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Edgar vs Loqr

Posted: Thu May 21, 2009 4:23 pm
by Edgar
A nice little 1v1 combo charge fight


In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
a black warhorse is standing here, being ridden by you.
*Loqr* is resting here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Healthy MV:Strong >
You begin charging towards Loqr.

HP:Healthy MV:Strong >
% =
*Loqr* stops resting, and clambers on his feet.

HP:Healthy MV:Strong >
+
You charge at *Loqr*, and stumble as he steps aside.

HP:Healthy MV:Strong - Loqr: Healthy>

*Loqr* tries to stab your arms, but you parry the attack.

HP:Healthy MV:Strong - Loqr: Healthy>

*Loqr* releases a blood freezing howl into the air!

HP:Healthy MV:Strong - Loqr: Healthy>

A Ko'bal trolloc tries to pierce your body, but you parry the attack.
A Dhjin'nen trolloc tries to cleave your legs, but misses.
A Dhjin'nen trolloc barely blasts your legs.

HP:Scratched MV:Strong - Loqr: Healthy>
f
w
You panic and attempt to flee!

HP:Scratched MV:Strong - Loqr: Healthy>

A Dhjin'nen trolloc tries to blast your waist, but you parry the attack.
A Dhjin'nen trolloc cleaves your legs.
A Ko'bal trolloc tries to pierce your hands, but you parry the attack.
A Ko'bal trolloc tries to pierce your legs, but you dodge the attack.

HP:Scratched MV:Strong - Loqr: Healthy>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see two days old tracks of Loqr leaving north.
a black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Edgar leaving north.
You see fresh tracks of Loqr leaving north.
a black warhorse is standing here, being ridden by you.

HP:Scratched MV:Strong >
change mood brave
Mood changed to: Brave

HP:Healthy MV:Fresh >
k dark
k dark
They don't seem to be here.

HP:Healthy MV:Fresh >
k dark
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
k dark
k dark
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
not
k dark
You will now look around more carefully.

HP:Healthy MV:Fresh >
k dark
k dark
They don't seem to be here.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
sc
They don't seem to be here.

HP:Healthy MV:Fresh >
l
You have 430(430) hit and 154(154) movement points.
You have scored 396710360 exp, 52 total quest points
You need 603289639 exp to reach your next level.
You have been playing for 0 days and 20 hours.
You have gathered 60 Weave Points so far.
This ranks you as Edgar Figaro (level 50)
You are in the following clans:
Queen's Guards : 52 Quest Points, rank 1, -37 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Healthy MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Edgar leaving north.
You see fresh tracks of Loqr leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
change mood wimpy
Mood changed to: Wimpy

HP:Healthy MV:Fresh >
l
k dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Edgar leaving north.
You see fresh tracks of Loqr leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
ct
To whom do you wish to do this?
*Loqr* has arrived from the east.

HP:Healthy MV:Fresh >

Loqr begins charging towards you.

HP:Healthy MV:Fresh >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
a black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy MV:Fresh >
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
s
charge dark
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Edgar leaving north.
a black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy MV:Fresh >
To whom do you wish to do this?

HP:Healthy MV:Fresh >

*Loqr* has arrived from the east.

HP:Healthy MV:Fresh >

Loqr begins charging towards you.

HP:Healthy MV:Fresh >
e
charge dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Loqr leaving west.
You see fresh tracks of Loqr leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
w
To whom do you wish to do this?

HP:Healthy MV:Fresh >
k dark
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Edgar leaving east.
You see fresh tracks of Edgar leaving north.
a black warhorse is standing here, being ridden by you.
*Loqr* is standing here.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy MV:Fresh >
You try to stab *Loqr*'s waist, but he dodges the attack.

HP:Healthy MV:Fresh - Loqr: Healthy>
change mood brave
Mood changed to: Brave

HP:Healthy MV:Fresh - Loqr: Healthy>
b
A shienaran scout assists you!

HP:Healthy MV:Fresh - Loqr: Healthy>

*
A shienaran scout barely slashes *Loqr*'s legs.
*Loqr* tries to stab your hands, but you parry the attack.

HP:Healthy MV:Fresh - Loqr: Scratched>
-
*Loqr* panics, and attempts to flee!

