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Major Update

Posted: Fri Jun 12, 2009 12:07 am
by Fogel
As of the next reboot, several additions and changes will have been made to the game focusing especially on the Thief class. These include...


New Features:
  • -New skill practiceable at the Thief trainer, "Precise Strike".
    • -Usage: precisestrike, precisestrike <target>, precisestrike <body part>, precisestrike <target> <body part>
      -The accuracy of hitting a specific body part varies based off the chance of hitting that part by meleeing.
      -Light weight weapons can Precise Strike more effectively than heavier weapons.
    -New skill usable when practiced in Shield Parry, "Shield Block".
    • -Usage: shieldblock
      -Once activated, this skill gives a chance of blocking the first bash, charge/skewer or kick targeted at the user.
      -Effects from success and failure vary based on the skill used against the shieldblocker.
      -Chance of the "PARRY DOWN" effect being applied to the user on successful block.
    -Kick has been changed once again:
    • -Can now be practiced at the Thief trainer instead of the Ranger trainer.
      -No longer has a timer, however there is significant lag after use.
      -Interrupts victim's timer on success.
    -Backstab landing rate and damage has been decreased slightly.
    -A successful backstab will now apply the "SEVERE WOUND" status effect, which lowers the victim's dodge and parry bonuses.
    -Autoscan can now be toggled on and off.
Bug fixes:
  • -Scan now works as intended for thieves.
    -Invisible mobs and players can no longer be seen using scan.
    -Scan with no arguments now displays properly.
    -Humans can hold lights and wear other equipment in the dark again.
    -Fixes to assorted crash bugs.
Special thanks to Rhollor for all scan related changes. Please report any bugs you may encounter, and post all feedback in the appropriate thread in the General forum.



Edit:
Kick landing rate has been decreased and the lag afterwards increased slightly. In addition, from now on if a weave is INTERRUPTED (not FAILED), 8 spell points will be drained from the caster. This number may be changed in the future. These changes will be in effect after the next reboot.