered MV:Fresh >
n
k dark
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
n
k dark
b
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is standing here.
HP:Battered MV:Fresh >
You try to smite *Malficetophe*'s shoulders, but miss.
HP:Battered MV:Fresh - Malficetophe: Wounded>
HP:Battered MV:Fresh - Malficetophe: Wounded>
* - % -
*Malficetophe* barely strikes your feet.
HP:Battered MV:Fresh - Malficetophe: Wounded>
*
Your bash at *Malficetophe* sends him sprawling!
HP:Battered MV:Fresh - Malficetophe: Wounded>
l malficetophe
Standing 6' 10" tall, this man eminates danger to anything that isnt tied to
the Shadow. Long dark hair falls over eyes that are every bit as dark, and a
small giggle escapes his lips as he catches you looking at him.
*Malficetophe* has quite a few wounds.
*Malficetophe* is using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a necklace of heavy gold links
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver broach
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Fresh - Malficetophe: Wounded>
You smite *Malficetophe*'s body into bloody fragments!
HP:Battered MV:Fresh - Malficetophe: Wounded>
l
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is sitting here.
HP:Battered MV:Fresh - Malficetophe: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Malficetophe: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Malficetophe: Wounded>
b
You smite *Malficetophe*'s arms into bloody fragments!
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
HP:Wounded MV:Fresh - Malficetophe: Battered>
* - % -
*Malficetophe* barely strikes your legs.
HP:Wounded MV:Fresh - Malficetophe: Battered>
*
Your bash at *Malficetophe* sends him sprawling!
HP:Wounded MV:Fresh - Malficetophe: Battered>
l
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is sitting here.
HP:Wounded MV:Fresh - Malficetophe: Battered>
stat
You are a 146 year old male human warrior.
Your mood is currently: Wimpy
Your height is 6 feet, 4 inches, weight 195 pounds, weight carried 0.0 lbs, worn: 68.3 lbs.
Offensive Bonus: 169 Dodge Bonus: 0, Parry Bonus: 30
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 15 times, 7 times to other players, 8 times to monsters, and killed 14 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded MV:Fresh - Malficetophe: Battered>
l
You smite *Malficetophe*'s legs into bloody fragments!
HP:Wounded MV:Fresh - Malficetophe: Battered>
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is sitting here.
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
You smite *Malficetophe*'s body into bloody fragments!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
b
*Malficetophe* panics, and attempts to flee!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
HP:Wounded MV:Fresh - Malficetophe: Beaten>
* s
k dark
Cancelled...
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
You do the best you can!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
s
k dark
No way! You're fighting for your life!
*Malficetophe* panics, and attempts to flee!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
You do the best you can!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
s
k dark
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
*Malficetophe* leaves south.
They don't seem to be here.
HP:Wounded MV:Fresh >
s
k dark
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
s
k dark
Within the Ogier Village
Activity picks up upon entering the Ogier village. Though not quite as close
to being described as a bustling village, as the villagers do not seem to be in
any hurry, the passings of the village Ogier on whatever business or errands
they may be attending to, along with the slow, deep resonant rumbling that
pervades the village lends some notion to the idea of a busy, functioning
village.
[ Exits: n e s w ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Scramz leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier gardener walks around here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
s
s
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Scramz leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Wounded MV:Fresh >
Towards the Stump
Not quite a clearing, but more devoid of trees than in other parts of the
exterior of the Stedding. Here, fewer trees dot the landscape. The pine trees
here do not seem to be arranged in any sort of pattern, but their arrangement
does not seem happenstance either, as if they form a path to the north, where
the beginnings of the Ogier village can be seen.
[ Exits: n e s w ]
You see fresh tracks of Scramz leaving north.
You see fresh tracks of Malficetophe leaving south.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
s
s
Within the Stedding
The hard trees permeate this surprisingly vibrant forest nestled within the
high mountains, all made possible by the Stedding. Though the trees maintain
their strong, hardwood nature, their appearance is softened somewhat by an
increasing amount of leafy foliage.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
HP:Wounded MV:Fresh >
Entering Stedding Qichen
Hard trees frame the path, barely beaten into the rich earth here. The trees
are hard, but hard in a sense that they are strong and healthy. The air is
still quite cold here in the high mountains, but the air is no longer thin and
smells someone cleaner. The purity of the air shows signs of the Stedding.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
HP:Wounded MV:Fresh >
w
A Forested Glen
The lively sanctuary of lush flora continues to extend. A healthy, temperate
forest somehow has managed to thrive in the most unlikely of circumstances.
Despite being situated in the midst of a barren, rocky mountain pass, the
forest seems to be growing as if there were a prevalent source of nutrients
nonetheless.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Karzer* is standing here.
An Ogier wanders around here.
*Karzer* leaves south.
HP:Wounded MV:Fresh >
k dark
They don't seem to be here.