HP:Healthy MV:Fresh - Loqr: Scratched>
%
*Loqr* leaves north.

HP:Healthy MV:Fresh >
-
*Loqr* has arrived from the north.

HP:Healthy MV:Fresh >

*
Your bash at *Loqr* sends him sprawling!

HP:Healthy MV:Fresh - Loqr: Scratched>

You stab *Loqr*'s arms extremely hard.

HP:Healthy MV:Fresh - Loqr: Scratched>
l loqr
A shienaran scout tries to slash *Loqr*'s feet, but he parries the attack.
*Loqr* has a few scratches.

*Loqr* is using:
<worn around neck> a gleaming gold medallion
<worn around neck> a gleaming gold medallion
<worn in right ear> a thick earring made of gold
<worn in left ear> a thick earring made of gold
<worn on head> a gold entwined chainmail coif
<worn about body> a smooth fur-lined cloak
<worn on body> a light-weight splinted plate with red etchings
<worn on shoulders> a set of finely worked shoulder pads sparkling with gold
<worn on arms> a pair of light, scale backed ringmail sleeves
<worn about waist> a belt made of bones with a skull shaped buckle
<worn around wrist> a black tinted wristcuff
<worn around wrist> a black tinted wristcuff
<worn on hands> a pair of steel-backed gauntlets
<worn on finger> a glistening steel ring
<worn on finger> a glistening steel ring
<wielded with two hands> a glittering golden spear with a fine, steel head
<worn on legs> a pair of flexible riveted chainmail leggings
<worn on feet> a pair of fur-topped, plated chainmail boots

HP:Healthy MV:Fresh - Loqr: Scratched>

A shienaran scout slashes *Loqr*'s shoulders hard.
You stab *Loqr*'s hands into bloody fragments!

HP:Healthy MV:Fresh - Loqr: Hurt>
bd
They already seem stunned!

HP:Healthy MV:Fresh - Loqr: Hurt>
bd
They already seem stunned!

HP:Healthy MV:Fresh - Loqr: Hurt>
e
charge dark
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Loqr: Hurt>
Loqr is stunned... You can't seem to reach the right spot!

HP:Healthy MV:Fresh - Loqr: Hurt>
charge dark
Loqr is stunned... You can't seem to reach the right spot!

HP:Healthy MV:Fresh - Loqr: Hurt>
charge dark
You begin charging towards Loqr.

HP:Healthy MV:Fresh - Loqr: Hurt>
%
A shienaran scout tries to slash *Loqr*'s hands, but he parries the attack.

HP:Healthy MV:Fresh - Loqr: Hurt>
= + change mood wimpy
Cancelled...
Mood changed to: Wimpy

HP:Healthy MV:Fresh - Loqr: Hurt>
f
You panic and attempt to flee!

HP:Healthy MV:Fresh - Loqr: Hurt>

A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Healthy MV:Fresh >
s
k dark
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Edgar leaving north.
You see fresh tracks of Loqr leaving north.
a black warhorse is standing here, being ridden by you.
*Loqr* is here, fighting a shienaran scout!.
a shienaran scout is here, fighting *Loqr*!.

HP:Healthy MV:Fresh >
b
*Loqr* tries to stab a shienaran scout's head, but he parries the attack.
A shienaran scout tries to slash *Loqr*'s arms, but he parries the attack.
You try to stab *Loqr*'s body, but he dodges the attack.

HP:Healthy MV:Fresh - Loqr: Hurt --- a shienaran scout: Healthy>
HP:Healthy MV:Fresh - Loqr: Hurt --- a shienaran scout: Healthy>

*
*Loqr* panics, and attempts to flee!

HP:Healthy MV:Fresh - Loqr: Hurt --- a shienaran scout: Healthy>
- charge dark
Cancelled...
You begin charging towards Loqr.

HP:Healthy MV:Fresh - Loqr: Hurt --- a shienaran scout: Healthy>
%
*Loqr* leaves east.

HP:Healthy MV:Fresh >
= +
They must have left already...

HP:Healthy MV:Fresh >
e
k dark
b
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Loqr leaving east.
You see fresh tracks of Edgar leaving west.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Fresh >
They don't seem to be here.

