Major Update
Posted: Fri Jun 12, 2009 12:07 am
As of the next reboot, several additions and changes will have been made to the game focusing especially on the Thief class. These include...
New Features:
Edit:
Kick landing rate has been decreased and the lag afterwards increased slightly. In addition, from now on if a weave is INTERRUPTED (not FAILED), 8 spell points will be drained from the caster. This number may be changed in the future. These changes will be in effect after the next reboot.
New Features:
- -New skill practiceable at the Thief trainer, "Precise Strike".
- -Usage: precisestrike, precisestrike <target>, precisestrike <body part>, precisestrike <target> <body part>
-The accuracy of hitting a specific body part varies based off the chance of hitting that part by meleeing.
-Light weight weapons can Precise Strike more effectively than heavier weapons.
- -Usage: shieldblock
-Once activated, this skill gives a chance of blocking the first bash, charge/skewer or kick targeted at the user.
-Effects from success and failure vary based on the skill used against the shieldblocker.
-Chance of the "PARRY DOWN" effect being applied to the user on successful block.
- -Can now be practiced at the Thief trainer instead of the Ranger trainer.
-No longer has a timer, however there is significant lag after use.
-Interrupts victim's timer on success.
-A successful backstab will now apply the "SEVERE WOUND" status effect, which lowers the victim's dodge and parry bonuses.
-Autoscan can now be toggled on and off. - -Usage: precisestrike, precisestrike <target>, precisestrike <body part>, precisestrike <target> <body part>
- -Scan now works as intended for thieves.
-Invisible mobs and players can no longer be seen using scan.
-Scan with no arguments now displays properly.
-Humans can hold lights and wear other equipment in the dark again.
-Fixes to assorted crash bugs.
Edit:
Kick landing rate has been decreased and the lag afterwards increased slightly. In addition, from now on if a weave is INTERRUPTED (not FAILED), 8 spell points will be drained from the caster. This number may be changed in the future. These changes will be in effect after the next reboot.