HP:Wounded MV:Fresh >
n
k dark
Entering Stedding Qichen
Tall hardwood pine trees rise to abnormal heights and are more clustered than
pines would be in a natural forest. The thickly wooded forest dominates the
surroundings of the entrance of the Stedding. A tall row of trees to the west
form something of a fence, blocking any passage into the cold mountains beyond.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
n
e
k dark
A Wooded Meadow
The surrounding environment here in Stedding Qichen is quite serene, but off
the mark somehow. The ability for the forest to survive here in the high
passes of the mountains is explained by the existance of the Stedding, but the
nature of the trees does not quite fit. At this elevation, taller spruces
shadowing over a hardwood understory would be expected, but instead, the
Stedding seems dominated by only the hardwood trees, which are also taller than
they ought to be.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
HP:Wounded MV:Fresh >
Towards the Stump
Not quite a clearing, but more devoid of trees than in other parts of the
exterior of the Stedding. Here, fewer trees dot the landscape. The pine trees
here do not seem to be arranged in any sort of pattern, but their arrangement
does not seem happenstance either, as if they form a path to the north, where
the beginnings of the Ogier village can be seen.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Scramz leaving north.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
n
k dark
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Wounded MV:Fresh >
You try to smite *Scramz*'s arms, but miss.
HP:Wounded MV:Fresh - Scramz: Wounded>
b
HP:Wounded MV:Fresh - Scramz: Wounded>
* -
*Scramz* pierces your hands.
*Scramz* pierces your head.
HP:Battered MV:Fresh - Scramz: Wounded>
*Scramz* wipes his boots in your face!
You are interrupted and stop what you are doing.
HP:Battered MV:Strong - Scramz: Wounded>
change mood brave
Mood changed to: Brave
HP:Battered MV:Strong - Scramz: Wounded>
b
HP:Battered MV:Strong - Scramz: Wounded>
* - %
*Scramz* makes a nice balletstep which plants his foot a mile above your head.
HP:Battered MV:Strong - Scramz: Wounded>
-
*
Your bash at *Scramz* sends him sprawling!
HP:Battered MV:Strong - Scramz: Wounded>
l
You smite *Scramz*'s head into bloody fragments!
HP:Battered MV:Strong - Scramz: Battered>
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is sitting here.
HP:Battered MV:Strong - Scramz: Battered>
stat
You are a 146 year old male human warrior.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 195 pounds, weight carried 0.0 lbs, worn: 68.3 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 15
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 15 times, 7 times to other players, 8 times to monsters, and killed 14 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Strong - Scramz: Battered>
l
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is sitting here.
HP:Battered MV:Strong - Scramz: Battered>
You smite *Scramz*'s body into bloody fragments!
HP:Battered MV:Strong - Scramz: Battered>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Battered>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Battered>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Battered>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Battered>
b
You smite *Scramz*'s hands into bloody fragments!
HP:Battered MV:Strong - Scramz: Beaten>
They already seem stunned!
HP:Battered MV:Strong - Scramz: Beaten>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Beaten>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Beaten>
b
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered MV:Strong - Scramz: Beaten>
HP:Battered MV:Strong - Scramz: Beaten>
* - % -
*
Your bash at *Scramz* sends him sprawling!
HP:Battered MV:Strong - Scramz: Beaten>
l
You smite *Scramz*'s arms into bloody fragments!
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is sitting here.
HP:Battered MV:Strong - Scramz: Beaten>
l scramz
*Scramz* looks pretty hurt.
*Scramz* is using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a thick earring made of gold
<worn on head> a murky colored hood
<worn about body> a woodland camouflage hunting cloak
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a dark silver cuff
<worn around wrist> a dark silver cuff
<worn on hands> a pair of gloves embroidered with gold
<worn on finger> an obsidian ring, flecked with gold
<worn on finger> a bright red heartstone ring
<wielded> a curved, ruby studded knife
<worn as shield> a golden engraved shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Strong - Scramz: Beaten>
You smite *Scramz*'s body into bloody fragments!
HP:Battered MV:Strong - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
*Scramz* wipes his boots in your face!
HP:Battered MV:Good - Scramz: Critical>
You do the best you can!
HP:Battered MV:Good - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
HP:Battered MV:Good - Scramz: Critical>
You try to smite *Scramz*'s hands, but miss.
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
b
HP:Battered MV:Strong - Scramz: Critical>
* -
An Ogier gardener has arrived from the north.
HP:Battered MV:Strong - Scramz: Critical>
%
*Scramz* pierces your feet.
HP:Battered MV:Strong - Scramz: Critical>
*Scramz* panics, and attempts to flee!
HP:Battered MV:Strong - Scramz: Critical>
-
*Scramz* leaves south.
HP:Battered MV:Strong >
s
k dark
* s
k dark
They must have left already...
Towards the Stump
Not quite a clearing, but more devoid of trees than in other parts of the
exterior of the Stedding. Here, fewer trees dot the landscape. The pine trees
here do not seem to be arranged in any sort of pattern, but their arrangement
does not seem happenstance either, as if they form a path to the north, where
the beginnings of the Ogier village can be seen.
[ Exits: n e s w ]
You see fresh tracks of Scramz leaving south.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Within the Stedding
The hard trees permeate this surprisingly vibrant forest nestled within the
high mountains, all made possible by the Stedding. Though the trees maintain
their strong, hardwood nature, their appearance is softened somewhat by an
increasing amount of leafy foliage.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
s
k dark
You see fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Entering Stedding Qichen
Hard trees frame the path, barely beaten into the rich earth here. The trees
are hard, but hard in a sense that they are strong and healthy. The air is
still quite cold here in the high mountains, but the air is no longer thin and
smells someone cleaner. The purity of the air shows signs of the Stedding.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
HP:Battered MV:Strong >
w
You try to smite *Scramz*'s body, but miss.