HP:Healthy MV:Fresh >
Bash who?

HP:Healthy MV:Fresh >
e
k dark
b
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Loqr leaving west.
You see fresh tracks of Loqr leaving west.
a black warhorse is standing here, being ridden by you.
*Loqr* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Healthy MV:Fresh >
You stab *Loqr*'s legs hard.

HP:Healthy MV:Fresh - Loqr: Hurt>
HP:Healthy MV:Fresh - Loqr: Hurt>

*
*Loqr* tries to stab your body, but you parry the attack.

HP:Healthy MV:Fresh - Loqr: Hurt>
- % -
A Ko'bal trolloc tries to pierce your feet, but you parry the attack.
A Ko'bal trolloc tries to pierce your body, but you dodge the attack.
A Dhjin'nen trolloc tries to cleave your feet, but misses.
A Dhjin'nen trolloc blasts your head.

HP:Scratched MV:Fresh - Loqr: Hurt>

*
Your bash at *Loqr* sends him sprawling!

HP:Scratched MV:Fresh - Loqr: Hurt>

A Dhjin'nen trolloc blasts your waist hard.
A Dhjin'nen trolloc barely cleaves your arms.
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc tries to pierce your body, but you parry the attack.
A Ko'bal trolloc tries to pierce your body, but you parry the attack.
A Ko'bal trolloc tries to pierce your body, but you dodge the attack.
You stab *Loqr*'s hands very hard.

HP:Scratched MV:Fresh - Loqr: Hurt>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Loqr leaving west.
You see fresh tracks of Loqr leaving west.
a black warhorse is standing here, being ridden by you.
*Loqr* is sitting here.
a Dhjin'nen trolloc is here, fighting YOU!.
a Dhjin'nen trolloc is here, fighting YOU!.
a Ko'bal trolloc is here, fighting YOU!.
a Ko'bal trolloc is here, fighting YOU!.

HP:Scratched MV:Fresh - Loqr: Hurt>

A Dhjin'nen trolloc blasts your shoulders.
A Dhjin'nen trolloc barely cleaves your body.
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc barely tickles your arms with his pierce.
A Ko'bal trolloc tickles your head as he pierces you.
You stab *Loqr*'s head into bloody fragments!

HP:Hurt MV:Fresh - Loqr: Wounded>
f
w
You panic and attempt to flee!

HP:Hurt MV:Fresh - Loqr: Wounded>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Loqr leaving south.
You see fresh tracks of Edgar leaving south.
A large bowl filled with blood sits upon an altar here.
a black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see almost fresh tracks of Edgar leaving east.
You see almost fresh tracks of Loqr leaving east.
a black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh >
e
ct
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Edgar leaving west.
You see fresh tracks of Loqr leaving south.
A large bowl filled with blood sits upon an altar here.
a black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Hurt MV:Fresh >
You begin charging towards a Ko'bal trolloc.

HP:Hurt MV:Fresh >
% = +
You charge at a Ko'bal trolloc, and stumble as he steps aside.

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>
w

*Loqr* has arrived from the south.

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>

*Loqr* tries to stab your body, but you parry the attack.

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>
f
w

A Ko'bal trolloc tries to pierce your body, but you parry the attack.

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>

A Dhjin'nen trolloc has arrived from the south.
A Dhjin'nen trolloc has arrived from the south.

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>
No way! You're fighting for your life!

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>
You panic and attempt to flee!

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>

*Loqr* sends you sprawling with a powerful bash!

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>

*Loqr* stabs your head hard.
A Ko'bal trolloc barely pierces your shoulders.
A Ko'bal trolloc barely pierces your hands.

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>

*Loqr* snickers softly.

HP:Hurt MV:Fresh - a Ko'bal trolloc: Healthy>

A Dhjin'nen trolloc cleaves your hands hard.
A Dhjin'nen trolloc blasts your legs hard.
A Dhjin'nen trolloc blasts your feet hard.
A Dhjin'nen trolloc cleaves your hands very hard.
*Loqr* stabs your arms.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc tickles your head as he pierces you.