HP:Battered MV:Strong - Scramz: Critical>
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
*Scramz* panics, and attempts to flee!
HP:Battered MV:Strong - Scramz: Critical>
w
k dark
You try to smite *Scramz*'s feet, but miss.
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
w
k dark
w
k dark
*Scramz* leaves west.
A Forested Glen
The lively sanctuary of lush flora continues to extend. A healthy, temperate
forest somehow has managed to thrive in the most unlikely of circumstances.
Despite being situated in the midst of a barren, rocky mountain pass, the
forest seems to be growing as if there were a prevalent source of nutrients
nonetheless.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Battered MV:Strong >
You smite *Scramz*'s hands into bloody fragments!
HP:Battered MV:Strong - Scramz: Critical>
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
l
*Scramz* panics, and attempts to flee!
HP:Battered MV:Strong - Scramz: Critical>
A Forested Glen
The lively sanctuary of lush flora continues to extend. A healthy, temperate
forest somehow has managed to thrive in the most unlikely of circumstances.
Despite being situated in the midst of a barren, rocky mountain pass, the
forest seems to be growing as if there were a prevalent source of nutrients
nonetheless.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Scramz* is here, fighting YOU!.
HP:Battered MV:Strong - Scramz: Critical>
k dark
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
*Scramz* leaves south.
They don't seem to be here.
HP:Battered MV:Strong >
k dark
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
k dark
s
They don't seem to be here.
HP:Battered MV:Strong >
k dark
Entering a Thick Forest
The source of the unnatural foggy mists finally is finally revealed here,
entering a thick forest where one should not exist. High in the mountains, it
seems as though a small gorge has been dug out of the mountains and filled with
an astonishing amount of life and vegetaion despite the inhospitable
conditions.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
*Karzer* is standing here.
...*Karzer* glows with a bright light!
HP:Battered MV:Strong >
You try to smite *Karzer*'s feet, but miss.
HP:Battered MV:Strong - Karzer: Scratched>
f
PANIC! You couldn't escape!
HP:Battered MV:Strong - Karzer: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Karzer: Scratched>
*Karzer* strikes your head very hard.
HP:Battered MV:Strong - Karzer: Scratched>
s
s
A Rocky Trail
A rocky trail extends out from the southern canyon, climbing through the thin
passageway northwards. The fog sweeps downwards from the north filling the
canyon to the south. The thickening mists make it difficult to see what may
lay ahead or where this mysterious trail leads to.
[ Exits: n s ]
You see fresh tracks of Scramz leaving south.
You see almost fresh tracks of Phantasm leaving south.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
A Split in the Niamh Passes
The Niamh Passes finally begin to widen up somewhat into something resembling a
shallow canyon. The main east-west passage still continues through the
mountains, but a smaller pass climbs north. The unnatural fog is immensely
thick here, filling the bowl of the canyon.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
The corpse of a twisted lion is lying here. [3]
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Strong >
k scramz
Alas, you cannot go that way...
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
e
k scramz
A Passage through the Mountains
The passage through the mountains continues to run mostly east to west and
though it is difficult to traverse, the way is still open. The pass seems
quite arid and barren except for the massive chunks of rocks and boulders that
litter the way and impede travel, but despite this, an unnatural mist hangs
over the ridges encompassing the pass.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see faint tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
e
e
A Twist in the Mountain Ridge
Though the passage through the treacherous mountains runs mostly east to west,
the pass twists quite suddenly, making it difficult to see very far down the
unsure path. Boulders lie everywhere, making it increasingly difficult to pick
a path through this shallow, steep passage.
[ Exits: n w ]
You see faint tracks of a trolloc leaving north.
You see faint tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
k scramz
*Scramz* leaves west.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
w
k scramz
A Passage through the Mountains
The passage through the mountains continues to run mostly east to west and
though it is difficult to traverse, the way is still open. The pass seems
quite arid and barren except for the massive chunks of rocks and boulders that
litter the way and impede travel, but despite this, an unnatural mist hangs
over the ridges encompassing the pass.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Battered MV:Strong >
You smite *Scramz*'s legs very hard.
HP:Battered MV:Strong - Scramz: Critical>
e
k scramz
No way! You're fighting for your life!
*Scramz* panics, and attempts to flee!
HP:Battered MV:Strong - Scramz: Critical>
*Scramz* tickles your body as he pierces you.
*Scramz* pierces your hands.
You smite *Scramz*'s shoulders extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Scramz*'s death cry.
*Scramz* is dead! R.I.P.
They don't seem to be here.
...and the other two gate out
HP:Wounded MV:Fresh >
*Karzer* looks at you.
HP:Wounded MV:Fresh >
l
A Canopy of Trees
It seems as though an Ogier home was set to be constructed here, or perhaps
grown. But the project must have been laid aside, because the ring of trees
that would have formed the basis for which clay could be moulded around have
instead grown exceedingly tall. Instead, the tall trees with their interwoven
branches and dark, thick leaves form a canopy here. The area seems to be used
as an informal gathering ground now, as opposed to the Stump, which is reserved
for more formal gatherings.
[ Exits: w ]
You see fresh tracks of Karzer leaving west.
You see very recent tracks of Manfried leaving west.
*Malficetophe* is standing here.
*Scramz* is standing here.
*Karzer* is standing here.
a black warhorse is standing here, being ridden by you.
A tall white stallion is standing here.
HP:Wounded MV:Fresh >
stand
You are already standing.
HP:Wounded MV:Fresh >
peer
You peer around you, uncertain that what you see is actually true.
*Scramz* snickers softly.
HP:Wounded MV:Fresh >
*Karzer* barely strikes your body.
HP:Wounded MV:Fresh - Karzer: Wounded>
grin
You grin evilly.
HP:Wounded MV:Fresh - Karzer: Wounded>
sc
You have 261(438) hit and 165(165) movement points.
You have scored 396087662 exp, 0 total quest points
You need 603912337 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 52 Weave Points so far.
This ranks you as Manfried Mann, Child of the Light (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are fighting *Karzer*.
HP:Wounded MV:Fresh - Karzer: Wounded>
*Malficetophe* grins evilly.
HP:Wounded MV:Fresh - Karzer: Wounded>
*Karzer* panics, and attempts to flee!
HP:Wounded MV:Fresh - Karzer: Wounded>
f
PANIC! You couldn't escape!
HP:Wounded MV:Fresh - Karzer: Wounded>
*Karzer* panics, and attempts to flee!
HP:Wounded MV:Fresh - Karzer: Wounded>
change mood wimpy
f
Mood changed to: Wimpy
HP:Wounded MV:Fresh - Karzer: Wounded>
PANIC! You couldn't escape!
HP:Wounded MV:Fresh - Karzer: Wounded>
f
You try to smite *Karzer*'s waist, but miss.
HP:Wounded MV:Fresh - Karzer: Wounded>
You panic and attempt to flee!
HP:Wounded MV:Fresh - Karzer: Wounded>
*Karzer* leaves west.
*Karzer* has arrived from the west.
HP:Wounded MV:Fresh >
w
*Malficetophe* strikes your shoulders.
HP:Wounded MV:Fresh - Malficetophe: Healthy>
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Karzer leaving east.
You see fresh tracks of Phantasm leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
You flee head over heels.
You cannot ride in there!
HP:Wounded MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Karzer leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
sc
You have 253(438) hit and 165(165) movement points.
You have scored 396087662 exp, 0 total quest points
You need 603912337 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 52 Weave Points so far.
This ranks you as Manfried Mann, Child of the Light (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Wounded MV:Fresh >
change mood brave
Mood changed to: Brave
HP:Wounded MV:Fresh >
stat
You are a 146 year old male human warrior.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 195 pounds, weight carried 0.0 lbs, worn: 68.3 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 15
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 15 times, 7 times to other players, 8 times to monsters, and killed 14 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded MV:Fresh >
l
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Karzer leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
s
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Karzer leaving east.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is standing here.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Wounded MV:Fresh >
*Malficetophe* tickles your body as he strikes you.
HP:Wounded MV:Fresh - Malficetophe: Healthy>
b
*Karzer* has arrived from the east.
HP:Wounded MV:Fresh - Malficetophe: Healthy>
You can't bash someone else while engaged!
HP:Wounded MV:Fresh - Malficetophe: Healthy>
*Karzer* leaves south.
HP:Wounded MV:Fresh - Malficetophe: Healthy>
bd
An Ogier youth tries to cleave *Malficetophe*'s shoulders, but misses.
A wandering ogier tries to cleave *Malficetophe*'s arms, but misses.
A wandering ogier tries to strike *Malficetophe*'s legs, but misses.
A wandering ogier tries to strike *Malficetophe*'s feet, but misses.
Elder Rhelwid slices *Malficetophe*'s body into bloody fragments!
Elder Rhelwid slices *Malficetophe*'s body extremely hard.
A wandering ogier strikes *Malficetophe*'s arms.
A wandering ogier tries to strike *Malficetophe*'s legs, but misses.
A wandering ogier tries to cleave *Malficetophe*'s feet, but misses.
An Ogier youth cleaves *Malficetophe*'s head hard.
You smite *Malficetophe*'s body into bloody fragments!
*Malficetophe* strikes your waist.
HP:Wounded MV:Fresh - Malficetophe: Wounded>
HP:Wounded MV:Fresh - Malficetophe: Wounded>
*
*Karzer* has arrived from the south.
HP:Wounded MV:Fresh - Malficetophe: Wounded>
*Karzer* strikes your hands.
HP:Wounded MV:Fresh - Malficetophe: Wounded>
-
*Malficetophe* panics, and attempts to flee!
HP:Wounded MV:Fresh - Malficetophe: Wounded>
%
*Malficetophe* leaves north.
*Scramz* has arrived from the east.
HP:Wounded MV:Fresh - Karzer: Hurt>
*Scramz* barely pierces your legs.
HP:Wounded MV:Fresh - Karzer: Hurt>
-
*Scramz* pierces your head hard.
*Karzer* strikes your head hard.
HP:Wounded MV:Fresh - Karzer: Hurt>
*
You can't bash someone else while engaged!
HP:Wounded MV:Fresh - Karzer: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Fresh - Karzer: Hurt>
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Phantasm leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is standing here.
You flee head over heels.
*Malficetophe* tickles your body as he strikes you.
HP:Wounded MV:Fresh - Malficetophe: Wounded>
f
PANIC! You couldn't escape!
HP:Wounded MV:Fresh - Malficetophe: Wounded>
You try to smite *Malficetophe*'s legs, but miss.
*Malficetophe* strikes your head.
HP:Battered MV:Fresh - Malficetophe: Wounded>
f
PANIC! You couldn't escape!