HP:Wounded MV:Fresh - a Ko'bal trolloc: Healthy>

A Dhjin'nen trolloc blasts your body.
A Dhjin'nen trolloc cleaves your body.
*Loqr* stabs your body.
You stab a Ko'bal trolloc's feet into bloody fragments!
A Ko'bal trolloc tries to pierce your hands, but you parry the attack.
A Ko'bal trolloc tickles your hands as he pierces you.

HP:Wounded MV:Fresh - a Ko'bal trolloc: Scratched>
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Edgar leaving east.
You see almost fresh tracks of Edgar leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Fresh >
sc
You have 273(430) hit and 154(154) movement points.
You have scored 396710137 exp, 52 total quest points
You need 603289862 exp to reach your next level.
You have been playing for 0 days and 20 hours.
You have gathered 60 Weave Points so far.
This ranks you as Edgar Figaro (level 50)
You are in the following clans:
Queen's Guards : 52 Quest Points, rank 1, -37 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Wounded MV:Fresh >
e
charge dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Edgar leaving west.
You see fresh tracks of Edgar leaving east.
a black warhorse is standing here, being ridden by you.
*Loqr* is standing here.

HP:Wounded MV:Fresh >
You begin charging towards Loqr.

HP:Wounded MV:Fresh >
%
*Loqr* leaves west.

HP:Wounded MV:Fresh >
= +
They must have left already...

HP:Wounded MV:Fresh >
w
k dark
b
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
n
k dark
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
s
k dark
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Fresh >
b
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Edgar leaving east.
You see fresh tracks of Loqr leaving east.
a black warhorse is standing here, being ridden by you.
*Loqr* is standing here.

HP:Wounded MV:Fresh >
You stab *Loqr*'s body.

HP:Wounded MV:Fresh - Loqr: Wounded>
HP:Wounded MV:Fresh - Loqr: Wounded>

*Loqr* tries to stab your waist, but you parry the attack.
Loqr begins charging towards you.

HP:Wounded MV:Fresh - Loqr: Wounded>

* -
*Loqr* panics, and attempts to flee!

HP:Wounded MV:Fresh - Loqr: Wounded>
%
*Loqr* leaves north.

HP:Wounded MV:Fresh >
-
*
They must have left already...

HP:Wounded MV:Fresh >
n
charge dark
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.
*Loqr* is standing here.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded MV:Fresh >
You begin charging towards Loqr.

HP:Wounded MV:Fresh >
%
*Loqr* leaves south.

HP:Wounded MV:Fresh >
= +
They must have left already...

HP:Wounded MV:Fresh >
s
k dark
b
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Edgar leaving north.
You see fresh tracks of Loqr leaving north.
a black warhorse is standing here, being ridden by you.
*Loqr* is standing here.
Loqr begins charging towards you.

HP:Wounded MV:Fresh >
You try to stab *Loqr*'s feet, but he parries the attack.

HP:Wounded MV:Fresh - Loqr: Wounded>
HP:Wounded MV:Fresh - Loqr: Wounded>

* - % -
*
Your bash at *Loqr* sends him sprawling!

HP:Wounded MV:Fresh - Loqr: Wounded>
sc
You have 273(430) hit and 154(154) movement points.
You have scored 396710137 exp, 52 total quest points
You need 603289862 exp to reach your next level.
You have been playing for 0 days and 20 hours.
You have gathered 60 Weave Points so far.
This ranks you as Edgar Figaro (level 50)
You are in the following clans:
Queen's Guards : 52 Quest Points, rank 1, -37 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are fighting *Loqr*.

HP:Wounded MV:Fresh - Loqr: Wounded>

You stab *Loqr*'s head into bloody fragments!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
You stab *Loqr*'s legs extremely hard.
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
HP:Wounded MV:Fresh - Loqr: Wounded>

* - % -
You dodge a bash from *Loqr* who loses his balance and falls!
Your bash at *Loqr* sends him sprawling!

HP:Wounded MV:Fresh - Loqr: Wounded>
l
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Edgar leaving north.
You see fresh tracks of Loqr leaving north.
a black warhorse is standing here, being ridden by you.
*Loqr* is sitting here.

HP:Wounded MV:Fresh - Loqr: Wounded>
who
-------------- Immortals --------------

-------------- Players --------------
Edgar Figaro
Midian


-------------- Statistics --------------
Players: 2 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 4 players.
Yesterday there was a high of 5 players, achieved at 23:56:17.
The greatest high on record was 9 players on 04-29-09.

HP:Wounded MV:Fresh - Loqr: Wounded>

You try to stab *Loqr*'s waist, but he parries the attack.

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
You try to stab *Loqr*'s legs, but he parries the attack.
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd
*Loqr* looks at you.

HP:Wounded MV:Fresh - Loqr: Wounded>
bd

* Cancelled...

HP:Wounded MV:Fresh - Loqr: Wounded>

* - % -
*Loqr* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Loqr: Wounded>
bd

*Loqr* tries to stab your legs, but you parry the attack.

HP:Wounded MV:Fresh - Loqr: Wounded>

*Loqr* stabs your legs hard.

HP:Wounded MV:Fresh - Loqr: Wounded>
HP:Wounded MV:Fresh - Loqr: Wounded>

* -
*Loqr* panics, and attempts to flee!

HP:Wounded MV:Fresh - Loqr: Wounded>
%
*Loqr* leaves east.

HP:Wounded MV:Fresh >
-
*
They must have left already...

HP:Wounded MV:Fresh >
change mood wimpy
Mood changed to: Wimpy

HP:Wounded MV:Fresh >
e
charge dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Loqr leaving east.
You see almost fresh tracks of Edgar leaving east.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
To whom do you wish to do this?

HP:Wounded MV:Fresh >

*Loqr* has arrived from the east.

HP:Wounded MV:Fresh >

Loqr begins charging towards you.

HP:Wounded MV:Fresh >
k dark
You try to stab *Loqr*'s head, but he dodges the attack.

HP:Wounded MV:Fresh - Loqr: Wounded>
bd

You try to stab *Loqr*'s hands, but he dodges the attack.

HP:Wounded MV:Fresh - Loqr: Wounded>
HP:Wounded MV:Fresh - Loqr: Wounded>

* - %
*Loqr* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Loqr: Wounded>

*Loqr* stabs your arms hard.

HP:Wounded MV:Fresh - Loqr: Wounded>
bd

*Loqr* stabs your body.

HP:Wounded MV:Fresh - Loqr: Wounded>
HP:Wounded MV:Fresh - Loqr: Wounded>

* - % -
*
You dodge a bash from *Loqr* who loses his balance and falls!
Your bash at *Loqr* sends him sprawling!

HP:Wounded MV:Fresh - Loqr: Wounded>

You stab *Loqr*'s head extremely hard.

HP:Wounded MV:Fresh - Loqr: Wounded>
stat
You are a 164 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 1.9 lbs, worn: 55.1 lbs.
Offensive Bonus: 152 Dodge Bonus: 42, Parry Bonus: 177
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 27 times, 24 times to other players, 3 times to monsters, and killed 25 other worthy players.
Your armor absorbs 57% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh - Loqr: Wounded>
l
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Loqr leaving east.
You see almost fresh tracks of Edgar leaving east.
*Loqr* is sitting here.
a black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash

You stab *Loqr*'s body.

HP:Wounded MV:Fresh - Loqr: Wounded>
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
HP:Wounded MV:Fresh - Loqr: Wounded>

* - % -
You dodge a bash from *Loqr* who loses his balance and falls!
Your bash at *Loqr* sends him sprawling!

HP:Wounded MV:Fresh - Loqr: Wounded>

You stab *Loqr*'s arms into bloody fragments!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Wounded>
bash
You stab *Loqr*'s head into bloody fragments!
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Battered>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Battered>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Battered>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Battered>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Battered>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Loqr: Battered>
bash
HP:Wounded MV:Fresh - Loqr: Battered>

* - % -
*Loqr* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Loqr: Battered>

*Loqr* tries to stab your feet, but you parry the attack.

HP:Wounded MV:Fresh - Loqr: Battered>
bash

*Loqr* stares at the sky.

HP:Wounded MV:Fresh - Loqr: Battered>

*Loqr* sniffs sadly.

HP:Wounded MV:Fresh - Loqr: Battered>

*Loqr* stabs your hands extremely hard.