HP:Battered MV:Fresh - Malficetophe: Wounded>
change mood wimpy
f
Mood changed to: Wimpy
HP:Battered MV:Fresh - Malficetophe: Wounded>
You panic and attempt to flee!
HP:Battered MV:Fresh - Malficetophe: Wounded>
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Karzer leaving south.
You see fresh tracks of Scramz leaving west.
a black warhorse is standing here, being ridden by you.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
You flee head over heels.
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
*Scramz* has arrived from the west.
HP:Battered MV:Fresh >
*Scramz* leaves north.
HP:Battered MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
An Ogier youth leaves west.
HP:Battered MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
stat
You are a 146 year old male human warrior.
Your mood is currently: Wimpy
Your height is 6 feet, 4 inches, weight 195 pounds, weight carried 0.0 lbs, worn: 68.3 lbs.
Offensive Bonus: 169 Dodge Bonus: 0, Parry Bonus: 30
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 15 times, 7 times to other players, 8 times to monsters, and killed 14 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Fresh >
l
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Scramz leaving north.
You see fresh tracks of Karzer leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
s
They don't seem to be here.
HP:Battered MV:Fresh >
Within the Ogier Village
Activity picks up upon entering the Ogier village. Though not quite as close
to being described as a bustling village, as the villagers do not seem to be in
any hurry, the passings of the village Ogier on whatever business or errands
they may be attending to, along with the slow, deep resonant rumbling that
pervades the village lends some notion to the idea of a busy, functioning
village.
[ Exits: n e s w ]
You see fresh tracks of Karzer leaving south.
You see fresh tracks of Karzer leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier gardener walks around here.
HP:Battered MV:Fresh >
*Scramz* has arrived from the north.
*Malficetophe* has arrived from the north.
HP:Battered MV:Fresh >
scan n
HP:Battered MV:Fresh >
- n
+ Cancelled...
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Scramz leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Scramz leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Malficetophe leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
sc
You have 215(438) hit and 165(165) movement points.
You have scored 396087493 exp, 0 total quest points
You need 603912506 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 52 Weave Points so far.
This ranks you as Manfried Mann, Child of the Light (level 50)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Battered MV:Fresh >
s
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
n
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Fresh >
s
k dark
b
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving north.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
Bash who?
HP:Battered MV:Fresh >
scan e
HP:Battered MV:Fresh >
- +
*
A tall white stallion is standing here.
HP:Battered MV:Fresh >
scan s
HP:Battered MV:Fresh >
- +
*
An Ogier gardener walks around here.
HP:Battered MV:Fresh >
*Malficetophe* has arrived from the south.
HP:Battered MV:Fresh >
s
*Malficetophe* leaves north.
HP:Battered MV:Fresh >
Within the Ogier Village
Activity picks up upon entering the Ogier village. Though not quite as close
to being described as a bustling village, as the villagers do not seem to be in
any hurry, the passings of the village Ogier on whatever business or errands
they may be attending to, along with the slow, deep resonant rumbling that
pervades the village lends some notion to the idea of a busy, functioning
village.
[ Exits: n e s w ]
You see fresh tracks of Malficetophe leaving north.
You see fresh tracks of Scramz leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier gardener walks around here.
HP:Battered MV:Fresh >
n
k dark
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
They don't seem to be here.
HP:Battered MV:Fresh >
n
k dark
b
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is standing here.
HP:Battered MV:Fresh >
You try to smite *Malficetophe*'s shoulders, but miss.
HP:Battered MV:Fresh - Malficetophe: Wounded>
HP:Battered MV:Fresh - Malficetophe: Wounded>
* - % -
*Malficetophe* barely strikes your feet.
HP:Battered MV:Fresh - Malficetophe: Wounded>
*
Your bash at *Malficetophe* sends him sprawling!
HP:Battered MV:Fresh - Malficetophe: Wounded>
l malficetophe
Standing 6' 10" tall, this man eminates danger to anything that isnt tied to
the Shadow. Long dark hair falls over eyes that are every bit as dark, and a
small giggle escapes his lips as he catches you looking at him.
*Malficetophe* has quite a few wounds.
*Malficetophe* is using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a necklace of heavy gold links
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver broach
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Fresh - Malficetophe: Wounded>
You smite *Malficetophe*'s body into bloody fragments!
HP:Battered MV:Fresh - Malficetophe: Wounded>
l
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is sitting here.
HP:Battered MV:Fresh - Malficetophe: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Malficetophe: Wounded>
b
They already seem stunned!
HP:Battered MV:Fresh - Malficetophe: Wounded>
b
You smite *Malficetophe*'s arms into bloody fragments!
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
HP:Wounded MV:Fresh - Malficetophe: Battered>
* - % -
*Malficetophe* barely strikes your legs.
HP:Wounded MV:Fresh - Malficetophe: Battered>
*
Your bash at *Malficetophe* sends him sprawling!
HP:Wounded MV:Fresh - Malficetophe: Battered>
l
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is sitting here.
HP:Wounded MV:Fresh - Malficetophe: Battered>
stat
You are a 146 year old male human warrior.
Your mood is currently: Wimpy
Your height is 6 feet, 4 inches, weight 195 pounds, weight carried 0.0 lbs, worn: 68.3 lbs.