HP:Wounded MV:Fresh - Loqr: Battered>
HP:Wounded MV:Fresh - Loqr: Battered>

*
*Loqr* tries to stab your head, but you dodge the attack.
*Loqr* panics, and attempts to flee!

HP:Wounded MV:Fresh - Loqr: Battered>
- k dark
k dark

*Loqr* leaves west.

HP:Wounded MV:Fresh >
Cancelled...
They don't seem to be here.

HP:Wounded MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
n
k dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see almost fresh tracks of Loqr leaving west.
You see almost fresh tracks of Edgar leaving west.
a black warhorse is standing here, being ridden by you.
*Loqr* is standing here.
*Loqr* leaves east.

HP:Wounded MV:Fresh >
k dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
e
k dark
b
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Loqr leaving south.
You see almost fresh tracks of Loqr leaving west.
A large bowl filled with blood sits upon an altar here.
a black warhorse is standing here, being ridden by you.
*Loqr* is standing here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
You try to stab *Loqr*'s waist, but he parries the attack.

HP:Wounded MV:Fresh - Loqr: Wounded>
HP:Wounded MV:Fresh - Loqr: Wounded>

Loqr begins charging towards you.

HP:Wounded MV:Fresh - Loqr: Wounded>

*
A Ko'bal trolloc tries to pierce your arms, but you parry the attack.
A Dhjin'nen trolloc has arrived from the south.
A Dhjin'nen trolloc has arrived from the south.

HP:Wounded MV:Fresh - Loqr: Wounded>
-
A Ko'bal trolloc tries to pierce your hands, but you dodge the attack.

HP:Wounded MV:Fresh - Loqr: Wounded>
% -
*
Your bash at *Loqr* sends him sprawling!

HP:Wounded MV:Fresh - Loqr: Wounded>
sc
You have 263(430) hit and 154(154) movement points.
You have scored 396710137 exp, 52 total quest points
You need 603289862 exp to reach your next level.
You have been playing for 0 days and 20 hours.
You have gathered 60 Weave Points so far.
This ranks you as Edgar Figaro (level 50)
You are in the following clans:
Queen's Guards : 52 Quest Points, rank 1, -37 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are fighting *Loqr*.

HP:Wounded MV:Fresh - Loqr: Wounded>

A Ko'bal trolloc tries to pierce your legs, but you parry the attack.
A Ko'bal trolloc tries to pierce your head, but you parry the attack.
You stab *Loqr*'s arms very hard.

HP:Wounded MV:Fresh - Loqr: Battered>
l
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Loqr leaving south.
You see almost fresh tracks of Loqr leaving west.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
a black warhorse is standing here, being ridden by you.
*Loqr* is sitting here.
a Ko'bal trolloc is here, fighting YOU!.

HP:Wounded MV:Fresh - Loqr: Battered>

A Dhjin'nen trolloc tries to cleave your arms, but misses.
A Dhjin'nen trolloc barely blasts your body.

HP:Wounded MV:Fresh - Loqr: Battered>

A Dhjin'nen trolloc barely blasts your body.
A Dhjin'nen trolloc cleaves your waist hard.
A Ko'bal trolloc tickles your hands as he pierces you.
You stab *Loqr*'s legs very hard.

HP:Wounded MV:Fresh - Loqr: Battered>
f
n
charge dark
You panic and attempt to flee!

HP:Wounded MV:Fresh - Loqr: Battered>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Loqr leaving north.
You see almost fresh tracks of Loqr leaving west.
a black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Edgar leaving south.
You see fresh tracks of Loqr leaving south.
A large bowl filled with blood sits upon an altar here.
a black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
*Loqr* is standing here.
An elite assassin trolloc is here, barely noticable.

HP:Wounded MV:Fresh >
You begin charging towards Loqr.

HP:Wounded MV:Fresh >
% =
A Ko'bal trolloc tries to pierce your feet, but you parry the attack.
A Dhjin'nen trolloc tries to cleave your arms, but misses.
A Dhjin'nen trolloc tries to blast your legs, but you parry the attack.

HP:Wounded MV:Fresh - a Ko'bal trolloc: Healthy>
+
You CHARGE *Loqr*, who doesn't get the opportunity to see his body get torn in half.
*Loqr* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Loqr*'s death cry.
*Loqr* is dead! R.I.P.