Offensive Bonus: 169 Dodge Bonus: 0, Parry Bonus: 30
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 15 times, 7 times to other players, 8 times to monsters, and killed 14 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Wounded MV:Fresh - Malficetophe: Battered>
l
You smite *Malficetophe*'s legs into bloody fragments!
HP:Wounded MV:Fresh - Malficetophe: Battered>
The Stump
The stump of a great tree sits here, rooted deeply into the ground. The tree
must have been great indeed, for the diameter of the stump is greater in width
than that of two tall men. Even though only a shallow stump remains, the wood
still seems fresh somehow, as if some vestige of life still pulsates within the
stump of the tree, which represents the central autonomy of the Ogier Stedding.
Here, Ogier Elders gather to discuss pressing matters and upon the stump, each
Elder may address the others gathered around the massive girth of the stump.
[ Exits: s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Manfried leaving south.
A large, cylinder-shaped stump is here.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Malficetophe* is sitting here.
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Battered>
b
You smite *Malficetophe*'s body into bloody fragments!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
They already seem stunned!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
b
*Malficetophe* panics, and attempts to flee!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
HP:Wounded MV:Fresh - Malficetophe: Beaten>
* s
k dark
Cancelled...
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
You do the best you can!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
s
k dark
No way! You're fighting for your life!
*Malficetophe* panics, and attempts to flee!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
You do the best you can!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
s
k dark
No way! You're fighting for your life!
HP:Wounded MV:Fresh - Malficetophe: Beaten>
*Malficetophe* leaves south.
They don't seem to be here.
HP:Wounded MV:Fresh >
s
k dark
In the Center of the Ogier Village
Unlike the rest of Stedding Qichen, this is the only area within the Stedding
that lacks any trees. The only exception is a single tree, standing tall in
the middle of the Ogier village. The tree at first can only be described as
beautiful. Dark, yet lustrous brown bark makes a thin, smooth skin that covers
the rich wood. Dark leaves adorn the branches. They seem a cross between
holly and oak, being both tough and shiny, yet also wide and full. Tiny white
flowers are in full bloom, interspersed amongst the leaves. Otherwise, the
only thing that can be remarked are the thick, sinuous vines winding around the
trunk of the tree, not strangling the tree, but instead they seem to be living
in harmony. Darkly colored houses that seem to be constructed of clay formed
and shaped around living trees, covered over in patches of moss and spindly
vines surround the center of the village.
[ Exits: n e s w ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
An Ogier wanders around here.
Elder Rhelwid stands here, examining the growth of the Grove.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
k dark
k dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
s
k dark
Within the Ogier Village
Activity picks up upon entering the Ogier village. Though not quite as close
to being described as a bustling village, as the villagers do not seem to be in
any hurry, the passings of the village Ogier on whatever business or errands
they may be attending to, along with the slow, deep resonant rumbling that
pervades the village lends some notion to the idea of a busy, functioning
village.
[ Exits: n e s w ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Scramz leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier gardener walks around here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
s
s
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Malficetophe leaving south.
You see fresh tracks of Scramz leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Wounded MV:Fresh >
Towards the Stump
Not quite a clearing, but more devoid of trees than in other parts of the
exterior of the Stedding. Here, fewer trees dot the landscape. The pine trees
here do not seem to be arranged in any sort of pattern, but their arrangement
does not seem happenstance either, as if they form a path to the north, where
the beginnings of the Ogier village can be seen.
[ Exits: n e s w ]
You see fresh tracks of Scramz leaving north.
You see fresh tracks of Malficetophe leaving south.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
s
s
Within the Stedding
The hard trees permeate this surprisingly vibrant forest nestled within the
high mountains, all made possible by the Stedding. Though the trees maintain
their strong, hardwood nature, their appearance is softened somewhat by an
increasing amount of leafy foliage.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
HP:Wounded MV:Fresh >
Entering Stedding Qichen
Hard trees frame the path, barely beaten into the rich earth here. The trees
are hard, but hard in a sense that they are strong and healthy. The air is
still quite cold here in the high mountains, but the air is no longer thin and
smells someone cleaner. The purity of the air shows signs of the Stedding.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
HP:Wounded MV:Fresh >
w
A Forested Glen
The lively sanctuary of lush flora continues to extend. A healthy, temperate
forest somehow has managed to thrive in the most unlikely of circumstances.
Despite being situated in the midst of a barren, rocky mountain pass, the
forest seems to be growing as if there were a prevalent source of nutrients
nonetheless.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Karzer* is standing here.
An Ogier wanders around here.
*Karzer* leaves south.
HP:Wounded MV:Fresh >
k dark
They don't seem to be here.
HP:Wounded MV:Fresh >
n
k dark
Entering Stedding Qichen
Tall hardwood pine trees rise to abnormal heights and are more clustered than
pines would be in a natural forest. The thickly wooded forest dominates the
surroundings of the entrance of the Stedding. A tall row of trees to the west
form something of a fence, blocking any passage into the cold mountains beyond.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
n
e
k dark
A Wooded Meadow
The surrounding environment here in Stedding Qichen is quite serene, but off
the mark somehow. The ability for the forest to survive here in the high
passes of the mountains is explained by the existance of the Stedding, but the
nature of the trees does not quite fit. At this elevation, taller spruces
shadowing over a hardwood understory would be expected, but instead, the
Stedding seems dominated by only the hardwood trees, which are also taller than
they ought to be.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
An Ogier wanders around here.
HP:Wounded MV:Fresh >
Towards the Stump
Not quite a clearing, but more devoid of trees than in other parts of the
exterior of the Stedding. Here, fewer trees dot the landscape. The pine trees
here do not seem to be arranged in any sort of pattern, but their arrangement
does not seem happenstance either, as if they form a path to the north, where
the beginnings of the Ogier village can be seen.
[ Exits: n e s w ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Scramz leaving north.
a black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
n
k dark
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Wounded MV:Fresh >
You try to smite *Scramz*'s arms, but miss.
HP:Wounded MV:Fresh - Scramz: Wounded>
b
HP:Wounded MV:Fresh - Scramz: Wounded>
* -
*Scramz* pierces your hands.
*Scramz* pierces your head.
HP:Battered MV:Fresh - Scramz: Wounded>
*Scramz* wipes his boots in your face!
You are interrupted and stop what you are doing.
HP:Battered MV:Strong - Scramz: Wounded>
change mood brave
Mood changed to: Brave
HP:Battered MV:Strong - Scramz: Wounded>
b
HP:Battered MV:Strong - Scramz: Wounded>
* - %
*Scramz* makes a nice balletstep which plants his foot a mile above your head.
HP:Battered MV:Strong - Scramz: Wounded>
-
*
Your bash at *Scramz* sends him sprawling!
HP:Battered MV:Strong - Scramz: Wounded>
l
You smite *Scramz*'s head into bloody fragments!
HP:Battered MV:Strong - Scramz: Battered>
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is sitting here.
HP:Battered MV:Strong - Scramz: Battered>
stat
You are a 146 year old male human warrior.
Your mood is currently: Brave
Your height is 6 feet, 4 inches, weight 195 pounds, weight carried 0.0 lbs, worn: 68.3 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 15
Your abilities are: Str: 20, Int: 13, Wis: 12, Dex: 10, Con: 19
You have died 15 times, 7 times to other players, 8 times to monsters, and killed 14 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Strong - Scramz: Battered>
l
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is sitting here.
HP:Battered MV:Strong - Scramz: Battered>
You smite *Scramz*'s body into bloody fragments!
HP:Battered MV:Strong - Scramz: Battered>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Battered>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Battered>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Battered>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Battered>
b
You smite *Scramz*'s hands into bloody fragments!
HP:Battered MV:Strong - Scramz: Beaten>
They already seem stunned!
HP:Battered MV:Strong - Scramz: Beaten>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Beaten>
b
They already seem stunned!
HP:Battered MV:Strong - Scramz: Beaten>
b
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered MV:Strong - Scramz: Beaten>
HP:Battered MV:Strong - Scramz: Beaten>
* - % -
*
Your bash at *Scramz* sends him sprawling!
HP:Battered MV:Strong - Scramz: Beaten>
l
You smite *Scramz*'s arms into bloody fragments!
Entering the Ogier Village
The Ogier village comes into view from here. Tall trees decorate the path
leading north into the village. The path towards the village is paved by a
carpet of soft, green pine needles on top of furry green moss. The resonant
rumbling of the Ogier language can be heard.
[ Exits: n e s ]
You see fresh tracks of Manfried leaving south.
You see fresh tracks of Malficetophe leaving south.
The corpse of an Ogier gardener is lying here.
a black warhorse is standing here, being ridden by you.
*Scramz* is sitting here.
HP:Battered MV:Strong - Scramz: Beaten>
l scramz
*Scramz* looks pretty hurt.
*Scramz* is using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a thick earring made of gold
<worn on head> a murky colored hood
<worn about body> a woodland camouflage hunting cloak
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a dark silver cuff
<worn around wrist> a dark silver cuff
<worn on hands> a pair of gloves embroidered with gold
<worn on finger> an obsidian ring, flecked with gold
<worn on finger> a bright red heartstone ring
<wielded> a curved, ruby studded knife
<worn as shield> a golden engraved shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Strong - Scramz: Beaten>
You smite *Scramz*'s body into bloody fragments!
HP:Battered MV:Strong - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
*Scramz* wipes his boots in your face!
HP:Battered MV:Good - Scramz: Critical>
You do the best you can!
HP:Battered MV:Good - Scramz: Critical>
s
k dark
No way! You're fighting for your life!
HP:Battered MV:Good - Scramz: Critical>
You try to smite *Scramz*'s hands, but miss.
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
b
HP:Battered MV:Strong - Scramz: Critical>
* -
An Ogier gardener has arrived from the north.
HP:Battered MV:Strong - Scramz: Critical>
%
*Scramz* pierces your feet.
HP:Battered MV:Strong - Scramz: Critical>
*Scramz* panics, and attempts to flee!
HP:Battered MV:Strong - Scramz: Critical>
-
*Scramz* leaves south.
HP:Battered MV:Strong >
s
k dark
* s
k dark
They must have left already...
Towards the Stump
Not quite a clearing, but more devoid of trees than in other parts of the
exterior of the Stedding. Here, fewer trees dot the landscape. The pine trees
here do not seem to be arranged in any sort of pattern, but their arrangement
does not seem happenstance either, as if they form a path to the north, where
the beginnings of the Ogier village can be seen.
[ Exits: n e s w ]
You see fresh tracks of Scramz leaving south.
You see fresh tracks of Manfried leaving north.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Within the Stedding
The hard trees permeate this surprisingly vibrant forest nestled within the
high mountains, all made possible by the Stedding. Though the trees maintain
their strong, hardwood nature, their appearance is softened somewhat by an
increasing amount of leafy foliage.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
s
k dark
You see fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.
An Ogier wanders around here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Entering Stedding Qichen
Hard trees frame the path, barely beaten into the rich earth here. The trees
are hard, but hard in a sense that they are strong and healthy. The air is
still quite cold here in the high mountains, but the air is no longer thin and
smells someone cleaner. The purity of the air shows signs of the Stedding.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
An Ogier youth goes about his daily tasks.
An Ogier wanders around here.
HP:Battered MV:Strong >
w
You try to smite *Scramz*'s body, but miss.
HP:Battered MV:Strong - Scramz: Critical>
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
*Scramz* panics, and attempts to flee!
HP:Battered MV:Strong - Scramz: Critical>
w
k dark
You try to smite *Scramz*'s feet, but miss.
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
w
k dark
w
k dark
*Scramz* leaves west.
A Forested Glen
The lively sanctuary of lush flora continues to extend. A healthy, temperate
forest somehow has managed to thrive in the most unlikely of circumstances.
Despite being situated in the midst of a barren, rocky mountain pass, the
forest seems to be growing as if there were a prevalent source of nutrients
nonetheless.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Battered MV:Strong >
You smite *Scramz*'s hands into bloody fragments!
HP:Battered MV:Strong - Scramz: Critical>
No way! You're fighting for your life!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
l
*Scramz* panics, and attempts to flee!
HP:Battered MV:Strong - Scramz: Critical>
A Forested Glen
The lively sanctuary of lush flora continues to extend. A healthy, temperate
forest somehow has managed to thrive in the most unlikely of circumstances.
Despite being situated in the midst of a barren, rocky mountain pass, the
forest seems to be growing as if there were a prevalent source of nutrients
nonetheless.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Scramz* is here, fighting YOU!.
HP:Battered MV:Strong - Scramz: Critical>
k dark
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
You do the best you can!
HP:Battered MV:Strong - Scramz: Critical>
k dark
*Scramz* leaves south.
They don't seem to be here.
HP:Battered MV:Strong >
k dark
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
k dark
s
They don't seem to be here.
HP:Battered MV:Strong >
k dark
Entering a Thick Forest
The source of the unnatural foggy mists finally is finally revealed here,
entering a thick forest where one should not exist. High in the mountains, it
seems as though a small gorge has been dug out of the mountains and filled with
an astonishing amount of life and vegetaion despite the inhospitable
conditions.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
*Karzer* is standing here.
...*Karzer* glows with a bright light!
HP:Battered MV:Strong >
You try to smite *Karzer*'s feet, but miss.
HP:Battered MV:Strong - Karzer: Scratched>
f
PANIC! You couldn't escape!
HP:Battered MV:Strong - Karzer: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Karzer: Scratched>
*Karzer* strikes your head very hard.
HP:Battered MV:Strong - Karzer: Scratched>
s
s
A Rocky Trail
A rocky trail extends out from the southern canyon, climbing through the thin
passageway northwards. The fog sweeps downwards from the north filling the
canyon to the south. The thickening mists make it difficult to see what may
lay ahead or where this mysterious trail leads to.
[ Exits: n s ]
You see fresh tracks of Scramz leaving south.
You see almost fresh tracks of Phantasm leaving south.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
A Split in the Niamh Passes
The Niamh Passes finally begin to widen up somewhat into something resembling a
shallow canyon. The main east-west passage still continues through the
mountains, but a smaller pass climbs north. The unnatural fog is immensely
thick here, filling the bowl of the canyon.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving west.
The corpse of a twisted lion is lying here. [3]
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Strong >
k scramz
Alas, you cannot go that way...
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
e
k scramz
A Passage through the Mountains
The passage through the mountains continues to run mostly east to west and
though it is difficult to traverse, the way is still open. The pass seems
quite arid and barren except for the massive chunks of rocks and boulders that
litter the way and impede travel, but despite this, an unnatural mist hangs
over the ridges encompassing the pass.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see faint tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
e
e
A Twist in the Mountain Ridge
Though the passage through the treacherous mountains runs mostly east to west,
the pass twists quite suddenly, making it difficult to see very far down the
unsure path. Boulders lie everywhere, making it increasingly difficult to pick
a path through this shallow, steep passage.
[ Exits: n w ]
You see faint tracks of a trolloc leaving north.
You see faint tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
k scramz
*Scramz* leaves west.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
w
k scramz
A Passage through the Mountains
The passage through the mountains continues to run mostly east to west and
though it is difficult to traverse, the way is still open. The pass seems
quite arid and barren except for the massive chunks of rocks and boulders that
litter the way and impede travel, but despite this, an unnatural mist hangs
over the ridges encompassing the pass.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Scramz* is standing here.
HP:Battered MV:Strong >
You smite *Scramz*'s legs very hard.
HP:Battered MV:Strong - Scramz: Critical>
e
k scramz
No way! You're fighting for your life!
*Scramz* panics, and attempts to flee!
HP:Battered MV:Strong - Scramz: Critical>
*Scramz* tickles your body as he pierces you.
*Scramz* pierces your hands.
You smite *Scramz*'s shoulders extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Scramz*'s death cry.
*Scramz* is dead! R.I.P.
They don't seem to be here.
...and the other two gate out